We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
| @@ -32,11 +32,16 @@ | ||
| 32 | 32 | $ship->increaseHardware($hardware_id, $amount); | 
| 33 | 33 | |
| 34 | 34 | //HoF | 
| 35 | -	if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); | |
| 36 | -	if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); | |
| 37 | -	if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); | |
| 38 | -} | |
| 39 | -elseif ($action == 'Sell') { | |
| 35 | +	if ($hardware_id == HARDWARE_COMBAT) { | |
| 36 | +		$player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); | |
| 37 | + } | |
| 38 | +	if ($hardware_id == HARDWARE_SCOUT) { | |
| 39 | +		$player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); | |
| 40 | + } | |
| 41 | +	if ($hardware_id == HARDWARE_MINE) { | |
| 42 | +		$player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); | |
| 43 | + } | |
| 44 | +	} elseif ($action == 'Sell') { | |
| 40 | 45 | // We only allow selling combat drones | 
| 41 | 46 |  	if ($hardware_id != HARDWARE_COMBAT) { | 
| 42 | 47 |  		throw new Exception('This item cannot be sold!'); | 
| @@ -91,8 +91,7 @@ discard block | ||
| 91 | 91 | } | 
| 92 | 92 | } | 
| 93 | 93 | } | 
| 94 | - } | |
| 95 | -			elseif ($this->pieceID == self::KING) { | |
| 94 | +			} elseif ($this->pieceID == self::KING) { | |
| 96 | 95 |  				for ($i = -1; $i < 2; $i++) { | 
| 97 | 96 |  					for ($j = -1; $j < 2; $j++) { | 
| 98 | 97 |  						if ($i != 0 || $j != 0) { | 
| @@ -114,8 +113,7 @@ discard block | ||
| 114 | 113 | $this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck); | 
| 115 | 114 | } | 
| 116 | 115 | } | 
| 117 | - } | |
| 118 | -			elseif ($this->pieceID == self::QUEEN) { | |
| 116 | +			} elseif ($this->pieceID == self::QUEEN) { | |
| 119 | 117 | $moveX = $this->x; | 
| 120 | 118 | $moveY = $this->y; | 
| 121 | 119 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left | 
| @@ -140,8 +138,7 @@ discard block | ||
| 140 | 138 | $moveX = $this->x; | 
| 141 | 139 | $moveY = $this->y; | 
| 142 | 140 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left | 
| 143 | - } | |
| 144 | -			elseif ($this->pieceID == self::ROOK) { | |
| 141 | +			} elseif ($this->pieceID == self::ROOK) { | |
| 145 | 142 | $moveX = $this->x; | 
| 146 | 143 | $moveY = $this->y; | 
| 147 | 144 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left | 
| @@ -154,8 +151,7 @@ discard block | ||
| 154 | 151 | $moveX = $this->x; | 
| 155 | 152 | $moveY = $this->y; | 
| 156 | 153 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down | 
| 157 | - } | |
| 158 | -			elseif ($this->pieceID == self::BISHOP) { | |
| 154 | +			} elseif ($this->pieceID == self::BISHOP) { | |
| 159 | 155 | $moveX = $this->x; | 
| 160 | 156 | $moveY = $this->y; | 
| 161 | 157 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left | 
| @@ -168,8 +164,7 @@ discard block | ||
| 168 | 164 | $moveX = $this->x; | 
| 169 | 165 | $moveY = $this->y; | 
| 170 | 166 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left | 
| 171 | - } | |
| 172 | -			elseif ($this->pieceID == self::KNIGHT) { | |
| 167 | +			} elseif ($this->pieceID == self::KNIGHT) { | |
| 173 | 168 | $moveX = $this->x - 1; | 
| 174 | 169 | $moveY = $this->y - 2; | 
| 175 | 170 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left | 
| @@ -142,16 +142,16 @@ discard block | ||
| 142 | 142 | $this->resetHasMoved(); | 
| 143 | 143 | |
| 144 | 144 |  		try { | 
| 145 | -			while($db->nextRecord()) { | |
| 146 | -				if($debugInfo === true) { | |
| 145 | +			while ($db->nextRecord()) { | |
| 146 | +				if ($debugInfo === true) { | |
| 147 | 147 |  					echo 'x=', $db->getInt('start_x'), ', y=', $db->getInt('start_y'), ', endX=', $db->getInt('end_x'), ', endY=', $db->getInt('end_y'), ', forAccountID=', $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID(), EOL; | 
| 148 | 148 | } | 
| 149 | -				if(0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { | |
| 149 | +				if (0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { | |
| 150 | 150 | break; | 
| 151 | 151 | } | 
| 152 | 152 | } | 
| 153 | -		} catch(Exception $e) { | |
| 154 | -			if($debugInfo === true) { | |
| 153 | +		} catch (Exception $e) { | |
| 154 | +			if ($debugInfo === true) { | |
| 155 | 155 | echo $e->getMessage() . EOL . $e->getTraceAsString() . EOL; | 
| 156 | 156 | } | 
| 157 | 157 | // We probably tried an invalid move - move on. | 
| @@ -177,19 +177,19 @@ discard block | ||
| 177 | 177 | } | 
| 178 | 178 | |
| 179 | 179 |  	public function getMoves() { | 
| 180 | -		if($this->moves == null) { | |
| 180 | +		if ($this->moves == null) { | |
| 181 | 181 |  			$this->db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); | 
| 182 | 182 | $this->moves = array(); | 
| 183 | 183 | $mate = false; | 
| 184 | -			while($this->db->nextRecord()) { | |
| 184 | +			while ($this->db->nextRecord()) { | |
| 185 | 185 |  				$pieceTakenID = $this->db->getField('piece_taken') == null ? null : $this->db->getInt('piece_taken'); | 
| 186 | 186 |  				$this->moves[] = $this->createMove($this->db->getInt('piece_id'), $this->db->getInt('start_x'), $this->db->getInt('start_y'), $this->db->getInt('end_x'), $this->db->getInt('end_y'), $pieceTakenID, $this->db->getField('checked'), $this->db->getInt('move_id') % 2 == 1 ? self::PLAYER_WHITE : self::PLAYER_BLACK, $this->db->getField('castling'), $this->db->getBoolean('en_passant'), $this->db->getInt('promote_piece_id')); | 
| 187 | 187 |  				$mate = $this->db->getField('checked') == 'MATE'; | 
| 188 | 188 | } | 
| 189 | -			if(!$mate && $this->hasEnded()) { | |
| 190 | -				if($this->getWinner() != 0) { | |
| 189 | +			if (!$mate && $this->hasEnded()) { | |
| 190 | +				if ($this->getWinner() != 0) { | |
| 191 | 191 | $this->moves[] = ($this->getWinner() == $this->getWhiteID() ? 'Black' : 'White') . ' Resigned.'; | 
| 192 | -				} elseif(count($this->moves) < 2) { | |
| 192 | +				} elseif (count($this->moves) < 2) { | |
| 193 | 193 | $this->moves[] = 'Game Cancelled.'; | 
| 194 | 194 |  				} else { | 
| 195 | 195 | $this->moves[] = 'Game Drawn.'; | 
| @@ -201,29 +201,29 @@ discard block | ||
| 201 | 201 | |
| 202 | 202 |  	public function getFENString() { | 
| 203 | 203 | $fen = ''; | 
| 204 | - $board =& $this->getBoard(); | |
| 204 | + $board = & $this->getBoard(); | |
| 205 | 205 | $blanks = 0; | 
| 206 | -		for($y=0; $y < 8; $y++) { | |
| 207 | -			if($y > 0) { | |
| 206 | +		for ($y = 0; $y < 8; $y++) { | |
| 207 | +			if ($y > 0) { | |
| 208 | 208 | $fen .= '/'; | 
| 209 | 209 | } | 
| 210 | -			for($x=0; $x < 8; $x++) { | |
| 211 | -				if($board[$y][$x] == null) { | |
| 210 | +			for ($x = 0; $x < 8; $x++) { | |
| 211 | +				if ($board[$y][$x] == null) { | |
| 212 | 212 | $blanks++; | 
| 213 | 213 |  				} else { | 
| 214 | -					if($blanks > 0) { | |
| 214 | +					if ($blanks > 0) { | |
| 215 | 215 | $fen .= $blanks; | 
| 216 | 216 | $blanks = 0; | 
| 217 | 217 | } | 
| 218 | 218 | $fen .= $board[$y][$x]->getPieceLetter(); | 
| 219 | 219 | } | 
| 220 | 220 | } | 
| 221 | -			if($blanks > 0) { | |
| 221 | +			if ($blanks > 0) { | |
| 222 | 222 | $fen .= $blanks; | 
| 223 | 223 | $blanks = 0; | 
| 224 | 224 | } | 
| 225 | 225 | } | 
| 226 | -		switch($this->getCurrentTurnColour()) { | |
| 226 | +		switch ($this->getCurrentTurnColour()) { | |
| 227 | 227 | case self::PLAYER_WHITE: | 
| 228 | 228 | $fen .= ' w '; | 
| 229 | 229 | break; | 
| @@ -364,62 +364,62 @@ discard block | ||
| 364 | 364 | // This move will be set as the most recent move | 
| 365 | 365 | $this->lastMove = [ | 
| 366 | 366 | 'From' => ['X' => $startX, 'Y' => $startY], | 
| 367 | - 'To' => ['X' => $endX, 'Y' => $endY], | |
| 367 | + 'To' => ['X' => $endX, 'Y' => $endY], | |
| 368 | 368 | ]; | 
| 369 | 369 | |
| 370 | 370 | $otherPlayerColour = self::getOtherColour($playerColour); | 
| 371 | -		if($pieceID == ChessPiece::KING) { | |
| 371 | +		if ($pieceID == ChessPiece::KING) { | |
| 372 | 372 | $this->hasMoved[$playerColour][ChessPiece::KING] = true; | 
| 373 | 373 | } | 
| 374 | 374 | // Check if the piece moving is a rook and mark it as moved to stop castling. | 
| 375 | -		if($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { | |
| 376 | - $this->hasMoved[$playerColour][ChessPiece::ROOK][$startX==0?'Queen':'King'] = true; | |
| 375 | +		if ($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { | |
| 376 | + $this->hasMoved[$playerColour][ChessPiece::ROOK][$startX == 0 ? 'Queen' : 'King'] = true; | |
| 377 | 377 | } | 
| 378 | 378 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. | 
| 379 | -		if($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { | |
| 380 | - $this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX==0?'Queen':'King'] = true; | |
| 379 | +		if ($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { | |
| 380 | + $this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX == 0 ? 'Queen' : 'King'] = true; | |
| 381 | 381 | } | 
| 382 | -		if($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { | |
| 382 | +		if ($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { | |
| 383 | 383 | $this->hasMoved[ChessPiece::PAWN] = array($endX, $endY); | 
| 384 | 384 |  		} else { | 
| 385 | - $this->hasMoved[ChessPiece::PAWN] = array(-1,-1); | |
| 385 | + $this->hasMoved[ChessPiece::PAWN] = array(-1, -1); | |
| 386 | 386 | } | 
| 387 | 387 | return ($castling == 'Queen' ? '0-0-0' : ($castling == 'King' ? '0-0' : '')) | 
| 388 | 388 | . ChessPiece::getSymbolForPiece($pieceID, $playerColour) | 
| 389 | -			. chr(ord('a')+$startX) | |
| 390 | - . (8-$startY) | |
| 389 | +			. chr(ord('a') + $startX) | |
| 390 | + . (8 - $startY) | |
| 391 | 391 | . ' ' | 
| 392 | 392 | . ($pieceTaken == null ? '' : ChessPiece::getSymbolForPiece($pieceTaken, $otherPlayerColour)) | 
| 393 | -			. chr(ord('a')+$endX) | |
| 394 | - . (8-$endY) | |
| 393 | +			. chr(ord('a') + $endX) | |
| 394 | + . (8 - $endY) | |
| 395 | 395 | . ($promotionPieceID == null ? '' : ChessPiece::getSymbolForPiece($promotionPieceID, $playerColour)) | 
| 396 | 396 | . ' ' | 
| 397 | - . ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++') ) | |
| 397 | + . ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++')) | |
| 398 | 398 | . ($enPassant ? ' e.p.' : ''); | 
| 399 | 399 | } | 
| 400 | 400 | |
| 401 | 401 |  	public function isCheckmated($colour) { | 
| 402 | 402 | $king = null; | 
| 403 | -		foreach($this->board as $row) { | |
| 404 | -			foreach($row as $piece) { | |
| 405 | -				if($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { | |
| 403 | +		foreach ($this->board as $row) { | |
| 404 | +			foreach ($row as $piece) { | |
| 405 | +				if ($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { | |
| 406 | 406 | $king = $piece; | 
| 407 | 407 | break; | 
| 408 | 408 | } | 
| 409 | 409 | } | 
| 410 | 410 | } | 
| 411 | -		if($king == null) { | |
| 411 | +		if ($king == null) { | |
| 412 | 412 |  			throw new Exception('Could not find the king: game id = ' . $this->chessGameID); | 
| 413 | 413 | } | 
| 414 | -		if(!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { | |
| 414 | +		if (!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { | |
| 415 | 415 | return false; | 
| 416 | 416 | } | 
| 417 | -		foreach($this->board as $row) { | |
| 418 | -			foreach($row as $piece) { | |
| 419 | -				if($piece != null && $piece->colour == $colour) { | |
| 417 | +		foreach ($this->board as $row) { | |
| 418 | +			foreach ($row as $piece) { | |
| 419 | +				if ($piece != null && $piece->colour == $colour) { | |
| 420 | 420 | $moves = $piece->getPossibleMoves($this->board, $this->getHasMoved()); | 
| 421 | 421 | //There are moves we can make, we are clearly not checkmated. | 
| 422 | -					if(count($moves) > 0) { | |
| 422 | +					if (count($moves) > 0) { | |
| 423 | 423 | return false; | 
| 424 | 424 | } | 
| 425 | 425 | } | 
| @@ -449,72 +449,72 @@ discard block | ||
| 449 | 449 | } | 
| 450 | 450 | |
| 451 | 451 |  	public static function movePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $pawnPromotionPiece = ChessPiece::QUEEN) { | 
| 452 | -		if(!self::isValidCoord($x, $y, $board)) { | |
| 452 | +		if (!self::isValidCoord($x, $y, $board)) { | |
| 453 | 453 |  			throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); | 
| 454 | 454 | } | 
| 455 | -		if(!self::isValidCoord($toX, $toY, $board)) { | |
| 455 | +		if (!self::isValidCoord($toX, $toY, $board)) { | |
| 456 | 456 |  			throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); | 
| 457 | 457 | } | 
| 458 | 458 | $pieceTaken = $board[$toY][$toX]; | 
| 459 | 459 | $board[$toY][$toX] = $board[$y][$x]; | 
| 460 | - $p =& $board[$toY][$toX]; | |
| 460 | + $p = & $board[$toY][$toX]; | |
| 461 | 461 | $board[$y][$x] = null; | 
| 462 | -		if($p == null) { | |
| 462 | +		if ($p == null) { | |
| 463 | 463 |  			throw new Exception('Trying to move non-existent piece: ' . var_export($board, true)); | 
| 464 | 464 | } | 
| 465 | 465 | $p->setX($toX); | 
| 466 | 466 | $p->setY($toY); | 
| 467 | 467 | |
| 468 | 468 | $oldPawnMovement = $hasMoved[ChessPiece::PAWN]; | 
| 469 | - $nextPawnMovement = array(-1,-1); | |
| 469 | + $nextPawnMovement = array(-1, -1); | |
| 470 | 470 | $castling = false; | 
| 471 | 471 | $enPassant = false; | 
| 472 | 472 | $rookMoved = false; | 
| 473 | 473 | $rookTaken = false; | 
| 474 | 474 | $pawnPromotion = false; | 
| 475 | -		if($p->pieceID == ChessPiece::KING) { | |
| 475 | +		if ($p->pieceID == ChessPiece::KING) { | |
| 476 | 476 | //Castling? | 
| 477 | 477 | $castling = self::isCastling($x, $toX); | 
| 478 | -			if($castling !== false) { | |
| 478 | +			if ($castling !== false) { | |
| 479 | 479 | $hasMoved[$p->colour][ChessPiece::KING] = true; | 
| 480 | 480 | $hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = true; | 
| 481 | -				if($board[$y][$castling['X']] == null) { | |
| 481 | +				if ($board[$y][$castling['X']] == null) { | |
| 482 | 482 |  					throw new Exception('Cannot castle with non-existent castle.'); | 
| 483 | 483 | } | 
| 484 | 484 | $board[$toY][$castling['ToX']] = $board[$y][$castling['X']]; | 
| 485 | 485 | $board[$toY][$castling['ToX']]->setX($castling['ToX']); | 
| 486 | 486 | $board[$y][$castling['X']] = null; | 
| 487 | 487 | } | 
| 488 | -		} elseif($p->pieceID == ChessPiece::PAWN) { | |
| 489 | -			if($toY == 0 || $toY == 7) { | |
| 488 | +		} elseif ($p->pieceID == ChessPiece::PAWN) { | |
| 489 | +			if ($toY == 0 || $toY == 7) { | |
| 490 | 490 | $pawnPromotion = $p->promote($pawnPromotionPiece, $board); | 
| 491 | 491 | } | 
| 492 | 492 | //Double move to track? | 
| 493 | -			elseif(($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { | |
| 493 | +			elseif (($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { | |
| 494 | 494 | $nextPawnMovement = array($toX, $toY); | 
| 495 | 495 | } | 
| 496 | 496 | //En passant? | 
| 497 | - elseif($hasMoved[ChessPiece::PAWN][0] == $toX && | |
| 497 | + elseif ($hasMoved[ChessPiece::PAWN][0] == $toX && | |
| 498 | 498 |  					($hasMoved[ChessPiece::PAWN][1] == 3 && $toY == 2 || $hasMoved[ChessPiece::PAWN][1] == 4 && $toY == 5)) { | 
| 499 | 499 | $enPassant = true; | 
| 500 | 500 | $pieceTaken = $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]]; | 
| 501 | -				if($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { | |
| 501 | +				if ($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { | |
| 502 | 502 |  					throw new Exception('Cannot en passant a non-existent pawn.'); | 
| 503 | 503 | } | 
| 504 | 504 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null; | 
| 505 | 505 | } | 
| 506 | -		} elseif($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { | |
| 506 | +		} elseif ($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { | |
| 507 | 507 | //Rook moved? | 
| 508 | -			if($hasMoved[$p->colour][ChessPiece::ROOK][$x==0?'Queen':'King'] === false) { | |
| 508 | +			if ($hasMoved[$p->colour][ChessPiece::ROOK][$x == 0 ? 'Queen' : 'King'] === false) { | |
| 509 | 509 | // We set rook moved in here as it's used for move info. | 
| 510 | - $rookMoved = $x==0?'Queen':'King'; | |
| 510 | + $rookMoved = $x == 0 ? 'Queen' : 'King'; | |
| 511 | 511 | $hasMoved[$p->colour][ChessPiece::ROOK][$rookMoved] = true; | 
| 512 | 512 | } | 
| 513 | 513 | } | 
| 514 | 514 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. | 
| 515 | -		if($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { | |
| 516 | -			if($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX==0?'Queen':'King'] === false) { | |
| 517 | - $rookTaken = $toX==0?'Queen':'King'; | |
| 515 | +		if ($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { | |
| 516 | +			if ($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX == 0 ? 'Queen' : 'King'] === false) { | |
| 517 | + $rookTaken = $toX == 0 ? 'Queen' : 'King'; | |
| 518 | 518 | $hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$rookTaken] = true; | 
| 519 | 519 | } | 
| 520 | 520 | } | 
| @@ -531,18 +531,18 @@ discard block | ||
| 531 | 531 | } | 
| 532 | 532 | |
| 533 | 533 |  	public static function undoMovePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $moveInfo) { | 
| 534 | -		if(!self::isValidCoord($x, $y, $board)) { | |
| 534 | +		if (!self::isValidCoord($x, $y, $board)) { | |
| 535 | 535 |  			throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); | 
| 536 | 536 | } | 
| 537 | -		if(!self::isValidCoord($toX, $toY, $board)) { | |
| 537 | +		if (!self::isValidCoord($toX, $toY, $board)) { | |
| 538 | 538 |  			throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); | 
| 539 | 539 | } | 
| 540 | -		if($board[$y][$x] != null) { | |
| 540 | +		if ($board[$y][$x] != null) { | |
| 541 | 541 |  			throw new Exception('Undoing move onto another piece? x=' . $x . ', y=' . $y); | 
| 542 | 542 | } | 
| 543 | 543 | $board[$y][$x] = $board[$toY][$toX]; | 
| 544 | - $p =& $board[$y][$x]; | |
| 545 | -		if($p == null) { | |
| 544 | + $p = & $board[$y][$x]; | |
| 545 | +		if ($p == null) { | |
| 546 | 546 |  			throw new Exception('Trying to undo move of a non-existent piece: ' . var_export($board, true)); | 
| 547 | 547 | } | 
| 548 | 548 | $board[$toY][$toX] = $moveInfo['PieceTaken']; | 
| @@ -563,24 +563,24 @@ discard block | ||
| 563 | 563 | $board[$y][$castling['X']]->setX($castling['X']); | 
| 564 | 564 | $board[$toY][$castling['ToX']] = null; | 
| 565 | 565 | } | 
| 566 | -		} elseif($moveInfo['EnPassant'] === true) { | |
| 566 | +		} elseif ($moveInfo['EnPassant'] === true) { | |
| 567 | 567 | $board[$toY][$toX] = null; | 
| 568 | 568 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = $moveInfo['PieceTaken']; | 
| 569 | -		} elseif($moveInfo['RookMoved'] !== false) { | |
| 569 | +		} elseif ($moveInfo['RookMoved'] !== false) { | |
| 570 | 570 | $hasMoved[$p->colour][ChessPiece::ROOK][$moveInfo['RookMoved']] = false; | 
| 571 | 571 | } | 
| 572 | -		if($moveInfo['RookTaken'] !== false) { | |
| 572 | +		if ($moveInfo['RookTaken'] !== false) { | |
| 573 | 573 | $hasMoved[$moveInfo['PieceTaken']->colour][ChessPiece::ROOK][$moveInfo['RookTaken']] = false; | 
| 574 | 574 | } | 
| 575 | 575 | } | 
| 576 | 576 | |
| 577 | 577 |  	public function tryAlgebraicMove($move) { | 
| 578 | -		if(strlen($move) != 4 && strlen($move) != 5) { | |
| 578 | +		if (strlen($move) != 4 && strlen($move) != 5) { | |
| 579 | 579 |  			throw new Exception('Move of length "' . strlen($move) . '" is not valid, full move: ' . $move); | 
| 580 | 580 | } | 
| 581 | 581 |  		$aVal = ord('a'); | 
| 582 | 582 |  		$hVal = ord('h'); | 
| 583 | - if(ord($move[0]) < $aVal || ord($move[2]) < $aVal | |
| 583 | + if (ord($move[0]) < $aVal || ord($move[2]) < $aVal | |
| 584 | 584 | || ord($move[0]) > $hVal || ord($move[2]) > $hVal | 
| 585 | 585 | || $move[1] < 1 || $move[3] < 1 | 
| 586 | 586 |  				|| $move[1] > 8 || $move[3] > 8) { | 
| @@ -591,73 +591,73 @@ discard block | ||
| 591 | 591 | $toX = ord($move[2]) - $aVal; | 
| 592 | 592 | $toY = 8 - $move[3]; | 
| 593 | 593 | $pawnPromotionPiece = null; | 
| 594 | -		if(isset($move[4])) { | |
| 594 | +		if (isset($move[4])) { | |
| 595 | 595 | $pawnPromotionPiece = ChessPiece::getPieceForLetter($move[4]); | 
| 596 | 596 | } | 
| 597 | 597 | return $this->tryMove($x, $y, $toX, $toY, $this->getCurrentTurnAccountID(), $pawnPromotionPiece); | 
| 598 | 598 | } | 
| 599 | 599 | |
| 600 | 600 |  	public function tryMove($x, $y, $toX, $toY, $forAccountID, $pawnPromotionPiece) { | 
| 601 | -		if($this->hasEnded()) { | |
| 601 | +		if ($this->hasEnded()) { | |
| 602 | 602 | return 5; | 
| 603 | 603 | } | 
| 604 | -		if($this->getCurrentTurnAccountID() != $forAccountID) { | |
| 604 | +		if ($this->getCurrentTurnAccountID() != $forAccountID) { | |
| 605 | 605 | return 4; | 
| 606 | 606 | } | 
| 607 | 607 | $lastTurnPlayer = $this->getCurrentTurnPlayer(); | 
| 608 | 608 | $this->getBoard(); | 
| 609 | 609 | $p = $this->board[$y][$x]; | 
| 610 | -		if($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { | |
| 610 | +		if ($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { | |
| 611 | 611 | return 2; | 
| 612 | 612 | } | 
| 613 | 613 | |
| 614 | 614 | $moves = $p->getPossibleMoves($this->board, $this->getHasMoved(), $forAccountID); | 
| 615 | -		foreach($moves as $move) { | |
| 616 | -			if($move[0]==$toX && $move[1]==$toY) { | |
| 615 | +		foreach ($moves as $move) { | |
| 616 | +			if ($move[0] == $toX && $move[1] == $toY) { | |
| 617 | 617 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; | 
| 618 | 618 | $currentPlayer = $this->getCurrentTurnPlayer(); | 
| 619 | 619 | |
| 620 | 620 | $moveInfo = ChessGame::movePiece($this->board, $this->getHasMoved(), $x, $y, $toX, $toY, $pawnPromotionPiece); | 
| 621 | 621 | |
| 622 | 622 | //We have taken the move, we should refresh $p | 
| 623 | - $p =& $this->board[$toY][$toX]; | |
| 623 | + $p = & $this->board[$toY][$toX]; | |
| 624 | 624 | |
| 625 | 625 | $pieceTakenID = null; | 
| 626 | -				if($moveInfo['PieceTaken'] != null) { | |
| 626 | +				if ($moveInfo['PieceTaken'] != null) { | |
| 627 | 627 | $pieceTakenID = $moveInfo['PieceTaken']->pieceID; | 
| 628 | -					if($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { | |
| 628 | +					if ($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { | |
| 629 | 629 |  						throw new Exception('King was taken.'); | 
| 630 | 630 | } | 
| 631 | 631 | } | 
| 632 | 632 | |
| 633 | 633 | $pieceID = $p->pieceID; | 
| 634 | 634 | $pieceNo = $p->pieceNo; | 
| 635 | -				if($moveInfo['PawnPromotion'] !== false) { | |
| 635 | +				if ($moveInfo['PawnPromotion'] !== false) { | |
| 636 | 636 | $p->pieceID = $moveInfo['PawnPromotion']['PieceID']; | 
| 637 | 637 | $p->pieceNo = $moveInfo['PawnPromotion']['PieceNo']; | 
| 638 | 638 | } | 
| 639 | 639 | |
| 640 | 640 | $checking = null; | 
| 641 | -				if($p->isAttacking($this->board, $this->getHasMoved(), true)) { | |
| 641 | +				if ($p->isAttacking($this->board, $this->getHasMoved(), true)) { | |
| 642 | 642 | $checking = 'CHECK'; | 
| 643 | 643 | } | 
| 644 | -				if($this->isCheckmated(self::getOtherColour($p->colour))) { | |
| 644 | +				if ($this->isCheckmated(self::getOtherColour($p->colour))) { | |
| 645 | 645 | $checking = 'MATE'; | 
| 646 | 646 | } | 
| 647 | -				if($this->moves!=null) { | |
| 647 | +				if ($this->moves != null) { | |
| 648 | 648 | $this->moves[] = $this->createMove($pieceID, $x, $y, $toX, $toY, $pieceTakenID, $checking, $this->getCurrentTurnColour(), $moveInfo['Castling']['Type'], $moveInfo['EnPassant'], $moveInfo['PawnPromotion'] === false ? null : $moveInfo['PawnPromotion']['PieceID']); | 
| 649 | 649 | } | 
| 650 | -				if(self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { | |
| 650 | +				if (self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { | |
| 651 | 651 | return 3; | 
| 652 | 652 | } | 
| 653 | 653 | |
| 654 | 654 | $otherPlayer = $this->getCurrentTurnPlayer(); | 
| 655 | -				if($moveInfo['PawnPromotion'] !== false) { | |
| 655 | +				if ($moveInfo['PawnPromotion'] !== false) { | |
| 656 | 656 | $piecePromotedSymbol = $p->getPieceSymbol(); | 
| 657 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Own Pawns Promoted','Total'), HOF_PUBLIC); | |
| 658 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pawns Promoted','Total'), HOF_PUBLIC); | |
| 659 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Own Pawns Promoted',$piecePromotedSymbol), HOF_PUBLIC); | |
| 660 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pawns Promoted',$piecePromotedSymbol), HOF_PUBLIC); | |
| 657 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', 'Total'), HOF_PUBLIC); | |
| 658 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', 'Total'), HOF_PUBLIC); | |
| 659 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); | |
| 660 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); | |
| 661 | 661 | } | 
| 662 | 662 | |
| 663 | 663 | $castlingType = $moveInfo['Castling'] === false ? null : $moveInfo['Castling']['Type']; | 
| @@ -667,36 +667,36 @@ discard block | ||
| 667 | 667 |  								(' . $this->db->escapeNumber($p->chessGameID) . ',' . $this->db->escapeNumber($pieceID) . ',' . $this->db->escapeNumber($x) . ',' . $this->db->escapeNumber($y) . ',' . $this->db->escapeNumber($toX) . ',' . $this->db->escapeNumber($toY) . ',' . $this->db->escapeString($checking, true, true) . ',' . ($moveInfo['PieceTaken'] == null ? 'NULL' : $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID)) . ',' . $this->db->escapeString($castlingType, true, true) . ',' . $this->db->escapeBoolean($moveInfo['EnPassant']) . ',' . ($moveInfo['PawnPromotion'] == false ? 'NULL' : $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID'])) . ');'); | 
| 668 | 668 | |
| 669 | 669 | |
| 670 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Total Taken'), HOF_PUBLIC); | |
| 671 | -				if($moveInfo['PieceTaken'] != null) { | |
| 670 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Total Taken'), HOF_PUBLIC); | |
| 671 | +				if ($moveInfo['PieceTaken'] != null) { | |
| 672 | 672 |  					$this->db->query('DELETE FROM chess_game_pieces | 
| 673 | 673 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->accountID) . ' AND piece_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID) . ' AND piece_no=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceNo) . ';'); | 
| 674 | 674 | |
| 675 | 675 | $pieceTakenSymbol = $moveInfo['PieceTaken']->getPieceSymbol(); | 
| 676 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pieces Taken','Total'), HOF_PUBLIC); | |
| 677 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Own Pieces Taken','Total'), HOF_PUBLIC); | |
| 678 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pieces Taken',$pieceTakenSymbol), HOF_PUBLIC); | |
| 679 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Own Pieces Taken',$pieceTakenSymbol), HOF_PUBLIC); | |
| 676 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', 'Total'), HOF_PUBLIC); | |
| 677 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', 'Total'), HOF_PUBLIC); | |
| 678 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); | |
| 679 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); | |
| 680 | 680 | } | 
| 681 | 681 |  				$this->db->query('UPDATE chess_game_pieces | 
| 682 | 682 | SET x=' . $this->db->escapeNumber($toX) . ', y=' . $this->db->escapeNumber($toY) . | 
| 683 | 683 | ($moveInfo['PawnPromotion'] !== false ? ', piece_id=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID']) . ', piece_no=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceNo']) : '') . ' | 
| 684 | 684 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND piece_id=' . $this->db->escapeNumber($pieceID) . ' AND piece_no=' . $this->db->escapeNumber($pieceNo) . ';'); | 
| 685 | -				if($moveInfo['Castling'] !== false) { | |
| 685 | +				if ($moveInfo['Castling'] !== false) { | |
| 686 | 686 |  					$this->db->query('UPDATE chess_game_pieces | 
| 687 | 687 | SET x=' . $this->db->escapeNumber($moveInfo['Castling']['ToX']) . ' | 
| 688 | 688 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND x = ' . $this->db->escapeNumber($moveInfo['Castling']['X']) . ' AND y = ' . $this->db->escapeNumber($y) . ';'); | 
| 689 | 689 | } | 
| 690 | 690 | $return = 0; | 
| 691 | -				if($checking == 'MATE') { | |
| 691 | +				if ($checking == 'MATE') { | |
| 692 | 692 | $this->setWinner($forAccountID); | 
| 693 | 693 | $return = 1; | 
| 694 | 694 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'You have just lost [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); | 
| 695 | 695 |  				} else { | 
| 696 | 696 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'It is now your turn in [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); | 
| 697 | -					if($checking == 'CHECK') { | |
| 698 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Check Given'), HOF_PUBLIC); | |
| 699 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Check Received'), HOF_PUBLIC); | |
| 697 | +					if ($checking == 'CHECK') { | |
| 698 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Given'), HOF_PUBLIC); | |
| 699 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Received'), HOF_PUBLIC); | |
| 700 | 700 | } | 
| 701 | 701 | } | 
| 702 | 702 | $currentPlayer->saveHOF(); | 
| @@ -20,11 +20,11 @@ | ||
| 20 | 20 |  	$this->includeTemplate('includes/ForceFullCombatResults.inc', array('FullForceCombatResults'=>$CombatResults)); | 
| 21 | 21 |  } elseif ($CombatResultsType == 'PORT') { | 
| 22 | 22 |  	$this->includeTemplate('includes/PortFullCombatResults.inc', array('FullPortCombatResults'=>$CombatResults, | 
| 23 | - 'MinimalDisplay'=>false, | |
| 24 | - 'AlreadyDestroyed'=>false)); | |
| 23 | + 'MinimalDisplay'=>false, | |
| 24 | + 'AlreadyDestroyed'=>false)); | |
| 25 | 25 |  } elseif ($CombatResultsType == 'PLANET') { | 
| 26 | 26 |  	$this->includeTemplate('includes/PlanetFullCombatResults.inc', array('FullPlanetCombatResults'=>$CombatResults, | 
| 27 | - 'MinimalDisplay'=>false, | |
| 28 | - 'AlreadyDestroyed'=>false)); | |
| 27 | + 'MinimalDisplay'=>false, | |
| 28 | + 'AlreadyDestroyed'=>false)); | |
| 29 | 29 | } | 
| 30 | 30 | ?> |