Scrutinizer GitHub App not installed

We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.

Install GitHub App

Passed
Push — master ( 6f2492...f2b417 )
by Dan
54s queued 13s
created
admin/Default/newsletter_send_processing.php 1 patch
Spacing   +14 added lines, -14 removed lines patch added patch discarded remove patch
@@ -20,9 +20,9 @@  discard block
 block discarded – undo
20 20
 	}
21 21
 
22 22
 	// Set the body text, giving preference to HTML
23
-	if(!empty($newsletterHtml)) {
23
+	if (!empty($newsletterHtml)) {
24 24
 		$mail->msgHTML($newsletterHtml);
25
-		if(!empty($newsletterText)) {
25
+		if (!empty($newsletterText)) {
26 26
 			$mail->AltBody = $newsletterText;
27 27
 		}
28 28
 	} else {
@@ -37,12 +37,12 @@  discard block
 block discarded – undo
37 37
 set_mail_body($mail, $var['newsletter_html'], $var['newsletter_text'],
38 38
               $_REQUEST['salutation']);
39 39
 
40
-if($_REQUEST['to_email']=='*') {
40
+if ($_REQUEST['to_email'] == '*') {
41 41
 	// Send the newsletter to all players.
42 42
 	// Disable output buffering here so we can monitor the progress.
43
-	header('X-Accel-Buffering: no');    // disable Nginx output buffering
44
-	ob_implicit_flush();    // instruct PHP to flush after every output call
45
-	ob_end_flush();     // turn off PHP output buffering
43
+	header('X-Accel-Buffering: no'); // disable Nginx output buffering
44
+	ob_implicit_flush(); // instruct PHP to flush after every output call
45
+	ob_end_flush(); // turn off PHP output buffering
46 46
 
47 47
 	$db->query('SELECT account_id, email, login FROM account WHERE validated="TRUE" AND email NOT IN ("[email protected]","[email protected]") AND NOT(EXISTS(SELECT account_id FROM account_is_closed WHERE account_is_closed.account_id=account.account_id))');
48 48
 
@@ -59,9 +59,9 @@  discard block
 block discarded – undo
59 59
 
60 60
 	while ($db->nextRecord()) {
61 61
 		// get account data
62
-		$account_id	= $db->getField('account_id');
63
-		$to_email	= $db->getField('email');
64
-		$to_name	= $db->getField('login');
62
+		$account_id = $db->getField('account_id');
63
+		$to_email = $db->getField('email');
64
+		$to_name = $db->getField('login');
65 65
 
66 66
 		// Reset the message body with personalized salutation, if requested
67 67
 		if ($_REQUEST['salutation']) {
@@ -70,21 +70,21 @@  discard block
 block discarded – undo
70 70
 		}
71 71
 
72 72
 		// debug output
73
-		echo '['.$account_id.'] Preparing mail for '.$to_name.' ('.$to_email.')... ';
73
+		echo '[' . $account_id . '] Preparing mail for ' . $to_name . ' (' . $to_email . ')... ';
74 74
 
75 75
 		// set a bounce address we can process later
76 76
 		$mail->addReplyTo('bounce_' . $account_id . '@smrealms.de', 'SMR Support');
77 77
 		$mail->addAddress($to_email, $to_name);
78 78
 
79 79
 		if (!$mail->send()) {
80
-			echo 'error.'.EOL . $mail->ErrorInfo;
80
+			echo 'error.' . EOL . $mail->ErrorInfo;
81 81
 			exit;
82 82
 		}
83 83
 
84 84
 		$sent++;
85 85
 		echo 'sent.<br />';
86 86
 		if (($sent % 10) == 0) {
87
-			echo 'Sent '. $sent . ' of ' . $total . ' mails.<br /><br />';
87
+			echo 'Sent ' . $sent . ' of ' . $total . ' mails.<br /><br />';
88 88
 		}
89 89
 
90 90
 		// Clear all addresses for next loop
@@ -92,7 +92,7 @@  discard block
 block discarded – undo
92 92
 		$mail->clearAddresses();
93 93
 	}
94 94
 
95
-	echo '<br />Done! Total '.$sent.' mails sent.';
95
+	echo '<br />Done! Total ' . $sent . ' mails sent.';
96 96
 	release_lock();
97 97
 	exit();
98 98
 }
@@ -102,7 +102,7 @@  discard block
 block discarded – undo
102 102
 	$mail->addAddress($_REQUEST['to_email'], $_REQUEST['to_email']);
103 103
 
104 104
 	if (!$mail->send()) {
105
-		echo 'error.'.EOL . $mail->ErrorInfo;
105
+		echo 'error.' . EOL . $mail->ErrorInfo;
106 106
 		exit;
107 107
 	}
108 108
 }
Please login to merge, or discard this patch.
lib/Default/Distance.class.inc 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -11,7 +11,7 @@  discard block
 block discarded – undo
11 11
 	private $path = array();
12 12
 	private $warpMap = array();
13 13
 
14
-	public function __construct($gameID,$_startSectorId) {
14
+	public function __construct($gameID, $_startSectorId) {
15 15
 		$this->gameID = $gameID;
16 16
 		$this->addToPath($_startSectorId);
17 17
 	}
@@ -29,7 +29,7 @@  discard block
 block discarded – undo
29 29
 	}
30 30
 
31 31
 	public function getTotalSectors() {
32
-		return $this->getDistance()+$this->getNumWarps();
32
+		return $this->getDistance() + $this->getNumWarps();
33 33
 	}
34 34
 
35 35
 	public function getNumWarps() {
@@ -48,11 +48,11 @@  discard block
 block discarded – undo
48 48
 	 * @return integer
49 49
 	 */
50 50
 	public function getEndSectorID() {
51
-		return $this->path[count($this->path)-1];
51
+		return $this->path[count($this->path) - 1];
52 52
 	}
53 53
 
54 54
 	public function &getEndSector() {
55
-		return SmrSector::getSector($this->gameID,$this->getEndSectorID());
55
+		return SmrSector::getSector($this->gameID, $this->getEndSectorID());
56 56
 	}
57 57
 
58 58
 	/**
@@ -100,7 +100,7 @@  discard block
 block discarded – undo
100 100
 	}
101 101
 
102 102
 	public function isInPath($sectorID) {
103
-		return in_array($sectorID,$this->getPath());
103
+		return in_array($sectorID, $this->getPath());
104 104
 	}
105 105
 
106 106
 	/**
Please login to merge, or discard this patch.
lib/Default/AbstractSmrShip.class.inc 2 patches
Spacing   +235 added lines, -235 removed lines patch added patch discarded remove patch
@@ -23,12 +23,12 @@  discard block
 block discarded – undo
23 23
 	protected $hasChangedCargo = false;
24 24
 	protected $hasChangedHardware = array();
25 25
 
26
-	public static function &getBaseShip($gameTypeID,$shipTypeID,$forceUpdate = false) {
27
-		if($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) {
26
+	public static function &getBaseShip($gameTypeID, $shipTypeID, $forceUpdate = false) {
27
+		if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) {
28 28
 			// determine ship
29 29
 			$db = new SmrMySqlDatabase();
30
-			$db->query('SELECT * FROM ship_type WHERE ship_type_id = '.$db->escapeNumber($shipTypeID).' LIMIT 1'); //TODO add game type id
31
-			if($db->nextRecord())
30
+			$db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); //TODO add game type id
31
+			if ($db->nextRecord())
32 32
 				self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db);
33 33
 			else
34 34
 				self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false;
@@ -40,40 +40,40 @@  discard block
 block discarded – undo
40 40
 		$ship = array();
41 41
 		$ship['Type']				= 'Ship';
42 42
 		$ship['Name']				= $db->getField('ship_name');
43
-		$ship['ShipTypeID']			= $db->getField('ship_type_id');
44
-		$ship['RaceID']				= $db->getField('race_id');
45
-		$ship['Hardpoint']			= $db->getField('hardpoint');
43
+		$ship['ShipTypeID'] = $db->getField('ship_type_id');
44
+		$ship['RaceID'] = $db->getField('race_id');
45
+		$ship['Hardpoint'] = $db->getField('hardpoint');
46 46
 		$ship['Speed']				= $db->getField('speed');
47
-		$ship['Cost']				= $db->getField('cost');
48
-		$ship['AlignRestriction']	= $db->getField('buyer_restriction');
47
+		$ship['Cost'] = $db->getField('cost');
48
+		$ship['AlignRestriction'] = $db->getField('buyer_restriction');
49 49
 		$ship['Level']				= $db->getField('lvl_needed');
50 50
 
51 51
 		$maxPower = 0;
52
-		switch($ship['Hardpoint']) {
52
+		switch ($ship['Hardpoint']) {
53 53
 			default:
54
-				$maxPower+=1*$ship['Hardpoint']-10;
54
+				$maxPower += 1 * $ship['Hardpoint'] - 10;
55 55
 			case 10:
56
-				$maxPower+=2;
56
+				$maxPower += 2;
57 57
 			case 9:
58
-				$maxPower+=2;
58
+				$maxPower += 2;
59 59
 			case 8:
60
-				$maxPower+=2;
60
+				$maxPower += 2;
61 61
 			case 7:
62
-				$maxPower+=2;
62
+				$maxPower += 2;
63 63
 			case 6:
64
-				$maxPower+=3;
64
+				$maxPower += 3;
65 65
 			case 5:
66
-				$maxPower+=3;
66
+				$maxPower += 3;
67 67
 			case 4:
68
-				$maxPower+=3;
68
+				$maxPower += 3;
69 69
 			case 3:
70
-				$maxPower+=4;
70
+				$maxPower += 4;
71 71
 			case 2:
72
-				$maxPower+=4;
72
+				$maxPower += 4;
73 73
 			case 1:
74
-				$maxPower+=5;
74
+				$maxPower += 5;
75 75
 			case 0:
76
-				$maxPower+=0;
76
+				$maxPower += 0;
77 77
 		}
78 78
 		$ship['MaxPower'] = $maxPower;
79 79
 
@@ -81,38 +81,38 @@  discard block
 block discarded – undo
81 81
 		// get supported hardware from db
82 82
 		$db2 = new SmrMySqlDatabase();
83 83
 		$db2->query('SELECT hardware_type_id, max_amount FROM ship_type_support_hardware ' .
84
-			'WHERE ship_type_id = '.$db2->escapeNumber($ship['ShipTypeID']).' ORDER BY hardware_type_id');
84
+			'WHERE ship_type_id = ' . $db2->escapeNumber($ship['ShipTypeID']) . ' ORDER BY hardware_type_id');
85 85
 
86 86
 		while ($db2->nextRecord()) {
87 87
 			// adding hardware to array
88 88
 			$ship['MaxHardware'][$db2->getField('hardware_type_id')] = $db2->getField('max_amount');
89 89
 		}
90 90
 
91
-		$ship['BaseMR'] = 	round(
91
+		$ship['BaseMR'] = round(
92 92
 								700 -
93 93
 								(
94 94
 									(
95 95
 										$ship['MaxHardware'][HARDWARE_SHIELDS]
96 96
 										+$ship['MaxHardware'][HARDWARE_ARMOUR]
97
-										+$ship['MaxHardware'][HARDWARE_COMBAT]*3
98
-									)/25
97
+										+$ship['MaxHardware'][HARDWARE_COMBAT] * 3
98
+									) / 25
99 99
 									+(
100
-										$ship['MaxHardware'][HARDWARE_CARGO]/100
101
-										-$ship['Speed']*5
102
-										+$ship['Hardpoint']*5
103
-										+$ship['MaxHardware'][HARDWARE_COMBAT]/5
100
+										$ship['MaxHardware'][HARDWARE_CARGO] / 100
101
+										-$ship['Speed'] * 5
102
+										+$ship['Hardpoint'] * 5
103
+										+$ship['MaxHardware'][HARDWARE_COMBAT] / 5
104 104
 									)
105 105
 								)
106 106
 							);
107 107
 		return $ship;
108 108
 	}
109 109
 
110
-	public static function &getAllBaseShips($gameTypeID,$forceUpdate = false) {
110
+	public static function &getAllBaseShips($gameTypeID, $forceUpdate = false) {
111 111
 		// determine ship
112 112
 		$db = new SmrMySqlDatabase();
113 113
 		$db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); //TODO add game type id
114
-		while($db->nextRecord()) {
115
-			if(!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) {
114
+		while ($db->nextRecord()) {
115
+			if (!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) {
116 116
 				self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')] = self::buildBaseShip($db);
117 117
 			}
118 118
 		}
@@ -126,7 +126,7 @@  discard block
 block discarded – undo
126 126
 	}
127 127
 
128 128
 	protected function regenerateBaseShip() {
129
-		$this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID),$this->player->getShipTypeID());
129
+		$this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID), $this->player->getShipTypeID());
130 130
 		$this->checkForExcess();
131 131
 	}
132 132
 
@@ -144,7 +144,7 @@  discard block
 block discarded – undo
144 144
 	}
145 145
 
146 146
 	public function checkForExcessCargo() {
147
-		if($this->hasCargo()) {
147
+		if ($this->hasCargo()) {
148 148
 			foreach ($this->getCargo() as $goodID => $amount) {
149 149
 				$excess = array_sum($this->getCargo()) - $this->getCargoHolds();
150 150
 				if ($excess > 0) {
@@ -157,28 +157,28 @@  discard block
 block discarded – undo
157 157
 
158 158
 	public function checkForExcessHardware() {
159 159
 		//check hardware to see if anything needs to be removed
160
-		if(is_array($hardware = $this->getHardware()))
160
+		if (is_array($hardware = $this->getHardware()))
161 161
 			foreach ($hardware as $hardwareTypeID => $amount) {
162
-				if ($amount > ($max=$this->getMaxHardware($hardwareTypeID))) {
163
-					$this->setHardware($hardwareTypeID,$max,true);
162
+				if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) {
163
+					$this->setHardware($hardwareTypeID, $max, true);
164 164
 				}
165 165
 			}
166 166
 	}
167 167
 
168 168
 	public function getPowerUsed() {
169 169
 		$power = 0;
170
-		if($this->getNumWeapons()>0)
170
+		if ($this->getNumWeapons() > 0)
171 171
 			foreach ($this->weapons as $weapon)
172 172
 				$power += $weapon->getPowerLevel();
173 173
 		return $power;
174 174
 	}
175 175
 
176 176
 	public function getRemainingPower() {
177
-		return $this->getMaxPower()-$this->getPowerUsed();
177
+		return $this->getMaxPower() - $this->getPowerUsed();
178 178
 	}
179 179
 
180 180
 	public function hasRemainingPower() {
181
-		return $this->getRemainingPower()>0;
181
+		return $this->getRemainingPower() > 0;
182 182
 	}
183 183
 
184 184
 	public function getMaxPower() {
@@ -190,14 +190,14 @@  discard block
 block discarded – undo
190 190
 	}
191 191
 
192 192
 	public function getDisplayAttackRating(AbstractSmrPlayer $player) {
193
-		if($this->hasActiveIllusion())
193
+		if ($this->hasActiveIllusion())
194 194
 			return $this->getIllusionAttack();
195 195
 		else
196 196
 			return $this->getAttackRating();
197 197
 	}
198 198
 
199 199
 	public function getDisplayDefenseRating() {
200
-		if($this->hasActiveIllusion())
200
+		if ($this->hasActiveIllusion())
201 201
 			return $this->getIllusionDefense();
202 202
 		else
203 203
 			return $this->getDefenseRating();
@@ -229,9 +229,9 @@  discard block
 block discarded – undo
229 229
 
230 230
 
231 231
 	public function &addWeapon($weaponTypeID) {
232
-		if($this->hasOpenWeaponSlots() && $this->hasRemainingPower()) {
232
+		if ($this->hasOpenWeaponSlots() && $this->hasRemainingPower()) {
233 233
 			$weapon = SmrWeapon::getWeapon($weaponTypeID);
234
-			if($this->getRemainingPower()>=$weapon->getPowerLevel()) {
234
+			if ($this->getRemainingPower() >= $weapon->getPowerLevel()) {
235 235
 				$this->weapons[count($this->weapons)] = $weapon;
236 236
 				$this->hasChangedWeapons = true;
237 237
 				return $weapon;
@@ -243,13 +243,13 @@  discard block
 block discarded – undo
243 243
 
244 244
 	public function moveWeaponUp($orderID) {
245 245
 		$replacement = $orderID - 1;
246
-		if($replacement < 0) {
246
+		if ($replacement < 0) {
247 247
 			// Shift everything up by one and put the selected weapon at the bottom
248
-			$temp =& $this->weapons[$orderID];
249
-			for($i=1;$i<count($this->weapons);++$i) {
250
-				$this->weapons[$i-1] =& $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1
248
+			$temp = & $this->weapons[$orderID];
249
+			for ($i = 1; $i < count($this->weapons); ++$i) {
250
+				$this->weapons[$i - 1] = & $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1
251 251
 			}
252
-			$this->weapons[count($this->weapons)-1] =& $temp;
252
+			$this->weapons[count($this->weapons) - 1] = & $temp;
253 253
 		}
254 254
 		else {
255 255
 			$temp = $this->weapons[$replacement];
@@ -261,13 +261,13 @@  discard block
 block discarded – undo
261 261
 
262 262
 	public function moveWeaponDown($orderID) {
263 263
 		$replacement = $orderID + 1;
264
-		if($replacement >= count($this->weapons)) {
264
+		if ($replacement >= count($this->weapons)) {
265 265
 			// Shift everything down by one and put the selected weapon at the top
266
-			$temp =& $this->weapons[count($this->weapons)-1];
267
-			for($i=count($this->weapons)-1;$i>0;--$i) {
268
-				$this->weapons[$i] =& $this->weapons[$i-1];
266
+			$temp = & $this->weapons[count($this->weapons) - 1];
267
+			for ($i = count($this->weapons) - 1; $i > 0; --$i) {
268
+				$this->weapons[$i] = & $this->weapons[$i - 1];
269 269
 			}
270
-			$this->weapons[0] =& $temp;
270
+			$this->weapons[0] = & $temp;
271 271
 		}
272 272
 		else {
273 273
 			$temp = $this->weapons[$replacement];
@@ -278,22 +278,22 @@  discard block
 block discarded – undo
278 278
 	}
279 279
 
280 280
 	public function setWeaponLocations(array $orderArray) {
281
-		$weapons=$this->weapons;
282
-		foreach($orderArray as $newOrder => $oldOrder) {
283
-			$this->weapons[$newOrder] =& $weapons[$oldOrder];
281
+		$weapons = $this->weapons;
282
+		foreach ($orderArray as $newOrder => $oldOrder) {
283
+			$this->weapons[$newOrder] = & $weapons[$oldOrder];
284 284
 		}
285 285
 		$this->hasChangedWeapons = true;
286 286
 	}
287 287
 
288 288
 	public function removeLastWeapon() {
289
-		$this->removeWeapon($this->getNumWeapons()-1);
289
+		$this->removeWeapon($this->getNumWeapons() - 1);
290 290
 	}
291 291
 
292 292
 	public function removeWeapon($orderID) {
293 293
 		// Shift everything after the removed weapon up by one and put the selected weapon at the bottom
294
-		for($i=$orderID+1;$i<count($this->weapons);++$i) {
295
-			$this->weapons[$i-1] =& $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1
296
-		} unset($this->weapons[count($this->weapons)-1]);
294
+		for ($i = $orderID + 1; $i < count($this->weapons); ++$i) {
295
+			$this->weapons[$i - 1] = & $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1
296
+		} unset($this->weapons[count($this->weapons) - 1]);
297 297
 		$this->hasChangedWeapons = true;
298 298
 	}
299 299
 
@@ -303,9 +303,9 @@  discard block
 block discarded – undo
303 303
 	}
304 304
 
305 305
 	public function removeAllCargo() {
306
-		if(is_array($this->cargo)) {
307
-			foreach($this->cargo as $goodID => $amount) {
308
-				$this->setCargo($goodID,0);
306
+		if (is_array($this->cargo)) {
307
+			foreach ($this->cargo as $goodID => $amount) {
308
+				$this->setCargo($goodID, 0);
309 309
 			}
310 310
 		}
311 311
 	}
@@ -323,15 +323,15 @@  discard block
 block discarded – undo
323 323
 		$this->removeAllCargo();
324 324
 		$this->removeAllHardware();
325 325
 
326
-		if($isNewbie) {
327
-			$this->setShields(75,true);
328
-			$this->setArmour(150,true);
326
+		if ($isNewbie) {
327
+			$this->setShields(75, true);
328
+			$this->setArmour(150, true);
329 329
 			$this->setCargoHolds(40);
330 330
 			$this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL);
331 331
 		}
332 332
 		else {
333
-			$this->setShields(50,true);
334
-			$this->setArmour(50,true);
333
+			$this->setShields(50, true);
334
+			$this->setArmour(50, true);
335 335
 			$this->setCargoHolds(5);
336 336
 			$this->setShipTypeID(SHIP_TYPE_ESCAPE_POD);
337 337
 		}
@@ -349,9 +349,9 @@  discard block
 block discarded – undo
349 349
 
350 350
 
351 351
 	public function hasActiveIllusion() {
352
-		if(!$this->hasIllusion())
352
+		if (!$this->hasIllusion())
353 353
 			return false;
354
-		return $this->getIllusionShip()!==false;
354
+		return $this->getIllusionShip() !== false;
355 355
 
356 356
 	}
357 357
 
@@ -443,7 +443,7 @@  discard block
 block discarded – undo
443 443
 	}
444 444
 
445 445
 	public function getCostToUpgrade($upgradeShipID) {
446
-		$upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()),$upgradeShipID);
446
+		$upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $upgradeShipID);
447 447
 		return $upgadeBaseShip['Cost'] - floor($this->getCost() * SHIP_REFUND_PERCENT);
448 448
 	}
449 449
 
@@ -452,11 +452,11 @@  discard block
 block discarded – undo
452 452
 	}
453 453
 
454 454
 	protected function getCostToUNOAgainstShip($shipID) {
455
-		$baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()),$shipID);
455
+		$baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $shipID);
456 456
 		$cost = 0;
457 457
 		$hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO);
458
-		foreach($hardwareTypes as $hardwareTypeID) {
459
-			$cost += max(0,$baseShip['MaxHardware'][$hardwareTypeID]-$this->getHardware($hardwareTypeID))*Globals::getHardwareCost($hardwareTypeID);
458
+		foreach ($hardwareTypes as $hardwareTypeID) {
459
+			$cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID);
460 460
 		}
461 461
 		return $cost;
462 462
 	}
@@ -474,41 +474,41 @@  discard block
 block discarded – undo
474 474
 	}
475 475
 
476 476
 	public function getHardware($hardwareTypeID = false) {
477
-		if($hardwareTypeID === false)
477
+		if ($hardwareTypeID === false)
478 478
 			return $this->hardware;
479 479
 		return isset($this->hardware[$hardwareTypeID]) ? $this->hardware[$hardwareTypeID] : 0;
480 480
 	}
481 481
 
482
-	public function setHardware($hardwareTypeID,$amount) {
483
-		if($this->getHardware($hardwareTypeID) == $amount)
482
+	public function setHardware($hardwareTypeID, $amount) {
483
+		if ($this->getHardware($hardwareTypeID) == $amount)
484 484
 			return;
485 485
 		$this->hardware[$hardwareTypeID] = $amount;
486 486
 		$this->hasChangedHardware[$hardwareTypeID] = true;
487 487
 	}
488 488
 
489
-	public function increaseHardware($hardwareTypeID,$amount) {
490
-		$this->setHardware($hardwareTypeID,$this->getHardware($hardwareTypeID)+$amount);
489
+	public function increaseHardware($hardwareTypeID, $amount) {
490
+		$this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount);
491 491
 	}
492 492
 
493 493
 	public function getOldHardware($hardwareTypeID = false) {
494
-		if($hardwareTypeID === false)
494
+		if ($hardwareTypeID === false)
495 495
 			return $this->oldHardware;
496 496
 		return isset($this->oldHardware[$hardwareTypeID]) ? $this->oldHardware[$hardwareTypeID] : 0;
497 497
 	}
498 498
 
499
-	public function setOldHardware($hardwareTypeID,$amount) {
500
-		if($this->getOldHardware($hardwareTypeID) == $amount)
499
+	public function setOldHardware($hardwareTypeID, $amount) {
500
+		if ($this->getOldHardware($hardwareTypeID) == $amount)
501 501
 			return;
502 502
 		$this->oldHardware[$hardwareTypeID] = $amount;
503 503
 		$this->hasChangedHardware[$hardwareTypeID] = true;
504 504
 	}
505 505
 
506 506
 	public function hasMaxHardware($hardwareTypeID) {
507
-		return $this->getHardware($hardwareTypeID)==$this->getMaxHardware($hardwareTypeID);
507
+		return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID);
508 508
 	}
509 509
 
510 510
 	public function getMaxHardware($hardwareTypeID = false) {
511
-		if($hardwareTypeID === false)
511
+		if ($hardwareTypeID === false)
512 512
 			return $this->baseShip['MaxHardware'];
513 513
 		return $this->baseShip['MaxHardware'][$hardwareTypeID];
514 514
 	}
@@ -517,18 +517,18 @@  discard block
 block discarded – undo
517 517
 		return $this->getHardware(HARDWARE_SHIELDS);
518 518
 	}
519 519
 
520
-	public function setShields($amount,$updateOldAmount=false) {
521
-		if($updateOldAmount && !$this->hasLostShields())
522
-			$this->setOldHardware(HARDWARE_SHIELDS,$amount);
523
-		$this->setHardware(HARDWARE_SHIELDS,$amount);
520
+	public function setShields($amount, $updateOldAmount = false) {
521
+		if ($updateOldAmount && !$this->hasLostShields())
522
+			$this->setOldHardware(HARDWARE_SHIELDS, $amount);
523
+		$this->setHardware(HARDWARE_SHIELDS, $amount);
524 524
 	}
525 525
 
526 526
 	public function decreaseShields($amount) {
527
-		$this->setShields($this->getShields()-$amount);
527
+		$this->setShields($this->getShields() - $amount);
528 528
 	}
529 529
 
530 530
 	public function increaseShields($amount) {
531
-		$this->setShields($this->getShields()+$amount);
531
+		$this->setShields($this->getShields() + $amount);
532 532
 	}
533 533
 
534 534
 	public function getOldShields() {
@@ -536,19 +536,19 @@  discard block
 block discarded – undo
536 536
 	}
537 537
 
538 538
 	public function setOldShields($amount) {
539
-		$this->setOldHardware(HARDWARE_SHIELDS,$amount);
539
+		$this->setOldHardware(HARDWARE_SHIELDS, $amount);
540 540
 	}
541 541
 
542 542
 	public function hasShields() {
543
-		return $this->getShields()>0;
543
+		return $this->getShields() > 0;
544 544
 	}
545 545
 
546 546
 	public function hasLostShields() {
547
-		return $this->getShields()<$this->getOldShields();
547
+		return $this->getShields() < $this->getOldShields();
548 548
 	}
549 549
 
550 550
 	public function hasMaxShields() {
551
-		return $this->getShields()==$this->getMaxShields();
551
+		return $this->getShields() == $this->getMaxShields();
552 552
 	}
553 553
 
554 554
 	public function getMaxShields() {
@@ -559,18 +559,18 @@  discard block
 block discarded – undo
559 559
 		return $this->getHardware(HARDWARE_ARMOUR);
560 560
 	}
561 561
 
562
-	public function setArmour($amount,$updateOldAmount=false) {
563
-		if($updateOldAmount && !$this->hasLostArmour())
564
-			$this->setOldHardware(HARDWARE_ARMOUR,$amount);
565
-		$this->setHardware(HARDWARE_ARMOUR,$amount);
562
+	public function setArmour($amount, $updateOldAmount = false) {
563
+		if ($updateOldAmount && !$this->hasLostArmour())
564
+			$this->setOldHardware(HARDWARE_ARMOUR, $amount);
565
+		$this->setHardware(HARDWARE_ARMOUR, $amount);
566 566
 	}
567 567
 
568 568
 	public function decreaseArmour($amount) {
569
-		$this->setArmour($this->getArmour()-$amount);
569
+		$this->setArmour($this->getArmour() - $amount);
570 570
 	}
571 571
 
572 572
 	public function increaseArmour($amount) {
573
-		$this->setArmour($this->getArmour()+$amount);
573
+		$this->setArmour($this->getArmour() + $amount);
574 574
 	}
575 575
 
576 576
 	public function getOldArmour() {
@@ -578,19 +578,19 @@  discard block
 block discarded – undo
578 578
 	}
579 579
 
580 580
 	public function setOldArmour($amount) {
581
-		$this->setOldHardware(HARDWARE_ARMOUR,$amount);
581
+		$this->setOldHardware(HARDWARE_ARMOUR, $amount);
582 582
 	}
583 583
 
584 584
 	public function hasArmour() {
585
-		return $this->getArmour()>0;
585
+		return $this->getArmour() > 0;
586 586
 	}
587 587
 
588 588
 	public function hasLostArmour() {
589
-		return $this->getArmour()<$this->getOldArmour();
589
+		return $this->getArmour() < $this->getOldArmour();
590 590
 	}
591 591
 
592 592
 	public function hasMaxArmour() {
593
-		return $this->getArmour()==$this->getMaxArmour();
593
+		return $this->getArmour() == $this->getMaxArmour();
594 594
 	}
595 595
 
596 596
 	public function getMaxArmour() {
@@ -598,53 +598,53 @@  discard block
 block discarded – undo
598 598
 	}
599 599
 
600 600
 	public function isDead() {
601
-		return !$this->hasArmour()&&!$this->hasShields();
601
+		return !$this->hasArmour() && !$this->hasShields();
602 602
 	}
603 603
 
604 604
 	public function canAcceptCDs() {
605
-		return $this->getCDs()<$this->getMaxCDs();
605
+		return $this->getCDs() < $this->getMaxCDs();
606 606
 	}
607 607
 
608 608
 	public function canAcceptSDs() {
609
-		return $this->getSDs()<$this->getMaxSDs();
609
+		return $this->getSDs() < $this->getMaxSDs();
610 610
 	}
611 611
 
612 612
 	public function canAcceptMines() {
613
-		return $this->getMines()<$this->getMaxMines();
613
+		return $this->getMines() < $this->getMaxMines();
614 614
 	}
615 615
 
616 616
 	public function hasCDs() {
617
-		return $this->getCDs()>0;
617
+		return $this->getCDs() > 0;
618 618
 	}
619 619
 
620 620
 	public function hasSDs() {
621
-		return $this->getSDs()>0;
621
+		return $this->getSDs() > 0;
622 622
 	}
623 623
 
624 624
 	public function hasMines() {
625
-		return $this->getMines()>0;
625
+		return $this->getMines() > 0;
626 626
 	}
627 627
 
628 628
 	public function getCDs() {
629 629
 		return $this->getHardware(HARDWARE_COMBAT);
630 630
 	}
631 631
 
632
-	public function setCDs($amount,$updateOldAmount=false) {
633
-		if($updateOldAmount && !$this->hasLostCDs())
634
-			$this->setOldHardware(HARDWARE_COMBAT,$amount);
635
-		$this->setHardware(HARDWARE_COMBAT,$amount);
632
+	public function setCDs($amount, $updateOldAmount = false) {
633
+		if ($updateOldAmount && !$this->hasLostCDs())
634
+			$this->setOldHardware(HARDWARE_COMBAT, $amount);
635
+		$this->setHardware(HARDWARE_COMBAT, $amount);
636 636
 	}
637 637
 
638 638
 	/**
639 639
 	 * Decreases the ship CDs. Use $updateOldAmount=true to prevent
640 640
 	 * this change from triggering `isUnderAttack`.
641 641
 	 */
642
-	public function decreaseCDs($amount,$updateOldAmount=false) {
643
-		$this->setCDs($this->getCDs()-$amount,$updateOldAmount);
642
+	public function decreaseCDs($amount, $updateOldAmount = false) {
643
+		$this->setCDs($this->getCDs() - $amount, $updateOldAmount);
644 644
 	}
645 645
 
646 646
 	public function increaseCDs($amount) {
647
-		$this->setCDs($this->getCDs()+$amount);
647
+		$this->setCDs($this->getCDs() + $amount);
648 648
 	}
649 649
 
650 650
 	public function getOldCDs() {
@@ -652,11 +652,11 @@  discard block
 block discarded – undo
652 652
 	}
653 653
 
654 654
 	public function setOldCDs($amount) {
655
-		$this->setOldHardware(HARDWARE_COMBAT,$amount);
655
+		$this->setOldHardware(HARDWARE_COMBAT, $amount);
656 656
 	}
657 657
 
658 658
 	public function hasLostCDs() {
659
-		return $this->getCDs()<$this->getOldCDs();
659
+		return $this->getCDs() < $this->getOldCDs();
660 660
 	}
661 661
 
662 662
 	public function getMaxCDs() {
@@ -668,15 +668,15 @@  discard block
 block discarded – undo
668 668
 	}
669 669
 
670 670
 	public function setSDs($amount) {
671
-		$this->setHardware(HARDWARE_SCOUT,$amount);
671
+		$this->setHardware(HARDWARE_SCOUT, $amount);
672 672
 	}
673 673
 
674 674
 	public function decreaseSDs($amount) {
675
-		$this->setSDs($this->getSDs()-$amount);
675
+		$this->setSDs($this->getSDs() - $amount);
676 676
 	}
677 677
 
678 678
 	public function increaseSDs($amount) {
679
-		$this->setSDs($this->getSDs()+$amount);
679
+		$this->setSDs($this->getSDs() + $amount);
680 680
 	}
681 681
 
682 682
 	public function getMaxSDs() {
@@ -688,15 +688,15 @@  discard block
 block discarded – undo
688 688
 	}
689 689
 
690 690
 	public function setMines($amount) {
691
-		$this->setHardware(HARDWARE_MINE,$amount);
691
+		$this->setHardware(HARDWARE_MINE, $amount);
692 692
 	}
693 693
 
694 694
 	public function decreaseMines($amount) {
695
-		$this->setMines($this->getMines()-$amount);
695
+		$this->setMines($this->getMines() - $amount);
696 696
 	}
697 697
 
698 698
 	public function increaseMines($amount) {
699
-		$this->setMines($this->getMines()+$amount);
699
+		$this->setMines($this->getMines() + $amount);
700 700
 	}
701 701
 
702 702
 	public function getMaxMines() {
@@ -708,12 +708,12 @@  discard block
 block discarded – undo
708 708
 	}
709 709
 
710 710
 	public function setCargoHolds($amount) {
711
-		$this->setHardware(HARDWARE_CARGO,$amount);
711
+		$this->setHardware(HARDWARE_CARGO, $amount);
712 712
 	}
713 713
 
714
-	public function &getCargo($goodID=false) {
715
-		if($goodID!==false) {
716
-			if(isset($this->cargo[$goodID]))
714
+	public function &getCargo($goodID = false) {
715
+		if ($goodID !== false) {
716
+			if (isset($this->cargo[$goodID]))
717 717
 				return $this->cargo[$goodID];
718 718
 			$cargo = 0;
719 719
 			return $cargo;
@@ -721,16 +721,16 @@  discard block
 block discarded – undo
721 721
 		return $this->cargo;
722 722
 	}
723 723
 
724
-	public function hasCargo($goodID=false) {
725
-		if($goodID!==false)
726
-			return $this->getCargo($goodID)>0;
727
-		if(is_array($cargo = $this->getCargo()))
728
-			return array_sum($cargo)>0;
724
+	public function hasCargo($goodID = false) {
725
+		if ($goodID !== false)
726
+			return $this->getCargo($goodID) > 0;
727
+		if (is_array($cargo = $this->getCargo()))
728
+			return array_sum($cargo) > 0;
729 729
 		return false;
730 730
 	}
731 731
 
732
-	public function setCargo($goodID,$amount) {
733
-		if($this->getCargo($goodID) == $amount)
732
+	public function setCargo($goodID, $amount) {
733
+		if ($this->getCargo($goodID) == $amount)
734 734
 			return;
735 735
 		$this->cargo[$goodID] = $amount;
736 736
 		$this->hasChangedCargo = true;
@@ -739,20 +739,20 @@  discard block
 block discarded – undo
739 739
 		ksort($this->cargo);
740 740
 	}
741 741
 
742
-	public function decreaseCargo($goodID,$amount) {
743
-		if($amount < 0)
742
+	public function decreaseCargo($goodID, $amount) {
743
+		if ($amount < 0)
744 744
 			throw new Exception('Trying to decrease negative cargo.');
745
-		$this->setCargo($goodID,$this->getCargo($goodID)-$amount);
745
+		$this->setCargo($goodID, $this->getCargo($goodID) - $amount);
746 746
 	}
747 747
 
748
-	public function increaseCargo($goodID,$amount) {
749
-		if($amount < 0)
748
+	public function increaseCargo($goodID, $amount) {
749
+		if ($amount < 0)
750 750
 			throw new Exception('Trying to increase negative cargo.');
751
-		$this->setCargo($goodID,$this->getCargo($goodID)+$amount);
751
+		$this->setCargo($goodID, $this->getCargo($goodID) + $amount);
752 752
 	}
753 753
 
754 754
 	public function getEmptyHolds() {
755
-		return $this->getCargoHolds()-$this->getUsedHolds();
755
+		return $this->getCargoHolds() - $this->getUsedHolds();
756 756
 	}
757 757
 
758 758
 	public function getUsedHolds() {
@@ -760,7 +760,7 @@  discard block
 block discarded – undo
760 760
 	}
761 761
 
762 762
 	public function hasMaxCargoHolds() {
763
-		return $this->getCargoHolds()==$this->getMaxCargoHolds();
763
+		return $this->getCargoHolds() == $this->getMaxCargoHolds();
764 764
 	}
765 765
 
766 766
 	public function getMaxCargoHolds() {
@@ -777,16 +777,16 @@  discard block
 block discarded – undo
777 777
 		$this->setOldShields($this->getShields());
778 778
 		$this->setOldCDs($this->getCDs());
779 779
 		$this->setOldArmour($this->getArmour());
780
-		if(isset($var['UnderAttack']))
780
+		if (isset($var['UnderAttack']))
781 781
 			return $var['UnderAttack'];
782
-		if($underAttack && !USING_AJAX) {
783
-			SmrSession::updateVar('UnderAttack',$underAttack); //Remember we are under attack for AJAX
782
+		if ($underAttack && !USING_AJAX) {
783
+			SmrSession::updateVar('UnderAttack', $underAttack); //Remember we are under attack for AJAX
784 784
 		}
785 785
 		return $underAttack;
786 786
 	}
787 787
 
788 788
 	public function hasWeapons() {
789
-		return $this->getNumWeapons()>0;
789
+		return $this->getNumWeapons() > 0;
790 790
 	}
791 791
 
792 792
 	public function &getWeapons() {
@@ -802,11 +802,11 @@  discard block
 block discarded – undo
802 802
 	}
803 803
 
804 804
 	public function getOpenWeaponSlots() {
805
-		return $this->getHardpoints()-$this->getNumWeapons();
805
+		return $this->getHardpoints() - $this->getNumWeapons();
806 806
 	}
807 807
 
808 808
 	public function hasOpenWeaponSlots() {
809
-		return $this->getOpenWeaponSlots()>0;
809
+		return $this->getOpenWeaponSlots() > 0;
810 810
 	}
811 811
 
812 812
 	public function getHardpoints() {
@@ -816,8 +816,8 @@  discard block
 block discarded – undo
816 816
 	public function getTotalShieldDamage() {
817 817
 		$weapons = $this->getWeapons();
818 818
 		$shieldDamage = 0;
819
-		foreach($weapons as $weapon) {
820
-			$shieldDamage+=$weapon->getShieldDamage();
819
+		foreach ($weapons as $weapon) {
820
+			$shieldDamage += $weapon->getShieldDamage();
821 821
 		}
822 822
 		return $shieldDamage;
823 823
 	}
@@ -825,8 +825,8 @@  discard block
 block discarded – undo
825 825
 	public function getTotalArmourDamage() {
826 826
 		$weapons = $this->getWeapons();
827 827
 		$armourDamage = 0;
828
-		foreach($weapons as $weapon) {
829
-			$armourDamage+=$weapon->getArmourDamage();
828
+		foreach ($weapons as $weapon) {
829
+			$armourDamage += $weapon->getArmourDamage();
830 830
 		}
831 831
 		return $armourDamage;
832 832
 	}
@@ -846,86 +846,86 @@  discard block
 block discarded – undo
846 846
 	public function &shootPlayers(array $targetPlayers) {
847 847
 		$thisPlayer = $this->getPlayer();
848 848
 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0);
849
-		if($thisPlayer->isDead()) {
849
+		if ($thisPlayer->isDead()) {
850 850
 			$results['DeadBeforeShot'] = true;
851 851
 			return $results;
852 852
 		}
853 853
 		$results['DeadBeforeShot'] = false;
854
-		foreach($this->weapons as $orderID => $weapon) {
855
-			$results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
856
-			if($results['Weapons'][$orderID]['Hit'])
854
+		foreach ($this->weapons as $orderID => $weapon) {
855
+			$results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
856
+			if ($results['Weapons'][$orderID]['Hit'])
857 857
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
858 858
 		}
859
-		if($this->hasCDs()) {
860
-			$thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs());
861
-			$results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
859
+		if ($this->hasCDs()) {
860
+			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
861
+			$results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
862 862
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
863 863
 		}
864
-		$thisPlayer->increaseExperience(round($results['TotalDamage']/4)); // 1/4 weapon damage to exp.
865
-		$thisPlayer->increaseHOF($results['TotalDamage'],array('Combat','Player','Damage Done'), HOF_PUBLIC);
866
-		$thisPlayer->increaseHOF(1,array('Combat','Player','Shots'), HOF_PUBLIC);
864
+		$thisPlayer->increaseExperience(round($results['TotalDamage'] / 4)); // 1/4 weapon damage to exp.
865
+		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC);
866
+		$thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC);
867 867
 		return $results;
868 868
 	}
869 869
 
870 870
 	public function &shootForces(SmrForce $forces) {
871 871
 		$thisPlayer = $this->getPlayer();
872 872
 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0);
873
-		if($thisPlayer->isDead()) {
873
+		if ($thisPlayer->isDead()) {
874 874
 			$results['DeadBeforeShot'] = true;
875 875
 			return $results;
876 876
 		}
877 877
 		$results['DeadBeforeShot'] = false;
878
-		foreach($this->weapons as $orderID => $weapon) {
879
-			$results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces);
880
-			if($results['Weapons'][$orderID]['Hit']) {
878
+		foreach ($this->weapons as $orderID => $weapon) {
879
+			$results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces);
880
+			if ($results['Weapons'][$orderID]['Hit']) {
881 881
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
882
-				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'],array('Combat','Forces','Mines','Killed'), HOF_PUBLIC);
883
-				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'],array('Combat','Forces','Mines','Damage Done'), HOF_PUBLIC);
884
-				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'],array('Combat','Forces','Combat Drones','Killed'), HOF_PUBLIC);
885
-				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'],array('Combat','Forces','Combat Drones','Damage Done'), HOF_PUBLIC);
886
-				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'],array('Combat','Forces','Scout Drones','Killed'), HOF_PUBLIC);
887
-				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'],array('Combat','Forces','Scout Drones','Damage Done'), HOF_PUBLIC);
888
-				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines']+$results['Weapons'][$orderID]['ActualDamage']['NumCDs']+$results['Weapons'][$orderID]['ActualDamage']['NumSDs'],array('Combat','Forces','Killed'), HOF_PUBLIC);
882
+				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC);
883
+				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC);
884
+				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC);
885
+				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC);
886
+				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC);
887
+				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC);
888
+				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC);
889 889
 			}
890 890
 		}
891
-		if($this->hasCDs()) {
892
-			$thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs());
893
-			$results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces);
891
+		if ($this->hasCDs()) {
892
+			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
893
+			$results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces);
894 894
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
895
-			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'],array('Combat','Forces','Mines','Killed'), HOF_PUBLIC);
896
-			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'],array('Combat','Forces','Mines','Damage Done'), HOF_PUBLIC);
897
-			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'],array('Combat','Forces','Combat Drones','Killed'), HOF_PUBLIC);
898
-			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'],array('Combat','Forces','Combat Drones','Damage Done'), HOF_PUBLIC);
899
-			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'],array('Combat','Forces','Scout Drones','Killed'), HOF_PUBLIC);
900
-			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'],array('Combat','Forces','Scout Drones','Damage Done'), HOF_PUBLIC);
901
-			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines']+$results['Drones']['ActualDamage']['NumCDs']+$results['Drones']['ActualDamage']['NumSDs'],array('Combat','Forces','Killed'), HOF_PUBLIC);
895
+			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC);
896
+			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC);
897
+			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC);
898
+			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC);
899
+			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC);
900
+			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC);
901
+			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC);
902 902
 		}
903
-		$thisPlayer->increaseExperience(round($results['TotalDamage']/20)); // 1/20 weapon damage to exp.
904
-		$thisPlayer->increaseHOF($results['TotalDamage'],array('Combat','Forces','Damage Done'), HOF_PUBLIC);
905
-		$thisPlayer->increaseHOF(1,array('Combat','Forces','Shots'), HOF_PUBLIC);
903
+		$thisPlayer->increaseExperience(round($results['TotalDamage'] / 20)); // 1/20 weapon damage to exp.
904
+		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC);
905
+		$thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC);
906 906
 		return $results;
907 907
 	}
908 908
 
909 909
 	public function &shootPort(SmrPort $port) {
910 910
 		$thisPlayer = $this->getPlayer();
911 911
 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0);
912
-		if($thisPlayer->isDead()) {
912
+		if ($thisPlayer->isDead()) {
913 913
 			$results['DeadBeforeShot'] = true;
914 914
 			return $results;
915 915
 		}
916 916
 		$results['DeadBeforeShot'] = false;
917
-		foreach($this->weapons as $orderID => $weapon) {
918
-			$results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port);
919
-			if($results['Weapons'][$orderID]['Hit'])
917
+		foreach ($this->weapons as $orderID => $weapon) {
918
+			$results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port);
919
+			if ($results['Weapons'][$orderID]['Hit'])
920 920
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
921 921
 		}
922
-		if($this->hasCDs()) {
923
-			$thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs());
924
-			$results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port);
922
+		if ($this->hasCDs()) {
923
+			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
924
+			$results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port);
925 925
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
926 926
 		}
927
-		$thisPlayer->increaseExperience(round($results['TotalDamage']/20)); // 1/20 weapon damage to exp.
928
-		$thisPlayer->increaseHOF($results['TotalDamage'],array('Combat','Port','Damage Done'), HOF_PUBLIC);
927
+		$thisPlayer->increaseExperience(round($results['TotalDamage'] / 20)); // 1/20 weapon damage to exp.
928
+		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC);
929 929
 //		$thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy()
930 930
 
931 931
 		// Change alignment if we reach a damage threshold.
@@ -934,10 +934,10 @@  discard block
 block discarded – undo
934 934
 			$relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID());
935 935
 			if ($relations[$port->getRaceID()] <= RELATIONS_WAR) {
936 936
 				$thisPlayer->increaseAlignment(1);
937
-				$thisPlayer->increaseHOF(1, array('Combat','Port','Alignment','Gain'), HOF_PUBLIC);
937
+				$thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC);
938 938
 			} else {
939 939
 				$thisPlayer->decreaseAlignment(1);
940
-				$thisPlayer->increaseHOF(1, array('Combat','Port','Alignment','Loss'), HOF_PUBLIC);
940
+				$thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC);
941 941
 			}
942 942
 		}
943 943
 		return $results;
@@ -946,23 +946,23 @@  discard block
 block discarded – undo
946 946
 	public function &shootPlanet(SmrPlanet $planet, $delayed) {
947 947
 		$thisPlayer = $this->getPlayer();
948 948
 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0);
949
-		if($thisPlayer->isDead()) {
949
+		if ($thisPlayer->isDead()) {
950 950
 			$results['DeadBeforeShot'] = true;
951 951
 			return $results;
952 952
 		}
953 953
 		$results['DeadBeforeShot'] = false;
954
-		foreach($this->weapons as $orderID => $weapon) {
955
-			$results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed);
956
-			if($results['Weapons'][$orderID]['Hit'])
954
+		foreach ($this->weapons as $orderID => $weapon) {
955
+			$results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed);
956
+			if ($results['Weapons'][$orderID]['Hit'])
957 957
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
958 958
 		}
959
-		if($this->hasCDs()) {
960
-			$thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs());
961
-			$results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed);
959
+		if ($this->hasCDs()) {
960
+			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
961
+			$results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed);
962 962
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
963 963
 		}
964
-		$thisPlayer->increaseExperience(round($results['TotalDamage']/20)); // 1/20 weapon damage to exp.
965
-		$thisPlayer->increaseHOF($results['TotalDamage'],array('Combat','Planet','Damage Done'), HOF_PUBLIC);
964
+		$thisPlayer->increaseExperience(round($results['TotalDamage'] / 20)); // 1/20 weapon damage to exp.
965
+		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Planet', 'Damage Done'), HOF_PUBLIC);
966 966
 //		$thisPlayer->increaseHOF(1,array('Combat','Planet','Shots')); //in SmrPlanet::attackedBy()
967 967
 		return $results;
968 968
 	}
@@ -972,15 +972,15 @@  discard block
 block discarded – undo
972 972
 		$armourDamage = 0;
973 973
 		$cdDamage = 0;
974 974
 		$shieldDamage = 0;
975
-		if(!$alreadyDead) {
976
-			$shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'],$damage['Shield']));
975
+		if (!$alreadyDead) {
976
+			$shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield']));
977 977
 			$damage['MaxDamage'] -= $shieldDamage;
978
-			if(!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) {
979
-				$cdDamage = $this->doCDDamage(min($damage['MaxDamage'],$damage['Armour']));
978
+			if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) {
979
+				$cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour']));
980 980
 				$damage['Armour'] -= $cdDamage;
981 981
 				$damage['MaxDamage'] -= $cdDamage;
982
-				if(!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover']))
983
-					$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'],$damage['Armour']));
982
+				if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover']))
983
+					$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']));
984 984
 			}
985 985
 		}
986 986
 		$return = array(
@@ -988,10 +988,10 @@  discard block
 block discarded – undo
988 988
 						'TargetAlreadyDead' => $alreadyDead,
989 989
 						'Shield' => $shieldDamage,
990 990
 						'CDs' => $cdDamage,
991
-						'NumCDs' => $cdDamage/CD_ARMOUR,
991
+						'NumCDs' => $cdDamage / CD_ARMOUR,
992 992
 						'Armour' => $armourDamage,
993 993
 						'HasCDs' => $this->hasCDs(),
994
-						'TotalDamage' => $shieldDamage+$cdDamage+$armourDamage
994
+						'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage
995 995
 		);
996 996
 		return $return;
997 997
 	}
@@ -1001,11 +1001,11 @@  discard block
 block discarded – undo
1001 1001
 		$armourDamage = 0;
1002 1002
 		$cdDamage = 0;
1003 1003
 		$shieldDamage = 0;
1004
-		if(!$alreadyDead) {
1005
-			$shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'],$damage['Shield']));
1004
+		if (!$alreadyDead) {
1005
+			$shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield']));
1006 1006
 			$damage['MaxDamage'] -= $shieldDamage;
1007
-			if(!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { //skip CDs if it's mines
1008
-				$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'],$damage['Armour']));
1007
+			if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { //skip CDs if it's mines
1008
+				$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']));
1009 1009
 			}
1010 1010
 		}
1011 1011
 		$return = array(
@@ -1013,28 +1013,28 @@  discard block
 block discarded – undo
1013 1013
 						'TargetAlreadyDead' => $alreadyDead,
1014 1014
 						'Shield' => $shieldDamage,
1015 1015
 						'CDs' => $cdDamage,
1016
-						'NumCDs' => $cdDamage/CD_ARMOUR,
1016
+						'NumCDs' => $cdDamage / CD_ARMOUR,
1017 1017
 						'Armour' => $armourDamage,
1018 1018
 						'HasCDs' => $this->hasCDs(),
1019
-						'TotalDamage' => $shieldDamage+$cdDamage+$armourDamage
1019
+						'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage
1020 1020
 		);
1021 1021
 		return $return;
1022 1022
 	}
1023 1023
 
1024 1024
 	protected function doShieldDamage($damage) {
1025
-		$actualDamage = min($this->getShields(),$damage);
1025
+		$actualDamage = min($this->getShields(), $damage);
1026 1026
 		$this->decreaseShields($actualDamage);
1027 1027
 		return $actualDamage;
1028 1028
 	}
1029 1029
 
1030 1030
 	protected function doCDDamage($damage) {
1031
-		$actualDamage = min($this->getCDs(),floor($damage/CD_ARMOUR));
1031
+		$actualDamage = min($this->getCDs(), floor($damage / CD_ARMOUR));
1032 1032
 		$this->decreaseCDs($actualDamage);
1033
-		return $actualDamage*CD_ARMOUR;
1033
+		return $actualDamage * CD_ARMOUR;
1034 1034
 	}
1035 1035
 
1036 1036
 	protected function doArmourDamage($damage) {
1037
-		$actualDamage = min($this->getArmour(),$damage);
1037
+		$actualDamage = min($this->getArmour(), $damage);
1038 1038
 		$this->decreaseArmour($actualDamage);
1039 1039
 		return $actualDamage;
1040 1040
 	}
@@ -1046,17 +1046,17 @@  discard block
 block discarded – undo
1046 1046
 							(
1047 1047
 								$this->getShields()
1048 1048
 								+$this->getArmour()
1049
-								+$this->getCDs()*3
1050
-							)/25
1049
+								+$this->getCDs() * 3
1050
+							) / 25
1051 1051
 							+(
1052
-								$this->getCargoHolds()/100
1053
-								-$this->getSpeed()*5
1054
-								+($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/)*5
1052
+								$this->getCargoHolds() / 100
1053
+								-$this->getSpeed() * 5
1054
+								+($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5
1055 1055
 								/*+(
1056 1056
 									$ship['Increases']['Mines']
1057 1057
 									+$ship['Increases']['Scout Drones']
1058 1058
 								)/12*/
1059
-								+$this->getCDs()/5
1059
+								+$this->getCDs() / 5
1060 1060
 							)
1061 1061
 						)
1062 1062
 					);
Please login to merge, or discard this patch.
Braces   +84 added lines, -62 removed lines patch added patch discarded remove patch
@@ -28,10 +28,11 @@  discard block
 block discarded – undo
28 28
 			// determine ship
29 29
 			$db = new SmrMySqlDatabase();
30 30
 			$db->query('SELECT * FROM ship_type WHERE ship_type_id = '.$db->escapeNumber($shipTypeID).' LIMIT 1'); //TODO add game type id
31
-			if($db->nextRecord())
32
-				self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db);
33
-			else
34
-				self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false;
31
+			if($db->nextRecord()) {
32
+							self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db);
33
+			} else {
34
+							self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false;
35
+			}
35 36
 		}
36 37
 		return self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID];
37 38
 	}
@@ -157,19 +158,21 @@  discard block
 block discarded – undo
157 158
 
158 159
 	public function checkForExcessHardware() {
159 160
 		//check hardware to see if anything needs to be removed
160
-		if(is_array($hardware = $this->getHardware()))
161
-			foreach ($hardware as $hardwareTypeID => $amount) {
161
+		if(is_array($hardware = $this->getHardware())) {
162
+					foreach ($hardware as $hardwareTypeID => $amount) {
162 163
 				if ($amount > ($max=$this->getMaxHardware($hardwareTypeID))) {
163 164
 					$this->setHardware($hardwareTypeID,$max,true);
165
+		}
164 166
 				}
165 167
 			}
166 168
 	}
167 169
 
168 170
 	public function getPowerUsed() {
169 171
 		$power = 0;
170
-		if($this->getNumWeapons()>0)
171
-			foreach ($this->weapons as $weapon)
172
+		if($this->getNumWeapons()>0) {
173
+					foreach ($this->weapons as $weapon)
172 174
 				$power += $weapon->getPowerLevel();
175
+		}
173 176
 		return $power;
174 177
 	}
175 178
 
@@ -190,17 +193,19 @@  discard block
 block discarded – undo
190 193
 	}
191 194
 
192 195
 	public function getDisplayAttackRating(AbstractSmrPlayer $player) {
193
-		if($this->hasActiveIllusion())
194
-			return $this->getIllusionAttack();
195
-		else
196
-			return $this->getAttackRating();
196
+		if($this->hasActiveIllusion()) {
197
+					return $this->getIllusionAttack();
198
+		} else {
199
+					return $this->getAttackRating();
200
+		}
197 201
 	}
198 202
 
199 203
 	public function getDisplayDefenseRating() {
200
-		if($this->hasActiveIllusion())
201
-			return $this->getIllusionDefense();
202
-		else
203
-			return $this->getDefenseRating();
204
+		if($this->hasActiveIllusion()) {
205
+					return $this->getIllusionDefense();
206
+		} else {
207
+					return $this->getDefenseRating();
208
+		}
204 209
 	}
205 210
 
206 211
 	public function getAttackRating() {
@@ -250,8 +255,7 @@  discard block
 block discarded – undo
250 255
 				$this->weapons[$i-1] =& $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1
251 256
 			}
252 257
 			$this->weapons[count($this->weapons)-1] =& $temp;
253
-		}
254
-		else {
258
+		} else {
255 259
 			$temp = $this->weapons[$replacement];
256 260
 			$this->weapons[$replacement] = $this->weapons[$orderID];
257 261
 			$this->weapons[$orderID] = $temp;
@@ -268,8 +272,7 @@  discard block
 block discarded – undo
268 272
 				$this->weapons[$i] =& $this->weapons[$i-1];
269 273
 			}
270 274
 			$this->weapons[0] =& $temp;
271
-		}
272
-		else {
275
+		} else {
273 276
 			$temp = $this->weapons[$replacement];
274 277
 			$this->weapons[$replacement] = $this->weapons[$orderID];
275 278
 			$this->weapons[$orderID] = $temp;
@@ -328,8 +331,7 @@  discard block
 block discarded – undo
328 331
 			$this->setArmour(150,true);
329 332
 			$this->setCargoHolds(40);
330 333
 			$this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL);
331
-		}
332
-		else {
334
+		} else {
333 335
 			$this->setShields(50,true);
334 336
 			$this->setArmour(50,true);
335 337
 			$this->setCargoHolds(5);
@@ -349,8 +351,9 @@  discard block
 block discarded – undo
349 351
 
350 352
 
351 353
 	public function hasActiveIllusion() {
352
-		if(!$this->hasIllusion())
353
-			return false;
354
+		if(!$this->hasIllusion()) {
355
+					return false;
356
+		}
354 357
 		return $this->getIllusionShip()!==false;
355 358
 
356 359
 	}
@@ -474,14 +477,16 @@  discard block
 block discarded – undo
474 477
 	}
475 478
 
476 479
 	public function getHardware($hardwareTypeID = false) {
477
-		if($hardwareTypeID === false)
478
-			return $this->hardware;
480
+		if($hardwareTypeID === false) {
481
+					return $this->hardware;
482
+		}
479 483
 		return isset($this->hardware[$hardwareTypeID]) ? $this->hardware[$hardwareTypeID] : 0;
480 484
 	}
481 485
 
482 486
 	public function setHardware($hardwareTypeID,$amount) {
483
-		if($this->getHardware($hardwareTypeID) == $amount)
484
-			return;
487
+		if($this->getHardware($hardwareTypeID) == $amount) {
488
+					return;
489
+		}
485 490
 		$this->hardware[$hardwareTypeID] = $amount;
486 491
 		$this->hasChangedHardware[$hardwareTypeID] = true;
487 492
 	}
@@ -491,14 +496,16 @@  discard block
 block discarded – undo
491 496
 	}
492 497
 
493 498
 	public function getOldHardware($hardwareTypeID = false) {
494
-		if($hardwareTypeID === false)
495
-			return $this->oldHardware;
499
+		if($hardwareTypeID === false) {
500
+					return $this->oldHardware;
501
+		}
496 502
 		return isset($this->oldHardware[$hardwareTypeID]) ? $this->oldHardware[$hardwareTypeID] : 0;
497 503
 	}
498 504
 
499 505
 	public function setOldHardware($hardwareTypeID,$amount) {
500
-		if($this->getOldHardware($hardwareTypeID) == $amount)
501
-			return;
506
+		if($this->getOldHardware($hardwareTypeID) == $amount) {
507
+					return;
508
+		}
502 509
 		$this->oldHardware[$hardwareTypeID] = $amount;
503 510
 		$this->hasChangedHardware[$hardwareTypeID] = true;
504 511
 	}
@@ -508,8 +515,9 @@  discard block
 block discarded – undo
508 515
 	}
509 516
 
510 517
 	public function getMaxHardware($hardwareTypeID = false) {
511
-		if($hardwareTypeID === false)
512
-			return $this->baseShip['MaxHardware'];
518
+		if($hardwareTypeID === false) {
519
+					return $this->baseShip['MaxHardware'];
520
+		}
513 521
 		return $this->baseShip['MaxHardware'][$hardwareTypeID];
514 522
 	}
515 523
 
@@ -518,8 +526,9 @@  discard block
 block discarded – undo
518 526
 	}
519 527
 
520 528
 	public function setShields($amount,$updateOldAmount=false) {
521
-		if($updateOldAmount && !$this->hasLostShields())
522
-			$this->setOldHardware(HARDWARE_SHIELDS,$amount);
529
+		if($updateOldAmount && !$this->hasLostShields()) {
530
+					$this->setOldHardware(HARDWARE_SHIELDS,$amount);
531
+		}
523 532
 		$this->setHardware(HARDWARE_SHIELDS,$amount);
524 533
 	}
525 534
 
@@ -560,8 +569,9 @@  discard block
 block discarded – undo
560 569
 	}
561 570
 
562 571
 	public function setArmour($amount,$updateOldAmount=false) {
563
-		if($updateOldAmount && !$this->hasLostArmour())
564
-			$this->setOldHardware(HARDWARE_ARMOUR,$amount);
572
+		if($updateOldAmount && !$this->hasLostArmour()) {
573
+					$this->setOldHardware(HARDWARE_ARMOUR,$amount);
574
+		}
565 575
 		$this->setHardware(HARDWARE_ARMOUR,$amount);
566 576
 	}
567 577
 
@@ -630,8 +640,9 @@  discard block
 block discarded – undo
630 640
 	}
631 641
 
632 642
 	public function setCDs($amount,$updateOldAmount=false) {
633
-		if($updateOldAmount && !$this->hasLostCDs())
634
-			$this->setOldHardware(HARDWARE_COMBAT,$amount);
643
+		if($updateOldAmount && !$this->hasLostCDs()) {
644
+					$this->setOldHardware(HARDWARE_COMBAT,$amount);
645
+		}
635 646
 		$this->setHardware(HARDWARE_COMBAT,$amount);
636 647
 	}
637 648
 
@@ -713,8 +724,9 @@  discard block
 block discarded – undo
713 724
 
714 725
 	public function &getCargo($goodID=false) {
715 726
 		if($goodID!==false) {
716
-			if(isset($this->cargo[$goodID]))
717
-				return $this->cargo[$goodID];
727
+			if(isset($this->cargo[$goodID])) {
728
+							return $this->cargo[$goodID];
729
+			}
718 730
 			$cargo = 0;
719 731
 			return $cargo;
720 732
 		}
@@ -722,16 +734,19 @@  discard block
 block discarded – undo
722 734
 	}
723 735
 
724 736
 	public function hasCargo($goodID=false) {
725
-		if($goodID!==false)
726
-			return $this->getCargo($goodID)>0;
727
-		if(is_array($cargo = $this->getCargo()))
728
-			return array_sum($cargo)>0;
737
+		if($goodID!==false) {
738
+					return $this->getCargo($goodID)>0;
739
+		}
740
+		if(is_array($cargo = $this->getCargo())) {
741
+					return array_sum($cargo)>0;
742
+		}
729 743
 		return false;
730 744
 	}
731 745
 
732 746
 	public function setCargo($goodID,$amount) {
733
-		if($this->getCargo($goodID) == $amount)
734
-			return;
747
+		if($this->getCargo($goodID) == $amount) {
748
+					return;
749
+		}
735 750
 		$this->cargo[$goodID] = $amount;
736 751
 		$this->hasChangedCargo = true;
737 752
 		// Sort cargo by goodID to make sure it shows up in the correct order
@@ -740,14 +755,16 @@  discard block
 block discarded – undo
740 755
 	}
741 756
 
742 757
 	public function decreaseCargo($goodID,$amount) {
743
-		if($amount < 0)
744
-			throw new Exception('Trying to decrease negative cargo.');
758
+		if($amount < 0) {
759
+					throw new Exception('Trying to decrease negative cargo.');
760
+		}
745 761
 		$this->setCargo($goodID,$this->getCargo($goodID)-$amount);
746 762
 	}
747 763
 
748 764
 	public function increaseCargo($goodID,$amount) {
749
-		if($amount < 0)
750
-			throw new Exception('Trying to increase negative cargo.');
765
+		if($amount < 0) {
766
+					throw new Exception('Trying to increase negative cargo.');
767
+		}
751 768
 		$this->setCargo($goodID,$this->getCargo($goodID)+$amount);
752 769
 	}
753 770
 
@@ -777,8 +794,9 @@  discard block
 block discarded – undo
777 794
 		$this->setOldShields($this->getShields());
778 795
 		$this->setOldCDs($this->getCDs());
779 796
 		$this->setOldArmour($this->getArmour());
780
-		if(isset($var['UnderAttack']))
781
-			return $var['UnderAttack'];
797
+		if(isset($var['UnderAttack'])) {
798
+					return $var['UnderAttack'];
799
+		}
782 800
 		if($underAttack && !USING_AJAX) {
783 801
 			SmrSession::updateVar('UnderAttack',$underAttack); //Remember we are under attack for AJAX
784 802
 		}
@@ -853,8 +871,9 @@  discard block
 block discarded – undo
853 871
 		$results['DeadBeforeShot'] = false;
854 872
 		foreach($this->weapons as $orderID => $weapon) {
855 873
 			$results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
856
-			if($results['Weapons'][$orderID]['Hit'])
857
-				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
874
+			if($results['Weapons'][$orderID]['Hit']) {
875
+							$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
876
+			}
858 877
 		}
859 878
 		if($this->hasCDs()) {
860 879
 			$thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs());
@@ -916,8 +935,9 @@  discard block
 block discarded – undo
916 935
 		$results['DeadBeforeShot'] = false;
917 936
 		foreach($this->weapons as $orderID => $weapon) {
918 937
 			$results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port);
919
-			if($results['Weapons'][$orderID]['Hit'])
920
-				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
938
+			if($results['Weapons'][$orderID]['Hit']) {
939
+							$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
940
+			}
921 941
 		}
922 942
 		if($this->hasCDs()) {
923 943
 			$thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs());
@@ -953,8 +973,9 @@  discard block
 block discarded – undo
953 973
 		$results['DeadBeforeShot'] = false;
954 974
 		foreach($this->weapons as $orderID => $weapon) {
955 975
 			$results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed);
956
-			if($results['Weapons'][$orderID]['Hit'])
957
-				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
976
+			if($results['Weapons'][$orderID]['Hit']) {
977
+							$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
978
+			}
958 979
 		}
959 980
 		if($this->hasCDs()) {
960 981
 			$thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs());
@@ -979,8 +1000,9 @@  discard block
 block discarded – undo
979 1000
 				$cdDamage = $this->doCDDamage(min($damage['MaxDamage'],$damage['Armour']));
980 1001
 				$damage['Armour'] -= $cdDamage;
981 1002
 				$damage['MaxDamage'] -= $cdDamage;
982
-				if(!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover']))
983
-					$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'],$damage['Armour']));
1003
+				if(!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) {
1004
+									$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'],$damage['Armour']));
1005
+				}
984 1006
 			}
985 1007
 		}
986 1008
 		$return = array(
Please login to merge, or discard this patch.