We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
1 | <?php declare(strict_types=1); |
||||
2 | |||||
3 | use Smr\BountyType; |
||||
4 | use Smr\Database; |
||||
5 | use Smr\DatabaseRecord; |
||||
6 | use Smr\Epoch; |
||||
7 | use Smr\Page\Page; |
||||
8 | use Smr\Pages\Player\AttackPortClaimProcessor; |
||||
9 | use Smr\Pages\Player\AttackPortConfirm; |
||||
10 | use Smr\Pages\Player\AttackPortLootProcessor; |
||||
11 | use Smr\Pages\Player\AttackPortPayoutProcessor; |
||||
12 | use Smr\Pages\Player\AttackPortProcessor; |
||||
13 | use Smr\Pages\Player\CurrentSector; |
||||
14 | use Smr\PortPayoutType; |
||||
15 | use Smr\TransactionType; |
||||
16 | |||||
17 | class AbstractSmrPort { |
||||
18 | |||||
19 | use Traits\RaceID; |
||||
20 | |||||
21 | /** @var array<int, array<int, SmrPort>> */ |
||||
22 | protected static array $CACHE_PORTS = []; |
||||
23 | /** @var array<int, array<int, array<int, SmrPort>>> */ |
||||
24 | protected static array $CACHE_CACHED_PORTS = []; |
||||
25 | |||||
26 | public const DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE = 300; // single player |
||||
27 | protected const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 325; // all attackers |
||||
28 | protected const CHANCE_TO_DOWNGRADE = 1; |
||||
29 | protected const TIME_FEDS_STAY = 1800; |
||||
30 | protected const MAX_FEDS_BONUS = 4000; |
||||
31 | protected const BASE_CDS = 725; |
||||
32 | protected const CDS_PER_LEVEL = 100; |
||||
33 | protected const CDS_PER_TEN_MIL_CREDITS = 25; |
||||
34 | protected const BASE_DEFENCES = 500; |
||||
35 | protected const DEFENCES_PER_LEVEL = 700; |
||||
36 | protected const DEFENCES_PER_TEN_MIL_CREDITS = 250; |
||||
37 | protected const BASE_REFRESH_PER_HOUR = [ |
||||
38 | '1' => 150, |
||||
39 | '2' => 110, |
||||
40 | '3' => 70, |
||||
41 | ]; |
||||
42 | protected const REFRESH_PER_GOOD = .9; |
||||
43 | protected const TIME_TO_CREDIT_RAID = 10800; // 3 hours |
||||
44 | protected const GOODS_TRADED_MONEY_MULTIPLIER = 50; |
||||
45 | protected const BASE_PAYOUT = 0.85; // fraction of credits for looting |
||||
46 | public const RAZE_PAYOUT = 0.75; // fraction of base payout for razing |
||||
47 | public const KILLER_RELATIONS_LOSS = 45; // relations lost by killer in PR |
||||
48 | |||||
49 | protected Database $db; |
||||
50 | protected readonly string $SQL; |
||||
51 | |||||
52 | protected int $shields; |
||||
53 | protected int $combatDrones; |
||||
54 | protected int $armour; |
||||
55 | protected int $reinforceTime; |
||||
56 | protected int $attackStarted; |
||||
57 | protected int $level; |
||||
58 | protected int $credits; |
||||
59 | protected int $upgrade; |
||||
60 | protected int $experience; |
||||
61 | |||||
62 | /** @var array<int, int> */ |
||||
63 | protected array $goodAmounts; |
||||
64 | /** @var array<int, bool> */ |
||||
65 | protected array $goodAmountsChanged = []; |
||||
66 | /** @var array<int, TransactionType> */ |
||||
67 | protected array $goodTransactions; |
||||
68 | /** @var array<int, bool> */ |
||||
69 | protected array $goodTransactionsChanged = []; |
||||
70 | /** @var array<int, int> */ |
||||
71 | protected array $goodDistances; |
||||
72 | |||||
73 | protected bool $cachedVersion = false; |
||||
74 | protected int $cachedTime; |
||||
75 | protected bool $cacheIsValid = true; |
||||
76 | |||||
77 | protected bool $hasChanged = false; |
||||
78 | protected bool $isNew = false; |
||||
79 | |||||
80 | public static function clearCache(): void { |
||||
81 | self::$CACHE_PORTS = []; |
||||
82 | self::$CACHE_CACHED_PORTS = []; |
||||
83 | } |
||||
84 | |||||
85 | /** |
||||
86 | * @return array<int, SmrPort> |
||||
87 | */ |
||||
88 | public static function getGalaxyPorts(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
||||
89 | $db = Database::getInstance(); |
||||
90 | // Use a left join so that we populate the cache for every sector |
||||
91 | $dbResult = $db->read('SELECT port.* FROM port LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
||||
92 | $galaxyPorts = []; |
||||
93 | foreach ($dbResult->records() as $dbRecord) { |
||||
94 | $sectorID = $dbRecord->getInt('sector_id'); |
||||
95 | $port = self::getPort($gameID, $sectorID, $forceUpdate, $dbRecord); |
||||
96 | // Only return those ports that exist |
||||
97 | if ($port->exists()) { |
||||
98 | $galaxyPorts[$sectorID] = $port; |
||||
99 | } |
||||
100 | } |
||||
101 | return $galaxyPorts; |
||||
102 | } |
||||
103 | |||||
104 | public static function getPort(int $gameID, int $sectorID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): SmrPort { |
||||
105 | if ($forceUpdate || !isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
||||
106 | self::$CACHE_PORTS[$gameID][$sectorID] = new SmrPort($gameID, $sectorID, $dbRecord); |
||||
107 | } |
||||
108 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
||||
109 | } |
||||
110 | |||||
111 | public static function removePort(int $gameID, int $sectorID): void { |
||||
112 | $db = Database::getInstance(); |
||||
113 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' |
||||
114 | AND sector_id = ' . $db->escapeNumber($sectorID); |
||||
115 | $db->write('DELETE FROM port WHERE ' . $SQL); |
||||
116 | $db->write('DELETE FROM port_has_goods WHERE ' . $SQL); |
||||
117 | $db->write('DELETE FROM player_visited_port WHERE ' . $SQL); |
||||
118 | $db->write('DELETE FROM player_attacks_port WHERE ' . $SQL); |
||||
119 | $db->write('DELETE FROM port_info_cache WHERE ' . $SQL); |
||||
120 | self::$CACHE_PORTS[$gameID][$sectorID] = null; |
||||
121 | unset(self::$CACHE_PORTS[$gameID][$sectorID]); |
||||
122 | } |
||||
123 | |||||
124 | public static function createPort(int $gameID, int $sectorID): SmrPort { |
||||
125 | if (!isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
||||
126 | $p = new SmrPort($gameID, $sectorID); |
||||
127 | self::$CACHE_PORTS[$gameID][$sectorID] = $p; |
||||
128 | } |
||||
129 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
||||
130 | } |
||||
131 | |||||
132 | public static function savePorts(): void { |
||||
133 | foreach (self::$CACHE_PORTS as $gamePorts) { |
||||
134 | foreach ($gamePorts as $port) { |
||||
135 | $port->update(); |
||||
136 | } |
||||
137 | } |
||||
138 | } |
||||
139 | |||||
140 | public static function getBaseExperience(int $cargo, int $distance): float { |
||||
141 | return ($cargo / 13) * $distance; |
||||
142 | } |
||||
143 | |||||
144 | protected function __construct( |
||||
145 | protected readonly int $gameID, |
||||
146 | protected readonly int $sectorID, |
||||
147 | DatabaseRecord $dbRecord = null |
||||
148 | ) { |
||||
149 | $this->cachedTime = Epoch::time(); |
||||
150 | $this->db = Database::getInstance(); |
||||
151 | $this->SQL = 'sector_id = ' . $this->db->escapeNumber($sectorID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
||||
152 | |||||
153 | if ($dbRecord === null) { |
||||
154 | $dbResult = $this->db->read('SELECT * FROM port WHERE ' . $this->SQL); |
||||
155 | if ($dbResult->hasRecord()) { |
||||
156 | $dbRecord = $dbResult->record(); |
||||
157 | } |
||||
158 | } |
||||
159 | $this->isNew = $dbRecord === null; |
||||
160 | |||||
161 | if (!$this->isNew) { |
||||
162 | $this->shields = $dbRecord->getInt('shields'); |
||||
163 | $this->combatDrones = $dbRecord->getInt('combat_drones'); |
||||
164 | $this->armour = $dbRecord->getInt('armour'); |
||||
165 | $this->reinforceTime = $dbRecord->getInt('reinforce_time'); |
||||
166 | $this->attackStarted = $dbRecord->getInt('attack_started'); |
||||
167 | $this->raceID = $dbRecord->getInt('race_id'); |
||||
168 | $this->level = $dbRecord->getInt('level'); |
||||
169 | $this->credits = $dbRecord->getInt('credits'); |
||||
170 | $this->upgrade = $dbRecord->getInt('upgrade'); |
||||
171 | $this->experience = $dbRecord->getInt('experience'); |
||||
172 | |||||
173 | $this->checkDefenses(); |
||||
174 | $this->getGoods(); |
||||
175 | $this->checkForUpgrade(); |
||||
176 | } else { |
||||
177 | $this->shields = 0; |
||||
178 | $this->combatDrones = 0; |
||||
179 | $this->armour = 0; |
||||
180 | $this->reinforceTime = 0; |
||||
181 | $this->attackStarted = 0; |
||||
182 | $this->raceID = RACE_NEUTRAL; |
||||
183 | $this->level = 0; |
||||
184 | $this->credits = 0; |
||||
185 | $this->upgrade = 0; |
||||
186 | $this->experience = 0; |
||||
187 | |||||
188 | $this->goodAmounts = []; |
||||
189 | $this->goodTransactions = []; |
||||
190 | } |
||||
191 | } |
||||
192 | |||||
193 | public function checkDefenses(): void { |
||||
194 | if (!$this->isUnderAttack()) { |
||||
195 | $defences = self::BASE_DEFENCES + $this->getLevel() * self::DEFENCES_PER_LEVEL; |
||||
196 | $cds = self::BASE_CDS + $this->getLevel() * self::CDS_PER_LEVEL; |
||||
197 | // Upgrade modifier |
||||
198 | $defences += max(0, IRound(self::DEFENCES_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
||||
199 | $cds += max(0, IRound(self::CDS_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
||||
200 | // Credits modifier |
||||
201 | $defences += max(0, IRound(self::DEFENCES_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
||||
202 | $cds += max(0, IRound(self::CDS_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
||||
203 | // Defences restock (check for fed arrival) |
||||
204 | if (Epoch::time() < $this->getReinforceTime() + self::TIME_FEDS_STAY) { |
||||
205 | $federalMod = (self::TIME_FEDS_STAY - (Epoch::time() - $this->getReinforceTime())) / self::TIME_FEDS_STAY; |
||||
206 | $federalMod = max(0, IRound($federalMod * self::MAX_FEDS_BONUS)); |
||||
207 | $defences += $federalMod; |
||||
208 | $cds += IRound($federalMod / 10); |
||||
209 | } |
||||
210 | $this->setShields($defences); |
||||
211 | $this->setArmour($defences); |
||||
212 | $this->setCDs($cds); |
||||
213 | if ($this->getCredits() == 0) { |
||||
214 | $this->setCreditsToDefault(); |
||||
215 | } |
||||
216 | $this->db->write('DELETE FROM player_attacks_port WHERE ' . $this->SQL); |
||||
217 | } |
||||
218 | } |
||||
219 | |||||
220 | /** |
||||
221 | * Used for the automatic resupplying of all goods over time |
||||
222 | */ |
||||
223 | private function restockGood(int $goodID, int $secondsSinceLastUpdate): void { |
||||
224 | if ($secondsSinceLastUpdate <= 0) { |
||||
225 | return; |
||||
226 | } |
||||
227 | |||||
228 | $goodClass = Globals::getGood($goodID)['Class']; |
||||
229 | $refreshPerHour = self::BASE_REFRESH_PER_HOUR[$goodClass] * $this->getGame()->getGameSpeed(); |
||||
230 | $refreshPerSec = $refreshPerHour / 3600; |
||||
231 | $amountToAdd = IFloor($secondsSinceLastUpdate * $refreshPerSec); |
||||
232 | |||||
233 | // We will not save automatic resupplying in the database, |
||||
234 | // because the stock can be correctly recalculated based on the |
||||
235 | // last_update time. We will only do the update for player actions |
||||
236 | // that affect the stock. This avoids many unnecessary db queries. |
||||
237 | $doUpdateDB = false; |
||||
238 | $amount = $this->getGoodAmount($goodID); |
||||
239 | $this->setGoodAmount($goodID, $amount + $amountToAdd, $doUpdateDB); |
||||
240 | } |
||||
241 | |||||
242 | // Sets the class members that identify port trade goods |
||||
243 | private function getGoods(): void { |
||||
244 | if ($this->isCachedVersion()) { |
||||
245 | throw new Exception('Cannot call getGoods on cached port'); |
||||
246 | } |
||||
247 | if (!isset($this->goodAmounts)) { |
||||
248 | $dbResult = $this->db->read('SELECT * FROM port_has_goods WHERE ' . $this->SQL . ' ORDER BY good_id ASC'); |
||||
249 | foreach ($dbResult->records() as $dbRecord) { |
||||
250 | $goodID = $dbRecord->getInt('good_id'); |
||||
251 | $this->goodTransactions[$goodID] = TransactionType::from($dbRecord->getString('transaction_type')); |
||||
252 | $this->goodAmounts[$goodID] = $dbRecord->getInt('amount'); |
||||
253 | |||||
254 | $secondsSinceLastUpdate = Epoch::time() - $dbRecord->getInt('last_update'); |
||||
255 | $this->restockGood($goodID, $secondsSinceLastUpdate); |
||||
256 | } |
||||
257 | } |
||||
258 | } |
||||
259 | |||||
260 | /** |
||||
261 | * @param array<int> $goodIDs |
||||
262 | * @return array<int> |
||||
263 | */ |
||||
264 | private function getVisibleGoods(array $goodIDs, AbstractSmrPlayer $player = null): array { |
||||
265 | if ($player == null) { |
||||
266 | return $goodIDs; |
||||
267 | } |
||||
268 | return array_filter($goodIDs, function($goodID) use ($player) { |
||||
269 | $good = Globals::getGood($goodID); |
||||
270 | return $player->meetsAlignmentRestriction($good['AlignRestriction']); |
||||
271 | }); |
||||
272 | } |
||||
273 | |||||
274 | /** |
||||
275 | * Get IDs of goods that can be sold by $player to the port |
||||
276 | * |
||||
277 | * @return array<int> |
||||
278 | */ |
||||
279 | public function getVisibleGoodsSold(AbstractSmrPlayer $player = null): array { |
||||
280 | return $this->getVisibleGoods($this->getSellGoodIDs(), $player); |
||||
281 | } |
||||
282 | |||||
283 | /** |
||||
284 | * Get IDs of goods that can be bought by $player from the port |
||||
285 | * |
||||
286 | * @return array<int> |
||||
287 | */ |
||||
288 | public function getVisibleGoodsBought(AbstractSmrPlayer $player = null): array { |
||||
289 | return $this->getVisibleGoods($this->getBuyGoodIDs(), $player); |
||||
290 | } |
||||
291 | |||||
292 | /** |
||||
293 | * @return array<int> |
||||
294 | */ |
||||
295 | public function getAllGoodIDs(): array { |
||||
296 | return array_keys($this->goodTransactions); |
||||
297 | } |
||||
298 | |||||
299 | /** |
||||
300 | * Get IDs of goods that can be sold to the port by the trader |
||||
301 | * |
||||
302 | * @return array<int> |
||||
303 | */ |
||||
304 | public function getSellGoodIDs(): array { |
||||
305 | return array_keys($this->goodTransactions, TransactionType::Sell, true); |
||||
306 | } |
||||
307 | |||||
308 | /** |
||||
309 | * Get IDs of goods that can be bought from the port by the trader |
||||
310 | * |
||||
311 | * @return array<int> |
||||
312 | */ |
||||
313 | public function getBuyGoodIDs(): array { |
||||
314 | return array_keys($this->goodTransactions, TransactionType::Buy, true); |
||||
315 | } |
||||
316 | |||||
317 | public function getGoodDistance(int $goodID): int { |
||||
318 | if (!isset($this->goodDistances[$goodID])) { |
||||
319 | $x = Globals::getGood($goodID); |
||||
320 | // Calculate distance to the opposite of the offered transaction |
||||
321 | $x['TransactionType'] = $this->getGoodTransaction($goodID)->opposite(); |
||||
322 | $di = Plotter::findDistanceToX($x, $this->getSector(), true); |
||||
323 | if (is_object($di)) { |
||||
324 | $di = $di->getDistance(); |
||||
325 | } |
||||
326 | $this->goodDistances[$goodID] = max(1, $di); |
||||
327 | } |
||||
328 | return $this->goodDistances[$goodID]; |
||||
329 | } |
||||
330 | |||||
331 | /** |
||||
332 | * Returns the transaction type for this good (Buy or Sell). |
||||
333 | * Note: this is the player's transaction, not the port's. |
||||
334 | */ |
||||
335 | public function getGoodTransaction(int $goodID): TransactionType { |
||||
336 | foreach (TransactionType::cases() as $transaction) { |
||||
337 | if ($this->hasGood($goodID, $transaction)) { |
||||
338 | return $transaction; |
||||
339 | } |
||||
340 | } |
||||
341 | throw new Exception('Port does not trade goodID ' . $goodID); |
||||
342 | } |
||||
343 | |||||
344 | /** |
||||
345 | * @return array<int, TransactionType> |
||||
346 | */ |
||||
347 | public function getGoodTransactions(): array { |
||||
348 | return $this->goodTransactions; |
||||
349 | } |
||||
350 | |||||
351 | public function hasGood(int $goodID, ?TransactionType $type = null): bool { |
||||
352 | $hasGood = isset($this->goodTransactions[$goodID]); |
||||
353 | if ($type === null || $hasGood === false) { |
||||
354 | return $hasGood; |
||||
355 | } |
||||
356 | return $this->goodTransactions[$goodID] === $type; |
||||
357 | } |
||||
358 | |||||
359 | private function setGoodAmount(int $goodID, int $amount, bool $doUpdate = true): void { |
||||
360 | if ($this->isCachedVersion()) { |
||||
361 | throw new Exception('Cannot update a cached port!'); |
||||
362 | } |
||||
363 | // The new amount must be between 0 and the max for this good |
||||
364 | $amount = max(0, min($amount, Globals::getGood($goodID)['Max'])); |
||||
365 | if ($this->getGoodAmount($goodID) == $amount) { |
||||
366 | return; |
||||
367 | } |
||||
368 | $this->goodAmounts[$goodID] = $amount; |
||||
369 | |||||
370 | if ($doUpdate) { |
||||
371 | // This goodID will be changed in the db during `update()` |
||||
372 | $this->goodAmountsChanged[$goodID] = true; |
||||
373 | } |
||||
374 | } |
||||
375 | |||||
376 | public function getGoodAmount(int $goodID): int { |
||||
377 | return $this->goodAmounts[$goodID]; |
||||
378 | } |
||||
379 | |||||
380 | /** |
||||
381 | * @param array<string, string|int> $good |
||||
382 | */ |
||||
383 | public function decreaseGood(array $good, int $amount, bool $doRefresh): void { |
||||
384 | $this->setGoodAmount($good['ID'], $this->getGoodAmount($good['ID']) - $amount); |
||||
0 ignored issues
–
show
Bug
introduced
by
Loading history...
It seems like
$good['ID'] can also be of type string ; however, parameter $goodID of AbstractSmrPort::getGoodAmount() does only seem to accept integer , maybe add an additional type check?
(
Ignorable by Annotation
)
If this is a false-positive, you can also ignore this issue in your code via the
Loading history...
|
|||||
385 | if ($doRefresh === true) { |
||||
386 | //get id of goods to replenish |
||||
387 | $this->refreshGoods($good['Class'], $amount); |
||||
0 ignored issues
–
show
It seems like
$good['Class'] can also be of type string ; however, parameter $classTraded of AbstractSmrPort::refreshGoods() does only seem to accept integer , maybe add an additional type check?
(
Ignorable by Annotation
)
If this is a false-positive, you can also ignore this issue in your code via the
Loading history...
|
|||||
388 | } |
||||
389 | } |
||||
390 | |||||
391 | public function increaseGoodAmount(int $goodID, int $amount): void { |
||||
392 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) + $amount); |
||||
393 | } |
||||
394 | |||||
395 | public function decreaseGoodAmount(int $goodID, int $amount): void { |
||||
396 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) - $amount); |
||||
397 | } |
||||
398 | |||||
399 | /** |
||||
400 | * Adds extra stock to goods in the tier above a good that was traded |
||||
401 | */ |
||||
402 | protected function refreshGoods(int $classTraded, int $amountTraded): void { |
||||
403 | $refreshAmount = IRound($amountTraded * self::REFRESH_PER_GOOD); |
||||
404 | //refresh goods that need it |
||||
405 | $refreshClass = $classTraded + 1; |
||||
406 | foreach ($this->getAllGoodIDs() as $goodID) { |
||||
407 | $goodClass = Globals::getGood($goodID)['Class']; |
||||
408 | if ($goodClass == $refreshClass) { |
||||
409 | $this->increaseGoodAmount($goodID, $refreshAmount); |
||||
410 | } |
||||
411 | } |
||||
412 | } |
||||
413 | |||||
414 | /** |
||||
415 | * @param array<string, string|int> $good |
||||
416 | */ |
||||
417 | protected function tradeGoods(array $good, int $goodsTraded, int $exp): void { |
||||
418 | $goodsTradedMoney = $goodsTraded * self::GOODS_TRADED_MONEY_MULTIPLIER; |
||||
419 | $this->increaseUpgrade($goodsTradedMoney); |
||||
420 | $this->increaseCredits($goodsTradedMoney); |
||||
421 | $this->increaseExperience($exp); |
||||
422 | $this->decreaseGood($good, $goodsTraded, true); |
||||
423 | } |
||||
424 | |||||
425 | /** |
||||
426 | * @param array<string, string|int> $good |
||||
427 | */ |
||||
428 | public function buyGoods(array $good, int $goodsTraded, int $idealPrice, int $bargainPrice, int $exp): void { |
||||
429 | $this->tradeGoods($good, $goodsTraded, $exp); |
||||
430 | // Limit upgrade/credits to prevent massive increases in a single trade |
||||
431 | $cappedBargainPrice = min(max($idealPrice, $goodsTraded * 1000), $bargainPrice); |
||||
432 | $this->increaseUpgrade($cappedBargainPrice); |
||||
433 | $this->increaseCredits($cappedBargainPrice); |
||||
434 | } |
||||
435 | |||||
436 | /** |
||||
437 | * @param array<string, string|int> $good |
||||
438 | */ |
||||
439 | public function sellGoods(array $good, int $goodsTraded, int $exp): void { |
||||
440 | $this->tradeGoods($good, $goodsTraded, $exp); |
||||
441 | } |
||||
442 | |||||
443 | /** |
||||
444 | * @param array<string, string|int> $good |
||||
445 | */ |
||||
446 | public function stealGoods(array $good, int $goodsTraded): void { |
||||
447 | $this->decreaseGood($good, $goodsTraded, false); |
||||
448 | } |
||||
449 | |||||
450 | public function checkForUpgrade(): int { |
||||
451 | if ($this->isCachedVersion()) { |
||||
452 | throw new Exception('Cannot upgrade a cached port!'); |
||||
453 | } |
||||
454 | $upgrades = 0; |
||||
455 | while ($this->upgrade >= $this->getUpgradeRequirement() && $this->level < $this->getMaxLevel()) { |
||||
456 | ++$upgrades; |
||||
457 | $this->decreaseUpgrade($this->getUpgradeRequirement()); |
||||
458 | $this->decreaseCredits($this->getUpgradeRequirement()); |
||||
459 | $this->doUpgrade(); |
||||
460 | } |
||||
461 | return $upgrades; |
||||
462 | } |
||||
463 | |||||
464 | /** |
||||
465 | * This function should only be used in universe creation to set |
||||
466 | * ports to a specific level. |
||||
467 | */ |
||||
468 | public function upgradeToLevel(int $level): void { |
||||
469 | if ($this->isCachedVersion()) { |
||||
470 | throw new Exception('Cannot upgrade a cached port!'); |
||||
471 | } |
||||
472 | while ($this->getLevel() < $level) { |
||||
473 | $this->doUpgrade(); |
||||
474 | } |
||||
475 | while ($this->getLevel() > $level) { |
||||
476 | $this->doDowngrade(); |
||||
477 | } |
||||
478 | } |
||||
479 | |||||
480 | /** |
||||
481 | * Returns the good class associated with the given level. |
||||
482 | * If no level specified, will use the current port level. |
||||
483 | * This is useful for determining what trade goods to add/remove. |
||||
484 | */ |
||||
485 | protected function getGoodClassAtLevel(int $level = null): int { |
||||
486 | if ($level === null) { |
||||
487 | $level = $this->getLevel(); |
||||
488 | } |
||||
489 | return match ($level) { |
||||
490 | 1, 2 => 1, |
||||
491 | 3, 4, 5, 6 => 2, |
||||
492 | 7, 8, 9 => 3, |
||||
493 | default => throw new Exception('No good class for level ' . $level), |
||||
494 | }; |
||||
495 | } |
||||
496 | |||||
497 | /** |
||||
498 | * @return array<string, string|int> |
||||
499 | */ |
||||
500 | protected function selectAndAddGood(int $goodClass): array { |
||||
501 | $GOODS = Globals::getGoods(); |
||||
502 | shuffle($GOODS); |
||||
503 | foreach ($GOODS as $good) { |
||||
504 | if (!$this->hasGood($good['ID']) && $good['Class'] == $goodClass) { |
||||
505 | $transactionType = array_rand_value(TransactionType::cases()); |
||||
506 | $this->addPortGood($good['ID'], $transactionType); |
||||
507 | return $good; |
||||
508 | } |
||||
509 | } |
||||
510 | throw new Exception('Failed to add a good!'); |
||||
511 | } |
||||
512 | |||||
513 | protected function doUpgrade(): void { |
||||
514 | if ($this->isCachedVersion()) { |
||||
515 | throw new Exception('Cannot upgrade a cached port!'); |
||||
516 | } |
||||
517 | |||||
518 | $this->increaseLevel(1); |
||||
519 | $goodClass = $this->getGoodClassAtLevel(); |
||||
520 | $this->selectAndAddGood($goodClass); |
||||
521 | |||||
522 | if ($this->getLevel() == 1) { |
||||
523 | // Add 2 extra goods when upgrading to level 1 (i.e. in Uni Gen) |
||||
524 | $this->selectAndAddGood($goodClass); |
||||
525 | $this->selectAndAddGood($goodClass); |
||||
526 | } |
||||
527 | } |
||||
528 | |||||
529 | public function getUpgradeRequirement(): int { |
||||
530 | //return round(exp($this->getLevel()/1.7)+3)*1000000; |
||||
531 | return $this->getLevel() * 1000000; |
||||
532 | } |
||||
533 | |||||
534 | /** |
||||
535 | * Manually set port goods. |
||||
536 | * Only modifies goods that need to change. |
||||
537 | * Returns false on invalid input. |
||||
538 | * |
||||
539 | * @param array<int, TransactionType> $goods |
||||
540 | */ |
||||
541 | public function setPortGoods(array $goods): bool { |
||||
542 | // Validate the input list of goods to make sure we have the correct |
||||
543 | // number of each good class for this port level. |
||||
544 | $givenClasses = []; |
||||
545 | foreach (array_keys($goods) as $goodID) { |
||||
546 | $givenClasses[] = Globals::getGood($goodID)['Class']; |
||||
547 | } |
||||
548 | $expectedClasses = [1, 1]; // Level 1 has 2 extra Class 1 goods |
||||
549 | foreach (range(1, $this->getLevel()) as $level) { |
||||
550 | $expectedClasses[] = $this->getGoodClassAtLevel($level); |
||||
551 | } |
||||
552 | if ($givenClasses != $expectedClasses) { |
||||
553 | return false; |
||||
554 | } |
||||
555 | |||||
556 | // Remove goods not specified or that have the wrong transaction |
||||
557 | foreach ($this->getAllGoodIDs() as $goodID) { |
||||
558 | if (!isset($goods[$goodID]) || !$this->hasGood($goodID, $goods[$goodID])) { |
||||
559 | $this->removePortGood($goodID); |
||||
560 | } |
||||
561 | } |
||||
562 | // Add goods |
||||
563 | foreach ($goods as $goodID => $trans) { |
||||
564 | $this->addPortGood($goodID, $trans); |
||||
565 | } |
||||
566 | return true; |
||||
567 | } |
||||
568 | |||||
569 | /** |
||||
570 | * Add good with given ID to the port, with transaction $type |
||||
571 | * as either "Buy" or "Sell", meaning the player buys or sells. |
||||
572 | * If the port already has this transaction, do nothing. |
||||
573 | * |
||||
574 | * NOTE: make sure to adjust the port level appropriately if |
||||
575 | * calling this function directly. |
||||
576 | */ |
||||
577 | public function addPortGood(int $goodID, TransactionType $type): void { |
||||
578 | if ($this->isCachedVersion()) { |
||||
579 | throw new Exception('Cannot update a cached port!'); |
||||
580 | } |
||||
581 | if ($this->hasGood($goodID, $type)) { |
||||
582 | return; |
||||
583 | } |
||||
584 | |||||
585 | $this->goodTransactions[$goodID] = $type; |
||||
586 | // sort ID arrays, since the good ID might not be the largest |
||||
587 | ksort($this->goodTransactions); |
||||
588 | |||||
589 | $this->goodAmounts[$goodID] = Globals::getGood($goodID)['Max']; |
||||
590 | |||||
591 | // Flag for update |
||||
592 | $this->cacheIsValid = false; |
||||
593 | $this->goodTransactionsChanged[$goodID] = true; // true => added |
||||
594 | } |
||||
595 | |||||
596 | /** |
||||
597 | * Remove good with given ID from the port. |
||||
598 | * If the port does not have this good, do nothing. |
||||
599 | * |
||||
600 | * NOTE: make sure to adjust the port level appropriately if |
||||
601 | * calling this function directly. |
||||
602 | */ |
||||
603 | public function removePortGood(int $goodID): void { |
||||
604 | if ($this->isCachedVersion()) { |
||||
605 | throw new Exception('Cannot update a cached port!'); |
||||
606 | } |
||||
607 | if (!$this->hasGood($goodID)) { |
||||
608 | return; |
||||
609 | } |
||||
610 | |||||
611 | unset($this->goodAmounts[$goodID]); |
||||
612 | unset($this->goodAmountsChanged[$goodID]); |
||||
613 | unset($this->goodTransactions[$goodID]); |
||||
614 | unset($this->goodDistances[$goodID]); |
||||
615 | |||||
616 | // Flag for update |
||||
617 | $this->cacheIsValid = false; |
||||
618 | $this->goodTransactionsChanged[$goodID] = false; // false => removed |
||||
619 | } |
||||
620 | |||||
621 | /** |
||||
622 | * Returns the number of port level downgrades due to damage taken. |
||||
623 | */ |
||||
624 | public function checkForDowngrade(int $damage): int { |
||||
625 | $numDowngrades = 0; |
||||
626 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||||
627 | for ($i = 0; $i < $numChances; $i++) { |
||||
628 | if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE && $this->level > 1) { |
||||
629 | ++$numDowngrades; |
||||
630 | $this->doDowngrade(); |
||||
631 | } |
||||
632 | } |
||||
633 | return $numDowngrades; |
||||
634 | } |
||||
635 | |||||
636 | protected function selectAndRemoveGood(int $goodClass): void { |
||||
637 | // Pick good to remove from the list of goods the port currently has |
||||
638 | $goodIDs = $this->getAllGoodIDs(); |
||||
639 | shuffle($goodIDs); |
||||
640 | |||||
641 | foreach ($goodIDs as $goodID) { |
||||
642 | $good = Globals::getGood($goodID); |
||||
643 | if ($good['Class'] == $goodClass) { |
||||
644 | $this->removePortGood($good['ID']); |
||||
645 | return; |
||||
646 | } |
||||
647 | } |
||||
648 | throw new Exception('Failed to remove a good!'); |
||||
649 | } |
||||
650 | |||||
651 | protected function doDowngrade(): void { |
||||
652 | if ($this->isCachedVersion()) { |
||||
653 | throw new Exception('Cannot downgrade a cached port!'); |
||||
654 | } |
||||
655 | |||||
656 | $goodClass = $this->getGoodClassAtLevel(); |
||||
657 | $this->selectAndRemoveGood($goodClass); |
||||
658 | |||||
659 | if ($this->getLevel() == 1) { |
||||
660 | // For level 1 ports, we don't want to have fewer goods |
||||
661 | $newGood = $this->selectAndAddGood($goodClass); |
||||
662 | // Set new good to 0 supply |
||||
663 | // (since other goods are set to 0 when port is destroyed) |
||||
664 | $this->setGoodAmount($newGood['ID'], 0); |
||||
665 | } else { |
||||
666 | // Don't make the port level 0 |
||||
667 | $this->decreaseLevel(1); |
||||
668 | } |
||||
669 | $this->setUpgrade(0); |
||||
670 | } |
||||
671 | |||||
672 | /** |
||||
673 | * @param array<AbstractSmrPlayer> $attackers |
||||
674 | */ |
||||
675 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers): void { |
||||
676 | if ($this->isCachedVersion()) { |
||||
677 | throw new Exception('Cannot attack a cached port!'); |
||||
678 | } |
||||
679 | |||||
680 | $trigger->increaseHOF(1, ['Combat', 'Port', 'Number Of Triggers'], HOF_PUBLIC); |
||||
681 | foreach ($attackers as $attacker) { |
||||
682 | $attacker->increaseHOF(1, ['Combat', 'Port', 'Number Of Attacks'], HOF_PUBLIC); |
||||
683 | $this->db->replace('player_attacks_port', [ |
||||
684 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||||
685 | 'account_id' => $this->db->escapeNumber($attacker->getAccountID()), |
||||
686 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||||
687 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||||
688 | 'level' => $this->db->escapeNumber($this->getLevel()), |
||||
689 | ]); |
||||
690 | } |
||||
691 | if (!$this->isUnderAttack()) { |
||||
692 | |||||
693 | //5 mins per port level |
||||
694 | $nextReinforce = Epoch::time() + $this->getLevel() * 300; |
||||
695 | |||||
696 | $this->setReinforceTime($nextReinforce); |
||||
697 | $this->updateAttackStarted(); |
||||
698 | //add news |
||||
699 | $newsMessage = '<span class="red bold">*MAYDAY* *MAYDAY*</span> A distress beacon has been activated by the port in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. It is under attack by '; |
||||
700 | if ($trigger->hasAlliance()) { |
||||
701 | $newsMessage .= 'members of ' . $trigger->getAllianceBBLink(); |
||||
702 | } else { |
||||
703 | $newsMessage .= $trigger->getBBLink(); |
||||
704 | } |
||||
705 | |||||
706 | $newsMessage .= '. The Federal Government is offering '; |
||||
707 | $bounty = number_format(floor($trigger->getLevelID() * DEFEND_PORT_BOUNTY_PER_LEVEL)); |
||||
708 | |||||
709 | if ($trigger->hasAlliance()) { |
||||
710 | $newsMessage .= 'bounties of <span class="creds">' . $bounty . '</span> credits for the deaths of any raiding members of ' . $trigger->getAllianceBBLink(); |
||||
711 | } else { |
||||
712 | $newsMessage .= 'a bounty of <span class="creds">' . $bounty . '</span> credits for the death of ' . $trigger->getBBLink(); |
||||
713 | } |
||||
714 | $newsMessage .= ' prior to the destruction of the port, or until federal forces arrive to defend the port.'; |
||||
715 | |||||
716 | $this->db->insert('news', [ |
||||
717 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||||
718 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||||
719 | 'news_message' => $this->db->escapeString($newsMessage), |
||||
720 | 'killer_id' => $this->db->escapeNumber($trigger->getAccountID()), |
||||
721 | 'killer_alliance' => $this->db->escapeNumber($trigger->getAllianceID()), |
||||
722 | 'dead_id' => $this->db->escapeNumber(ACCOUNT_ID_PORT), |
||||
723 | ]); |
||||
724 | } |
||||
725 | } |
||||
726 | |||||
727 | public function getDisplayName(): string { |
||||
728 | return '<span style="color:yellow;font-variant:small-caps">Port ' . $this->getSectorID() . '</span>'; |
||||
729 | } |
||||
730 | |||||
731 | public function setShields(int $shields): void { |
||||
732 | if ($this->isCachedVersion()) { |
||||
733 | throw new Exception('Cannot update a cached port!'); |
||||
734 | } |
||||
735 | if ($shields < 0) { |
||||
736 | $shields = 0; |
||||
737 | } |
||||
738 | if ($this->shields == $shields) { |
||||
739 | return; |
||||
740 | } |
||||
741 | $this->shields = $shields; |
||||
742 | $this->hasChanged = true; |
||||
743 | } |
||||
744 | |||||
745 | public function setArmour(int $armour): void { |
||||
746 | if ($this->isCachedVersion()) { |
||||
747 | throw new Exception('Cannot update a cached port!'); |
||||
748 | } |
||||
749 | if ($armour < 0) { |
||||
750 | $armour = 0; |
||||
751 | } |
||||
752 | if ($this->armour == $armour) { |
||||
753 | return; |
||||
754 | } |
||||
755 | $this->armour = $armour; |
||||
756 | $this->hasChanged = true; |
||||
757 | } |
||||
758 | |||||
759 | public function setCDs(int $combatDrones): void { |
||||
760 | if ($this->isCachedVersion()) { |
||||
761 | throw new Exception('Cannot update a cached port!'); |
||||
762 | } |
||||
763 | if ($combatDrones < 0) { |
||||
764 | $combatDrones = 0; |
||||
765 | } |
||||
766 | if ($this->combatDrones == $combatDrones) { |
||||
767 | return; |
||||
768 | } |
||||
769 | $this->combatDrones = $combatDrones; |
||||
770 | $this->hasChanged = true; |
||||
771 | } |
||||
772 | |||||
773 | public function setCreditsToDefault(): void { |
||||
774 | $this->setCredits(2700000 + $this->getLevel() * 1500000 + pow($this->getLevel(), 2) * 300000); |
||||
775 | } |
||||
776 | |||||
777 | public function setCredits(int $credits): void { |
||||
778 | if ($this->isCachedVersion()) { |
||||
779 | throw new Exception('Cannot update a cached port!'); |
||||
780 | } |
||||
781 | if ($this->credits == $credits) { |
||||
782 | return; |
||||
783 | } |
||||
784 | $this->credits = $credits; |
||||
785 | $this->hasChanged = true; |
||||
786 | } |
||||
787 | |||||
788 | public function decreaseCredits(int $credits): void { |
||||
789 | if ($credits < 0) { |
||||
790 | throw new Exception('Cannot decrease negative credits.'); |
||||
791 | } |
||||
792 | $this->setCredits($this->getCredits() - $credits); |
||||
793 | } |
||||
794 | |||||
795 | public function increaseCredits(int $credits): void { |
||||
796 | if ($credits < 0) { |
||||
797 | throw new Exception('Cannot increase negative credits.'); |
||||
798 | } |
||||
799 | $this->setCredits($this->getCredits() + $credits); |
||||
800 | } |
||||
801 | |||||
802 | public function setUpgrade(int $upgrade): void { |
||||
803 | if ($this->isCachedVersion()) { |
||||
804 | throw new Exception('Cannot update a cached port!'); |
||||
805 | } |
||||
806 | if ($this->getLevel() == $this->getMaxLevel()) { |
||||
807 | $upgrade = 0; |
||||
808 | } |
||||
809 | if ($this->upgrade == $upgrade) { |
||||
810 | return; |
||||
811 | } |
||||
812 | $this->upgrade = $upgrade; |
||||
813 | $this->hasChanged = true; |
||||
814 | $this->checkForUpgrade(); |
||||
815 | } |
||||
816 | |||||
817 | public function decreaseUpgrade(int $upgrade): void { |
||||
818 | if ($upgrade < 0) { |
||||
819 | throw new Exception('Cannot decrease negative upgrade.'); |
||||
820 | } |
||||
821 | $this->setUpgrade($this->getUpgrade() - $upgrade); |
||||
822 | } |
||||
823 | |||||
824 | public function increaseUpgrade(int $upgrade): void { |
||||
825 | if ($upgrade < 0) { |
||||
826 | throw new Exception('Cannot increase negative upgrade.'); |
||||
827 | } |
||||
828 | $this->setUpgrade($this->getUpgrade() + $upgrade); |
||||
829 | } |
||||
830 | |||||
831 | public function setLevel(int $level): void { |
||||
832 | if ($this->isCachedVersion()) { |
||||
833 | throw new Exception('Cannot update a cached port!'); |
||||
834 | } |
||||
835 | if ($this->level == $level) { |
||||
836 | return; |
||||
837 | } |
||||
838 | $this->level = $level; |
||||
839 | $this->hasChanged = true; |
||||
840 | } |
||||
841 | |||||
842 | public function increaseLevel(int $level): void { |
||||
843 | if ($level < 0) { |
||||
844 | throw new Exception('Cannot increase negative level.'); |
||||
845 | } |
||||
846 | $this->setLevel($this->getLevel() + $level); |
||||
847 | } |
||||
848 | |||||
849 | public function decreaseLevel(int $level): void { |
||||
850 | if ($level < 0) { |
||||
851 | throw new Exception('Cannot increase negative level.'); |
||||
852 | } |
||||
853 | $this->setLevel($this->getLevel() - $level); |
||||
854 | } |
||||
855 | |||||
856 | public function setExperience(int $experience): void { |
||||
857 | if ($this->isCachedVersion()) { |
||||
858 | throw new Exception('Cannot update a cached port!'); |
||||
859 | } |
||||
860 | if ($this->experience == $experience) { |
||||
861 | return; |
||||
862 | } |
||||
863 | $this->experience = $experience; |
||||
864 | $this->hasChanged = true; |
||||
865 | } |
||||
866 | |||||
867 | public function increaseExperience(int $experience): void { |
||||
868 | if ($experience < 0) { |
||||
869 | throw new Exception('Cannot increase negative experience.'); |
||||
870 | } |
||||
871 | $this->setExperience($this->getExperience() + $experience); |
||||
872 | } |
||||
873 | |||||
874 | public function getGameID(): int { |
||||
875 | return $this->gameID; |
||||
876 | } |
||||
877 | |||||
878 | public function getGame(): SmrGame { |
||||
879 | return SmrGame::getGame($this->gameID); |
||||
880 | } |
||||
881 | |||||
882 | public function getSectorID(): int { |
||||
883 | return $this->sectorID; |
||||
884 | } |
||||
885 | |||||
886 | public function getSector(): SmrSector { |
||||
887 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||||
888 | } |
||||
889 | |||||
890 | public function setRaceID(int $raceID): void { |
||||
891 | if ($this->raceID == $raceID) { |
||||
892 | return; |
||||
893 | } |
||||
894 | $this->raceID = $raceID; |
||||
895 | $this->hasChanged = true; |
||||
896 | $this->cacheIsValid = false; |
||||
897 | } |
||||
898 | |||||
899 | public function getLevel(): int { |
||||
900 | return $this->level; |
||||
901 | } |
||||
902 | |||||
903 | public static function getMaxLevelByGame(int $gameID): int { |
||||
904 | $game = SmrGame::getGame($gameID); |
||||
905 | if ($game->isGameType(SmrGame::GAME_TYPE_HUNTER_WARS)) { |
||||
906 | $maxLevel = 6; |
||||
907 | } else { |
||||
908 | $maxLevel = 9; |
||||
909 | } |
||||
910 | return $maxLevel; |
||||
911 | } |
||||
912 | |||||
913 | public function getMaxLevel(): int { |
||||
914 | return self::getMaxLevelByGame($this->gameID); |
||||
915 | } |
||||
916 | |||||
917 | public function getShields(): int { |
||||
918 | return $this->shields; |
||||
919 | } |
||||
920 | |||||
921 | public function hasShields(): bool { |
||||
922 | return ($this->getShields() > 0); |
||||
923 | } |
||||
924 | |||||
925 | public function getCDs(): int { |
||||
926 | return $this->combatDrones; |
||||
927 | } |
||||
928 | |||||
929 | public function hasCDs(): bool { |
||||
930 | return ($this->getCDs() > 0); |
||||
931 | } |
||||
932 | |||||
933 | public function getArmour(): int { |
||||
934 | return $this->armour; |
||||
935 | } |
||||
936 | |||||
937 | public function hasArmour(): bool { |
||||
938 | return ($this->getArmour() > 0); |
||||
939 | } |
||||
940 | |||||
941 | public function getExperience(): int { |
||||
942 | return $this->experience; |
||||
943 | } |
||||
944 | |||||
945 | public function getCredits(): int { |
||||
946 | return $this->credits; |
||||
947 | } |
||||
948 | |||||
949 | public function getUpgrade(): int { |
||||
950 | return $this->upgrade; |
||||
951 | } |
||||
952 | |||||
953 | public function getNumWeapons(): int { |
||||
954 | return $this->getLevel() + 3; |
||||
955 | } |
||||
956 | |||||
957 | /** |
||||
958 | * @return array<SmrWeapon> |
||||
959 | */ |
||||
960 | public function getWeapons(): array { |
||||
961 | $portTurret = SmrWeapon::getWeapon(WEAPON_PORT_TURRET); |
||||
962 | return array_fill(0, $this->getNumWeapons(), $portTurret); |
||||
963 | } |
||||
964 | |||||
965 | public function getUpgradePercent(): float { |
||||
966 | return min(1, max(0, $this->upgrade / $this->getUpgradeRequirement())); |
||||
967 | } |
||||
968 | |||||
969 | public function getCreditsPercent(): float { |
||||
970 | return min(1, max(0, $this->credits / 32000000)); |
||||
971 | } |
||||
972 | |||||
973 | public function getReinforcePercent(): float { |
||||
974 | if (!$this->isUnderAttack()) { |
||||
975 | return 0; |
||||
976 | } |
||||
977 | return min(1, max(0, ($this->getReinforceTime() - Epoch::time()) / ($this->getReinforceTime() - $this->getAttackStarted()))); |
||||
978 | } |
||||
979 | |||||
980 | public function getReinforceTime(): int { |
||||
981 | return $this->reinforceTime; |
||||
982 | } |
||||
983 | |||||
984 | public function setReinforceTime(int $reinforceTime): void { |
||||
985 | if ($this->reinforceTime == $reinforceTime) { |
||||
986 | return; |
||||
987 | } |
||||
988 | $this->reinforceTime = $reinforceTime; |
||||
989 | $this->hasChanged = true; |
||||
990 | } |
||||
991 | |||||
992 | public function getAttackStarted(): int { |
||||
993 | return $this->attackStarted; |
||||
994 | } |
||||
995 | |||||
996 | private function updateAttackStarted(): void { |
||||
997 | $this->setAttackStarted(Epoch::time()); |
||||
998 | } |
||||
999 | |||||
1000 | private function setAttackStarted(int $time): void { |
||||
1001 | if ($this->attackStarted == $time) { |
||||
1002 | return; |
||||
1003 | } |
||||
1004 | $this->attackStarted = $time; |
||||
1005 | $this->hasChanged = true; |
||||
1006 | } |
||||
1007 | |||||
1008 | public function isUnderAttack(): bool { |
||||
1009 | return ($this->getReinforceTime() >= Epoch::time()); |
||||
1010 | } |
||||
1011 | |||||
1012 | public function isDestroyed(): bool { |
||||
1013 | return $this->getArmour() < 1; |
||||
1014 | } |
||||
1015 | |||||
1016 | public function exists(): bool { |
||||
1017 | return $this->isNew === false || $this->hasChanged === true; |
||||
1018 | } |
||||
1019 | |||||
1020 | public function decreaseShields(int $number): void { |
||||
1021 | $this->setShields($this->getShields() - $number); |
||||
1022 | } |
||||
1023 | |||||
1024 | public function decreaseCDs(int $number): void { |
||||
1025 | $this->setCDs($this->getCDs() - $number); |
||||
1026 | } |
||||
1027 | |||||
1028 | public function decreaseArmour(int $number): void { |
||||
1029 | $this->setArmour($this->getArmour() - $number); |
||||
1030 | } |
||||
1031 | |||||
1032 | public function getTradeRestriction(AbstractSmrPlayer $player): string|false { |
||||
1033 | if (!$this->exists()) { |
||||
1034 | return 'There is no port in this sector!'; |
||||
1035 | } |
||||
1036 | if ($this->getSectorID() != $player->getSectorID()) { |
||||
1037 | return 'That port is not in this sector!'; |
||||
1038 | } |
||||
1039 | if ($player->getRelation($this->getRaceID()) <= RELATIONS_WAR) { |
||||
1040 | return 'We will not trade with our enemies!'; |
||||
1041 | } |
||||
1042 | if ($this->isUnderAttack()) { |
||||
1043 | return 'We are still repairing damage caused during the last raid.'; |
||||
1044 | } |
||||
1045 | return false; |
||||
1046 | } |
||||
1047 | |||||
1048 | public function getIdealPrice(int $goodID, TransactionType $transactionType, int $numGoods, int $relations): int { |
||||
1049 | $supply = $this->getGoodAmount($goodID); |
||||
1050 | $dist = $this->getGoodDistance($goodID); |
||||
1051 | return self::idealPrice($goodID, $transactionType, $numGoods, $relations, $supply, $dist); |
||||
1052 | } |
||||
1053 | |||||
1054 | /** |
||||
1055 | * Generic ideal price calculation, given all parameters as input. |
||||
1056 | */ |
||||
1057 | public static function idealPrice(int $goodID, TransactionType $transactionType, int $numGoods, int $relations, int $supply, int $dist): int { |
||||
1058 | $relations = min(1000, $relations); // no effect for higher relations |
||||
1059 | $good = Globals::getGood($goodID); |
||||
1060 | $base = $good['BasePrice'] * $numGoods; |
||||
1061 | $maxSupply = $good['Max']; |
||||
1062 | |||||
1063 | $distFactor = pow($dist, 1.3); |
||||
1064 | if ($transactionType === TransactionType::Sell) { |
||||
1065 | $supplyFactor = 1 + ($supply / $maxSupply); |
||||
1066 | $relationsFactor = 1.2 + 1.8 * ($relations / 1000); // [0.75-3] |
||||
1067 | $scale = 0.088; |
||||
1068 | } else { // $transactionType === TransactionType::Buy |
||||
1069 | $supplyFactor = 2 - ($supply / $maxSupply); |
||||
1070 | $relationsFactor = 3 - 2 * ($relations / 1000); |
||||
1071 | $scale = 0.03; |
||||
1072 | } |
||||
1073 | return IRound($base * $scale * $distFactor * $supplyFactor * $relationsFactor); |
||||
1074 | } |
||||
1075 | |||||
1076 | public function getOfferPrice(int $idealPrice, int $relations, TransactionType $transactionType): int { |
||||
1077 | $relations = min(1000, $relations); // no effect for higher relations |
||||
1078 | $relationsEffect = (2 * $relations + 8000) / 10000; // [0.75-1] |
||||
1079 | |||||
1080 | return match ($transactionType) { |
||||
1081 | TransactionType::Buy => max($idealPrice, IFloor($idealPrice * (2 - $relationsEffect))), |
||||
1082 | TransactionType::Sell => min($idealPrice, ICeil($idealPrice * $relationsEffect)), |
||||
1083 | }; |
||||
1084 | } |
||||
1085 | |||||
1086 | /** |
||||
1087 | * Return the fraction of max exp earned. |
||||
1088 | */ |
||||
1089 | public function calculateExperiencePercent(int $idealPrice, int $bargainPrice, TransactionType $transactionType): float { |
||||
1090 | if ($bargainPrice == $idealPrice) { |
||||
1091 | return 1; |
||||
1092 | } |
||||
1093 | |||||
1094 | $offerPriceNoRelations = $this->getOfferPrice($idealPrice, 0, $transactionType); |
||||
1095 | |||||
1096 | // Avoid division by 0 in the case where the ideal price is so small |
||||
1097 | // that relations have no impact on the offered price. |
||||
1098 | $denom = max(1, abs($idealPrice - $offerPriceNoRelations)); |
||||
1099 | |||||
1100 | $expPercent = 1 - abs(($idealPrice - $bargainPrice) / $denom); |
||||
1101 | return max(0, min(1, $expPercent)); |
||||
1102 | } |
||||
1103 | |||||
1104 | public function getRaidWarningHREF(): string { |
||||
1105 | return (new AttackPortConfirm())->href(); |
||||
1106 | } |
||||
1107 | |||||
1108 | public function getAttackHREF(): string { |
||||
1109 | return (new AttackPortProcessor())->href(); |
||||
1110 | } |
||||
1111 | |||||
1112 | public function getClaimHREF(): string { |
||||
1113 | return (new AttackPortClaimProcessor())->href(); |
||||
1114 | } |
||||
1115 | |||||
1116 | /** |
||||
1117 | * @return ($justContainer is false ? string : Page) |
||||
1118 | */ |
||||
1119 | public function getRazeHREF(bool $justContainer = false): string|Page { |
||||
1120 | $container = new AttackPortPayoutProcessor(PortPayoutType::Raze); |
||||
1121 | return $justContainer === false ? $container->href() : $container; |
||||
1122 | } |
||||
1123 | |||||
1124 | /** |
||||
1125 | * @return ($justContainer is false ? string : Page) |
||||
1126 | */ |
||||
1127 | public function getLootHREF(bool $justContainer = false): string|Page { |
||||
1128 | if ($this->getCredits() > 0) { |
||||
1129 | $container = new AttackPortPayoutProcessor(PortPayoutType::Loot); |
||||
1130 | } else { |
||||
1131 | $container = new CurrentSector(message: 'This port has already been looted.'); |
||||
1132 | } |
||||
1133 | return $justContainer === false ? $container->href() : $container; |
||||
1134 | } |
||||
1135 | |||||
1136 | public function getLootGoodHREF(int $boughtGoodID): string { |
||||
1137 | $container = new AttackPortLootProcessor($boughtGoodID); |
||||
1138 | return $container->href(); |
||||
1139 | } |
||||
1140 | |||||
1141 | public function isCachedVersion(): bool { |
||||
1142 | return $this->cachedVersion; |
||||
1143 | } |
||||
1144 | |||||
1145 | public function getCachedTime(): int { |
||||
1146 | return $this->cachedTime; |
||||
1147 | } |
||||
1148 | |||||
1149 | protected function setCachedTime(int $cachedTime): void { |
||||
1150 | $this->cachedTime = $cachedTime; |
||||
1151 | } |
||||
1152 | |||||
1153 | public function updateSectorPlayersCache(): void { |
||||
1154 | $accountIDs = []; |
||||
1155 | $sectorPlayers = $this->getSector()->getPlayers(); |
||||
1156 | foreach ($sectorPlayers as $sectorPlayer) { |
||||
1157 | $accountIDs[] = $sectorPlayer->getAccountID(); |
||||
1158 | } |
||||
1159 | $this->addCachePorts($accountIDs); |
||||
1160 | } |
||||
1161 | |||||
1162 | public function addCachePort(int $accountID): void { |
||||
1163 | $this->addCachePorts([$accountID]); |
||||
1164 | } |
||||
1165 | |||||
1166 | /** |
||||
1167 | * @param array<int> $accountIDs |
||||
1168 | */ |
||||
1169 | public function addCachePorts(array $accountIDs): bool { |
||||
1170 | if (count($accountIDs) > 0 && $this->exists()) { |
||||
1171 | $cache = $this->db->escapeObject($this, true); |
||||
1172 | $cacheHash = $this->db->escapeString(md5($cache)); |
||||
1173 | //give them the port info |
||||
1174 | $query = 'INSERT IGNORE INTO player_visited_port ' . |
||||
1175 | '(account_id, game_id, sector_id, visited, port_info_hash) ' . |
||||
1176 | 'VALUES '; |
||||
1177 | foreach ($accountIDs as $accountID) { |
||||
1178 | $query .= '(' . $accountID . ', ' . $this->getGameID() . ', ' . $this->getSectorID() . ', 0, \'\'),'; |
||||
1179 | } |
||||
1180 | $query = substr($query, 0, -1); |
||||
1181 | $this->db->write($query); |
||||
1182 | |||||
1183 | $this->db->write('INSERT IGNORE INTO port_info_cache |
||||
1184 | (game_id, sector_id, port_info_hash, port_info) |
||||
1185 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $cacheHash . ', ' . $cache . ')'); |
||||
1186 | |||||
1187 | // We can't use the SQL member here because CachePorts don't have it |
||||
1188 | $this->db->write('UPDATE player_visited_port SET visited=' . $this->db->escapeNumber($this->getCachedTime()) . ', port_info_hash=' . $cacheHash . ' WHERE visited<=' . $this->db->escapeNumber($this->getCachedTime()) . ' AND account_id IN (' . $this->db->escapeArray($accountIDs) . ') AND sector_id=' . $this->db->escapeNumber($this->getSectorID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' LIMIT ' . count($accountIDs)); |
||||
1189 | |||||
1190 | unset($cache); |
||||
1191 | return true; |
||||
1192 | } |
||||
1193 | return false; |
||||
1194 | } |
||||
1195 | |||||
1196 | public static function getCachedPort(int $gameID, int $sectorID, int $accountID, bool $forceUpdate = false): SmrPort|false { |
||||
1197 | if ($forceUpdate || !isset(self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID])) { |
||||
1198 | $db = Database::getInstance(); |
||||
1199 | $dbResult = $db->read('SELECT visited, port_info |
||||
1200 | FROM player_visited_port |
||||
1201 | JOIN port_info_cache USING (game_id,sector_id,port_info_hash) |
||||
1202 | WHERE account_id = ' . $db->escapeNumber($accountID) . ' |
||||
1203 | AND game_id = ' . $db->escapeNumber($gameID) . ' |
||||
1204 | AND sector_id = ' . $db->escapeNumber($sectorID) . ' LIMIT 1'); |
||||
1205 | |||||
1206 | if ($dbResult->hasRecord()) { |
||||
1207 | $dbRecord = $dbResult->record(); |
||||
1208 | self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID] = $dbRecord->getObject('port_info', true); |
||||
1209 | self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID]->setCachedTime($dbRecord->getInt('visited')); |
||||
1210 | } else { |
||||
1211 | self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID] = false; |
||||
1212 | } |
||||
1213 | } |
||||
1214 | return self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID]; |
||||
1215 | } |
||||
1216 | |||||
1217 | // This is a magic method used when serializing an SmrPort instance. |
||||
1218 | // It designates which members should be included in the serialization. |
||||
1219 | public function __sleep() { |
||||
1220 | // We omit `goodAmounts` and `goodDistances` so that the hash of the |
||||
1221 | // serialized object is the same for all players. This greatly improves |
||||
1222 | // cache efficiency. |
||||
1223 | return ['gameID', 'sectorID', 'raceID', 'level', 'goodTransactions']; |
||||
1224 | } |
||||
1225 | |||||
1226 | public function __wakeup() { |
||||
1227 | $this->cachedVersion = true; |
||||
1228 | $this->db = Database::getInstance(); |
||||
1229 | } |
||||
1230 | |||||
1231 | public function update(): void { |
||||
1232 | if ($this->isCachedVersion()) { |
||||
1233 | throw new Exception('Cannot update a cached port!'); |
||||
1234 | } |
||||
1235 | if (!$this->exists()) { |
||||
1236 | return; |
||||
1237 | } |
||||
1238 | |||||
1239 | // If any cached members (see `__sleep`) changed, update the cached port |
||||
1240 | if (!$this->cacheIsValid) { |
||||
1241 | $this->updateSectorPlayersCache(); |
||||
1242 | // route_cache tells NPC's where they can trade |
||||
1243 | $this->db->write('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||||
1244 | } |
||||
1245 | |||||
1246 | // If any fields in the `port` table have changed, update table |
||||
1247 | if ($this->hasChanged) { |
||||
1248 | if ($this->isNew === false) { |
||||
1249 | $this->db->write('UPDATE port SET experience = ' . $this->db->escapeNumber($this->getExperience()) . |
||||
1250 | ', shields = ' . $this->db->escapeNumber($this->getShields()) . |
||||
1251 | ', armour = ' . $this->db->escapeNumber($this->getArmour()) . |
||||
1252 | ', combat_drones = ' . $this->db->escapeNumber($this->getCDs()) . |
||||
1253 | ', level = ' . $this->db->escapeNumber($this->getLevel()) . |
||||
1254 | ', credits = ' . $this->db->escapeNumber($this->getCredits()) . |
||||
1255 | ', upgrade = ' . $this->db->escapeNumber($this->getUpgrade()) . |
||||
1256 | ', reinforce_time = ' . $this->db->escapeNumber($this->getReinforceTime()) . |
||||
1257 | ', attack_started = ' . $this->db->escapeNumber($this->getAttackStarted()) . |
||||
1258 | ', race_id = ' . $this->db->escapeNumber($this->getRaceID()) . ' |
||||
1259 | WHERE ' . $this->SQL); |
||||
1260 | } else { |
||||
1261 | $this->db->insert('port', [ |
||||
1262 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||||
1263 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||||
1264 | 'experience' => $this->db->escapeNumber($this->getExperience()), |
||||
1265 | 'shields' => $this->db->escapeNumber($this->getShields()), |
||||
1266 | 'armour' => $this->db->escapeNumber($this->getArmour()), |
||||
1267 | 'combat_drones' => $this->db->escapeNumber($this->getCDs()), |
||||
1268 | 'level' => $this->db->escapeNumber($this->getLevel()), |
||||
1269 | 'credits' => $this->db->escapeNumber($this->getCredits()), |
||||
1270 | 'upgrade' => $this->db->escapeNumber($this->getUpgrade()), |
||||
1271 | 'reinforce_time' => $this->db->escapeNumber($this->getReinforceTime()), |
||||
1272 | 'attack_started' => $this->db->escapeNumber($this->getAttackStarted()), |
||||
1273 | 'race_id' => $this->db->escapeNumber($this->getRaceID()), |
||||
1274 | ]); |
||||
1275 | $this->isNew = false; |
||||
1276 | } |
||||
1277 | $this->hasChanged = false; |
||||
1278 | } |
||||
1279 | |||||
1280 | // Update the port good amounts if they have been changed |
||||
1281 | // (Note: `restockGoods` alone does not trigger this) |
||||
1282 | foreach ($this->goodAmountsChanged as $goodID => $doUpdate) { |
||||
1283 | if (!$doUpdate) { |
||||
1284 | continue; |
||||
1285 | } |
||||
1286 | $amount = $this->getGoodAmount($goodID); |
||||
1287 | $this->db->write('UPDATE port_has_goods SET amount = ' . $this->db->escapeNumber($amount) . ', last_update = ' . $this->db->escapeNumber(Epoch::time()) . ' WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($goodID)); |
||||
1288 | unset($this->goodAmountsChanged[$goodID]); |
||||
1289 | } |
||||
1290 | |||||
1291 | // Handle any goods that were added or removed |
||||
1292 | foreach ($this->goodTransactionsChanged as $goodID => $status) { |
||||
1293 | if ($status === true) { |
||||
1294 | // add the good |
||||
1295 | $this->db->replace('port_has_goods', [ |
||||
1296 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||||
1297 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||||
1298 | 'good_id' => $this->db->escapeNumber($goodID), |
||||
1299 | 'transaction_type' => $this->db->escapeString($this->getGoodTransaction($goodID)->value), |
||||
1300 | 'amount' => $this->db->escapeNumber($this->getGoodAmount($goodID)), |
||||
1301 | 'last_update' => $this->db->escapeNumber(Epoch::time()), |
||||
1302 | ]); |
||||
1303 | } else { |
||||
1304 | // remove the good |
||||
1305 | $this->db->write('DELETE FROM port_has_goods WHERE ' . $this->SQL . ' AND good_id=' . $this->db->escapeNumber($goodID) . ';'); |
||||
1306 | } |
||||
1307 | unset($this->goodTransactionsChanged[$goodID]); |
||||
1308 | } |
||||
1309 | |||||
1310 | } |
||||
1311 | |||||
1312 | /** |
||||
1313 | * @param array<AbstractSmrPlayer> $targetPlayers |
||||
1314 | * @return array<string, mixed> |
||||
1315 | */ |
||||
1316 | public function shootPlayers(array $targetPlayers): array { |
||||
1317 | $results = ['Port' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => []]; |
||||
1318 | foreach ($targetPlayers as $targetPlayer) { |
||||
1319 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||||
1320 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||||
1321 | } |
||||
1322 | if ($this->isDestroyed()) { |
||||
1323 | $results['DeadBeforeShot'] = true; |
||||
1324 | return $results; |
||||
1325 | } |
||||
1326 | $results['DeadBeforeShot'] = false; |
||||
1327 | $weapons = $this->getWeapons(); |
||||
1328 | foreach ($weapons as $orderID => $weapon) { |
||||
1329 | do { |
||||
1330 | $targetPlayer = array_rand_value($targetPlayers); |
||||
1331 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
||||
1332 | $results['Weapons'][$orderID] = $weapon->shootPlayerAsPort($this, $targetPlayer); |
||||
1333 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
||||
1334 | if ($results['Weapons'][$orderID]['Hit']) { |
||||
1335 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||||
1336 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||||
1337 | } |
||||
1338 | } |
||||
1339 | if ($this->hasCDs()) { |
||||
1340 | $thisCDs = new SmrCombatDrones($this->getCDs(), true); |
||||
1341 | $results['Drones'] = $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
||||
1342 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||||
1343 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||||
1344 | } |
||||
1345 | return $results; |
||||
1346 | } |
||||
1347 | |||||
1348 | /** |
||||
1349 | * @param array<string, int|bool> $damage |
||||
1350 | * @return array<string, int|bool> |
||||
1351 | */ |
||||
1352 | public function takeDamage(array $damage): array { |
||||
1353 | $alreadyDead = $this->isDestroyed(); |
||||
1354 | $shieldDamage = 0; |
||||
1355 | $cdDamage = 0; |
||||
1356 | $armourDamage = 0; |
||||
1357 | if (!$alreadyDead) { |
||||
1358 | $shieldDamage = $this->takeDamageToShields($damage['Shield']); |
||||
0 ignored issues
–
show
It seems like
$damage['Shield'] can also be of type boolean ; however, parameter $damage of AbstractSmrPort::takeDamageToShields() does only seem to accept integer , maybe add an additional type check?
(
Ignorable by Annotation
)
If this is a false-positive, you can also ignore this issue in your code via the
Loading history...
|
|||||
1359 | if ($shieldDamage == 0 || $damage['Rollover']) { |
||||
1360 | $cdMaxDamage = $damage['Armour'] - $shieldDamage; |
||||
1361 | if ($shieldDamage == 0 && $this->hasShields()) { |
||||
1362 | $cdMaxDamage = IFloor($cdMaxDamage * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT); |
||||
1363 | } |
||||
1364 | $cdDamage = $this->takeDamageToCDs($cdMaxDamage); |
||||
1365 | if (!$this->hasShields() && ($cdDamage == 0 || $damage['Rollover'])) { |
||||
1366 | $armourMaxDamage = $damage['Armour'] - $shieldDamage - $cdDamage; |
||||
1367 | $armourDamage = $this->takeDamageToArmour($armourMaxDamage); |
||||
1368 | } |
||||
1369 | } |
||||
1370 | } |
||||
1371 | |||||
1372 | $return = [ |
||||
1373 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
||||
1374 | 'TargetAlreadyDead' => $alreadyDead, |
||||
1375 | 'Shield' => $shieldDamage, |
||||
1376 | 'CDs' => $cdDamage, |
||||
1377 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||||
1378 | 'HasCDs' => $this->hasCDs(), |
||||
1379 | 'Armour' => $armourDamage, |
||||
1380 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage, |
||||
1381 | ]; |
||||
1382 | return $return; |
||||
1383 | } |
||||
1384 | |||||
1385 | protected function takeDamageToShields(int $damage): int { |
||||
1386 | $actualDamage = min($this->getShields(), $damage); |
||||
1387 | $this->decreaseShields($actualDamage); |
||||
1388 | return $actualDamage; |
||||
1389 | } |
||||
1390 | |||||
1391 | protected function takeDamageToCDs(int $damage): int { |
||||
1392 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||||
1393 | $this->decreaseCDs($actualDamage); |
||||
1394 | return $actualDamage * CD_ARMOUR; |
||||
1395 | } |
||||
1396 | |||||
1397 | protected function takeDamageToArmour(int $damage): int { |
||||
1398 | $actualDamage = min($this->getArmour(), IFloor($damage)); |
||||
1399 | $this->decreaseArmour($actualDamage); |
||||
1400 | return $actualDamage; |
||||
1401 | } |
||||
1402 | |||||
1403 | /** |
||||
1404 | * @return array<SmrPlayer> |
||||
1405 | */ |
||||
1406 | public function getAttackersToCredit(): array { |
||||
1407 | //get all players involved for HoF |
||||
1408 | $attackers = []; |
||||
1409 | $dbResult = $this->db->read('SELECT player.* FROM player_attacks_port JOIN player USING (game_id, account_id) WHERE game_id = ' . $this->db->escapeNumber($this->gameID) . ' AND player_attacks_port.sector_id = ' . $this->db->escapeNumber($this->sectorID) . ' AND time > ' . $this->db->escapeNumber(Epoch::time() - self::TIME_TO_CREDIT_RAID)); |
||||
1410 | foreach ($dbResult->records() as $dbRecord) { |
||||
1411 | $attackers[] = SmrPlayer::getPlayer($dbRecord->getInt('account_id'), $this->getGameID(), false, $dbRecord); |
||||
1412 | } |
||||
1413 | return $attackers; |
||||
1414 | } |
||||
1415 | |||||
1416 | protected function creditCurrentAttackersForKill(): void { |
||||
1417 | //get all players involved for HoF |
||||
1418 | $attackers = $this->getAttackersToCredit(); |
||||
1419 | foreach ($attackers as $attacker) { |
||||
1420 | $attacker->increaseHOF($this->level, ['Combat', 'Port', 'Levels Raided'], HOF_PUBLIC); |
||||
1421 | $attacker->increaseHOF(1, ['Combat', 'Port', 'Total Raided'], HOF_PUBLIC); |
||||
1422 | } |
||||
1423 | } |
||||
1424 | |||||
1425 | protected function payout(AbstractSmrPlayer $killer, int $credits, string $payoutType): bool { |
||||
1426 | if ($this->getCredits() == 0) { |
||||
1427 | return false; |
||||
1428 | } |
||||
1429 | $killer->increaseCredits($credits); |
||||
1430 | $killer->increaseHOF($credits, ['Combat', 'Port', 'Money', 'Gained'], HOF_PUBLIC); |
||||
1431 | $attackers = $this->getAttackersToCredit(); |
||||
1432 | foreach ($attackers as $attacker) { |
||||
1433 | $attacker->increaseHOF(1, ['Combat', 'Port', $payoutType], HOF_PUBLIC); |
||||
1434 | } |
||||
1435 | $this->setCredits(0); |
||||
1436 | return true; |
||||
1437 | } |
||||
1438 | |||||
1439 | /** |
||||
1440 | * Get a reduced fraction of the credits stored in the port for razing |
||||
1441 | * after a successful port raid. |
||||
1442 | */ |
||||
1443 | public function razePort(AbstractSmrPlayer $killer): int { |
||||
1444 | $credits = IFloor($this->getCredits() * self::BASE_PAYOUT * self::RAZE_PAYOUT); |
||||
1445 | if ($this->payout($killer, $credits, 'Razed')) { |
||||
1446 | $this->doDowngrade(); |
||||
1447 | } |
||||
1448 | return $credits; |
||||
1449 | } |
||||
1450 | |||||
1451 | /** |
||||
1452 | * Get a fraction of the credits stored in the port for looting after a |
||||
1453 | * successful port raid. |
||||
1454 | */ |
||||
1455 | public function lootPort(AbstractSmrPlayer $killer): int { |
||||
1456 | $credits = IFloor($this->getCredits() * self::BASE_PAYOUT); |
||||
1457 | $this->payout($killer, $credits, 'Looted'); |
||||
1458 | return $credits; |
||||
1459 | } |
||||
1460 | |||||
1461 | /** |
||||
1462 | * @return array<string, mixed> |
||||
1463 | */ |
||||
1464 | public function killPortByPlayer(AbstractSmrPlayer $killer): array { |
||||
1465 | // Port is destroyed, so empty the port of all trade goods |
||||
1466 | foreach ($this->getAllGoodIDs() as $goodID) { |
||||
1467 | $this->setGoodAmount($goodID, 0); |
||||
1468 | } |
||||
1469 | |||||
1470 | $this->creditCurrentAttackersForKill(); |
||||
1471 | |||||
1472 | // News Entry |
||||
1473 | $news = $this->getDisplayName() . ' has been successfully raided by '; |
||||
1474 | if ($killer->hasAlliance()) { |
||||
1475 | $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
||||
1476 | } else { |
||||
1477 | $news .= $killer->getBBLink(); |
||||
1478 | } |
||||
1479 | $this->db->insert('news', [ |
||||
1480 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||||
1481 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||||
1482 | 'news_message' => $this->db->escapeString($news), |
||||
1483 | 'killer_id' => $this->db->escapeNumber($killer->getAccountID()), |
||||
1484 | 'killer_alliance' => $this->db->escapeNumber($killer->getAllianceID()), |
||||
1485 | 'dead_id' => $this->db->escapeNumber(ACCOUNT_ID_PORT), |
||||
1486 | ]); |
||||
1487 | |||||
1488 | // Killer gets a relations change and a bounty if port is taken |
||||
1489 | $killerBounty = $killer->getExperience() * $this->getLevel(); |
||||
1490 | $killer->increaseCurrentBountyAmount(BountyType::HQ, $killerBounty); |
||||
1491 | $killer->increaseHOF($killerBounty, ['Combat', 'Port', 'Bounties', 'Gained'], HOF_PUBLIC); |
||||
1492 | |||||
1493 | $killer->decreaseRelations(self::KILLER_RELATIONS_LOSS, $this->getRaceID()); |
||||
1494 | $killer->increaseHOF(self::KILLER_RELATIONS_LOSS, ['Combat', 'Port', 'Relation', 'Loss'], HOF_PUBLIC); |
||||
1495 | |||||
1496 | return []; |
||||
1497 | } |
||||
1498 | |||||
1499 | public function hasX(mixed $x): bool { |
||||
1500 | if (is_array($x) && $x['Type'] == 'Good') { // instanceof Good) - No Good class yet, so array is the best we can do |
||||
1501 | if (isset($x['ID'])) { |
||||
1502 | return $this->hasGood($x['ID'], $x['TransactionType'] ?? null); |
||||
1503 | } |
||||
1504 | } |
||||
1505 | return false; |
||||
1506 | } |
||||
1507 | |||||
1508 | } |
||||
1509 |