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<?php declare(strict_types=1); |
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namespace SmrTest\lib\DefaultGame; |
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use AbstractSmrPlayer; |
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use Smr\Bounty; |
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use Smr\BountyType; |
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use Smr\Database; |
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use SmrTest\BaseIntegrationSpec; |
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/** |
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* @covers Smr\Bounty |
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*/ |
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class BountyTest extends BaseIntegrationSpec { |
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protected function tablesToTruncate(): array { |
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return ['bounty']; |
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} |
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public function test_update(): void { |
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// Calling update on a new bounty will add it to the database |
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$bounty = new Bounty( |
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targetID: 3, |
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bountyID: 4, |
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gameID: 5, |
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type: BountyType::UG, |
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time: 6, |
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claimerID: 0, |
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credits: 8, |
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smrCredits: 9, |
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); |
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self::assertTrue($bounty->update()); |
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// Reading it out of the database gets back an equal object |
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$db = Database::getInstance(); |
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$dbRecord = $db->read('SELECT * FROM bounty')->record(); |
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self::assertEquals($bounty, Bounty::getFromRecord($dbRecord)); |
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// Calling update on an unchanged bounty should do nothing |
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self::assertFalse($bounty->update()); |
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// Changing the credits should result in a database update |
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$bounty->increaseCredits(2); |
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self::assertSame(10, $bounty->getCredits()); |
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self::assertTrue($bounty->update()); |
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$bounty->increaseSmrCredits(2); |
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self::assertSame(11, $bounty->getSmrCredits()); |
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self::assertTrue($bounty->update()); |
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// Changing the claimer should result in a database update |
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self::assertTrue($bounty->isActive()); |
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$bounty->setClaimable(7); |
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self::assertFalse($bounty->isActive()); |
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self::assertTrue($bounty->update()); |
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// All modified fields should be updated in the database |
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$dbRecord = $db->read('SELECT * FROM bounty')->record(); |
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self::assertEquals($bounty, Bounty::getFromRecord($dbRecord)); |
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// Updating a claimed bounty should delete it from the database |
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$bounty->setClaimed(); |
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self::assertSame(0, $bounty->getCredits()); |
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self::assertSame(0, $bounty->getSmrCredits()); |
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self::assertTrue($bounty->update()); |
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$dbResult = $db->read('SELECT * FROM bounty'); |
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self::assertFalse($dbResult->hasRecord()); |
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} |
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public function test_getPlacedOnPlayer(): void { |
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// Two bounties the same, except which player they're on |
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$bounty1 = new Bounty( |
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targetID: 1, |
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bountyID: 7, |
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gameID: 42, |
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type: BountyType::HQ, |
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time: 0, |
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credits: 1, |
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); |
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$bounty2 = new Bounty( |
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targetID: 2, |
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bountyID: 7, |
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gameID: 42, |
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type: BountyType::HQ, |
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time: 0, |
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credits: 1, |
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); |
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// Add bounties to the database |
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$bounty1->update(); |
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$bounty2->update(); |
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// We should only get $bounty1 if we get bounties on player 1 |
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$player1 = $this->createStub(AbstractSmrPlayer::class); |
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$player1->method('getSQL')->willReturn('account_id=1 AND game_id=42'); |
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$bounties = Bounty::getPlacedOnPlayer($player1); |
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self::assertEquals([7 => $bounty1], $bounties); |
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} |
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public function test_getClaimableByPlayer(): void { |
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$bounty1 = new Bounty( |
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targetID: 2, |
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bountyID: 1, |
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gameID: 42, |
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type: BountyType::HQ, |
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time: 0, |
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credits: 1, |
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); |
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// Same as bounty1, except claimable by player 1 |
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$bounty2 = new Bounty( |
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targetID: 2, |
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bountyID: 2, |
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gameID: 42, |
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type: BountyType::HQ, |
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time: 0, |
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credits: 1, |
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claimerID: 1 |
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); |
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// Same as bounty1, except claimable by player 1 and for the UG |
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$bounty3 = new Bounty( |
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targetID: 2, |
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bountyID: 3, |
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gameID: 42, |
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type: BountyType::UG, |
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time: 0, |
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credits: 1, |
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claimerID: 1, |
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); |
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// Add bounties to the database |
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$bounty1->update(); |
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$bounty2->update(); |
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$bounty3->update(); |
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$player1 = $this->createStub(AbstractSmrPlayer::class); |
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$player1->method('getAccountID')->willReturn(1); |
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$player1->method('getGameID')->willReturn(42); |
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$bountiesHQ = Bounty::getClaimableByPlayer($player1, BountyType::HQ); |
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self::assertEquals([$bounty2], $bountiesHQ); |
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$bountiesUG = Bounty::getClaimableByPlayer($player1, BountyType::UG); |
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self::assertEquals([$bounty3], $bountiesUG); |
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$bounties = Bounty::getClaimableByPlayer($player1); |
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self::assertEquals([$bounty2, $bounty3], $bounties); |
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} |
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} |
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