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<?php declare(strict_types=1); |
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require_once('missions.inc.php'); |
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use Smr\Bounty; |
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use Smr\BountyType; |
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use Smr\Database; |
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use Smr\DatabaseRecord; |
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use Smr\DisplayNameValidator; |
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use Smr\Epoch; |
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use Smr\Exceptions\AccountNotFound; |
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use Smr\Exceptions\PlayerNotFound; |
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use Smr\Exceptions\UserError; |
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use Smr\Messages; |
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use Smr\Pages\Player\ExamineTrader; |
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use Smr\Pages\Player\NewbieLeaveProcessor; |
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use Smr\Pages\Player\Planet\KickProcessor; |
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use Smr\Pages\Player\SearchForTraderResult; |
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use Smr\Pages\Player\WeaponDisplayToggleProcessor; |
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use Smr\Path; |
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use Smr\PlayerLevel; |
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use Smr\Race; |
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use Smr\ScoutMessageGroupType; |
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use Smr\StoredDestination; |
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use Smr\TradeGood; |
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use Smr\TurnsLevel; |
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abstract class AbstractSmrPlayer { |
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use Traits\RaceID; |
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protected const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800; |
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protected const TIME_FOR_ALLIANCE_SWITCH = 0; |
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protected const SHIP_INSURANCE_FRACTION = 0.25; // ship value regained on death |
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protected const HOF_CHANGED = 1; |
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protected const HOF_NEW = 2; |
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/** @var array<int, array<int, array<int, SmrPlayer>>> */ |
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protected static array $CACHE_SECTOR_PLAYERS = []; |
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/** @var array<int, array<int, array<int, SmrPlayer>>> */ |
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protected static array $CACHE_PLANET_PLAYERS = []; |
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/** @var array<int, array<int, array<int, SmrPlayer>>> */ |
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protected static array $CACHE_ALLIANCE_PLAYERS = []; |
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/** @var array<int, array<int, SmrPlayer>> */ |
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protected static array $CACHE_PLAYERS = []; |
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protected Database $db; |
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protected readonly string $SQL; |
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protected string $playerName; |
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protected int $playerID; |
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protected int $sectorID; |
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protected int $lastSectorID; |
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protected int $newbieTurns; |
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protected bool $dead; |
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protected bool $npc = false; // initialized for legacy combat logs |
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protected bool $newbieStatus; |
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protected bool $newbieWarning; |
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protected bool $landedOnPlanet; |
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protected int $lastActive; |
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protected int $credits; |
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protected int $alignment; |
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protected int $experience; |
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protected ?PlayerLevel $level; |
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protected int $allianceID; |
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protected int $shipID; |
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protected int $kills; |
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protected int $deaths; |
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protected int $assists; |
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/** @var array<int, int> */ |
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protected array $personalRelations; |
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/** @var array<int, int> */ |
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protected array $relations; |
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protected int $militaryPayment; |
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/** @var array<int, Bounty> */ |
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protected array $bounties; |
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protected int $turns; |
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protected int $lastCPLAction; |
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/** @var array<int, array<string, mixed>> */ |
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protected array $missions; |
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/** @var array<string, array<string, mixed>> */ |
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protected array $tickers; |
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protected int $lastTurnUpdate; |
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protected int $lastNewsUpdate; |
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protected string $attackColour; |
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protected int $allianceJoinable; |
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protected int $lastPort; |
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protected int $bank; |
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protected int $zoom; |
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protected bool $displayMissions; |
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protected bool $displayWeapons; |
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protected bool $forceDropMessages; |
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protected ScoutMessageGroupType $scoutMessageGroupType; |
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protected bool $ignoreGlobals; |
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protected ?Path $plottedCourse; |
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protected bool $nameChanged; |
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protected bool $raceChanged; |
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protected bool $combatDronesKamikazeOnMines; |
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protected string|false $customShipName; |
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/** @var array<int, StoredDestination> */ |
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protected array $storedDestinations; |
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/** @var array<int, bool> */ |
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protected array $canFed; |
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protected bool $underAttack; |
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/** @var array<int> */ |
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protected array $unvisitedSectors; |
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/** @var array<int, int> */ |
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protected array $allianceRoles = [ |
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0 => 0, |
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]; |
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protected bool $draftLeader; |
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protected string|false $gpWriter; |
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/** @var array<string, float> */ |
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protected array $HOF; |
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/** @var array<string, string> */ |
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protected static array $HOFVis; |
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protected bool $hasChanged = false; |
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/** @var array<string, int> */ |
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protected array $hasHOFChanged = []; |
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/** @var array<string, int> */ |
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protected static array $hasHOFVisChanged = []; |
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public static function clearCache(): void { |
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self::$CACHE_PLAYERS = []; |
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self::$CACHE_SECTOR_PLAYERS = []; |
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self::$CACHE_PLANET_PLAYERS = []; |
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self::$CACHE_ALLIANCE_PLAYERS = []; |
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} |
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public static function savePlayers(): void { |
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foreach (self::$CACHE_PLAYERS as $gamePlayers) { |
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foreach ($gamePlayers as $player) { |
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$player->save(); |
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} |
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} |
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} |
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/** |
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* @param array<int> $allianceIDs |
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* @return array<int, SmrPlayer> |
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*/ |
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public static function getSectorPlayersByAlliances(int $gameID, int $sectorID, array $allianceIDs, bool $forceUpdate = false): array { |
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$players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
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foreach ($players as $accountID => $player) { |
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if (!in_array($player->getAllianceID(), $allianceIDs)) { |
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unset($players[$accountID]); |
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} |
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} |
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return $players; |
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} |
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/** |
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* Returns the same players as getSectorPlayers (e.g. not on planets), |
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* but for an entire galaxy rather than a single sector. This is useful |
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* for reducing the number of queries in galaxy-wide processing. |
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* |
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* @return array<int, array<int, SmrPlayer>> |
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*/ |
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public static function getGalaxyPlayers(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT player.* FROM player LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(Epoch::time() - TIME_BEFORE_HIDDEN) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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$galaxyPlayers = []; |
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foreach ($dbResult->records() as $dbRecord) { |
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$sectorID = $dbRecord->getInt('sector_id'); |
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$accountID = $dbRecord->getInt('account_id'); |
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$player = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player; |
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$galaxyPlayers[$sectorID][$accountID] = $player; |
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} |
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return $galaxyPlayers; |
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} |
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/** |
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* @return array<int, SmrPlayer> |
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*/ |
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public static function getSectorPlayers(int $gameID, int $sectorID, bool $forceUpdate = false): array { |
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if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(Epoch::time() - TIME_BEFORE_HIDDEN) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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$players = []; |
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foreach ($dbResult->records() as $dbRecord) { |
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$accountID = $dbRecord->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players; |
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} |
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return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; |
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} |
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/** |
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* @return array<int, SmrPlayer> |
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*/ |
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public static function getPlanetPlayers(int $gameID, int $sectorID, bool $forceUpdate = false): array { |
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if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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$players = []; |
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foreach ($dbResult->records() as $dbRecord) { |
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$accountID = $dbRecord->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID] = $players; |
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} |
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return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID]; |
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} |
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/** |
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* @return array<int, SmrPlayer> |
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*/ |
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public static function getAlliancePlayers(int $gameID, int $allianceID, bool $forceUpdate = false): array { |
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if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); |
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$players = []; |
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foreach ($dbResult->records() as $dbRecord) { |
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$accountID = $dbRecord->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID] = $players; |
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} |
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return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID]; |
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} |
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public static function getPlayer(int $accountID, int $gameID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): SmrPlayer { |
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if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { |
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self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $dbRecord); |
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} |
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return self::$CACHE_PLAYERS[$gameID][$accountID]; |
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} |
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public static function getPlayerByPlayerID(int $playerID, int $gameID, bool $forceUpdate = false): SmrPlayer { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID)); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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return self::getPlayer($dbRecord->getInt('account_id'), $gameID, $forceUpdate, $dbRecord); |
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} |
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throw new PlayerNotFound('Player ID not found.'); |
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} |
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public static function getPlayerByPlayerName(string $playerName, int $gameID, bool $forceUpdate = false): SmrPlayer { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName)); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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return self::getPlayer($dbRecord->getInt('account_id'), $gameID, $forceUpdate, $dbRecord); |
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} |
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throw new PlayerNotFound('Player Name not found.'); |
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} |
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protected function __construct( |
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protected readonly int $gameID, |
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protected readonly int $accountID, |
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DatabaseRecord $dbRecord = null |
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) { |
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$this->db = Database::getInstance(); |
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$this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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if ($dbRecord === null) { |
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$dbResult = $this->db->read('SELECT * FROM player WHERE ' . $this->SQL); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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} |
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} |
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if ($dbRecord === null) { |
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throw new PlayerNotFound('Invalid accountID: ' . $accountID . ' OR gameID: ' . $gameID); |
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} |
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$this->playerName = $dbRecord->getString('player_name'); |
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$this->playerID = $dbRecord->getInt('player_id'); |
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$this->sectorID = $dbRecord->getInt('sector_id'); |
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$this->lastSectorID = $dbRecord->getInt('last_sector_id'); |
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$this->turns = $dbRecord->getInt('turns'); |
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$this->lastTurnUpdate = $dbRecord->getInt('last_turn_update'); |
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$this->newbieTurns = $dbRecord->getInt('newbie_turns'); |
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$this->lastNewsUpdate = $dbRecord->getInt('last_news_update'); |
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$this->attackColour = $dbRecord->getString('attack_warning'); |
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$this->dead = $dbRecord->getBoolean('dead'); |
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$this->npc = $dbRecord->getBoolean('npc'); |
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$this->newbieStatus = $dbRecord->getBoolean('newbie_status'); |
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$this->landedOnPlanet = $dbRecord->getBoolean('land_on_planet'); |
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$this->lastActive = $dbRecord->getInt('last_active'); |
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$this->lastCPLAction = $dbRecord->getInt('last_cpl_action'); |
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$this->raceID = $dbRecord->getInt('race_id'); |
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$this->credits = $dbRecord->getInt('credits'); |
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$this->experience = $dbRecord->getInt('experience'); |
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$this->alignment = $dbRecord->getInt('alignment'); |
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$this->militaryPayment = $dbRecord->getInt('military_payment'); |
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$this->allianceID = $dbRecord->getInt('alliance_id'); |
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$this->allianceJoinable = $dbRecord->getInt('alliance_join'); |
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$this->shipID = $dbRecord->getInt('ship_type_id'); |
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$this->kills = $dbRecord->getInt('kills'); |
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$this->deaths = $dbRecord->getInt('deaths'); |
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$this->assists = $dbRecord->getInt('assists'); |
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$this->lastPort = $dbRecord->getInt('last_port'); |
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$this->bank = $dbRecord->getInt('bank'); |
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$this->zoom = $dbRecord->getInt('zoom'); |
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$this->displayMissions = $dbRecord->getBoolean('display_missions'); |
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$this->displayWeapons = $dbRecord->getBoolean('display_weapons'); |
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$this->forceDropMessages = $dbRecord->getBoolean('force_drop_messages'); |
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|
|
$this->scoutMessageGroupType = ScoutMessageGroupType::from($dbRecord->getString('group_scout_messages')); |
307
|
|
|
$this->ignoreGlobals = $dbRecord->getBoolean('ignore_globals'); |
308
|
|
|
$this->newbieWarning = $dbRecord->getBoolean('newbie_warning'); |
309
|
|
|
$this->nameChanged = $dbRecord->getBoolean('name_changed'); |
310
|
|
|
$this->raceChanged = $dbRecord->getBoolean('race_changed'); |
311
|
|
|
$this->combatDronesKamikazeOnMines = $dbRecord->getBoolean('combat_drones_kamikaze_on_mines'); |
312
|
|
|
$this->underAttack = $dbRecord->getBoolean('under_attack'); |
313
|
|
|
} |
314
|
|
|
|
315
|
|
|
/** |
316
|
|
|
* Insert a new player into the database. Returns the new player object. |
317
|
|
|
*/ |
318
|
|
|
public static function createPlayer(int $accountID, int $gameID, string $playerName, int $raceID, bool $isNewbie, bool $npc = false): self { |
319
|
|
|
$time = Epoch::time(); |
320
|
|
|
$db = Database::getInstance(); |
321
|
|
|
$db->lockTable('player'); |
322
|
|
|
|
323
|
|
|
// Player names must be unique within each game |
324
|
|
|
try { |
325
|
|
|
self::getPlayerByPlayerName($playerName, $gameID); |
326
|
|
|
$db->unlock(); |
327
|
|
|
throw new UserError('That player name already exists.'); |
328
|
|
|
} catch (PlayerNotFound) { |
329
|
|
|
// Player name does not yet exist, we may proceed |
330
|
|
|
} |
331
|
|
|
|
332
|
|
|
// Get the next available player ID (start at 1 if no players yet) |
333
|
|
|
$dbResult = $db->read('SELECT IFNULL(MAX(player_id), 0) AS player_id FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); |
334
|
|
|
$playerID = $dbResult->record()->getInt('player_id') + 1; |
335
|
|
|
|
336
|
|
|
$startSectorID = 0; // Temporarily put player into non-existent sector |
337
|
|
|
$db->insert('player', [ |
338
|
|
|
'account_id' => $db->escapeNumber($accountID), |
339
|
|
|
'game_id' => $db->escapeNumber($gameID), |
340
|
|
|
'player_id' => $db->escapeNumber($playerID), |
341
|
|
|
'player_name' => $db->escapeString($playerName), |
342
|
|
|
'race_id' => $db->escapeNumber($raceID), |
343
|
|
|
'sector_id' => $db->escapeNumber($startSectorID), |
344
|
|
|
'last_cpl_action' => $db->escapeNumber($time), |
345
|
|
|
'last_active' => $db->escapeNumber($time), |
346
|
|
|
'npc' => $db->escapeBoolean($npc), |
347
|
|
|
'newbie_status' => $db->escapeBoolean($isNewbie), |
348
|
|
|
]); |
349
|
|
|
$db->unlock(); |
350
|
|
|
|
351
|
|
|
$player = self::getPlayer($accountID, $gameID); |
352
|
|
|
$player->setSectorID($player->getHome()); |
353
|
|
|
return $player; |
354
|
|
|
} |
355
|
|
|
|
356
|
|
|
/** |
357
|
|
|
* Get array of players whose info can be accessed by this player. |
358
|
|
|
* Skips players who are not in the same alliance as this player. |
359
|
|
|
* |
360
|
|
|
* @return array<AbstractSmrPlayer> |
361
|
|
|
*/ |
362
|
|
|
public function getSharingPlayers(bool $forceUpdate = false): array { |
363
|
|
|
$results = [$this]; |
364
|
|
|
|
365
|
|
|
// Only return this player if not in an alliance |
366
|
|
|
if (!$this->hasAlliance()) { |
367
|
|
|
return $results; |
368
|
|
|
} |
369
|
|
|
|
370
|
|
|
// Get other players who are sharing info for this game. |
371
|
|
|
// NOTE: game_id=0 means that player shares info for all games. |
372
|
|
|
$dbResult = $this->db->read('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); |
373
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
374
|
|
|
try { |
375
|
|
|
$otherPlayer = self::getPlayer($dbRecord->getInt('from_account_id'), $this->getGameID(), $forceUpdate); |
376
|
|
|
} catch (PlayerNotFound) { |
377
|
|
|
// Skip players that have not joined this game |
378
|
|
|
continue; |
379
|
|
|
} |
380
|
|
|
|
381
|
|
|
// players must be in the same alliance |
382
|
|
|
if ($this->sameAlliance($otherPlayer)) { |
383
|
|
|
$results[] = $otherPlayer; |
384
|
|
|
} |
385
|
|
|
} |
386
|
|
|
return $results; |
387
|
|
|
} |
388
|
|
|
|
389
|
|
|
public function getSQL(): string { |
390
|
|
|
return $this->SQL; |
391
|
|
|
} |
392
|
|
|
|
393
|
|
|
public function getZoom(): int { |
394
|
|
|
return $this->zoom; |
395
|
|
|
} |
396
|
|
|
|
397
|
|
|
protected function setZoom(int $zoom): void { |
398
|
|
|
// Set the zoom level between [1, 9] |
399
|
|
|
$zoom = max(1, min(9, $zoom)); |
400
|
|
|
if ($this->zoom == $zoom) { |
401
|
|
|
return; |
402
|
|
|
} |
403
|
|
|
$this->zoom = $zoom; |
404
|
|
|
$this->hasChanged = true; |
405
|
|
|
} |
406
|
|
|
|
407
|
|
|
public function increaseZoom(int $zoom): void { |
408
|
|
|
if ($zoom < 0) { |
409
|
|
|
throw new Exception('Trying to increase negative zoom.'); |
410
|
|
|
} |
411
|
|
|
$this->setZoom($this->getZoom() + $zoom); |
412
|
|
|
} |
413
|
|
|
|
414
|
|
|
public function decreaseZoom(int $zoom): void { |
415
|
|
|
if ($zoom < 0) { |
416
|
|
|
throw new Exception('Trying to decrease negative zoom.'); |
417
|
|
|
} |
418
|
|
|
$this->setZoom($this->getZoom() - $zoom); |
419
|
|
|
} |
420
|
|
|
|
421
|
|
|
public function getAttackColour(): string { |
422
|
|
|
return $this->attackColour; |
423
|
|
|
} |
424
|
|
|
|
425
|
|
|
public function setAttackColour(string $colour): void { |
426
|
|
|
if ($this->attackColour == $colour) { |
427
|
|
|
return; |
428
|
|
|
} |
429
|
|
|
$this->attackColour = $colour; |
430
|
|
|
$this->hasChanged = true; |
431
|
|
|
} |
432
|
|
|
|
433
|
|
|
public function isIgnoreGlobals(): bool { |
434
|
|
|
return $this->ignoreGlobals; |
435
|
|
|
} |
436
|
|
|
|
437
|
|
|
public function setIgnoreGlobals(bool $bool): void { |
438
|
|
|
if ($this->ignoreGlobals == $bool) { |
439
|
|
|
return; |
440
|
|
|
} |
441
|
|
|
$this->ignoreGlobals = $bool; |
442
|
|
|
$this->hasChanged = true; |
443
|
|
|
} |
444
|
|
|
|
445
|
|
|
public function getAccount(): SmrAccount { |
446
|
|
|
return SmrAccount::getAccount($this->getAccountID()); |
447
|
|
|
} |
448
|
|
|
|
449
|
|
|
public function getAccountID(): int { |
450
|
|
|
return $this->accountID; |
451
|
|
|
} |
452
|
|
|
|
453
|
|
|
public function getGameID(): int { |
454
|
|
|
return $this->gameID; |
455
|
|
|
} |
456
|
|
|
|
457
|
|
|
public function getGame(bool $forceUpdate = false): SmrGame { |
458
|
|
|
return SmrGame::getGame($this->gameID, $forceUpdate); |
459
|
|
|
} |
460
|
|
|
|
461
|
|
|
public function getNewbieTurns(): int { |
462
|
|
|
return $this->newbieTurns; |
463
|
|
|
} |
464
|
|
|
|
465
|
|
|
public function hasNewbieTurns(): bool { |
466
|
|
|
return $this->getNewbieTurns() > 0; |
467
|
|
|
} |
468
|
|
|
|
469
|
|
|
public function setNewbieTurns(int $newbieTurns): void { |
470
|
|
|
if ($this->newbieTurns == $newbieTurns) { |
471
|
|
|
return; |
472
|
|
|
} |
473
|
|
|
$this->newbieTurns = $newbieTurns; |
474
|
|
|
$this->hasChanged = true; |
475
|
|
|
} |
476
|
|
|
|
477
|
|
|
public function getShip(bool $forceUpdate = false): AbstractSmrShip { |
478
|
|
|
return SmrShip::getShip($this, $forceUpdate); |
479
|
|
|
} |
480
|
|
|
|
481
|
|
|
public function getShipTypeID(): int { |
482
|
|
|
return $this->shipID; |
483
|
|
|
} |
484
|
|
|
|
485
|
|
|
/** |
486
|
|
|
* Do not call directly. Use SmrShip::setTypeID instead. |
487
|
|
|
*/ |
488
|
|
|
public function setShipTypeID(int $shipID): void { |
489
|
|
|
if ($this->shipID == $shipID) { |
490
|
|
|
return; |
491
|
|
|
} |
492
|
|
|
$this->shipID = $shipID; |
493
|
|
|
$this->hasChanged = true; |
494
|
|
|
} |
495
|
|
|
|
496
|
|
|
/** |
497
|
|
|
* @phpstan-assert-if-true !false $this->getCustomShipName() |
498
|
|
|
*/ |
499
|
|
|
public function hasCustomShipName(): bool { |
500
|
|
|
return $this->getCustomShipName() !== false; |
501
|
|
|
} |
502
|
|
|
|
503
|
|
|
public function getCustomShipName(): string|false { |
504
|
|
|
if (!isset($this->customShipName)) { |
505
|
|
|
$dbResult = $this->db->read('SELECT * FROM ship_has_name WHERE ' . $this->SQL); |
506
|
|
|
if ($dbResult->hasRecord()) { |
507
|
|
|
$this->customShipName = $dbResult->record()->getString('ship_name'); |
508
|
|
|
} else { |
509
|
|
|
$this->customShipName = false; |
510
|
|
|
} |
511
|
|
|
} |
512
|
|
|
return $this->customShipName; |
513
|
|
|
} |
514
|
|
|
|
515
|
|
|
public function setCustomShipName(string $name): void { |
516
|
|
|
$this->db->replace('ship_has_name', [ |
517
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
518
|
|
|
'account_id' => $this->db->escapeNumber($this->getAccountID()), |
519
|
|
|
'ship_name' => $this->db->escapeString($name), |
520
|
|
|
]); |
521
|
|
|
} |
522
|
|
|
|
523
|
|
|
/** |
524
|
|
|
* Get planet owned by this player. |
525
|
|
|
* Returns null if this player does not own a planet. |
526
|
|
|
*/ |
527
|
|
|
public function getPlanet(): ?SmrPlanet { |
528
|
|
|
$dbResult = $this->db->read('SELECT * FROM planet WHERE game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND owner_id=' . $this->db->escapeNumber($this->getAccountID())); |
529
|
|
|
if ($dbResult->hasRecord()) { |
530
|
|
|
$dbRecord = $dbResult->record(); |
531
|
|
|
return SmrPlanet::getPlanet($this->getGameID(), $dbRecord->getInt('sector_id'), false, $dbRecord); |
532
|
|
|
} |
533
|
|
|
return null; |
534
|
|
|
} |
535
|
|
|
|
536
|
|
|
public function getSectorPlanet(): SmrPlanet { |
537
|
|
|
return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
538
|
|
|
} |
539
|
|
|
|
540
|
|
|
public function getSectorPort(): AbstractSmrPort { |
541
|
|
|
return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
542
|
|
|
} |
543
|
|
|
|
544
|
|
|
public function getSectorID(): int { |
545
|
|
|
return $this->sectorID; |
546
|
|
|
} |
547
|
|
|
|
548
|
|
|
public function getSector(): SmrSector { |
549
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
550
|
|
|
} |
551
|
|
|
|
552
|
|
|
public function setSectorID(int $sectorID): void { |
553
|
|
|
if ($this->sectorID == $sectorID) { |
554
|
|
|
return; |
555
|
|
|
} |
556
|
|
|
|
557
|
|
|
$port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
558
|
|
|
$port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. |
559
|
|
|
|
560
|
|
|
$this->setLastSectorID($this->getSectorID()); |
561
|
|
|
$this->actionTaken('LeaveSector', ['SectorID' => $this->getSectorID()]); |
562
|
|
|
$this->sectorID = $sectorID; |
563
|
|
|
$this->actionTaken('EnterSector', ['SectorID' => $this->getSectorID()]); |
564
|
|
|
$this->hasChanged = true; |
565
|
|
|
|
566
|
|
|
$port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
567
|
|
|
$port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. |
568
|
|
|
} |
569
|
|
|
|
570
|
|
|
public function getLastSectorID(): int { |
571
|
|
|
return $this->lastSectorID; |
572
|
|
|
} |
573
|
|
|
|
574
|
|
|
public function setLastSectorID(int $lastSectorID): void { |
575
|
|
|
if ($this->lastSectorID == $lastSectorID) { |
576
|
|
|
return; |
577
|
|
|
} |
578
|
|
|
$this->lastSectorID = $lastSectorID; |
579
|
|
|
$this->hasChanged = true; |
580
|
|
|
} |
581
|
|
|
|
582
|
|
|
public function getHome(): int { |
583
|
|
|
// Draft games may have customized home sectors |
584
|
|
|
if ($this->getGame()->isGameType(SmrGame::GAME_TYPE_DRAFT) && $this->hasAlliance()) { |
585
|
|
|
$leaderID = $this->getAlliance()->getLeaderID(); |
586
|
|
|
$dbResult = $this->db->read('SELECT home_sector_id FROM draft_leaders WHERE account_id = ' . $this->db->escapeNumber($leaderID) . ' AND game_id = ' . $this->db->escapeNumber($this->getGameID())); |
587
|
|
|
if ($dbResult->hasRecord()) { |
588
|
|
|
return $dbResult->record()->getInt('home_sector_id'); |
589
|
|
|
} |
590
|
|
|
} |
591
|
|
|
|
592
|
|
|
// get his home sector |
593
|
|
|
$hq_id = GOVERNMENT + $this->getRaceID(); |
594
|
|
|
$raceHqSectors = SmrSector::getLocationSectors($this->getGameID(), $hq_id); |
595
|
|
|
if (empty($raceHqSectors)) { |
596
|
|
|
// No HQ, default to sector 1 |
597
|
|
|
return 1; |
598
|
|
|
} |
599
|
|
|
// If race has multiple HQ's for some reason, use the first one |
600
|
|
|
return key($raceHqSectors); |
601
|
|
|
} |
602
|
|
|
|
603
|
|
|
public function isDead(): bool { |
604
|
|
|
return $this->dead; |
605
|
|
|
} |
606
|
|
|
|
607
|
|
|
public function isNPC(): bool { |
608
|
|
|
return $this->npc; |
609
|
|
|
} |
610
|
|
|
|
611
|
|
|
/** |
612
|
|
|
* Does the player have Newbie status? |
613
|
|
|
*/ |
614
|
|
|
public function hasNewbieStatus(): bool { |
615
|
|
|
return $this->newbieStatus; |
616
|
|
|
} |
617
|
|
|
|
618
|
|
|
/** |
619
|
|
|
* Update the player's newbie status if it has changed. |
620
|
|
|
* This function queries the account, so use sparingly. |
621
|
|
|
*/ |
622
|
|
|
public function updateNewbieStatus(): void { |
623
|
|
|
$accountNewbieStatus = !$this->getAccount()->isVeteran(); |
624
|
|
|
if ($this->newbieStatus != $accountNewbieStatus) { |
625
|
|
|
$this->newbieStatus = $accountNewbieStatus; |
626
|
|
|
$this->hasChanged = true; |
627
|
|
|
} |
628
|
|
|
} |
629
|
|
|
|
630
|
|
|
/** |
631
|
|
|
* Has this player been designated as the alliance flagship? |
632
|
|
|
*/ |
633
|
|
|
public function isFlagship(): bool { |
634
|
|
|
return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID(); |
635
|
|
|
} |
636
|
|
|
|
637
|
|
|
public function isPresident(): bool { |
638
|
|
|
return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID(); |
639
|
|
|
} |
640
|
|
|
|
641
|
|
|
public function isOnCouncil(): bool { |
642
|
|
|
return Council::isOnCouncil($this->getGameID(), $this->getRaceID(), $this->getAccountID()); |
643
|
|
|
} |
644
|
|
|
|
645
|
|
|
public function isDraftLeader(): bool { |
646
|
|
|
if (!isset($this->draftLeader)) { |
647
|
|
|
$dbResult = $this->db->read('SELECT 1 FROM draft_leaders WHERE ' . $this->SQL); |
648
|
|
|
$this->draftLeader = $dbResult->hasRecord(); |
649
|
|
|
} |
650
|
|
|
return $this->draftLeader; |
651
|
|
|
} |
652
|
|
|
|
653
|
|
|
public function getGPWriter(): string|false { |
654
|
|
|
if (!isset($this->gpWriter)) { |
655
|
|
|
$this->gpWriter = false; |
656
|
|
|
$dbResult = $this->db->read('SELECT position FROM galactic_post_writer WHERE ' . $this->SQL); |
657
|
|
|
if ($dbResult->hasRecord()) { |
658
|
|
|
$this->gpWriter = $dbResult->record()->getString('position'); |
659
|
|
|
} |
660
|
|
|
} |
661
|
|
|
return $this->gpWriter; |
662
|
|
|
} |
663
|
|
|
|
664
|
|
|
public function isGPEditor(): bool { |
665
|
|
|
return $this->getGPWriter() == 'editor'; |
666
|
|
|
} |
667
|
|
|
|
668
|
|
|
public function isForceDropMessages(): bool { |
669
|
|
|
return $this->forceDropMessages; |
670
|
|
|
} |
671
|
|
|
|
672
|
|
|
public function setForceDropMessages(bool $bool): void { |
673
|
|
|
if ($this->forceDropMessages == $bool) { |
674
|
|
|
return; |
675
|
|
|
} |
676
|
|
|
$this->forceDropMessages = $bool; |
677
|
|
|
$this->hasChanged = true; |
678
|
|
|
} |
679
|
|
|
|
680
|
|
|
public function getScoutMessageGroupLimit(): int { |
681
|
|
|
return match ($this->scoutMessageGroupType) { |
682
|
|
|
ScoutMessageGroupType::Always => 0, |
683
|
|
|
ScoutMessageGroupType::Auto => MESSAGES_PER_PAGE, |
684
|
|
|
ScoutMessageGroupType::Never => PHP_INT_MAX, |
685
|
|
|
}; |
686
|
|
|
} |
687
|
|
|
|
688
|
|
|
public function getScoutMessageGroupType(): ScoutMessageGroupType { |
689
|
|
|
return $this->scoutMessageGroupType; |
690
|
|
|
} |
691
|
|
|
|
692
|
|
|
public function setScoutMessageGroupType(ScoutMessageGroupType $setting): void { |
693
|
|
|
if ($this->scoutMessageGroupType === $setting) { |
694
|
|
|
return; |
695
|
|
|
} |
696
|
|
|
$this->scoutMessageGroupType = $setting; |
697
|
|
|
$this->hasChanged = true; |
698
|
|
|
} |
699
|
|
|
|
700
|
|
|
/** |
701
|
|
|
* @return int Message ID |
702
|
|
|
*/ |
703
|
|
|
protected static function doMessageSending(int $senderID, int $receiverID, int $gameID, int $messageTypeID, string $message, int $expires, bool $senderDelete = false, bool $unread = true): int { |
704
|
|
|
$message = trim($message); |
705
|
|
|
$db = Database::getInstance(); |
706
|
|
|
// Keep track of the message_id so it can be returned |
707
|
|
|
$insertID = $db->insert('message', [ |
708
|
|
|
'account_id' => $db->escapeNumber($receiverID), |
709
|
|
|
'game_id' => $db->escapeNumber($gameID), |
710
|
|
|
'message_type_id' => $db->escapeNumber($messageTypeID), |
711
|
|
|
'message_text' => $db->escapeString($message), |
712
|
|
|
'sender_id' => $db->escapeNumber($senderID), |
713
|
|
|
'send_time' => $db->escapeNumber(Epoch::time()), |
714
|
|
|
'expire_time' => $db->escapeNumber($expires), |
715
|
|
|
'sender_delete' => $db->escapeBoolean($senderDelete), |
716
|
|
|
]); |
717
|
|
|
|
718
|
|
|
if ($unread === true) { |
719
|
|
|
// give him the message icon |
720
|
|
|
$db->replace('player_has_unread_messages', [ |
721
|
|
|
'game_id' => $db->escapeNumber($gameID), |
722
|
|
|
'account_id' => $db->escapeNumber($receiverID), |
723
|
|
|
'message_type_id' => $db->escapeNumber($messageTypeID), |
724
|
|
|
]); |
725
|
|
|
} |
726
|
|
|
|
727
|
|
|
switch ($messageTypeID) { |
728
|
|
|
case MSG_PLAYER: |
729
|
|
|
$receiverAccount = SmrAccount::getAccount($receiverID); |
730
|
|
|
if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isActive()) { |
731
|
|
|
$sender = Messages::getMessagePlayer($senderID, $gameID, $messageTypeID); |
732
|
|
|
if ($sender instanceof self) { |
|
|
|
|
733
|
|
|
$sender = $sender->getDisplayName(); |
734
|
|
|
} |
735
|
|
|
$mail = setupMailer(); |
|
|
|
|
736
|
|
|
$mail->Subject = 'Message Notification'; |
737
|
|
|
$mail->setFrom('[email protected]', 'SMR Notifications'); |
738
|
|
|
$bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getDateTimeFormat(), Epoch::time()) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, $gameID, true); |
739
|
|
|
$mail->msgHTML($bbifiedMessage); |
740
|
|
|
$mail->AltBody = strip_tags($bbifiedMessage); |
741
|
|
|
$mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); |
742
|
|
|
$mail->send(); |
743
|
|
|
$receiverAccount->decreaseMessageNotifications($messageTypeID, 1); |
744
|
|
|
$receiverAccount->update(); |
745
|
|
|
} |
746
|
|
|
break; |
747
|
|
|
} |
748
|
|
|
|
749
|
|
|
return $insertID; |
750
|
|
|
} |
751
|
|
|
|
752
|
|
|
public function sendMessageToBox(int $boxTypeID, string $message): void { |
753
|
|
|
// send him the message |
754
|
|
|
SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID()); |
755
|
|
|
} |
756
|
|
|
|
757
|
|
|
public function sendGlobalMessage(string $message, bool $canBeIgnored = true): void { |
758
|
|
|
if ($canBeIgnored) { |
759
|
|
|
if ($this->getAccount()->isMailBanned()) { |
760
|
|
|
throw new UserError('You are currently banned from sending messages'); |
761
|
|
|
} |
762
|
|
|
} |
763
|
|
|
$this->sendMessageToBox(BOX_GLOBALS, $message); |
764
|
|
|
|
765
|
|
|
// send to all online player |
766
|
|
|
$db = Database::getInstance(); |
767
|
|
|
$dbResult = $db->read('SELECT account_id |
768
|
|
|
FROM active_session |
769
|
|
|
JOIN player USING (game_id, account_id) |
770
|
|
|
WHERE active_session.last_accessed >= ' . $db->escapeNumber(Epoch::time() - TIME_BEFORE_INACTIVE) . ' |
771
|
|
|
AND game_id = ' . $db->escapeNumber($this->getGameID()) . ' |
772
|
|
|
AND ignore_globals = \'FALSE\' |
773
|
|
|
AND account_id != ' . $db->escapeNumber($this->getAccountID())); |
774
|
|
|
|
775
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
776
|
|
|
$this->sendMessage($dbRecord->getInt('account_id'), MSG_GLOBAL, $message, $canBeIgnored); |
777
|
|
|
} |
778
|
|
|
$this->sendMessage($this->getAccountID(), MSG_GLOBAL, $message, $canBeIgnored, false); |
779
|
|
|
} |
780
|
|
|
|
781
|
|
|
/** |
782
|
|
|
* @return ($canBeIgnored is true ? int|false : int) Message ID |
|
|
|
|
783
|
|
|
*/ |
784
|
|
|
public function sendMessage(int $receiverID, int $messageTypeID, string $message, bool $canBeIgnored = true, bool $unread = true, int $expires = null, bool $senderDelete = false): int|false { |
785
|
|
|
//get expire time |
786
|
|
|
if ($canBeIgnored) { |
787
|
|
|
if ($this->getAccount()->isMailBanned()) { |
788
|
|
|
throw new UserError('You are currently banned from sending messages'); |
789
|
|
|
} |
790
|
|
|
// Don't send messages to players ignoring us |
791
|
|
|
$dbResult = $this->db->read('SELECT 1 FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); |
792
|
|
|
if ($dbResult->hasRecord()) { |
793
|
|
|
return false; |
794
|
|
|
} |
795
|
|
|
} |
796
|
|
|
|
797
|
|
|
$message = word_filter($message); |
798
|
|
|
|
799
|
|
|
// If expires not specified, use default based on message type |
800
|
|
|
if ($expires === null) { |
801
|
|
|
$expires = match ($messageTypeID) { |
802
|
|
|
MSG_GLOBAL => 3600, // 1h |
803
|
|
|
MSG_PLAYER => 86400 * 31, // 1 month |
804
|
|
|
MSG_PLANET => 86400 * 7, // 1 week |
805
|
|
|
MSG_SCOUT => 86400 * 3, // 3 days |
806
|
|
|
MSG_POLITICAL => 86400 * 31, // 1 month |
807
|
|
|
MSG_ALLIANCE => 86400 * 31, // 1 month |
808
|
|
|
MSG_ADMIN => 86400 * 365, // 1 year |
809
|
|
|
MSG_CASINO => 86400 * 31, // 1 month |
810
|
|
|
default => 86400 * 7, // 1 week |
811
|
|
|
}; |
812
|
|
|
$expires += Epoch::time(); |
813
|
|
|
} |
814
|
|
|
|
815
|
|
|
// Do not put scout messages in the sender's sent box |
816
|
|
|
if ($messageTypeID == MSG_SCOUT) { |
817
|
|
|
$senderDelete = true; |
818
|
|
|
} |
819
|
|
|
|
820
|
|
|
// send him the message and return the message_id |
821
|
|
|
return self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); |
822
|
|
|
} |
823
|
|
|
|
824
|
|
|
public function sendMessageFromOpAnnounce(int $receiverID, string $message, int $expires = null): void { |
825
|
|
|
// get expire time if not set |
826
|
|
|
if ($expires === null) { |
827
|
|
|
$expires = Epoch::time() + 86400 * 14; |
828
|
|
|
} |
829
|
|
|
self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires); |
830
|
|
|
} |
831
|
|
|
|
832
|
|
|
public function sendMessageFromAllianceCommand(int $receiverID, string $message): void { |
833
|
|
|
$expires = Epoch::time() + 86400 * 365; |
834
|
|
|
self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires); |
835
|
|
|
} |
836
|
|
|
|
837
|
|
|
public static function sendMessageFromPlanet(int $gameID, int $receiverID, string $message): void { |
838
|
|
|
//get expire time |
839
|
|
|
$expires = Epoch::time() + 86400 * 31; |
840
|
|
|
// send him the message |
841
|
|
|
self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); |
842
|
|
|
} |
843
|
|
|
|
844
|
|
|
public static function sendMessageFromPort(int $gameID, int $receiverID, string $message): void { |
845
|
|
|
//get expire time |
846
|
|
|
$expires = Epoch::time() + 86400 * 31; |
847
|
|
|
// send him the message |
848
|
|
|
self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
849
|
|
|
} |
850
|
|
|
|
851
|
|
|
public static function sendMessageFromFedClerk(int $gameID, int $receiverID, string $message): void { |
852
|
|
|
$expires = Epoch::time() + 86400 * 365; |
853
|
|
|
self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
854
|
|
|
} |
855
|
|
|
|
856
|
|
|
public static function sendMessageFromAdmin(int $gameID, int $receiverID, string $message, int $expires = null): void { |
857
|
|
|
//get expire time |
858
|
|
|
if ($expires === null) { |
859
|
|
|
$expires = Epoch::time() + 86400 * 365; |
860
|
|
|
} |
861
|
|
|
// send him the message |
862
|
|
|
self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
863
|
|
|
} |
864
|
|
|
|
865
|
|
|
public static function sendMessageFromAllianceAmbassador(int $gameID, int $receiverID, string $message, int $expires = null): void { |
866
|
|
|
//get expire time |
867
|
|
|
if ($expires === null) { |
868
|
|
|
$expires = Epoch::time() + 86400 * 31; |
869
|
|
|
} |
870
|
|
|
// send him the message |
871
|
|
|
self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); |
872
|
|
|
} |
873
|
|
|
|
874
|
|
|
public static function sendMessageFromCasino(int $gameID, int $receiverID, string $message, int $expires = null): void { |
875
|
|
|
//get expire time |
876
|
|
|
if ($expires === null) { |
877
|
|
|
$expires = Epoch::time() + 86400 * 7; |
878
|
|
|
} |
879
|
|
|
// send him the message |
880
|
|
|
self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
881
|
|
|
} |
882
|
|
|
|
883
|
|
|
public static function sendMessageFromRace(int $raceID, int $gameID, int $receiverID, string $message, int $expires = null): void { |
884
|
|
|
//get expire time |
885
|
|
|
if ($expires === null) { |
886
|
|
|
$expires = Epoch::time() + 86400 * 5; |
887
|
|
|
} |
888
|
|
|
// send him the message |
889
|
|
|
self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
890
|
|
|
} |
891
|
|
|
|
892
|
|
|
public function setMessagesRead(int $messageTypeID): void { |
893
|
|
|
$this->db->write('DELETE FROM player_has_unread_messages |
894
|
|
|
WHERE ' . $this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
895
|
|
|
$this->db->write('UPDATE message SET msg_read = ' . $this->db->escapeBoolean(true) . ' |
896
|
|
|
WHERE message_type_id = ' . $this->db->escapeNumber($messageTypeID) . ' AND ' . $this->SQL); |
897
|
|
|
} |
898
|
|
|
|
899
|
|
|
public function getSafeAttackRating(): int { |
900
|
|
|
return max(0, min(8, IFloor($this->getAlignment() / 150) + 4)); |
|
|
|
|
901
|
|
|
} |
902
|
|
|
|
903
|
|
|
public function hasFederalProtection(): bool { |
904
|
|
|
$sector = SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
905
|
|
|
if (!$sector->offersFederalProtection()) { |
906
|
|
|
return false; |
907
|
|
|
} |
908
|
|
|
|
909
|
|
|
$ship = $this->getShip(); |
910
|
|
|
if ($ship->hasIllegalGoods()) { |
911
|
|
|
return false; |
912
|
|
|
} |
913
|
|
|
|
914
|
|
|
if ($ship->getAttackRating() <= $this->getSafeAttackRating()) { |
915
|
|
|
foreach ($sector->getFedRaceIDs() as $fedRaceID) { |
916
|
|
|
if ($this->canBeProtectedByRace($fedRaceID)) { |
917
|
|
|
return true; |
918
|
|
|
} |
919
|
|
|
} |
920
|
|
|
} |
921
|
|
|
|
922
|
|
|
return false; |
923
|
|
|
} |
924
|
|
|
|
925
|
|
|
public function canBeProtectedByRace(int $raceID): bool { |
926
|
|
|
if (!isset($this->canFed)) { |
927
|
|
|
$this->canFed = []; |
928
|
|
|
foreach (Race::getAllIDs() as $raceID2) { |
929
|
|
|
$this->canFed[$raceID2] = $this->getRelation($raceID2) >= ALIGN_FED_PROTECTION; |
930
|
|
|
} |
931
|
|
|
$dbResult = $this->db->read('SELECT race_id, allowed FROM player_can_fed |
932
|
|
|
WHERE ' . $this->SQL . ' AND expiry > ' . $this->db->escapeNumber(Epoch::time())); |
933
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
934
|
|
|
$this->canFed[$dbRecord->getInt('race_id')] = $dbRecord->getBoolean('allowed'); |
935
|
|
|
} |
936
|
|
|
} |
937
|
|
|
return $this->canFed[$raceID]; |
938
|
|
|
} |
939
|
|
|
|
940
|
|
|
/** |
941
|
|
|
* Returns a boolean identifying if the player can currently |
942
|
|
|
* participate in battles. |
943
|
|
|
*/ |
944
|
|
|
public function canFight(): bool { |
945
|
|
|
return !($this->hasNewbieTurns() || |
946
|
|
|
$this->isDead() || |
947
|
|
|
$this->isLandedOnPlanet() || |
948
|
|
|
$this->hasFederalProtection()); |
949
|
|
|
} |
950
|
|
|
|
951
|
|
|
public function setDead(bool $bool): void { |
952
|
|
|
if ($this->dead == $bool) { |
953
|
|
|
return; |
954
|
|
|
} |
955
|
|
|
$this->dead = $bool; |
956
|
|
|
$this->hasChanged = true; |
957
|
|
|
} |
958
|
|
|
|
959
|
|
|
public function getKills(): int { |
960
|
|
|
return $this->kills; |
961
|
|
|
} |
962
|
|
|
|
963
|
|
|
public function increaseKills(int $kills): void { |
964
|
|
|
if ($kills < 0) { |
965
|
|
|
throw new Exception('Trying to increase negative kills.'); |
966
|
|
|
} |
967
|
|
|
$this->setKills($this->kills + $kills); |
968
|
|
|
} |
969
|
|
|
|
970
|
|
|
public function setKills(int $kills): void { |
971
|
|
|
if ($this->kills == $kills) { |
972
|
|
|
return; |
973
|
|
|
} |
974
|
|
|
$this->kills = $kills; |
975
|
|
|
$this->hasChanged = true; |
976
|
|
|
} |
977
|
|
|
|
978
|
|
|
public function getDeaths(): int { |
979
|
|
|
return $this->deaths; |
980
|
|
|
} |
981
|
|
|
|
982
|
|
|
public function increaseDeaths(int $deaths): void { |
983
|
|
|
if ($deaths < 0) { |
984
|
|
|
throw new Exception('Trying to increase negative deaths.'); |
985
|
|
|
} |
986
|
|
|
$this->setDeaths($this->getDeaths() + $deaths); |
987
|
|
|
} |
988
|
|
|
|
989
|
|
|
public function setDeaths(int $deaths): void { |
990
|
|
|
if ($this->deaths == $deaths) { |
991
|
|
|
return; |
992
|
|
|
} |
993
|
|
|
$this->deaths = $deaths; |
994
|
|
|
$this->hasChanged = true; |
995
|
|
|
} |
996
|
|
|
|
997
|
|
|
public function getAssists(): int { |
998
|
|
|
return $this->assists; |
999
|
|
|
} |
1000
|
|
|
|
1001
|
|
|
public function increaseAssists(int $assists): void { |
1002
|
|
|
if ($assists < 1) { |
1003
|
|
|
throw new Exception('Must increase by a positive number.'); |
1004
|
|
|
} |
1005
|
|
|
$this->assists += $assists; |
1006
|
|
|
$this->hasChanged = true; |
1007
|
|
|
} |
1008
|
|
|
|
1009
|
|
|
public function hasGoodAlignment(): bool { |
1010
|
|
|
return $this->alignment >= ALIGNMENT_GOOD; |
1011
|
|
|
} |
1012
|
|
|
|
1013
|
|
|
public function hasEvilAlignment(): bool { |
1014
|
|
|
return $this->alignment <= ALIGNMENT_EVIL; |
1015
|
|
|
} |
1016
|
|
|
|
1017
|
|
|
public function hasNeutralAlignment(): bool { |
1018
|
|
|
return !$this->hasGoodAlignment() && !$this->hasEvilAlignment(); |
1019
|
|
|
} |
1020
|
|
|
|
1021
|
|
|
public function getAlignment(): int { |
1022
|
|
|
return $this->alignment; |
1023
|
|
|
} |
1024
|
|
|
|
1025
|
|
|
public function increaseAlignment(int $align): void { |
1026
|
|
|
if ($align < 0) { |
1027
|
|
|
throw new Exception('Trying to increase negative align.'); |
1028
|
|
|
} |
1029
|
|
|
if ($align == 0) { |
1030
|
|
|
return; |
1031
|
|
|
} |
1032
|
|
|
$align += $this->alignment; |
1033
|
|
|
$this->setAlignment($align); |
1034
|
|
|
} |
1035
|
|
|
|
1036
|
|
|
public function decreaseAlignment(int $align): void { |
1037
|
|
|
if ($align < 0) { |
1038
|
|
|
throw new Exception('Trying to decrease negative align.'); |
1039
|
|
|
} |
1040
|
|
|
if ($align == 0) { |
1041
|
|
|
return; |
1042
|
|
|
} |
1043
|
|
|
$align = $this->alignment - $align; |
1044
|
|
|
$this->setAlignment($align); |
1045
|
|
|
} |
1046
|
|
|
|
1047
|
|
|
public function setAlignment(int $align): void { |
1048
|
|
|
if ($this->alignment == $align) { |
1049
|
|
|
return; |
1050
|
|
|
} |
1051
|
|
|
$this->alignment = $align; |
1052
|
|
|
$this->hasChanged = true; |
1053
|
|
|
} |
1054
|
|
|
|
1055
|
|
|
public function getCredits(): int { |
1056
|
|
|
return $this->credits; |
1057
|
|
|
} |
1058
|
|
|
|
1059
|
|
|
public function getBank(): int { |
1060
|
|
|
return $this->bank; |
1061
|
|
|
} |
1062
|
|
|
|
1063
|
|
|
/** |
1064
|
|
|
* Increases personal bank account up to the maximum allowed credits. |
1065
|
|
|
* Returns the amount that was actually added to handle overflow. |
1066
|
|
|
*/ |
1067
|
|
|
public function increaseBank(int $credits): int { |
1068
|
|
|
if ($credits == 0) { |
1069
|
|
|
return 0; |
1070
|
|
|
} |
1071
|
|
|
if ($credits < 0) { |
1072
|
|
|
throw new Exception('Trying to increase negative credits.'); |
1073
|
|
|
} |
1074
|
|
|
$newTotal = min($this->bank + $credits, MAX_MONEY); |
1075
|
|
|
$actualAdded = $newTotal - $this->bank; |
1076
|
|
|
$this->setBank($newTotal); |
1077
|
|
|
return $actualAdded; |
1078
|
|
|
} |
1079
|
|
|
|
1080
|
|
|
public function decreaseBank(int $credits): void { |
1081
|
|
|
if ($credits == 0) { |
1082
|
|
|
return; |
1083
|
|
|
} |
1084
|
|
|
if ($credits < 0) { |
1085
|
|
|
throw new Exception('Trying to decrease negative credits.'); |
1086
|
|
|
} |
1087
|
|
|
$newTotal = $this->bank - $credits; |
1088
|
|
|
$this->setBank($newTotal); |
1089
|
|
|
} |
1090
|
|
|
|
1091
|
|
|
public function setBank(int $credits): void { |
1092
|
|
|
if ($this->bank == $credits) { |
1093
|
|
|
return; |
1094
|
|
|
} |
1095
|
|
|
if ($credits < 0) { |
1096
|
|
|
throw new Exception('Trying to set negative credits.'); |
1097
|
|
|
} |
1098
|
|
|
if ($credits > MAX_MONEY) { |
1099
|
|
|
throw new Exception('Trying to set more than max credits.'); |
1100
|
|
|
} |
1101
|
|
|
$this->bank = $credits; |
1102
|
|
|
$this->hasChanged = true; |
1103
|
|
|
} |
1104
|
|
|
|
1105
|
|
|
public function getExperience(): int { |
1106
|
|
|
return $this->experience; |
1107
|
|
|
} |
1108
|
|
|
|
1109
|
|
|
/** |
1110
|
|
|
* Returns the percent progress towards the next level. |
1111
|
|
|
* This value is rounded because it is used primarily in HTML img widths. |
1112
|
|
|
*/ |
1113
|
|
|
public function getNextLevelPercentAcquired(): int { |
1114
|
|
|
$currentLevelExp = $this->getLevel()->expRequired; |
1115
|
|
|
$nextLevelExp = $this->getLevel()->next()->expRequired; |
1116
|
|
|
if ($nextLevelExp == $currentLevelExp) { |
1117
|
|
|
return 100; |
1118
|
|
|
} |
1119
|
|
|
return max(0, min(100, IRound(($this->getExperience() - $currentLevelExp) / ($nextLevelExp - $currentLevelExp) * 100))); |
|
|
|
|
1120
|
|
|
} |
1121
|
|
|
|
1122
|
|
|
public function getNextLevelPercentRemaining(): int { |
1123
|
|
|
return 100 - $this->getNextLevelPercentAcquired(); |
1124
|
|
|
} |
1125
|
|
|
|
1126
|
|
|
public function setExperience(int $experience): void { |
1127
|
|
|
if ($this->experience == $experience) { |
1128
|
|
|
return; |
1129
|
|
|
} |
1130
|
|
|
if ($experience < MIN_EXPERIENCE) { |
1131
|
|
|
$experience = MIN_EXPERIENCE; |
1132
|
|
|
} |
1133
|
|
|
if ($experience > MAX_EXPERIENCE) { |
1134
|
|
|
$experience = MAX_EXPERIENCE; |
1135
|
|
|
} |
1136
|
|
|
$this->experience = $experience; |
1137
|
|
|
$this->hasChanged = true; |
1138
|
|
|
|
1139
|
|
|
// Since exp has changed, invalidate the player level so that it can |
1140
|
|
|
// be recomputed next time it is queried (in case it has changed). |
1141
|
|
|
$this->level = null; |
1142
|
|
|
} |
1143
|
|
|
|
1144
|
|
|
/** |
1145
|
|
|
* Increases onboard credits up to the maximum allowed credits. |
1146
|
|
|
* Returns the amount that was actually added to handle overflow. |
1147
|
|
|
*/ |
1148
|
|
|
public function increaseCredits(int $credits): int { |
1149
|
|
|
if ($credits == 0) { |
1150
|
|
|
return 0; |
1151
|
|
|
} |
1152
|
|
|
if ($credits < 0) { |
1153
|
|
|
throw new Exception('Trying to increase negative credits.'); |
1154
|
|
|
} |
1155
|
|
|
$newTotal = min($this->credits + $credits, MAX_MONEY); |
1156
|
|
|
$actualAdded = $newTotal - $this->credits; |
1157
|
|
|
$this->setCredits($newTotal); |
1158
|
|
|
return $actualAdded; |
1159
|
|
|
} |
1160
|
|
|
|
1161
|
|
|
public function decreaseCredits(int $credits): void { |
1162
|
|
|
if ($credits == 0) { |
1163
|
|
|
return; |
1164
|
|
|
} |
1165
|
|
|
if ($credits < 0) { |
1166
|
|
|
throw new Exception('Trying to decrease negative credits.'); |
1167
|
|
|
} |
1168
|
|
|
$newTotal = $this->credits - $credits; |
1169
|
|
|
$this->setCredits($newTotal); |
1170
|
|
|
} |
1171
|
|
|
|
1172
|
|
|
public function setCredits(int $credits): void { |
1173
|
|
|
if ($this->credits == $credits) { |
1174
|
|
|
return; |
1175
|
|
|
} |
1176
|
|
|
if ($credits < 0) { |
1177
|
|
|
throw new Exception('Trying to set negative credits.'); |
1178
|
|
|
} |
1179
|
|
|
if ($credits > MAX_MONEY) { |
1180
|
|
|
throw new Exception('Trying to set more than max credits.'); |
1181
|
|
|
} |
1182
|
|
|
$this->credits = $credits; |
1183
|
|
|
$this->hasChanged = true; |
1184
|
|
|
} |
1185
|
|
|
|
1186
|
|
|
public function increaseExperience(int $experience): void { |
1187
|
|
|
if ($experience < 0) { |
1188
|
|
|
throw new Exception('Trying to increase negative experience.'); |
1189
|
|
|
} |
1190
|
|
|
if ($experience == 0) { |
1191
|
|
|
return; |
1192
|
|
|
} |
1193
|
|
|
$newExperience = $this->experience + $experience; |
1194
|
|
|
$this->setExperience($newExperience); |
1195
|
|
|
$this->increaseHOF($experience, ['Experience', 'Total', 'Gain'], HOF_PUBLIC); |
1196
|
|
|
} |
1197
|
|
|
|
1198
|
|
|
public function decreaseExperience(int $experience): void { |
1199
|
|
|
if ($experience < 0) { |
1200
|
|
|
throw new Exception('Trying to decrease negative experience.'); |
1201
|
|
|
} |
1202
|
|
|
if ($experience == 0) { |
1203
|
|
|
return; |
1204
|
|
|
} |
1205
|
|
|
$newExperience = $this->experience - $experience; |
1206
|
|
|
$this->setExperience($newExperience); |
1207
|
|
|
$this->increaseHOF($experience, ['Experience', 'Total', 'Loss'], HOF_PUBLIC); |
1208
|
|
|
} |
1209
|
|
|
|
1210
|
|
|
public function isLandedOnPlanet(): bool { |
1211
|
|
|
return $this->landedOnPlanet; |
1212
|
|
|
} |
1213
|
|
|
|
1214
|
|
|
public function setLandedOnPlanet(bool $bool): void { |
1215
|
|
|
if ($this->landedOnPlanet == $bool) { |
1216
|
|
|
return; |
1217
|
|
|
} |
1218
|
|
|
$this->landedOnPlanet = $bool; |
1219
|
|
|
$this->hasChanged = true; |
1220
|
|
|
} |
1221
|
|
|
|
1222
|
|
|
public function getLevel(): PlayerLevel { |
1223
|
|
|
// The level is cached for performance reasons unless `setExperience` |
1224
|
|
|
// is called and the player's experience changes. |
1225
|
|
|
if (!isset($this->level)) { |
1226
|
|
|
$this->level = PlayerLevel::get($this->getExperience()); |
1227
|
|
|
} |
1228
|
|
|
return $this->level; |
1229
|
|
|
} |
1230
|
|
|
|
1231
|
|
|
/** |
1232
|
|
|
* Returns the numerical level of the player (e.g. 1-50). |
1233
|
|
|
*/ |
1234
|
|
|
public function getLevelID(): int { |
1235
|
|
|
return $this->getLevel()->id; |
1236
|
|
|
} |
1237
|
|
|
|
1238
|
|
|
public function getLevelName(): string { |
1239
|
|
|
$level_name = $this->getLevel()->name; |
1240
|
|
|
if ($this->isPresident()) { |
1241
|
|
|
$level_name = '<img src="images/council_president.png" title="' . Race::getName($this->getRaceID()) . ' President" height="12" width="16" /> ' . $level_name; |
1242
|
|
|
} |
1243
|
|
|
return $level_name; |
1244
|
|
|
} |
1245
|
|
|
|
1246
|
|
|
public function getMaxLevel(): int { |
1247
|
|
|
return PlayerLevel::getMax(); |
1248
|
|
|
} |
1249
|
|
|
|
1250
|
|
|
public function getPlayerID(): int { |
1251
|
|
|
return $this->playerID; |
1252
|
|
|
} |
1253
|
|
|
|
1254
|
|
|
/** |
1255
|
|
|
* Returns the player name. |
1256
|
|
|
* Use getDisplayName or getLinkedDisplayName for HTML-safe versions. |
1257
|
|
|
*/ |
1258
|
|
|
public function getPlayerName(): string { |
1259
|
|
|
return $this->playerName; |
1260
|
|
|
} |
1261
|
|
|
|
1262
|
|
|
public function setPlayerName(string $name): void { |
1263
|
|
|
$this->playerName = $name; |
1264
|
|
|
$this->hasChanged = true; |
1265
|
|
|
} |
1266
|
|
|
|
1267
|
|
|
/** |
1268
|
|
|
* Returns the decorated player name, suitable for HTML display. |
1269
|
|
|
*/ |
1270
|
|
|
public function getDisplayName(bool $includeAlliance = false): string { |
1271
|
|
|
$name = htmlentities($this->playerName) . ' (' . $this->getPlayerID() . ')'; |
1272
|
|
|
$return = get_colored_text($this->getAlignment(), $name); |
1273
|
|
|
if ($this->isNPC()) { |
1274
|
|
|
$return .= ' <span class="npcColour">[NPC]</span>'; |
1275
|
|
|
} |
1276
|
|
|
if ($includeAlliance) { |
1277
|
|
|
$return .= ' (' . $this->getAllianceDisplayName() . ')'; |
1278
|
|
|
} |
1279
|
|
|
return $return; |
1280
|
|
|
} |
1281
|
|
|
|
1282
|
|
|
public function getBBLink(): string { |
1283
|
|
|
return '[player=' . $this->getPlayerID() . ']'; |
1284
|
|
|
} |
1285
|
|
|
|
1286
|
|
|
public function getLinkedDisplayName(bool $includeAlliance = true): string { |
1287
|
|
|
$return = '<a href="' . $this->getTraderSearchHREF() . '">' . $this->getDisplayName() . '</a>'; |
1288
|
|
|
if ($includeAlliance) { |
1289
|
|
|
$return .= ' (' . $this->getAllianceDisplayName(true) . ')'; |
1290
|
|
|
} |
1291
|
|
|
return $return; |
1292
|
|
|
} |
1293
|
|
|
|
1294
|
|
|
/** |
1295
|
|
|
* Change a player's name, with name validation. |
1296
|
|
|
* |
1297
|
|
|
* @throws Smr\Exceptions\UserError When the new name is not permitted. |
1298
|
|
|
*/ |
1299
|
|
|
public function changePlayerName(string $name): void { |
1300
|
|
|
// Check if the player already has this name (case-sensitive) |
1301
|
|
|
if ($this->getPlayerName() == $name) { |
1302
|
|
|
throw new UserError('Your player already has that name!'); |
1303
|
|
|
} |
1304
|
|
|
|
1305
|
|
|
// Make sure the name passes some basic character requirements |
1306
|
|
|
DisplayNameValidator::validate($name); |
1307
|
|
|
|
1308
|
|
|
// Check if name is in use by any other player. |
1309
|
|
|
try { |
1310
|
|
|
$other = self::getPlayerByPlayerName($name, $this->getGameID()); |
1311
|
|
|
// The player_name field has case-insensitive collation, so if we |
1312
|
|
|
// find our own player, then it is because the new name has a |
1313
|
|
|
// different case (since we did a case-sensitive identity check |
1314
|
|
|
// above), and we allow it to be changed. |
1315
|
|
|
if ($this->equals($other)) { |
1316
|
|
|
throw new PlayerNotFound(); |
1317
|
|
|
} |
1318
|
|
|
throw new UserError('That name is already being used in this game!'); |
1319
|
|
|
} catch (PlayerNotFound) { |
1320
|
|
|
// Name is not in use, continue. |
1321
|
|
|
} |
1322
|
|
|
|
1323
|
|
|
$this->setPlayerName($name); |
1324
|
|
|
} |
1325
|
|
|
|
1326
|
|
|
/** |
1327
|
|
|
* Use this method when the player is changing their own name. |
1328
|
|
|
* This will flag the player as having used their free name change. |
1329
|
|
|
*/ |
1330
|
|
|
public function changePlayerNameByPlayer(string $playerName): void { |
1331
|
|
|
$this->changePlayerName($playerName); |
1332
|
|
|
$this->setNameChanged(true); |
1333
|
|
|
} |
1334
|
|
|
|
1335
|
|
|
public function isNameChanged(): bool { |
1336
|
|
|
return $this->nameChanged; |
1337
|
|
|
} |
1338
|
|
|
|
1339
|
|
|
public function setNameChanged(bool $bool): void { |
1340
|
|
|
$this->nameChanged = $bool; |
1341
|
|
|
$this->hasChanged = true; |
1342
|
|
|
} |
1343
|
|
|
|
1344
|
|
|
public function isRaceChanged(): bool { |
1345
|
|
|
return $this->raceChanged; |
1346
|
|
|
} |
1347
|
|
|
|
1348
|
|
|
public function setRaceChanged(bool $raceChanged): void { |
1349
|
|
|
$this->raceChanged = $raceChanged; |
1350
|
|
|
$this->hasChanged = true; |
1351
|
|
|
} |
1352
|
|
|
|
1353
|
|
|
public function canChangeRace(): bool { |
1354
|
|
|
return !$this->isRaceChanged() && (Epoch::time() - $this->getGame()->getStartTime() < TIME_FOR_RACE_CHANGE); |
1355
|
|
|
} |
1356
|
|
|
|
1357
|
|
|
public static function getColouredRaceNameOrDefault(int $otherRaceID, self $player = null, bool $linked = false): string { |
1358
|
|
|
$relations = 0; |
1359
|
|
|
if ($player !== null) { |
1360
|
|
|
$relations = $player->getRelation($otherRaceID); |
1361
|
|
|
} |
1362
|
|
|
return Globals::getColouredRaceName($otherRaceID, $relations, $linked); |
1363
|
|
|
} |
1364
|
|
|
|
1365
|
|
|
public function getColouredRaceName(int $otherRaceID, bool $linked = false): string { |
1366
|
|
|
return self::getColouredRaceNameOrDefault($otherRaceID, $this, $linked); |
1367
|
|
|
} |
1368
|
|
|
|
1369
|
|
|
public function setRaceID(int $raceID): void { |
1370
|
|
|
if ($this->raceID == $raceID) { |
1371
|
|
|
return; |
1372
|
|
|
} |
1373
|
|
|
$this->raceID = $raceID; |
1374
|
|
|
$this->hasChanged = true; |
1375
|
|
|
} |
1376
|
|
|
|
1377
|
|
|
public function isAllianceLeader(bool $forceUpdate = false): bool { |
1378
|
|
|
return $this->getAccountID() == $this->getAlliance($forceUpdate)->getLeaderID(); |
1379
|
|
|
} |
1380
|
|
|
|
1381
|
|
|
public function getAlliance(bool $forceUpdate = false): SmrAlliance { |
1382
|
|
|
return SmrAlliance::getAlliance($this->getAllianceID(), $this->getGameID(), $forceUpdate); |
1383
|
|
|
} |
1384
|
|
|
|
1385
|
|
|
public function getAllianceID(): int { |
1386
|
|
|
return $this->allianceID; |
1387
|
|
|
} |
1388
|
|
|
|
1389
|
|
|
public function hasAlliance(): bool { |
1390
|
|
|
return $this->getAllianceID() != 0; |
1391
|
|
|
} |
1392
|
|
|
|
1393
|
|
|
protected function setAllianceID(int $ID): void { |
1394
|
|
|
if ($this->allianceID == $ID) { |
1395
|
|
|
return; |
1396
|
|
|
} |
1397
|
|
|
$this->allianceID = $ID; |
1398
|
|
|
if ($this->allianceID != 0) { |
1399
|
|
|
$status = $this->hasNewbieStatus() ? 'NEWBIE' : 'VETERAN'; |
1400
|
|
|
$this->db->write('INSERT IGNORE INTO player_joined_alliance (account_id,game_id,alliance_id,status) ' . |
1401
|
|
|
'VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ',' . $this->db->escapeString($status) . ')'); |
1402
|
|
|
} |
1403
|
|
|
$this->hasChanged = true; |
1404
|
|
|
} |
1405
|
|
|
|
1406
|
|
|
public function getAllianceBBLink(): string { |
1407
|
|
|
return $this->hasAlliance() ? $this->getAlliance()->getAllianceBBLink() : $this->getAllianceDisplayName(); |
1408
|
|
|
} |
1409
|
|
|
|
1410
|
|
|
public function getAllianceDisplayName(bool $linked = false, bool $includeAllianceID = false): string { |
1411
|
|
|
if (!$this->hasAlliance()) { |
1412
|
|
|
return 'No Alliance'; |
1413
|
|
|
} |
1414
|
|
|
return $this->getAlliance()->getAllianceDisplayName($linked, $includeAllianceID); |
1415
|
|
|
} |
1416
|
|
|
|
1417
|
|
|
public function getAllianceRole(int $allianceID = null): int { |
1418
|
|
|
if ($allianceID === null) { |
1419
|
|
|
$allianceID = $this->getAllianceID(); |
1420
|
|
|
} |
1421
|
|
|
if (!isset($this->allianceRoles[$allianceID])) { |
1422
|
|
|
$this->allianceRoles[$allianceID] = 0; |
1423
|
|
|
$dbResult = $this->db->read('SELECT role_id |
1424
|
|
|
FROM player_has_alliance_role |
1425
|
|
|
WHERE ' . $this->SQL . ' |
1426
|
|
|
AND alliance_id=' . $this->db->escapeNumber($allianceID)); |
1427
|
|
|
if ($dbResult->hasRecord()) { |
1428
|
|
|
$this->allianceRoles[$allianceID] = $dbResult->record()->getInt('role_id'); |
1429
|
|
|
} |
1430
|
|
|
} |
1431
|
|
|
return $this->allianceRoles[$allianceID]; |
1432
|
|
|
} |
1433
|
|
|
|
1434
|
|
|
public function leaveAlliance(self $kickedBy = null): void { |
1435
|
|
|
$alliance = $this->getAlliance(); |
1436
|
|
|
if ($kickedBy !== null) { |
1437
|
|
|
$kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
1438
|
|
|
$this->actionTaken('PlayerKicked', ['Alliance' => $alliance, 'Player' => $kickedBy]); |
1439
|
|
|
$kickedBy->actionTaken('KickPlayer', ['Alliance' => $alliance, 'Player' => $this]); |
1440
|
|
|
} elseif ($this->isAllianceLeader()) { |
1441
|
|
|
$this->actionTaken('DisbandAlliance', ['Alliance' => $alliance]); |
1442
|
|
|
} else { |
1443
|
|
|
$this->actionTaken('LeaveAlliance', ['Alliance' => $alliance]); |
1444
|
|
|
if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
1445
|
|
|
$this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
1446
|
|
|
} |
1447
|
|
|
} |
1448
|
|
|
|
1449
|
|
|
// Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
1450
|
|
|
if (!$this->isAllianceLeader() && !$alliance->isNHA()) { |
1451
|
|
|
$this->setAllianceJoinable(Epoch::time() + self::TIME_FOR_ALLIANCE_SWITCH); |
1452
|
|
|
$alliance->getLeader()->setAllianceJoinable(Epoch::time() + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. |
1453
|
|
|
} |
1454
|
|
|
|
1455
|
|
|
$this->setAllianceID(0); |
1456
|
|
|
$this->db->write('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); |
1457
|
|
|
|
1458
|
|
|
// Update the alliance cache |
1459
|
|
|
unset(self::$CACHE_ALLIANCE_PLAYERS[$this->gameID][$alliance->getAllianceID()][$this->accountID]); |
1460
|
|
|
} |
1461
|
|
|
|
1462
|
|
|
/** |
1463
|
|
|
* Join an alliance (used for both Leader and New Member roles) |
1464
|
|
|
*/ |
1465
|
|
|
public function joinAlliance(int $allianceID): void { |
1466
|
|
|
$this->setAllianceID($allianceID); |
1467
|
|
|
$alliance = $this->getAlliance(); |
1468
|
|
|
|
1469
|
|
|
if (!$this->isAllianceLeader()) { |
1470
|
|
|
// Do not throw an exception if the NHL account doesn't exist. |
1471
|
|
|
try { |
1472
|
|
|
$this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); |
1473
|
|
|
} catch (AccountNotFound $e) { |
1474
|
|
|
if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
1475
|
|
|
throw $e; |
1476
|
|
|
} |
1477
|
|
|
} |
1478
|
|
|
|
1479
|
|
|
$roleID = ALLIANCE_ROLE_NEW_MEMBER; |
1480
|
|
|
} else { |
1481
|
|
|
$roleID = ALLIANCE_ROLE_LEADER; |
1482
|
|
|
} |
1483
|
|
|
$this->db->insert('player_has_alliance_role', [ |
1484
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
1485
|
|
|
'account_id' => $this->db->escapeNumber($this->getAccountID()), |
1486
|
|
|
'role_id' => $this->db->escapeNumber($roleID), |
1487
|
|
|
'alliance_id' => $this->db->escapeNumber($this->getAllianceID()), |
1488
|
|
|
]); |
1489
|
|
|
|
1490
|
|
|
$this->actionTaken('JoinAlliance', ['Alliance' => $alliance]); |
1491
|
|
|
} |
1492
|
|
|
|
1493
|
|
|
public function getAllianceJoinable(): int { |
1494
|
|
|
return $this->allianceJoinable; |
1495
|
|
|
} |
1496
|
|
|
|
1497
|
|
|
private function setAllianceJoinable(int $time): void { |
1498
|
|
|
if ($this->allianceJoinable == $time) { |
1499
|
|
|
return; |
1500
|
|
|
} |
1501
|
|
|
$this->allianceJoinable = $time; |
1502
|
|
|
$this->hasChanged = true; |
1503
|
|
|
} |
1504
|
|
|
|
1505
|
|
|
/** |
1506
|
|
|
* Invites player with $accountID to this player's alliance. |
1507
|
|
|
*/ |
1508
|
|
|
public function sendAllianceInvitation(int $accountID, string $message, int $expires): void { |
1509
|
|
|
if (!$this->hasAlliance()) { |
1510
|
|
|
throw new Exception('Must be in an alliance to send alliance invitations'); |
1511
|
|
|
} |
1512
|
|
|
// Send message to invited player |
1513
|
|
|
$messageID = $this->sendMessage($accountID, MSG_PLAYER, $message, false, true, $expires, true); |
1514
|
|
|
SmrInvitation::send($this->getAllianceID(), $this->getGameID(), $accountID, $this->getAccountID(), $messageID, $expires); |
1515
|
|
|
} |
1516
|
|
|
|
1517
|
|
|
public function isCombatDronesKamikazeOnMines(): bool { |
1518
|
|
|
return $this->combatDronesKamikazeOnMines; |
1519
|
|
|
} |
1520
|
|
|
|
1521
|
|
|
public function setCombatDronesKamikazeOnMines(bool $bool): void { |
1522
|
|
|
if ($this->combatDronesKamikazeOnMines == $bool) { |
1523
|
|
|
return; |
1524
|
|
|
} |
1525
|
|
|
$this->combatDronesKamikazeOnMines = $bool; |
1526
|
|
|
$this->hasChanged = true; |
1527
|
|
|
} |
1528
|
|
|
|
1529
|
|
|
protected function getPersonalRelationsData(): void { |
1530
|
|
|
if (!isset($this->personalRelations)) { |
1531
|
|
|
//get relations |
1532
|
|
|
$this->personalRelations = []; |
1533
|
|
|
foreach (Race::getAllIDs() as $raceID) { |
1534
|
|
|
$this->personalRelations[$raceID] = 0; |
1535
|
|
|
} |
1536
|
|
|
$dbResult = $this->db->read('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL); |
1537
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
1538
|
|
|
$this->personalRelations[$dbRecord->getInt('race_id')] = $dbRecord->getInt('relation'); |
1539
|
|
|
} |
1540
|
|
|
} |
1541
|
|
|
} |
1542
|
|
|
|
1543
|
|
|
/** |
1544
|
|
|
* @return array<int, int> |
1545
|
|
|
*/ |
1546
|
|
|
public function getPersonalRelations(): array { |
1547
|
|
|
$this->getPersonalRelationsData(); |
1548
|
|
|
return $this->personalRelations; |
1549
|
|
|
} |
1550
|
|
|
|
1551
|
|
|
/** |
1552
|
|
|
* Get personal relations with a race |
1553
|
|
|
*/ |
1554
|
|
|
public function getPersonalRelation(int $raceID): int { |
1555
|
|
|
$rels = $this->getPersonalRelations(); |
1556
|
|
|
return $rels[$raceID]; |
1557
|
|
|
} |
1558
|
|
|
|
1559
|
|
|
/** |
1560
|
|
|
* Get total relations with all races (personal + political) |
1561
|
|
|
* |
1562
|
|
|
* @return array<int, int> |
1563
|
|
|
*/ |
1564
|
|
|
public function getRelations(): array { |
1565
|
|
|
if (!isset($this->relations)) { |
1566
|
|
|
//get relations |
1567
|
|
|
$raceRelations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
1568
|
|
|
$personalRels = $this->getPersonalRelations(); // make sure they're initialised. |
1569
|
|
|
$this->relations = []; |
1570
|
|
|
foreach (Race::getAllIDs() as $raceID) { |
1571
|
|
|
$this->relations[$raceID] = $personalRels[$raceID] + $raceRelations[$raceID]; |
1572
|
|
|
} |
1573
|
|
|
} |
1574
|
|
|
return $this->relations; |
1575
|
|
|
} |
1576
|
|
|
|
1577
|
|
|
/** |
1578
|
|
|
* Get total relations with a race (personal + political) |
1579
|
|
|
*/ |
1580
|
|
|
public function getRelation(int $raceID): int { |
1581
|
|
|
$rels = $this->getRelations(); |
1582
|
|
|
return $rels[$raceID]; |
1583
|
|
|
} |
1584
|
|
|
|
1585
|
|
|
/** |
1586
|
|
|
* Increases personal relations from trading $numGoods units with the race |
1587
|
|
|
* of the port given by $raceID. |
1588
|
|
|
*/ |
1589
|
|
|
public function increaseRelationsByTrade(int $numGoods, int $raceID): void { |
1590
|
|
|
$relations = ICeil(min($numGoods, 300) / 30); |
|
|
|
|
1591
|
|
|
//Cap relations to a max of 1 after 500 have been reached |
1592
|
|
|
if ($this->getPersonalRelation($raceID) + $relations >= 500) { |
1593
|
|
|
$relations = max(1, min($relations, 500 - $this->getPersonalRelation($raceID))); |
1594
|
|
|
} |
1595
|
|
|
$this->increaseRelations($relations, $raceID); |
1596
|
|
|
} |
1597
|
|
|
|
1598
|
|
|
/** |
1599
|
|
|
* Decreases personal relations from trading failures, e.g. rejected |
1600
|
|
|
* bargaining and getting caught stealing. |
1601
|
|
|
*/ |
1602
|
|
|
public function decreaseRelationsByTrade(int $numGoods, int $raceID): void { |
1603
|
|
|
$relations = ICeil(min($numGoods, 300) / 30); |
|
|
|
|
1604
|
|
|
$this->decreaseRelations($relations, $raceID); |
1605
|
|
|
} |
1606
|
|
|
|
1607
|
|
|
/** |
1608
|
|
|
* Increase personal relations. |
1609
|
|
|
*/ |
1610
|
|
|
public function increaseRelations(int $relations, int $raceID): void { |
1611
|
|
|
if ($relations < 0) { |
1612
|
|
|
throw new Exception('Trying to increase negative relations.'); |
1613
|
|
|
} |
1614
|
|
|
if ($relations == 0) { |
1615
|
|
|
return; |
1616
|
|
|
} |
1617
|
|
|
$relations += $this->getPersonalRelation($raceID); |
1618
|
|
|
$this->setRelations($relations, $raceID); |
1619
|
|
|
} |
1620
|
|
|
|
1621
|
|
|
/** |
1622
|
|
|
* Decrease personal relations. |
1623
|
|
|
*/ |
1624
|
|
|
public function decreaseRelations(int $relations, int $raceID): void { |
1625
|
|
|
if ($relations < 0) { |
1626
|
|
|
throw new Exception('Trying to decrease negative relations.'); |
1627
|
|
|
} |
1628
|
|
|
if ($relations == 0) { |
1629
|
|
|
return; |
1630
|
|
|
} |
1631
|
|
|
$relations = $this->getPersonalRelation($raceID) - $relations; |
1632
|
|
|
$this->setRelations($relations, $raceID); |
1633
|
|
|
} |
1634
|
|
|
|
1635
|
|
|
/** |
1636
|
|
|
* Set personal relations. |
1637
|
|
|
*/ |
1638
|
|
|
public function setRelations(int $relations, int $raceID): void { |
1639
|
|
|
$this->getRelations(); |
1640
|
|
|
if ($this->personalRelations[$raceID] == $relations) { |
1641
|
|
|
return; |
1642
|
|
|
} |
1643
|
|
|
if ($relations < MIN_RELATIONS) { |
1644
|
|
|
$relations = MIN_RELATIONS; |
1645
|
|
|
} |
1646
|
|
|
$relationsDiff = IRound($relations - $this->personalRelations[$raceID]); |
|
|
|
|
1647
|
|
|
$this->personalRelations[$raceID] = $relations; |
1648
|
|
|
$this->relations[$raceID] += $relationsDiff; |
1649
|
|
|
$this->db->replace('player_has_relation', [ |
1650
|
|
|
'account_id' => $this->db->escapeNumber($this->getAccountID()), |
1651
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
1652
|
|
|
'race_id' => $this->db->escapeNumber($raceID), |
1653
|
|
|
'relation' => $this->db->escapeNumber($this->personalRelations[$raceID]), |
1654
|
|
|
]); |
1655
|
|
|
} |
1656
|
|
|
|
1657
|
|
|
/** |
1658
|
|
|
* Set any starting personal relations bonuses or penalties. |
1659
|
|
|
*/ |
1660
|
|
|
public function giveStartingRelations(): void { |
1661
|
|
|
if ($this->getRaceID() === RACE_ALSKANT) { |
1662
|
|
|
// Give Alskants bonus personal relations to start. |
1663
|
|
|
foreach (Race::getAllIDs() as $raceID) { |
1664
|
|
|
$this->setRelations(ALSKANT_BONUS_RELATIONS, $raceID); |
1665
|
|
|
} |
1666
|
|
|
} |
1667
|
|
|
} |
1668
|
|
|
|
1669
|
|
|
public function getLastNewsUpdate(): int { |
1670
|
|
|
return $this->lastNewsUpdate; |
1671
|
|
|
} |
1672
|
|
|
|
1673
|
|
|
private function setLastNewsUpdate(int $time): void { |
1674
|
|
|
if ($this->lastNewsUpdate == $time) { |
1675
|
|
|
return; |
1676
|
|
|
} |
1677
|
|
|
$this->lastNewsUpdate = $time; |
1678
|
|
|
$this->hasChanged = true; |
1679
|
|
|
} |
1680
|
|
|
|
1681
|
|
|
public function updateLastNewsUpdate(): void { |
1682
|
|
|
$this->setLastNewsUpdate(Epoch::time()); |
1683
|
|
|
} |
1684
|
|
|
|
1685
|
|
|
public function getLastPort(): int { |
1686
|
|
|
return $this->lastPort; |
1687
|
|
|
} |
1688
|
|
|
|
1689
|
|
|
public function setLastPort(int $lastPort): void { |
1690
|
|
|
if ($this->lastPort == $lastPort) { |
1691
|
|
|
return; |
1692
|
|
|
} |
1693
|
|
|
$this->lastPort = $lastPort; |
1694
|
|
|
$this->hasChanged = true; |
1695
|
|
|
} |
1696
|
|
|
|
1697
|
|
|
public function getPlottedCourse(): ?Path { |
1698
|
|
|
if (!isset($this->plottedCourse)) { |
1699
|
|
|
// check if we have a course plotted |
1700
|
|
|
$dbResult = $this->db->read('SELECT course FROM player_plotted_course WHERE ' . $this->SQL); |
1701
|
|
|
|
1702
|
|
|
if ($dbResult->hasRecord()) { |
1703
|
|
|
// get the course back |
1704
|
|
|
$this->plottedCourse = $dbResult->record()->getObject('course'); |
1705
|
|
|
} else { |
1706
|
|
|
$this->plottedCourse = null; |
1707
|
|
|
} |
1708
|
|
|
} |
1709
|
|
|
|
1710
|
|
|
// Update the plotted course if we have moved since the last query |
1711
|
|
|
if ($this->plottedCourse !== null && $this->plottedCourse->getStartSectorID() != $this->getSectorID()) { |
1712
|
|
|
if ($this->plottedCourse->getEndSectorID() == $this->getSectorID()) { |
1713
|
|
|
// We have reached our destination |
1714
|
|
|
$this->deletePlottedCourse(); |
1715
|
|
|
} elseif ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { |
1716
|
|
|
// We have walked into the next sector of the course |
1717
|
|
|
$this->plottedCourse->followPath(); |
1718
|
|
|
$this->setPlottedCourse($this->plottedCourse); |
1719
|
|
|
} elseif ($this->plottedCourse->isInPath($this->getSectorID())) { |
1720
|
|
|
// We have skipped to some later sector in the course |
1721
|
|
|
$this->plottedCourse->skipToSector($this->getSectorID()); |
1722
|
|
|
$this->setPlottedCourse($this->plottedCourse); |
1723
|
|
|
} |
1724
|
|
|
} |
1725
|
|
|
return $this->plottedCourse; |
1726
|
|
|
} |
1727
|
|
|
|
1728
|
|
|
public function setPlottedCourse(Path $plottedCourse): void { |
1729
|
|
|
$this->plottedCourse = $plottedCourse; |
1730
|
|
|
$this->db->replace('player_plotted_course', [ |
1731
|
|
|
'account_id' => $this->db->escapeNumber($this->getAccountID()), |
1732
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
1733
|
|
|
'course' => $this->db->escapeObject($this->plottedCourse), |
1734
|
|
|
]); |
1735
|
|
|
} |
1736
|
|
|
|
1737
|
|
|
public function hasPlottedCourse(): bool { |
1738
|
|
|
return $this->getPlottedCourse() !== null; |
1739
|
|
|
} |
1740
|
|
|
|
1741
|
|
|
public function isPartOfCourse(SmrSector $sector): bool { |
1742
|
|
|
return $this->getPlottedCourse()?->isInPath($sector->getSectorID()) === true; |
1743
|
|
|
} |
1744
|
|
|
|
1745
|
|
|
public function deletePlottedCourse(): void { |
1746
|
|
|
$this->plottedCourse = null; |
1747
|
|
|
$this->db->write('DELETE FROM player_plotted_course WHERE ' . $this->SQL); |
1748
|
|
|
} |
1749
|
|
|
|
1750
|
|
|
/** |
1751
|
|
|
* Computes the turn cost and max misjump between current and target sector |
1752
|
|
|
* |
1753
|
|
|
* @return array<string, int> |
1754
|
|
|
*/ |
1755
|
|
|
public function getJumpInfo(SmrSector $targetSector): array { |
1756
|
|
|
$path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); |
1757
|
|
|
if ($path === false) { |
|
|
|
|
1758
|
|
|
throw new UserError('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); |
1759
|
|
|
} |
1760
|
|
|
$distance = $path->getDistance(); |
1761
|
|
|
|
1762
|
|
|
$turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE)); |
|
|
|
|
1763
|
|
|
$maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR))); |
1764
|
|
|
return ['turn_cost' => $turnCost, 'max_misjump' => $maxMisjump]; |
1765
|
|
|
} |
1766
|
|
|
|
1767
|
|
|
public function __sleep() { |
1768
|
|
|
return ['accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName', 'npc']; |
1769
|
|
|
} |
1770
|
|
|
|
1771
|
|
|
/** |
1772
|
|
|
* @return array<int, StoredDestination> |
1773
|
|
|
*/ |
1774
|
|
|
public function getStoredDestinations(): array { |
1775
|
|
|
if (!isset($this->storedDestinations)) { |
1776
|
|
|
$this->storedDestinations = []; |
1777
|
|
|
$dbResult = $this->db->read('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); |
1778
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
1779
|
|
|
$sectorID = $dbRecord->getInt('sector_id'); |
1780
|
|
|
$this->storedDestinations[$sectorID] = new StoredDestination( |
1781
|
|
|
sectorID: $sectorID, |
1782
|
|
|
label: $dbRecord->getString('label'), |
1783
|
|
|
offsetTop: $dbRecord->getInt('offset_top'), |
1784
|
|
|
offsetLeft: $dbRecord->getInt('offset_left'), |
1785
|
|
|
); |
1786
|
|
|
} |
1787
|
|
|
} |
1788
|
|
|
return $this->storedDestinations; |
1789
|
|
|
} |
1790
|
|
|
|
1791
|
|
|
public function moveDestinationButton(int $sectorID, int $offsetTop, int $offsetLeft): void { |
1792
|
|
|
$this->getStoredDestinations(); // make sure property is initialized |
1793
|
|
|
|
1794
|
|
|
if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
1795
|
|
|
throw new UserError('The saved sector must be in the box!'); |
1796
|
|
|
} |
1797
|
|
|
|
1798
|
|
|
if (!isset($this->storedDestinations[$sectorID])) { |
1799
|
|
|
throw new UserError('You do not have a saved sector for #' . $sectorID); |
1800
|
|
|
} |
1801
|
|
|
|
1802
|
|
|
// Replace destination with updated offsets |
1803
|
|
|
$this->storedDestinations[$sectorID] = new StoredDestination( |
1804
|
|
|
sectorID: $sectorID, |
1805
|
|
|
label: $this->storedDestinations[$sectorID]->label, |
1806
|
|
|
offsetTop: $offsetTop, |
1807
|
|
|
offsetLeft: $offsetLeft, |
1808
|
|
|
); |
1809
|
|
|
$this->db->write(' |
1810
|
|
|
UPDATE player_stored_sector |
1811
|
|
|
SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . ' |
1812
|
|
|
WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID)); |
1813
|
|
|
} |
1814
|
|
|
|
1815
|
|
|
public function addDestinationButton(int $sectorID, string $label): void { |
1816
|
|
|
$this->getStoredDestinations(); // make sure property is initialized |
1817
|
|
|
|
1818
|
|
|
if (!SmrSector::sectorExists($this->getGameID(), $sectorID)) { |
1819
|
|
|
throw new UserError('You want to add a non-existent sector?'); |
1820
|
|
|
} |
1821
|
|
|
|
1822
|
|
|
// sector already stored ? |
1823
|
|
|
if (isset($this->storedDestinations[$sectorID])) { |
1824
|
|
|
throw new UserError('Sector already stored!'); |
1825
|
|
|
} |
1826
|
|
|
|
1827
|
|
|
$this->storedDestinations[$sectorID] = new StoredDestination( |
1828
|
|
|
label: $label, |
1829
|
|
|
sectorID: $sectorID, |
1830
|
|
|
offsetTop: 1, |
1831
|
|
|
offsetLeft: 1, |
1832
|
|
|
); |
1833
|
|
|
|
1834
|
|
|
$this->db->insert('player_stored_sector', [ |
1835
|
|
|
'account_id' => $this->db->escapeNumber($this->getAccountID()), |
1836
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
1837
|
|
|
'sector_id' => $this->db->escapeNumber($sectorID), |
1838
|
|
|
'label' => $this->db->escapeString($label), |
1839
|
|
|
'offset_top' => 1, |
1840
|
|
|
'offset_left' => 1, |
1841
|
|
|
]); |
1842
|
|
|
} |
1843
|
|
|
|
1844
|
|
|
public function deleteDestinationButton(int $sectorID): void { |
1845
|
|
|
$this->getStoredDestinations(); // make sure property is initialized |
1846
|
|
|
|
1847
|
|
|
if (!isset($this->storedDestinations[$sectorID])) { |
1848
|
|
|
throw new Exception('Could not find stored destination'); |
1849
|
|
|
} |
1850
|
|
|
|
1851
|
|
|
$this->db->write(' |
1852
|
|
|
DELETE FROM player_stored_sector |
1853
|
|
|
WHERE ' . $this->SQL . ' |
1854
|
|
|
AND sector_id = ' . $this->db->escapeNumber($sectorID)); |
1855
|
|
|
unset($this->storedDestinations[$sectorID]); |
1856
|
|
|
} |
1857
|
|
|
|
1858
|
|
|
/** |
1859
|
|
|
* @return array<string, array<string, mixed>> |
1860
|
|
|
*/ |
1861
|
|
|
public function getTickers(): array { |
1862
|
|
|
if (!isset($this->tickers)) { |
1863
|
|
|
$this->tickers = []; |
1864
|
|
|
//get ticker info |
1865
|
|
|
$dbResult = $this->db->read('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(Epoch::time())); |
1866
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
1867
|
|
|
$this->tickers[$dbRecord->getString('type')] = [ |
1868
|
|
|
'Type' => $dbRecord->getString('type'), |
1869
|
|
|
'Time' => $dbRecord->getInt('time'), |
1870
|
|
|
'Expires' => $dbRecord->getInt('expires'), |
1871
|
|
|
'Recent' => $dbRecord->getString('recent'), |
1872
|
|
|
]; |
1873
|
|
|
} |
1874
|
|
|
} |
1875
|
|
|
return $this->tickers; |
1876
|
|
|
} |
1877
|
|
|
|
1878
|
|
|
public function hasTickers(): bool { |
1879
|
|
|
return count($this->getTickers()) > 0; |
1880
|
|
|
} |
1881
|
|
|
|
1882
|
|
|
/** |
1883
|
|
|
* @return array<string, mixed>|false |
1884
|
|
|
*/ |
1885
|
|
|
public function getTicker(string $tickerType): array|false { |
1886
|
|
|
$tickers = $this->getTickers(); |
1887
|
|
|
if (isset($tickers[$tickerType])) { |
1888
|
|
|
return $tickers[$tickerType]; |
1889
|
|
|
} |
1890
|
|
|
return false; |
1891
|
|
|
} |
1892
|
|
|
|
1893
|
|
|
public function hasTicker(string $tickerType): bool { |
1894
|
|
|
return $this->getTicker($tickerType) !== false; |
1895
|
|
|
} |
1896
|
|
|
|
1897
|
|
|
/** |
1898
|
|
|
* @return array<string, mixed> |
1899
|
|
|
*/ |
1900
|
|
|
public function shootForces(SmrForce $forces): array { |
1901
|
|
|
return $this->getShip()->shootForces($forces); |
1902
|
|
|
} |
1903
|
|
|
|
1904
|
|
|
/** |
1905
|
|
|
* @return array<string, mixed> |
1906
|
|
|
*/ |
1907
|
|
|
public function shootPort(SmrPort $port): array { |
1908
|
|
|
return $this->getShip()->shootPort($port); |
1909
|
|
|
} |
1910
|
|
|
|
1911
|
|
|
/** |
1912
|
|
|
* @return array<string, mixed> |
1913
|
|
|
*/ |
1914
|
|
|
public function shootPlanet(SmrPlanet $planet): array { |
1915
|
|
|
return $this->getShip()->shootPlanet($planet); |
1916
|
|
|
} |
1917
|
|
|
|
1918
|
|
|
/** |
1919
|
|
|
* @param array<AbstractSmrPlayer> $targetPlayers |
1920
|
|
|
* @return array<string, mixed> |
1921
|
|
|
*/ |
1922
|
|
|
public function shootPlayers(array $targetPlayers): array { |
1923
|
|
|
return $this->getShip()->shootPlayers($targetPlayers); |
1924
|
|
|
} |
1925
|
|
|
|
1926
|
|
|
public function getMilitaryPayment(): int { |
1927
|
|
|
return $this->militaryPayment; |
1928
|
|
|
} |
1929
|
|
|
|
1930
|
|
|
public function hasMilitaryPayment(): bool { |
1931
|
|
|
return $this->getMilitaryPayment() > 0; |
1932
|
|
|
} |
1933
|
|
|
|
1934
|
|
|
public function setMilitaryPayment(int $amount): void { |
1935
|
|
|
if ($this->militaryPayment == $amount) { |
1936
|
|
|
return; |
1937
|
|
|
} |
1938
|
|
|
$this->militaryPayment = $amount; |
1939
|
|
|
$this->hasChanged = true; |
1940
|
|
|
} |
1941
|
|
|
|
1942
|
|
|
public function increaseMilitaryPayment(int $amount): void { |
1943
|
|
|
if ($amount < 0) { |
1944
|
|
|
throw new Exception('Trying to increase negative military payment.'); |
1945
|
|
|
} |
1946
|
|
|
$this->setMilitaryPayment($this->getMilitaryPayment() + $amount); |
1947
|
|
|
} |
1948
|
|
|
|
1949
|
|
|
public function decreaseMilitaryPayment(int $amount): void { |
1950
|
|
|
if ($amount < 0) { |
1951
|
|
|
throw new Exception('Trying to decrease negative military payment.'); |
1952
|
|
|
} |
1953
|
|
|
$this->setMilitaryPayment($this->getMilitaryPayment() - $amount); |
1954
|
|
|
} |
1955
|
|
|
|
1956
|
|
|
/** |
1957
|
|
|
* Get bounties that can be claimed by this player. |
1958
|
|
|
* |
1959
|
|
|
* @return array<Bounty> |
1960
|
|
|
*/ |
1961
|
|
|
public function getClaimableBounties(?BountyType $type = null): array { |
1962
|
|
|
return Bounty::getClaimableByPlayer($this, $type); |
1963
|
|
|
} |
1964
|
|
|
|
1965
|
|
|
/** |
1966
|
|
|
* @return array<int, Bounty> |
1967
|
|
|
*/ |
1968
|
|
|
public function getBounties(): array { |
1969
|
|
|
if (!isset($this->bounties)) { |
1970
|
|
|
$this->bounties = Bounty::getPlacedOnPlayer($this); |
1971
|
|
|
} |
1972
|
|
|
return $this->bounties; |
1973
|
|
|
} |
1974
|
|
|
|
1975
|
|
|
public function hasBounties(): bool { |
1976
|
|
|
return count($this->getBounties()) > 0; |
1977
|
|
|
} |
1978
|
|
|
|
1979
|
|
|
protected function createBounty(BountyType $type): Bounty { |
1980
|
|
|
$bounty = new Bounty( |
1981
|
|
|
targetID: $this->accountID, |
1982
|
|
|
bountyID: $this->getNextBountyID(), |
1983
|
|
|
gameID: $this->gameID, |
1984
|
|
|
type: $type, |
1985
|
|
|
time: Epoch::time(), |
1986
|
|
|
); |
1987
|
|
|
$this->bounties[$bounty->bountyID] = $bounty; |
1988
|
|
|
return $bounty; |
1989
|
|
|
} |
1990
|
|
|
|
1991
|
|
|
protected function getNextBountyID(): int { |
1992
|
|
|
if (!$this->hasBounties()) { |
1993
|
|
|
return 0; |
1994
|
|
|
} |
1995
|
|
|
return max(array_keys($this->getBounties())) + 1; |
1996
|
|
|
} |
1997
|
|
|
|
1998
|
|
|
public function getActiveBounty(BountyType $type): Bounty { |
1999
|
|
|
foreach ($this->getBounties() as $bounty) { |
2000
|
|
|
if ($bounty->isActive() && $bounty->type == $type) { |
2001
|
|
|
return $bounty; |
2002
|
|
|
} |
2003
|
|
|
} |
2004
|
|
|
return $this->createBounty($type); |
2005
|
|
|
} |
2006
|
|
|
|
2007
|
|
|
public function hasActiveBounty(BountyType $type): bool { |
2008
|
|
|
foreach ($this->getBounties() as $bounty) { |
2009
|
|
|
if ($bounty->isActive() && $bounty->type == $type) { |
2010
|
|
|
return true; |
2011
|
|
|
} |
2012
|
|
|
} |
2013
|
|
|
return false; |
2014
|
|
|
} |
2015
|
|
|
|
2016
|
|
|
/** |
2017
|
|
|
* Mark all active bounties on this player as claimable by $claimer |
2018
|
|
|
*/ |
2019
|
|
|
public function setBountiesClaimable(self $claimer): void { |
2020
|
|
|
foreach ($this->getBounties() as $bounty) { |
2021
|
|
|
if ($bounty->isActive()) { |
2022
|
|
|
$bounty->setClaimable($claimer->getAccountID()); |
2023
|
|
|
} |
2024
|
|
|
} |
2025
|
|
|
} |
2026
|
|
|
|
2027
|
|
|
protected function getHOFData(): void { |
2028
|
|
|
if (!isset($this->HOF)) { |
2029
|
|
|
//Get Player HOF |
2030
|
|
|
$dbResult = $this->db->read('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
2031
|
|
|
$this->HOF = []; |
2032
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
2033
|
|
|
$this->HOF[$dbRecord->getString('type')] = $dbRecord->getFloat('amount'); |
2034
|
|
|
} |
2035
|
|
|
self::getHOFVis(); |
2036
|
|
|
} |
2037
|
|
|
} |
2038
|
|
|
|
2039
|
|
|
/** |
2040
|
|
|
* @return array<string, string> |
2041
|
|
|
*/ |
2042
|
|
|
public static function getHOFVis(): array { |
2043
|
|
|
if (!isset(self::$HOFVis)) { |
2044
|
|
|
//Get Player HOF Vis |
2045
|
|
|
$db = Database::getInstance(); |
2046
|
|
|
$dbResult = $db->read('SELECT type,visibility FROM hof_visibility'); |
2047
|
|
|
self::$HOFVis = []; |
2048
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
2049
|
|
|
self::$HOFVis[$dbRecord->getString('type')] = $dbRecord->getString('visibility'); |
2050
|
|
|
} |
2051
|
|
|
// Add non-database types |
2052
|
|
|
self::$HOFVis[HOF_TYPE_DONATION] = HOF_PUBLIC; |
2053
|
|
|
self::$HOFVis[HOF_TYPE_USER_SCORE] = HOF_PUBLIC; |
2054
|
|
|
} |
2055
|
|
|
return self::$HOFVis; |
2056
|
|
|
} |
2057
|
|
|
|
2058
|
|
|
/** |
2059
|
|
|
* @param array<string> $typeList |
2060
|
|
|
*/ |
2061
|
|
|
public function getHOF(array $typeList): float { |
2062
|
|
|
$this->getHOFData(); |
2063
|
|
|
return $this->HOF[implode(':', $typeList)] ?? 0; |
2064
|
|
|
} |
2065
|
|
|
|
2066
|
|
|
/** |
2067
|
|
|
* @param array<string> $typeList |
2068
|
|
|
*/ |
2069
|
|
|
public function increaseHOF(float $amount, array $typeList, string $visibility): void { |
2070
|
|
|
if ($amount < 0) { |
2071
|
|
|
throw new Exception('Trying to increase negative HOF: ' . implode(':', $typeList)); |
2072
|
|
|
} |
2073
|
|
|
if ($amount == 0) { |
2074
|
|
|
return; |
2075
|
|
|
} |
2076
|
|
|
$this->setHOF($this->getHOF($typeList) + $amount, $typeList, $visibility); |
2077
|
|
|
} |
2078
|
|
|
|
2079
|
|
|
/** |
2080
|
|
|
* @param array<string> $typeList |
2081
|
|
|
*/ |
2082
|
|
|
public function decreaseHOF(float $amount, array $typeList, string $visibility): void { |
2083
|
|
|
if ($amount < 0) { |
2084
|
|
|
throw new Exception('Trying to decrease negative HOF: ' . implode(':', $typeList)); |
2085
|
|
|
} |
2086
|
|
|
if ($amount == 0) { |
2087
|
|
|
return; |
2088
|
|
|
} |
2089
|
|
|
$this->setHOF($this->getHOF($typeList) - $amount, $typeList, $visibility); |
2090
|
|
|
} |
2091
|
|
|
|
2092
|
|
|
/** |
2093
|
|
|
* @param array<string> $typeList |
2094
|
|
|
*/ |
2095
|
|
|
public function setHOF(float $amount, array $typeList, string $visibility): void { |
2096
|
|
|
if ($this->isNPC()) { |
2097
|
|
|
// Don't store HOF for NPCs. |
2098
|
|
|
return; |
2099
|
|
|
} |
2100
|
|
|
if ($amount < 0) { |
2101
|
|
|
$amount = 0; |
2102
|
|
|
} |
2103
|
|
|
if ($this->getHOF($typeList) == $amount) { |
2104
|
|
|
return; |
2105
|
|
|
} |
2106
|
|
|
|
2107
|
|
|
$hofType = implode(':', $typeList); |
2108
|
|
|
if (!isset(self::$HOFVis[$hofType])) { |
2109
|
|
|
self::$hasHOFVisChanged[$hofType] = self::HOF_NEW; |
2110
|
|
|
} elseif (self::$HOFVis[$hofType] != $visibility) { |
2111
|
|
|
self::$hasHOFVisChanged[$hofType] = self::HOF_CHANGED; |
2112
|
|
|
} |
2113
|
|
|
self::$HOFVis[$hofType] = $visibility; |
2114
|
|
|
|
2115
|
|
|
if (!isset($this->HOF[$hofType])) { |
2116
|
|
|
$this->hasHOFChanged[$hofType] = self::HOF_NEW; |
2117
|
|
|
} else { |
2118
|
|
|
$this->hasHOFChanged[$hofType] = self::HOF_CHANGED; |
2119
|
|
|
} |
2120
|
|
|
$this->HOF[$hofType] = $amount; |
2121
|
|
|
} |
2122
|
|
|
|
2123
|
|
|
public function isUnderAttack(): bool { |
2124
|
|
|
return $this->underAttack; |
2125
|
|
|
} |
2126
|
|
|
|
2127
|
|
|
public function setUnderAttack(bool $value): void { |
2128
|
|
|
if ($this->underAttack === $value) { |
2129
|
|
|
return; |
2130
|
|
|
} |
2131
|
|
|
$this->underAttack = $value; |
2132
|
|
|
$this->hasChanged = true; |
2133
|
|
|
} |
2134
|
|
|
|
2135
|
|
|
public function killPlayer(int $sectorID): void { |
2136
|
|
|
$sector = SmrSector::getSector($this->getGameID(), $sectorID); |
2137
|
|
|
//msg taken care of in trader_att_proc.php |
2138
|
|
|
// forget plotted course |
2139
|
|
|
$this->deletePlottedCourse(); |
2140
|
|
|
|
2141
|
|
|
$sector->diedHere($this); |
2142
|
|
|
|
2143
|
|
|
// if we are in an alliance we increase their deaths |
2144
|
|
|
if ($this->hasAlliance()) { |
2145
|
|
|
$this->db->write('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
2146
|
|
|
WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID())); |
2147
|
|
|
} |
2148
|
|
|
|
2149
|
|
|
// record death stat |
2150
|
|
|
$this->increaseHOF(1, ['Dying', 'Deaths'], HOF_PUBLIC); |
2151
|
|
|
//record cost of ship lost |
2152
|
|
|
$this->increaseHOF($this->getShip()->getCost(), ['Dying', 'Money', 'Cost Of Ships Lost'], HOF_PUBLIC); |
2153
|
|
|
// reset turns since last death |
2154
|
|
|
$this->setHOF(0, ['Movement', 'Turns Used', 'Since Last Death'], HOF_ALLIANCE); |
2155
|
|
|
|
2156
|
|
|
// Reset credits to starting amount + ship insurance |
2157
|
|
|
$credits = $this->getGame()->getStartingCredits(); |
2158
|
|
|
$credits += IRound($this->getShip()->getCost() * self::SHIP_INSURANCE_FRACTION); |
|
|
|
|
2159
|
|
|
$this->setCredits($credits); |
2160
|
|
|
|
2161
|
|
|
$this->setSectorID($this->getHome()); |
2162
|
|
|
$this->increaseDeaths(1); |
2163
|
|
|
$this->setLandedOnPlanet(false); |
2164
|
|
|
$this->setDead(true); |
2165
|
|
|
$this->setNewbieWarning(true); |
2166
|
|
|
$this->getShip()->getPod($this->hasNewbieStatus()); |
2167
|
|
|
$this->setNewbieTurns(NEWBIE_TURNS_ON_DEATH); |
2168
|
|
|
$this->setUnderAttack(false); |
2169
|
|
|
} |
2170
|
|
|
|
2171
|
|
|
/** |
2172
|
|
|
* @return array<string, mixed> |
2173
|
|
|
*/ |
2174
|
|
|
public function killPlayerByPlayer(self $killer): array { |
2175
|
|
|
$return = []; |
2176
|
|
|
$msg = $this->getBBLink(); |
2177
|
|
|
|
2178
|
|
|
if ($this->hasCustomShipName()) { |
2179
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
2180
|
|
|
$msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
2181
|
|
|
} |
2182
|
|
|
$msg .= ' was destroyed by ' . $killer->getBBLink(); |
2183
|
|
|
if ($killer->hasCustomShipName()) { |
2184
|
|
|
$named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); |
2185
|
|
|
$msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
2186
|
|
|
} |
2187
|
|
|
$msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); |
2188
|
|
|
$this->getSector()->increaseBattles(1); |
2189
|
|
|
$this->db->insert('news', [ |
2190
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
2191
|
|
|
'time' => $this->db->escapeNumber(Epoch::time()), |
2192
|
|
|
'news_message' => $this->db->escapeString($msg), |
2193
|
|
|
'killer_id' => $this->db->escapeNumber($killer->getAccountID()), |
2194
|
|
|
'killer_alliance' => $this->db->escapeNumber($killer->getAllianceID()), |
2195
|
|
|
'dead_id' => $this->db->escapeNumber($this->getAccountID()), |
2196
|
|
|
'dead_alliance' => $this->db->escapeNumber($this->getAllianceID()), |
2197
|
|
|
]); |
2198
|
|
|
|
2199
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
2200
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
2201
|
|
|
|
2202
|
|
|
// Dead player loses between 5% and 25% experience |
2203
|
|
|
$expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel(); |
2204
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
|
|
|
|
2205
|
|
|
$expBeforeDeath = $this->getExperience(); |
2206
|
|
|
$this->decreaseExperience($return['DeadExp']); |
2207
|
|
|
|
2208
|
|
|
// Killer gains 50% of the lost exp |
2209
|
|
|
$return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp'])); |
|
|
|
|
2210
|
|
|
$killer->increaseExperience($return['KillerExp']); |
2211
|
|
|
|
2212
|
|
|
$return['KillerCredits'] = $this->getCredits(); |
2213
|
|
|
$killer->increaseCredits($return['KillerCredits']); |
2214
|
|
|
|
2215
|
|
|
// The killer may change alignment |
2216
|
|
|
$relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
2217
|
|
|
$relation = $relations[$killer->getRaceID()]; |
2218
|
|
|
|
2219
|
|
|
$alignChangePerRelation = 0.1; |
2220
|
|
|
if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { |
2221
|
|
|
$alignChangePerRelation = 0.04; |
2222
|
|
|
} |
2223
|
|
|
|
2224
|
|
|
$killerAlignChange = IRound(-$relation * $alignChangePerRelation); //Lose relations when killing a peaceful race |
|
|
|
|
2225
|
|
|
if ($killerAlignChange > 0) { |
2226
|
|
|
$killer->increaseAlignment($killerAlignChange); |
2227
|
|
|
} else { |
2228
|
|
|
$killer->decreaseAlignment(-$killerAlignChange); |
2229
|
|
|
} |
2230
|
|
|
// War setting gives them military pay |
2231
|
|
|
if ($relation <= RELATIONS_WAR) { |
2232
|
|
|
$killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25))); |
2233
|
|
|
} |
2234
|
|
|
|
2235
|
|
|
//check for federal bounty being offered for current port raiders; |
2236
|
|
|
$this->db->write('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(Epoch::time() - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); |
2237
|
|
|
$query = 'SELECT 1 |
2238
|
|
|
FROM player_attacks_port |
2239
|
|
|
JOIN port USING(game_id, sector_id) |
2240
|
|
|
JOIN player USING(game_id, account_id) |
2241
|
|
|
WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1'; |
2242
|
|
|
$dbResult = $this->db->read($query); |
2243
|
|
|
if ($dbResult->hasRecord()) { |
2244
|
|
|
$bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID()); |
2245
|
|
|
$this->getActiveBounty(BountyType::HQ)->increaseCredits($bounty); |
2246
|
|
|
} |
2247
|
|
|
|
2248
|
|
|
// Killer get marked as claimer of podded player's bounties even if they don't exist |
2249
|
|
|
$this->setBountiesClaimable($killer); |
2250
|
|
|
|
2251
|
|
|
// If the alignment difference is greater than 200 then a bounty may be set |
2252
|
|
|
$alignmentDiff = abs($this->getAlignment() - $killer->getAlignment()); |
2253
|
|
|
$bountyGainedByKiller = 0; |
2254
|
|
|
if ($alignmentDiff >= 200) { |
2255
|
|
|
// If the podded players alignment makes them deputy or member then set bounty |
2256
|
|
|
$bountyType = match (true) { |
2257
|
|
|
$this->hasGoodAlignment() => BountyType::HQ, |
2258
|
|
|
$this->hasEvilAlignment() => BountyType::UG, |
2259
|
|
|
default => null, |
2260
|
|
|
}; |
2261
|
|
|
if ($bountyType !== null) { |
2262
|
|
|
$bountyGainedByKiller = IFloor(pow($alignmentDiff, 2.56)); |
2263
|
|
|
$killer->getActiveBounty($bountyType)->increaseCredits($bountyGainedByKiller); |
2264
|
|
|
} |
2265
|
|
|
} |
2266
|
|
|
|
2267
|
|
|
$killingHof = ['Killing']; |
2268
|
|
|
if ($this->isNPC()) { |
2269
|
|
|
$killingHof[] = 'NPC'; |
2270
|
|
|
} |
2271
|
|
|
$killer->increaseHOF($return['KillerExp'], [...$killingHof, 'Experience', 'Gained'], HOF_PUBLIC); |
2272
|
|
|
$killer->increaseHOF($expBeforeDeath, [...$killingHof, 'Experience', 'Of Traders Killed'], HOF_PUBLIC); |
2273
|
|
|
$killer->increaseHOF($return['DeadExp'], [...$killingHof, 'Experience', 'Lost By Traders Killed'], HOF_PUBLIC); |
2274
|
|
|
|
2275
|
|
|
$killer->increaseHOF($return['KillerCredits'], [...$killingHof, 'Money', 'Lost By Traders Killed'], HOF_PUBLIC); |
2276
|
|
|
$killer->increaseHOF($return['KillerCredits'], [...$killingHof, 'Money', 'Gain'], HOF_PUBLIC); |
2277
|
|
|
$killer->increaseHOF($this->getShip()->getCost(), [...$killingHof, 'Money', 'Cost Of Ships Killed'], HOF_PUBLIC); |
2278
|
|
|
$killer->increaseHOF($bountyGainedByKiller, [...$killingHof, 'Money', 'Bounty Gained'], HOF_PUBLIC); |
2279
|
|
|
|
2280
|
|
|
if ($killerAlignChange > 0) { |
2281
|
|
|
$killer->increaseHOF($killerAlignChange, [...$killingHof, 'Alignment', 'Gain'], HOF_PUBLIC); |
2282
|
|
|
} else { |
2283
|
|
|
$killer->increaseHOF(-$killerAlignChange, [...$killingHof, 'Alignment', 'Loss'], HOF_PUBLIC); |
2284
|
|
|
} |
2285
|
|
|
|
2286
|
|
|
if ($this->isNPC()) { |
2287
|
|
|
$killer->increaseHOF(1, ['Killing', 'NPC Kills'], HOF_PUBLIC); |
2288
|
|
|
} elseif ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
2289
|
|
|
$killer->increaseHOF(1, ['Killing', 'Newbie Kills'], HOF_PUBLIC); |
2290
|
|
|
} else { |
2291
|
|
|
$killer->increaseKills(1); |
2292
|
|
|
$killer->increaseHOF(1, ['Killing', 'Kills'], HOF_PUBLIC); |
2293
|
|
|
|
2294
|
|
|
if ($killer->hasAlliance()) { |
2295
|
|
|
$this->db->write('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID())); |
2296
|
|
|
} |
2297
|
|
|
|
2298
|
|
|
// alliance vs. alliance stats |
2299
|
|
|
$this->incrementAllianceVsDeaths($killer->getAllianceID()); |
2300
|
|
|
} |
2301
|
|
|
|
2302
|
|
|
$dyingHof = ['Dying', 'Players']; |
2303
|
|
|
if ($killer->isNPC()) { |
2304
|
|
|
$dyingHof[] = 'NPC'; |
2305
|
|
|
} |
2306
|
|
|
$this->increaseHOF($bountyGainedByKiller, [...$dyingHof, 'Money', 'Bounty Gained By Killer'], HOF_PUBLIC); |
2307
|
|
|
$this->increaseHOF($return['KillerExp'], [...$dyingHof, 'Experience', 'Gained By Killer'], HOF_PUBLIC); |
2308
|
|
|
$this->increaseHOF($return['DeadExp'], [...$dyingHof, 'Experience', 'Lost'], HOF_PUBLIC); |
2309
|
|
|
$this->increaseHOF($return['KillerCredits'], [...$dyingHof, 'Money Lost'], HOF_PUBLIC); |
2310
|
|
|
$this->increaseHOF($this->getShip()->getCost(), [...$dyingHof, 'Money', 'Cost Of Ships Lost'], HOF_PUBLIC); |
2311
|
|
|
$this->increaseHOF(1, [...$dyingHof, 'Deaths'], HOF_PUBLIC); |
2312
|
|
|
$this->increaseHOF($return['DeadExp'], ['Dying', 'Experience', 'Lost'], HOF_PUBLIC); |
2313
|
|
|
|
2314
|
|
|
$this->killPlayer($this->getSectorID()); |
2315
|
|
|
return $return; |
2316
|
|
|
} |
2317
|
|
|
|
2318
|
|
|
/** |
2319
|
|
|
* @return array<string, mixed> |
2320
|
|
|
*/ |
2321
|
|
|
public function killPlayerByForces(SmrForce $forces): array { |
2322
|
|
|
$return = []; |
2323
|
|
|
$owner = $forces->getOwner(); |
2324
|
|
|
// send a message to the person who died |
2325
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); |
2326
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
2327
|
|
|
|
2328
|
|
|
$news_message = $this->getBBLink(); |
2329
|
|
|
if ($this->hasCustomShipName()) { |
2330
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
2331
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
2332
|
|
|
} |
2333
|
|
|
$news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
2334
|
|
|
// insert the news entry |
2335
|
|
|
$this->db->insert('news', [ |
2336
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
2337
|
|
|
'time' => $this->db->escapeNumber(Epoch::time()), |
2338
|
|
|
'news_message' => $this->db->escapeString($news_message), |
2339
|
|
|
'killer_id' => $this->db->escapeNumber($owner->getAccountID()), |
2340
|
|
|
'killer_alliance' => $this->db->escapeNumber($owner->getAllianceID()), |
2341
|
|
|
'dead_id' => $this->db->escapeNumber($this->getAccountID()), |
2342
|
|
|
'dead_alliance' => $this->db->escapeNumber($this->getAllianceID()), |
2343
|
|
|
]); |
2344
|
|
|
|
2345
|
|
|
// Player loses 15% experience |
2346
|
|
|
$expLossPercentage = .15; |
2347
|
|
|
$return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage); |
|
|
|
|
2348
|
|
|
$this->decreaseExperience($return['DeadExp']); |
2349
|
|
|
|
2350
|
|
|
$return['LostCredits'] = $this->getCredits(); |
2351
|
|
|
|
2352
|
|
|
// alliance vs. alliance stats |
2353
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); |
2354
|
|
|
$owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); |
2355
|
|
|
|
2356
|
|
|
$this->increaseHOF($return['DeadExp'], ['Dying', 'Experience', 'Lost'], HOF_PUBLIC); |
2357
|
|
|
$this->increaseHOF($return['DeadExp'], ['Dying', 'Forces', 'Experience Lost'], HOF_PUBLIC); |
2358
|
|
|
$this->increaseHOF($return['LostCredits'], ['Dying', 'Forces', 'Money Lost'], HOF_PUBLIC); |
2359
|
|
|
$this->increaseHOF($this->getShip()->getCost(), ['Dying', 'Forces', 'Cost Of Ships Lost'], HOF_PUBLIC); |
2360
|
|
|
$this->increaseHOF(1, ['Dying', 'Forces', 'Deaths'], HOF_PUBLIC); |
2361
|
|
|
|
2362
|
|
|
$this->killPlayer($forces->getSectorID()); |
2363
|
|
|
return $return; |
2364
|
|
|
} |
2365
|
|
|
|
2366
|
|
|
/** |
2367
|
|
|
* @return array<string, mixed> |
2368
|
|
|
*/ |
2369
|
|
|
public function killPlayerByPort(AbstractSmrPort $port): array { |
2370
|
|
|
$return = []; |
2371
|
|
|
// send a message to the person who died |
2372
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); |
2373
|
|
|
|
2374
|
|
|
$news_message = $this->getBBLink(); |
2375
|
|
|
if ($this->hasCustomShipName()) { |
2376
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
2377
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
2378
|
|
|
} |
2379
|
|
|
$news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; |
2380
|
|
|
// insert the news entry |
2381
|
|
|
$this->db->insert('news', [ |
2382
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
2383
|
|
|
'time' => $this->db->escapeNumber(Epoch::time()), |
2384
|
|
|
'news_message' => $this->db->escapeString($news_message), |
2385
|
|
|
'killer_id' => $this->db->escapeNumber(ACCOUNT_ID_PORT), |
2386
|
|
|
'dead_id' => $this->db->escapeNumber($this->getAccountID()), |
2387
|
|
|
'dead_alliance' => $this->db->escapeNumber($this->getAllianceID()), |
2388
|
|
|
]); |
2389
|
|
|
|
2390
|
|
|
// Player loses between 15% and 20% experience |
2391
|
|
|
$expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1); |
2392
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
|
|
|
|
2393
|
|
|
$this->decreaseExperience($return['DeadExp']); |
2394
|
|
|
|
2395
|
|
|
$return['LostCredits'] = $this->getCredits(); |
2396
|
|
|
|
2397
|
|
|
// alliance vs. alliance stats |
2398
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); |
2399
|
|
|
|
2400
|
|
|
$this->increaseHOF($return['DeadExp'], ['Dying', 'Experience', 'Lost'], HOF_PUBLIC); |
2401
|
|
|
$this->increaseHOF($return['DeadExp'], ['Dying', 'Ports', 'Experience Lost'], HOF_PUBLIC); |
2402
|
|
|
$this->increaseHOF($return['LostCredits'], ['Dying', 'Ports', 'Money Lost'], HOF_PUBLIC); |
2403
|
|
|
$this->increaseHOF($this->getShip()->getCost(), ['Dying', 'Ports', 'Cost Of Ships Lost'], HOF_PUBLIC); |
2404
|
|
|
$this->increaseHOF(1, ['Dying', 'Ports', 'Deaths'], HOF_PUBLIC); |
2405
|
|
|
|
2406
|
|
|
$this->killPlayer($port->getSectorID()); |
2407
|
|
|
return $return; |
2408
|
|
|
} |
2409
|
|
|
|
2410
|
|
|
/** |
2411
|
|
|
* @return array<string, mixed> |
2412
|
|
|
*/ |
2413
|
|
|
public function killPlayerByPlanet(SmrPlanet $planet): array { |
2414
|
|
|
$return = []; |
2415
|
|
|
// send a message to the person who died |
2416
|
|
|
$planetOwner = $planet->getOwner(); |
2417
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); |
2418
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getCombatName()); |
2419
|
|
|
|
2420
|
|
|
$news_message = $this->getBBLink(); |
2421
|
|
|
if ($this->hasCustomShipName()) { |
2422
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
2423
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
2424
|
|
|
} |
2425
|
|
|
$news_message .= ' was destroyed by ' . $planet->getCombatName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; |
2426
|
|
|
// insert the news entry |
2427
|
|
|
$this->db->insert('news', [ |
2428
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
2429
|
|
|
'time' => $this->db->escapeNumber(Epoch::time()), |
2430
|
|
|
'news_message' => $this->db->escapeString($news_message), |
2431
|
|
|
'killer_id' => $this->db->escapeNumber($planetOwner->getAccountID()), |
2432
|
|
|
'killer_alliance' => $this->db->escapeNumber($planetOwner->getAllianceID()), |
2433
|
|
|
'dead_id' => $this->db->escapeNumber($this->getAccountID()), |
2434
|
|
|
'dead_alliance' => $this->db->escapeNumber($this->getAllianceID()), |
2435
|
|
|
]); |
2436
|
|
|
|
2437
|
|
|
// Player loses between 15% and 20% experience |
2438
|
|
|
$expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel(); |
2439
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
|
|
|
|
2440
|
|
|
$this->decreaseExperience($return['DeadExp']); |
2441
|
|
|
|
2442
|
|
|
$return['LostCredits'] = $this->getCredits(); |
2443
|
|
|
|
2444
|
|
|
// alliance vs. alliance stats |
2445
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); |
2446
|
|
|
$planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); |
2447
|
|
|
|
2448
|
|
|
$this->increaseHOF($return['DeadExp'], ['Dying', 'Experience', 'Lost'], HOF_PUBLIC); |
2449
|
|
|
$this->increaseHOF($return['DeadExp'], ['Dying', 'Planets', 'Experience Lost'], HOF_PUBLIC); |
2450
|
|
|
$this->increaseHOF($return['LostCredits'], ['Dying', 'Planets', 'Money Lost'], HOF_PUBLIC); |
2451
|
|
|
$this->increaseHOF($this->getShip()->getCost(), ['Dying', 'Planets', 'Cost Of Ships Lost'], HOF_PUBLIC); |
2452
|
|
|
$this->increaseHOF(1, ['Dying', 'Planets', 'Deaths'], HOF_PUBLIC); |
2453
|
|
|
|
2454
|
|
|
$this->killPlayer($planet->getSectorID()); |
2455
|
|
|
return $return; |
2456
|
|
|
} |
2457
|
|
|
|
2458
|
|
|
public function incrementAllianceVsKills(int $otherID): void { |
2459
|
|
|
$values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1]; |
2460
|
|
|
$this->db->write('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
2461
|
|
|
} |
2462
|
|
|
|
2463
|
|
|
public function incrementAllianceVsDeaths(int $otherID): void { |
2464
|
|
|
$values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1]; |
2465
|
|
|
$this->db->write('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
2466
|
|
|
} |
2467
|
|
|
|
2468
|
|
|
public function getTurnsLevel(): TurnsLevel { |
2469
|
|
|
return match (true) { |
2470
|
|
|
$this->getTurns() === 0 => TurnsLevel::None, |
2471
|
|
|
$this->getTurns() <= 25 => TurnsLevel::Low, |
2472
|
|
|
$this->getTurns() <= 75 => TurnsLevel::Medium, |
2473
|
|
|
default => TurnsLevel::High, |
2474
|
|
|
}; |
2475
|
|
|
} |
2476
|
|
|
|
2477
|
|
|
public function getTurns(): int { |
2478
|
|
|
return $this->turns; |
2479
|
|
|
} |
2480
|
|
|
|
2481
|
|
|
public function hasTurns(): bool { |
2482
|
|
|
return $this->turns > 0; |
2483
|
|
|
} |
2484
|
|
|
|
2485
|
|
|
public function getMaxTurns(): int { |
2486
|
|
|
return $this->getGame()->getMaxTurns(); |
2487
|
|
|
} |
2488
|
|
|
|
2489
|
|
|
public function setTurns(int $turns): void { |
2490
|
|
|
if ($this->turns == $turns) { |
2491
|
|
|
return; |
2492
|
|
|
} |
2493
|
|
|
// Make sure turns are in range [0, MaxTurns] |
2494
|
|
|
$this->turns = max(0, min($turns, $this->getMaxTurns())); |
2495
|
|
|
$this->hasChanged = true; |
2496
|
|
|
} |
2497
|
|
|
|
2498
|
|
|
public function takeTurns(int $take, int $takeNewbie = 0): void { |
2499
|
|
|
if ($take < 0 || $takeNewbie < 0) { |
2500
|
|
|
throw new Exception('Trying to take negative turns.'); |
2501
|
|
|
} |
2502
|
|
|
$take = ICeil($take); |
|
|
|
|
2503
|
|
|
// Only take up to as many newbie turns as we have remaining |
2504
|
|
|
$takeNewbie = min($this->getNewbieTurns(), $takeNewbie); |
2505
|
|
|
|
2506
|
|
|
$this->setTurns($this->getTurns() - $take); |
2507
|
|
|
$this->setNewbieTurns($this->getNewbieTurns() - $takeNewbie); |
2508
|
|
|
$this->increaseHOF($take, ['Movement', 'Turns Used', 'Since Last Death'], HOF_ALLIANCE); |
2509
|
|
|
$this->increaseHOF($take, ['Movement', 'Turns Used', 'Total'], HOF_ALLIANCE); |
2510
|
|
|
$this->increaseHOF($takeNewbie, ['Movement', 'Turns Used', 'Newbie'], HOF_ALLIANCE); |
2511
|
|
|
|
2512
|
|
|
// Player has taken an action |
2513
|
|
|
$this->setLastActive(Epoch::time()); |
2514
|
|
|
$this->updateLastCPLAction(); |
2515
|
|
|
} |
2516
|
|
|
|
2517
|
|
|
public function giveTurns(int $give, int $giveNewbie = 0): void { |
2518
|
|
|
if ($give < 0 || $giveNewbie < 0) { |
2519
|
|
|
throw new Exception('Trying to give negative turns.'); |
2520
|
|
|
} |
2521
|
|
|
$this->setTurns($this->getTurns() + $give); |
2522
|
|
|
$this->setNewbieTurns($this->getNewbieTurns() + $giveNewbie); |
2523
|
|
|
} |
2524
|
|
|
|
2525
|
|
|
/** |
2526
|
|
|
* Calculate the time in seconds between the given time and when the |
2527
|
|
|
* player will be at max turns. |
2528
|
|
|
*/ |
2529
|
|
|
public function getTimeUntilMaxTurns(int $time, bool $forceUpdate = false): int { |
2530
|
|
|
$timeDiff = $time - $this->getLastTurnUpdate(); |
2531
|
|
|
$turnsDiff = $this->getMaxTurns() - $this->getTurns(); |
2532
|
|
|
$ship = $this->getShip($forceUpdate); |
2533
|
|
|
$maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff; |
|
|
|
|
2534
|
|
|
// If already at max turns, return 0 |
2535
|
|
|
return max(0, $maxTurnsTime); |
2536
|
|
|
} |
2537
|
|
|
|
2538
|
|
|
/** |
2539
|
|
|
* Calculate the time in seconds until the next turn is awarded. |
2540
|
|
|
*/ |
2541
|
|
|
public function getTimeUntilNextTurn(): int { |
2542
|
|
|
$secondsSinceUpdate = Epoch::time() - $this->getLastTurnUpdate(); |
2543
|
|
|
$secondsPerTurn = 3600 / $this->getShip()->getRealSpeed(); |
2544
|
|
|
return ICeil(fmod(abs($secondsSinceUpdate - $secondsPerTurn), $secondsPerTurn)); |
|
|
|
|
2545
|
|
|
} |
2546
|
|
|
|
2547
|
|
|
/** |
2548
|
|
|
* Grant the player their starting turns. |
2549
|
|
|
*/ |
2550
|
|
|
public function giveStartingTurns(): void { |
2551
|
|
|
$startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours()); |
|
|
|
|
2552
|
|
|
$this->giveTurns($startTurns); |
2553
|
|
|
$this->setLastTurnUpdate($this->getGame()->getStartTime()); |
2554
|
|
|
} |
2555
|
|
|
|
2556
|
|
|
// Turns only update when player is active. |
2557
|
|
|
// Calculate turns gained between given time and the last turn update |
2558
|
|
|
public function getTurnsGained(int $time, bool $forceUpdate = false): int { |
2559
|
|
|
$timeDiff = $time - $this->getLastTurnUpdate(); |
2560
|
|
|
$ship = $this->getShip($forceUpdate); |
2561
|
|
|
$extraTurns = IFloor($timeDiff * $ship->getRealSpeed() / 3600); |
|
|
|
|
2562
|
|
|
return $extraTurns; |
2563
|
|
|
} |
2564
|
|
|
|
2565
|
|
|
public function updateTurns(): void { |
2566
|
|
|
// is account validated? |
2567
|
|
|
if (!$this->getAccount()->isValidated()) { |
2568
|
|
|
return; |
2569
|
|
|
} |
2570
|
|
|
|
2571
|
|
|
// how many turns would he get right now? |
2572
|
|
|
$extraTurns = $this->getTurnsGained(Epoch::time()); |
2573
|
|
|
|
2574
|
|
|
// do we have at least one turn to give? |
2575
|
|
|
if ($extraTurns > 0) { |
2576
|
|
|
// recalc the time to avoid rounding errors |
2577
|
|
|
$newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed()); |
|
|
|
|
2578
|
|
|
$this->setLastTurnUpdate($newLastTurnUpdate); |
2579
|
|
|
$this->giveTurns($extraTurns); |
2580
|
|
|
} |
2581
|
|
|
} |
2582
|
|
|
|
2583
|
|
|
public function getLastTurnUpdate(): int { |
2584
|
|
|
return $this->lastTurnUpdate; |
2585
|
|
|
} |
2586
|
|
|
|
2587
|
|
|
public function setLastTurnUpdate(int $time): void { |
2588
|
|
|
if ($this->lastTurnUpdate == $time) { |
2589
|
|
|
return; |
2590
|
|
|
} |
2591
|
|
|
$this->lastTurnUpdate = $time; |
2592
|
|
|
$this->hasChanged = true; |
2593
|
|
|
} |
2594
|
|
|
|
2595
|
|
|
public function getLastActive(): int { |
2596
|
|
|
return $this->lastActive; |
2597
|
|
|
} |
2598
|
|
|
|
2599
|
|
|
public function setLastActive(int $lastActive): void { |
2600
|
|
|
if ($this->lastActive == $lastActive) { |
2601
|
|
|
return; |
2602
|
|
|
} |
2603
|
|
|
$this->lastActive = $lastActive; |
2604
|
|
|
$this->hasChanged = true; |
2605
|
|
|
} |
2606
|
|
|
|
2607
|
|
|
public function getLastCPLAction(): int { |
2608
|
|
|
return $this->lastCPLAction; |
2609
|
|
|
} |
2610
|
|
|
|
2611
|
|
|
public function setLastCPLAction(int $time): void { |
2612
|
|
|
if ($this->lastCPLAction == $time) { |
2613
|
|
|
return; |
2614
|
|
|
} |
2615
|
|
|
$this->lastCPLAction = $time; |
2616
|
|
|
$this->hasChanged = true; |
2617
|
|
|
} |
2618
|
|
|
|
2619
|
|
|
public function updateLastCPLAction(): void { |
2620
|
|
|
$this->setLastCPLAction(Epoch::time()); |
2621
|
|
|
} |
2622
|
|
|
|
2623
|
|
|
public function setNewbieWarning(bool $bool): void { |
2624
|
|
|
if ($this->newbieWarning == $bool) { |
2625
|
|
|
return; |
2626
|
|
|
} |
2627
|
|
|
$this->newbieWarning = $bool; |
2628
|
|
|
$this->hasChanged = true; |
2629
|
|
|
} |
2630
|
|
|
|
2631
|
|
|
public function getNewbieWarning(): bool { |
2632
|
|
|
return $this->newbieWarning; |
2633
|
|
|
} |
2634
|
|
|
|
2635
|
|
|
public function isDisplayMissions(): bool { |
2636
|
|
|
return $this->displayMissions; |
2637
|
|
|
} |
2638
|
|
|
|
2639
|
|
|
public function setDisplayMissions(bool $bool): void { |
2640
|
|
|
if ($this->displayMissions == $bool) { |
2641
|
|
|
return; |
2642
|
|
|
} |
2643
|
|
|
$this->displayMissions = $bool; |
2644
|
|
|
$this->hasChanged = true; |
2645
|
|
|
} |
2646
|
|
|
|
2647
|
|
|
/** |
2648
|
|
|
* @return array<int, array<string, mixed>> |
2649
|
|
|
*/ |
2650
|
|
|
public function getMissions(): array { |
2651
|
|
|
if (!isset($this->missions)) { |
2652
|
|
|
$dbResult = $this->db->read('SELECT * FROM player_has_mission WHERE ' . $this->SQL); |
2653
|
|
|
$this->missions = []; |
2654
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
2655
|
|
|
$missionID = $dbRecord->getInt('mission_id'); |
2656
|
|
|
$this->missions[$missionID] = [ |
2657
|
|
|
'On Step' => $dbRecord->getInt('on_step'), |
2658
|
|
|
'Progress' => $dbRecord->getInt('progress'), |
2659
|
|
|
'Unread' => $dbRecord->getBoolean('unread'), |
2660
|
|
|
'Expires' => $dbRecord->getInt('step_fails'), |
2661
|
|
|
'Sector' => $dbRecord->getInt('mission_sector'), |
2662
|
|
|
'Starting Sector' => $dbRecord->getInt('starting_sector'), |
2663
|
|
|
]; |
2664
|
|
|
$this->rebuildMission($missionID); |
2665
|
|
|
} |
2666
|
|
|
} |
2667
|
|
|
return $this->missions; |
2668
|
|
|
} |
2669
|
|
|
|
2670
|
|
|
/** |
2671
|
|
|
* @return array<int, array<string, mixed>> |
2672
|
|
|
*/ |
2673
|
|
|
public function getActiveMissions(): array { |
2674
|
|
|
$missions = $this->getMissions(); |
2675
|
|
|
foreach ($missions as $missionID => $mission) { |
2676
|
|
|
if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
2677
|
|
|
unset($missions[$missionID]); |
2678
|
|
|
} |
2679
|
|
|
} |
2680
|
|
|
return $missions; |
2681
|
|
|
} |
2682
|
|
|
|
2683
|
|
|
/** |
2684
|
|
|
* @return array<string, mixed>|false |
2685
|
|
|
*/ |
2686
|
|
|
protected function getMission(int $missionID): array|false { |
2687
|
|
|
$missions = $this->getMissions(); |
2688
|
|
|
if (isset($missions[$missionID])) { |
2689
|
|
|
return $missions[$missionID]; |
2690
|
|
|
} |
2691
|
|
|
return false; |
2692
|
|
|
} |
2693
|
|
|
|
2694
|
|
|
protected function hasMission(int $missionID): bool { |
2695
|
|
|
return $this->getMission($missionID) !== false; |
2696
|
|
|
} |
2697
|
|
|
|
2698
|
|
|
protected function updateMission(int $missionID): bool { |
2699
|
|
|
$this->getMissions(); |
2700
|
|
|
if (isset($this->missions[$missionID])) { |
2701
|
|
|
$mission = $this->missions[$missionID]; |
2702
|
|
|
$this->db->write(' |
2703
|
|
|
UPDATE player_has_mission |
2704
|
|
|
SET on_step = ' . $this->db->escapeNumber($mission['On Step']) . ', |
2705
|
|
|
progress = ' . $this->db->escapeNumber($mission['Progress']) . ', |
2706
|
|
|
unread = ' . $this->db->escapeBoolean($mission['Unread']) . ', |
2707
|
|
|
starting_sector = ' . $this->db->escapeNumber($mission['Starting Sector']) . ', |
2708
|
|
|
mission_sector = ' . $this->db->escapeNumber($mission['Sector']) . ', |
2709
|
|
|
step_fails = ' . $this->db->escapeNumber($mission['Expires']) . ' |
2710
|
|
|
WHERE ' . $this->SQL . ' AND mission_id = ' . $this->db->escapeNumber($missionID)); |
2711
|
|
|
return true; |
2712
|
|
|
} |
2713
|
|
|
return false; |
2714
|
|
|
} |
2715
|
|
|
|
2716
|
|
|
private function setupMissionStep(int $missionID): void { |
2717
|
|
|
$stepID = $this->missions[$missionID]['On Step']; |
2718
|
|
|
if ($stepID >= count(MISSIONS[$missionID]['Steps'])) { |
2719
|
|
|
// Nothing to do if this mission is already completed |
2720
|
|
|
return; |
2721
|
|
|
} |
2722
|
|
|
$step = MISSIONS[$missionID]['Steps'][$stepID]; |
2723
|
|
|
if (isset($step['PickSector'])) { |
2724
|
|
|
$realX = Plotter::getX($step['PickSector']['Type'], $step['PickSector']['X'], $this->getGameID()); |
2725
|
|
|
$path = Plotter::findDistanceToX($realX, $this->getSector(), true, null, $this); |
2726
|
|
|
if ($path === false) { |
|
|
|
|
2727
|
|
|
// Abandon the mission if it cannot be completed due to a |
2728
|
|
|
// sector that does not exist or cannot be reached. |
2729
|
|
|
// (Probably shouldn't bestow this mission in the first place) |
2730
|
|
|
$this->deleteMission($missionID); |
2731
|
|
|
throw new UserError('Cannot find a path to the destination!'); |
2732
|
|
|
} |
2733
|
|
|
$this->missions[$missionID]['Sector'] = $path->getEndSectorID(); |
2734
|
|
|
} |
2735
|
|
|
} |
2736
|
|
|
|
2737
|
|
|
/** |
2738
|
|
|
* Declining a mission will permanently hide it from the player |
2739
|
|
|
* by adding it in its completed state. |
2740
|
|
|
*/ |
2741
|
|
|
public function declineMission(int $missionID): void { |
2742
|
|
|
$finishedStep = count(MISSIONS[$missionID]['Steps']); |
2743
|
|
|
$this->addMission($missionID, $finishedStep); |
2744
|
|
|
} |
2745
|
|
|
|
2746
|
|
|
public function addMission(int $missionID, int $step = 0): void { |
2747
|
|
|
if ($this->hasMission($missionID)) { |
2748
|
|
|
throw new Exception('Mission ID already added: ' . $missionID); |
2749
|
|
|
} |
2750
|
|
|
|
2751
|
|
|
$mission = [ |
2752
|
|
|
'On Step' => $step, |
2753
|
|
|
'Progress' => 0, |
2754
|
|
|
'Unread' => true, |
2755
|
|
|
'Expires' => (Epoch::time() + 86400), |
2756
|
|
|
'Sector' => 0, |
2757
|
|
|
'Starting Sector' => $this->getSectorID(), |
2758
|
|
|
]; |
2759
|
|
|
|
2760
|
|
|
$this->missions[$missionID] =& $mission; |
2761
|
|
|
$this->setupMissionStep($missionID); |
2762
|
|
|
$this->rebuildMission($missionID); |
2763
|
|
|
|
2764
|
|
|
$this->db->replace('player_has_mission', [ |
2765
|
|
|
'game_id' => $this->db->escapeNumber($this->gameID), |
2766
|
|
|
'account_id' => $this->db->escapeNumber($this->accountID), |
2767
|
|
|
'mission_id' => $this->db->escapeNumber($missionID), |
2768
|
|
|
'on_step' => $this->db->escapeNumber($mission['On Step']), |
2769
|
|
|
'progress' => $this->db->escapeNumber($mission['Progress']), |
2770
|
|
|
'unread' => $this->db->escapeBoolean($mission['Unread']), |
2771
|
|
|
'starting_sector' => $this->db->escapeNumber($mission['Starting Sector']), |
2772
|
|
|
'mission_sector' => $this->db->escapeNumber($mission['Sector']), |
2773
|
|
|
'step_fails' => $this->db->escapeNumber($mission['Expires']), |
2774
|
|
|
]); |
2775
|
|
|
} |
2776
|
|
|
|
2777
|
|
|
private function rebuildMission(int $missionID): void { |
2778
|
|
|
$mission = $this->missions[$missionID]; |
2779
|
|
|
$this->missions[$missionID]['Name'] = MISSIONS[$missionID]['Name']; |
2780
|
|
|
|
2781
|
|
|
if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
2782
|
|
|
// If we have completed this mission just use false to indicate no current task. |
2783
|
|
|
$currentStep = false; |
2784
|
|
|
} else { |
2785
|
|
|
$data = ['player' => $this, 'mission' => $mission]; |
2786
|
|
|
$currentStep = MISSIONS[$missionID]['Steps'][$mission['On Step']]; |
2787
|
|
|
array_walk_recursive($currentStep, 'replaceMissionTemplate', $data); |
2788
|
|
|
} |
2789
|
|
|
$this->missions[$missionID]['Task'] = $currentStep; |
2790
|
|
|
} |
2791
|
|
|
|
2792
|
|
|
public function deleteMission(int $missionID): void { |
2793
|
|
|
$this->getMissions(); |
2794
|
|
|
if (isset($this->missions[$missionID])) { |
2795
|
|
|
unset($this->missions[$missionID]); |
2796
|
|
|
$this->db->write('DELETE FROM player_has_mission WHERE ' . $this->SQL . ' AND mission_id = ' . $this->db->escapeNumber($missionID)); |
2797
|
|
|
return; |
2798
|
|
|
} |
2799
|
|
|
throw new Exception('Mission with ID not found: ' . $missionID); |
2800
|
|
|
} |
2801
|
|
|
|
2802
|
|
|
/** |
2803
|
|
|
* @return array<int> |
2804
|
|
|
*/ |
2805
|
|
|
public function markMissionsRead(): array { |
2806
|
|
|
$this->getMissions(); |
2807
|
|
|
$unreadMissions = []; |
2808
|
|
|
foreach ($this->missions as $missionID => &$mission) { |
2809
|
|
|
if ($mission['Unread']) { |
2810
|
|
|
$unreadMissions[] = $missionID; |
2811
|
|
|
$mission['Unread'] = false; |
2812
|
|
|
$this->updateMission($missionID); |
2813
|
|
|
} |
2814
|
|
|
} |
2815
|
|
|
return $unreadMissions; |
2816
|
|
|
} |
2817
|
|
|
|
2818
|
|
|
public function claimMissionReward(int $missionID): string { |
2819
|
|
|
if (!$this->hasMission($missionID)) { |
2820
|
|
|
throw new Exception('Unknown mission: ' . $missionID); |
2821
|
|
|
} |
2822
|
|
|
$mission =& $this->missions[$missionID]; |
2823
|
|
|
if ($mission['Task'] === false || $mission['Task']['Step'] != 'Claim') { |
2824
|
|
|
throw new Exception('Cannot claim mission: ' . $missionID . ', for step: ' . $mission['On Step']); |
2825
|
|
|
} |
2826
|
|
|
$mission['On Step']++; |
2827
|
|
|
$mission['Unread'] = true; |
2828
|
|
|
foreach ($mission['Task']['Rewards'] as $rewardItem => $amount) { |
2829
|
|
|
switch ($rewardItem) { |
2830
|
|
|
case 'Credits': |
2831
|
|
|
$this->increaseCredits($amount); |
2832
|
|
|
break; |
2833
|
|
|
case 'Experience': |
2834
|
|
|
$this->increaseExperience($amount); |
2835
|
|
|
break; |
2836
|
|
|
} |
2837
|
|
|
} |
2838
|
|
|
$rewardText = $mission['Task']['Rewards']['Text']; |
2839
|
|
|
if ($mission['On Step'] < count(MISSIONS[$missionID]['Steps'])) { |
2840
|
|
|
// If we haven't finished the mission yet then |
2841
|
|
|
$this->setupMissionStep($missionID); |
2842
|
|
|
} |
2843
|
|
|
$this->rebuildMission($missionID); |
2844
|
|
|
$this->updateMission($missionID); |
2845
|
|
|
return $rewardText; |
2846
|
|
|
} |
2847
|
|
|
|
2848
|
|
|
/** |
2849
|
|
|
* @return array<int, array<string, mixed>> |
2850
|
|
|
*/ |
2851
|
|
|
public function getAvailableMissions(): array { |
2852
|
|
|
$availableMissions = []; |
2853
|
|
|
foreach (MISSIONS as $missionID => $mission) { |
2854
|
|
|
if ($this->hasMission($missionID)) { |
2855
|
|
|
continue; |
2856
|
|
|
} |
2857
|
|
|
$realX = Plotter::getX($mission['HasX']['Type'], $mission['HasX']['X'], $this->getGameID()); |
2858
|
|
|
if ($this->getSector()->hasX($realX)) { |
2859
|
|
|
$availableMissions[$missionID] = $mission; |
2860
|
|
|
} |
2861
|
|
|
} |
2862
|
|
|
return $availableMissions; |
2863
|
|
|
} |
2864
|
|
|
|
2865
|
|
|
/** |
2866
|
|
|
* Log a player action in the current sector to the admin log console. |
2867
|
|
|
*/ |
2868
|
|
|
public function log(int $log_type_id, string $msg): void { |
2869
|
|
|
$this->getAccount()->log($log_type_id, $msg, $this->getSectorID()); |
2870
|
|
|
} |
2871
|
|
|
|
2872
|
|
|
/** |
2873
|
|
|
* @param array<string, mixed> $values |
2874
|
|
|
*/ |
2875
|
|
|
public function actionTaken(string $actionID, array $values): void { |
2876
|
|
|
if (!in_array($actionID, MISSION_ACTIONS)) { |
2877
|
|
|
throw new Exception('Unknown action: ' . $actionID); |
2878
|
|
|
} |
2879
|
|
|
// TODO: Reenable this once tested. if($this->getAccount()->isLoggingEnabled()) |
2880
|
|
|
switch ($actionID) { |
2881
|
|
|
case 'WalkSector': |
2882
|
|
|
$this->log(LOG_TYPE_MOVEMENT, 'Walks to sector: ' . $values['Sector']->getSectorID()); |
2883
|
|
|
break; |
2884
|
|
|
case 'JoinAlliance': |
2885
|
|
|
$this->log(LOG_TYPE_ALLIANCE, 'joined alliance: ' . $values['Alliance']->getAllianceName()); |
2886
|
|
|
break; |
2887
|
|
|
case 'LeaveAlliance': |
2888
|
|
|
$this->log(LOG_TYPE_ALLIANCE, 'left alliance: ' . $values['Alliance']->getAllianceName()); |
2889
|
|
|
break; |
2890
|
|
|
case 'DisbandAlliance': |
2891
|
|
|
$this->log(LOG_TYPE_ALLIANCE, 'disbanded alliance ' . $values['Alliance']->getAllianceName()); |
2892
|
|
|
break; |
2893
|
|
|
case 'KickPlayer': |
2894
|
|
|
$this->log(LOG_TYPE_ALLIANCE, 'kicked ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ') from alliance ' . $values['Alliance']->getAllianceName()); |
2895
|
|
|
break; |
2896
|
|
|
case 'PlayerKicked': |
2897
|
|
|
$this->log(LOG_TYPE_ALLIANCE, 'was kicked from alliance ' . $values['Alliance']->getAllianceName() . ' by ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ')'); |
2898
|
|
|
break; |
2899
|
|
|
} |
2900
|
|
|
|
2901
|
|
|
$this->getMissions(); |
2902
|
|
|
foreach ($this->missions as $missionID => &$mission) { |
2903
|
|
|
if ($mission['Task'] !== false && $mission['Task']['Step'] == $actionID) { |
2904
|
|
|
$requirements = $mission['Task']['Detail']; |
2905
|
|
|
if (checkMissionRequirements($values, $requirements) === true) { |
2906
|
|
|
$mission['On Step']++; |
2907
|
|
|
$mission['Unread'] = true; |
2908
|
|
|
$this->setupMissionStep($missionID); |
2909
|
|
|
$this->rebuildMission($missionID); |
2910
|
|
|
$this->updateMission($missionID); |
2911
|
|
|
} |
2912
|
|
|
} |
2913
|
|
|
} |
2914
|
|
|
} |
2915
|
|
|
|
2916
|
|
|
/** |
2917
|
|
|
* @param array<SmrPlayer> $otherPlayerArray |
2918
|
|
|
*/ |
2919
|
|
|
public function canSeeAny(array $otherPlayerArray): bool { |
2920
|
|
|
foreach ($otherPlayerArray as $otherPlayer) { |
2921
|
|
|
if ($this->canSee($otherPlayer)) { |
2922
|
|
|
return true; |
2923
|
|
|
} |
2924
|
|
|
} |
2925
|
|
|
return false; |
2926
|
|
|
} |
2927
|
|
|
|
2928
|
|
|
public function canSee(self $otherPlayer): bool { |
2929
|
|
|
if (!$otherPlayer->getShip()->isCloaked()) { |
2930
|
|
|
return true; |
2931
|
|
|
} |
2932
|
|
|
if ($this->sameAlliance($otherPlayer)) { |
2933
|
|
|
return true; |
2934
|
|
|
} |
2935
|
|
|
if ($this->getExperience() >= $otherPlayer->getExperience()) { |
2936
|
|
|
return true; |
2937
|
|
|
} |
2938
|
|
|
return false; |
2939
|
|
|
} |
2940
|
|
|
|
2941
|
|
|
public function equals(self $otherPlayer = null): bool { |
2942
|
|
|
return $otherPlayer !== null && $this->getAccountID() == $otherPlayer->getAccountID() && $this->getGameID() == $otherPlayer->getGameID(); |
2943
|
|
|
} |
2944
|
|
|
|
2945
|
|
|
public function sameAlliance(self $otherPlayer = null): bool { |
2946
|
|
|
return $this->equals($otherPlayer) || ($otherPlayer !== null && $this->getGameID() == $otherPlayer->getGameID() && $this->hasAlliance() && $this->getAllianceID() == $otherPlayer->getAllianceID()); |
2947
|
|
|
} |
2948
|
|
|
|
2949
|
|
|
public function sharedForceAlliance(self $otherPlayer = null): bool { |
2950
|
|
|
return $this->sameAlliance($otherPlayer); |
2951
|
|
|
} |
2952
|
|
|
|
2953
|
|
|
public function forceNAPAlliance(self $otherPlayer = null): bool { |
2954
|
|
|
return $this->sameAlliance($otherPlayer); |
2955
|
|
|
} |
2956
|
|
|
|
2957
|
|
|
public function planetNAPAlliance(self $otherPlayer = null): bool { |
2958
|
|
|
return $this->sameAlliance($otherPlayer); |
2959
|
|
|
} |
2960
|
|
|
|
2961
|
|
|
public function traderNAPAlliance(self $otherPlayer = null): bool { |
2962
|
|
|
return $this->sameAlliance($otherPlayer); |
2963
|
|
|
} |
2964
|
|
|
|
2965
|
|
|
public function traderMAPAlliance(self $otherPlayer = null): bool { |
2966
|
|
|
return $this->traderAttackTraderAlliance($otherPlayer) && $this->traderDefendTraderAlliance($otherPlayer); |
2967
|
|
|
} |
2968
|
|
|
|
2969
|
|
|
public function traderAttackTraderAlliance(self $otherPlayer = null): bool { |
2970
|
|
|
return $this->sameAlliance($otherPlayer); |
2971
|
|
|
} |
2972
|
|
|
|
2973
|
|
|
public function traderDefendTraderAlliance(self $otherPlayer = null): bool { |
2974
|
|
|
return $this->sameAlliance($otherPlayer); |
2975
|
|
|
} |
2976
|
|
|
|
2977
|
|
|
public function traderAttackForceAlliance(self $otherPlayer = null): bool { |
2978
|
|
|
return $this->sameAlliance($otherPlayer); |
2979
|
|
|
} |
2980
|
|
|
|
2981
|
|
|
public function traderAttackPortAlliance(self $otherPlayer = null): bool { |
2982
|
|
|
return $this->sameAlliance($otherPlayer); |
2983
|
|
|
} |
2984
|
|
|
|
2985
|
|
|
public function traderAttackPlanetAlliance(self $otherPlayer = null): bool { |
2986
|
|
|
return $this->sameAlliance($otherPlayer); |
2987
|
|
|
} |
2988
|
|
|
|
2989
|
|
|
public function meetsAlignmentRestriction(int $restriction): bool { |
2990
|
|
|
if ($restriction < 0) { |
2991
|
|
|
return $this->getAlignment() <= $restriction; |
2992
|
|
|
} |
2993
|
|
|
if ($restriction > 0) { |
2994
|
|
|
return $this->getAlignment() >= $restriction; |
2995
|
|
|
} |
2996
|
|
|
return true; |
2997
|
|
|
} |
2998
|
|
|
|
2999
|
|
|
/** |
3000
|
|
|
* Get an array of goods that are visible to the player |
3001
|
|
|
* |
3002
|
|
|
* @return array<int, TradeGood> |
3003
|
|
|
*/ |
3004
|
|
|
public function getVisibleGoods(): array { |
3005
|
|
|
$visibleGoods = []; |
3006
|
|
|
foreach (TradeGood::getAll() as $goodID => $good) { |
3007
|
|
|
if ($this->meetsAlignmentRestriction($good->alignRestriction)) { |
3008
|
|
|
$visibleGoods[$goodID] = $good; |
3009
|
|
|
} |
3010
|
|
|
} |
3011
|
|
|
return $visibleGoods; |
3012
|
|
|
} |
3013
|
|
|
|
3014
|
|
|
/** |
3015
|
|
|
* Returns an array of all unvisited sectors. |
3016
|
|
|
* |
3017
|
|
|
* @return array<int> |
3018
|
|
|
*/ |
3019
|
|
|
public function getUnvisitedSectors(): array { |
3020
|
|
|
if (!isset($this->unvisitedSectors)) { |
3021
|
|
|
$this->unvisitedSectors = []; |
3022
|
|
|
// Note that this table actually has entries for the *unvisited* sectors! |
3023
|
|
|
$dbResult = $this->db->read('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL); |
3024
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
3025
|
|
|
$this->unvisitedSectors[] = $dbRecord->getInt('sector_id'); |
3026
|
|
|
} |
3027
|
|
|
} |
3028
|
|
|
return $this->unvisitedSectors; |
3029
|
|
|
} |
3030
|
|
|
|
3031
|
|
|
/** |
3032
|
|
|
* Check if player has visited the input sector. |
3033
|
|
|
* Note that this populates the list of *all* unvisited sectors! |
3034
|
|
|
*/ |
3035
|
|
|
public function hasVisitedSector(int $sectorID): bool { |
3036
|
|
|
return !in_array($sectorID, $this->getUnvisitedSectors()); |
3037
|
|
|
} |
3038
|
|
|
|
3039
|
|
|
public function getLeaveNewbieProtectionHREF(): string { |
3040
|
|
|
return (new NewbieLeaveProcessor())->href(); |
3041
|
|
|
} |
3042
|
|
|
|
3043
|
|
|
public function getExamineTraderHREF(): string { |
3044
|
|
|
$container = new ExamineTrader($this->getAccountID()); |
3045
|
|
|
return $container->href(); |
3046
|
|
|
} |
3047
|
|
|
|
3048
|
|
|
public function getAttackTraderHREF(): string { |
3049
|
|
|
return Globals::getAttackTraderHREF($this->getAccountID()); |
3050
|
|
|
} |
3051
|
|
|
|
3052
|
|
|
public function getPlanetKickHREF(): string { |
3053
|
|
|
$container = new KickProcessor($this->getAccountID()); |
3054
|
|
|
return $container->href(); |
3055
|
|
|
} |
3056
|
|
|
|
3057
|
|
|
public function getTraderSearchHREF(): string { |
3058
|
|
|
$container = new SearchForTraderResult($this->getPlayerID()); |
3059
|
|
|
return $container->href(); |
3060
|
|
|
} |
3061
|
|
|
|
3062
|
|
|
public function getAllianceRosterHREF(): string { |
3063
|
|
|
return Globals::getAllianceRosterHREF($this->getAllianceID()); |
3064
|
|
|
} |
3065
|
|
|
|
3066
|
|
|
public function getToggleWeaponHidingHREF(bool $ajax = false): string { |
3067
|
|
|
$container = new WeaponDisplayToggleProcessor(); |
3068
|
|
|
$container->allowAjax = $ajax; |
3069
|
|
|
return $container->href(); |
3070
|
|
|
} |
3071
|
|
|
|
3072
|
|
|
public function isDisplayWeapons(): bool { |
3073
|
|
|
return $this->displayWeapons; |
3074
|
|
|
} |
3075
|
|
|
|
3076
|
|
|
/** |
3077
|
|
|
* Should weapons be displayed in the right panel? |
3078
|
|
|
* This updates the player database directly because it is used with AJAX, |
3079
|
|
|
* which does not acquire a sector lock. |
3080
|
|
|
*/ |
3081
|
|
|
public function setDisplayWeapons(bool $bool): void { |
3082
|
|
|
if ($this->displayWeapons == $bool) { |
3083
|
|
|
return; |
3084
|
|
|
} |
3085
|
|
|
$this->displayWeapons = $bool; |
3086
|
|
|
$this->db->write('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); |
3087
|
|
|
} |
3088
|
|
|
|
3089
|
|
|
public function update(): void { |
3090
|
|
|
$this->save(); |
3091
|
|
|
} |
3092
|
|
|
|
3093
|
|
|
public function save(): void { |
3094
|
|
|
if ($this->hasChanged === true) { |
3095
|
|
|
$this->db->write('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . |
3096
|
|
|
', player_id=' . $this->db->escapeNumber($this->playerID) . |
3097
|
|
|
', sector_id=' . $this->db->escapeNumber($this->sectorID) . |
3098
|
|
|
', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . |
3099
|
|
|
', turns=' . $this->db->escapeNumber($this->turns) . |
3100
|
|
|
', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . |
3101
|
|
|
', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . |
3102
|
|
|
', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . |
3103
|
|
|
', attack_warning=' . $this->db->escapeString($this->attackColour) . |
3104
|
|
|
', dead=' . $this->db->escapeBoolean($this->dead) . |
3105
|
|
|
', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . |
3106
|
|
|
', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . |
3107
|
|
|
', last_active=' . $this->db->escapeNumber($this->lastActive) . |
3108
|
|
|
', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . |
3109
|
|
|
', race_id=' . $this->db->escapeNumber($this->raceID) . |
3110
|
|
|
', credits=' . $this->db->escapeNumber($this->credits) . |
3111
|
|
|
', experience=' . $this->db->escapeNumber($this->experience) . |
3112
|
|
|
', alignment=' . $this->db->escapeNumber($this->alignment) . |
3113
|
|
|
', military_payment=' . $this->db->escapeNumber($this->militaryPayment) . |
3114
|
|
|
', alliance_id=' . $this->db->escapeNumber($this->allianceID) . |
3115
|
|
|
', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . |
3116
|
|
|
', ship_type_id=' . $this->db->escapeNumber($this->shipID) . |
3117
|
|
|
', kills=' . $this->db->escapeNumber($this->kills) . |
3118
|
|
|
', deaths=' . $this->db->escapeNumber($this->deaths) . |
3119
|
|
|
', assists=' . $this->db->escapeNumber($this->assists) . |
3120
|
|
|
', last_port=' . $this->db->escapeNumber($this->lastPort) . |
3121
|
|
|
', bank=' . $this->db->escapeNumber($this->bank) . |
3122
|
|
|
', zoom=' . $this->db->escapeNumber($this->zoom) . |
3123
|
|
|
', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . |
3124
|
|
|
', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . |
3125
|
|
|
', group_scout_messages=' . $this->db->escapeString($this->scoutMessageGroupType->value) . |
3126
|
|
|
', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . |
3127
|
|
|
', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . |
3128
|
|
|
', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . |
3129
|
|
|
', race_changed = ' . $this->db->escapeBoolean($this->raceChanged) . |
3130
|
|
|
', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . |
3131
|
|
|
', under_attack = ' . $this->db->escapeBoolean($this->underAttack) . |
3132
|
|
|
' WHERE ' . $this->SQL); |
3133
|
|
|
$this->hasChanged = false; |
3134
|
|
|
} |
3135
|
|
|
$bounties = $this->bounties ?? []; // no need to fetch if unset |
3136
|
|
|
foreach ($bounties as $bounty) { |
3137
|
|
|
$bounty->update(); |
3138
|
|
|
} |
3139
|
|
|
$this->saveHOF(); |
3140
|
|
|
} |
3141
|
|
|
|
3142
|
|
|
public function saveHOF(): void { |
3143
|
|
|
foreach (self::$hasHOFVisChanged as $hofType => $changeType) { |
3144
|
|
|
if ($changeType == self::HOF_NEW) { |
3145
|
|
|
$this->db->insert('hof_visibility', [ |
3146
|
|
|
'type' => $this->db->escapeString($hofType), |
3147
|
|
|
'visibility' => $this->db->escapeString(self::$HOFVis[$hofType]), |
3148
|
|
|
]); |
3149
|
|
|
} else { |
3150
|
|
|
$this->db->write('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType)); |
3151
|
|
|
} |
3152
|
|
|
unset(self::$hasHOFVisChanged[$hofType]); |
3153
|
|
|
} |
3154
|
|
|
|
3155
|
|
|
foreach ($this->hasHOFChanged as $hofType => $changeType) { |
3156
|
|
|
$amount = $this->HOF[$hofType]; |
3157
|
|
|
if ($changeType === self::HOF_NEW) { |
3158
|
|
|
if ($amount > 0) { |
3159
|
|
|
$this->db->insert('player_hof', [ |
3160
|
|
|
'account_id' => $this->db->escapeNumber($this->getAccountID()), |
3161
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
3162
|
|
|
'type' => $this->db->escapeString($hofType), |
3163
|
|
|
'amount' => $this->db->escapeNumber($amount), |
3164
|
|
|
]); |
3165
|
|
|
} |
3166
|
|
|
} elseif ($changeType === self::HOF_CHANGED) { |
3167
|
|
|
$this->db->write('UPDATE player_hof |
3168
|
|
|
SET amount=' . $this->db->escapeNumber($amount) . ' |
3169
|
|
|
WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeString($hofType)); |
3170
|
|
|
} |
3171
|
|
|
unset($this->hasHOFChanged[$hofType]); |
3172
|
|
|
} |
3173
|
|
|
} |
3174
|
|
|
|
3175
|
|
|
} |
3176
|
|
|
|