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| Conditions | 41 |
| Paths | > 20000 |
| Total Lines | 181 |
| Code Lines | 120 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php declare(strict_types=1); |
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| 18 | public static function create(int $gameID, ?AbstractSmrPlayer $player, bool $adminCreate = false): never { |
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| 19 | // NOTE: If the format of this file is changed in an incompatible way, |
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| 20 | // make sure to update the SMR_FILE_VERSION! |
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| 21 | |||
| 22 | $file = ';SMR1.6 Sectors File v' . SMR_FILE_VERSION . ' |
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| 23 | ; Created on ' . date(DEFAULT_DATE_TIME_FORMAT) . ' |
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| 24 | [Races] |
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| 25 | ; Name = ID' . EOL; |
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| 26 | foreach (Race::getAllNames() as $raceID => $raceName) { |
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| 27 | $file .= inify($raceName) . '=' . $raceID . EOL; |
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| 28 | } |
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| 29 | |||
| 30 | $file .= '[Goods] |
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| 31 | ; ID = Name, BasePrice' . EOL; |
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| 32 | foreach (Globals::getGoods() as $good) { |
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| 33 | $file .= $good['ID'] . '=' . inify($good['Name']) . ',' . $good['BasePrice'] . EOL; |
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| 34 | } |
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| 35 | |||
| 36 | $file .= '[Weapons] |
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| 37 | ; Weapon = Race,Cost,Shield,Armour,Accuracy,Power level,Restriction |
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| 38 | ; Restriction: 0=none, 1=good, 2=evil, 3=newbie, 4=port, 5=planet' . EOL; |
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| 39 | foreach (SmrWeaponType::getAllWeaponTypes() as $weapon) { |
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| 40 | $file .= inify($weapon->getName()) . '=' . inify($weapon->getRaceName()) . ',' . $weapon->getCost() . ',' . $weapon->getShieldDamage() . ',' . $weapon->getArmourDamage() . ',' . $weapon->getAccuracy() . ',' . $weapon->getPowerLevel() . ',' . $weapon->getBuyerRestriction()->value . EOL; |
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| 41 | } |
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| 42 | |||
| 43 | $file .= '[ShipEquipment] |
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| 44 | ; Name = Cost' . EOL; |
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| 45 | $hardwares = Globals::getHardwareTypes(); |
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| 46 | foreach ($hardwares as $hardware) { |
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| 47 | $file .= inify($hardware['Name']) . '=' . $hardware['Cost'] . EOL; |
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| 48 | } |
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| 49 | |||
| 50 | $file .= '[Ships] |
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| 51 | ; Name = Race,Cost,TPH,Hardpoints,Power,Class,+Equipment (Optional),+Restrictions(Optional) |
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| 52 | ; Restrictions:Align(Integer)' . EOL; |
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| 53 | foreach (SmrShipType::getAll() as $ship) { |
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| 54 | $file .= inify($ship->getName()) . '=' . inify($ship->getRaceName()) . ',' . $ship->getCost() . ',' . $ship->getSpeed() . ',' . $ship->getHardpoints() . ',' . $ship->getMaxPower() . ',' . $ship->getClass()->name; |
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| 55 | $shipEquip = []; |
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| 56 | foreach ($ship->getAllMaxHardware() as $hardwareID => $maxHardware) { |
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| 57 | $shipEquip[] = $hardwares[$hardwareID]['Name'] . '=' . $maxHardware; |
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| 58 | } |
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| 59 | if (!empty($shipEquip)) { |
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| 60 | $file .= ',ShipEquipment=' . implode(';', $shipEquip); |
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| 61 | } |
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| 62 | $file .= ',Restrictions=' . $ship->getRestriction()->value; |
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| 63 | $file .= EOL; |
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| 64 | } |
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| 65 | |||
| 66 | $file .= '[Locations] |
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| 67 | ; Name = +Sells' . EOL; |
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| 68 | foreach (SmrLocation::getAllLocations($gameID) as $location) { |
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| 69 | $file .= inify($location->getName()) . '='; |
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| 70 | $locSells = ''; |
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| 71 | if ($location->isWeaponSold()) { |
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| 72 | $locSells .= 'Weapons='; |
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| 73 | foreach ($location->getWeaponsSold() as $locWeapon) { |
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| 74 | $locSells .= $locWeapon->getName() . ';'; |
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| 75 | } |
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| 76 | $locSells = substr($locSells, 0, -1) . ','; |
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| 77 | } |
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| 78 | if ($location->isHardwareSold()) { |
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| 79 | $locSells .= 'ShipEquipment='; |
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| 80 | foreach ($location->getHardwareSold() as $locHardware) { |
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| 81 | $locSells .= $locHardware['Name'] . ';'; |
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| 82 | } |
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| 83 | $locSells = substr($locSells, 0, -1) . ','; |
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| 84 | } |
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| 85 | if ($location->isShipSold()) { |
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| 86 | $locSells .= 'Ships='; |
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| 87 | foreach ($location->getShipsSold() as $locShip) { |
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| 88 | $locSells .= $locShip->getName() . ';'; |
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| 89 | } |
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| 90 | $locSells = substr($locSells, 0, -1) . ','; |
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| 91 | } |
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| 92 | if ($location->isBank()) { |
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| 93 | $locSells .= 'Bank=,'; |
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| 94 | } |
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| 95 | if ($location->isBar()) { |
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| 96 | $locSells .= 'Bar=,'; |
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| 97 | } |
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| 98 | if ($location->isHQ()) { |
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| 99 | $locSells .= 'HQ=,'; |
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| 100 | } |
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| 101 | if ($location->isUG()) { |
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| 102 | $locSells .= 'UG=,'; |
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| 103 | } |
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| 104 | if ($location->isFed()) { |
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| 105 | $locSells .= 'Fed=,'; |
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| 106 | } |
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| 107 | if ($locSells != '') { |
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| 108 | $file .= substr($locSells, 0, -1); |
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| 109 | } |
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| 110 | $file .= EOL; |
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| 111 | } |
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| 112 | |||
| 113 | // Everything below here must be valid INI syntax (safe to parse) |
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| 114 | $game = SmrGame::getGame($gameID); |
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| 115 | $file .= '[Metadata] |
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| 116 | FileVersion=' . SMR_FILE_VERSION . ' |
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| 117 | [Game] |
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| 118 | Name=' . inify($game->getName()) . ' |
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| 119 | [Galaxies] |
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| 120 | '; |
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| 121 | $galaxies = $game->getGalaxies(); |
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| 122 | foreach ($galaxies as $galaxy) { |
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| 123 | $file .= $galaxy->getGalaxyID() . '=' . $galaxy->getWidth() . ',' . $galaxy->getHeight() . ',' . $galaxy->getGalaxyType() . ',' . inify($galaxy->getName()) . ',' . $galaxy->getMaxForceTime() . EOL; |
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| 124 | } |
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| 125 | |||
| 126 | foreach ($galaxies as $galaxy) { |
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| 127 | // Efficiently construct the caches before proceeding |
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| 128 | $galaxy->getLocations(); |
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| 129 | $galaxy->getPlanets(); |
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| 130 | $galaxy->getForces(); |
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| 131 | |||
| 132 | foreach ($galaxy->getSectors() as $sector) { |
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| 133 | $file .= '[Sector=' . $sector->getSectorID() . ']' . EOL; |
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| 134 | |||
| 135 | if (!$sector->isVisited($player) && $adminCreate === false) { |
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| 136 | continue; |
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| 137 | } |
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| 138 | |||
| 139 | foreach ($sector->getLinks() as $linkName => $link) { |
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| 140 | $file .= $linkName . '=' . $link . EOL; |
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| 141 | } |
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| 142 | if ($sector->hasWarp()) { |
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| 143 | $file .= 'Warp=' . $sector->getWarp() . EOL; |
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| 144 | } |
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| 145 | if (($adminCreate !== false && $sector->hasPort()) || is_object($player) && $sector->hasCachedPort($player)) { |
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| 146 | if ($adminCreate !== false) { |
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| 147 | $port = $sector->getPort(); |
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| 148 | } else { |
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| 149 | $port = $sector->getCachedPort($player); |
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| 150 | } |
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| 151 | $file .= 'Port Level=' . $port->getLevel() . EOL; |
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| 152 | $file .= 'Port Race=' . $port->getRaceID() . EOL; |
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| 153 | if (!empty($port->getSellGoodIDs())) { |
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| 154 | $file .= 'Buys=' . implode(',', $port->getSellGoodIDs()) . EOL; |
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| 155 | } |
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| 156 | if (!empty($port->getBuyGoodIDs())) { |
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| 157 | $file .= 'Sells=' . implode(',', $port->getBuyGoodIDs()) . EOL; |
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| 158 | } |
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| 159 | } |
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| 160 | if ($sector->hasPlanet()) { |
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| 161 | $planetType = $sector->getPlanet()->getTypeID(); |
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| 162 | $file .= 'Planet=' . $planetType . EOL; |
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| 163 | } |
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| 164 | if ($sector->hasLocation()) { |
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| 165 | $locationsString = 'Locations='; |
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| 166 | foreach ($sector->getLocations() as $location) { |
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| 167 | $locationsString .= inify($location->getName()) . ','; |
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| 168 | } |
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| 169 | $file .= substr($locationsString, 0, -1) . EOL; |
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| 170 | } |
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| 171 | if ($adminCreate === false && $sector->hasFriendlyForces($player)) { |
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| 172 | $forcesString = 'FriendlyForces='; |
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| 173 | foreach ($sector->getFriendlyForces($player) as $forces) { |
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| 174 | $forcesString .= inify($forces->getOwner()->getPlayerName()) . '=' . inify(Globals::getHardwareName(HARDWARE_MINE)) . '=' . $forces->getMines() . ';' . inify(Globals::getHardwareName(HARDWARE_COMBAT)) . '=' . $forces->getCDs() . ';' . inify(Globals::getHardwareName(HARDWARE_SCOUT)) . '=' . $forces->getSDs() . ','; |
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| 175 | } |
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| 176 | $file .= substr($forcesString, 0, -1) . EOL; |
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| 177 | } |
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| 178 | } |
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| 179 | SmrPort::clearCache(); |
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| 180 | SmrForce::clearCache(); |
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| 181 | SmrPlanet::clearCache(); |
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| 182 | SmrSector::clearCache(); |
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| 183 | } |
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| 184 | |||
| 185 | $size = strlen($file); |
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| 186 | |||
| 187 | header('Pragma: public'); |
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| 188 | header('Expires: 0'); |
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| 189 | header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); |
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| 190 | header('Cache-Control: private', false); |
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| 191 | header('Content-Type: application/force-download'); |
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| 192 | header('Content-Disposition: attachment; filename="' . $game->getName() . '.smr"'); |
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| 193 | header('Content-Transfer-Encoding: binary'); |
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| 194 | header('Content-Length: ' . $size); |
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| 195 | |||
| 196 | echo $file; |
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| 197 | |||
| 198 | exit; |
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| 199 | } |
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| 202 |
In general, usage of exit should be done with care and only when running in a scripting context like a CLI script.