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Conditions | 41 |
Paths | > 20000 |
Total Lines | 181 |
Code Lines | 120 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php declare(strict_types=1); |
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18 | public static function create(int $gameID, ?AbstractSmrPlayer $player, bool $adminCreate = false): never { |
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19 | // NOTE: If the format of this file is changed in an incompatible way, |
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20 | // make sure to update the SMR_FILE_VERSION! |
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21 | |||
22 | $file = ';SMR1.6 Sectors File v' . SMR_FILE_VERSION . ' |
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23 | ; Created on ' . date(DEFAULT_DATE_TIME_FORMAT) . ' |
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24 | [Races] |
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25 | ; Name = ID' . EOL; |
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26 | foreach (Race::getAllNames() as $raceID => $raceName) { |
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27 | $file .= inify($raceName) . '=' . $raceID . EOL; |
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28 | } |
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29 | |||
30 | $file .= '[Goods] |
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31 | ; ID = Name, BasePrice' . EOL; |
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32 | foreach (Globals::getGoods() as $good) { |
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33 | $file .= $good['ID'] . '=' . inify($good['Name']) . ',' . $good['BasePrice'] . EOL; |
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34 | } |
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35 | |||
36 | $file .= '[Weapons] |
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37 | ; Weapon = Race,Cost,Shield,Armour,Accuracy,Power level,Restriction |
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38 | ; Restriction: 0=none, 1=good, 2=evil, 3=newbie, 4=port, 5=planet' . EOL; |
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39 | foreach (SmrWeaponType::getAllWeaponTypes() as $weapon) { |
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40 | $file .= inify($weapon->getName()) . '=' . inify($weapon->getRaceName()) . ',' . $weapon->getCost() . ',' . $weapon->getShieldDamage() . ',' . $weapon->getArmourDamage() . ',' . $weapon->getAccuracy() . ',' . $weapon->getPowerLevel() . ',' . $weapon->getBuyerRestriction()->value . EOL; |
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41 | } |
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42 | |||
43 | $file .= '[ShipEquipment] |
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44 | ; Name = Cost' . EOL; |
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45 | $hardwares = Globals::getHardwareTypes(); |
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46 | foreach ($hardwares as $hardware) { |
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47 | $file .= inify($hardware['Name']) . '=' . $hardware['Cost'] . EOL; |
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48 | } |
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49 | |||
50 | $file .= '[Ships] |
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51 | ; Name = Race,Cost,TPH,Hardpoints,Power,Class,+Equipment (Optional),+Restrictions(Optional) |
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52 | ; Restrictions:Align(Integer)' . EOL; |
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53 | foreach (SmrShipType::getAll() as $ship) { |
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54 | $file .= inify($ship->getName()) . '=' . inify($ship->getRaceName()) . ',' . $ship->getCost() . ',' . $ship->getSpeed() . ',' . $ship->getHardpoints() . ',' . $ship->getMaxPower() . ',' . $ship->getClass()->name; |
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55 | $shipEquip = []; |
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56 | foreach ($ship->getAllMaxHardware() as $hardwareID => $maxHardware) { |
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57 | $shipEquip[] = $hardwares[$hardwareID]['Name'] . '=' . $maxHardware; |
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58 | } |
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59 | if (!empty($shipEquip)) { |
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60 | $file .= ',ShipEquipment=' . implode(';', $shipEquip); |
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61 | } |
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62 | $file .= ',Restrictions=' . $ship->getRestriction()->value; |
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63 | $file .= EOL; |
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64 | } |
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65 | |||
66 | $file .= '[Locations] |
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67 | ; Name = +Sells' . EOL; |
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68 | foreach (SmrLocation::getAllLocations($gameID) as $location) { |
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69 | $file .= inify($location->getName()) . '='; |
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70 | $locSells = ''; |
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71 | if ($location->isWeaponSold()) { |
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72 | $locSells .= 'Weapons='; |
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73 | foreach ($location->getWeaponsSold() as $locWeapon) { |
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74 | $locSells .= $locWeapon->getName() . ';'; |
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75 | } |
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76 | $locSells = substr($locSells, 0, -1) . ','; |
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77 | } |
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78 | if ($location->isHardwareSold()) { |
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79 | $locSells .= 'ShipEquipment='; |
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80 | foreach ($location->getHardwareSold() as $locHardware) { |
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81 | $locSells .= $locHardware['Name'] . ';'; |
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82 | } |
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83 | $locSells = substr($locSells, 0, -1) . ','; |
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84 | } |
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85 | if ($location->isShipSold()) { |
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86 | $locSells .= 'Ships='; |
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87 | foreach ($location->getShipsSold() as $locShip) { |
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88 | $locSells .= $locShip->getName() . ';'; |
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89 | } |
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90 | $locSells = substr($locSells, 0, -1) . ','; |
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91 | } |
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92 | if ($location->isBank()) { |
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93 | $locSells .= 'Bank=,'; |
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94 | } |
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95 | if ($location->isBar()) { |
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96 | $locSells .= 'Bar=,'; |
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97 | } |
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98 | if ($location->isHQ()) { |
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99 | $locSells .= 'HQ=,'; |
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100 | } |
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101 | if ($location->isUG()) { |
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102 | $locSells .= 'UG=,'; |
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103 | } |
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104 | if ($location->isFed()) { |
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105 | $locSells .= 'Fed=,'; |
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106 | } |
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107 | if ($locSells != '') { |
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108 | $file .= substr($locSells, 0, -1); |
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109 | } |
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110 | $file .= EOL; |
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111 | } |
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112 | |||
113 | // Everything below here must be valid INI syntax (safe to parse) |
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114 | $game = SmrGame::getGame($gameID); |
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115 | $file .= '[Metadata] |
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116 | FileVersion=' . SMR_FILE_VERSION . ' |
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117 | [Game] |
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118 | Name=' . inify($game->getName()) . ' |
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119 | [Galaxies] |
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120 | '; |
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121 | $galaxies = $game->getGalaxies(); |
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122 | foreach ($galaxies as $galaxy) { |
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123 | $file .= $galaxy->getGalaxyID() . '=' . $galaxy->getWidth() . ',' . $galaxy->getHeight() . ',' . $galaxy->getGalaxyType() . ',' . inify($galaxy->getName()) . ',' . $galaxy->getMaxForceTime() . EOL; |
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124 | } |
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125 | |||
126 | foreach ($galaxies as $galaxy) { |
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127 | // Efficiently construct the caches before proceeding |
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128 | $galaxy->getLocations(); |
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129 | $galaxy->getPlanets(); |
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130 | $galaxy->getForces(); |
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131 | |||
132 | foreach ($galaxy->getSectors() as $sector) { |
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133 | $file .= '[Sector=' . $sector->getSectorID() . ']' . EOL; |
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134 | |||
135 | if (!$sector->isVisited($player) && $adminCreate === false) { |
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136 | continue; |
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137 | } |
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138 | |||
139 | foreach ($sector->getLinks() as $linkName => $link) { |
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140 | $file .= $linkName . '=' . $link . EOL; |
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141 | } |
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142 | if ($sector->hasWarp()) { |
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143 | $file .= 'Warp=' . $sector->getWarp() . EOL; |
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144 | } |
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145 | if (($adminCreate !== false && $sector->hasPort()) || is_object($player) && $sector->hasCachedPort($player)) { |
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146 | if ($adminCreate !== false) { |
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147 | $port = $sector->getPort(); |
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148 | } else { |
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149 | $port = $sector->getCachedPort($player); |
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150 | } |
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151 | $file .= 'Port Level=' . $port->getLevel() . EOL; |
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152 | $file .= 'Port Race=' . $port->getRaceID() . EOL; |
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153 | if (!empty($port->getSellGoodIDs())) { |
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154 | $file .= 'Buys=' . implode(',', $port->getSellGoodIDs()) . EOL; |
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155 | } |
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156 | if (!empty($port->getBuyGoodIDs())) { |
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157 | $file .= 'Sells=' . implode(',', $port->getBuyGoodIDs()) . EOL; |
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158 | } |
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159 | } |
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160 | if ($sector->hasPlanet()) { |
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161 | $planetType = $sector->getPlanet()->getTypeID(); |
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162 | $file .= 'Planet=' . $planetType . EOL; |
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163 | } |
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164 | if ($sector->hasLocation()) { |
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165 | $locationsString = 'Locations='; |
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166 | foreach ($sector->getLocations() as $location) { |
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167 | $locationsString .= inify($location->getName()) . ','; |
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168 | } |
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169 | $file .= substr($locationsString, 0, -1) . EOL; |
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170 | } |
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171 | if ($adminCreate === false && $sector->hasFriendlyForces($player)) { |
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172 | $forcesString = 'FriendlyForces='; |
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173 | foreach ($sector->getFriendlyForces($player) as $forces) { |
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174 | $forcesString .= inify($forces->getOwner()->getPlayerName()) . '=' . inify(Globals::getHardwareName(HARDWARE_MINE)) . '=' . $forces->getMines() . ';' . inify(Globals::getHardwareName(HARDWARE_COMBAT)) . '=' . $forces->getCDs() . ';' . inify(Globals::getHardwareName(HARDWARE_SCOUT)) . '=' . $forces->getSDs() . ','; |
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175 | } |
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176 | $file .= substr($forcesString, 0, -1) . EOL; |
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177 | } |
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178 | } |
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179 | SmrPort::clearCache(); |
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180 | SmrForce::clearCache(); |
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181 | SmrPlanet::clearCache(); |
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182 | SmrSector::clearCache(); |
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183 | } |
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184 | |||
185 | $size = strlen($file); |
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186 | |||
187 | header('Pragma: public'); |
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188 | header('Expires: 0'); |
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189 | header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); |
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190 | header('Cache-Control: private', false); |
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191 | header('Content-Type: application/force-download'); |
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192 | header('Content-Disposition: attachment; filename="' . $game->getName() . '.smr"'); |
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193 | header('Content-Transfer-Encoding: binary'); |
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194 | header('Content-Length: ' . $size); |
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195 | |||
196 | echo $file; |
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197 | |||
198 | exit; |
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199 | } |
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202 |
In general, usage of exit should be done with care and only when running in a scripting context like a CLI script.