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<?php declare(strict_types=1); |
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namespace Smr; |
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use AbstractSmrPlayer; |
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use Globals; |
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use SmrForce; |
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use SmrGame; |
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use SmrLocation; |
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use SmrPlanet; |
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use SmrPort; |
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use SmrSector; |
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use SmrShipType; |
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use SmrWeaponType; |
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class SectorsFile { |
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public static function create(int $gameID, ?AbstractSmrPlayer $player, bool $adminCreate = false): never { |
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// NOTE: If the format of this file is changed in an incompatible way, |
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// make sure to update the SMR_FILE_VERSION! |
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$file = ';SMR1.6 Sectors File v' . SMR_FILE_VERSION . ' |
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; Created on ' . date(DEFAULT_DATE_TIME_FORMAT) . ' |
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[Races] |
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; Name = ID' . EOL; |
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foreach (Race::getAllNames() as $raceID => $raceName) { |
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$file .= inify($raceName) . '=' . $raceID . EOL; |
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} |
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$file .= '[Goods] |
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; ID = Name, BasePrice' . EOL; |
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foreach (Globals::getGoods() as $good) { |
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$file .= $good['ID'] . '=' . inify($good['Name']) . ',' . $good['BasePrice'] . EOL; |
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} |
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$file .= '[Weapons] |
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; Weapon = Race,Cost,Shield,Armour,Accuracy,Power level,Restriction |
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; Restriction: 0=none, 1=good, 2=evil, 3=newbie, 4=port, 5=planet' . EOL; |
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foreach (SmrWeaponType::getAllWeaponTypes() as $weapon) { |
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$file .= inify($weapon->getName()) . '=' . inify($weapon->getRaceName()) . ',' . $weapon->getCost() . ',' . $weapon->getShieldDamage() . ',' . $weapon->getArmourDamage() . ',' . $weapon->getAccuracy() . ',' . $weapon->getPowerLevel() . ',' . $weapon->getBuyerRestriction()->value . EOL; |
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} |
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$file .= '[ShipEquipment] |
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; Name = Cost' . EOL; |
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$hardwares = Globals::getHardwareTypes(); |
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foreach ($hardwares as $hardware) { |
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$file .= inify($hardware['Name']) . '=' . $hardware['Cost'] . EOL; |
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} |
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$file .= '[Ships] |
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; Name = Race,Cost,TPH,Hardpoints,Power,Class,+Equipment (Optional),+Restrictions(Optional) |
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; Restrictions:Align(Integer)' . EOL; |
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foreach (SmrShipType::getAll() as $ship) { |
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$file .= inify($ship->getName()) . '=' . inify($ship->getRaceName()) . ',' . $ship->getCost() . ',' . $ship->getSpeed() . ',' . $ship->getHardpoints() . ',' . $ship->getMaxPower() . ',' . $ship->getClass()->name; |
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$shipEquip = []; |
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foreach ($ship->getAllMaxHardware() as $hardwareID => $maxHardware) { |
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$shipEquip[] = $hardwares[$hardwareID]['Name'] . '=' . $maxHardware; |
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} |
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if (!empty($shipEquip)) { |
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$file .= ',ShipEquipment=' . implode(';', $shipEquip); |
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} |
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$file .= ',Restrictions=' . $ship->getRestriction()->value; |
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$file .= EOL; |
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} |
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$file .= '[Locations] |
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; Name = +Sells' . EOL; |
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foreach (SmrLocation::getAllLocations($gameID) as $location) { |
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$file .= inify($location->getName()) . '='; |
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$locSells = ''; |
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if ($location->isWeaponSold()) { |
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$locSells .= 'Weapons='; |
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foreach ($location->getWeaponsSold() as $locWeapon) { |
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$locSells .= $locWeapon->getName() . ';'; |
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} |
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$locSells = substr($locSells, 0, -1) . ','; |
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} |
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if ($location->isHardwareSold()) { |
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$locSells .= 'ShipEquipment='; |
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foreach ($location->getHardwareSold() as $locHardware) { |
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$locSells .= $locHardware['Name'] . ';'; |
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} |
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$locSells = substr($locSells, 0, -1) . ','; |
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} |
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if ($location->isShipSold()) { |
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$locSells .= 'Ships='; |
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foreach ($location->getShipsSold() as $locShip) { |
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$locSells .= $locShip->getName() . ';'; |
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} |
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$locSells = substr($locSells, 0, -1) . ','; |
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} |
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if ($location->isBank()) { |
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$locSells .= 'Bank=,'; |
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} |
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if ($location->isBar()) { |
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$locSells .= 'Bar=,'; |
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} |
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if ($location->isHQ()) { |
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$locSells .= 'HQ=,'; |
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} |
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if ($location->isUG()) { |
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$locSells .= 'UG=,'; |
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} |
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if ($location->isFed()) { |
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$locSells .= 'Fed=,'; |
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} |
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if ($locSells != '') { |
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$file .= substr($locSells, 0, -1); |
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} |
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$file .= EOL; |
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} |
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// Everything below here must be valid INI syntax (safe to parse) |
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$game = SmrGame::getGame($gameID); |
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$file .= '[Metadata] |
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FileVersion=' . SMR_FILE_VERSION . ' |
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[Game] |
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Name=' . inify($game->getName()) . ' |
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[Galaxies] |
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'; |
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$galaxies = $game->getGalaxies(); |
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foreach ($galaxies as $galaxy) { |
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$file .= $galaxy->getGalaxyID() . '=' . $galaxy->getWidth() . ',' . $galaxy->getHeight() . ',' . $galaxy->getGalaxyType() . ',' . inify($galaxy->getName()) . ',' . $galaxy->getMaxForceTime() . EOL; |
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} |
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foreach ($galaxies as $galaxy) { |
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// Efficiently construct the caches before proceeding |
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$galaxy->getLocations(); |
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$galaxy->getPlanets(); |
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$galaxy->getForces(); |
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foreach ($galaxy->getSectors() as $sector) { |
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$file .= '[Sector=' . $sector->getSectorID() . ']' . EOL; |
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if (!$sector->isVisited($player) && $adminCreate === false) { |
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continue; |
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} |
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foreach ($sector->getLinks() as $linkName => $link) { |
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$file .= $linkName . '=' . $link . EOL; |
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} |
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if ($sector->hasWarp()) { |
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$file .= 'Warp=' . $sector->getWarp() . EOL; |
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} |
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if (($adminCreate !== false && $sector->hasPort()) || is_object($player) && $sector->hasCachedPort($player)) { |
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if ($adminCreate !== false) { |
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$port = $sector->getPort(); |
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} else { |
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$port = $sector->getCachedPort($player); |
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} |
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$file .= 'Port Level=' . $port->getLevel() . EOL; |
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$file .= 'Port Race=' . $port->getRaceID() . EOL; |
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if (!empty($port->getSellGoodIDs())) { |
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$file .= 'Buys=' . implode(',', $port->getSellGoodIDs()) . EOL; |
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} |
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if (!empty($port->getBuyGoodIDs())) { |
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$file .= 'Sells=' . implode(',', $port->getBuyGoodIDs()) . EOL; |
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} |
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} |
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if ($sector->hasPlanet()) { |
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$planetType = $sector->getPlanet()->getTypeID(); |
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$file .= 'Planet=' . $planetType . EOL; |
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} |
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if ($sector->hasLocation()) { |
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$locationsString = 'Locations='; |
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foreach ($sector->getLocations() as $location) { |
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$locationsString .= inify($location->getName()) . ','; |
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} |
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$file .= substr($locationsString, 0, -1) . EOL; |
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} |
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if ($adminCreate === false && $sector->hasFriendlyForces($player)) { |
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$forcesString = 'FriendlyForces='; |
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foreach ($sector->getFriendlyForces($player) as $forces) { |
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$forcesString .= inify($forces->getOwner()->getPlayerName()) . '=' . inify(Globals::getHardwareName(HARDWARE_MINE)) . '=' . $forces->getMines() . ';' . inify(Globals::getHardwareName(HARDWARE_COMBAT)) . '=' . $forces->getCDs() . ';' . inify(Globals::getHardwareName(HARDWARE_SCOUT)) . '=' . $forces->getSDs() . ','; |
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} |
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$file .= substr($forcesString, 0, -1) . EOL; |
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} |
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} |
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SmrPort::clearCache(); |
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SmrForce::clearCache(); |
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SmrPlanet::clearCache(); |
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SmrSector::clearCache(); |
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} |
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$size = strlen($file); |
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header('Pragma: public'); |
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header('Expires: 0'); |
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header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); |
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header('Cache-Control: private', false); |
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header('Content-Type: application/force-download'); |
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header('Content-Disposition: attachment; filename="' . $game->getName() . '.smr"'); |
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header('Content-Transfer-Encoding: binary'); |
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header('Content-Length: ' . $size); |
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echo $file; |
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exit; |
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} |
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} |
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In general, usage of exit should be done with care and only when running in a scripting context like a CLI script.