|
1
|
|
|
<?php declare(strict_types=1); |
|
2
|
|
|
|
|
3
|
|
|
namespace Smr; |
|
4
|
|
|
|
|
5
|
|
|
use AbstractSmrPlayer; |
|
6
|
|
|
use Globals; |
|
7
|
|
|
use SmrForce; |
|
8
|
|
|
use SmrGame; |
|
9
|
|
|
use SmrLocation; |
|
10
|
|
|
use SmrPlanet; |
|
11
|
|
|
use SmrPort; |
|
12
|
|
|
use SmrSector; |
|
13
|
|
|
use SmrShipType; |
|
14
|
|
|
use SmrWeaponType; |
|
15
|
|
|
|
|
16
|
|
|
class SectorsFile { |
|
17
|
|
|
|
|
18
|
|
|
public static function create(int $gameID, ?AbstractSmrPlayer $player, bool $adminCreate = false): never { |
|
19
|
|
|
// NOTE: If the format of this file is changed in an incompatible way, |
|
20
|
|
|
// make sure to update the SMR_FILE_VERSION! |
|
21
|
|
|
|
|
22
|
|
|
$file = ';SMR1.6 Sectors File v' . SMR_FILE_VERSION . ' |
|
23
|
|
|
; Created on ' . date(DEFAULT_DATE_TIME_FORMAT) . ' |
|
24
|
|
|
[Races] |
|
25
|
|
|
; Name = ID' . EOL; |
|
26
|
|
|
foreach (Race::getAllNames() as $raceID => $raceName) { |
|
27
|
|
|
$file .= inify($raceName) . '=' . $raceID . EOL; |
|
28
|
|
|
} |
|
29
|
|
|
|
|
30
|
|
|
$file .= '[Goods] |
|
31
|
|
|
; ID = Name, BasePrice' . EOL; |
|
32
|
|
|
foreach (Globals::getGoods() as $good) { |
|
33
|
|
|
$file .= $good['ID'] . '=' . inify($good['Name']) . ',' . $good['BasePrice'] . EOL; |
|
34
|
|
|
} |
|
35
|
|
|
|
|
36
|
|
|
$file .= '[Weapons] |
|
37
|
|
|
; Weapon = Race,Cost,Shield,Armour,Accuracy,Power level,Restriction |
|
38
|
|
|
; Restriction: 0=none, 1=good, 2=evil, 3=newbie, 4=port, 5=planet' . EOL; |
|
39
|
|
|
foreach (SmrWeaponType::getAllWeaponTypes() as $weapon) { |
|
40
|
|
|
$file .= inify($weapon->getName()) . '=' . inify($weapon->getRaceName()) . ',' . $weapon->getCost() . ',' . $weapon->getShieldDamage() . ',' . $weapon->getArmourDamage() . ',' . $weapon->getAccuracy() . ',' . $weapon->getPowerLevel() . ',' . $weapon->getBuyerRestriction()->value . EOL; |
|
41
|
|
|
} |
|
42
|
|
|
|
|
43
|
|
|
$file .= '[ShipEquipment] |
|
44
|
|
|
; Name = Cost' . EOL; |
|
45
|
|
|
$hardwares = Globals::getHardwareTypes(); |
|
46
|
|
|
foreach ($hardwares as $hardware) { |
|
47
|
|
|
$file .= inify($hardware['Name']) . '=' . $hardware['Cost'] . EOL; |
|
48
|
|
|
} |
|
49
|
|
|
|
|
50
|
|
|
$file .= '[Ships] |
|
51
|
|
|
; Name = Race,Cost,TPH,Hardpoints,Power,Class,+Equipment (Optional),+Restrictions(Optional) |
|
52
|
|
|
; Restrictions:Align(Integer)' . EOL; |
|
53
|
|
|
foreach (SmrShipType::getAll() as $ship) { |
|
54
|
|
|
$file .= inify($ship->getName()) . '=' . inify($ship->getRaceName()) . ',' . $ship->getCost() . ',' . $ship->getSpeed() . ',' . $ship->getHardpoints() . ',' . $ship->getMaxPower() . ',' . $ship->getClass()->name; |
|
55
|
|
|
$shipEquip = []; |
|
56
|
|
|
foreach ($ship->getAllMaxHardware() as $hardwareID => $maxHardware) { |
|
57
|
|
|
$shipEquip[] = $hardwares[$hardwareID]['Name'] . '=' . $maxHardware; |
|
58
|
|
|
} |
|
59
|
|
|
if (!empty($shipEquip)) { |
|
60
|
|
|
$file .= ',ShipEquipment=' . implode(';', $shipEquip); |
|
61
|
|
|
} |
|
62
|
|
|
$file .= ',Restrictions=' . $ship->getRestriction()->value; |
|
63
|
|
|
$file .= EOL; |
|
64
|
|
|
} |
|
65
|
|
|
|
|
66
|
|
|
$file .= '[Locations] |
|
67
|
|
|
; Name = +Sells' . EOL; |
|
68
|
|
|
foreach (SmrLocation::getAllLocations($gameID) as $location) { |
|
69
|
|
|
$file .= inify($location->getName()) . '='; |
|
70
|
|
|
$locSells = ''; |
|
71
|
|
|
if ($location->isWeaponSold()) { |
|
72
|
|
|
$locSells .= 'Weapons='; |
|
73
|
|
|
foreach ($location->getWeaponsSold() as $locWeapon) { |
|
74
|
|
|
$locSells .= $locWeapon->getName() . ';'; |
|
75
|
|
|
} |
|
76
|
|
|
$locSells = substr($locSells, 0, -1) . ','; |
|
77
|
|
|
} |
|
78
|
|
|
if ($location->isHardwareSold()) { |
|
79
|
|
|
$locSells .= 'ShipEquipment='; |
|
80
|
|
|
foreach ($location->getHardwareSold() as $locHardware) { |
|
81
|
|
|
$locSells .= $locHardware['Name'] . ';'; |
|
82
|
|
|
} |
|
83
|
|
|
$locSells = substr($locSells, 0, -1) . ','; |
|
84
|
|
|
} |
|
85
|
|
|
if ($location->isShipSold()) { |
|
86
|
|
|
$locSells .= 'Ships='; |
|
87
|
|
|
foreach ($location->getShipsSold() as $locShip) { |
|
88
|
|
|
$locSells .= $locShip->getName() . ';'; |
|
89
|
|
|
} |
|
90
|
|
|
$locSells = substr($locSells, 0, -1) . ','; |
|
91
|
|
|
} |
|
92
|
|
|
if ($location->isBank()) { |
|
93
|
|
|
$locSells .= 'Bank=,'; |
|
94
|
|
|
} |
|
95
|
|
|
if ($location->isBar()) { |
|
96
|
|
|
$locSells .= 'Bar=,'; |
|
97
|
|
|
} |
|
98
|
|
|
if ($location->isHQ()) { |
|
99
|
|
|
$locSells .= 'HQ=,'; |
|
100
|
|
|
} |
|
101
|
|
|
if ($location->isUG()) { |
|
102
|
|
|
$locSells .= 'UG=,'; |
|
103
|
|
|
} |
|
104
|
|
|
if ($location->isFed()) { |
|
105
|
|
|
$locSells .= 'Fed=,'; |
|
106
|
|
|
} |
|
107
|
|
|
if ($locSells != '') { |
|
108
|
|
|
$file .= substr($locSells, 0, -1); |
|
109
|
|
|
} |
|
110
|
|
|
$file .= EOL; |
|
111
|
|
|
} |
|
112
|
|
|
|
|
113
|
|
|
// Everything below here must be valid INI syntax (safe to parse) |
|
114
|
|
|
$game = SmrGame::getGame($gameID); |
|
115
|
|
|
$file .= '[Metadata] |
|
116
|
|
|
FileVersion=' . SMR_FILE_VERSION . ' |
|
117
|
|
|
[Game] |
|
118
|
|
|
Name=' . inify($game->getName()) . ' |
|
119
|
|
|
[Galaxies] |
|
120
|
|
|
'; |
|
121
|
|
|
$galaxies = $game->getGalaxies(); |
|
122
|
|
|
foreach ($galaxies as $galaxy) { |
|
123
|
|
|
$file .= $galaxy->getGalaxyID() . '=' . $galaxy->getWidth() . ',' . $galaxy->getHeight() . ',' . $galaxy->getGalaxyType() . ',' . inify($galaxy->getName()) . ',' . $galaxy->getMaxForceTime() . EOL; |
|
124
|
|
|
} |
|
125
|
|
|
|
|
126
|
|
|
foreach ($galaxies as $galaxy) { |
|
127
|
|
|
// Efficiently construct the caches before proceeding |
|
128
|
|
|
$galaxy->getLocations(); |
|
129
|
|
|
$galaxy->getPlanets(); |
|
130
|
|
|
$galaxy->getForces(); |
|
131
|
|
|
|
|
132
|
|
|
foreach ($galaxy->getSectors() as $sector) { |
|
133
|
|
|
$file .= '[Sector=' . $sector->getSectorID() . ']' . EOL; |
|
134
|
|
|
|
|
135
|
|
|
if (!$sector->isVisited($player) && $adminCreate === false) { |
|
136
|
|
|
continue; |
|
137
|
|
|
} |
|
138
|
|
|
|
|
139
|
|
|
foreach ($sector->getLinks() as $linkName => $link) { |
|
140
|
|
|
$file .= $linkName . '=' . $link . EOL; |
|
141
|
|
|
} |
|
142
|
|
|
if ($sector->hasWarp()) { |
|
143
|
|
|
$file .= 'Warp=' . $sector->getWarp() . EOL; |
|
144
|
|
|
} |
|
145
|
|
|
if (($adminCreate !== false && $sector->hasPort()) || is_object($player) && $sector->hasCachedPort($player)) { |
|
146
|
|
|
if ($adminCreate !== false) { |
|
147
|
|
|
$port = $sector->getPort(); |
|
148
|
|
|
} else { |
|
149
|
|
|
$port = $sector->getCachedPort($player); |
|
150
|
|
|
} |
|
151
|
|
|
$file .= 'Port Level=' . $port->getLevel() . EOL; |
|
152
|
|
|
$file .= 'Port Race=' . $port->getRaceID() . EOL; |
|
153
|
|
|
if (!empty($port->getSellGoodIDs())) { |
|
154
|
|
|
$file .= 'Buys=' . implode(',', $port->getSellGoodIDs()) . EOL; |
|
155
|
|
|
} |
|
156
|
|
|
if (!empty($port->getBuyGoodIDs())) { |
|
157
|
|
|
$file .= 'Sells=' . implode(',', $port->getBuyGoodIDs()) . EOL; |
|
158
|
|
|
} |
|
159
|
|
|
} |
|
160
|
|
|
if ($sector->hasPlanet()) { |
|
161
|
|
|
$planetType = $sector->getPlanet()->getTypeID(); |
|
162
|
|
|
$file .= 'Planet=' . $planetType . EOL; |
|
163
|
|
|
} |
|
164
|
|
|
if ($sector->hasLocation()) { |
|
165
|
|
|
$locationsString = 'Locations='; |
|
166
|
|
|
foreach ($sector->getLocations() as $location) { |
|
167
|
|
|
$locationsString .= inify($location->getName()) . ','; |
|
168
|
|
|
} |
|
169
|
|
|
$file .= substr($locationsString, 0, -1) . EOL; |
|
170
|
|
|
} |
|
171
|
|
|
if ($adminCreate === false && $sector->hasFriendlyForces($player)) { |
|
172
|
|
|
$forcesString = 'FriendlyForces='; |
|
173
|
|
|
foreach ($sector->getFriendlyForces($player) as $forces) { |
|
174
|
|
|
$forcesString .= inify($forces->getOwner()->getPlayerName()) . '=' . inify(Globals::getHardwareName(HARDWARE_MINE)) . '=' . $forces->getMines() . ';' . inify(Globals::getHardwareName(HARDWARE_COMBAT)) . '=' . $forces->getCDs() . ';' . inify(Globals::getHardwareName(HARDWARE_SCOUT)) . '=' . $forces->getSDs() . ','; |
|
175
|
|
|
} |
|
176
|
|
|
$file .= substr($forcesString, 0, -1) . EOL; |
|
177
|
|
|
} |
|
178
|
|
|
} |
|
179
|
|
|
SmrPort::clearCache(); |
|
180
|
|
|
SmrForce::clearCache(); |
|
181
|
|
|
SmrPlanet::clearCache(); |
|
182
|
|
|
SmrSector::clearCache(); |
|
183
|
|
|
} |
|
184
|
|
|
|
|
185
|
|
|
$size = strlen($file); |
|
186
|
|
|
|
|
187
|
|
|
header('Pragma: public'); |
|
188
|
|
|
header('Expires: 0'); |
|
189
|
|
|
header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); |
|
190
|
|
|
header('Cache-Control: private', false); |
|
191
|
|
|
header('Content-Type: application/force-download'); |
|
192
|
|
|
header('Content-Disposition: attachment; filename="' . $game->getName() . '.smr"'); |
|
193
|
|
|
header('Content-Transfer-Encoding: binary'); |
|
194
|
|
|
header('Content-Length: ' . $size); |
|
195
|
|
|
|
|
196
|
|
|
echo $file; |
|
197
|
|
|
|
|
198
|
|
|
exit; |
|
|
|
|
|
|
199
|
|
|
} |
|
200
|
|
|
|
|
201
|
|
|
} |
|
202
|
|
|
|
In general, usage of exit should be done with care and only when running in a scripting context like a CLI script.