We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
@@ -32,11 +32,16 @@ discard block |
||
32 | 32 | $ship->increaseHardware($hardware_id, $amount); |
33 | 33 | |
34 | 34 | //HoF |
35 | - if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
36 | - if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
37 | - if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
38 | -} |
|
39 | -else if ($action == 'Sell') { |
|
35 | + if ($hardware_id == HARDWARE_COMBAT) { |
|
36 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
37 | + } |
|
38 | + if ($hardware_id == HARDWARE_SCOUT) { |
|
39 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
40 | + } |
|
41 | + if ($hardware_id == HARDWARE_MINE) { |
|
42 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
43 | + } |
|
44 | + } else if ($action == 'Sell') { |
|
40 | 45 | // We only allow selling combat drones |
41 | 46 | if ($hardware_id != HARDWARE_COMBAT) { |
42 | 47 | throw new Exception('This item cannot be sold!'); |
@@ -49,8 +54,7 @@ discard block |
||
49 | 54 | |
50 | 55 | $player->increaseCredits(IRound($cost * CDS_REFUND_PERCENT) * $amount); |
51 | 56 | $ship->decreaseCDs($amount, true); // 2nd arg avoids under attack warning |
52 | -} |
|
53 | -else { |
|
57 | +} else { |
|
54 | 58 | throw new Exception('Action must be either Buy or Sell.'); |
55 | 59 | } |
56 | 60 |
@@ -28,8 +28,7 @@ |
||
28 | 28 | $player->decreaseCredits($amount); |
29 | 29 | $planet->increaseCredits($amount); |
30 | 30 | $account->log(LOG_TYPE_BANK, 'Player puts ' . $amount . ' credits on planet', $player->getSectorID()); |
31 | - } |
|
32 | - elseif ($action == 'Withdraw') { |
|
31 | + } elseif ($action == 'Withdraw') { |
|
33 | 32 | if ($planet->getCredits() < $amount) { |
34 | 33 | create_error('There are not enough credits in the planetary account!'); |
35 | 34 | } |
@@ -301,7 +301,7 @@ discard block |
||
301 | 301 | public function setWeaponLocations(array $orderArray) { |
302 | 302 | $weapons = $this->weapons; |
303 | 303 | foreach ($orderArray as $newOrder => $oldOrder) { |
304 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
304 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
305 | 305 | } |
306 | 306 | $this->hasChangedWeapons = true; |
307 | 307 | } |
@@ -901,14 +901,14 @@ discard block |
||
901 | 901 | } |
902 | 902 | $results['DeadBeforeShot'] = false; |
903 | 903 | foreach ($this->weapons as $orderID => $weapon) { |
904 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
904 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
905 | 905 | if ($results['Weapons'][$orderID]['Hit']) { |
906 | 906 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
907 | 907 | } |
908 | 908 | } |
909 | 909 | if ($this->hasCDs()) { |
910 | 910 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
911 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
911 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
912 | 912 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
913 | 913 | } |
914 | 914 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -926,7 +926,7 @@ discard block |
||
926 | 926 | } |
927 | 927 | $results['DeadBeforeShot'] = false; |
928 | 928 | foreach ($this->weapons as $orderID => $weapon) { |
929 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
929 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
930 | 930 | if ($results['Weapons'][$orderID]['Hit']) { |
931 | 931 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
932 | 932 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -940,7 +940,7 @@ discard block |
||
940 | 940 | } |
941 | 941 | if ($this->hasCDs()) { |
942 | 942 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
943 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
943 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
944 | 944 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
945 | 945 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
946 | 946 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -965,14 +965,14 @@ discard block |
||
965 | 965 | } |
966 | 966 | $results['DeadBeforeShot'] = false; |
967 | 967 | foreach ($this->weapons as $orderID => $weapon) { |
968 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
968 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
969 | 969 | if ($results['Weapons'][$orderID]['Hit']) { |
970 | 970 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
971 | 971 | } |
972 | 972 | } |
973 | 973 | if ($this->hasCDs()) { |
974 | 974 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
975 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
975 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
976 | 976 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
977 | 977 | } |
978 | 978 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1003,14 +1003,14 @@ discard block |
||
1003 | 1003 | } |
1004 | 1004 | $results['DeadBeforeShot'] = false; |
1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
1006 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1006 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1009 | 1009 | } |
1010 | 1010 | } |
1011 | 1011 | if ($this->hasCDs()) { |
1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
1013 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1013 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1015 | 1015 | } |
1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -193,22 +193,28 @@ |
||
193 | 193 | } |
194 | 194 | |
195 | 195 | public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
196 | - if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
196 | + if (!$this->canShootForces()) { |
|
197 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
197 | 198 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
199 | + } |
|
198 | 200 | $damage =& $this->getModifiedDamage(); |
199 | 201 | return $damage; |
200 | 202 | } |
201 | 203 | |
202 | 204 | public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
203 | - if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
205 | + if (!$this->canShootPorts()) { |
|
206 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
204 | 207 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
208 | + } |
|
205 | 209 | $damage =& $this->getModifiedDamage(); |
206 | 210 | return $damage; |
207 | 211 | } |
208 | 212 | |
209 | 213 | public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) { |
210 | - if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
214 | + if (!$this->canShootPlanets()) { |
|
215 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
211 | 216 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
217 | + } |
|
212 | 218 | $damage =& $this->getModifiedDamage(); |
213 | 219 | |
214 | 220 | $planetMod = self::PLANET_DAMAGE_MOD; |
@@ -12,7 +12,7 @@ discard block |
||
12 | 12 | protected $maxDamage; |
13 | 13 | protected $shieldDamage; |
14 | 14 | protected $armourDamage; |
15 | - protected $empDamage=0; |
|
15 | + protected $empDamage = 0; |
|
16 | 16 | protected $accuracy; |
17 | 17 | protected $damageRollover; |
18 | 18 | protected $raidWeapon; |
@@ -85,68 +85,68 @@ discard block |
||
85 | 85 | abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
86 | 86 | |
87 | 87 | protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
88 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
89 | - $return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
|
90 | - if($return['ActualDamage']['KillingShot']) { |
|
91 | - $return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
|
88 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
89 | + $return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']); |
|
90 | + if ($return['ActualDamage']['KillingShot']) { |
|
91 | + $return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer); |
|
92 | 92 | } |
93 | 93 | return $return; |
94 | 94 | } |
95 | 95 | |
96 | 96 | protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
97 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
98 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
97 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
98 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
99 | 99 | |
100 | - if($return['ActualDamage']['KillingShot']) { |
|
101 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
100 | + if ($return['ActualDamage']['KillingShot']) { |
|
101 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
102 | 102 | } |
103 | 103 | return $return; |
104 | 104 | } |
105 | 105 | |
106 | 106 | protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
107 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
108 | - $return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
|
109 | - if($return['ActualDamage']['KillingShot']) { |
|
110 | - $return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
|
107 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
108 | + $return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']); |
|
109 | + if ($return['ActualDamage']['KillingShot']) { |
|
110 | + $return['KillResults'] = & $port->killPortByPlayer($weaponPlayer); |
|
111 | 111 | } |
112 | 112 | return $return; |
113 | 113 | } |
114 | 114 | |
115 | 115 | protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
116 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
117 | - $return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
118 | - if($return['ActualDamage']['KillingShot']) { |
|
119 | - $return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
|
116 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
117 | + $return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
118 | + if ($return['ActualDamage']['KillingShot']) { |
|
119 | + $return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer); |
|
120 | 120 | } |
121 | 121 | return $return; |
122 | 122 | } |
123 | 123 | |
124 | 124 | protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
125 | - $return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
126 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
125 | + $return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
126 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
127 | 127 | |
128 | - if($return['ActualDamage']['KillingShot']) { |
|
129 | - $return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
|
128 | + if ($return['ActualDamage']['KillingShot']) { |
|
129 | + $return['KillResults'] = & $targetPlayer->killPlayerByPort($port); |
|
130 | 130 | } |
131 | 131 | return $return; |
132 | 132 | } |
133 | 133 | |
134 | 134 | protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
135 | - $return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
136 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
135 | + $return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
136 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
137 | 137 | |
138 | - if($return['ActualDamage']['KillingShot']) { |
|
139 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
|
138 | + if ($return['ActualDamage']['KillingShot']) { |
|
139 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet); |
|
140 | 140 | } |
141 | 141 | return $return; |
142 | 142 | } |
143 | 143 | |
144 | 144 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
145 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
146 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
145 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
146 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
147 | 147 | |
148 | - if($return['ActualDamage']['KillingShot']) { |
|
149 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
148 | + if ($return['ActualDamage']['KillingShot']) { |
|
149 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
150 | 150 | } |
151 | 151 | return $return; |
152 | 152 | } |
@@ -929,8 +929,8 @@ discard block |
||
929 | 929 | } |
930 | 930 | self::$HOFVis[$hofType] = $visibility; |
931 | 931 | |
932 | - $hof =& $this->HOF; |
|
933 | - $hofChanged =& $this->hasHOFChanged; |
|
932 | + $hof = & $this->HOF; |
|
933 | + $hofChanged = & $this->hasHOFChanged; |
|
934 | 934 | $new = false; |
935 | 935 | foreach ($typeList as $type) { |
936 | 936 | if (!isset($hofChanged[$type])) { |
@@ -940,8 +940,8 @@ discard block |
||
940 | 940 | $hof[$type] = array(); |
941 | 941 | $new = true; |
942 | 942 | } |
943 | - $hof =& $hof[$type]; |
|
944 | - $hofChanged =& $hofChanged[$type]; |
|
943 | + $hof = & $hof[$type]; |
|
944 | + $hofChanged = & $hofChanged[$type]; |
|
945 | 945 | } |
946 | 946 | if ($hofChanged == null) { |
947 | 947 | $hofChanged = self::HOF_CHANGED; |
@@ -1097,7 +1097,7 @@ discard block |
||
1097 | 1097 | } |
1098 | 1098 | |
1099 | 1099 | private function setupMissionStep($missionID) { |
1100 | - $mission =& $this->missions[$missionID]; |
|
1100 | + $mission = & $this->missions[$missionID]; |
|
1101 | 1101 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
1102 | 1102 | // Nothing to do if this mission is already completed |
1103 | 1103 | return; |
@@ -1142,7 +1142,7 @@ discard block |
||
1142 | 1142 | 'Starting Sector' => $this->getSectorID() |
1143 | 1143 | ); |
1144 | 1144 | |
1145 | - $this->missions[$missionID] =& $mission; |
|
1145 | + $this->missions[$missionID] = & $mission; |
|
1146 | 1146 | $this->setupMissionStep($missionID); |
1147 | 1147 | $this->rebuildMission($missionID); |
1148 | 1148 | |
@@ -1201,7 +1201,7 @@ discard block |
||
1201 | 1201 | |
1202 | 1202 | public function claimMissionReward($missionID) { |
1203 | 1203 | $this->getMissions(); |
1204 | - $mission =& $this->missions[$missionID]; |
|
1204 | + $mission = & $this->missions[$missionID]; |
|
1205 | 1205 | if ($mission === false) { |
1206 | 1206 | throw new Exception('Unknown mission: ' . $missionID); |
1207 | 1207 | } |
@@ -71,11 +71,11 @@ discard block |
||
71 | 71 | $routes = array(); |
72 | 72 | foreach ($distances as $currentSectorId => $d) { |
73 | 73 | $raceID = $sectors[$currentSectorId]->getPort()->getRaceID(); |
74 | - if (isset($races[$raceID])===false) { |
|
75 | - echo 'Error with Race ID: '.$sectors[$currentSectorId]->getPort()->getRaceID(); |
|
74 | + if (isset($races[$raceID]) === false) { |
|
75 | + echo 'Error with Race ID: ' . $sectors[$currentSectorId]->getPort()->getRaceID(); |
|
76 | 76 | continue; |
77 | 77 | } |
78 | - if($races[$raceID]===false) { |
|
78 | + if ($races[$raceID] === false) { |
|
79 | 79 | continue; |
80 | 80 | } |
81 | 81 | $rl = array(); |
@@ -83,16 +83,16 @@ discard block |
||
83 | 83 | if (!$races[$sectors[$targetSectorId]->getPort()->getRaceID()]) { |
84 | 84 | continue; |
85 | 85 | } |
86 | - if($routesForPort!==-1 && $currentSectorId !== $routesForPort && $targetSectorId !== $routesForPort) { |
|
86 | + if ($routesForPort !== -1 && $currentSectorId !== $routesForPort && $targetSectorId !== $routesForPort) { |
|
87 | 87 | continue; |
88 | 88 | } |
89 | 89 | |
90 | - if ($goods[GOOD_NOTHING]===true) { |
|
90 | + if ($goods[GOOD_NOTHING] === true) { |
|
91 | 91 | $rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), 0, 0, $distance, GOOD_NOTHING); |
92 | 92 | } |
93 | 93 | |
94 | 94 | foreach (\Globals::getGoods() as $goodId => $value) { |
95 | - if ($goods[$goodId]===true) { |
|
95 | + if ($goods[$goodId] === true) { |
|
96 | 96 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS && |
97 | 97 | $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
98 | 98 | $rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
@@ -108,19 +108,19 @@ discard block |
||
108 | 108 | public static function generateOneWayRoutes(array $sectors, array $distances, array $goods, array $races, int $routesForPort) : array { |
109 | 109 | self::initialize(); |
110 | 110 | foreach ($distances as $currentSectorId => $d) { |
111 | - if ($races[$sectors[$currentSectorId]->getPort()->getRaceID()]===false) { |
|
111 | + if ($races[$sectors[$currentSectorId]->getPort()->getRaceID()] === false) { |
|
112 | 112 | continue; |
113 | 113 | } |
114 | 114 | foreach ($d as $targetSectorId => $distance) { |
115 | - if ($races[$sectors[$targetSectorId]->getPort()->getRaceID()]===false) { |
|
115 | + if ($races[$sectors[$targetSectorId]->getPort()->getRaceID()] === false) { |
|
116 | 116 | continue; |
117 | 117 | } |
118 | - if($routesForPort!==-1 && $currentSectorId !== $routesForPort && $targetSectorId !== $routesForPort) { |
|
118 | + if ($routesForPort !== -1 && $currentSectorId !== $routesForPort && $targetSectorId !== $routesForPort) { |
|
119 | 119 | continue; |
120 | 120 | } |
121 | 121 | |
122 | 122 | foreach (\Globals::getGoods() as $goodId => $value) { |
123 | - if ($goods[$goodId]===true) { |
|
123 | + if ($goods[$goodId] === true) { |
|
124 | 124 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS && |
125 | 125 | $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
126 | 126 | $owr = new OneWayRoute($currentSectorId, $targetSectorId, $sectors[$currentSectorId]->getPort()->getRaceID(), $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
@@ -166,19 +166,19 @@ discard block |
||
166 | 166 | $i = 0; |
167 | 167 | krsort(self::$expRoutes, SORT_NUMERIC); |
168 | 168 | foreach (self::$expRoutes as $multi => $routesByMulti) { |
169 | - if(count($routesByMulti)+$i < $trimToBestXRoutes) { |
|
169 | + if (count($routesByMulti) + $i < $trimToBestXRoutes) { |
|
170 | 170 | $i += count($routesByMulti); |
171 | 171 | } |
172 | - else if($i > $trimToBestXRoutes) { |
|
172 | + else if ($i > $trimToBestXRoutes) { |
|
173 | 173 | unset(self::$expRoutes[$multi]); |
174 | 174 | } |
175 | 175 | else { |
176 | - foreach($routesByMulti as $key => $value) { |
|
176 | + foreach ($routesByMulti as $key => $value) { |
|
177 | 177 | $i++; |
178 | - if($i < $trimToBestXRoutes) { |
|
178 | + if ($i < $trimToBestXRoutes) { |
|
179 | 179 | continue; |
180 | 180 | } |
181 | - if($i === $trimToBestXRoutes) { |
|
181 | + if ($i === $trimToBestXRoutes) { |
|
182 | 182 | self::$dontAddWorseThan[self::EXP_ROUTE] = $multi; |
183 | 183 | continue; |
184 | 184 | } |
@@ -190,20 +190,20 @@ discard block |
||
190 | 190 | $i = 0; |
191 | 191 | krsort(self::$moneyRoutes, SORT_NUMERIC); |
192 | 192 | foreach (self::$moneyRoutes as $multi => $routesByMulti) { |
193 | - if(count($routesByMulti)+$i < $trimToBestXRoutes) { |
|
193 | + if (count($routesByMulti) + $i < $trimToBestXRoutes) { |
|
194 | 194 | $i += count($routesByMulti); |
195 | 195 | } |
196 | - else if($i > $trimToBestXRoutes) { |
|
196 | + else if ($i > $trimToBestXRoutes) { |
|
197 | 197 | unset(self::$moneyRoutes[$multi]); |
198 | 198 | continue; |
199 | 199 | } |
200 | 200 | else { |
201 | - foreach($routesByMulti as $key => $value) { |
|
201 | + foreach ($routesByMulti as $key => $value) { |
|
202 | 202 | $i++; |
203 | - if($i < $trimToBestXRoutes) { |
|
203 | + if ($i < $trimToBestXRoutes) { |
|
204 | 204 | continue; |
205 | 205 | } |
206 | - if($i === $trimToBestXRoutes) { |
|
206 | + if ($i === $trimToBestXRoutes) { |
|
207 | 207 | self::$dontAddWorseThan[self::MONEY_ROUTE] = $multi; |
208 | 208 | continue; |
209 | 209 | } |
@@ -58,8 +58,7 @@ discard block |
||
58 | 58 | $mpr = new MultiplePortRoute($routeToContinue, $currentStepRoute); |
59 | 59 | self::addExpRoute($mpr); |
60 | 60 | self::addMoneyRoute($mpr); |
61 | - } |
|
62 | - else if ($maxNumPorts > 1 && !$routeToContinue->containsPort($currentStepBuySector)) { |
|
61 | + } else if ($maxNumPorts > 1 && !$routeToContinue->containsPort($currentStepBuySector)) { |
|
63 | 62 | $mpr = new MultiplePortRoute($routeToContinue, $currentStepRoute); |
64 | 63 | self::getContinueRoutes($maxNumPorts - 1, $startSectorId, $mpr, $routeLists[$currentStepBuySector], $routeLists, $lastGoodIsNothing); |
65 | 64 | } |
@@ -168,11 +167,9 @@ discard block |
||
168 | 167 | foreach (self::$expRoutes as $multi => $routesByMulti) { |
169 | 168 | if(count($routesByMulti)+$i < $trimToBestXRoutes) { |
170 | 169 | $i += count($routesByMulti); |
171 | - } |
|
172 | - else if($i > $trimToBestXRoutes) { |
|
170 | + } else if($i > $trimToBestXRoutes) { |
|
173 | 171 | unset(self::$expRoutes[$multi]); |
174 | - } |
|
175 | - else { |
|
172 | + } else { |
|
176 | 173 | foreach($routesByMulti as $key => $value) { |
177 | 174 | $i++; |
178 | 175 | if($i < $trimToBestXRoutes) { |
@@ -192,12 +189,10 @@ discard block |
||
192 | 189 | foreach (self::$moneyRoutes as $multi => $routesByMulti) { |
193 | 190 | if(count($routesByMulti)+$i < $trimToBestXRoutes) { |
194 | 191 | $i += count($routesByMulti); |
195 | - } |
|
196 | - else if($i > $trimToBestXRoutes) { |
|
192 | + } else if($i > $trimToBestXRoutes) { |
|
197 | 193 | unset(self::$moneyRoutes[$multi]); |
198 | 194 | continue; |
199 | - } |
|
200 | - else { |
|
195 | + } else { |
|
201 | 196 | foreach($routesByMulti as $key => $value) { |
202 | 197 | $i++; |
203 | 198 | if($i < $trimToBestXRoutes) { |
@@ -8,8 +8,7 @@ |
||
8 | 8 | foreach ($_REQUEST['message_id'] as $id) { |
9 | 9 | $db->query('DELETE FROM message_boxes WHERE message_id = ' . $db->escapeNumber($id)); |
10 | 10 | } |
11 | -} |
|
12 | -else if ($action == 'All Messages') { |
|
11 | +} else if ($action == 'All Messages') { |
|
13 | 12 | if (!isset($var['box_type_id'])) { |
14 | 13 | create_error('No box selected.'); |
15 | 14 | } |
@@ -74,9 +74,15 @@ discard block |
||
74 | 74 | // Must not call `get_file_loc` until after we have set $overrideGameID |
75 | 75 | // (unless we're exiting immediately with an error, as above). |
76 | 76 | $overrideGameID = 0; |
77 | - if (isset($var['game_id']) && is_numeric($var['game_id'])) $overrideGameID = $var['game_id']; |
|
78 | - if ($overrideGameID == 0 && isset($var['GameID']) && is_numeric($var['GameID'])) $overrideGameID = $var['GameID']; |
|
79 | - if ($overrideGameID == 0) $overrideGameID = SmrSession::getGameID(); |
|
77 | + if (isset($var['game_id']) && is_numeric($var['game_id'])) { |
|
78 | + $overrideGameID = $var['game_id']; |
|
79 | + } |
|
80 | + if ($overrideGameID == 0 && isset($var['GameID']) && is_numeric($var['GameID'])) { |
|
81 | + $overrideGameID = $var['GameID']; |
|
82 | + } |
|
83 | + if ($overrideGameID == 0) { |
|
84 | + $overrideGameID = SmrSession::getGameID(); |
|
85 | + } |
|
80 | 86 | |
81 | 87 | require_once(get_file_loc('smr.inc')); |
82 | 88 | |
@@ -92,22 +98,19 @@ discard block |
||
92 | 98 | } else { |
93 | 99 | forward(create_container('skeleton.php', 'invalid_email.php')); |
94 | 100 | } |
95 | - } |
|
96 | - else if ($disabled['Reason'] == CLOSE_ACCOUNT_BY_REQUEST_REASON) { |
|
101 | + } else if ($disabled['Reason'] == CLOSE_ACCOUNT_BY_REQUEST_REASON) { |
|
97 | 102 | if (isset($var['do_reopen_account'])) { |
98 | 103 | // The user has requested to reopen their account |
99 | 104 | $account->unbanAccount($account); |
100 | 105 | } else { |
101 | 106 | forward(create_container('skeleton.php', 'reopen_account.php')); |
102 | 107 | } |
103 | - } |
|
104 | - else { |
|
108 | + } else { |
|
105 | 109 | forward(create_container('disabled.php')); |
106 | 110 | } |
107 | 111 | } |
108 | 112 | |
109 | 113 | do_voodoo(); |
110 | -} |
|
111 | -catch (Throwable $e) { |
|
114 | +} catch (Throwable $e) { |
|
112 | 115 | handleException($e); |
113 | 116 | } |