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@@ -32,11 +32,16 @@ discard block |
||
| 32 | 32 | $ship->increaseHardware($hardware_id, $amount); |
| 33 | 33 | |
| 34 | 34 | //HoF |
| 35 | - if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
| 36 | - if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
| 37 | - if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
| 38 | -} |
|
| 39 | -else if ($action == 'Sell') { |
|
| 35 | + if ($hardware_id == HARDWARE_COMBAT) { |
|
| 36 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
| 37 | + } |
|
| 38 | + if ($hardware_id == HARDWARE_SCOUT) { |
|
| 39 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
| 40 | + } |
|
| 41 | + if ($hardware_id == HARDWARE_MINE) { |
|
| 42 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
| 43 | + } |
|
| 44 | + } else if ($action == 'Sell') { |
|
| 40 | 45 | // We only allow selling combat drones |
| 41 | 46 | if ($hardware_id != HARDWARE_COMBAT) { |
| 42 | 47 | throw new Exception('This item cannot be sold!'); |
@@ -49,8 +54,7 @@ discard block |
||
| 49 | 54 | |
| 50 | 55 | $player->increaseCredits(IRound($cost * CDS_REFUND_PERCENT) * $amount); |
| 51 | 56 | $ship->decreaseCDs($amount, true); // 2nd arg avoids under attack warning |
| 52 | -} |
|
| 53 | -else { |
|
| 57 | +} else { |
|
| 54 | 58 | throw new Exception('Action must be either Buy or Sell.'); |
| 55 | 59 | } |
| 56 | 60 | |
@@ -28,8 +28,7 @@ |
||
| 28 | 28 | $player->decreaseCredits($amount); |
| 29 | 29 | $planet->increaseCredits($amount); |
| 30 | 30 | $account->log(LOG_TYPE_BANK, 'Player puts ' . $amount . ' credits on planet', $player->getSectorID()); |
| 31 | - } |
|
| 32 | - elseif ($action == 'Withdraw') { |
|
| 31 | + } elseif ($action == 'Withdraw') { |
|
| 33 | 32 | if ($planet->getCredits() < $amount) { |
| 34 | 33 | create_error('There are not enough credits in the planetary account!'); |
| 35 | 34 | } |
@@ -301,7 +301,7 @@ discard block |
||
| 301 | 301 | public function setWeaponLocations(array $orderArray) { |
| 302 | 302 | $weapons = $this->weapons; |
| 303 | 303 | foreach ($orderArray as $newOrder => $oldOrder) { |
| 304 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
| 304 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
| 305 | 305 | } |
| 306 | 306 | $this->hasChangedWeapons = true; |
| 307 | 307 | } |
@@ -901,14 +901,14 @@ discard block |
||
| 901 | 901 | } |
| 902 | 902 | $results['DeadBeforeShot'] = false; |
| 903 | 903 | foreach ($this->weapons as $orderID => $weapon) { |
| 904 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 904 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 905 | 905 | if ($results['Weapons'][$orderID]['Hit']) { |
| 906 | 906 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 907 | 907 | } |
| 908 | 908 | } |
| 909 | 909 | if ($this->hasCDs()) { |
| 910 | 910 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 911 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 911 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 912 | 912 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 913 | 913 | } |
| 914 | 914 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -926,7 +926,7 @@ discard block |
||
| 926 | 926 | } |
| 927 | 927 | $results['DeadBeforeShot'] = false; |
| 928 | 928 | foreach ($this->weapons as $orderID => $weapon) { |
| 929 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
| 929 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
| 930 | 930 | if ($results['Weapons'][$orderID]['Hit']) { |
| 931 | 931 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 932 | 932 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -940,7 +940,7 @@ discard block |
||
| 940 | 940 | } |
| 941 | 941 | if ($this->hasCDs()) { |
| 942 | 942 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 943 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
| 943 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
| 944 | 944 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 945 | 945 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
| 946 | 946 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -965,14 +965,14 @@ discard block |
||
| 965 | 965 | } |
| 966 | 966 | $results['DeadBeforeShot'] = false; |
| 967 | 967 | foreach ($this->weapons as $orderID => $weapon) { |
| 968 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
| 968 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
| 969 | 969 | if ($results['Weapons'][$orderID]['Hit']) { |
| 970 | 970 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 971 | 971 | } |
| 972 | 972 | } |
| 973 | 973 | if ($this->hasCDs()) { |
| 974 | 974 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 975 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
| 975 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
| 976 | 976 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 977 | 977 | } |
| 978 | 978 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1003,14 +1003,14 @@ discard block |
||
| 1003 | 1003 | } |
| 1004 | 1004 | $results['DeadBeforeShot'] = false; |
| 1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
| 1006 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1006 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1009 | 1009 | } |
| 1010 | 1010 | } |
| 1011 | 1011 | if ($this->hasCDs()) { |
| 1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 1013 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1013 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1015 | 1015 | } |
| 1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -193,22 +193,28 @@ |
||
| 193 | 193 | } |
| 194 | 194 | |
| 195 | 195 | public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
| 196 | - if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 196 | + if (!$this->canShootForces()) { |
|
| 197 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 197 | 198 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 199 | + } |
|
| 198 | 200 | $damage =& $this->getModifiedDamage(); |
| 199 | 201 | return $damage; |
| 200 | 202 | } |
| 201 | 203 | |
| 202 | 204 | public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
| 203 | - if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 205 | + if (!$this->canShootPorts()) { |
|
| 206 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 204 | 207 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 208 | + } |
|
| 205 | 209 | $damage =& $this->getModifiedDamage(); |
| 206 | 210 | return $damage; |
| 207 | 211 | } |
| 208 | 212 | |
| 209 | 213 | public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) { |
| 210 | - if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 214 | + if (!$this->canShootPlanets()) { |
|
| 215 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 211 | 216 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 217 | + } |
|
| 212 | 218 | $damage =& $this->getModifiedDamage(); |
| 213 | 219 | |
| 214 | 220 | $planetMod = self::PLANET_DAMAGE_MOD; |
@@ -12,7 +12,7 @@ discard block |
||
| 12 | 12 | protected $maxDamage; |
| 13 | 13 | protected $shieldDamage; |
| 14 | 14 | protected $armourDamage; |
| 15 | - protected $empDamage=0; |
|
| 15 | + protected $empDamage = 0; |
|
| 16 | 16 | protected $accuracy; |
| 17 | 17 | protected $damageRollover; |
| 18 | 18 | protected $raidWeapon; |
@@ -85,68 +85,68 @@ discard block |
||
| 85 | 85 | abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
| 86 | 86 | |
| 87 | 87 | protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
| 88 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
| 89 | - $return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
|
| 90 | - if($return['ActualDamage']['KillingShot']) { |
|
| 91 | - $return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
|
| 88 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
| 89 | + $return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']); |
|
| 90 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 91 | + $return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer); |
|
| 92 | 92 | } |
| 93 | 93 | return $return; |
| 94 | 94 | } |
| 95 | 95 | |
| 96 | 96 | protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
| 97 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
| 98 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 97 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
| 98 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 99 | 99 | |
| 100 | - if($return['ActualDamage']['KillingShot']) { |
|
| 101 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
| 100 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 101 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
| 102 | 102 | } |
| 103 | 103 | return $return; |
| 104 | 104 | } |
| 105 | 105 | |
| 106 | 106 | protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
| 107 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
| 108 | - $return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
|
| 109 | - if($return['ActualDamage']['KillingShot']) { |
|
| 110 | - $return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
|
| 107 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
| 108 | + $return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']); |
|
| 109 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 110 | + $return['KillResults'] = & $port->killPortByPlayer($weaponPlayer); |
|
| 111 | 111 | } |
| 112 | 112 | return $return; |
| 113 | 113 | } |
| 114 | 114 | |
| 115 | 115 | protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
| 116 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
| 117 | - $return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
| 118 | - if($return['ActualDamage']['KillingShot']) { |
|
| 119 | - $return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
|
| 116 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
| 117 | + $return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
| 118 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 119 | + $return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer); |
|
| 120 | 120 | } |
| 121 | 121 | return $return; |
| 122 | 122 | } |
| 123 | 123 | |
| 124 | 124 | protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
| 125 | - $return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
| 126 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 125 | + $return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
| 126 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 127 | 127 | |
| 128 | - if($return['ActualDamage']['KillingShot']) { |
|
| 129 | - $return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
|
| 128 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 129 | + $return['KillResults'] = & $targetPlayer->killPlayerByPort($port); |
|
| 130 | 130 | } |
| 131 | 131 | return $return; |
| 132 | 132 | } |
| 133 | 133 | |
| 134 | 134 | protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
| 135 | - $return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
| 136 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 135 | + $return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
| 136 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 137 | 137 | |
| 138 | - if($return['ActualDamage']['KillingShot']) { |
|
| 139 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
|
| 138 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 139 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet); |
|
| 140 | 140 | } |
| 141 | 141 | return $return; |
| 142 | 142 | } |
| 143 | 143 | |
| 144 | 144 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
| 145 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
| 146 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 145 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
| 146 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 147 | 147 | |
| 148 | - if($return['ActualDamage']['KillingShot']) { |
|
| 149 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
| 148 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 149 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
| 150 | 150 | } |
| 151 | 151 | return $return; |
| 152 | 152 | } |
@@ -929,8 +929,8 @@ discard block |
||
| 929 | 929 | } |
| 930 | 930 | self::$HOFVis[$hofType] = $visibility; |
| 931 | 931 | |
| 932 | - $hof =& $this->HOF; |
|
| 933 | - $hofChanged =& $this->hasHOFChanged; |
|
| 932 | + $hof = & $this->HOF; |
|
| 933 | + $hofChanged = & $this->hasHOFChanged; |
|
| 934 | 934 | $new = false; |
| 935 | 935 | foreach ($typeList as $type) { |
| 936 | 936 | if (!isset($hofChanged[$type])) { |
@@ -940,8 +940,8 @@ discard block |
||
| 940 | 940 | $hof[$type] = array(); |
| 941 | 941 | $new = true; |
| 942 | 942 | } |
| 943 | - $hof =& $hof[$type]; |
|
| 944 | - $hofChanged =& $hofChanged[$type]; |
|
| 943 | + $hof = & $hof[$type]; |
|
| 944 | + $hofChanged = & $hofChanged[$type]; |
|
| 945 | 945 | } |
| 946 | 946 | if ($hofChanged == null) { |
| 947 | 947 | $hofChanged = self::HOF_CHANGED; |
@@ -1097,7 +1097,7 @@ discard block |
||
| 1097 | 1097 | } |
| 1098 | 1098 | |
| 1099 | 1099 | private function setupMissionStep($missionID) { |
| 1100 | - $mission =& $this->missions[$missionID]; |
|
| 1100 | + $mission = & $this->missions[$missionID]; |
|
| 1101 | 1101 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
| 1102 | 1102 | // Nothing to do if this mission is already completed |
| 1103 | 1103 | return; |
@@ -1142,7 +1142,7 @@ discard block |
||
| 1142 | 1142 | 'Starting Sector' => $this->getSectorID() |
| 1143 | 1143 | ); |
| 1144 | 1144 | |
| 1145 | - $this->missions[$missionID] =& $mission; |
|
| 1145 | + $this->missions[$missionID] = & $mission; |
|
| 1146 | 1146 | $this->setupMissionStep($missionID); |
| 1147 | 1147 | $this->rebuildMission($missionID); |
| 1148 | 1148 | |
@@ -1201,7 +1201,7 @@ discard block |
||
| 1201 | 1201 | |
| 1202 | 1202 | public function claimMissionReward($missionID) { |
| 1203 | 1203 | $this->getMissions(); |
| 1204 | - $mission =& $this->missions[$missionID]; |
|
| 1204 | + $mission = & $this->missions[$missionID]; |
|
| 1205 | 1205 | if ($mission === false) { |
| 1206 | 1206 | throw new Exception('Unknown mission: ' . $missionID); |
| 1207 | 1207 | } |
@@ -71,11 +71,11 @@ discard block |
||
| 71 | 71 | $routes = array(); |
| 72 | 72 | foreach ($distances as $currentSectorId => $d) { |
| 73 | 73 | $raceID = $sectors[$currentSectorId]->getPort()->getRaceID(); |
| 74 | - if (isset($races[$raceID])===false) { |
|
| 75 | - echo 'Error with Race ID: '.$sectors[$currentSectorId]->getPort()->getRaceID(); |
|
| 74 | + if (isset($races[$raceID]) === false) { |
|
| 75 | + echo 'Error with Race ID: ' . $sectors[$currentSectorId]->getPort()->getRaceID(); |
|
| 76 | 76 | continue; |
| 77 | 77 | } |
| 78 | - if($races[$raceID]===false) { |
|
| 78 | + if ($races[$raceID] === false) { |
|
| 79 | 79 | continue; |
| 80 | 80 | } |
| 81 | 81 | $rl = array(); |
@@ -83,16 +83,16 @@ discard block |
||
| 83 | 83 | if (!$races[$sectors[$targetSectorId]->getPort()->getRaceID()]) { |
| 84 | 84 | continue; |
| 85 | 85 | } |
| 86 | - if($routesForPort!==-1 && $currentSectorId !== $routesForPort && $targetSectorId !== $routesForPort) { |
|
| 86 | + if ($routesForPort !== -1 && $currentSectorId !== $routesForPort && $targetSectorId !== $routesForPort) { |
|
| 87 | 87 | continue; |
| 88 | 88 | } |
| 89 | 89 | |
| 90 | - if ($goods[GOOD_NOTHING]===true) { |
|
| 90 | + if ($goods[GOOD_NOTHING] === true) { |
|
| 91 | 91 | $rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), 0, 0, $distance, GOOD_NOTHING); |
| 92 | 92 | } |
| 93 | 93 | |
| 94 | 94 | foreach (\Globals::getGoods() as $goodId => $value) { |
| 95 | - if ($goods[$goodId]===true) { |
|
| 95 | + if ($goods[$goodId] === true) { |
|
| 96 | 96 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS && |
| 97 | 97 | $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
| 98 | 98 | $rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
@@ -108,19 +108,19 @@ discard block |
||
| 108 | 108 | public static function generateOneWayRoutes(array $sectors, array $distances, array $goods, array $races, int $routesForPort) : array { |
| 109 | 109 | self::initialize(); |
| 110 | 110 | foreach ($distances as $currentSectorId => $d) { |
| 111 | - if ($races[$sectors[$currentSectorId]->getPort()->getRaceID()]===false) { |
|
| 111 | + if ($races[$sectors[$currentSectorId]->getPort()->getRaceID()] === false) { |
|
| 112 | 112 | continue; |
| 113 | 113 | } |
| 114 | 114 | foreach ($d as $targetSectorId => $distance) { |
| 115 | - if ($races[$sectors[$targetSectorId]->getPort()->getRaceID()]===false) { |
|
| 115 | + if ($races[$sectors[$targetSectorId]->getPort()->getRaceID()] === false) { |
|
| 116 | 116 | continue; |
| 117 | 117 | } |
| 118 | - if($routesForPort!==-1 && $currentSectorId !== $routesForPort && $targetSectorId !== $routesForPort) { |
|
| 118 | + if ($routesForPort !== -1 && $currentSectorId !== $routesForPort && $targetSectorId !== $routesForPort) { |
|
| 119 | 119 | continue; |
| 120 | 120 | } |
| 121 | 121 | |
| 122 | 122 | foreach (\Globals::getGoods() as $goodId => $value) { |
| 123 | - if ($goods[$goodId]===true) { |
|
| 123 | + if ($goods[$goodId] === true) { |
|
| 124 | 124 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS && |
| 125 | 125 | $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
| 126 | 126 | $owr = new OneWayRoute($currentSectorId, $targetSectorId, $sectors[$currentSectorId]->getPort()->getRaceID(), $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
@@ -166,19 +166,19 @@ discard block |
||
| 166 | 166 | $i = 0; |
| 167 | 167 | krsort(self::$expRoutes, SORT_NUMERIC); |
| 168 | 168 | foreach (self::$expRoutes as $multi => $routesByMulti) { |
| 169 | - if(count($routesByMulti)+$i < $trimToBestXRoutes) { |
|
| 169 | + if (count($routesByMulti) + $i < $trimToBestXRoutes) { |
|
| 170 | 170 | $i += count($routesByMulti); |
| 171 | 171 | } |
| 172 | - else if($i > $trimToBestXRoutes) { |
|
| 172 | + else if ($i > $trimToBestXRoutes) { |
|
| 173 | 173 | unset(self::$expRoutes[$multi]); |
| 174 | 174 | } |
| 175 | 175 | else { |
| 176 | - foreach($routesByMulti as $key => $value) { |
|
| 176 | + foreach ($routesByMulti as $key => $value) { |
|
| 177 | 177 | $i++; |
| 178 | - if($i < $trimToBestXRoutes) { |
|
| 178 | + if ($i < $trimToBestXRoutes) { |
|
| 179 | 179 | continue; |
| 180 | 180 | } |
| 181 | - if($i === $trimToBestXRoutes) { |
|
| 181 | + if ($i === $trimToBestXRoutes) { |
|
| 182 | 182 | self::$dontAddWorseThan[self::EXP_ROUTE] = $multi; |
| 183 | 183 | continue; |
| 184 | 184 | } |
@@ -190,20 +190,20 @@ discard block |
||
| 190 | 190 | $i = 0; |
| 191 | 191 | krsort(self::$moneyRoutes, SORT_NUMERIC); |
| 192 | 192 | foreach (self::$moneyRoutes as $multi => $routesByMulti) { |
| 193 | - if(count($routesByMulti)+$i < $trimToBestXRoutes) { |
|
| 193 | + if (count($routesByMulti) + $i < $trimToBestXRoutes) { |
|
| 194 | 194 | $i += count($routesByMulti); |
| 195 | 195 | } |
| 196 | - else if($i > $trimToBestXRoutes) { |
|
| 196 | + else if ($i > $trimToBestXRoutes) { |
|
| 197 | 197 | unset(self::$moneyRoutes[$multi]); |
| 198 | 198 | continue; |
| 199 | 199 | } |
| 200 | 200 | else { |
| 201 | - foreach($routesByMulti as $key => $value) { |
|
| 201 | + foreach ($routesByMulti as $key => $value) { |
|
| 202 | 202 | $i++; |
| 203 | - if($i < $trimToBestXRoutes) { |
|
| 203 | + if ($i < $trimToBestXRoutes) { |
|
| 204 | 204 | continue; |
| 205 | 205 | } |
| 206 | - if($i === $trimToBestXRoutes) { |
|
| 206 | + if ($i === $trimToBestXRoutes) { |
|
| 207 | 207 | self::$dontAddWorseThan[self::MONEY_ROUTE] = $multi; |
| 208 | 208 | continue; |
| 209 | 209 | } |
@@ -58,8 +58,7 @@ discard block |
||
| 58 | 58 | $mpr = new MultiplePortRoute($routeToContinue, $currentStepRoute); |
| 59 | 59 | self::addExpRoute($mpr); |
| 60 | 60 | self::addMoneyRoute($mpr); |
| 61 | - } |
|
| 62 | - else if ($maxNumPorts > 1 && !$routeToContinue->containsPort($currentStepBuySector)) { |
|
| 61 | + } else if ($maxNumPorts > 1 && !$routeToContinue->containsPort($currentStepBuySector)) { |
|
| 63 | 62 | $mpr = new MultiplePortRoute($routeToContinue, $currentStepRoute); |
| 64 | 63 | self::getContinueRoutes($maxNumPorts - 1, $startSectorId, $mpr, $routeLists[$currentStepBuySector], $routeLists, $lastGoodIsNothing); |
| 65 | 64 | } |
@@ -168,11 +167,9 @@ discard block |
||
| 168 | 167 | foreach (self::$expRoutes as $multi => $routesByMulti) { |
| 169 | 168 | if(count($routesByMulti)+$i < $trimToBestXRoutes) { |
| 170 | 169 | $i += count($routesByMulti); |
| 171 | - } |
|
| 172 | - else if($i > $trimToBestXRoutes) { |
|
| 170 | + } else if($i > $trimToBestXRoutes) { |
|
| 173 | 171 | unset(self::$expRoutes[$multi]); |
| 174 | - } |
|
| 175 | - else { |
|
| 172 | + } else { |
|
| 176 | 173 | foreach($routesByMulti as $key => $value) { |
| 177 | 174 | $i++; |
| 178 | 175 | if($i < $trimToBestXRoutes) { |
@@ -192,12 +189,10 @@ discard block |
||
| 192 | 189 | foreach (self::$moneyRoutes as $multi => $routesByMulti) { |
| 193 | 190 | if(count($routesByMulti)+$i < $trimToBestXRoutes) { |
| 194 | 191 | $i += count($routesByMulti); |
| 195 | - } |
|
| 196 | - else if($i > $trimToBestXRoutes) { |
|
| 192 | + } else if($i > $trimToBestXRoutes) { |
|
| 197 | 193 | unset(self::$moneyRoutes[$multi]); |
| 198 | 194 | continue; |
| 199 | - } |
|
| 200 | - else { |
|
| 195 | + } else { |
|
| 201 | 196 | foreach($routesByMulti as $key => $value) { |
| 202 | 197 | $i++; |
| 203 | 198 | if($i < $trimToBestXRoutes) { |
@@ -8,8 +8,7 @@ |
||
| 8 | 8 | foreach ($_REQUEST['message_id'] as $id) { |
| 9 | 9 | $db->query('DELETE FROM message_boxes WHERE message_id = ' . $db->escapeNumber($id)); |
| 10 | 10 | } |
| 11 | -} |
|
| 12 | -else if ($action == 'All Messages') { |
|
| 11 | +} else if ($action == 'All Messages') { |
|
| 13 | 12 | if (!isset($var['box_type_id'])) { |
| 14 | 13 | create_error('No box selected.'); |
| 15 | 14 | } |
@@ -74,9 +74,15 @@ discard block |
||
| 74 | 74 | // Must not call `get_file_loc` until after we have set $overrideGameID |
| 75 | 75 | // (unless we're exiting immediately with an error, as above). |
| 76 | 76 | $overrideGameID = 0; |
| 77 | - if (isset($var['game_id']) && is_numeric($var['game_id'])) $overrideGameID = $var['game_id']; |
|
| 78 | - if ($overrideGameID == 0 && isset($var['GameID']) && is_numeric($var['GameID'])) $overrideGameID = $var['GameID']; |
|
| 79 | - if ($overrideGameID == 0) $overrideGameID = SmrSession::getGameID(); |
|
| 77 | + if (isset($var['game_id']) && is_numeric($var['game_id'])) { |
|
| 78 | + $overrideGameID = $var['game_id']; |
|
| 79 | + } |
|
| 80 | + if ($overrideGameID == 0 && isset($var['GameID']) && is_numeric($var['GameID'])) { |
|
| 81 | + $overrideGameID = $var['GameID']; |
|
| 82 | + } |
|
| 83 | + if ($overrideGameID == 0) { |
|
| 84 | + $overrideGameID = SmrSession::getGameID(); |
|
| 85 | + } |
|
| 80 | 86 | |
| 81 | 87 | require_once(get_file_loc('smr.inc')); |
| 82 | 88 | |
@@ -92,22 +98,19 @@ discard block |
||
| 92 | 98 | } else { |
| 93 | 99 | forward(create_container('skeleton.php', 'invalid_email.php')); |
| 94 | 100 | } |
| 95 | - } |
|
| 96 | - else if ($disabled['Reason'] == CLOSE_ACCOUNT_BY_REQUEST_REASON) { |
|
| 101 | + } else if ($disabled['Reason'] == CLOSE_ACCOUNT_BY_REQUEST_REASON) { |
|
| 97 | 102 | if (isset($var['do_reopen_account'])) { |
| 98 | 103 | // The user has requested to reopen their account |
| 99 | 104 | $account->unbanAccount($account); |
| 100 | 105 | } else { |
| 101 | 106 | forward(create_container('skeleton.php', 'reopen_account.php')); |
| 102 | 107 | } |
| 103 | - } |
|
| 104 | - else { |
|
| 108 | + } else { |
|
| 105 | 109 | forward(create_container('disabled.php')); |
| 106 | 110 | } |
| 107 | 111 | } |
| 108 | 112 | |
| 109 | 113 | do_voodoo(); |
| 110 | -} |
|
| 111 | -catch (Throwable $e) { |
|
| 114 | +} catch (Throwable $e) { |
|
| 112 | 115 | handleException($e); |
| 113 | 116 | } |