1
|
|
|
<?php declare(strict_types=1); |
2
|
|
|
/** |
3
|
|
|
* @author Page |
4
|
|
|
* |
5
|
|
|
*/ |
6
|
|
|
class ChessGame { |
7
|
|
|
const GAMETYPE_STANDARD = 'Standard'; |
8
|
|
|
const PLAYER_BLACK = 'Black'; |
9
|
|
|
const PLAYER_WHITE = 'White'; |
10
|
|
|
protected static $CACHE_CHESS_GAMES = array(); |
11
|
|
|
|
12
|
|
|
private $db; |
13
|
|
|
|
14
|
|
|
private $chessGameID; |
15
|
|
|
private $gameID; |
16
|
|
|
private $startDate; |
17
|
|
|
private $endDate; |
18
|
|
|
private $winner; |
19
|
|
|
private $whiteID; |
20
|
|
|
private $blackID; |
21
|
|
|
|
22
|
|
|
private $hasMoved; |
23
|
|
|
private $board; |
24
|
|
|
private $moves; |
25
|
|
|
|
26
|
|
|
private $lastMove = null; |
27
|
|
|
|
28
|
|
|
public static function getNPCMoveGames($forceUpdate = false) { |
29
|
|
|
$db = new SmrMySqlDatabase(); |
30
|
|
|
$db->query('SELECT chess_game_id |
31
|
|
|
FROM npc_logins |
32
|
|
|
JOIN account USING(login) |
33
|
|
|
JOIN chess_game ON account_id = black_id OR account_id = white_id |
34
|
|
|
WHERE end_time > ' . TIME . ' OR end_time IS NULL;'); |
35
|
|
|
$games = array(); |
36
|
|
|
while ($db->nextRecord()) { |
37
|
|
|
$game = self::getChessGame($db->getInt('chess_game_id'), $forceUpdate); |
38
|
|
|
if ($game->getCurrentTurnAccount()->isNPC()) { |
39
|
|
|
$games[] = $game; |
40
|
|
|
} |
41
|
|
|
} |
42
|
|
|
return $games; |
43
|
|
|
} |
44
|
|
|
|
45
|
|
|
public static function getOngoingPlayerGames(AbstractSmrPlayer $player) { |
46
|
|
|
$db = new SmrMySqlDatabase(); |
47
|
|
|
$db->query('SELECT chess_game_id FROM chess_game WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND (black_id = ' . $db->escapeNumber($player->getAccountID()) . ' OR white_id = ' . $db->escapeNumber($player->getAccountID()) . ') AND (end_time > ' . TIME . ' OR end_time IS NULL);'); |
48
|
|
|
$games = array(); |
49
|
|
|
while ($db->nextRecord()) { |
50
|
|
|
$games[] = self::getChessGame($db->getInt('chess_game_id')); |
51
|
|
|
} |
52
|
|
|
return $games; |
53
|
|
|
} |
54
|
|
|
|
55
|
|
|
public static function getAccountGames($accountID) { |
56
|
|
|
$db = new SmrMySqlDatabase(); |
57
|
|
|
$db->query('SELECT chess_game_id FROM chess_game WHERE black_id = ' . $db->escapeNumber($accountID) . ' OR white_id = ' . $db->escapeNumber($accountID) . ';'); |
58
|
|
|
$games = array(); |
59
|
|
|
while ($db->nextRecord()) { |
60
|
|
|
$games[] = self::getChessGame($db->getInt('chess_game_id')); |
61
|
|
|
} |
62
|
|
|
return $games; |
63
|
|
|
} |
64
|
|
|
|
65
|
|
|
public static function getChessGame($chessGameID, $forceUpdate = false) { |
66
|
|
|
if ($forceUpdate || !isset(self::$CACHE_CHESS_GAMES[$chessGameID])) { |
67
|
|
|
self::$CACHE_CHESS_GAMES[$chessGameID] = new ChessGame($chessGameID); |
68
|
|
|
} |
69
|
|
|
return self::$CACHE_CHESS_GAMES[$chessGameID]; |
70
|
|
|
} |
71
|
|
|
|
72
|
|
|
public function __construct($chessGameID) { |
73
|
|
|
$this->db = new SmrMySqlDatabase(); |
74
|
|
|
$this->db->query('SELECT * |
75
|
|
|
FROM chess_game |
76
|
|
|
WHERE chess_game_id=' . $this->db->escapeNumber($chessGameID) . ' LIMIT 1;'); |
77
|
|
|
if ($this->db->nextRecord()) { |
78
|
|
|
$this->chessGameID = $chessGameID; |
79
|
|
|
$this->gameID = $this->db->getInt('game_id'); |
80
|
|
|
$this->startDate = $this->db->getInt('start_time'); |
81
|
|
|
$this->endDate = $this->db->getInt('end_time'); |
82
|
|
|
$this->whiteID = $this->db->getInt('white_id'); |
83
|
|
|
$this->blackID = $this->db->getInt('black_id'); |
84
|
|
|
$this->winner = $this->db->getInt('winner_id'); |
85
|
|
|
$this->resetHasMoved(); |
86
|
|
|
} else { |
87
|
|
|
throw new Exception('Chess game not found: ' . $chessGameID); |
88
|
|
|
} |
89
|
|
|
} |
90
|
|
|
|
91
|
|
|
public static function isValidCoord($x, $y, array &$board) { |
92
|
|
|
return $y < count($board) && $y >= 0 && $x < count($board[$y]) && $x >= 0; |
93
|
|
|
} |
94
|
|
|
|
95
|
|
|
public static function isPlayerChecked(array &$board, array &$hasMoved, $colour) { |
96
|
|
|
foreach ($board as &$row) { |
97
|
|
|
foreach ($row as &$p) { |
98
|
|
|
if ($p != null && $p->colour != $colour && $p->isAttacking($board, $hasMoved, true)) { |
99
|
|
|
return true; |
100
|
|
|
} |
101
|
|
|
} |
102
|
|
|
} |
103
|
|
|
return false; |
104
|
|
|
} |
105
|
|
|
|
106
|
|
|
private function resetHasMoved() { |
107
|
|
|
$this->hasMoved = array( |
108
|
|
|
self::PLAYER_WHITE => array( |
109
|
|
|
ChessPiece::KING => false, |
110
|
|
|
ChessPiece::ROOK => array( |
111
|
|
|
'Queen' => false, |
112
|
|
|
'King' => false |
113
|
|
|
) |
114
|
|
|
), |
115
|
|
|
self::PLAYER_BLACK => array( |
116
|
|
|
ChessPiece::KING => false, |
117
|
|
|
ChessPiece::ROOK => array( |
118
|
|
|
'Queen' => false, |
119
|
|
|
'King' => false |
120
|
|
|
) |
121
|
|
|
), |
122
|
|
|
ChessPiece::PAWN => array(-1, -1) |
123
|
|
|
); |
124
|
|
|
} |
125
|
|
|
|
126
|
|
|
public function rerunGame($debugInfo = false) { |
127
|
|
|
$db = new SmrMySqlDatabase(); |
128
|
|
|
$db2 = new SmrMySqlDatabase(); |
129
|
|
|
|
130
|
|
|
$db->query('UPDATE chess_game |
131
|
|
|
SET end_time = NULL, winner_id = 0 |
132
|
|
|
WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
133
|
|
|
$db->query('DELETE FROM chess_game_pieces WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ';'); |
134
|
|
|
self::insertPieces($this->chessGameID, $this->getWhitePlayer(), $this->getBlackPlayer()); |
135
|
|
|
|
136
|
|
|
$db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
137
|
|
|
$db2->query('DELETE FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ';'); |
138
|
|
|
$this->moves = array(); |
139
|
|
|
$this->board = null; |
140
|
|
|
$this->endDate = null; |
141
|
|
|
$this->winner = null; |
142
|
|
|
$this->resetHasMoved(); |
143
|
|
|
|
144
|
|
|
try { |
145
|
|
|
while ($db->nextRecord()) { |
146
|
|
|
if ($debugInfo === true) { |
147
|
|
|
echo 'x=', $db->getInt('start_x'), ', y=', $db->getInt('start_y'), ', endX=', $db->getInt('end_x'), ', endY=', $db->getInt('end_y'), ', forAccountID=', $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID(), EOL; |
148
|
|
|
} |
149
|
|
|
if (0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { |
|
|
|
|
150
|
|
|
break; |
151
|
|
|
} |
152
|
|
|
} |
153
|
|
|
} catch (Exception $e) { |
154
|
|
|
if ($debugInfo === true) { |
155
|
|
|
echo $e->getMessage() . EOL . $e->getTraceAsString() . EOL; |
156
|
|
|
} |
157
|
|
|
// We probably tried an invalid move - move on. |
158
|
|
|
} |
159
|
|
|
} |
160
|
|
|
|
161
|
|
|
public function getBoard() { |
162
|
|
|
if ($this->board == null) { |
163
|
|
|
$this->db->query('SELECT * FROM chess_game_pieces WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
164
|
|
|
$pieces = array(); |
165
|
|
|
while ($this->db->nextRecord()) { |
166
|
|
|
$accountID = $this->db->getInt('account_id'); |
167
|
|
|
$pieces[] = new ChessPiece($this->chessGameID, $accountID, $this->getColourForAccountID($accountID), $this->db->getInt('piece_id'), $this->db->getInt('x'), $this->db->getInt('y'), $this->db->getInt('piece_no')); |
168
|
|
|
} |
169
|
|
|
$this->board = $this->parsePieces($pieces); |
170
|
|
|
} |
171
|
|
|
return $this->board; |
172
|
|
|
} |
173
|
|
|
|
174
|
|
|
/** |
175
|
|
|
* Get the board from black's perspective |
176
|
|
|
*/ |
177
|
|
|
public function getBoardReversed() : array { |
178
|
|
|
// Need to reverse both the rows and the files to rotate the board |
179
|
|
|
$board = array_reverse($this->getBoard(), true); |
180
|
|
|
foreach ($board as $key => $row) { |
181
|
|
|
$board[$key] = array_reverse($row, true); |
182
|
|
|
} |
183
|
|
|
return $board; |
184
|
|
|
} |
185
|
|
|
|
186
|
|
|
public function getLastMove() { |
187
|
|
|
$this->getMoves(); |
188
|
|
|
return $this->lastMove; |
189
|
|
|
} |
190
|
|
|
|
191
|
|
|
public function getMoves() { |
192
|
|
|
if ($this->moves == null) { |
193
|
|
|
$this->db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
194
|
|
|
$this->moves = array(); |
195
|
|
|
$mate = false; |
196
|
|
|
while ($this->db->nextRecord()) { |
197
|
|
|
$pieceTakenID = $this->db->getField('piece_taken') == null ? null : $this->db->getInt('piece_taken'); |
198
|
|
|
$this->moves[] = $this->createMove($this->db->getInt('piece_id'), $this->db->getInt('start_x'), $this->db->getInt('start_y'), $this->db->getInt('end_x'), $this->db->getInt('end_y'), $pieceTakenID, $this->db->getField('checked'), $this->db->getInt('move_id') % 2 == 1 ? self::PLAYER_WHITE : self::PLAYER_BLACK, $this->db->getField('castling'), $this->db->getBoolean('en_passant'), $this->db->getInt('promote_piece_id')); |
199
|
|
|
$mate = $this->db->getField('checked') == 'MATE'; |
200
|
|
|
} |
201
|
|
|
if (!$mate && $this->hasEnded()) { |
202
|
|
|
if ($this->getWinner() != 0) { |
203
|
|
|
$this->moves[] = ($this->getWinner() == $this->getWhiteID() ? 'Black' : 'White') . ' Resigned.'; |
204
|
|
|
} elseif (count($this->moves) < 2) { |
205
|
|
|
$this->moves[] = 'Game Cancelled.'; |
206
|
|
|
} else { |
207
|
|
|
$this->moves[] = 'Game Drawn.'; |
208
|
|
|
} |
209
|
|
|
} |
210
|
|
|
} |
211
|
|
|
return $this->moves; |
212
|
|
|
} |
213
|
|
|
|
214
|
|
|
public function getFENString() { |
215
|
|
|
$fen = ''; |
216
|
|
|
$board = $this->getBoard(); |
217
|
|
|
$blanks = 0; |
218
|
|
|
for ($y = 0; $y < 8; $y++) { |
219
|
|
|
if ($y > 0) { |
220
|
|
|
$fen .= '/'; |
221
|
|
|
} |
222
|
|
|
for ($x = 0; $x < 8; $x++) { |
223
|
|
|
if ($board[$y][$x] == null) { |
224
|
|
|
$blanks++; |
225
|
|
|
} else { |
226
|
|
|
if ($blanks > 0) { |
227
|
|
|
$fen .= $blanks; |
228
|
|
|
$blanks = 0; |
229
|
|
|
} |
230
|
|
|
$fen .= $board[$y][$x]->getPieceLetter(); |
231
|
|
|
} |
232
|
|
|
} |
233
|
|
|
if ($blanks > 0) { |
234
|
|
|
$fen .= $blanks; |
235
|
|
|
$blanks = 0; |
236
|
|
|
} |
237
|
|
|
} |
238
|
|
|
switch ($this->getCurrentTurnColour()) { |
239
|
|
|
case self::PLAYER_WHITE: |
240
|
|
|
$fen .= ' w '; |
241
|
|
|
break; |
242
|
|
|
case self::PLAYER_BLACK: |
243
|
|
|
$fen .= ' b '; |
244
|
|
|
break; |
245
|
|
|
} |
246
|
|
|
|
247
|
|
|
// Castling |
248
|
|
|
$castling = ''; |
249
|
|
|
if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::KING] !== true) { |
250
|
|
|
if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['King'] !== true) { |
251
|
|
|
$castling .= 'K'; |
252
|
|
|
} |
253
|
|
|
if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['Queen'] !== true) { |
254
|
|
|
$castling .= 'Q'; |
255
|
|
|
} |
256
|
|
|
} |
257
|
|
|
if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::KING] !== true) { |
258
|
|
|
if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['King'] !== true) { |
259
|
|
|
$castling .= 'k'; |
260
|
|
|
} |
261
|
|
|
if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['Queen'] !== true) { |
262
|
|
|
$castling .= 'q'; |
263
|
|
|
} |
264
|
|
|
} |
265
|
|
|
if ($castling == '') { |
266
|
|
|
$castling = '-'; |
267
|
|
|
} |
268
|
|
|
$fen .= $castling . ' '; |
269
|
|
|
|
270
|
|
|
if ($this->hasMoved[ChessPiece::PAWN][0] != -1) { |
271
|
|
|
$fen .= chr(ord('a') + $this->hasMoved[ChessPiece::PAWN][0]); |
272
|
|
|
switch ($this->hasMoved[ChessPiece::PAWN][1]) { |
273
|
|
|
case 3: |
274
|
|
|
$fen .= '6'; |
275
|
|
|
break; |
276
|
|
|
case 4: |
277
|
|
|
$fen .= '3'; |
278
|
|
|
break; |
279
|
|
|
} |
280
|
|
|
} else { |
281
|
|
|
$fen .= '-'; |
282
|
|
|
} |
283
|
|
|
$fen .= ' 0 ' . floor(count($this->moves) / 2); |
284
|
|
|
|
285
|
|
|
return $fen; |
286
|
|
|
} |
287
|
|
|
|
288
|
|
|
private static function parsePieces(array $pieces) { |
289
|
|
|
$board = array(); |
290
|
|
|
$row = array(); |
291
|
|
|
for ($i = 0; $i < 8; $i++) { |
292
|
|
|
$row[] = null; |
293
|
|
|
} |
294
|
|
|
for ($i = 0; $i < 8; $i++) { |
295
|
|
|
$board[] = $row; |
296
|
|
|
} |
297
|
|
|
foreach ($pieces as $piece) { |
298
|
|
|
if ($board[$piece->getY()][$piece->getX()] != null) { |
299
|
|
|
throw new Exception('Two pieces found in the same tile.'); |
300
|
|
|
} |
301
|
|
|
$board[$piece->getY()][$piece->getX()] = $piece; |
302
|
|
|
} |
303
|
|
|
return $board; |
304
|
|
|
} |
305
|
|
|
|
306
|
|
|
public static function getStandardGame($chessGameID, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
307
|
|
|
$white = $whitePlayer->getAccountID(); |
308
|
|
|
$black = $blackPlayer->getAccountID(); |
309
|
|
|
return array( |
310
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::ROOK, 0, 0), |
311
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KNIGHT, 1, 0), |
312
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::BISHOP, 2, 0), |
313
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::QUEEN, 3, 0), |
314
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KING, 4, 0), |
315
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::BISHOP, 5, 0), |
316
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KNIGHT, 6, 0), |
317
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::ROOK, 7, 0), |
318
|
|
|
|
319
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 0, 1), |
320
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 1, 1), |
321
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 2, 1), |
322
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 3, 1), |
323
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 4, 1), |
324
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 5, 1), |
325
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 6, 1), |
326
|
|
|
new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 7, 1), |
327
|
|
|
|
328
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 0, 6), |
329
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 1, 6), |
330
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 2, 6), |
331
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 3, 6), |
332
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 4, 6), |
333
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 5, 6), |
334
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 6, 6), |
335
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 7, 6), |
336
|
|
|
|
337
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::ROOK, 0, 7), |
338
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KNIGHT, 1, 7), |
339
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::BISHOP, 2, 7), |
340
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::QUEEN, 3, 7), |
341
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KING, 4, 7), |
342
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::BISHOP, 5, 7), |
343
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KNIGHT, 6, 7), |
344
|
|
|
new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::ROOK, 7, 7), |
345
|
|
|
); |
346
|
|
|
} |
347
|
|
|
|
348
|
|
|
public static function insertNewGame($startDate, $endDate, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
349
|
|
|
if ($startDate == null) { |
350
|
|
|
throw new Exception('Start date cannot be null.'); |
351
|
|
|
} |
352
|
|
|
|
353
|
|
|
$db = new SmrMySqlDatabase(); |
354
|
|
|
$db->query('INSERT INTO chess_game' . |
355
|
|
|
'(start_time,end_time,white_id,black_id,game_id)' . |
356
|
|
|
'values' . |
357
|
|
|
'(' . $db->escapeNumber($startDate) . ',' . ($endDate == null ? 'NULL' : $db->escapeNumber($endDate)) . ',' . $db->escapeNumber($whitePlayer->getAccountID()) . ',' . $db->escapeNumber($blackPlayer->getAccountID()) . ',' . $db->escapeNumber($whitePlayer->getGameID()) . ');'); |
358
|
|
|
$chessGameID = $db->getInsertID(); |
359
|
|
|
|
360
|
|
|
self::insertPieces($chessGameID, $whitePlayer, $blackPlayer); |
361
|
|
|
return $chessGameID; |
362
|
|
|
} |
363
|
|
|
|
364
|
|
|
private static function insertPieces($chessGameID, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
365
|
|
|
$db = new SmrMySqlDatabase(); |
366
|
|
|
$pieces = self::getStandardGame($chessGameID, $whitePlayer, $blackPlayer); |
367
|
|
|
foreach ($pieces as $p) { |
368
|
|
|
$db->query('INSERT INTO chess_game_pieces' . |
369
|
|
|
'(chess_game_id,account_id,piece_id,x,y)' . |
370
|
|
|
'values' . |
371
|
|
|
'(' . $db->escapeNumber($chessGameID) . ',' . $db->escapeNumber($p->accountID) . ',' . $db->escapeNumber($p->pieceID) . ',' . $db->escapeNumber($p->getX()) . ',' . $db->escapeNumber($p->getY()) . ');'); |
372
|
|
|
} |
373
|
|
|
} |
374
|
|
|
|
375
|
|
|
private function createMove($pieceID, $startX, $startY, $endX, $endY, $pieceTaken, $checking, $playerColour, $castling, $enPassant, $promotionPieceID) { |
376
|
|
|
// This move will be set as the most recent move |
377
|
|
|
$this->lastMove = [ |
378
|
|
|
'From' => ['X' => $startX, 'Y' => $startY], |
379
|
|
|
'To' => ['X' => $endX, 'Y' => $endY], |
380
|
|
|
]; |
381
|
|
|
|
382
|
|
|
$otherPlayerColour = self::getOtherColour($playerColour); |
383
|
|
|
if ($pieceID == ChessPiece::KING) { |
384
|
|
|
$this->hasMoved[$playerColour][ChessPiece::KING] = true; |
385
|
|
|
} |
386
|
|
|
// Check if the piece moving is a rook and mark it as moved to stop castling. |
387
|
|
|
if ($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { |
388
|
|
|
$this->hasMoved[$playerColour][ChessPiece::ROOK][$startX == 0 ? 'Queen' : 'King'] = true; |
389
|
|
|
} |
390
|
|
|
// Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
391
|
|
|
if ($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { |
392
|
|
|
$this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX == 0 ? 'Queen' : 'King'] = true; |
393
|
|
|
} |
394
|
|
|
if ($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
395
|
|
|
$this->hasMoved[ChessPiece::PAWN] = array($endX, $endY); |
396
|
|
|
} else { |
397
|
|
|
$this->hasMoved[ChessPiece::PAWN] = array(-1, -1); |
398
|
|
|
} |
399
|
|
|
return ($castling == 'Queen' ? '0-0-0' : ($castling == 'King' ? '0-0' : '')) |
400
|
|
|
. ChessPiece::getSymbolForPiece($pieceID, $playerColour) |
401
|
|
|
. chr(ord('a') + $startX) |
402
|
|
|
. (8 - $startY) |
403
|
|
|
. ' ' |
404
|
|
|
. ($pieceTaken == null ? '' : ChessPiece::getSymbolForPiece($pieceTaken, $otherPlayerColour)) |
405
|
|
|
. chr(ord('a') + $endX) |
406
|
|
|
. (8 - $endY) |
407
|
|
|
. ($promotionPieceID == null ? '' : ChessPiece::getSymbolForPiece($promotionPieceID, $playerColour)) |
408
|
|
|
. ' ' |
409
|
|
|
. ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++')) |
410
|
|
|
. ($enPassant ? ' e.p.' : ''); |
411
|
|
|
} |
412
|
|
|
|
413
|
|
|
public function isCheckmated($colour) { |
414
|
|
|
$king = null; |
415
|
|
|
foreach ($this->board as $row) { |
416
|
|
|
foreach ($row as $piece) { |
417
|
|
|
if ($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { |
418
|
|
|
$king = $piece; |
419
|
|
|
break; |
420
|
|
|
} |
421
|
|
|
} |
422
|
|
|
} |
423
|
|
|
if ($king == null) { |
424
|
|
|
throw new Exception('Could not find the king: game id = ' . $this->chessGameID); |
425
|
|
|
} |
426
|
|
|
if (!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { |
427
|
|
|
return false; |
428
|
|
|
} |
429
|
|
|
foreach ($this->board as $row) { |
430
|
|
|
foreach ($row as $piece) { |
431
|
|
|
if ($piece != null && $piece->colour == $colour) { |
432
|
|
|
$moves = $piece->getPossibleMoves($this->board, $this->getHasMoved()); |
433
|
|
|
//There are moves we can make, we are clearly not checkmated. |
434
|
|
|
if (count($moves) > 0) { |
435
|
|
|
return false; |
436
|
|
|
} |
437
|
|
|
} |
438
|
|
|
} |
439
|
|
|
} |
440
|
|
|
return true; |
441
|
|
|
} |
442
|
|
|
|
443
|
|
|
public static function isCastling($x, $toX) { |
444
|
|
|
$movement = $toX - $x; |
445
|
|
|
if (abs($movement) == 2) { |
446
|
|
|
//To the left. |
447
|
|
|
if ($movement == -2) { |
448
|
|
|
return array('Type' => 'Queen', |
449
|
|
|
'X' => 0, |
450
|
|
|
'ToX' => 3 |
451
|
|
|
); |
452
|
|
|
} //To the right |
453
|
|
|
elseif ($movement == 2) { |
454
|
|
|
return array('Type' => 'King', |
455
|
|
|
'X' => 7, |
456
|
|
|
'ToX' => 5 |
457
|
|
|
); |
458
|
|
|
} |
459
|
|
|
} |
460
|
|
|
return false; |
461
|
|
|
} |
462
|
|
|
|
463
|
|
|
public static function movePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $pawnPromotionPiece = ChessPiece::QUEEN) { |
464
|
|
|
if (!self::isValidCoord($x, $y, $board)) { |
465
|
|
|
throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
466
|
|
|
} |
467
|
|
|
if (!self::isValidCoord($toX, $toY, $board)) { |
468
|
|
|
throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
469
|
|
|
} |
470
|
|
|
$pieceTaken = $board[$toY][$toX]; |
471
|
|
|
$board[$toY][$toX] = $board[$y][$x]; |
472
|
|
|
$p = $board[$toY][$toX]; |
473
|
|
|
$board[$y][$x] = null; |
474
|
|
|
if ($p == null) { |
475
|
|
|
throw new Exception('Trying to move non-existent piece: ' . var_export($board, true)); |
476
|
|
|
} |
477
|
|
|
$p->setX($toX); |
478
|
|
|
$p->setY($toY); |
479
|
|
|
|
480
|
|
|
$oldPawnMovement = $hasMoved[ChessPiece::PAWN]; |
481
|
|
|
$nextPawnMovement = array(-1, -1); |
482
|
|
|
$castling = false; |
483
|
|
|
$enPassant = false; |
484
|
|
|
$rookMoved = false; |
485
|
|
|
$rookTaken = false; |
486
|
|
|
$pawnPromotion = false; |
487
|
|
|
if ($p->pieceID == ChessPiece::KING) { |
488
|
|
|
//Castling? |
489
|
|
|
$castling = self::isCastling($x, $toX); |
490
|
|
|
if ($castling !== false) { |
491
|
|
|
$hasMoved[$p->colour][ChessPiece::KING] = true; |
492
|
|
|
$hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = true; |
493
|
|
|
if ($board[$y][$castling['X']] == null) { |
494
|
|
|
throw new Exception('Cannot castle with non-existent castle.'); |
495
|
|
|
} |
496
|
|
|
$board[$toY][$castling['ToX']] = $board[$y][$castling['X']]; |
497
|
|
|
$board[$toY][$castling['ToX']]->setX($castling['ToX']); |
498
|
|
|
$board[$y][$castling['X']] = null; |
499
|
|
|
} |
500
|
|
|
} elseif ($p->pieceID == ChessPiece::PAWN) { |
501
|
|
|
if ($toY == 0 || $toY == 7) { |
502
|
|
|
$pawnPromotion = $p->promote($pawnPromotionPiece, $board); |
503
|
|
|
} |
504
|
|
|
//Double move to track? |
505
|
|
|
elseif (($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { |
506
|
|
|
$nextPawnMovement = array($toX, $toY); |
507
|
|
|
} |
508
|
|
|
//En passant? |
509
|
|
|
elseif ($hasMoved[ChessPiece::PAWN][0] == $toX && |
510
|
|
|
($hasMoved[ChessPiece::PAWN][1] == 3 && $toY == 2 || $hasMoved[ChessPiece::PAWN][1] == 4 && $toY == 5)) { |
511
|
|
|
$enPassant = true; |
512
|
|
|
$pieceTaken = $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]]; |
513
|
|
|
if ($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { |
514
|
|
|
throw new Exception('Cannot en passant a non-existent pawn.'); |
515
|
|
|
} |
516
|
|
|
$board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null; |
517
|
|
|
} |
518
|
|
|
} elseif ($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
519
|
|
|
//Rook moved? |
520
|
|
|
if ($hasMoved[$p->colour][ChessPiece::ROOK][$x == 0 ? 'Queen' : 'King'] === false) { |
521
|
|
|
// We set rook moved in here as it's used for move info. |
522
|
|
|
$rookMoved = $x == 0 ? 'Queen' : 'King'; |
523
|
|
|
$hasMoved[$p->colour][ChessPiece::ROOK][$rookMoved] = true; |
524
|
|
|
} |
525
|
|
|
} |
526
|
|
|
// Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
527
|
|
|
if ($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { |
528
|
|
|
if ($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX == 0 ? 'Queen' : 'King'] === false) { |
529
|
|
|
$rookTaken = $toX == 0 ? 'Queen' : 'King'; |
530
|
|
|
$hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$rookTaken] = true; |
531
|
|
|
} |
532
|
|
|
} |
533
|
|
|
|
534
|
|
|
$hasMoved[ChessPiece::PAWN] = $nextPawnMovement; |
535
|
|
|
return array('Castling' => $castling, |
536
|
|
|
'PieceTaken' => $pieceTaken, |
537
|
|
|
'EnPassant' => $enPassant, |
538
|
|
|
'RookMoved' => $rookMoved, |
539
|
|
|
'RookTaken' => $rookTaken, |
540
|
|
|
'OldPawnMovement' => $oldPawnMovement, |
541
|
|
|
'PawnPromotion' => $pawnPromotion |
542
|
|
|
); |
543
|
|
|
} |
544
|
|
|
|
545
|
|
|
public static function undoMovePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $moveInfo) { |
546
|
|
|
if (!self::isValidCoord($x, $y, $board)) { |
547
|
|
|
throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
548
|
|
|
} |
549
|
|
|
if (!self::isValidCoord($toX, $toY, $board)) { |
550
|
|
|
throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
551
|
|
|
} |
552
|
|
|
if ($board[$y][$x] != null) { |
553
|
|
|
throw new Exception('Undoing move onto another piece? x=' . $x . ', y=' . $y); |
554
|
|
|
} |
555
|
|
|
$board[$y][$x] = $board[$toY][$toX]; |
556
|
|
|
$p = $board[$y][$x]; |
557
|
|
|
if ($p == null) { |
558
|
|
|
throw new Exception('Trying to undo move of a non-existent piece: ' . var_export($board, true)); |
559
|
|
|
} |
560
|
|
|
$board[$toY][$toX] = $moveInfo['PieceTaken']; |
561
|
|
|
$p->setX($x); |
562
|
|
|
$p->setY($y); |
563
|
|
|
|
564
|
|
|
$hasMoved[ChessPiece::PAWN] = $moveInfo['OldPawnMovement']; |
565
|
|
|
//Castling |
566
|
|
|
if ($p->pieceID == ChessPiece::KING) { |
567
|
|
|
$castling = self::isCastling($x, $toX); |
568
|
|
|
if ($castling !== false) { |
569
|
|
|
$hasMoved[$p->colour][ChessPiece::KING] = false; |
570
|
|
|
$hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = false; |
571
|
|
|
if ($board[$toY][$castling['ToX']] == null) { |
572
|
|
|
throw new Exception('Cannot undo castle with non-existent castle.'); |
573
|
|
|
} |
574
|
|
|
$board[$y][$castling['X']] = $board[$toY][$castling['ToX']]; |
575
|
|
|
$board[$y][$castling['X']]->setX($castling['X']); |
576
|
|
|
$board[$toY][$castling['ToX']] = null; |
577
|
|
|
} |
578
|
|
|
} elseif ($moveInfo['EnPassant'] === true) { |
579
|
|
|
$board[$toY][$toX] = null; |
580
|
|
|
$board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = $moveInfo['PieceTaken']; |
581
|
|
|
} elseif ($moveInfo['RookMoved'] !== false) { |
582
|
|
|
$hasMoved[$p->colour][ChessPiece::ROOK][$moveInfo['RookMoved']] = false; |
583
|
|
|
} |
584
|
|
|
if ($moveInfo['RookTaken'] !== false) { |
585
|
|
|
$hasMoved[$moveInfo['PieceTaken']->colour][ChessPiece::ROOK][$moveInfo['RookTaken']] = false; |
586
|
|
|
} |
587
|
|
|
} |
588
|
|
|
|
589
|
|
|
public function tryAlgebraicMove($move) { |
590
|
|
|
if (strlen($move) != 4 && strlen($move) != 5) { |
591
|
|
|
throw new Exception('Move of length "' . strlen($move) . '" is not valid, full move: ' . $move); |
592
|
|
|
} |
593
|
|
|
$aVal = ord('a'); |
594
|
|
|
$hVal = ord('h'); |
595
|
|
|
if (ord($move[0]) < $aVal || ord($move[2]) < $aVal |
596
|
|
|
|| ord($move[0]) > $hVal || ord($move[2]) > $hVal |
597
|
|
|
|| $move[1] < 1 || $move[3] < 1 |
598
|
|
|
|| $move[1] > 8 || $move[3] > 8) { |
599
|
|
|
throw new Exception('Invalid move: ' . $move); |
600
|
|
|
} |
601
|
|
|
$x = ord($move[0]) - $aVal; |
602
|
|
|
$y = 8 - $move[1]; |
603
|
|
|
$toX = ord($move[2]) - $aVal; |
604
|
|
|
$toY = 8 - $move[3]; |
605
|
|
|
$pawnPromotionPiece = null; |
606
|
|
|
if (isset($move[4])) { |
607
|
|
|
$pawnPromotionPiece = ChessPiece::getPieceForLetter($move[4]); |
608
|
|
|
} |
609
|
|
|
return $this->tryMove($x, $y, $toX, $toY, $this->getCurrentTurnAccountID(), $pawnPromotionPiece); |
610
|
|
|
} |
611
|
|
|
|
612
|
|
|
public function tryMove($x, $y, $toX, $toY, $forAccountID, $pawnPromotionPiece) { |
613
|
|
|
if ($this->hasEnded()) { |
614
|
|
|
return 5; |
615
|
|
|
} |
616
|
|
|
if ($this->getCurrentTurnAccountID() != $forAccountID) { |
617
|
|
|
return 4; |
618
|
|
|
} |
619
|
|
|
$lastTurnPlayer = $this->getCurrentTurnPlayer(); |
620
|
|
|
$this->getBoard(); |
621
|
|
|
$p = $this->board[$y][$x]; |
622
|
|
|
if ($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { |
623
|
|
|
return 2; |
624
|
|
|
} |
625
|
|
|
|
626
|
|
|
$moves = $p->getPossibleMoves($this->board, $this->getHasMoved(), $forAccountID); |
627
|
|
|
foreach ($moves as $move) { |
628
|
|
|
if ($move[0] == $toX && $move[1] == $toY) { |
629
|
|
|
$chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
630
|
|
|
$currentPlayer = $this->getCurrentTurnPlayer(); |
631
|
|
|
|
632
|
|
|
$moveInfo = ChessGame::movePiece($this->board, $this->getHasMoved(), $x, $y, $toX, $toY, $pawnPromotionPiece); |
633
|
|
|
|
634
|
|
|
//We have taken the move, we should refresh $p |
635
|
|
|
$p = $this->board[$toY][$toX]; |
636
|
|
|
|
637
|
|
|
$pieceTakenID = null; |
638
|
|
|
if ($moveInfo['PieceTaken'] != null) { |
639
|
|
|
$pieceTakenID = $moveInfo['PieceTaken']->pieceID; |
640
|
|
|
if ($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { |
641
|
|
|
throw new Exception('King was taken.'); |
642
|
|
|
} |
643
|
|
|
} |
644
|
|
|
|
645
|
|
|
$pieceID = $p->pieceID; |
646
|
|
|
$pieceNo = $p->pieceNo; |
647
|
|
|
$promotionPieceID = null; |
648
|
|
|
if ($moveInfo['PawnPromotion'] !== false) { |
649
|
|
|
$p->pieceID = $moveInfo['PawnPromotion']['PieceID']; |
650
|
|
|
$p->pieceNo = $moveInfo['PawnPromotion']['PieceNo']; |
651
|
|
|
$promotionPieceID = $p->pieceID; |
652
|
|
|
} |
653
|
|
|
|
654
|
|
|
$checking = null; |
655
|
|
|
if ($p->isAttacking($this->board, $this->getHasMoved(), true)) { |
656
|
|
|
$checking = 'CHECK'; |
657
|
|
|
} |
658
|
|
|
if ($this->isCheckmated(self::getOtherColour($p->colour))) { |
659
|
|
|
$checking = 'MATE'; |
660
|
|
|
} |
661
|
|
|
|
662
|
|
|
$castlingType = $moveInfo['Castling'] === false ? null : $moveInfo['Castling']['Type']; |
663
|
|
|
|
664
|
|
|
if ($this->moves != null) { |
665
|
|
|
$this->moves[] = $this->createMove($pieceID, $x, $y, $toX, $toY, $pieceTakenID, $checking, $this->getCurrentTurnColour(), $castlingType, $moveInfo['EnPassant'], $promotionPieceID); |
666
|
|
|
} |
667
|
|
|
if (self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { |
668
|
|
|
return 3; |
669
|
|
|
} |
670
|
|
|
|
671
|
|
|
$otherPlayer = $this->getCurrentTurnPlayer(); |
672
|
|
|
if ($moveInfo['PawnPromotion'] !== false) { |
673
|
|
|
$piecePromotedSymbol = $p->getPieceSymbol(); |
674
|
|
|
$currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', 'Total'), HOF_PUBLIC); |
675
|
|
|
$otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', 'Total'), HOF_PUBLIC); |
676
|
|
|
$currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
677
|
|
|
$otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
678
|
|
|
} |
679
|
|
|
|
680
|
|
|
$this->db->query('INSERT INTO chess_game_moves |
681
|
|
|
(chess_game_id,piece_id,start_x,start_y,end_x,end_y,checked,piece_taken,castling,en_passant,promote_piece_id) |
682
|
|
|
VALUES |
683
|
|
|
(' . $this->db->escapeNumber($p->chessGameID) . ',' . $this->db->escapeNumber($pieceID) . ',' . $this->db->escapeNumber($x) . ',' . $this->db->escapeNumber($y) . ',' . $this->db->escapeNumber($toX) . ',' . $this->db->escapeNumber($toY) . ',' . $this->db->escapeString($checking, true, true) . ',' . ($moveInfo['PieceTaken'] == null ? 'NULL' : $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID)) . ',' . $this->db->escapeString($castlingType, true, true) . ',' . $this->db->escapeBoolean($moveInfo['EnPassant']) . ',' . ($moveInfo['PawnPromotion'] == false ? 'NULL' : $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID'])) . ');'); |
684
|
|
|
|
685
|
|
|
|
686
|
|
|
$currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Total Taken'), HOF_PUBLIC); |
687
|
|
|
if ($moveInfo['PieceTaken'] != null) { |
688
|
|
|
$this->db->query('DELETE FROM chess_game_pieces |
689
|
|
|
WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->accountID) . ' AND piece_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID) . ' AND piece_no=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceNo) . ';'); |
690
|
|
|
|
691
|
|
|
$pieceTakenSymbol = $moveInfo['PieceTaken']->getPieceSymbol(); |
692
|
|
|
$currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', 'Total'), HOF_PUBLIC); |
693
|
|
|
$otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', 'Total'), HOF_PUBLIC); |
694
|
|
|
$currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
695
|
|
|
$otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
696
|
|
|
} |
697
|
|
|
$this->db->query('UPDATE chess_game_pieces |
698
|
|
|
SET x=' . $this->db->escapeNumber($toX) . ', y=' . $this->db->escapeNumber($toY) . |
699
|
|
|
($moveInfo['PawnPromotion'] !== false ? ', piece_id=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID']) . ', piece_no=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceNo']) : '') . ' |
700
|
|
|
WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND piece_id=' . $this->db->escapeNumber($pieceID) . ' AND piece_no=' . $this->db->escapeNumber($pieceNo) . ';'); |
701
|
|
|
if ($moveInfo['Castling'] !== false) { |
702
|
|
|
$this->db->query('UPDATE chess_game_pieces |
703
|
|
|
SET x=' . $this->db->escapeNumber($moveInfo['Castling']['ToX']) . ' |
704
|
|
|
WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND x = ' . $this->db->escapeNumber($moveInfo['Castling']['X']) . ' AND y = ' . $this->db->escapeNumber($y) . ';'); |
705
|
|
|
} |
706
|
|
|
$return = 0; |
707
|
|
|
if ($checking == 'MATE') { |
708
|
|
|
$this->setWinner($forAccountID); |
709
|
|
|
$return = 1; |
710
|
|
|
SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'You have just lost [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
711
|
|
|
} else { |
712
|
|
|
SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'It is now your turn in [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
713
|
|
|
if ($checking == 'CHECK') { |
714
|
|
|
$currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Given'), HOF_PUBLIC); |
715
|
|
|
$otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Received'), HOF_PUBLIC); |
716
|
|
|
} |
717
|
|
|
} |
718
|
|
|
$currentPlayer->saveHOF(); |
719
|
|
|
$otherPlayer->saveHOF(); |
720
|
|
|
return $return; |
721
|
|
|
} |
722
|
|
|
} |
723
|
|
|
} |
724
|
|
|
|
725
|
|
|
public function getChessGameID() { |
726
|
|
|
return $this->chessGameID; |
727
|
|
|
} |
728
|
|
|
|
729
|
|
|
public function getStartDate() { |
730
|
|
|
return $this->startDate; |
731
|
|
|
} |
732
|
|
|
|
733
|
|
|
public function getGameID() { |
734
|
|
|
return $this->gameID; |
735
|
|
|
} |
736
|
|
|
|
737
|
|
|
public function getWhitePlayer() { |
738
|
|
|
return SmrPlayer::getPlayer($this->whiteID, $this->getGameID()); |
739
|
|
|
} |
740
|
|
|
|
741
|
|
|
public function getWhiteID() { |
742
|
|
|
return $this->whiteID; |
743
|
|
|
} |
744
|
|
|
|
745
|
|
|
public function getBlackPlayer() { |
746
|
|
|
return SmrPlayer::getPlayer($this->blackID, $this->getGameID()); |
747
|
|
|
} |
748
|
|
|
|
749
|
|
|
public function getBlackID() { |
750
|
|
|
return $this->blackID; |
751
|
|
|
} |
752
|
|
|
|
753
|
|
|
public function getColourID($colour) { |
754
|
|
|
if ($colour == self::PLAYER_WHITE) { |
755
|
|
|
return $this->getWhiteID(); |
756
|
|
|
} |
757
|
|
|
if ($colour == self::PLAYER_BLACK) { |
758
|
|
|
return $this->getBlackID(); |
759
|
|
|
} |
760
|
|
|
} |
761
|
|
|
|
762
|
|
|
public function getColourPlayer($colour) { |
763
|
|
|
return SmrPlayer::getPlayer($this->getColourID($colour), $this->getGameID()); |
764
|
|
|
} |
765
|
|
|
|
766
|
|
|
public function getColourForAccountID($accountID) { |
767
|
|
|
if ($accountID == $this->getWhiteID()) { |
768
|
|
|
return self::PLAYER_WHITE; |
769
|
|
|
} |
770
|
|
|
if ($accountID == $this->getBlackID()) { |
771
|
|
|
return self::PLAYER_BLACK; |
772
|
|
|
} |
773
|
|
|
return false; |
774
|
|
|
} |
775
|
|
|
|
776
|
|
|
public function getEndDate() { |
777
|
|
|
return $this->endDate; |
778
|
|
|
} |
779
|
|
|
|
780
|
|
|
public function hasEnded() { |
781
|
|
|
return $this->endDate != 0 && $this->endDate <= TIME; |
782
|
|
|
} |
783
|
|
|
|
784
|
|
|
public function getWinner() { |
785
|
|
|
return $this->winner; |
786
|
|
|
} |
787
|
|
|
|
788
|
|
|
public function setWinner($accountID) { |
789
|
|
|
$this->winner = $accountID; |
790
|
|
|
$this->endDate = TIME; |
791
|
|
|
$this->db->query('UPDATE chess_game |
792
|
|
|
SET end_time=' . $this->db->escapeNumber(TIME) . ', winner_id=' . $this->db->escapeNumber($this->winner) . ' |
793
|
|
|
WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
794
|
|
|
$winnerColour = $this->getColourForAccountID($accountID); |
795
|
|
|
$winningPlayer = $this->getColourPlayer($winnerColour); |
796
|
|
|
$losingPlayer = $this->getColourPlayer(self::getOtherColour($winnerColour)); |
797
|
|
|
$chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
798
|
|
|
$winningPlayer->increaseHOF(1, array($chessType, 'Games', 'Won'), HOF_PUBLIC); |
799
|
|
|
$losingPlayer->increaseHOF(1, array($chessType, 'Games', 'Lost'), HOF_PUBLIC); |
800
|
|
|
return array('Winner' => $winningPlayer, 'Loser' => $losingPlayer); |
801
|
|
|
} |
802
|
|
|
|
803
|
|
|
public function &getHasMoved() { |
804
|
|
|
return $this->hasMoved; |
805
|
|
|
} |
806
|
|
|
|
807
|
|
|
public function getCurrentTurnColour() { |
808
|
|
|
return count($this->getMoves()) % 2 == 0 ? self::PLAYER_WHITE : self::PLAYER_BLACK; |
809
|
|
|
} |
810
|
|
|
|
811
|
|
|
public function getCurrentTurnAccountID() { |
812
|
|
|
return count($this->getMoves()) % 2 == 0 ? $this->whiteID : $this->blackID; |
813
|
|
|
} |
814
|
|
|
|
815
|
|
|
public function getCurrentTurnPlayer() { |
816
|
|
|
return SmrPlayer::getPlayer($this->getCurrentTurnAccountID(), $this->getGameID()); |
817
|
|
|
} |
818
|
|
|
|
819
|
|
|
public function getCurrentTurnAccount() { |
820
|
|
|
return SmrAccount::getAccount($this->getCurrentTurnAccountID()); |
821
|
|
|
} |
822
|
|
|
|
823
|
|
|
public function getWhiteAccount() { |
824
|
|
|
return SmrAccount::getAccount($this->getWhiteID()); |
825
|
|
|
} |
826
|
|
|
|
827
|
|
|
public function getBlackAccount() { |
828
|
|
|
return SmrAccount::getAccount($this->getBlackID()); |
829
|
|
|
} |
830
|
|
|
|
831
|
|
|
public function isCurrentTurn($accountID) { |
832
|
|
|
return $accountID == $this->getCurrentTurnAccountID(); |
833
|
|
|
} |
834
|
|
|
|
835
|
|
|
public function isNPCGame() { |
836
|
|
|
return $this->getWhiteAccount()->isNPC() || $this->getBlackAccount()->isNPC(); |
837
|
|
|
} |
838
|
|
|
|
839
|
|
|
public static function getOtherColour($colour) { |
840
|
|
|
if ($colour == self::PLAYER_WHITE) { |
841
|
|
|
return self::PLAYER_BLACK; |
842
|
|
|
} |
843
|
|
|
if ($colour == self::PLAYER_BLACK) { |
844
|
|
|
return self::PLAYER_WHITE; |
845
|
|
|
} |
846
|
|
|
return false; |
847
|
|
|
} |
848
|
|
|
|
849
|
|
|
public function resign($accountID) { |
850
|
|
|
if ($this->hasEnded() || !$this->getColourForAccountID($accountID)) { |
851
|
|
|
return false; |
852
|
|
|
} |
853
|
|
|
// If only 1 person has moved then just end the game. |
854
|
|
|
if (count($this->getMoves()) < 2) { |
855
|
|
|
$this->endDate = TIME; |
856
|
|
|
$this->db->query('UPDATE chess_game |
857
|
|
|
SET end_time=' . $this->db->escapeNumber(TIME) . ' |
858
|
|
|
WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
859
|
|
|
return 1; |
860
|
|
|
} else { |
861
|
|
|
$loserColour = $this->getColourForAccountID($accountID); |
862
|
|
|
$winnerAccountID = $this->getColourID(self::getOtherColour($loserColour)); |
863
|
|
|
$results = $this->setWinner($winnerAccountID); |
864
|
|
|
$chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
865
|
|
|
$results['Loser']->increaseHOF(1, array($chessType, 'Games', 'Resigned'), HOF_PUBLIC); |
866
|
|
|
SmrPlayer::sendMessageFromCasino($results['Winner']->getGameID(), $results['Winner']->getPlayerID(), '[player=' . $results['Loser']->getPlayerID() . '] just resigned against you in [chess=' . $this->getChessGameID() . '].'); |
867
|
|
|
return 0; |
868
|
|
|
} |
869
|
|
|
} |
870
|
|
|
|
871
|
|
|
public function getPlayGameHREF() { |
872
|
|
|
return SmrSession::getNewHREF(create_container('skeleton.php', 'chess_play.php', array('ChessGameID' => $this->chessGameID))); |
873
|
|
|
} |
874
|
|
|
|
875
|
|
|
public function getResignHREF() { |
876
|
|
|
return SmrSession::getNewHREF(create_container('chess_resign_processing.php', '', array('ChessGameID' => $this->chessGameID))); |
877
|
|
|
} |
878
|
|
|
} |
879
|
|
|
|