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Total Complexity | 247 |
Total Lines | 871 |
Duplicated Lines | 0 % |
Changes | 4 | ||
Bugs | 2 | Features | 0 |
Complex classes like ChessGame often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use ChessGame, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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6 | class ChessGame { |
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7 | const GAMETYPE_STANDARD = 'Standard'; |
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8 | const PLAYER_BLACK = 'Black'; |
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9 | const PLAYER_WHITE = 'White'; |
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10 | protected static $CACHE_CHESS_GAMES = array(); |
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11 | |||
12 | private $db; |
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13 | |||
14 | private $chessGameID; |
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15 | private $gameID; |
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16 | private $startDate; |
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17 | private $endDate; |
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18 | private $winner; |
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19 | private $whiteID; |
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20 | private $blackID; |
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21 | |||
22 | private $hasMoved; |
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23 | private $board; |
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24 | private $moves; |
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25 | |||
26 | private $lastMove = null; |
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27 | |||
28 | public static function getNPCMoveGames($forceUpdate = false) { |
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29 | $db = new SmrMySqlDatabase(); |
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30 | $db->query('SELECT chess_game_id |
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31 | FROM npc_logins |
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32 | JOIN account USING(login) |
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33 | JOIN chess_game ON account_id = black_id OR account_id = white_id |
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34 | WHERE end_time > ' . TIME . ' OR end_time IS NULL;'); |
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35 | $games = array(); |
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36 | while ($db->nextRecord()) { |
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37 | $game = self::getChessGame($db->getInt('chess_game_id'), $forceUpdate); |
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38 | if ($game->getCurrentTurnAccount()->isNPC()) { |
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39 | $games[] = $game; |
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40 | } |
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41 | } |
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42 | return $games; |
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43 | } |
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44 | |||
45 | public static function getOngoingPlayerGames(AbstractSmrPlayer $player) { |
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53 | } |
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54 | |||
55 | public static function getAccountGames($accountID) { |
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56 | $db = new SmrMySqlDatabase(); |
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57 | $db->query('SELECT chess_game_id FROM chess_game WHERE black_id = ' . $db->escapeNumber($accountID) . ' OR white_id = ' . $db->escapeNumber($accountID) . ';'); |
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58 | $games = array(); |
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59 | while ($db->nextRecord()) { |
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60 | $games[] = self::getChessGame($db->getInt('chess_game_id')); |
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61 | } |
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62 | return $games; |
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63 | } |
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64 | |||
65 | public static function getChessGame($chessGameID, $forceUpdate = false) { |
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70 | } |
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71 | |||
72 | public function __construct($chessGameID) { |
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73 | $this->db = new SmrMySqlDatabase(); |
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74 | $this->db->query('SELECT * |
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75 | FROM chess_game |
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76 | WHERE chess_game_id=' . $this->db->escapeNumber($chessGameID) . ' LIMIT 1;'); |
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77 | if ($this->db->nextRecord()) { |
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78 | $this->chessGameID = $chessGameID; |
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79 | $this->gameID = $this->db->getInt('game_id'); |
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80 | $this->startDate = $this->db->getInt('start_time'); |
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81 | $this->endDate = $this->db->getInt('end_time'); |
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82 | $this->whiteID = $this->db->getInt('white_id'); |
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83 | $this->blackID = $this->db->getInt('black_id'); |
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84 | $this->winner = $this->db->getInt('winner_id'); |
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85 | $this->resetHasMoved(); |
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86 | } else { |
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87 | throw new Exception('Chess game not found: ' . $chessGameID); |
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88 | } |
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89 | } |
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90 | |||
91 | public static function isValidCoord($x, $y, array &$board) { |
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92 | return $y < count($board) && $y >= 0 && $x < count($board[$y]) && $x >= 0; |
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93 | } |
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94 | |||
95 | public static function isPlayerChecked(array &$board, array &$hasMoved, $colour) { |
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96 | foreach ($board as &$row) { |
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97 | foreach ($row as &$p) { |
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98 | if ($p != null && $p->colour != $colour && $p->isAttacking($board, $hasMoved, true)) { |
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99 | return true; |
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100 | } |
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101 | } |
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102 | } |
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103 | return false; |
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104 | } |
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105 | |||
106 | private function resetHasMoved() { |
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107 | $this->hasMoved = array( |
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108 | self::PLAYER_WHITE => array( |
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109 | ChessPiece::KING => false, |
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110 | ChessPiece::ROOK => array( |
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111 | 'Queen' => false, |
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112 | 'King' => false |
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113 | ) |
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114 | ), |
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115 | self::PLAYER_BLACK => array( |
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116 | ChessPiece::KING => false, |
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117 | ChessPiece::ROOK => array( |
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118 | 'Queen' => false, |
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119 | 'King' => false |
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120 | ) |
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121 | ), |
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122 | ChessPiece::PAWN => array(-1, -1) |
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123 | ); |
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124 | } |
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125 | |||
126 | public function rerunGame($debugInfo = false) { |
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127 | $db = new SmrMySqlDatabase(); |
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128 | $db2 = new SmrMySqlDatabase(); |
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129 | |||
130 | $db->query('UPDATE chess_game |
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131 | SET end_time = NULL, winner_id = 0 |
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132 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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133 | $db->query('DELETE FROM chess_game_pieces WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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134 | self::insertPieces($this->chessGameID, $this->getWhitePlayer(), $this->getBlackPlayer()); |
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135 | |||
136 | $db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
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137 | $db2->query('DELETE FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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138 | $this->moves = array(); |
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139 | $this->board = null; |
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140 | $this->endDate = null; |
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141 | $this->winner = null; |
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142 | $this->resetHasMoved(); |
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143 | |||
144 | try { |
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145 | while ($db->nextRecord()) { |
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146 | if ($debugInfo === true) { |
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147 | echo 'x=', $db->getInt('start_x'), ', y=', $db->getInt('start_y'), ', endX=', $db->getInt('end_x'), ', endY=', $db->getInt('end_y'), ', forAccountID=', $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID(), EOL; |
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148 | } |
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149 | if (0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { |
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150 | break; |
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151 | } |
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152 | } |
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153 | } catch (Exception $e) { |
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154 | if ($debugInfo === true) { |
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155 | echo $e->getMessage() . EOL . $e->getTraceAsString() . EOL; |
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156 | } |
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157 | // We probably tried an invalid move - move on. |
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158 | } |
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159 | } |
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160 | |||
161 | public function getBoard() { |
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162 | if ($this->board == null) { |
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163 | $this->db->query('SELECT * FROM chess_game_pieces WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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164 | $pieces = array(); |
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165 | while ($this->db->nextRecord()) { |
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166 | $accountID = $this->db->getInt('account_id'); |
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167 | $pieces[] = new ChessPiece($this->chessGameID, $accountID, $this->getColourForAccountID($accountID), $this->db->getInt('piece_id'), $this->db->getInt('x'), $this->db->getInt('y'), $this->db->getInt('piece_no')); |
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168 | } |
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169 | $this->board = $this->parsePieces($pieces); |
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170 | } |
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171 | return $this->board; |
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172 | } |
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173 | |||
174 | /** |
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175 | * Get the board from black's perspective |
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176 | */ |
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177 | public function getBoardReversed() : array { |
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178 | // Need to reverse both the rows and the files to rotate the board |
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179 | $board = array_reverse($this->getBoard(), true); |
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180 | foreach ($board as $key => $row) { |
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181 | $board[$key] = array_reverse($row, true); |
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182 | } |
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183 | return $board; |
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184 | } |
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185 | |||
186 | public function getLastMove() { |
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187 | $this->getMoves(); |
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188 | return $this->lastMove; |
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189 | } |
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190 | |||
191 | public function getMoves() { |
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192 | if ($this->moves == null) { |
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193 | $this->db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
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194 | $this->moves = array(); |
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195 | $mate = false; |
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196 | while ($this->db->nextRecord()) { |
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197 | $pieceTakenID = $this->db->getField('piece_taken') == null ? null : $this->db->getInt('piece_taken'); |
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198 | $this->moves[] = $this->createMove($this->db->getInt('piece_id'), $this->db->getInt('start_x'), $this->db->getInt('start_y'), $this->db->getInt('end_x'), $this->db->getInt('end_y'), $pieceTakenID, $this->db->getField('checked'), $this->db->getInt('move_id') % 2 == 1 ? self::PLAYER_WHITE : self::PLAYER_BLACK, $this->db->getField('castling'), $this->db->getBoolean('en_passant'), $this->db->getInt('promote_piece_id')); |
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199 | $mate = $this->db->getField('checked') == 'MATE'; |
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200 | } |
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201 | if (!$mate && $this->hasEnded()) { |
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202 | if ($this->getWinner() != 0) { |
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203 | $this->moves[] = ($this->getWinner() == $this->getWhiteID() ? 'Black' : 'White') . ' Resigned.'; |
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204 | } elseif (count($this->moves) < 2) { |
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205 | $this->moves[] = 'Game Cancelled.'; |
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206 | } else { |
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207 | $this->moves[] = 'Game Drawn.'; |
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208 | } |
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209 | } |
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210 | } |
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211 | return $this->moves; |
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212 | } |
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213 | |||
214 | public function getFENString() { |
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215 | $fen = ''; |
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216 | $board = $this->getBoard(); |
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217 | $blanks = 0; |
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218 | for ($y = 0; $y < 8; $y++) { |
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219 | if ($y > 0) { |
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220 | $fen .= '/'; |
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221 | } |
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222 | for ($x = 0; $x < 8; $x++) { |
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223 | if ($board[$y][$x] == null) { |
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224 | $blanks++; |
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225 | } else { |
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226 | if ($blanks > 0) { |
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227 | $fen .= $blanks; |
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228 | $blanks = 0; |
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229 | } |
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230 | $fen .= $board[$y][$x]->getPieceLetter(); |
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231 | } |
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232 | } |
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233 | if ($blanks > 0) { |
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234 | $fen .= $blanks; |
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235 | $blanks = 0; |
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236 | } |
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237 | } |
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238 | switch ($this->getCurrentTurnColour()) { |
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239 | case self::PLAYER_WHITE: |
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240 | $fen .= ' w '; |
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241 | break; |
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242 | case self::PLAYER_BLACK: |
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243 | $fen .= ' b '; |
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244 | break; |
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245 | } |
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246 | |||
247 | // Castling |
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248 | $castling = ''; |
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249 | if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::KING] !== true) { |
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250 | if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['King'] !== true) { |
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251 | $castling .= 'K'; |
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252 | } |
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253 | if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['Queen'] !== true) { |
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254 | $castling .= 'Q'; |
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255 | } |
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256 | } |
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257 | if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::KING] !== true) { |
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258 | if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['King'] !== true) { |
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259 | $castling .= 'k'; |
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260 | } |
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261 | if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['Queen'] !== true) { |
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262 | $castling .= 'q'; |
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263 | } |
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264 | } |
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265 | if ($castling == '') { |
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266 | $castling = '-'; |
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267 | } |
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268 | $fen .= $castling . ' '; |
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269 | |||
270 | if ($this->hasMoved[ChessPiece::PAWN][0] != -1) { |
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271 | $fen .= chr(ord('a') + $this->hasMoved[ChessPiece::PAWN][0]); |
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272 | switch ($this->hasMoved[ChessPiece::PAWN][1]) { |
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273 | case 3: |
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274 | $fen .= '6'; |
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275 | break; |
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276 | case 4: |
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277 | $fen .= '3'; |
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278 | break; |
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279 | } |
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280 | } else { |
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281 | $fen .= '-'; |
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282 | } |
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283 | $fen .= ' 0 ' . floor(count($this->moves) / 2); |
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284 | |||
285 | return $fen; |
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286 | } |
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287 | |||
288 | private static function parsePieces(array $pieces) { |
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289 | $board = array(); |
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290 | $row = array(); |
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291 | for ($i = 0; $i < 8; $i++) { |
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292 | $row[] = null; |
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293 | } |
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294 | for ($i = 0; $i < 8; $i++) { |
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295 | $board[] = $row; |
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296 | } |
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297 | foreach ($pieces as $piece) { |
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298 | if ($board[$piece->getY()][$piece->getX()] != null) { |
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299 | throw new Exception('Two pieces found in the same tile.'); |
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300 | } |
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301 | $board[$piece->getY()][$piece->getX()] = $piece; |
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302 | } |
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303 | return $board; |
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304 | } |
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305 | |||
306 | public static function getStandardGame($chessGameID, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
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307 | $white = $whitePlayer->getAccountID(); |
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308 | $black = $blackPlayer->getAccountID(); |
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309 | return array( |
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310 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::ROOK, 0, 0), |
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311 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KNIGHT, 1, 0), |
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312 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::BISHOP, 2, 0), |
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313 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::QUEEN, 3, 0), |
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314 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KING, 4, 0), |
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315 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::BISHOP, 5, 0), |
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316 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KNIGHT, 6, 0), |
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317 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::ROOK, 7, 0), |
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318 | |||
319 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 0, 1), |
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320 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 1, 1), |
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321 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 2, 1), |
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322 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 3, 1), |
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323 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 4, 1), |
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324 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 5, 1), |
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325 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 6, 1), |
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326 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 7, 1), |
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327 | |||
328 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 0, 6), |
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329 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 1, 6), |
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330 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 2, 6), |
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331 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 3, 6), |
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332 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 4, 6), |
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333 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 5, 6), |
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334 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 6, 6), |
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335 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 7, 6), |
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336 | |||
337 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::ROOK, 0, 7), |
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338 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KNIGHT, 1, 7), |
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339 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::BISHOP, 2, 7), |
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340 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::QUEEN, 3, 7), |
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341 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KING, 4, 7), |
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342 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::BISHOP, 5, 7), |
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343 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KNIGHT, 6, 7), |
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344 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::ROOK, 7, 7), |
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345 | ); |
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346 | } |
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347 | |||
348 | public static function insertNewGame($startDate, $endDate, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
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349 | if ($startDate == null) { |
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350 | throw new Exception('Start date cannot be null.'); |
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351 | } |
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352 | |||
353 | $db = new SmrMySqlDatabase(); |
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354 | $db->query('INSERT INTO chess_game' . |
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355 | '(start_time,end_time,white_id,black_id,game_id)' . |
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356 | 'values' . |
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357 | '(' . $db->escapeNumber($startDate) . ',' . ($endDate == null ? 'NULL' : $db->escapeNumber($endDate)) . ',' . $db->escapeNumber($whitePlayer->getAccountID()) . ',' . $db->escapeNumber($blackPlayer->getAccountID()) . ',' . $db->escapeNumber($whitePlayer->getGameID()) . ');'); |
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358 | $chessGameID = $db->getInsertID(); |
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359 | |||
360 | self::insertPieces($chessGameID, $whitePlayer, $blackPlayer); |
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361 | return $chessGameID; |
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362 | } |
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363 | |||
364 | private static function insertPieces($chessGameID, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
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365 | $db = new SmrMySqlDatabase(); |
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366 | $pieces = self::getStandardGame($chessGameID, $whitePlayer, $blackPlayer); |
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367 | foreach ($pieces as $p) { |
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368 | $db->query('INSERT INTO chess_game_pieces' . |
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369 | '(chess_game_id,account_id,piece_id,x,y)' . |
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370 | 'values' . |
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371 | '(' . $db->escapeNumber($chessGameID) . ',' . $db->escapeNumber($p->accountID) . ',' . $db->escapeNumber($p->pieceID) . ',' . $db->escapeNumber($p->getX()) . ',' . $db->escapeNumber($p->getY()) . ');'); |
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372 | } |
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373 | } |
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374 | |||
375 | private function createMove($pieceID, $startX, $startY, $endX, $endY, $pieceTaken, $checking, $playerColour, $castling, $enPassant, $promotionPieceID) { |
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376 | // This move will be set as the most recent move |
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377 | $this->lastMove = [ |
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378 | 'From' => ['X' => $startX, 'Y' => $startY], |
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379 | 'To' => ['X' => $endX, 'Y' => $endY], |
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380 | ]; |
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381 | |||
382 | $otherPlayerColour = self::getOtherColour($playerColour); |
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383 | if ($pieceID == ChessPiece::KING) { |
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384 | $this->hasMoved[$playerColour][ChessPiece::KING] = true; |
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385 | } |
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386 | // Check if the piece moving is a rook and mark it as moved to stop castling. |
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387 | if ($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { |
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388 | $this->hasMoved[$playerColour][ChessPiece::ROOK][$startX == 0 ? 'Queen' : 'King'] = true; |
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389 | } |
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390 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
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391 | if ($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { |
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392 | $this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX == 0 ? 'Queen' : 'King'] = true; |
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393 | } |
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394 | if ($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
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395 | $this->hasMoved[ChessPiece::PAWN] = array($endX, $endY); |
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396 | } else { |
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397 | $this->hasMoved[ChessPiece::PAWN] = array(-1, -1); |
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398 | } |
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399 | return ($castling == 'Queen' ? '0-0-0' : ($castling == 'King' ? '0-0' : '')) |
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400 | . ChessPiece::getSymbolForPiece($pieceID, $playerColour) |
||
401 | . chr(ord('a') + $startX) |
||
402 | . (8 - $startY) |
||
403 | . ' ' |
||
404 | . ($pieceTaken == null ? '' : ChessPiece::getSymbolForPiece($pieceTaken, $otherPlayerColour)) |
||
405 | . chr(ord('a') + $endX) |
||
406 | . (8 - $endY) |
||
407 | . ($promotionPieceID == null ? '' : ChessPiece::getSymbolForPiece($promotionPieceID, $playerColour)) |
||
408 | . ' ' |
||
409 | . ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++')) |
||
410 | . ($enPassant ? ' e.p.' : ''); |
||
411 | } |
||
412 | |||
413 | public function isCheckmated($colour) { |
||
414 | $king = null; |
||
415 | foreach ($this->board as $row) { |
||
416 | foreach ($row as $piece) { |
||
417 | if ($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { |
||
418 | $king = $piece; |
||
419 | break; |
||
420 | } |
||
421 | } |
||
422 | } |
||
423 | if ($king == null) { |
||
424 | throw new Exception('Could not find the king: game id = ' . $this->chessGameID); |
||
425 | } |
||
426 | if (!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { |
||
427 | return false; |
||
428 | } |
||
429 | foreach ($this->board as $row) { |
||
430 | foreach ($row as $piece) { |
||
431 | if ($piece != null && $piece->colour == $colour) { |
||
432 | $moves = $piece->getPossibleMoves($this->board, $this->getHasMoved()); |
||
433 | //There are moves we can make, we are clearly not checkmated. |
||
434 | if (count($moves) > 0) { |
||
435 | return false; |
||
436 | } |
||
437 | } |
||
438 | } |
||
439 | } |
||
440 | return true; |
||
441 | } |
||
442 | |||
443 | public static function isCastling($x, $toX) { |
||
444 | $movement = $toX - $x; |
||
445 | if (abs($movement) == 2) { |
||
446 | //To the left. |
||
447 | if ($movement == -2) { |
||
448 | return array('Type' => 'Queen', |
||
449 | 'X' => 0, |
||
450 | 'ToX' => 3 |
||
451 | ); |
||
452 | } //To the right |
||
453 | elseif ($movement == 2) { |
||
454 | return array('Type' => 'King', |
||
455 | 'X' => 7, |
||
456 | 'ToX' => 5 |
||
457 | ); |
||
458 | } |
||
459 | } |
||
460 | return false; |
||
461 | } |
||
462 | |||
463 | public static function movePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $pawnPromotionPiece = ChessPiece::QUEEN) { |
||
464 | if (!self::isValidCoord($x, $y, $board)) { |
||
465 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
||
466 | } |
||
467 | if (!self::isValidCoord($toX, $toY, $board)) { |
||
468 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
||
469 | } |
||
470 | $pieceTaken = $board[$toY][$toX]; |
||
471 | $board[$toY][$toX] = $board[$y][$x]; |
||
472 | $p = $board[$toY][$toX]; |
||
473 | $board[$y][$x] = null; |
||
474 | if ($p == null) { |
||
475 | throw new Exception('Trying to move non-existent piece: ' . var_export($board, true)); |
||
476 | } |
||
477 | $p->setX($toX); |
||
478 | $p->setY($toY); |
||
479 | |||
480 | $oldPawnMovement = $hasMoved[ChessPiece::PAWN]; |
||
481 | $nextPawnMovement = array(-1, -1); |
||
482 | $castling = false; |
||
483 | $enPassant = false; |
||
484 | $rookMoved = false; |
||
485 | $rookTaken = false; |
||
486 | $pawnPromotion = false; |
||
487 | if ($p->pieceID == ChessPiece::KING) { |
||
488 | //Castling? |
||
489 | $castling = self::isCastling($x, $toX); |
||
490 | if ($castling !== false) { |
||
491 | $hasMoved[$p->colour][ChessPiece::KING] = true; |
||
492 | $hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = true; |
||
493 | if ($board[$y][$castling['X']] == null) { |
||
494 | throw new Exception('Cannot castle with non-existent castle.'); |
||
495 | } |
||
496 | $board[$toY][$castling['ToX']] = $board[$y][$castling['X']]; |
||
497 | $board[$toY][$castling['ToX']]->setX($castling['ToX']); |
||
498 | $board[$y][$castling['X']] = null; |
||
499 | } |
||
500 | } elseif ($p->pieceID == ChessPiece::PAWN) { |
||
501 | if ($toY == 0 || $toY == 7) { |
||
502 | $pawnPromotion = $p->promote($pawnPromotionPiece, $board); |
||
503 | } |
||
504 | //Double move to track? |
||
505 | elseif (($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { |
||
506 | $nextPawnMovement = array($toX, $toY); |
||
507 | } |
||
508 | //En passant? |
||
509 | elseif ($hasMoved[ChessPiece::PAWN][0] == $toX && |
||
510 | ($hasMoved[ChessPiece::PAWN][1] == 3 && $toY == 2 || $hasMoved[ChessPiece::PAWN][1] == 4 && $toY == 5)) { |
||
511 | $enPassant = true; |
||
512 | $pieceTaken = $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]]; |
||
513 | if ($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { |
||
514 | throw new Exception('Cannot en passant a non-existent pawn.'); |
||
515 | } |
||
516 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null; |
||
517 | } |
||
518 | } elseif ($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
||
519 | //Rook moved? |
||
520 | if ($hasMoved[$p->colour][ChessPiece::ROOK][$x == 0 ? 'Queen' : 'King'] === false) { |
||
521 | // We set rook moved in here as it's used for move info. |
||
522 | $rookMoved = $x == 0 ? 'Queen' : 'King'; |
||
523 | $hasMoved[$p->colour][ChessPiece::ROOK][$rookMoved] = true; |
||
524 | } |
||
525 | } |
||
526 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
||
527 | if ($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { |
||
528 | if ($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX == 0 ? 'Queen' : 'King'] === false) { |
||
529 | $rookTaken = $toX == 0 ? 'Queen' : 'King'; |
||
530 | $hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$rookTaken] = true; |
||
531 | } |
||
532 | } |
||
533 | |||
534 | $hasMoved[ChessPiece::PAWN] = $nextPawnMovement; |
||
535 | return array('Castling' => $castling, |
||
536 | 'PieceTaken' => $pieceTaken, |
||
537 | 'EnPassant' => $enPassant, |
||
538 | 'RookMoved' => $rookMoved, |
||
539 | 'RookTaken' => $rookTaken, |
||
540 | 'OldPawnMovement' => $oldPawnMovement, |
||
541 | 'PawnPromotion' => $pawnPromotion |
||
542 | ); |
||
543 | } |
||
544 | |||
545 | public static function undoMovePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $moveInfo) { |
||
546 | if (!self::isValidCoord($x, $y, $board)) { |
||
547 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
||
548 | } |
||
549 | if (!self::isValidCoord($toX, $toY, $board)) { |
||
550 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
||
551 | } |
||
552 | if ($board[$y][$x] != null) { |
||
553 | throw new Exception('Undoing move onto another piece? x=' . $x . ', y=' . $y); |
||
554 | } |
||
555 | $board[$y][$x] = $board[$toY][$toX]; |
||
556 | $p = $board[$y][$x]; |
||
557 | if ($p == null) { |
||
558 | throw new Exception('Trying to undo move of a non-existent piece: ' . var_export($board, true)); |
||
559 | } |
||
560 | $board[$toY][$toX] = $moveInfo['PieceTaken']; |
||
561 | $p->setX($x); |
||
562 | $p->setY($y); |
||
563 | |||
564 | $hasMoved[ChessPiece::PAWN] = $moveInfo['OldPawnMovement']; |
||
565 | //Castling |
||
566 | if ($p->pieceID == ChessPiece::KING) { |
||
567 | $castling = self::isCastling($x, $toX); |
||
568 | if ($castling !== false) { |
||
569 | $hasMoved[$p->colour][ChessPiece::KING] = false; |
||
570 | $hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = false; |
||
571 | if ($board[$toY][$castling['ToX']] == null) { |
||
572 | throw new Exception('Cannot undo castle with non-existent castle.'); |
||
573 | } |
||
574 | $board[$y][$castling['X']] = $board[$toY][$castling['ToX']]; |
||
575 | $board[$y][$castling['X']]->setX($castling['X']); |
||
576 | $board[$toY][$castling['ToX']] = null; |
||
577 | } |
||
578 | } elseif ($moveInfo['EnPassant'] === true) { |
||
579 | $board[$toY][$toX] = null; |
||
580 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = $moveInfo['PieceTaken']; |
||
581 | } elseif ($moveInfo['RookMoved'] !== false) { |
||
582 | $hasMoved[$p->colour][ChessPiece::ROOK][$moveInfo['RookMoved']] = false; |
||
583 | } |
||
584 | if ($moveInfo['RookTaken'] !== false) { |
||
585 | $hasMoved[$moveInfo['PieceTaken']->colour][ChessPiece::ROOK][$moveInfo['RookTaken']] = false; |
||
586 | } |
||
587 | } |
||
588 | |||
589 | public function tryAlgebraicMove($move) { |
||
610 | } |
||
611 | |||
612 | public function tryMove($x, $y, $toX, $toY, $forAccountID, $pawnPromotionPiece) { |
||
613 | if ($this->hasEnded()) { |
||
614 | return 5; |
||
615 | } |
||
616 | if ($this->getCurrentTurnAccountID() != $forAccountID) { |
||
617 | return 4; |
||
618 | } |
||
619 | $lastTurnPlayer = $this->getCurrentTurnPlayer(); |
||
620 | $this->getBoard(); |
||
621 | $p = $this->board[$y][$x]; |
||
622 | if ($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { |
||
623 | return 2; |
||
624 | } |
||
625 | |||
626 | $moves = $p->getPossibleMoves($this->board, $this->getHasMoved(), $forAccountID); |
||
627 | foreach ($moves as $move) { |
||
628 | if ($move[0] == $toX && $move[1] == $toY) { |
||
629 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
||
630 | $currentPlayer = $this->getCurrentTurnPlayer(); |
||
631 | |||
632 | $moveInfo = ChessGame::movePiece($this->board, $this->getHasMoved(), $x, $y, $toX, $toY, $pawnPromotionPiece); |
||
633 | |||
634 | //We have taken the move, we should refresh $p |
||
635 | $p = $this->board[$toY][$toX]; |
||
636 | |||
637 | $pieceTakenID = null; |
||
638 | if ($moveInfo['PieceTaken'] != null) { |
||
639 | $pieceTakenID = $moveInfo['PieceTaken']->pieceID; |
||
640 | if ($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { |
||
641 | throw new Exception('King was taken.'); |
||
642 | } |
||
643 | } |
||
644 | |||
645 | $pieceID = $p->pieceID; |
||
646 | $pieceNo = $p->pieceNo; |
||
647 | $promotionPieceID = null; |
||
648 | if ($moveInfo['PawnPromotion'] !== false) { |
||
649 | $p->pieceID = $moveInfo['PawnPromotion']['PieceID']; |
||
650 | $p->pieceNo = $moveInfo['PawnPromotion']['PieceNo']; |
||
651 | $promotionPieceID = $p->pieceID; |
||
652 | } |
||
653 | |||
654 | $checking = null; |
||
655 | if ($p->isAttacking($this->board, $this->getHasMoved(), true)) { |
||
656 | $checking = 'CHECK'; |
||
657 | } |
||
658 | if ($this->isCheckmated(self::getOtherColour($p->colour))) { |
||
659 | $checking = 'MATE'; |
||
660 | } |
||
661 | |||
662 | $castlingType = $moveInfo['Castling'] === false ? null : $moveInfo['Castling']['Type']; |
||
663 | |||
664 | if ($this->moves != null) { |
||
665 | $this->moves[] = $this->createMove($pieceID, $x, $y, $toX, $toY, $pieceTakenID, $checking, $this->getCurrentTurnColour(), $castlingType, $moveInfo['EnPassant'], $promotionPieceID); |
||
666 | } |
||
667 | if (self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { |
||
668 | return 3; |
||
669 | } |
||
670 | |||
671 | $otherPlayer = $this->getCurrentTurnPlayer(); |
||
672 | if ($moveInfo['PawnPromotion'] !== false) { |
||
673 | $piecePromotedSymbol = $p->getPieceSymbol(); |
||
674 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', 'Total'), HOF_PUBLIC); |
||
675 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', 'Total'), HOF_PUBLIC); |
||
676 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
||
677 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
||
678 | } |
||
679 | |||
680 | $this->db->query('INSERT INTO chess_game_moves |
||
681 | (chess_game_id,piece_id,start_x,start_y,end_x,end_y,checked,piece_taken,castling,en_passant,promote_piece_id) |
||
682 | VALUES |
||
683 | (' . $this->db->escapeNumber($p->chessGameID) . ',' . $this->db->escapeNumber($pieceID) . ',' . $this->db->escapeNumber($x) . ',' . $this->db->escapeNumber($y) . ',' . $this->db->escapeNumber($toX) . ',' . $this->db->escapeNumber($toY) . ',' . $this->db->escapeString($checking, true, true) . ',' . ($moveInfo['PieceTaken'] == null ? 'NULL' : $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID)) . ',' . $this->db->escapeString($castlingType, true, true) . ',' . $this->db->escapeBoolean($moveInfo['EnPassant']) . ',' . ($moveInfo['PawnPromotion'] == false ? 'NULL' : $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID'])) . ');'); |
||
684 | |||
685 | |||
686 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Total Taken'), HOF_PUBLIC); |
||
687 | if ($moveInfo['PieceTaken'] != null) { |
||
688 | $this->db->query('DELETE FROM chess_game_pieces |
||
689 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->accountID) . ' AND piece_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID) . ' AND piece_no=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceNo) . ';'); |
||
690 | |||
691 | $pieceTakenSymbol = $moveInfo['PieceTaken']->getPieceSymbol(); |
||
692 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', 'Total'), HOF_PUBLIC); |
||
693 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', 'Total'), HOF_PUBLIC); |
||
694 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
||
695 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
||
696 | } |
||
697 | $this->db->query('UPDATE chess_game_pieces |
||
698 | SET x=' . $this->db->escapeNumber($toX) . ', y=' . $this->db->escapeNumber($toY) . |
||
699 | ($moveInfo['PawnPromotion'] !== false ? ', piece_id=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID']) . ', piece_no=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceNo']) : '') . ' |
||
700 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND piece_id=' . $this->db->escapeNumber($pieceID) . ' AND piece_no=' . $this->db->escapeNumber($pieceNo) . ';'); |
||
701 | if ($moveInfo['Castling'] !== false) { |
||
702 | $this->db->query('UPDATE chess_game_pieces |
||
703 | SET x=' . $this->db->escapeNumber($moveInfo['Castling']['ToX']) . ' |
||
704 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND x = ' . $this->db->escapeNumber($moveInfo['Castling']['X']) . ' AND y = ' . $this->db->escapeNumber($y) . ';'); |
||
705 | } |
||
706 | $return = 0; |
||
707 | if ($checking == 'MATE') { |
||
708 | $this->setWinner($forAccountID); |
||
709 | $return = 1; |
||
710 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'You have just lost [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
||
711 | } else { |
||
712 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'It is now your turn in [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
||
713 | if ($checking == 'CHECK') { |
||
714 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Given'), HOF_PUBLIC); |
||
715 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Received'), HOF_PUBLIC); |
||
716 | } |
||
717 | } |
||
718 | $currentPlayer->saveHOF(); |
||
719 | $otherPlayer->saveHOF(); |
||
720 | return $return; |
||
721 | } |
||
722 | } |
||
723 | } |
||
724 | |||
725 | public function getChessGameID() { |
||
726 | return $this->chessGameID; |
||
727 | } |
||
728 | |||
729 | public function getStartDate() { |
||
730 | return $this->startDate; |
||
731 | } |
||
732 | |||
733 | public function getGameID() { |
||
735 | } |
||
736 | |||
737 | public function getWhitePlayer() { |
||
738 | return SmrPlayer::getPlayer($this->whiteID, $this->getGameID()); |
||
739 | } |
||
740 | |||
741 | public function getWhiteID() { |
||
742 | return $this->whiteID; |
||
743 | } |
||
744 | |||
745 | public function getBlackPlayer() { |
||
746 | return SmrPlayer::getPlayer($this->blackID, $this->getGameID()); |
||
747 | } |
||
748 | |||
749 | public function getBlackID() { |
||
750 | return $this->blackID; |
||
751 | } |
||
752 | |||
753 | public function getColourID($colour) { |
||
754 | if ($colour == self::PLAYER_WHITE) { |
||
755 | return $this->getWhiteID(); |
||
756 | } |
||
757 | if ($colour == self::PLAYER_BLACK) { |
||
758 | return $this->getBlackID(); |
||
759 | } |
||
760 | } |
||
761 | |||
762 | public function getColourPlayer($colour) { |
||
763 | return SmrPlayer::getPlayer($this->getColourID($colour), $this->getGameID()); |
||
764 | } |
||
765 | |||
766 | public function getColourForAccountID($accountID) { |
||
767 | if ($accountID == $this->getWhiteID()) { |
||
768 | return self::PLAYER_WHITE; |
||
769 | } |
||
770 | if ($accountID == $this->getBlackID()) { |
||
771 | return self::PLAYER_BLACK; |
||
772 | } |
||
773 | return false; |
||
774 | } |
||
775 | |||
776 | public function getEndDate() { |
||
777 | return $this->endDate; |
||
778 | } |
||
779 | |||
780 | public function hasEnded() { |
||
781 | return $this->endDate != 0 && $this->endDate <= TIME; |
||
782 | } |
||
783 | |||
784 | public function getWinner() { |
||
785 | return $this->winner; |
||
786 | } |
||
787 | |||
788 | public function setWinner($accountID) { |
||
789 | $this->winner = $accountID; |
||
790 | $this->endDate = TIME; |
||
791 | $this->db->query('UPDATE chess_game |
||
792 | SET end_time=' . $this->db->escapeNumber(TIME) . ', winner_id=' . $this->db->escapeNumber($this->winner) . ' |
||
793 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
||
794 | $winnerColour = $this->getColourForAccountID($accountID); |
||
795 | $winningPlayer = $this->getColourPlayer($winnerColour); |
||
796 | $losingPlayer = $this->getColourPlayer(self::getOtherColour($winnerColour)); |
||
797 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
||
798 | $winningPlayer->increaseHOF(1, array($chessType, 'Games', 'Won'), HOF_PUBLIC); |
||
799 | $losingPlayer->increaseHOF(1, array($chessType, 'Games', 'Lost'), HOF_PUBLIC); |
||
800 | return array('Winner' => $winningPlayer, 'Loser' => $losingPlayer); |
||
801 | } |
||
802 | |||
803 | public function &getHasMoved() { |
||
804 | return $this->hasMoved; |
||
805 | } |
||
806 | |||
807 | public function getCurrentTurnColour() { |
||
809 | } |
||
810 | |||
811 | public function getCurrentTurnAccountID() { |
||
812 | return count($this->getMoves()) % 2 == 0 ? $this->whiteID : $this->blackID; |
||
813 | } |
||
814 | |||
815 | public function getCurrentTurnPlayer() { |
||
816 | return SmrPlayer::getPlayer($this->getCurrentTurnAccountID(), $this->getGameID()); |
||
817 | } |
||
818 | |||
819 | public function getCurrentTurnAccount() { |
||
820 | return SmrAccount::getAccount($this->getCurrentTurnAccountID()); |
||
821 | } |
||
822 | |||
823 | public function getWhiteAccount() { |
||
825 | } |
||
826 | |||
827 | public function getBlackAccount() { |
||
828 | return SmrAccount::getAccount($this->getBlackID()); |
||
829 | } |
||
830 | |||
831 | public function isCurrentTurn($accountID) { |
||
832 | return $accountID == $this->getCurrentTurnAccountID(); |
||
833 | } |
||
834 | |||
835 | public function isNPCGame() { |
||
836 | return $this->getWhiteAccount()->isNPC() || $this->getBlackAccount()->isNPC(); |
||
837 | } |
||
838 | |||
839 | public static function getOtherColour($colour) { |
||
840 | if ($colour == self::PLAYER_WHITE) { |
||
841 | return self::PLAYER_BLACK; |
||
842 | } |
||
843 | if ($colour == self::PLAYER_BLACK) { |
||
844 | return self::PLAYER_WHITE; |
||
845 | } |
||
846 | return false; |
||
847 | } |
||
848 | |||
849 | public function resign($accountID) { |
||
868 | } |
||
869 | } |
||
870 | |||
871 | public function getPlayGameHREF() { |
||
873 | } |
||
874 | |||
875 | public function getResignHREF() { |
||
876 | return SmrSession::getNewHREF(create_container('chess_resign_processing.php', '', array('ChessGameID' => $this->chessGameID))); |
||
877 | } |
||
878 | } |
||
879 |