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| Total Complexity | 247 |
| Total Lines | 871 |
| Duplicated Lines | 0 % |
| Changes | 4 | ||
| Bugs | 2 | Features | 0 |
Complex classes like ChessGame often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use ChessGame, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 6 | class ChessGame { |
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| 7 | const GAMETYPE_STANDARD = 'Standard'; |
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| 8 | const PLAYER_BLACK = 'Black'; |
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| 9 | const PLAYER_WHITE = 'White'; |
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| 10 | protected static $CACHE_CHESS_GAMES = array(); |
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| 11 | |||
| 12 | private $db; |
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| 13 | |||
| 14 | private $chessGameID; |
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| 15 | private $gameID; |
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| 16 | private $startDate; |
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| 17 | private $endDate; |
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| 18 | private $winner; |
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| 19 | private $whiteID; |
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| 20 | private $blackID; |
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| 21 | |||
| 22 | private $hasMoved; |
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| 23 | private $board; |
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| 24 | private $moves; |
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| 25 | |||
| 26 | private $lastMove = null; |
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| 27 | |||
| 28 | public static function getNPCMoveGames($forceUpdate = false) { |
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| 29 | $db = new SmrMySqlDatabase(); |
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| 30 | $db->query('SELECT chess_game_id |
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| 31 | FROM npc_logins |
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| 32 | JOIN account USING(login) |
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| 33 | JOIN chess_game ON account_id = black_id OR account_id = white_id |
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| 34 | WHERE end_time > ' . TIME . ' OR end_time IS NULL;'); |
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| 35 | $games = array(); |
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| 36 | while ($db->nextRecord()) { |
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| 37 | $game = self::getChessGame($db->getInt('chess_game_id'), $forceUpdate); |
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| 38 | if ($game->getCurrentTurnAccount()->isNPC()) { |
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| 39 | $games[] = $game; |
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| 40 | } |
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| 41 | } |
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| 42 | return $games; |
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| 43 | } |
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| 44 | |||
| 45 | public static function getOngoingPlayerGames(AbstractSmrPlayer $player) { |
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| 53 | } |
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| 54 | |||
| 55 | public static function getAccountGames($accountID) { |
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| 56 | $db = new SmrMySqlDatabase(); |
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| 57 | $db->query('SELECT chess_game_id FROM chess_game WHERE black_id = ' . $db->escapeNumber($accountID) . ' OR white_id = ' . $db->escapeNumber($accountID) . ';'); |
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| 58 | $games = array(); |
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| 59 | while ($db->nextRecord()) { |
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| 60 | $games[] = self::getChessGame($db->getInt('chess_game_id')); |
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| 61 | } |
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| 62 | return $games; |
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| 63 | } |
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| 64 | |||
| 65 | public static function getChessGame($chessGameID, $forceUpdate = false) { |
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| 70 | } |
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| 71 | |||
| 72 | public function __construct($chessGameID) { |
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| 73 | $this->db = new SmrMySqlDatabase(); |
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| 74 | $this->db->query('SELECT * |
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| 75 | FROM chess_game |
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| 76 | WHERE chess_game_id=' . $this->db->escapeNumber($chessGameID) . ' LIMIT 1;'); |
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| 77 | if ($this->db->nextRecord()) { |
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| 78 | $this->chessGameID = $chessGameID; |
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| 79 | $this->gameID = $this->db->getInt('game_id'); |
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| 80 | $this->startDate = $this->db->getInt('start_time'); |
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| 81 | $this->endDate = $this->db->getInt('end_time'); |
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| 82 | $this->whiteID = $this->db->getInt('white_id'); |
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| 83 | $this->blackID = $this->db->getInt('black_id'); |
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| 84 | $this->winner = $this->db->getInt('winner_id'); |
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| 85 | $this->resetHasMoved(); |
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| 86 | } else { |
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| 87 | throw new Exception('Chess game not found: ' . $chessGameID); |
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| 88 | } |
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| 89 | } |
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| 90 | |||
| 91 | public static function isValidCoord($x, $y, array &$board) { |
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| 92 | return $y < count($board) && $y >= 0 && $x < count($board[$y]) && $x >= 0; |
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| 93 | } |
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| 94 | |||
| 95 | public static function isPlayerChecked(array &$board, array &$hasMoved, $colour) { |
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| 96 | foreach ($board as &$row) { |
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| 97 | foreach ($row as &$p) { |
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| 98 | if ($p != null && $p->colour != $colour && $p->isAttacking($board, $hasMoved, true)) { |
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| 99 | return true; |
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| 100 | } |
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| 101 | } |
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| 102 | } |
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| 103 | return false; |
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| 104 | } |
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| 105 | |||
| 106 | private function resetHasMoved() { |
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| 107 | $this->hasMoved = array( |
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| 108 | self::PLAYER_WHITE => array( |
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| 109 | ChessPiece::KING => false, |
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| 110 | ChessPiece::ROOK => array( |
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| 111 | 'Queen' => false, |
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| 112 | 'King' => false |
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| 113 | ) |
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| 114 | ), |
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| 115 | self::PLAYER_BLACK => array( |
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| 116 | ChessPiece::KING => false, |
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| 117 | ChessPiece::ROOK => array( |
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| 118 | 'Queen' => false, |
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| 119 | 'King' => false |
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| 120 | ) |
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| 121 | ), |
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| 122 | ChessPiece::PAWN => array(-1, -1) |
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| 123 | ); |
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| 124 | } |
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| 125 | |||
| 126 | public function rerunGame($debugInfo = false) { |
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| 127 | $db = new SmrMySqlDatabase(); |
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| 128 | $db2 = new SmrMySqlDatabase(); |
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| 129 | |||
| 130 | $db->query('UPDATE chess_game |
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| 131 | SET end_time = NULL, winner_id = 0 |
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| 132 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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| 133 | $db->query('DELETE FROM chess_game_pieces WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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| 134 | self::insertPieces($this->chessGameID, $this->getWhitePlayer(), $this->getBlackPlayer()); |
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| 135 | |||
| 136 | $db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
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| 137 | $db2->query('DELETE FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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| 138 | $this->moves = array(); |
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| 139 | $this->board = null; |
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| 140 | $this->endDate = null; |
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| 141 | $this->winner = null; |
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| 142 | $this->resetHasMoved(); |
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| 143 | |||
| 144 | try { |
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| 145 | while ($db->nextRecord()) { |
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| 146 | if ($debugInfo === true) { |
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| 147 | echo 'x=', $db->getInt('start_x'), ', y=', $db->getInt('start_y'), ', endX=', $db->getInt('end_x'), ', endY=', $db->getInt('end_y'), ', forAccountID=', $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID(), EOL; |
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| 148 | } |
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| 149 | if (0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { |
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| 150 | break; |
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| 151 | } |
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| 152 | } |
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| 153 | } catch (Exception $e) { |
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| 154 | if ($debugInfo === true) { |
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| 155 | echo $e->getMessage() . EOL . $e->getTraceAsString() . EOL; |
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| 156 | } |
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| 157 | // We probably tried an invalid move - move on. |
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| 158 | } |
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| 159 | } |
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| 160 | |||
| 161 | public function getBoard() { |
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| 162 | if ($this->board == null) { |
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| 163 | $this->db->query('SELECT * FROM chess_game_pieces WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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| 164 | $pieces = array(); |
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| 165 | while ($this->db->nextRecord()) { |
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| 166 | $accountID = $this->db->getInt('account_id'); |
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| 167 | $pieces[] = new ChessPiece($this->chessGameID, $accountID, $this->getColourForAccountID($accountID), $this->db->getInt('piece_id'), $this->db->getInt('x'), $this->db->getInt('y'), $this->db->getInt('piece_no')); |
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| 168 | } |
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| 169 | $this->board = $this->parsePieces($pieces); |
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| 170 | } |
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| 171 | return $this->board; |
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| 172 | } |
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| 173 | |||
| 174 | /** |
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| 175 | * Get the board from black's perspective |
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| 176 | */ |
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| 177 | public function getBoardReversed() : array { |
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| 178 | // Need to reverse both the rows and the files to rotate the board |
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| 179 | $board = array_reverse($this->getBoard(), true); |
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| 180 | foreach ($board as $key => $row) { |
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| 181 | $board[$key] = array_reverse($row, true); |
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| 182 | } |
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| 183 | return $board; |
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| 184 | } |
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| 185 | |||
| 186 | public function getLastMove() { |
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| 187 | $this->getMoves(); |
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| 188 | return $this->lastMove; |
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| 189 | } |
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| 190 | |||
| 191 | public function getMoves() { |
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| 192 | if ($this->moves == null) { |
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| 193 | $this->db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
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| 194 | $this->moves = array(); |
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| 195 | $mate = false; |
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| 196 | while ($this->db->nextRecord()) { |
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| 197 | $pieceTakenID = $this->db->getField('piece_taken') == null ? null : $this->db->getInt('piece_taken'); |
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| 198 | $this->moves[] = $this->createMove($this->db->getInt('piece_id'), $this->db->getInt('start_x'), $this->db->getInt('start_y'), $this->db->getInt('end_x'), $this->db->getInt('end_y'), $pieceTakenID, $this->db->getField('checked'), $this->db->getInt('move_id') % 2 == 1 ? self::PLAYER_WHITE : self::PLAYER_BLACK, $this->db->getField('castling'), $this->db->getBoolean('en_passant'), $this->db->getInt('promote_piece_id')); |
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| 199 | $mate = $this->db->getField('checked') == 'MATE'; |
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| 200 | } |
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| 201 | if (!$mate && $this->hasEnded()) { |
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| 202 | if ($this->getWinner() != 0) { |
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| 203 | $this->moves[] = ($this->getWinner() == $this->getWhiteID() ? 'Black' : 'White') . ' Resigned.'; |
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| 204 | } elseif (count($this->moves) < 2) { |
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| 205 | $this->moves[] = 'Game Cancelled.'; |
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| 206 | } else { |
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| 207 | $this->moves[] = 'Game Drawn.'; |
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| 208 | } |
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| 209 | } |
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| 210 | } |
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| 211 | return $this->moves; |
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| 212 | } |
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| 213 | |||
| 214 | public function getFENString() { |
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| 215 | $fen = ''; |
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| 216 | $board = $this->getBoard(); |
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| 217 | $blanks = 0; |
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| 218 | for ($y = 0; $y < 8; $y++) { |
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| 219 | if ($y > 0) { |
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| 220 | $fen .= '/'; |
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| 221 | } |
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| 222 | for ($x = 0; $x < 8; $x++) { |
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| 223 | if ($board[$y][$x] == null) { |
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| 224 | $blanks++; |
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| 225 | } else { |
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| 226 | if ($blanks > 0) { |
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| 227 | $fen .= $blanks; |
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| 228 | $blanks = 0; |
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| 229 | } |
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| 230 | $fen .= $board[$y][$x]->getPieceLetter(); |
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| 231 | } |
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| 232 | } |
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| 233 | if ($blanks > 0) { |
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| 234 | $fen .= $blanks; |
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| 235 | $blanks = 0; |
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| 236 | } |
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| 237 | } |
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| 238 | switch ($this->getCurrentTurnColour()) { |
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| 239 | case self::PLAYER_WHITE: |
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| 240 | $fen .= ' w '; |
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| 241 | break; |
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| 242 | case self::PLAYER_BLACK: |
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| 243 | $fen .= ' b '; |
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| 244 | break; |
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| 245 | } |
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| 246 | |||
| 247 | // Castling |
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| 248 | $castling = ''; |
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| 249 | if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::KING] !== true) { |
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| 250 | if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['King'] !== true) { |
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| 251 | $castling .= 'K'; |
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| 252 | } |
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| 253 | if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['Queen'] !== true) { |
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| 254 | $castling .= 'Q'; |
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| 255 | } |
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| 256 | } |
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| 257 | if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::KING] !== true) { |
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| 258 | if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['King'] !== true) { |
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| 259 | $castling .= 'k'; |
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| 260 | } |
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| 261 | if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['Queen'] !== true) { |
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| 262 | $castling .= 'q'; |
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| 263 | } |
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| 264 | } |
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| 265 | if ($castling == '') { |
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| 266 | $castling = '-'; |
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| 267 | } |
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| 268 | $fen .= $castling . ' '; |
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| 269 | |||
| 270 | if ($this->hasMoved[ChessPiece::PAWN][0] != -1) { |
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| 271 | $fen .= chr(ord('a') + $this->hasMoved[ChessPiece::PAWN][0]); |
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| 272 | switch ($this->hasMoved[ChessPiece::PAWN][1]) { |
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| 273 | case 3: |
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| 274 | $fen .= '6'; |
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| 275 | break; |
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| 276 | case 4: |
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| 277 | $fen .= '3'; |
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| 278 | break; |
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| 279 | } |
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| 280 | } else { |
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| 281 | $fen .= '-'; |
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| 282 | } |
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| 283 | $fen .= ' 0 ' . floor(count($this->moves) / 2); |
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| 284 | |||
| 285 | return $fen; |
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| 286 | } |
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| 287 | |||
| 288 | private static function parsePieces(array $pieces) { |
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| 289 | $board = array(); |
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| 290 | $row = array(); |
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| 291 | for ($i = 0; $i < 8; $i++) { |
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| 292 | $row[] = null; |
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| 293 | } |
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| 294 | for ($i = 0; $i < 8; $i++) { |
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| 295 | $board[] = $row; |
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| 296 | } |
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| 297 | foreach ($pieces as $piece) { |
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| 298 | if ($board[$piece->getY()][$piece->getX()] != null) { |
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| 299 | throw new Exception('Two pieces found in the same tile.'); |
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| 300 | } |
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| 301 | $board[$piece->getY()][$piece->getX()] = $piece; |
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| 302 | } |
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| 303 | return $board; |
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| 304 | } |
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| 305 | |||
| 306 | public static function getStandardGame($chessGameID, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
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| 307 | $white = $whitePlayer->getAccountID(); |
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| 308 | $black = $blackPlayer->getAccountID(); |
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| 309 | return array( |
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| 310 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::ROOK, 0, 0), |
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| 311 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KNIGHT, 1, 0), |
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| 312 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::BISHOP, 2, 0), |
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| 313 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::QUEEN, 3, 0), |
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| 314 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KING, 4, 0), |
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| 315 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::BISHOP, 5, 0), |
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| 316 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KNIGHT, 6, 0), |
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| 317 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::ROOK, 7, 0), |
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| 318 | |||
| 319 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 0, 1), |
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| 320 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 1, 1), |
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| 321 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 2, 1), |
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| 322 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 3, 1), |
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| 323 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 4, 1), |
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| 324 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 5, 1), |
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| 325 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 6, 1), |
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| 326 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::PAWN, 7, 1), |
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| 327 | |||
| 328 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 0, 6), |
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| 329 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 1, 6), |
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| 330 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 2, 6), |
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| 331 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 3, 6), |
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| 332 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 4, 6), |
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| 333 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 5, 6), |
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| 334 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 6, 6), |
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| 335 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::PAWN, 7, 6), |
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| 336 | |||
| 337 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::ROOK, 0, 7), |
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| 338 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KNIGHT, 1, 7), |
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| 339 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::BISHOP, 2, 7), |
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| 340 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::QUEEN, 3, 7), |
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| 341 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KING, 4, 7), |
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| 342 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::BISHOP, 5, 7), |
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| 343 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::KNIGHT, 6, 7), |
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| 344 | new ChessPiece($chessGameID, $white, self::PLAYER_WHITE, ChessPiece::ROOK, 7, 7), |
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| 345 | ); |
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| 346 | } |
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| 347 | |||
| 348 | public static function insertNewGame($startDate, $endDate, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
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| 349 | if ($startDate == null) { |
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| 350 | throw new Exception('Start date cannot be null.'); |
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| 351 | } |
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| 352 | |||
| 353 | $db = new SmrMySqlDatabase(); |
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| 354 | $db->query('INSERT INTO chess_game' . |
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| 355 | '(start_time,end_time,white_id,black_id,game_id)' . |
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| 356 | 'values' . |
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| 357 | '(' . $db->escapeNumber($startDate) . ',' . ($endDate == null ? 'NULL' : $db->escapeNumber($endDate)) . ',' . $db->escapeNumber($whitePlayer->getAccountID()) . ',' . $db->escapeNumber($blackPlayer->getAccountID()) . ',' . $db->escapeNumber($whitePlayer->getGameID()) . ');'); |
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| 358 | $chessGameID = $db->getInsertID(); |
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| 359 | |||
| 360 | self::insertPieces($chessGameID, $whitePlayer, $blackPlayer); |
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| 361 | return $chessGameID; |
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| 362 | } |
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| 363 | |||
| 364 | private static function insertPieces($chessGameID, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
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| 365 | $db = new SmrMySqlDatabase(); |
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| 366 | $pieces = self::getStandardGame($chessGameID, $whitePlayer, $blackPlayer); |
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| 367 | foreach ($pieces as $p) { |
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| 368 | $db->query('INSERT INTO chess_game_pieces' . |
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| 369 | '(chess_game_id,account_id,piece_id,x,y)' . |
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| 370 | 'values' . |
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| 371 | '(' . $db->escapeNumber($chessGameID) . ',' . $db->escapeNumber($p->accountID) . ',' . $db->escapeNumber($p->pieceID) . ',' . $db->escapeNumber($p->getX()) . ',' . $db->escapeNumber($p->getY()) . ');'); |
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| 372 | } |
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| 373 | } |
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| 374 | |||
| 375 | private function createMove($pieceID, $startX, $startY, $endX, $endY, $pieceTaken, $checking, $playerColour, $castling, $enPassant, $promotionPieceID) { |
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| 376 | // This move will be set as the most recent move |
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| 377 | $this->lastMove = [ |
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| 378 | 'From' => ['X' => $startX, 'Y' => $startY], |
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| 379 | 'To' => ['X' => $endX, 'Y' => $endY], |
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| 380 | ]; |
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| 381 | |||
| 382 | $otherPlayerColour = self::getOtherColour($playerColour); |
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| 383 | if ($pieceID == ChessPiece::KING) { |
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| 384 | $this->hasMoved[$playerColour][ChessPiece::KING] = true; |
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| 385 | } |
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| 386 | // Check if the piece moving is a rook and mark it as moved to stop castling. |
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| 387 | if ($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { |
||
| 388 | $this->hasMoved[$playerColour][ChessPiece::ROOK][$startX == 0 ? 'Queen' : 'King'] = true; |
||
| 389 | } |
||
| 390 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
||
| 391 | if ($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { |
||
| 392 | $this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX == 0 ? 'Queen' : 'King'] = true; |
||
| 393 | } |
||
| 394 | if ($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
||
| 395 | $this->hasMoved[ChessPiece::PAWN] = array($endX, $endY); |
||
| 396 | } else { |
||
| 397 | $this->hasMoved[ChessPiece::PAWN] = array(-1, -1); |
||
| 398 | } |
||
| 399 | return ($castling == 'Queen' ? '0-0-0' : ($castling == 'King' ? '0-0' : '')) |
||
| 400 | . ChessPiece::getSymbolForPiece($pieceID, $playerColour) |
||
| 401 | . chr(ord('a') + $startX) |
||
| 402 | . (8 - $startY) |
||
| 403 | . ' ' |
||
| 404 | . ($pieceTaken == null ? '' : ChessPiece::getSymbolForPiece($pieceTaken, $otherPlayerColour)) |
||
| 405 | . chr(ord('a') + $endX) |
||
| 406 | . (8 - $endY) |
||
| 407 | . ($promotionPieceID == null ? '' : ChessPiece::getSymbolForPiece($promotionPieceID, $playerColour)) |
||
| 408 | . ' ' |
||
| 409 | . ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++')) |
||
| 410 | . ($enPassant ? ' e.p.' : ''); |
||
| 411 | } |
||
| 412 | |||
| 413 | public function isCheckmated($colour) { |
||
| 414 | $king = null; |
||
| 415 | foreach ($this->board as $row) { |
||
| 416 | foreach ($row as $piece) { |
||
| 417 | if ($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { |
||
| 418 | $king = $piece; |
||
| 419 | break; |
||
| 420 | } |
||
| 421 | } |
||
| 422 | } |
||
| 423 | if ($king == null) { |
||
| 424 | throw new Exception('Could not find the king: game id = ' . $this->chessGameID); |
||
| 425 | } |
||
| 426 | if (!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { |
||
| 427 | return false; |
||
| 428 | } |
||
| 429 | foreach ($this->board as $row) { |
||
| 430 | foreach ($row as $piece) { |
||
| 431 | if ($piece != null && $piece->colour == $colour) { |
||
| 432 | $moves = $piece->getPossibleMoves($this->board, $this->getHasMoved()); |
||
| 433 | //There are moves we can make, we are clearly not checkmated. |
||
| 434 | if (count($moves) > 0) { |
||
| 435 | return false; |
||
| 436 | } |
||
| 437 | } |
||
| 438 | } |
||
| 439 | } |
||
| 440 | return true; |
||
| 441 | } |
||
| 442 | |||
| 443 | public static function isCastling($x, $toX) { |
||
| 444 | $movement = $toX - $x; |
||
| 445 | if (abs($movement) == 2) { |
||
| 446 | //To the left. |
||
| 447 | if ($movement == -2) { |
||
| 448 | return array('Type' => 'Queen', |
||
| 449 | 'X' => 0, |
||
| 450 | 'ToX' => 3 |
||
| 451 | ); |
||
| 452 | } //To the right |
||
| 453 | elseif ($movement == 2) { |
||
| 454 | return array('Type' => 'King', |
||
| 455 | 'X' => 7, |
||
| 456 | 'ToX' => 5 |
||
| 457 | ); |
||
| 458 | } |
||
| 459 | } |
||
| 460 | return false; |
||
| 461 | } |
||
| 462 | |||
| 463 | public static function movePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $pawnPromotionPiece = ChessPiece::QUEEN) { |
||
| 464 | if (!self::isValidCoord($x, $y, $board)) { |
||
| 465 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
||
| 466 | } |
||
| 467 | if (!self::isValidCoord($toX, $toY, $board)) { |
||
| 468 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
||
| 469 | } |
||
| 470 | $pieceTaken = $board[$toY][$toX]; |
||
| 471 | $board[$toY][$toX] = $board[$y][$x]; |
||
| 472 | $p = $board[$toY][$toX]; |
||
| 473 | $board[$y][$x] = null; |
||
| 474 | if ($p == null) { |
||
| 475 | throw new Exception('Trying to move non-existent piece: ' . var_export($board, true)); |
||
| 476 | } |
||
| 477 | $p->setX($toX); |
||
| 478 | $p->setY($toY); |
||
| 479 | |||
| 480 | $oldPawnMovement = $hasMoved[ChessPiece::PAWN]; |
||
| 481 | $nextPawnMovement = array(-1, -1); |
||
| 482 | $castling = false; |
||
| 483 | $enPassant = false; |
||
| 484 | $rookMoved = false; |
||
| 485 | $rookTaken = false; |
||
| 486 | $pawnPromotion = false; |
||
| 487 | if ($p->pieceID == ChessPiece::KING) { |
||
| 488 | //Castling? |
||
| 489 | $castling = self::isCastling($x, $toX); |
||
| 490 | if ($castling !== false) { |
||
| 491 | $hasMoved[$p->colour][ChessPiece::KING] = true; |
||
| 492 | $hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = true; |
||
| 493 | if ($board[$y][$castling['X']] == null) { |
||
| 494 | throw new Exception('Cannot castle with non-existent castle.'); |
||
| 495 | } |
||
| 496 | $board[$toY][$castling['ToX']] = $board[$y][$castling['X']]; |
||
| 497 | $board[$toY][$castling['ToX']]->setX($castling['ToX']); |
||
| 498 | $board[$y][$castling['X']] = null; |
||
| 499 | } |
||
| 500 | } elseif ($p->pieceID == ChessPiece::PAWN) { |
||
| 501 | if ($toY == 0 || $toY == 7) { |
||
| 502 | $pawnPromotion = $p->promote($pawnPromotionPiece, $board); |
||
| 503 | } |
||
| 504 | //Double move to track? |
||
| 505 | elseif (($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { |
||
| 506 | $nextPawnMovement = array($toX, $toY); |
||
| 507 | } |
||
| 508 | //En passant? |
||
| 509 | elseif ($hasMoved[ChessPiece::PAWN][0] == $toX && |
||
| 510 | ($hasMoved[ChessPiece::PAWN][1] == 3 && $toY == 2 || $hasMoved[ChessPiece::PAWN][1] == 4 && $toY == 5)) { |
||
| 511 | $enPassant = true; |
||
| 512 | $pieceTaken = $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]]; |
||
| 513 | if ($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { |
||
| 514 | throw new Exception('Cannot en passant a non-existent pawn.'); |
||
| 515 | } |
||
| 516 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null; |
||
| 517 | } |
||
| 518 | } elseif ($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
||
| 519 | //Rook moved? |
||
| 520 | if ($hasMoved[$p->colour][ChessPiece::ROOK][$x == 0 ? 'Queen' : 'King'] === false) { |
||
| 521 | // We set rook moved in here as it's used for move info. |
||
| 522 | $rookMoved = $x == 0 ? 'Queen' : 'King'; |
||
| 523 | $hasMoved[$p->colour][ChessPiece::ROOK][$rookMoved] = true; |
||
| 524 | } |
||
| 525 | } |
||
| 526 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
||
| 527 | if ($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { |
||
| 528 | if ($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX == 0 ? 'Queen' : 'King'] === false) { |
||
| 529 | $rookTaken = $toX == 0 ? 'Queen' : 'King'; |
||
| 530 | $hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$rookTaken] = true; |
||
| 531 | } |
||
| 532 | } |
||
| 533 | |||
| 534 | $hasMoved[ChessPiece::PAWN] = $nextPawnMovement; |
||
| 535 | return array('Castling' => $castling, |
||
| 536 | 'PieceTaken' => $pieceTaken, |
||
| 537 | 'EnPassant' => $enPassant, |
||
| 538 | 'RookMoved' => $rookMoved, |
||
| 539 | 'RookTaken' => $rookTaken, |
||
| 540 | 'OldPawnMovement' => $oldPawnMovement, |
||
| 541 | 'PawnPromotion' => $pawnPromotion |
||
| 542 | ); |
||
| 543 | } |
||
| 544 | |||
| 545 | public static function undoMovePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $moveInfo) { |
||
| 546 | if (!self::isValidCoord($x, $y, $board)) { |
||
| 547 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
||
| 548 | } |
||
| 549 | if (!self::isValidCoord($toX, $toY, $board)) { |
||
| 550 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
||
| 551 | } |
||
| 552 | if ($board[$y][$x] != null) { |
||
| 553 | throw new Exception('Undoing move onto another piece? x=' . $x . ', y=' . $y); |
||
| 554 | } |
||
| 555 | $board[$y][$x] = $board[$toY][$toX]; |
||
| 556 | $p = $board[$y][$x]; |
||
| 557 | if ($p == null) { |
||
| 558 | throw new Exception('Trying to undo move of a non-existent piece: ' . var_export($board, true)); |
||
| 559 | } |
||
| 560 | $board[$toY][$toX] = $moveInfo['PieceTaken']; |
||
| 561 | $p->setX($x); |
||
| 562 | $p->setY($y); |
||
| 563 | |||
| 564 | $hasMoved[ChessPiece::PAWN] = $moveInfo['OldPawnMovement']; |
||
| 565 | //Castling |
||
| 566 | if ($p->pieceID == ChessPiece::KING) { |
||
| 567 | $castling = self::isCastling($x, $toX); |
||
| 568 | if ($castling !== false) { |
||
| 569 | $hasMoved[$p->colour][ChessPiece::KING] = false; |
||
| 570 | $hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = false; |
||
| 571 | if ($board[$toY][$castling['ToX']] == null) { |
||
| 572 | throw new Exception('Cannot undo castle with non-existent castle.'); |
||
| 573 | } |
||
| 574 | $board[$y][$castling['X']] = $board[$toY][$castling['ToX']]; |
||
| 575 | $board[$y][$castling['X']]->setX($castling['X']); |
||
| 576 | $board[$toY][$castling['ToX']] = null; |
||
| 577 | } |
||
| 578 | } elseif ($moveInfo['EnPassant'] === true) { |
||
| 579 | $board[$toY][$toX] = null; |
||
| 580 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = $moveInfo['PieceTaken']; |
||
| 581 | } elseif ($moveInfo['RookMoved'] !== false) { |
||
| 582 | $hasMoved[$p->colour][ChessPiece::ROOK][$moveInfo['RookMoved']] = false; |
||
| 583 | } |
||
| 584 | if ($moveInfo['RookTaken'] !== false) { |
||
| 585 | $hasMoved[$moveInfo['PieceTaken']->colour][ChessPiece::ROOK][$moveInfo['RookTaken']] = false; |
||
| 586 | } |
||
| 587 | } |
||
| 588 | |||
| 589 | public function tryAlgebraicMove($move) { |
||
| 610 | } |
||
| 611 | |||
| 612 | public function tryMove($x, $y, $toX, $toY, $forAccountID, $pawnPromotionPiece) { |
||
| 613 | if ($this->hasEnded()) { |
||
| 614 | return 5; |
||
| 615 | } |
||
| 616 | if ($this->getCurrentTurnAccountID() != $forAccountID) { |
||
| 617 | return 4; |
||
| 618 | } |
||
| 619 | $lastTurnPlayer = $this->getCurrentTurnPlayer(); |
||
| 620 | $this->getBoard(); |
||
| 621 | $p = $this->board[$y][$x]; |
||
| 622 | if ($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { |
||
| 623 | return 2; |
||
| 624 | } |
||
| 625 | |||
| 626 | $moves = $p->getPossibleMoves($this->board, $this->getHasMoved(), $forAccountID); |
||
| 627 | foreach ($moves as $move) { |
||
| 628 | if ($move[0] == $toX && $move[1] == $toY) { |
||
| 629 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
||
| 630 | $currentPlayer = $this->getCurrentTurnPlayer(); |
||
| 631 | |||
| 632 | $moveInfo = ChessGame::movePiece($this->board, $this->getHasMoved(), $x, $y, $toX, $toY, $pawnPromotionPiece); |
||
| 633 | |||
| 634 | //We have taken the move, we should refresh $p |
||
| 635 | $p = $this->board[$toY][$toX]; |
||
| 636 | |||
| 637 | $pieceTakenID = null; |
||
| 638 | if ($moveInfo['PieceTaken'] != null) { |
||
| 639 | $pieceTakenID = $moveInfo['PieceTaken']->pieceID; |
||
| 640 | if ($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { |
||
| 641 | throw new Exception('King was taken.'); |
||
| 642 | } |
||
| 643 | } |
||
| 644 | |||
| 645 | $pieceID = $p->pieceID; |
||
| 646 | $pieceNo = $p->pieceNo; |
||
| 647 | $promotionPieceID = null; |
||
| 648 | if ($moveInfo['PawnPromotion'] !== false) { |
||
| 649 | $p->pieceID = $moveInfo['PawnPromotion']['PieceID']; |
||
| 650 | $p->pieceNo = $moveInfo['PawnPromotion']['PieceNo']; |
||
| 651 | $promotionPieceID = $p->pieceID; |
||
| 652 | } |
||
| 653 | |||
| 654 | $checking = null; |
||
| 655 | if ($p->isAttacking($this->board, $this->getHasMoved(), true)) { |
||
| 656 | $checking = 'CHECK'; |
||
| 657 | } |
||
| 658 | if ($this->isCheckmated(self::getOtherColour($p->colour))) { |
||
| 659 | $checking = 'MATE'; |
||
| 660 | } |
||
| 661 | |||
| 662 | $castlingType = $moveInfo['Castling'] === false ? null : $moveInfo['Castling']['Type']; |
||
| 663 | |||
| 664 | if ($this->moves != null) { |
||
| 665 | $this->moves[] = $this->createMove($pieceID, $x, $y, $toX, $toY, $pieceTakenID, $checking, $this->getCurrentTurnColour(), $castlingType, $moveInfo['EnPassant'], $promotionPieceID); |
||
| 666 | } |
||
| 667 | if (self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { |
||
| 668 | return 3; |
||
| 669 | } |
||
| 670 | |||
| 671 | $otherPlayer = $this->getCurrentTurnPlayer(); |
||
| 672 | if ($moveInfo['PawnPromotion'] !== false) { |
||
| 673 | $piecePromotedSymbol = $p->getPieceSymbol(); |
||
| 674 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', 'Total'), HOF_PUBLIC); |
||
| 675 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', 'Total'), HOF_PUBLIC); |
||
| 676 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
||
| 677 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
||
| 678 | } |
||
| 679 | |||
| 680 | $this->db->query('INSERT INTO chess_game_moves |
||
| 681 | (chess_game_id,piece_id,start_x,start_y,end_x,end_y,checked,piece_taken,castling,en_passant,promote_piece_id) |
||
| 682 | VALUES |
||
| 683 | (' . $this->db->escapeNumber($p->chessGameID) . ',' . $this->db->escapeNumber($pieceID) . ',' . $this->db->escapeNumber($x) . ',' . $this->db->escapeNumber($y) . ',' . $this->db->escapeNumber($toX) . ',' . $this->db->escapeNumber($toY) . ',' . $this->db->escapeString($checking, true, true) . ',' . ($moveInfo['PieceTaken'] == null ? 'NULL' : $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID)) . ',' . $this->db->escapeString($castlingType, true, true) . ',' . $this->db->escapeBoolean($moveInfo['EnPassant']) . ',' . ($moveInfo['PawnPromotion'] == false ? 'NULL' : $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID'])) . ');'); |
||
| 684 | |||
| 685 | |||
| 686 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Total Taken'), HOF_PUBLIC); |
||
| 687 | if ($moveInfo['PieceTaken'] != null) { |
||
| 688 | $this->db->query('DELETE FROM chess_game_pieces |
||
| 689 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->accountID) . ' AND piece_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID) . ' AND piece_no=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceNo) . ';'); |
||
| 690 | |||
| 691 | $pieceTakenSymbol = $moveInfo['PieceTaken']->getPieceSymbol(); |
||
| 692 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', 'Total'), HOF_PUBLIC); |
||
| 693 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', 'Total'), HOF_PUBLIC); |
||
| 694 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
||
| 695 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
||
| 696 | } |
||
| 697 | $this->db->query('UPDATE chess_game_pieces |
||
| 698 | SET x=' . $this->db->escapeNumber($toX) . ', y=' . $this->db->escapeNumber($toY) . |
||
| 699 | ($moveInfo['PawnPromotion'] !== false ? ', piece_id=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID']) . ', piece_no=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceNo']) : '') . ' |
||
| 700 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND piece_id=' . $this->db->escapeNumber($pieceID) . ' AND piece_no=' . $this->db->escapeNumber($pieceNo) . ';'); |
||
| 701 | if ($moveInfo['Castling'] !== false) { |
||
| 702 | $this->db->query('UPDATE chess_game_pieces |
||
| 703 | SET x=' . $this->db->escapeNumber($moveInfo['Castling']['ToX']) . ' |
||
| 704 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND x = ' . $this->db->escapeNumber($moveInfo['Castling']['X']) . ' AND y = ' . $this->db->escapeNumber($y) . ';'); |
||
| 705 | } |
||
| 706 | $return = 0; |
||
| 707 | if ($checking == 'MATE') { |
||
| 708 | $this->setWinner($forAccountID); |
||
| 709 | $return = 1; |
||
| 710 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'You have just lost [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
||
| 711 | } else { |
||
| 712 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'It is now your turn in [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
||
| 713 | if ($checking == 'CHECK') { |
||
| 714 | $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Given'), HOF_PUBLIC); |
||
| 715 | $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Received'), HOF_PUBLIC); |
||
| 716 | } |
||
| 717 | } |
||
| 718 | $currentPlayer->saveHOF(); |
||
| 719 | $otherPlayer->saveHOF(); |
||
| 720 | return $return; |
||
| 721 | } |
||
| 722 | } |
||
| 723 | } |
||
| 724 | |||
| 725 | public function getChessGameID() { |
||
| 726 | return $this->chessGameID; |
||
| 727 | } |
||
| 728 | |||
| 729 | public function getStartDate() { |
||
| 730 | return $this->startDate; |
||
| 731 | } |
||
| 732 | |||
| 733 | public function getGameID() { |
||
| 735 | } |
||
| 736 | |||
| 737 | public function getWhitePlayer() { |
||
| 738 | return SmrPlayer::getPlayer($this->whiteID, $this->getGameID()); |
||
| 739 | } |
||
| 740 | |||
| 741 | public function getWhiteID() { |
||
| 742 | return $this->whiteID; |
||
| 743 | } |
||
| 744 | |||
| 745 | public function getBlackPlayer() { |
||
| 746 | return SmrPlayer::getPlayer($this->blackID, $this->getGameID()); |
||
| 747 | } |
||
| 748 | |||
| 749 | public function getBlackID() { |
||
| 750 | return $this->blackID; |
||
| 751 | } |
||
| 752 | |||
| 753 | public function getColourID($colour) { |
||
| 754 | if ($colour == self::PLAYER_WHITE) { |
||
| 755 | return $this->getWhiteID(); |
||
| 756 | } |
||
| 757 | if ($colour == self::PLAYER_BLACK) { |
||
| 758 | return $this->getBlackID(); |
||
| 759 | } |
||
| 760 | } |
||
| 761 | |||
| 762 | public function getColourPlayer($colour) { |
||
| 763 | return SmrPlayer::getPlayer($this->getColourID($colour), $this->getGameID()); |
||
| 764 | } |
||
| 765 | |||
| 766 | public function getColourForAccountID($accountID) { |
||
| 767 | if ($accountID == $this->getWhiteID()) { |
||
| 768 | return self::PLAYER_WHITE; |
||
| 769 | } |
||
| 770 | if ($accountID == $this->getBlackID()) { |
||
| 771 | return self::PLAYER_BLACK; |
||
| 772 | } |
||
| 773 | return false; |
||
| 774 | } |
||
| 775 | |||
| 776 | public function getEndDate() { |
||
| 777 | return $this->endDate; |
||
| 778 | } |
||
| 779 | |||
| 780 | public function hasEnded() { |
||
| 781 | return $this->endDate != 0 && $this->endDate <= TIME; |
||
| 782 | } |
||
| 783 | |||
| 784 | public function getWinner() { |
||
| 785 | return $this->winner; |
||
| 786 | } |
||
| 787 | |||
| 788 | public function setWinner($accountID) { |
||
| 789 | $this->winner = $accountID; |
||
| 790 | $this->endDate = TIME; |
||
| 791 | $this->db->query('UPDATE chess_game |
||
| 792 | SET end_time=' . $this->db->escapeNumber(TIME) . ', winner_id=' . $this->db->escapeNumber($this->winner) . ' |
||
| 793 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
||
| 794 | $winnerColour = $this->getColourForAccountID($accountID); |
||
| 795 | $winningPlayer = $this->getColourPlayer($winnerColour); |
||
| 796 | $losingPlayer = $this->getColourPlayer(self::getOtherColour($winnerColour)); |
||
| 797 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
||
| 798 | $winningPlayer->increaseHOF(1, array($chessType, 'Games', 'Won'), HOF_PUBLIC); |
||
| 799 | $losingPlayer->increaseHOF(1, array($chessType, 'Games', 'Lost'), HOF_PUBLIC); |
||
| 800 | return array('Winner' => $winningPlayer, 'Loser' => $losingPlayer); |
||
| 801 | } |
||
| 802 | |||
| 803 | public function &getHasMoved() { |
||
| 804 | return $this->hasMoved; |
||
| 805 | } |
||
| 806 | |||
| 807 | public function getCurrentTurnColour() { |
||
| 809 | } |
||
| 810 | |||
| 811 | public function getCurrentTurnAccountID() { |
||
| 812 | return count($this->getMoves()) % 2 == 0 ? $this->whiteID : $this->blackID; |
||
| 813 | } |
||
| 814 | |||
| 815 | public function getCurrentTurnPlayer() { |
||
| 816 | return SmrPlayer::getPlayer($this->getCurrentTurnAccountID(), $this->getGameID()); |
||
| 817 | } |
||
| 818 | |||
| 819 | public function getCurrentTurnAccount() { |
||
| 820 | return SmrAccount::getAccount($this->getCurrentTurnAccountID()); |
||
| 821 | } |
||
| 822 | |||
| 823 | public function getWhiteAccount() { |
||
| 825 | } |
||
| 826 | |||
| 827 | public function getBlackAccount() { |
||
| 828 | return SmrAccount::getAccount($this->getBlackID()); |
||
| 829 | } |
||
| 830 | |||
| 831 | public function isCurrentTurn($accountID) { |
||
| 832 | return $accountID == $this->getCurrentTurnAccountID(); |
||
| 833 | } |
||
| 834 | |||
| 835 | public function isNPCGame() { |
||
| 836 | return $this->getWhiteAccount()->isNPC() || $this->getBlackAccount()->isNPC(); |
||
| 837 | } |
||
| 838 | |||
| 839 | public static function getOtherColour($colour) { |
||
| 840 | if ($colour == self::PLAYER_WHITE) { |
||
| 841 | return self::PLAYER_BLACK; |
||
| 842 | } |
||
| 843 | if ($colour == self::PLAYER_BLACK) { |
||
| 844 | return self::PLAYER_WHITE; |
||
| 845 | } |
||
| 846 | return false; |
||
| 847 | } |
||
| 848 | |||
| 849 | public function resign($accountID) { |
||
| 868 | } |
||
| 869 | } |
||
| 870 | |||
| 871 | public function getPlayGameHREF() { |
||
| 873 | } |
||
| 874 | |||
| 875 | public function getResignHREF() { |
||
| 876 | return SmrSession::getNewHREF(create_container('chess_resign_processing.php', '', array('ChessGameID' => $this->chessGameID))); |
||
| 877 | } |
||
| 878 | } |
||
| 879 |