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Push — master ( eba83e...652c18 )
by Dan
06:08
created
lib/Default/Sorter.class.php 1 patch
Braces   +3 added lines, -1 removed lines patch added patch discarded remove patch
@@ -20,7 +20,9 @@
 block discarded – undo
20 20
 	}
21 21
 
22 22
 	public static function cmpNum($a, $b) {
23
-		if($a == $b) return 0;
23
+		if($a == $b) {
24
+			return 0;
25
+		}
24 26
 		return (self::$reverseOrder?-1:1)*($a < $b ? -1 : 1);
25 27
 	}
26 28
 
Please login to merge, or discard this patch.
lib/Default/DummyPlayer.class.php 1 patch
Braces   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -53,8 +53,9 @@  discard block
 block discarded – undo
53 53
 	}
54 54
 	
55 55
 	public function setAllianceID($ID) {
56
-		if($this->allianceID == $ID)
57
-			return;
56
+		if($this->allianceID == $ID) {
57
+					return;
58
+		}
58 59
 		$this->allianceID=$ID;
59 60
 	}
60 61
 	
@@ -93,8 +94,7 @@  discard block
 block discarded – undo
93 94
 		if($db->nextRecord()) {
94 95
 			$return = unserialize($db->getField('info'));
95 96
 			return $return;
96
-		}
97
-		else {
97
+		} else {
98 98
 			$return = new DummyPlayer();
99 99
 			return $return;
100 100
 		}
Please login to merge, or discard this patch.
engine/Default/help.inc 1 patch
Braces   +30 added lines, -22 removed lines patch added patch discarded remove patch
@@ -22,16 +22,18 @@  discard block
 block discarded – undo
22 22
 		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id - 1));
23 23
 
24 24
 		// no result?
25
-		if (!$db2->getNumRows())
26
-			$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
25
+		if (!$db2->getNumRows()) {
26
+					$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
27
+		}
27 28
 
28 29
 		echo ('<th width="32">');
29 30
 		if ($db2->nextRecord()) {
30 31
 			$previous_topic_id = $db2->getInt('topic_id');
31 32
 			$previous_topic = stripslashes($db2->getField('topic'));
32 33
 			echo ('<a href="/manual.php?'.$previous_topic_id.'"><img src="/images/help/previous.jpg" width="32" height="32" border="0"></a>');
33
-		} else
34
-			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
34
+		} else {
35
+					echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
36
+		}
35 37
 		echo ('</th>');
36 38
 
37 39
 		// **************************
@@ -43,8 +45,9 @@  discard block
 block discarded – undo
43 45
 			$up_topic_id = $db2->getInt('topic_id');
44 46
 			$up_topic = stripslashes($db2->getField('topic'));
45 47
 			echo ('<a href="/manual.php?'.$up_topic_id.'"><img src="/images/help/up.jpg" width="32" height="32" border="0"></a>');
46
-		} else
47
-			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
48
+		} else {
49
+					echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
50
+		}
48 51
 		echo ('</th>');
49 52
 
50 53
 		// **************************
@@ -52,8 +55,9 @@  discard block
 block discarded – undo
52 55
 		// **************************
53 56
 		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($topic_id).' AND order_id = 1');
54 57
 
55
-		if (!$db2->getNumRows())
56
-			$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1));
58
+		if (!$db2->getNumRows()) {
59
+					$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1));
60
+		}
57 61
 
58 62
 		$seenParentIDs = array(0);
59 63
 		$curr_parent_topic_id = $parent_topic_id;
@@ -72,8 +76,7 @@  discard block
 block discarded – undo
72 76
 			$next_topic_id = $db2->getInt('topic_id');
73 77
 			$next_topic = stripslashes($db2->getField('topic'));
74 78
 			echo ('<a href="/manual.php?'.$next_topic_id.'"><img src="/images/help/next.jpg" width="32" height="32" border="0"></a>');
75
-		}
76
-		else {
79
+		} else {
77 80
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
78 81
 		}
79 82
 		echo ('</th>');
@@ -85,18 +88,22 @@  discard block
 block discarded – undo
85 88
 
86 89
 		echo ('<tr>');
87 90
 		echo ('<td colspan="5">');
88
-		if (isset($previous_topic_id) && $previous_topic_id > 0)
89
-			echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a>&nbsp;&nbsp;&nbsp;');
90
-		if (isset($up_topic_id) && $up_topic_id > 0)
91
-			echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a>&nbsp;&nbsp;&nbsp;');
92
-		if (isset($next_topic_id) && $next_topic_id > 0)
93
-			echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>');
91
+		if (isset($previous_topic_id) && $previous_topic_id > 0) {
92
+					echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a>&nbsp;&nbsp;&nbsp;');
93
+		}
94
+		if (isset($up_topic_id) && $up_topic_id > 0) {
95
+					echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a>&nbsp;&nbsp;&nbsp;');
96
+		}
97
+		if (isset($next_topic_id) && $next_topic_id > 0) {
98
+					echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>');
99
+		}
94 100
 		echo ('</tr>');
95 101
 
96 102
 		echo ('</table>');
97
-	} else
98
-		echo ('Invalid Topic!');
99
-}
103
+	} else {
104
+			echo ('Invalid Topic!');
105
+	}
106
+	}
100 107
 
101 108
 function echo_content($topic_id) {
102 109
 	// database object
@@ -114,9 +121,10 @@  discard block
 block discarded – undo
114 121
 		echo ('<h1>' . get_numbering($topic_id) . $topic.'</h1>');
115 122
 		echo ('<p>'.$text.'<p>');
116 123
 		echo ('</div>');
117
-	} else
118
-		echo ('Invalid Topic!');
119
-}
124
+	} else {
125
+			echo ('Invalid Topic!');
126
+	}
127
+	}
120 128
 
121 129
 function echo_subsection($topic_id) {
122 130
 	// database object
Please login to merge, or discard this patch.
admin/Default/game_delete_processing.php 1 patch
Braces   +37 added lines, -17 removed lines patch added patch discarded remove patch
@@ -11,8 +11,7 @@  discard block
 block discarded – undo
11 11
 $action = $_REQUEST['action'];
12 12
 if ($_REQUEST['save'] == 'Yes') {
13 13
 	$save = true;
14
-}
15
-else {
14
+} else {
16 15
 	$save = false;
17 16
 }
18 17
 
@@ -42,8 +41,7 @@  discard block
 block discarded – undo
42 41
 				$mines = $db2->getInt('sum_m');
43 42
 				$cds = $db2->getInt('cds');
44 43
 				$sds = $db2->getInt('sds');
45
-			}
46
-			else {
44
+			} else {
47 45
 				$mines = 0;
48 46
 				$cds = 0;
49 47
 				$sds = 0;
@@ -143,16 +141,25 @@  discard block
 block discarded – undo
143 141
 			$owner = $db->getInt('owner_id');
144 142
 
145 143
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1');
146
-			if ($db2->nextRecord()) $gens = $db2->getInt('amount');
147
-			else $gens = 0;
144
+			if ($db2->nextRecord()) {
145
+				$gens = $db2->getInt('amount');
146
+			} else {
147
+				$gens = 0;
148
+			}
148 149
 
149 150
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2');
150
-			if ($db2->nextRecord()) $hangs = $db2->getInt('amount');
151
-			else $hangs = 0;
151
+			if ($db2->nextRecord()) {
152
+				$hangs = $db2->getInt('amount');
153
+			} else {
154
+				$hangs = 0;
155
+			}
152 156
 
153 157
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3');
154
-			if ($db2->nextRecord()) $turs = $db2->getInt('amount');
155
-			else $turs = 0;
158
+			if ($db2->nextRecord()) {
159
+				$turs = $db2->getInt('amount');
160
+			} else {
161
+				$turs = 0;
162
+			}
156 163
 
157 164
 			// insert into history db
158 165
 			$history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' .
@@ -189,14 +196,21 @@  discard block
 block discarded – undo
189 196
 			$smrCredits = 0;
190 197
 			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0');
191 198
 			if ($db2->nextRecord()) {
192
-				if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am');
193
-				if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred');
199
+				if (is_int($db2->getField('bounty_am'))) {
200
+					$amount = $db2->getInt('bounty_am');
201
+				}
202
+				if (is_int($db2->getField('bounty_cred'))) {
203
+					$smrCredits = $db2->getInt('bounty_cred');
204
+				}
194 205
 
195 206
 			}
196 207
 
197 208
 			$db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id);
198
-			if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name');
199
-			else $ship_name = 'None';
209
+			if ($db2->nextRecord()) {
210
+				$ship_name = $db2->getField('ship_name');
211
+			} else {
212
+				$ship_name = 'None';
213
+			}
200 214
 
201 215
 			// insert into history db
202 216
 			$history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' .
@@ -244,9 +258,15 @@  discard block
 block discarded – undo
244 258
 				$mines = $db2->getInt('sum_mines');
245 259
 				$cds = $db2->getInt('cds');
246 260
 				$sds = $db2->getInt('sds');
247
-				if (!is_numeric($mines)) $mines = 0;
248
-				if (!is_numeric($cds)) $cds = 0;
249
-				if (!is_numeric($sds)) $sds = 0;
261
+				if (!is_numeric($mines)) {
262
+					$mines = 0;
263
+				}
264
+				if (!is_numeric($cds)) {
265
+					$cds = 0;
266
+				}
267
+				if (!is_numeric($sds)) {
268
+					$sds = 0;
269
+				}
250 270
 
251 271
 			} else {
252 272
 
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/PlanetCombatResults.inc 1 patch
Braces   +12 added lines, -24 removed lines patch added patch discarded remove patch
@@ -5,8 +5,7 @@  discard block
 block discarded – undo
5 5
 	echo $CombatPlanet->getDisplayName();
6 6
 	if($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8
-	}
9
-	else {
8
+	} else {
10 9
 		?> does no damage this round<?php
11 10
 	} ?>. <?php echo $AttackLogLink;
12 11
 	return;
@@ -23,24 +22,19 @@  discard block
 block discarded – undo
23 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
24 23
 			if(!$ShotHit) {
25 24
 				?> and misses<?php
26
-			}
27
-			else if($ActualDamage['TotalDamage'] == 0) {
25
+			} else if($ActualDamage['TotalDamage'] == 0) {
28 26
 				if($WeaponDamage['Shield'] > 0) {
29 27
 					if($ActualDamage['HasCDs']) {
30 28
 						?> which proves ineffective against their combat drones<?php
31
-					}
32
-					else {
29
+					} else {
33 30
 						?> which washes harmlessly over their hull<?php
34 31
 					}
35
-				}
36
-				else if($WeaponDamage['Armour'] > 0) {
32
+				} else if($WeaponDamage['Armour'] > 0) {
37 33
 					?> which is deflected by their shields<?php
38
-				}
39
-				else {
34
+				} else {
40 35
 					?> but it cannot do any damage<?php
41 36
 				}
42
-			}
43
-			else {
37
+			} else {
44 38
 				?> destroying <?php
45 39
 				$DamageTypes = 0;
46 40
 				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
@@ -79,27 +73,22 @@  discard block
 block discarded – undo
79 73
 	echo $CombatPlanet->getDisplayName();
80 74
 	if($WeaponDamage['Launched'] == 0) {
81 75
 		?> fails to launch it's combat drones<?php
82
-	}
83
-	else {
76
+	} else {
84 77
 		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
85 78
 		if(!$ActualDamage['TargetAlreadyDead']) {
86 79
 			if($ActualDamage['TotalDamage'] == 0) {
87 80
 				if($WeaponDamage['Shield'] > 0) {
88 81
 					if($ActualDamage['HasCDs']) {
89 82
 						?> which prove ineffective against their combat drones<?php
90
-					}
91
-					else {
83
+					} else {
92 84
 						?> which washes harmlessly over their hull<?php
93 85
 					}
94
-				}
95
-				else if($WeaponDamage['Armour'] > 0) {
86
+				} else if($WeaponDamage['Armour'] > 0) {
96 87
 					?> which is deflected by their shields<?php
97
-				}
98
-				else {
88
+				} else {
99 89
 					?> but they cannot do any damage<?php
100 90
 				}
101
-			}
102
-			else {
91
+			} else {
103 92
 				?> destroying <?php
104 93
 				if($ActualDamage['Shield'] > 0) {
105 94
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
@@ -124,7 +113,6 @@  discard block
 block discarded – undo
124 113
 echo $CombatPlanet->getDisplayName();
125 114
 if($TotalDamage > 0) {
126 115
 	?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php
127
-}
128
-else {
116
+} else {
129 117
 	?> does no damage this round. You call that a planet? It needs a better builder<?php
130 118
 } ?>.
Please login to merge, or discard this patch.
admin/Default/1.6/universe_create_save_processing.php 1 patch
Braces   +5 added lines, -3 removed lines patch added patch discarded remove patch
@@ -104,13 +104,15 @@
 block discarded – undo
104 104
 		$numberOfPlanets = $_POST['type' . $planetTypeID];
105 105
 		for ($i = 1; $i <= $numberOfPlanets; $i++) {
106 106
 			$galSector = $galSectors[array_rand($galSectors)];
107
-			while ($galSector->hasPlanet()) $galSector = $galSectors[array_rand($galSectors)]; //1 per sector
107
+			while ($galSector->hasPlanet()) {
108
+				$galSector = $galSectors[array_rand($galSectors)];
109
+			}
110
+			//1 per sector
108 111
 			$galSector->createPlanet($planetTypeID);
109 112
 		}
110 113
 	}
111 114
 	$var['message'] = '<span class="green">Success</span> : Succesfully added planets.';
112
-}
113
-elseif ($submit == 'Create Ports') {
115
+} elseif ($submit == 'Create Ports') {
114 116
 	$numLevelPorts = [];
115 117
 	for ($i = 1; $i <= SmrPort::MAX_LEVEL; $i++) {
116 118
 		$numLevelPorts[$i] = $_REQUEST['port' . $i] ?? 0;
Please login to merge, or discard this patch.
lib/Default/smr.inc 1 patch
Braces   +3 added lines, -2 removed lines patch added patch discarded remove patch
@@ -469,8 +469,9 @@
 block discarded – undo
469 469
 
470 470
 		if (!$player->isDead() && $player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT &&
471 471
 			$player->getNewbieWarning() &&
472
-			$var['url'] != 'newbie_warning_processing.php')
473
-			forward(create_container('newbie_warning_processing.php'));
472
+			$var['url'] != 'newbie_warning_processing.php') {
473
+					forward(create_container('newbie_warning_processing.php'));
474
+		}
474 475
 	}
475 476
 
476 477
 	// Initialize the template
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engine/Default/shop_hardware_processing.php 1 patch
Braces   +10 added lines, -5 removed lines patch added patch discarded remove patch
@@ -32,11 +32,16 @@
 block discarded – undo
32 32
 	$ship->increaseHardware($hardware_id, $amount);
33 33
 
34 34
 	//HoF
35
-	if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE);
36
-	if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE);
37
-	if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE);
38
-}
39
-else if ($action == 'Sell') {
35
+	if ($hardware_id == HARDWARE_COMBAT) {
36
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE);
37
+	}
38
+	if ($hardware_id == HARDWARE_SCOUT) {
39
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE);
40
+	}
41
+	if ($hardware_id == HARDWARE_MINE) {
42
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE);
43
+	}
44
+	} else if ($action == 'Sell') {
40 45
 	// We only allow selling combat drones
41 46
 	if ($hardware_id != HARDWARE_COMBAT) {
42 47
 		throw new Exception('This item cannot be sold!');
Please login to merge, or discard this patch.
lib/Default/ChessPiece.class.php 1 patch
Braces   +5 added lines, -10 removed lines patch added patch discarded remove patch
@@ -91,8 +91,7 @@  discard block
 block discarded – undo
91 91
 						}
92 92
 					}
93 93
 				}
94
-			}
95
-			else if ($this->pieceID == self::KING) {
94
+			} else if ($this->pieceID == self::KING) {
96 95
 				for ($i = -1; $i < 2; $i++) {
97 96
 					for ($j = -1; $j < 2; $j++) {
98 97
 						if ($i != 0 || $j != 0) {
@@ -114,8 +113,7 @@  discard block
 block discarded – undo
114 113
 						$this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck);
115 114
 					}
116 115
 				}
117
-			}
118
-			else if ($this->pieceID == self::QUEEN) {
116
+			} else if ($this->pieceID == self::QUEEN) {
119 117
 				$moveX = $this->x;
120 118
 				$moveY = $this->y;
121 119
 				while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left
@@ -140,8 +138,7 @@  discard block
 block discarded – undo
140 138
 				$moveX = $this->x;
141 139
 				$moveY = $this->y;
142 140
 				while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left
143
-			}
144
-			else if ($this->pieceID == self::ROOK) {
141
+			} else if ($this->pieceID == self::ROOK) {
145 142
 				$moveX = $this->x;
146 143
 				$moveY = $this->y;
147 144
 				while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left
@@ -154,8 +151,7 @@  discard block
 block discarded – undo
154 151
 				$moveX = $this->x;
155 152
 				$moveY = $this->y;
156 153
 				while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down
157
-			}
158
-			else if ($this->pieceID == self::BISHOP) {
154
+			} else if ($this->pieceID == self::BISHOP) {
159 155
 				$moveX = $this->x;
160 156
 				$moveY = $this->y;
161 157
 				while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left
@@ -168,8 +164,7 @@  discard block
 block discarded – undo
168 164
 				$moveX = $this->x;
169 165
 				$moveY = $this->y;
170 166
 				while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left
171
-			}
172
-			else if ($this->pieceID == self::KNIGHT) {
167
+			} else if ($this->pieceID == self::KNIGHT) {
173 168
 				$moveX = $this->x - 1;
174 169
 				$moveY = $this->y - 2;
175 170
 				$this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left
Please login to merge, or discard this patch.