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@@ -20,7 +20,9 @@ |
||
20 | 20 | } |
21 | 21 | |
22 | 22 | public static function cmpNum($a, $b) { |
23 | - if($a == $b) return 0; |
|
23 | + if($a == $b) { |
|
24 | + return 0; |
|
25 | + } |
|
24 | 26 | return (self::$reverseOrder?-1:1)*($a < $b ? -1 : 1); |
25 | 27 | } |
26 | 28 |
@@ -53,8 +53,9 @@ discard block |
||
53 | 53 | } |
54 | 54 | |
55 | 55 | public function setAllianceID($ID) { |
56 | - if($this->allianceID == $ID) |
|
57 | - return; |
|
56 | + if($this->allianceID == $ID) { |
|
57 | + return; |
|
58 | + } |
|
58 | 59 | $this->allianceID=$ID; |
59 | 60 | } |
60 | 61 | |
@@ -93,8 +94,7 @@ discard block |
||
93 | 94 | if($db->nextRecord()) { |
94 | 95 | $return = unserialize($db->getField('info')); |
95 | 96 | return $return; |
96 | - } |
|
97 | - else { |
|
97 | + } else { |
|
98 | 98 | $return = new DummyPlayer(); |
99 | 99 | return $return; |
100 | 100 | } |
@@ -22,16 +22,18 @@ discard block |
||
22 | 22 | $db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id - 1)); |
23 | 23 | |
24 | 24 | // no result? |
25 | - if (!$db2->getNumRows()) |
|
26 | - $db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id)); |
|
25 | + if (!$db2->getNumRows()) { |
|
26 | + $db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id)); |
|
27 | + } |
|
27 | 28 | |
28 | 29 | echo ('<th width="32">'); |
29 | 30 | if ($db2->nextRecord()) { |
30 | 31 | $previous_topic_id = $db2->getInt('topic_id'); |
31 | 32 | $previous_topic = stripslashes($db2->getField('topic')); |
32 | 33 | echo ('<a href="/manual.php?'.$previous_topic_id.'"><img src="/images/help/previous.jpg" width="32" height="32" border="0"></a>'); |
33 | - } else |
|
34 | - echo ('<img src="/images/help/empty.jpg" width="32" height="32">'); |
|
34 | + } else { |
|
35 | + echo ('<img src="/images/help/empty.jpg" width="32" height="32">'); |
|
36 | + } |
|
35 | 37 | echo ('</th>'); |
36 | 38 | |
37 | 39 | // ************************** |
@@ -43,8 +45,9 @@ discard block |
||
43 | 45 | $up_topic_id = $db2->getInt('topic_id'); |
44 | 46 | $up_topic = stripslashes($db2->getField('topic')); |
45 | 47 | echo ('<a href="/manual.php?'.$up_topic_id.'"><img src="/images/help/up.jpg" width="32" height="32" border="0"></a>'); |
46 | - } else |
|
47 | - echo ('<img src="/images/help/empty.jpg" width="32" height="32">'); |
|
48 | + } else { |
|
49 | + echo ('<img src="/images/help/empty.jpg" width="32" height="32">'); |
|
50 | + } |
|
48 | 51 | echo ('</th>'); |
49 | 52 | |
50 | 53 | // ************************** |
@@ -52,8 +55,9 @@ discard block |
||
52 | 55 | // ************************** |
53 | 56 | $db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($topic_id).' AND order_id = 1'); |
54 | 57 | |
55 | - if (!$db2->getNumRows()) |
|
56 | - $db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1)); |
|
58 | + if (!$db2->getNumRows()) { |
|
59 | + $db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1)); |
|
60 | + } |
|
57 | 61 | |
58 | 62 | $seenParentIDs = array(0); |
59 | 63 | $curr_parent_topic_id = $parent_topic_id; |
@@ -72,8 +76,7 @@ discard block |
||
72 | 76 | $next_topic_id = $db2->getInt('topic_id'); |
73 | 77 | $next_topic = stripslashes($db2->getField('topic')); |
74 | 78 | echo ('<a href="/manual.php?'.$next_topic_id.'"><img src="/images/help/next.jpg" width="32" height="32" border="0"></a>'); |
75 | - } |
|
76 | - else { |
|
79 | + } else { |
|
77 | 80 | echo ('<img src="/images/help/empty.jpg" width="32" height="32">'); |
78 | 81 | } |
79 | 82 | echo ('</th>'); |
@@ -85,18 +88,22 @@ discard block |
||
85 | 88 | |
86 | 89 | echo ('<tr>'); |
87 | 90 | echo ('<td colspan="5">'); |
88 | - if (isset($previous_topic_id) && $previous_topic_id > 0) |
|
89 | - echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a> '); |
|
90 | - if (isset($up_topic_id) && $up_topic_id > 0) |
|
91 | - echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a> '); |
|
92 | - if (isset($next_topic_id) && $next_topic_id > 0) |
|
93 | - echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>'); |
|
91 | + if (isset($previous_topic_id) && $previous_topic_id > 0) { |
|
92 | + echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a> '); |
|
93 | + } |
|
94 | + if (isset($up_topic_id) && $up_topic_id > 0) { |
|
95 | + echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a> '); |
|
96 | + } |
|
97 | + if (isset($next_topic_id) && $next_topic_id > 0) { |
|
98 | + echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>'); |
|
99 | + } |
|
94 | 100 | echo ('</tr>'); |
95 | 101 | |
96 | 102 | echo ('</table>'); |
97 | - } else |
|
98 | - echo ('Invalid Topic!'); |
|
99 | -} |
|
103 | + } else { |
|
104 | + echo ('Invalid Topic!'); |
|
105 | + } |
|
106 | + } |
|
100 | 107 | |
101 | 108 | function echo_content($topic_id) { |
102 | 109 | // database object |
@@ -114,9 +121,10 @@ discard block |
||
114 | 121 | echo ('<h1>' . get_numbering($topic_id) . $topic.'</h1>'); |
115 | 122 | echo ('<p>'.$text.'<p>'); |
116 | 123 | echo ('</div>'); |
117 | - } else |
|
118 | - echo ('Invalid Topic!'); |
|
119 | -} |
|
124 | + } else { |
|
125 | + echo ('Invalid Topic!'); |
|
126 | + } |
|
127 | + } |
|
120 | 128 | |
121 | 129 | function echo_subsection($topic_id) { |
122 | 130 | // database object |
@@ -11,8 +11,7 @@ discard block |
||
11 | 11 | $action = $_REQUEST['action']; |
12 | 12 | if ($_REQUEST['save'] == 'Yes') { |
13 | 13 | $save = true; |
14 | -} |
|
15 | -else { |
|
14 | +} else { |
|
16 | 15 | $save = false; |
17 | 16 | } |
18 | 17 | |
@@ -42,8 +41,7 @@ discard block |
||
42 | 41 | $mines = $db2->getInt('sum_m'); |
43 | 42 | $cds = $db2->getInt('cds'); |
44 | 43 | $sds = $db2->getInt('sds'); |
45 | - } |
|
46 | - else { |
|
44 | + } else { |
|
47 | 45 | $mines = 0; |
48 | 46 | $cds = 0; |
49 | 47 | $sds = 0; |
@@ -143,16 +141,25 @@ discard block |
||
143 | 141 | $owner = $db->getInt('owner_id'); |
144 | 142 | |
145 | 143 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1'); |
146 | - if ($db2->nextRecord()) $gens = $db2->getInt('amount'); |
|
147 | - else $gens = 0; |
|
144 | + if ($db2->nextRecord()) { |
|
145 | + $gens = $db2->getInt('amount'); |
|
146 | + } else { |
|
147 | + $gens = 0; |
|
148 | + } |
|
148 | 149 | |
149 | 150 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2'); |
150 | - if ($db2->nextRecord()) $hangs = $db2->getInt('amount'); |
|
151 | - else $hangs = 0; |
|
151 | + if ($db2->nextRecord()) { |
|
152 | + $hangs = $db2->getInt('amount'); |
|
153 | + } else { |
|
154 | + $hangs = 0; |
|
155 | + } |
|
152 | 156 | |
153 | 157 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3'); |
154 | - if ($db2->nextRecord()) $turs = $db2->getInt('amount'); |
|
155 | - else $turs = 0; |
|
158 | + if ($db2->nextRecord()) { |
|
159 | + $turs = $db2->getInt('amount'); |
|
160 | + } else { |
|
161 | + $turs = 0; |
|
162 | + } |
|
156 | 163 | |
157 | 164 | // insert into history db |
158 | 165 | $history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' . |
@@ -189,14 +196,21 @@ discard block |
||
189 | 196 | $smrCredits = 0; |
190 | 197 | $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0'); |
191 | 198 | if ($db2->nextRecord()) { |
192 | - if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am'); |
|
193 | - if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred'); |
|
199 | + if (is_int($db2->getField('bounty_am'))) { |
|
200 | + $amount = $db2->getInt('bounty_am'); |
|
201 | + } |
|
202 | + if (is_int($db2->getField('bounty_cred'))) { |
|
203 | + $smrCredits = $db2->getInt('bounty_cred'); |
|
204 | + } |
|
194 | 205 | |
195 | 206 | } |
196 | 207 | |
197 | 208 | $db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id); |
198 | - if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name'); |
|
199 | - else $ship_name = 'None'; |
|
209 | + if ($db2->nextRecord()) { |
|
210 | + $ship_name = $db2->getField('ship_name'); |
|
211 | + } else { |
|
212 | + $ship_name = 'None'; |
|
213 | + } |
|
200 | 214 | |
201 | 215 | // insert into history db |
202 | 216 | $history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' . |
@@ -244,9 +258,15 @@ discard block |
||
244 | 258 | $mines = $db2->getInt('sum_mines'); |
245 | 259 | $cds = $db2->getInt('cds'); |
246 | 260 | $sds = $db2->getInt('sds'); |
247 | - if (!is_numeric($mines)) $mines = 0; |
|
248 | - if (!is_numeric($cds)) $cds = 0; |
|
249 | - if (!is_numeric($sds)) $sds = 0; |
|
261 | + if (!is_numeric($mines)) { |
|
262 | + $mines = 0; |
|
263 | + } |
|
264 | + if (!is_numeric($cds)) { |
|
265 | + $cds = 0; |
|
266 | + } |
|
267 | + if (!is_numeric($sds)) { |
|
268 | + $sds = 0; |
|
269 | + } |
|
250 | 270 | |
251 | 271 | } else { |
252 | 272 |
@@ -5,8 +5,7 @@ discard block |
||
5 | 5 | echo $CombatPlanet->getDisplayName(); |
6 | 6 | if($TotalDamage > 0) { |
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | - } |
|
9 | - else { |
|
8 | + } else { |
|
10 | 9 | ?> does no damage this round<?php |
11 | 10 | } ?>. <?php echo $AttackLogLink; |
12 | 11 | return; |
@@ -23,24 +22,19 @@ discard block |
||
23 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
24 | 23 | if(!$ShotHit) { |
25 | 24 | ?> and misses<?php |
26 | - } |
|
27 | - else if($ActualDamage['TotalDamage'] == 0) { |
|
25 | + } else if($ActualDamage['TotalDamage'] == 0) { |
|
28 | 26 | if($WeaponDamage['Shield'] > 0) { |
29 | 27 | if($ActualDamage['HasCDs']) { |
30 | 28 | ?> which proves ineffective against their combat drones<?php |
31 | - } |
|
32 | - else { |
|
29 | + } else { |
|
33 | 30 | ?> which washes harmlessly over their hull<?php |
34 | 31 | } |
35 | - } |
|
36 | - else if($WeaponDamage['Armour'] > 0) { |
|
32 | + } else if($WeaponDamage['Armour'] > 0) { |
|
37 | 33 | ?> which is deflected by their shields<?php |
38 | - } |
|
39 | - else { |
|
34 | + } else { |
|
40 | 35 | ?> but it cannot do any damage<?php |
41 | 36 | } |
42 | - } |
|
43 | - else { |
|
37 | + } else { |
|
44 | 38 | ?> destroying <?php |
45 | 39 | $DamageTypes = 0; |
46 | 40 | if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
@@ -79,27 +73,22 @@ discard block |
||
79 | 73 | echo $CombatPlanet->getDisplayName(); |
80 | 74 | if($WeaponDamage['Launched'] == 0) { |
81 | 75 | ?> fails to launch it's combat drones<?php |
82 | - } |
|
83 | - else { |
|
76 | + } else { |
|
84 | 77 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
85 | 78 | if(!$ActualDamage['TargetAlreadyDead']) { |
86 | 79 | if($ActualDamage['TotalDamage'] == 0) { |
87 | 80 | if($WeaponDamage['Shield'] > 0) { |
88 | 81 | if($ActualDamage['HasCDs']) { |
89 | 82 | ?> which prove ineffective against their combat drones<?php |
90 | - } |
|
91 | - else { |
|
83 | + } else { |
|
92 | 84 | ?> which washes harmlessly over their hull<?php |
93 | 85 | } |
94 | - } |
|
95 | - else if($WeaponDamage['Armour'] > 0) { |
|
86 | + } else if($WeaponDamage['Armour'] > 0) { |
|
96 | 87 | ?> which is deflected by their shields<?php |
97 | - } |
|
98 | - else { |
|
88 | + } else { |
|
99 | 89 | ?> but they cannot do any damage<?php |
100 | 90 | } |
101 | - } |
|
102 | - else { |
|
91 | + } else { |
|
103 | 92 | ?> destroying <?php |
104 | 93 | if($ActualDamage['Shield'] > 0) { |
105 | 94 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
@@ -124,7 +113,6 @@ discard block |
||
124 | 113 | echo $CombatPlanet->getDisplayName(); |
125 | 114 | if($TotalDamage > 0) { |
126 | 115 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php |
127 | -} |
|
128 | -else { |
|
116 | +} else { |
|
129 | 117 | ?> does no damage this round. You call that a planet? It needs a better builder<?php |
130 | 118 | } ?>. |
@@ -104,13 +104,15 @@ |
||
104 | 104 | $numberOfPlanets = $_POST['type' . $planetTypeID]; |
105 | 105 | for ($i = 1; $i <= $numberOfPlanets; $i++) { |
106 | 106 | $galSector = $galSectors[array_rand($galSectors)]; |
107 | - while ($galSector->hasPlanet()) $galSector = $galSectors[array_rand($galSectors)]; //1 per sector |
|
107 | + while ($galSector->hasPlanet()) { |
|
108 | + $galSector = $galSectors[array_rand($galSectors)]; |
|
109 | + } |
|
110 | + //1 per sector |
|
108 | 111 | $galSector->createPlanet($planetTypeID); |
109 | 112 | } |
110 | 113 | } |
111 | 114 | $var['message'] = '<span class="green">Success</span> : Succesfully added planets.'; |
112 | -} |
|
113 | -elseif ($submit == 'Create Ports') { |
|
115 | +} elseif ($submit == 'Create Ports') { |
|
114 | 116 | $numLevelPorts = []; |
115 | 117 | for ($i = 1; $i <= SmrPort::MAX_LEVEL; $i++) { |
116 | 118 | $numLevelPorts[$i] = $_REQUEST['port' . $i] ?? 0; |
@@ -469,8 +469,9 @@ |
||
469 | 469 | |
470 | 470 | if (!$player->isDead() && $player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && |
471 | 471 | $player->getNewbieWarning() && |
472 | - $var['url'] != 'newbie_warning_processing.php') |
|
473 | - forward(create_container('newbie_warning_processing.php')); |
|
472 | + $var['url'] != 'newbie_warning_processing.php') { |
|
473 | + forward(create_container('newbie_warning_processing.php')); |
|
474 | + } |
|
474 | 475 | } |
475 | 476 | |
476 | 477 | // Initialize the template |
@@ -32,11 +32,16 @@ |
||
32 | 32 | $ship->increaseHardware($hardware_id, $amount); |
33 | 33 | |
34 | 34 | //HoF |
35 | - if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
36 | - if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
37 | - if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
38 | -} |
|
39 | -else if ($action == 'Sell') { |
|
35 | + if ($hardware_id == HARDWARE_COMBAT) { |
|
36 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
37 | + } |
|
38 | + if ($hardware_id == HARDWARE_SCOUT) { |
|
39 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
40 | + } |
|
41 | + if ($hardware_id == HARDWARE_MINE) { |
|
42 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
43 | + } |
|
44 | + } else if ($action == 'Sell') { |
|
40 | 45 | // We only allow selling combat drones |
41 | 46 | if ($hardware_id != HARDWARE_COMBAT) { |
42 | 47 | throw new Exception('This item cannot be sold!'); |
@@ -91,8 +91,7 @@ discard block |
||
91 | 91 | } |
92 | 92 | } |
93 | 93 | } |
94 | - } |
|
95 | - else if ($this->pieceID == self::KING) { |
|
94 | + } else if ($this->pieceID == self::KING) { |
|
96 | 95 | for ($i = -1; $i < 2; $i++) { |
97 | 96 | for ($j = -1; $j < 2; $j++) { |
98 | 97 | if ($i != 0 || $j != 0) { |
@@ -114,8 +113,7 @@ discard block |
||
114 | 113 | $this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
115 | 114 | } |
116 | 115 | } |
117 | - } |
|
118 | - else if ($this->pieceID == self::QUEEN) { |
|
116 | + } else if ($this->pieceID == self::QUEEN) { |
|
119 | 117 | $moveX = $this->x; |
120 | 118 | $moveY = $this->y; |
121 | 119 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
@@ -140,8 +138,7 @@ discard block |
||
140 | 138 | $moveX = $this->x; |
141 | 139 | $moveY = $this->y; |
142 | 140 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
143 | - } |
|
144 | - else if ($this->pieceID == self::ROOK) { |
|
141 | + } else if ($this->pieceID == self::ROOK) { |
|
145 | 142 | $moveX = $this->x; |
146 | 143 | $moveY = $this->y; |
147 | 144 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
@@ -154,8 +151,7 @@ discard block |
||
154 | 151 | $moveX = $this->x; |
155 | 152 | $moveY = $this->y; |
156 | 153 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down |
157 | - } |
|
158 | - else if ($this->pieceID == self::BISHOP) { |
|
154 | + } else if ($this->pieceID == self::BISHOP) { |
|
159 | 155 | $moveX = $this->x; |
160 | 156 | $moveY = $this->y; |
161 | 157 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
@@ -168,8 +164,7 @@ discard block |
||
168 | 164 | $moveX = $this->x; |
169 | 165 | $moveY = $this->y; |
170 | 166 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
171 | - } |
|
172 | - else if ($this->pieceID == self::KNIGHT) { |
|
167 | + } else if ($this->pieceID == self::KNIGHT) { |
|
173 | 168 | $moveX = $this->x - 1; |
174 | 169 | $moveY = $this->y - 2; |
175 | 170 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left |