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@@ -32,11 +32,16 @@ |
||
32 | 32 | $ship->increaseHardware($hardware_id, $amount); |
33 | 33 | |
34 | 34 | //HoF |
35 | - if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
36 | - if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
37 | - if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
38 | -} |
|
39 | -else if ($action == 'Sell') { |
|
35 | + if ($hardware_id == HARDWARE_COMBAT) { |
|
36 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
37 | + } |
|
38 | + if ($hardware_id == HARDWARE_SCOUT) { |
|
39 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
40 | + } |
|
41 | + if ($hardware_id == HARDWARE_MINE) { |
|
42 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
43 | + } |
|
44 | + } else if ($action == 'Sell') { |
|
40 | 45 | // We only allow selling combat drones |
41 | 46 | if ($hardware_id != HARDWARE_COMBAT) { |
42 | 47 | throw new Exception('This item cannot be sold!'); |
@@ -1,35 +1,35 @@ discard block |
||
1 | 1 | <?php |
2 | -$CombatPort =& $PortCombatResults['Port']; |
|
2 | +$CombatPort = & $PortCombatResults['Port']; |
|
3 | 3 | $TotalDamage = $PortCombatResults['TotalDamage']; |
4 | -if($MinimalDisplay) { |
|
4 | +if ($MinimalDisplay) { |
|
5 | 5 | echo $CombatPort->getDisplayName(); |
6 | - if($TotalDamage > 0) { |
|
6 | + if ($TotalDamage > 0) { |
|
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat of which <span class="red"><?php echo $PortCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | 8 | } else { |
9 | 9 | ?> does no damage this round<?php |
10 | 10 | } ?>. <?php echo $AttackLogLink; |
11 | 11 | return; |
12 | 12 | } |
13 | -if(isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
14 | - foreach($PortCombatResults['Weapons'] as $WeaponResults) { |
|
15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
16 | - $ShotHit =& $WeaponResults['Hit']; |
|
17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
13 | +if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
14 | + foreach ($PortCombatResults['Weapons'] as $WeaponResults) { |
|
15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
16 | + $ShotHit = & $WeaponResults['Hit']; |
|
17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
20 | 20 | |
21 | - echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
21 | + echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
23 | - if(!$ShotHit) { |
|
23 | + if (!$ShotHit) { |
|
24 | 24 | ?> and misses<?php |
25 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
26 | - if($WeaponDamage['Shield'] > 0) { |
|
27 | - if($ActualDamage['HasCDs']) { |
|
25 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
26 | + if ($WeaponDamage['Shield'] > 0) { |
|
27 | + if ($ActualDamage['HasCDs']) { |
|
28 | 28 | ?> which proves ineffective against their combat drones<?php |
29 | 29 | } else { |
30 | 30 | ?> which washes harmlessly over their hull<?php |
31 | 31 | } |
32 | - } else if($WeaponDamage['Armour'] > 0) { |
|
32 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
33 | 33 | ?> which is deflected by their shields<?php |
34 | 34 | } else { |
35 | 35 | ?> but it cannot do any damage<?php |
@@ -37,49 +37,49 @@ discard block |
||
37 | 37 | } else { |
38 | 38 | ?> destroying <?php |
39 | 39 | $DamageTypes = 0; |
40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } |
56 | 56 | } ?>. |
57 | 57 | <br /><?php |
58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
60 | 60 | } |
61 | 61 | } |
62 | 62 | } |
63 | -if(isset($PortCombatResults['Drones'])) { |
|
64 | - $Drones =& $PortCombatResults['Drones']; |
|
65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
63 | +if (isset($PortCombatResults['Drones'])) { |
|
64 | + $Drones = & $PortCombatResults['Drones']; |
|
65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
68 | 68 | |
69 | 69 | echo $CombatPort->getDisplayName(); |
70 | - if($WeaponDamage['Launched'] == 0) { |
|
70 | + if ($WeaponDamage['Launched'] == 0) { |
|
71 | 71 | ?> fails to launch it's combat drones<?php |
72 | 72 | } else { |
73 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
74 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
75 | - if($ActualDamage['TotalDamage'] == 0) { |
|
76 | - if($WeaponDamage['Shield'] > 0) { |
|
77 | - if($ActualDamage['HasCDs']) { |
|
73 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
74 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
75 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
76 | + if ($WeaponDamage['Shield'] > 0) { |
|
77 | + if ($ActualDamage['HasCDs']) { |
|
78 | 78 | ?> which prove ineffective against their combat drones<?php |
79 | 79 | } else { |
80 | 80 | ?> which washes harmlessly over their hull<?php |
81 | 81 | } |
82 | - } else if($WeaponDamage['Armour'] > 0) { |
|
82 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
83 | 83 | ?> which is deflected by their shields<?php |
84 | 84 | } else { |
85 | 85 | ?> but they cannot do any damage<?php |
@@ -1,10 +1,10 @@ discard block |
||
1 | 1 | <?php |
2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | - if($TotalDamage > 0) { |
|
7 | + if ($TotalDamage > 0) { |
|
8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
9 | 9 | } else { |
10 | 10 | ?> does no damage this round<?php |
@@ -12,29 +12,29 @@ discard block |
||
12 | 12 | continue; |
13 | 13 | } |
14 | 14 | |
15 | - if($TraderResults['DeadBeforeShot']) { |
|
15 | + if ($TraderResults['DeadBeforeShot']) { |
|
16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
17 | 17 | } else { |
18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPort =& $WeaponResults['TargetPort']; |
|
18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPort = & $WeaponResults['TargetPort']; |
|
25 | 25 | |
26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
28 | - if(!$ShotHit) { |
|
28 | + if (!$ShotHit) { |
|
29 | 29 | ?> and misses every critical system<?php |
30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
31 | - if($WeaponDamage['Shield'] > 0) { |
|
32 | - if($ActualDamage['HasCDs']) { |
|
30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
31 | + if ($WeaponDamage['Shield'] > 0) { |
|
32 | + if ($ActualDamage['HasCDs']) { |
|
33 | 33 | ?> which proves ineffective against their combat drones<?php |
34 | 34 | } else { |
35 | 35 | ?> which proves ineffective against it's armour<?php |
36 | 36 | } |
37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
38 | 38 | ?> which is deflected by their shields<?php |
39 | 39 | } else { |
40 | 40 | ?> but it cannot do any damage<?php |
@@ -42,55 +42,55 @@ discard block |
||
42 | 42 | } else { |
43 | 43 | ?> destroying <?php |
44 | 44 | $DamageTypes = 0; |
45 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
46 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | 48 | |
49 | - if($ActualDamage['Shield'] > 0) { |
|
49 | + if ($ActualDamage['Shield'] > 0) { |
|
50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
52 | 52 | } |
53 | - if($ActualDamage['NumCDs'] > 0) { |
|
53 | + if ($ActualDamage['NumCDs'] > 0) { |
|
54 | 54 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
55 | 55 | $this->doDamageTypeReductionDisplay($DamageTypes); |
56 | 56 | } |
57 | - if($ActualDamage['Armour'] > 0) { |
|
57 | + if ($ActualDamage['Armour'] > 0) { |
|
58 | 58 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
59 | 59 | } |
60 | 60 | } |
61 | 61 | } ?>. |
62 | 62 | <br /><?php |
63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
64 | - $this->includeTemplate('includes/PortKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
64 | + $this->includeTemplate('includes/PortKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
65 | 65 | } |
66 | 66 | } |
67 | 67 | } |
68 | - if(isset($TraderResults['Drones'])) { |
|
69 | - $Drones =& $TraderResults['Drones']; |
|
70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
72 | - $TargetPort =& $Drones['TargetPort']; |
|
68 | + if (isset($TraderResults['Drones'])) { |
|
69 | + $Drones = & $TraderResults['Drones']; |
|
70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
72 | + $TargetPort = & $Drones['TargetPort']; |
|
73 | 73 | |
74 | 74 | echo $ShootingPlayer->getDisplayName(); |
75 | - if($WeaponDamage['Launched'] == 0) { |
|
75 | + if ($WeaponDamage['Launched'] == 0) { |
|
76 | 76 | ?> fails to launch their combat drones<?php |
77 | 77 | } else { |
78 | 78 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
79 | - if($ActualDamage['TargetAlreadyDead']) { |
|
79 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
80 | 80 | ?>the debris that was once <?php |
81 | 81 | } |
82 | 82 | echo $TargetPort->getDisplayName(); |
83 | 83 | |
84 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
85 | - if($ActualDamage['TotalDamage'] == 0) { |
|
86 | - if($WeaponDamage['Shield'] > 0) { |
|
87 | - if($ActualDamage['HasCDs']) { |
|
84 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
85 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
86 | + if ($WeaponDamage['Shield'] > 0) { |
|
87 | + if ($ActualDamage['HasCDs']) { |
|
88 | 88 | ?> which prove ineffective against their combat drones<?php |
89 | 89 | } else { |
90 | 90 | ?> which proves ineffective against it's armour<?php |
91 | 91 | } |
92 | 92 | } |
93 | - if($ActualDamage['Armour'] > 0) { |
|
93 | + if ($ActualDamage['Armour'] > 0) { |
|
94 | 94 | ?> which is deflected by their shields<?php |
95 | 95 | } else { |
96 | 96 | ?> but they cannot do any damage<?php |
@@ -85,68 +85,68 @@ |
||
85 | 85 | abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
86 | 86 | |
87 | 87 | protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
88 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
89 | - $return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
|
90 | - if($return['ActualDamage']['KillingShot']) { |
|
91 | - $return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
|
88 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
89 | + $return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']); |
|
90 | + if ($return['ActualDamage']['KillingShot']) { |
|
91 | + $return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer); |
|
92 | 92 | } |
93 | 93 | return $return; |
94 | 94 | } |
95 | 95 | |
96 | 96 | protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
97 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
98 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
97 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
98 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
99 | 99 | |
100 | - if($return['ActualDamage']['KillingShot']) { |
|
101 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
100 | + if ($return['ActualDamage']['KillingShot']) { |
|
101 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
102 | 102 | } |
103 | 103 | return $return; |
104 | 104 | } |
105 | 105 | |
106 | 106 | protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
107 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
108 | - $return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
|
109 | - if($return['ActualDamage']['KillingShot']) { |
|
110 | - $return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
|
107 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
108 | + $return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']); |
|
109 | + if ($return['ActualDamage']['KillingShot']) { |
|
110 | + $return['KillResults'] = & $port->killPortByPlayer($weaponPlayer); |
|
111 | 111 | } |
112 | 112 | return $return; |
113 | 113 | } |
114 | 114 | |
115 | 115 | protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
116 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
117 | - $return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
118 | - if($return['ActualDamage']['KillingShot']) { |
|
119 | - $return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
|
116 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
117 | + $return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
118 | + if ($return['ActualDamage']['KillingShot']) { |
|
119 | + $return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer); |
|
120 | 120 | } |
121 | 121 | return $return; |
122 | 122 | } |
123 | 123 | |
124 | 124 | protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
125 | - $return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
126 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
125 | + $return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
126 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
127 | 127 | |
128 | - if($return['ActualDamage']['KillingShot']) { |
|
129 | - $return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
|
128 | + if ($return['ActualDamage']['KillingShot']) { |
|
129 | + $return['KillResults'] = & $targetPlayer->killPlayerByPort($port); |
|
130 | 130 | } |
131 | 131 | return $return; |
132 | 132 | } |
133 | 133 | |
134 | 134 | protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
135 | - $return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
136 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
135 | + $return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
136 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
137 | 137 | |
138 | - if($return['ActualDamage']['KillingShot']) { |
|
139 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
|
138 | + if ($return['ActualDamage']['KillingShot']) { |
|
139 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet); |
|
140 | 140 | } |
141 | 141 | return $return; |
142 | 142 | } |
143 | 143 | |
144 | 144 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
145 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
146 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
145 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
146 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
147 | 147 | |
148 | - if($return['ActualDamage']['KillingShot']) { |
|
149 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
148 | + if ($return['ActualDamage']['KillingShot']) { |
|
149 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
150 | 150 | } |
151 | 151 | return $return; |
152 | 152 | } |
@@ -52,10 +52,10 @@ |
||
52 | 52 | } |
53 | 53 | |
54 | 54 | public function isAttacking(array &$board, array &$hasMoved, $king, $x = -1, $y = -1) { |
55 | - $moves =& $this->getPossibleMoves($board, $hasMoved, null, true); |
|
56 | - foreach($moves as &$move) { |
|
57 | - $p =& $board[$move[1]][$move[0]]; |
|
58 | - if(($move[0] == $x && $move[1] == $y) || ($king === true && $p != null && $p->pieceID == self::KING && $this->colour != $p->colour)) { |
|
55 | + $moves = & $this->getPossibleMoves($board, $hasMoved, null, true); |
|
56 | + foreach ($moves as &$move) { |
|
57 | + $p = & $board[$move[1]][$move[0]]; |
|
58 | + if (($move[0] == $x && $move[1] == $y) || ($king === true && $p != null && $p->pieceID == self::KING && $this->colour != $p->colour)) { |
|
59 | 59 | return true; |
60 | 60 | } |
61 | 61 | } |
@@ -91,8 +91,7 @@ discard block |
||
91 | 91 | } |
92 | 92 | } |
93 | 93 | } |
94 | - } |
|
95 | - else if ($this->pieceID == self::KING) { |
|
94 | + } else if ($this->pieceID == self::KING) { |
|
96 | 95 | for ($i = -1; $i < 2; $i++) { |
97 | 96 | for ($j = -1; $j < 2; $j++) { |
98 | 97 | if ($i != 0 || $j != 0) { |
@@ -114,8 +113,7 @@ discard block |
||
114 | 113 | $this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
115 | 114 | } |
116 | 115 | } |
117 | - } |
|
118 | - else if ($this->pieceID == self::QUEEN) { |
|
116 | + } else if ($this->pieceID == self::QUEEN) { |
|
119 | 117 | $moveX = $this->x; |
120 | 118 | $moveY = $this->y; |
121 | 119 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
@@ -140,8 +138,7 @@ discard block |
||
140 | 138 | $moveX = $this->x; |
141 | 139 | $moveY = $this->y; |
142 | 140 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
143 | - } |
|
144 | - else if ($this->pieceID == self::ROOK) { |
|
141 | + } else if ($this->pieceID == self::ROOK) { |
|
145 | 142 | $moveX = $this->x; |
146 | 143 | $moveY = $this->y; |
147 | 144 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
@@ -154,8 +151,7 @@ discard block |
||
154 | 151 | $moveX = $this->x; |
155 | 152 | $moveY = $this->y; |
156 | 153 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down |
157 | - } |
|
158 | - else if ($this->pieceID == self::BISHOP) { |
|
154 | + } else if ($this->pieceID == self::BISHOP) { |
|
159 | 155 | $moveX = $this->x; |
160 | 156 | $moveY = $this->y; |
161 | 157 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
@@ -168,8 +164,7 @@ discard block |
||
168 | 164 | $moveX = $this->x; |
169 | 165 | $moveY = $this->y; |
170 | 166 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
171 | - } |
|
172 | - else if ($this->pieceID == self::KNIGHT) { |
|
167 | + } else if ($this->pieceID == self::KNIGHT) { |
|
173 | 168 | $moveX = $this->x - 1; |
174 | 169 | $moveY = $this->y - 2; |
175 | 170 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left |
@@ -17,7 +17,7 @@ discard block |
||
17 | 17 | $this->cargo_left = $this->getCargoHolds(); |
18 | 18 | } |
19 | 19 | protected function doFullUNO() { |
20 | - foreach($this->getMaxHardware() as $hardwareTypeID => $max) { |
|
20 | + foreach ($this->getMaxHardware() as $hardwareTypeID => $max) { |
|
21 | 21 | $this->hardware[$hardwareTypeID] = $max; |
22 | 22 | $this->oldHardware[$hardwareTypeID] = $max; |
23 | 23 | } |
@@ -47,8 +47,8 @@ discard block |
||
47 | 47 | } |
48 | 48 | |
49 | 49 | public function getIllusionShip() { |
50 | - if(!isset($this->illusionShip)) { |
|
51 | - $this->illusionShip=false; |
|
50 | + if (!isset($this->illusionShip)) { |
|
51 | + $this->illusionShip = false; |
|
52 | 52 | } |
53 | 53 | return $this->illusionShip; |
54 | 54 | } |
@@ -58,20 +58,20 @@ discard block |
||
58 | 58 | $db = new SmrMySqlDatabase(); |
59 | 59 | $db->query('REPLACE INTO cached_dummys ' . |
60 | 60 | '(type, id, info) ' . |
61 | - 'VALUES (\'DummyShip\', '.$db->escapeString($this->getPlayer()->getPlayerName()).', '.$db->escapeString($cache).')'); |
|
61 | + 'VALUES (\'DummyShip\', ' . $db->escapeString($this->getPlayer()->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); |
|
62 | 62 | unserialize($cache); |
63 | 63 | } |
64 | 64 | |
65 | 65 | public static function getCachedDummyShip(AbstractSmrPlayer $player) { |
66 | - if(!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) { |
|
66 | + if (!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) { |
|
67 | 67 | $db = new SmrMySqlDatabase(); |
68 | 68 | $db->query('SELECT info FROM cached_dummys |
69 | 69 | WHERE type = \'DummyShip\' |
70 | 70 | AND id = ' . $db->escapeString($player->getPlayerName()) . ' LIMIT 1'); |
71 | - if($db->nextRecord()) { |
|
71 | + if ($db->nextRecord()) { |
|
72 | 72 | $return = unserialize($db->getField('info')); |
73 | 73 | $return->regenerate($player); |
74 | - self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] =& $return; |
|
74 | + self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = & $return; |
|
75 | 75 | } else { |
76 | 76 | self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = new DummyShip($player); |
77 | 77 | } |
@@ -84,7 +84,7 @@ discard block |
||
84 | 84 | $db->query('SELECT id FROM cached_dummys |
85 | 85 | WHERE type = \'DummyShip\''); |
86 | 86 | $dummyNames = array(); |
87 | - while($db->nextRecord()) { |
|
87 | + while ($db->nextRecord()) { |
|
88 | 88 | $dummyNames[] = $db->getField('id'); |
89 | 89 | } |
90 | 90 | return $dummyNames; |
@@ -93,7 +93,7 @@ discard block |
||
93 | 93 | |
94 | 94 | |
95 | 95 | public function __sleep() { |
96 | - return array('gameID','weapons'); |
|
96 | + return array('gameID', 'weapons'); |
|
97 | 97 | } |
98 | 98 | |
99 | 99 | public function __wakeup() { |
@@ -142,16 +142,16 @@ discard block |
||
142 | 142 | $this->resetHasMoved(); |
143 | 143 | |
144 | 144 | try { |
145 | - while($db->nextRecord()) { |
|
146 | - if($debugInfo === true) { |
|
145 | + while ($db->nextRecord()) { |
|
146 | + if ($debugInfo === true) { |
|
147 | 147 | echo 'x=', $db->getInt('start_x'), ', y=', $db->getInt('start_y'), ', endX=', $db->getInt('end_x'), ', endY=', $db->getInt('end_y'), ', forAccountID=', $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID(), EOL; |
148 | 148 | } |
149 | - if(0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { |
|
149 | + if (0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { |
|
150 | 150 | break; |
151 | 151 | } |
152 | 152 | } |
153 | - } catch(Exception $e) { |
|
154 | - if($debugInfo === true) { |
|
153 | + } catch (Exception $e) { |
|
154 | + if ($debugInfo === true) { |
|
155 | 155 | echo $e->getMessage() . EOL . $e->getTraceAsString() . EOL; |
156 | 156 | } |
157 | 157 | // We probably tried an invalid move - move on. |
@@ -177,19 +177,19 @@ discard block |
||
177 | 177 | } |
178 | 178 | |
179 | 179 | public function getMoves() { |
180 | - if($this->moves == null) { |
|
180 | + if ($this->moves == null) { |
|
181 | 181 | $this->db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
182 | 182 | $this->moves = array(); |
183 | 183 | $mate = false; |
184 | - while($this->db->nextRecord()) { |
|
184 | + while ($this->db->nextRecord()) { |
|
185 | 185 | $pieceTakenID = $this->db->getField('piece_taken') == null ? null : $this->db->getInt('piece_taken'); |
186 | 186 | $this->moves[] = $this->createMove($this->db->getInt('piece_id'), $this->db->getInt('start_x'), $this->db->getInt('start_y'), $this->db->getInt('end_x'), $this->db->getInt('end_y'), $pieceTakenID, $this->db->getField('checked'), $this->db->getInt('move_id') % 2 == 1 ? self::PLAYER_WHITE : self::PLAYER_BLACK, $this->db->getField('castling'), $this->db->getBoolean('en_passant'), $this->db->getInt('promote_piece_id')); |
187 | 187 | $mate = $this->db->getField('checked') == 'MATE'; |
188 | 188 | } |
189 | - if(!$mate && $this->hasEnded()) { |
|
190 | - if($this->getWinner() != 0) { |
|
189 | + if (!$mate && $this->hasEnded()) { |
|
190 | + if ($this->getWinner() != 0) { |
|
191 | 191 | $this->moves[] = ($this->getWinner() == $this->getWhiteID() ? 'Black' : 'White') . ' Resigned.'; |
192 | - } else if(count($this->moves) < 2) { |
|
192 | + } else if (count($this->moves) < 2) { |
|
193 | 193 | $this->moves[] = 'Game Cancelled.'; |
194 | 194 | } else { |
195 | 195 | $this->moves[] = 'Game Drawn.'; |
@@ -201,29 +201,29 @@ discard block |
||
201 | 201 | |
202 | 202 | public function getFENString() { |
203 | 203 | $fen = ''; |
204 | - $board =& $this->getBoard(); |
|
204 | + $board = & $this->getBoard(); |
|
205 | 205 | $blanks = 0; |
206 | - for($y=0; $y < 8; $y++) { |
|
207 | - if($y > 0) { |
|
206 | + for ($y = 0; $y < 8; $y++) { |
|
207 | + if ($y > 0) { |
|
208 | 208 | $fen .= '/'; |
209 | 209 | } |
210 | - for($x=0; $x < 8; $x++) { |
|
211 | - if($board[$y][$x] == null) { |
|
210 | + for ($x = 0; $x < 8; $x++) { |
|
211 | + if ($board[$y][$x] == null) { |
|
212 | 212 | $blanks++; |
213 | 213 | } else { |
214 | - if($blanks > 0) { |
|
214 | + if ($blanks > 0) { |
|
215 | 215 | $fen .= $blanks; |
216 | 216 | $blanks = 0; |
217 | 217 | } |
218 | 218 | $fen .= $board[$y][$x]->getPieceLetter(); |
219 | 219 | } |
220 | 220 | } |
221 | - if($blanks > 0) { |
|
221 | + if ($blanks > 0) { |
|
222 | 222 | $fen .= $blanks; |
223 | 223 | $blanks = 0; |
224 | 224 | } |
225 | 225 | } |
226 | - switch($this->getCurrentTurnColour()) { |
|
226 | + switch ($this->getCurrentTurnColour()) { |
|
227 | 227 | case self::PLAYER_WHITE: |
228 | 228 | $fen .= ' w '; |
229 | 229 | break; |
@@ -364,62 +364,62 @@ discard block |
||
364 | 364 | // This move will be set as the most recent move |
365 | 365 | $this->lastMove = [ |
366 | 366 | 'From' => ['X' => $startX, 'Y' => $startY], |
367 | - 'To' => ['X' => $endX, 'Y' => $endY], |
|
367 | + 'To' => ['X' => $endX, 'Y' => $endY], |
|
368 | 368 | ]; |
369 | 369 | |
370 | 370 | $otherPlayerColour = self::getOtherColour($playerColour); |
371 | - if($pieceID == ChessPiece::KING) { |
|
371 | + if ($pieceID == ChessPiece::KING) { |
|
372 | 372 | $this->hasMoved[$playerColour][ChessPiece::KING] = true; |
373 | 373 | } |
374 | 374 | // Check if the piece moving is a rook and mark it as moved to stop castling. |
375 | - if($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { |
|
376 | - $this->hasMoved[$playerColour][ChessPiece::ROOK][$startX==0?'Queen':'King'] = true; |
|
375 | + if ($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { |
|
376 | + $this->hasMoved[$playerColour][ChessPiece::ROOK][$startX == 0 ? 'Queen' : 'King'] = true; |
|
377 | 377 | } |
378 | 378 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
379 | - if($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { |
|
380 | - $this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX==0?'Queen':'King'] = true; |
|
379 | + if ($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { |
|
380 | + $this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX == 0 ? 'Queen' : 'King'] = true; |
|
381 | 381 | } |
382 | - if($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
|
382 | + if ($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
|
383 | 383 | $this->hasMoved[ChessPiece::PAWN] = array($endX, $endY); |
384 | 384 | } else { |
385 | - $this->hasMoved[ChessPiece::PAWN] = array(-1,-1); |
|
385 | + $this->hasMoved[ChessPiece::PAWN] = array(-1, -1); |
|
386 | 386 | } |
387 | 387 | return ($castling == 'Queen' ? '0-0-0' : ($castling == 'King' ? '0-0' : '')) |
388 | 388 | . ChessPiece::getSymbolForPiece($pieceID, $playerColour) |
389 | - . chr(ord('a')+$startX) |
|
390 | - . (8-$startY) |
|
389 | + . chr(ord('a') + $startX) |
|
390 | + . (8 - $startY) |
|
391 | 391 | . ' ' |
392 | 392 | . ($pieceTaken == null ? '' : ChessPiece::getSymbolForPiece($pieceTaken, $otherPlayerColour)) |
393 | - . chr(ord('a')+$endX) |
|
394 | - . (8-$endY) |
|
393 | + . chr(ord('a') + $endX) |
|
394 | + . (8 - $endY) |
|
395 | 395 | . ($promotionPieceID == null ? '' : ChessPiece::getSymbolForPiece($promotionPieceID, $playerColour)) |
396 | 396 | . ' ' |
397 | - . ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++') ) |
|
397 | + . ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++')) |
|
398 | 398 | . ($enPassant ? ' e.p.' : ''); |
399 | 399 | } |
400 | 400 | |
401 | 401 | public function isCheckmated($colour) { |
402 | 402 | $king = null; |
403 | - foreach($this->board as $row) { |
|
404 | - foreach($row as $piece) { |
|
405 | - if($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { |
|
403 | + foreach ($this->board as $row) { |
|
404 | + foreach ($row as $piece) { |
|
405 | + if ($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { |
|
406 | 406 | $king = $piece; |
407 | 407 | break; |
408 | 408 | } |
409 | 409 | } |
410 | 410 | } |
411 | - if($king == null) { |
|
411 | + if ($king == null) { |
|
412 | 412 | throw new Exception('Could not find the king: game id = ' . $this->chessGameID); |
413 | 413 | } |
414 | - if(!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { |
|
414 | + if (!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { |
|
415 | 415 | return false; |
416 | 416 | } |
417 | - foreach($this->board as $row) { |
|
418 | - foreach($row as $piece) { |
|
419 | - if($piece != null && $piece->colour == $colour) { |
|
417 | + foreach ($this->board as $row) { |
|
418 | + foreach ($row as $piece) { |
|
419 | + if ($piece != null && $piece->colour == $colour) { |
|
420 | 420 | $moves = $piece->getPossibleMoves($this->board, $this->getHasMoved()); |
421 | 421 | //There are moves we can make, we are clearly not checkmated. |
422 | - if(count($moves) > 0) { |
|
422 | + if (count($moves) > 0) { |
|
423 | 423 | return false; |
424 | 424 | } |
425 | 425 | } |
@@ -449,72 +449,72 @@ discard block |
||
449 | 449 | } |
450 | 450 | |
451 | 451 | public static function movePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $pawnPromotionPiece = ChessPiece::QUEEN) { |
452 | - if(!self::isValidCoord($x, $y, $board)) { |
|
452 | + if (!self::isValidCoord($x, $y, $board)) { |
|
453 | 453 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
454 | 454 | } |
455 | - if(!self::isValidCoord($toX, $toY, $board)) { |
|
455 | + if (!self::isValidCoord($toX, $toY, $board)) { |
|
456 | 456 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
457 | 457 | } |
458 | 458 | $pieceTaken = $board[$toY][$toX]; |
459 | 459 | $board[$toY][$toX] = $board[$y][$x]; |
460 | - $p =& $board[$toY][$toX]; |
|
460 | + $p = & $board[$toY][$toX]; |
|
461 | 461 | $board[$y][$x] = null; |
462 | - if($p == null) { |
|
462 | + if ($p == null) { |
|
463 | 463 | throw new Exception('Trying to move non-existent piece: ' . var_export($board, true)); |
464 | 464 | } |
465 | 465 | $p->setX($toX); |
466 | 466 | $p->setY($toY); |
467 | 467 | |
468 | 468 | $oldPawnMovement = $hasMoved[ChessPiece::PAWN]; |
469 | - $nextPawnMovement = array(-1,-1); |
|
469 | + $nextPawnMovement = array(-1, -1); |
|
470 | 470 | $castling = false; |
471 | 471 | $enPassant = false; |
472 | 472 | $rookMoved = false; |
473 | 473 | $rookTaken = false; |
474 | 474 | $pawnPromotion = false; |
475 | - if($p->pieceID == ChessPiece::KING) { |
|
475 | + if ($p->pieceID == ChessPiece::KING) { |
|
476 | 476 | //Castling? |
477 | 477 | $castling = self::isCastling($x, $toX); |
478 | - if($castling !== false) { |
|
478 | + if ($castling !== false) { |
|
479 | 479 | $hasMoved[$p->colour][ChessPiece::KING] = true; |
480 | 480 | $hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = true; |
481 | - if($board[$y][$castling['X']] == null) { |
|
481 | + if ($board[$y][$castling['X']] == null) { |
|
482 | 482 | throw new Exception('Cannot castle with non-existent castle.'); |
483 | 483 | } |
484 | 484 | $board[$toY][$castling['ToX']] = $board[$y][$castling['X']]; |
485 | 485 | $board[$toY][$castling['ToX']]->setX($castling['ToX']); |
486 | 486 | $board[$y][$castling['X']] = null; |
487 | 487 | } |
488 | - } else if($p->pieceID == ChessPiece::PAWN) { |
|
489 | - if($toY == 0 || $toY == 7) { |
|
488 | + } else if ($p->pieceID == ChessPiece::PAWN) { |
|
489 | + if ($toY == 0 || $toY == 7) { |
|
490 | 490 | $pawnPromotion = $p->promote($pawnPromotionPiece, $board); |
491 | 491 | } |
492 | 492 | //Double move to track? |
493 | - else if(($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { |
|
493 | + else if (($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { |
|
494 | 494 | $nextPawnMovement = array($toX, $toY); |
495 | 495 | } |
496 | 496 | //En passant? |
497 | - else if($hasMoved[ChessPiece::PAWN][0] == $toX && |
|
497 | + else if ($hasMoved[ChessPiece::PAWN][0] == $toX && |
|
498 | 498 | ($hasMoved[ChessPiece::PAWN][1] == 3 && $toY == 2 || $hasMoved[ChessPiece::PAWN][1] == 4 && $toY == 5)) { |
499 | 499 | $enPassant = true; |
500 | 500 | $pieceTaken = $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]]; |
501 | - if($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { |
|
501 | + if ($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { |
|
502 | 502 | throw new Exception('Cannot en passant a non-existent pawn.'); |
503 | 503 | } |
504 | 504 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null; |
505 | 505 | } |
506 | - } else if($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
506 | + } else if ($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
507 | 507 | //Rook moved? |
508 | - if($hasMoved[$p->colour][ChessPiece::ROOK][$x==0?'Queen':'King'] === false) { |
|
508 | + if ($hasMoved[$p->colour][ChessPiece::ROOK][$x == 0 ? 'Queen' : 'King'] === false) { |
|
509 | 509 | // We set rook moved in here as it's used for move info. |
510 | - $rookMoved = $x==0?'Queen':'King'; |
|
510 | + $rookMoved = $x == 0 ? 'Queen' : 'King'; |
|
511 | 511 | $hasMoved[$p->colour][ChessPiece::ROOK][$rookMoved] = true; |
512 | 512 | } |
513 | 513 | } |
514 | 514 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
515 | - if($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
516 | - if($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX==0?'Queen':'King'] === false) { |
|
517 | - $rookTaken = $toX==0?'Queen':'King'; |
|
515 | + if ($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
516 | + if ($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX == 0 ? 'Queen' : 'King'] === false) { |
|
517 | + $rookTaken = $toX == 0 ? 'Queen' : 'King'; |
|
518 | 518 | $hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$rookTaken] = true; |
519 | 519 | } |
520 | 520 | } |
@@ -531,18 +531,18 @@ discard block |
||
531 | 531 | } |
532 | 532 | |
533 | 533 | public static function undoMovePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $moveInfo) { |
534 | - if(!self::isValidCoord($x, $y, $board)) { |
|
534 | + if (!self::isValidCoord($x, $y, $board)) { |
|
535 | 535 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
536 | 536 | } |
537 | - if(!self::isValidCoord($toX, $toY, $board)) { |
|
537 | + if (!self::isValidCoord($toX, $toY, $board)) { |
|
538 | 538 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
539 | 539 | } |
540 | - if($board[$y][$x] != null) { |
|
540 | + if ($board[$y][$x] != null) { |
|
541 | 541 | throw new Exception('Undoing move onto another piece? x=' . $x . ', y=' . $y); |
542 | 542 | } |
543 | 543 | $board[$y][$x] = $board[$toY][$toX]; |
544 | - $p =& $board[$y][$x]; |
|
545 | - if($p == null) { |
|
544 | + $p = & $board[$y][$x]; |
|
545 | + if ($p == null) { |
|
546 | 546 | throw new Exception('Trying to undo move of a non-existent piece: ' . var_export($board, true)); |
547 | 547 | } |
548 | 548 | $board[$toY][$toX] = $moveInfo['PieceTaken']; |
@@ -563,24 +563,24 @@ discard block |
||
563 | 563 | $board[$y][$castling['X']]->setX($castling['X']); |
564 | 564 | $board[$toY][$castling['ToX']] = null; |
565 | 565 | } |
566 | - } else if($moveInfo['EnPassant'] === true) { |
|
566 | + } else if ($moveInfo['EnPassant'] === true) { |
|
567 | 567 | $board[$toY][$toX] = null; |
568 | 568 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = $moveInfo['PieceTaken']; |
569 | - } else if($moveInfo['RookMoved'] !== false) { |
|
569 | + } else if ($moveInfo['RookMoved'] !== false) { |
|
570 | 570 | $hasMoved[$p->colour][ChessPiece::ROOK][$moveInfo['RookMoved']] = false; |
571 | 571 | } |
572 | - if($moveInfo['RookTaken'] !== false) { |
|
572 | + if ($moveInfo['RookTaken'] !== false) { |
|
573 | 573 | $hasMoved[$moveInfo['PieceTaken']->colour][ChessPiece::ROOK][$moveInfo['RookTaken']] = false; |
574 | 574 | } |
575 | 575 | } |
576 | 576 | |
577 | 577 | public function tryAlgebraicMove($move) { |
578 | - if(strlen($move) != 4 && strlen($move) != 5) { |
|
578 | + if (strlen($move) != 4 && strlen($move) != 5) { |
|
579 | 579 | throw new Exception('Move of length "' . strlen($move) . '" is not valid, full move: ' . $move); |
580 | 580 | } |
581 | 581 | $aVal = ord('a'); |
582 | 582 | $hVal = ord('h'); |
583 | - if(ord($move[0]) < $aVal || ord($move[2]) < $aVal |
|
583 | + if (ord($move[0]) < $aVal || ord($move[2]) < $aVal |
|
584 | 584 | || ord($move[0]) > $hVal || ord($move[2]) > $hVal |
585 | 585 | || $move[1] < 1 || $move[3] < 1 |
586 | 586 | || $move[1] > 8 || $move[3] > 8) { |
@@ -591,73 +591,73 @@ discard block |
||
591 | 591 | $toX = ord($move[2]) - $aVal; |
592 | 592 | $toY = 8 - $move[3]; |
593 | 593 | $pawnPromotionPiece = null; |
594 | - if(isset($move[4])) { |
|
594 | + if (isset($move[4])) { |
|
595 | 595 | $pawnPromotionPiece = ChessPiece::getPieceForLetter($move[4]); |
596 | 596 | } |
597 | 597 | return $this->tryMove($x, $y, $toX, $toY, $this->getCurrentTurnAccountID(), $pawnPromotionPiece); |
598 | 598 | } |
599 | 599 | |
600 | 600 | public function tryMove($x, $y, $toX, $toY, $forAccountID, $pawnPromotionPiece) { |
601 | - if($this->hasEnded()) { |
|
601 | + if ($this->hasEnded()) { |
|
602 | 602 | return 5; |
603 | 603 | } |
604 | - if($this->getCurrentTurnAccountID() != $forAccountID) { |
|
604 | + if ($this->getCurrentTurnAccountID() != $forAccountID) { |
|
605 | 605 | return 4; |
606 | 606 | } |
607 | 607 | $lastTurnPlayer = $this->getCurrentTurnPlayer(); |
608 | 608 | $this->getBoard(); |
609 | 609 | $p = $this->board[$y][$x]; |
610 | - if($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { |
|
610 | + if ($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { |
|
611 | 611 | return 2; |
612 | 612 | } |
613 | 613 | |
614 | 614 | $moves = $p->getPossibleMoves($this->board, $this->getHasMoved(), $forAccountID); |
615 | - foreach($moves as $move) { |
|
616 | - if($move[0]==$toX && $move[1]==$toY) { |
|
615 | + foreach ($moves as $move) { |
|
616 | + if ($move[0] == $toX && $move[1] == $toY) { |
|
617 | 617 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
618 | 618 | $currentPlayer = $this->getCurrentTurnPlayer(); |
619 | 619 | |
620 | 620 | $moveInfo = ChessGame::movePiece($this->board, $this->getHasMoved(), $x, $y, $toX, $toY, $pawnPromotionPiece); |
621 | 621 | |
622 | 622 | //We have taken the move, we should refresh $p |
623 | - $p =& $this->board[$toY][$toX]; |
|
623 | + $p = & $this->board[$toY][$toX]; |
|
624 | 624 | |
625 | 625 | $pieceTakenID = null; |
626 | - if($moveInfo['PieceTaken'] != null) { |
|
626 | + if ($moveInfo['PieceTaken'] != null) { |
|
627 | 627 | $pieceTakenID = $moveInfo['PieceTaken']->pieceID; |
628 | - if($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { |
|
628 | + if ($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { |
|
629 | 629 | throw new Exception('King was taken.'); |
630 | 630 | } |
631 | 631 | } |
632 | 632 | |
633 | 633 | $pieceID = $p->pieceID; |
634 | 634 | $pieceNo = $p->pieceNo; |
635 | - if($moveInfo['PawnPromotion'] !== false) { |
|
635 | + if ($moveInfo['PawnPromotion'] !== false) { |
|
636 | 636 | $p->pieceID = $moveInfo['PawnPromotion']['PieceID']; |
637 | 637 | $p->pieceNo = $moveInfo['PawnPromotion']['PieceNo']; |
638 | 638 | } |
639 | 639 | |
640 | 640 | $checking = null; |
641 | - if($p->isAttacking($this->board, $this->getHasMoved(), true)) { |
|
641 | + if ($p->isAttacking($this->board, $this->getHasMoved(), true)) { |
|
642 | 642 | $checking = 'CHECK'; |
643 | 643 | } |
644 | - if($this->isCheckmated(self::getOtherColour($p->colour))) { |
|
644 | + if ($this->isCheckmated(self::getOtherColour($p->colour))) { |
|
645 | 645 | $checking = 'MATE'; |
646 | 646 | } |
647 | - if($this->moves!=null) { |
|
647 | + if ($this->moves != null) { |
|
648 | 648 | $this->moves[] = $this->createMove($pieceID, $x, $y, $toX, $toY, $pieceTakenID, $checking, $this->getCurrentTurnColour(), $moveInfo['Castling']['Type'], $moveInfo['EnPassant'], $moveInfo['PawnPromotion'] === false ? null : $moveInfo['PawnPromotion']['PieceID']); |
649 | 649 | } |
650 | - if(self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { |
|
650 | + if (self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { |
|
651 | 651 | return 3; |
652 | 652 | } |
653 | 653 | |
654 | 654 | $otherPlayer = $this->getCurrentTurnPlayer(); |
655 | - if($moveInfo['PawnPromotion'] !== false) { |
|
655 | + if ($moveInfo['PawnPromotion'] !== false) { |
|
656 | 656 | $piecePromotedSymbol = $p->getPieceSymbol(); |
657 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Own Pawns Promoted','Total'), HOF_PUBLIC); |
|
658 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pawns Promoted','Total'), HOF_PUBLIC); |
|
659 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Own Pawns Promoted',$piecePromotedSymbol), HOF_PUBLIC); |
|
660 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pawns Promoted',$piecePromotedSymbol), HOF_PUBLIC); |
|
657 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', 'Total'), HOF_PUBLIC); |
|
658 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', 'Total'), HOF_PUBLIC); |
|
659 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
|
660 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
|
661 | 661 | } |
662 | 662 | |
663 | 663 | $castlingType = $moveInfo['Castling'] === false ? null : $moveInfo['Castling']['Type']; |
@@ -667,36 +667,36 @@ discard block |
||
667 | 667 | (' . $this->db->escapeNumber($p->chessGameID) . ',' . $this->db->escapeNumber($pieceID) . ',' . $this->db->escapeNumber($x) . ',' . $this->db->escapeNumber($y) . ',' . $this->db->escapeNumber($toX) . ',' . $this->db->escapeNumber($toY) . ',' . $this->db->escapeString($checking, true, true) . ',' . ($moveInfo['PieceTaken'] == null ? 'NULL' : $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID)) . ',' . $this->db->escapeString($castlingType, true, true) . ',' . $this->db->escapeBoolean($moveInfo['EnPassant']) . ',' . ($moveInfo['PawnPromotion'] == false ? 'NULL' : $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID'])) . ');'); |
668 | 668 | |
669 | 669 | |
670 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Total Taken'), HOF_PUBLIC); |
|
671 | - if($moveInfo['PieceTaken'] != null) { |
|
670 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Total Taken'), HOF_PUBLIC); |
|
671 | + if ($moveInfo['PieceTaken'] != null) { |
|
672 | 672 | $this->db->query('DELETE FROM chess_game_pieces |
673 | 673 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->accountID) . ' AND piece_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID) . ' AND piece_no=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceNo) . ';'); |
674 | 674 | |
675 | 675 | $pieceTakenSymbol = $moveInfo['PieceTaken']->getPieceSymbol(); |
676 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pieces Taken','Total'), HOF_PUBLIC); |
|
677 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Own Pieces Taken','Total'), HOF_PUBLIC); |
|
678 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pieces Taken',$pieceTakenSymbol), HOF_PUBLIC); |
|
679 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Own Pieces Taken',$pieceTakenSymbol), HOF_PUBLIC); |
|
676 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', 'Total'), HOF_PUBLIC); |
|
677 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', 'Total'), HOF_PUBLIC); |
|
678 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
|
679 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
|
680 | 680 | } |
681 | 681 | $this->db->query('UPDATE chess_game_pieces |
682 | 682 | SET x=' . $this->db->escapeNumber($toX) . ', y=' . $this->db->escapeNumber($toY) . |
683 | 683 | ($moveInfo['PawnPromotion'] !== false ? ', piece_id=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID']) . ', piece_no=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceNo']) : '') . ' |
684 | 684 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND piece_id=' . $this->db->escapeNumber($pieceID) . ' AND piece_no=' . $this->db->escapeNumber($pieceNo) . ';'); |
685 | - if($moveInfo['Castling'] !== false) { |
|
685 | + if ($moveInfo['Castling'] !== false) { |
|
686 | 686 | $this->db->query('UPDATE chess_game_pieces |
687 | 687 | SET x=' . $this->db->escapeNumber($moveInfo['Castling']['ToX']) . ' |
688 | 688 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND x = ' . $this->db->escapeNumber($moveInfo['Castling']['X']) . ' AND y = ' . $this->db->escapeNumber($y) . ';'); |
689 | 689 | } |
690 | 690 | $return = 0; |
691 | - if($checking == 'MATE') { |
|
691 | + if ($checking == 'MATE') { |
|
692 | 692 | $this->setWinner($forAccountID); |
693 | 693 | $return = 1; |
694 | 694 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'You have just lost [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
695 | 695 | } else { |
696 | 696 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'It is now your turn in [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
697 | - if($checking == 'CHECK') { |
|
698 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Check Given'), HOF_PUBLIC); |
|
699 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Check Received'), HOF_PUBLIC); |
|
697 | + if ($checking == 'CHECK') { |
|
698 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Given'), HOF_PUBLIC); |
|
699 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Received'), HOF_PUBLIC); |
|
700 | 700 | } |
701 | 701 | } |
702 | 702 | $currentPlayer->saveHOF(); |
@@ -16,7 +16,7 @@ |
||
16 | 16 | $template->assign('shipArray', $shipArray); |
17 | 17 | |
18 | 18 | $template->display('ship_list.php'); |
19 | -} catch(Throwable $e) { |
|
19 | +} catch (Throwable $e) { |
|
20 | 20 | handleException($e); |
21 | 21 | } |
22 | 22 |
@@ -10,22 +10,22 @@ discard block |
||
10 | 10 | |
11 | 11 | debug('Script started'); |
12 | 12 | define('SCRIPT_ID', $db->getInsertID()); |
13 | - $db->query('UPDATE npc_logs SET script_id='.SCRIPT_ID.' WHERE log_id='.SCRIPT_ID); |
|
13 | + $db->query('UPDATE npc_logs SET script_id=' . SCRIPT_ID . ' WHERE log_id=' . SCRIPT_ID); |
|
14 | 14 | |
15 | 15 | define('NPC_SCRIPT', true); |
16 | 16 | |
17 | 17 | $descriptorSpec = array( |
18 | - 0 => array("pipe", "r"), // stdin is a pipe that the child will read from |
|
18 | + 0 => array("pipe", "r"), // stdin is a pipe that the child will read from |
|
19 | 19 | 1 => array("pipe", "w") // stdout is a pipe that the child will write to |
20 | 20 | ); |
21 | 21 | $engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes); |
22 | - $toEngine =& $pipes[0]; |
|
23 | - $fromEngine =& $pipes[1]; |
|
22 | + $toEngine = & $pipes[0]; |
|
23 | + $fromEngine = & $pipes[1]; |
|
24 | 24 | |
25 | 25 | function readFromEngine($block = true) { |
26 | 26 | global $fromEngine; |
27 | 27 | stream_set_blocking($fromEngine, $block == true ? 1 : 0); |
28 | - while(($s = fgets($fromEngine)) !== false) { |
|
28 | + while (($s = fgets($fromEngine)) !== false) { |
|
29 | 29 | debug('<-- ' . trim($s)); |
30 | 30 | stream_set_blocking($fromEngine, 0); |
31 | 31 | } |
@@ -34,7 +34,7 @@ discard block |
||
34 | 34 | global $toEngine; |
35 | 35 | debug('--> ' . $s); |
36 | 36 | fputs($toEngine, $s . EOL); |
37 | - if($read === true) { |
|
37 | + if ($read === true) { |
|
38 | 38 | readFromEngine($block); |
39 | 39 | } |
40 | 40 | } |
@@ -45,7 +45,7 @@ discard block |
||
45 | 45 | writeToEngine('isready'); |
46 | 46 | writeToEngine('ucinewgame', false); |
47 | 47 | |
48 | - while(true) { |
|
48 | + while (true) { |
|
49 | 49 | //Redefine MICRO_TIME and TIME, the rest of the game expects them to be the single point in time that the script is executing, with it being redefined for each page load - unfortunately NPCs are one consistent script so we have to do a hack and redefine it (or change every instance of the TIME constant). |
50 | 50 | runkit_constant_redefine('MICRO_TIME', microtime(true)); |
51 | 51 | runkit_constant_redefine('TIME', IFloor(MICRO_TIME)); |
@@ -55,9 +55,9 @@ discard block |
||
55 | 55 | writeToEngine('position fen ' . $chessGame->getFENString(), false); |
56 | 56 | writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == ChessGame::PLAYER_WHITE ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false); |
57 | 57 | stream_set_blocking($fromEngine, 1); |
58 | - while(stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) { |
|
58 | + while (stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) { |
|
59 | 59 | debug('<-- ' . $move); |
60 | - if(stripos($move, 'Seg') === 0) { |
|
60 | + if (stripos($move, 'Seg') === 0) { |
|
61 | 61 | // Segfault |
62 | 62 | debug('UCI engine segfaulted?'); |
63 | 63 | exit; |
@@ -77,12 +77,12 @@ discard block |
||
77 | 77 | fclose($toEngine); |
78 | 78 | fclose($fromEngine); |
79 | 79 | proc_close($engine); |
80 | -} catch(Throwable $e) { |
|
80 | +} catch (Throwable $e) { |
|
81 | 81 | logException($e); |
82 | 82 | exit; |
83 | 83 | } |
84 | 84 | function debug($message, $debugObject = null) { |
85 | - global $account,$var,$db; |
|
86 | - echo date('Y-m-d H:i:s - ').$message.($debugObject!==null?EOL.var_export($debugObject,true):'').EOL; |
|
87 | - $db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES ('.(defined('SCRIPT_ID')?SCRIPT_ID:0).', '.(is_object($account)?$account->getAccountID():0).',NOW(),'.$db->escapeString($message).','.$db->escapeString(var_export($debugObject,true)).','.$db->escapeString(var_export($var,true)).')'); |
|
85 | + global $account, $var, $db; |
|
86 | + echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ?EOL.var_export($debugObject, true) : '') . EOL; |
|
87 | + $db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ?SCRIPT_ID:0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')'); |
|
88 | 88 | } |