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| @@ -1,30 +1,30 @@ discard block | ||
| 1 | 1 | <?php declare(strict_types=1); | 
| 2 | 2 | |
| 3 | 3 |  class DummyPlayer extends AbstractSmrPlayer { | 
| 4 | -	public function __construct($gameID=0,$playerName='Dummy',$raceID=1,$experience=1000,$alignment=100,$allianceID=0,$shipTypeID=60) { | |
| 4 | +	public function __construct($gameID = 0, $playerName = 'Dummy', $raceID = 1, $experience = 1000, $alignment = 100, $allianceID = 0, $shipTypeID = 60) { | |
| 5 | 5 | $this->accountID = 0; | 
| 6 | - $this->gameID = (int) $gameID; | |
| 7 | - $this->playerName = (string) $playerName; | |
| 6 | + $this->gameID = (int)$gameID; | |
| 7 | + $this->playerName = (string)$playerName; | |
| 8 | 8 | $this->playerID = 0; | 
| 9 | 9 | $this->sectorID = 0; | 
| 10 | - $this->lastSectorID = 0; | |
| 10 | + $this->lastSectorID = 0; | |
| 11 | 11 | $this->turns = 1000; | 
| 12 | - $this->newbieTurns = 0; | |
| 12 | + $this->newbieTurns = 0; | |
| 13 | 13 | $this->lastNewsUpdate = 0; | 
| 14 | 14 | $this->dead = false; | 
| 15 | 15 | $this->landedOnPlanet = false; | 
| 16 | - $this->lastActive = 0; | |
| 17 | - $this->lastCPLAction = 0; | |
| 18 | - $this->raceID = (int) $raceID; | |
| 19 | - $this->credits = 0; | |
| 20 | - $this->experience = (int) $experience; | |
| 21 | - $this->alignment = (int) $alignment; | |
| 22 | - $this->militaryPayment = 0; | |
| 23 | - $this->allianceID = (int) $allianceID; | |
| 24 | - $this->shipID = (int) $shipTypeID; | |
| 16 | + $this->lastActive = 0; | |
| 17 | + $this->lastCPLAction = 0; | |
| 18 | + $this->raceID = (int)$raceID; | |
| 19 | + $this->credits = 0; | |
| 20 | + $this->experience = (int)$experience; | |
| 21 | + $this->alignment = (int)$alignment; | |
| 22 | + $this->militaryPayment = 0; | |
| 23 | + $this->allianceID = (int)$allianceID; | |
| 24 | + $this->shipID = (int)$shipTypeID; | |
| 25 | 25 | $this->kills = 0; | 
| 26 | 26 | $this->deaths = 0; | 
| 27 | - $this->lastPort = 0; | |
| 27 | + $this->lastPort = 0; | |
| 28 | 28 | $this->bank = 0; | 
| 29 | 29 | $this->zoom = 0; | 
| 30 | 30 | |
| @@ -48,9 +48,9 @@ discard block | ||
| 48 | 48 | } | 
| 49 | 49 | |
| 50 | 50 |  	public function setAllianceID($ID) { | 
| 51 | - if($this->allianceID == $ID) | |
| 51 | + if ($this->allianceID == $ID) | |
| 52 | 52 | return; | 
| 53 | - $this->allianceID=$ID; | |
| 53 | + $this->allianceID = $ID; | |
| 54 | 54 | } | 
| 55 | 55 | |
| 56 | 56 |  	public function killPlayerByPlayer(AbstractSmrPlayer $killer) { | 
| @@ -76,7 +76,7 @@ discard block | ||
| 76 | 76 | $db = MySqlDatabase::getInstance(); | 
| 77 | 77 |  		$db->query('REPLACE INTO cached_dummys ' . | 
| 78 | 78 | '(type, id, info) ' . | 
| 79 | - 'VALUES (\'DummyPlayer\', '.$db->escapeString($this->getPlayerName()).', '.$db->escapeString($cache).')'); | |
| 79 | + 'VALUES (\'DummyPlayer\', ' . $db->escapeString($this->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); | |
| 80 | 80 | unserialize($cache); | 
| 81 | 81 | } | 
| 82 | 82 | |
| @@ -85,7 +85,7 @@ discard block | ||
| 85 | 85 |  		$db->query('SELECT info FROM cached_dummys | 
| 86 | 86 | WHERE type = \'DummyPlayer\' | 
| 87 | 87 | AND id = ' . $db->escapeString($name) . ' LIMIT 1'); | 
| 88 | -		if($db->nextRecord()) { | |
| 88 | +		if ($db->nextRecord()) { | |
| 89 | 89 |  			$return = unserialize($db->getField('info')); | 
| 90 | 90 | return $return; | 
| 91 | 91 | } | 
| @@ -100,7 +100,7 @@ discard block | ||
| 100 | 100 |  		$db->query('SELECT id FROM cached_dummys | 
| 101 | 101 | WHERE type = \'DummyPlayer\''); | 
| 102 | 102 | $dummyNames = array(); | 
| 103 | -		while($db->nextRecord()) { | |
| 103 | +		while ($db->nextRecord()) { | |
| 104 | 104 |  			$dummyNames[] = $db->getField('id'); | 
| 105 | 105 | } | 
| 106 | 106 | return $dummyNames; | 
| @@ -67,7 +67,7 @@ discard block | ||
| 67 | 67 | abstract public function getModifiedPlanetDamageAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer); | 
| 68 | 68 | |
| 69 | 69 |  	protected function doPlayerDamageToForce(array $return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { | 
| 70 | - $return['WeaponDamage'] = $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); | |
| 70 | + $return['WeaponDamage'] = $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); | |
| 71 | 71 | $return['ActualDamage'] = $forces->doWeaponDamage($return['WeaponDamage']); | 
| 72 | 72 |  		if ($return['ActualDamage']['KillingShot']) { | 
| 73 | 73 | $return['KillResults'] = $forces->killForcesByPlayer($weaponPlayer); | 
| @@ -76,7 +76,7 @@ discard block | ||
| 76 | 76 | } | 
| 77 | 77 | |
| 78 | 78 |  	protected function doPlayerDamageToPlayer(array $return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { | 
| 79 | - $return['WeaponDamage'] = $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); | |
| 79 | + $return['WeaponDamage'] = $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); | |
| 80 | 80 | $return['ActualDamage'] = $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); | 
| 81 | 81 | |
| 82 | 82 |  		if ($return['ActualDamage']['KillingShot']) { | 
| @@ -86,7 +86,7 @@ discard block | ||
| 86 | 86 | } | 
| 87 | 87 | |
| 88 | 88 |  	protected function doPlayerDamageToPort(array $return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { | 
| 89 | - $return['WeaponDamage'] = $this->getModifiedDamageAgainstPort($weaponPlayer,$port); | |
| 89 | + $return['WeaponDamage'] = $this->getModifiedDamageAgainstPort($weaponPlayer, $port); | |
| 90 | 90 | $return['ActualDamage'] = $port->doWeaponDamage($return['WeaponDamage']); | 
| 91 | 91 |  		if ($return['ActualDamage']['KillingShot']) { | 
| 92 | 92 | $return['KillResults'] = $port->killPortByPlayer($weaponPlayer); | 
| @@ -95,8 +95,8 @@ discard block | ||
| 95 | 95 | } | 
| 96 | 96 | |
| 97 | 97 |  	protected function doPlayerDamageToPlanet(array $return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { | 
| 98 | - $return['WeaponDamage'] = $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); | |
| 99 | - $return['ActualDamage'] = $planet->doWeaponDamage($return['WeaponDamage'],$delayed); | |
| 98 | + $return['WeaponDamage'] = $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); | |
| 99 | + $return['ActualDamage'] = $planet->doWeaponDamage($return['WeaponDamage'], $delayed); | |
| 100 | 100 |  		if ($return['ActualDamage']['KillingShot']) { | 
| 101 | 101 | $return['KillResults'] = $planet->killPlanetByPlayer($weaponPlayer); | 
| 102 | 102 | } | 
| @@ -104,7 +104,7 @@ discard block | ||
| 104 | 104 | } | 
| 105 | 105 | |
| 106 | 106 |  	protected function doPortDamageToPlayer(array $return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { | 
| 107 | - $return['WeaponDamage'] = $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); | |
| 107 | + $return['WeaponDamage'] = $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); | |
| 108 | 108 | $return['ActualDamage'] = $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); | 
| 109 | 109 | |
| 110 | 110 |  		if ($return['ActualDamage']['KillingShot']) { | 
| @@ -114,7 +114,7 @@ discard block | ||
| 114 | 114 | } | 
| 115 | 115 | |
| 116 | 116 |  	protected function doPlanetDamageToPlayer(array $return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { | 
| 117 | - $return['WeaponDamage'] = $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); | |
| 117 | + $return['WeaponDamage'] = $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); | |
| 118 | 118 | $return['ActualDamage'] = $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); | 
| 119 | 119 | |
| 120 | 120 |  		if ($return['ActualDamage']['KillingShot']) { | 
| @@ -124,7 +124,7 @@ discard block | ||
| 124 | 124 | } | 
| 125 | 125 | |
| 126 | 126 |  	protected function doForceDamageToPlayer(array $return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { | 
| 127 | - $return['WeaponDamage'] = $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); | |
| 127 | + $return['WeaponDamage'] = $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); | |
| 128 | 128 | $return['ActualDamage'] = $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); | 
| 129 | 129 | |
| 130 | 130 |  		if ($return['ActualDamage']['KillingShot']) { | 
| @@ -1711,7 +1711,7 @@ discard block | ||
| 1711 | 1711 |  			create_error('The saved sector must be in the box!'); | 
| 1712 | 1712 | } | 
| 1713 | 1713 | |
| 1714 | - $storedDestinations =& $this->getStoredDestinations(); | |
| 1714 | + $storedDestinations = & $this->getStoredDestinations(); | |
| 1715 | 1715 |  		foreach ($storedDestinations as &$sd) { | 
| 1716 | 1716 |  			if ($sd['SectorID'] == $sectorID) { | 
| 1717 | 1717 | $sd['OffsetTop'] = $offsetTop; | 
| @@ -2034,13 +2034,13 @@ discard block | ||
| 2034 | 2034 |  			$this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); | 
| 2035 | 2035 | $this->HOF = array(); | 
| 2036 | 2036 |  			while ($this->db->nextRecord()) { | 
| 2037 | - $hof =& $this->HOF; | |
| 2037 | + $hof = & $this->HOF; | |
| 2038 | 2038 |  				$typeList = explode(':', $this->db->getField('type')); | 
| 2039 | 2039 |  				foreach ($typeList as $type) { | 
| 2040 | 2040 |  					if (!isset($hof[$type])) { | 
| 2041 | 2041 | $hof[$type] = array(); | 
| 2042 | 2042 | } | 
| 2043 | - $hof =& $hof[$type]; | |
| 2043 | + $hof = & $hof[$type]; | |
| 2044 | 2044 | } | 
| 2045 | 2045 |  				$hof = $this->db->getFloat('amount'); | 
| 2046 | 2046 | } | 
| @@ -2119,8 +2119,8 @@ discard block | ||
| 2119 | 2119 | } | 
| 2120 | 2120 | self::$HOFVis[$hofType] = $visibility; | 
| 2121 | 2121 | |
| 2122 | - $hof =& $this->HOF; | |
| 2123 | - $hofChanged =& $this->hasHOFChanged; | |
| 2122 | + $hof = & $this->HOF; | |
| 2123 | + $hofChanged = & $this->hasHOFChanged; | |
| 2124 | 2124 | $new = false; | 
| 2125 | 2125 |  		foreach ($typeList as $type) { | 
| 2126 | 2126 |  			if (!isset($hofChanged[$type])) { | 
| @@ -2130,8 +2130,8 @@ discard block | ||
| 2130 | 2130 | $hof[$type] = array(); | 
| 2131 | 2131 | $new = true; | 
| 2132 | 2132 | } | 
| 2133 | - $hof =& $hof[$type]; | |
| 2134 | - $hofChanged =& $hofChanged[$type]; | |
| 2133 | + $hof = & $hof[$type]; | |
| 2134 | + $hofChanged = & $hofChanged[$type]; | |
| 2135 | 2135 | } | 
| 2136 | 2136 |  		if ($hofChanged == null) { | 
| 2137 | 2137 | $hofChanged = self::HOF_CHANGED; | 
| @@ -2780,7 +2780,7 @@ discard block | ||
| 2780 | 2780 | 'Starting Sector' => $this->getSectorID() | 
| 2781 | 2781 | ); | 
| 2782 | 2782 | |
| 2783 | - $this->missions[$missionID] =& $mission; | |
| 2783 | + $this->missions[$missionID] = & $mission; | |
| 2784 | 2784 | $this->setupMissionStep($missionID); | 
| 2785 | 2785 | $this->rebuildMission($missionID); | 
| 2786 | 2786 | |
| @@ -2830,7 +2830,7 @@ discard block | ||
| 2830 | 2830 | |
| 2831 | 2831 |  	public function claimMissionReward($missionID) { | 
| 2832 | 2832 | $this->getMissions(); | 
| 2833 | - $mission =& $this->missions[$missionID]; | |
| 2833 | + $mission = & $this->missions[$missionID]; | |
| 2834 | 2834 |  		if ($mission === false) { | 
| 2835 | 2835 |  			throw new Exception('Unknown mission: ' . $missionID); | 
| 2836 | 2836 | } | 
| @@ -924,14 +924,14 @@ | ||
| 924 | 924 | |
| 925 | 925 |  	public function isFederal() { | 
| 926 | 926 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || | 
| 927 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || | |
| 928 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; | |
| 927 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || | |
| 928 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; | |
| 929 | 929 | } | 
| 930 | 930 | |
| 931 | 931 |  	public function isUnderground() { | 
| 932 | 932 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || | 
| 933 | - $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || | |
| 934 | - $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; | |
| 933 | + $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || | |
| 934 | + $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; | |
| 935 | 935 | } | 
| 936 | 936 | |
| 937 | 937 |  	public function shootPlayers(array $targetPlayers) { | 
| @@ -1,79 +1,79 @@ discard block | ||
| 1 | 1 | <?php declare(strict_types=1); | 
| 2 | -$template->assign('PageTopic','Combat Simulator'); | |
| 2 | +$template->assign('PageTopic', 'Combat Simulator'); | |
| 3 | 3 | |
| 4 | -$template->assign('EditDummysLink',SmrSession::getNewHREF(create_container('skeleton.php','edit_dummys.php'))); | |
| 4 | +$template->assign('EditDummysLink', SmrSession::getNewHREF(create_container('skeleton.php', 'edit_dummys.php'))); | |
| 5 | 5 |  $template->assign('DummyNames', DummyPlayer::getDummyPlayerNames()); | 
| 6 | 6 | |
| 7 | 7 | $duplicates = false; | 
| 8 | 8 | $usedNames = array(); | 
| 9 | 9 | $realAttackers = array(); | 
| 10 | 10 | $attackers = array(); | 
| 11 | -$i=1; | |
| 12 | -if(isset($_POST['attackers'])) | |
| 13 | -	foreach($_POST['attackers'] as $attackerName) { | |
| 14 | - if($attackerName=='none') | |
| 11 | +$i = 1; | |
| 12 | +if (isset($_POST['attackers'])) | |
| 13 | +	foreach ($_POST['attackers'] as $attackerName) { | |
| 14 | + if ($attackerName == 'none') | |
| 15 | 15 | continue; | 
| 16 | -		if(isset($usedNames[$attackerName])) { | |
| 16 | +		if (isset($usedNames[$attackerName])) { | |
| 17 | 17 | $duplicates = true; | 
| 18 | 18 | continue; | 
| 19 | 19 | } | 
| 20 | 20 | $usedNames[$attackerName] = true; | 
| 21 | - $attackers[$i] =& DummyPlayer::getCachedDummyPlayer($attackerName); | |
| 21 | + $attackers[$i] = & DummyPlayer::getCachedDummyPlayer($attackerName); | |
| 22 | 22 | $attackers[$i]->setAllianceID(1); | 
| 23 | - $realAttackers[$i] =& $attackers[$i]; | |
| 23 | + $realAttackers[$i] = & $attackers[$i]; | |
| 24 | 24 | ++$i; | 
| 25 | 25 | } | 
| 26 | 26 | |
| 27 | -for(;$i<=10;++$i) | |
| 27 | +for (;$i <= 10; ++$i) | |
| 28 | 28 | $attackers[$i] = null; | 
| 29 | -$template->assign('Attackers',$attackers); | |
| 29 | +$template->assign('Attackers', $attackers); | |
| 30 | 30 | |
| 31 | -$i=1; | |
| 31 | +$i = 1; | |
| 32 | 32 | $realDefenders = array(); | 
| 33 | 33 | $defenders = array(); | 
| 34 | -if(isset($_POST['defenders'])) | |
| 35 | -	foreach($_POST['defenders'] as $defenderName) { | |
| 36 | - if($defenderName=='none') | |
| 34 | +if (isset($_POST['defenders'])) | |
| 35 | +	foreach ($_POST['defenders'] as $defenderName) { | |
| 36 | + if ($defenderName == 'none') | |
| 37 | 37 | continue; | 
| 38 | -		if(isset($usedNames[$defenderName])) { | |
| 38 | +		if (isset($usedNames[$defenderName])) { | |
| 39 | 39 | $duplicates = true; | 
| 40 | 40 | continue; | 
| 41 | 41 | } | 
| 42 | 42 | $usedNames[$attackerName] = true; | 
| 43 | - $defenders[$i] =& DummyPlayer::getCachedDummyPlayer($defenderName); | |
| 43 | + $defenders[$i] = & DummyPlayer::getCachedDummyPlayer($defenderName); | |
| 44 | 44 | $defenders[$i]->setAllianceID(2); | 
| 45 | - $realDefenders[$i] =& $defenders[$i]; | |
| 45 | + $realDefenders[$i] = & $defenders[$i]; | |
| 46 | 46 | ++$i; | 
| 47 | 47 | } | 
| 48 | 48 | |
| 49 | -for(;$i<=10;++$i) | |
| 49 | +for (;$i <= 10; ++$i) | |
| 50 | 50 | $defenders[$i] = null; | 
| 51 | -$template->assign('Defenders',$defenders); | |
| 51 | +$template->assign('Defenders', $defenders); | |
| 52 | 52 | |
| 53 | -$template->assign('Duplicates',$duplicates); | |
| 53 | +$template->assign('Duplicates', $duplicates); | |
| 54 | 54 | |
| 55 | -$template->assign('CombatSimHREF',SmrSession::getNewHREF(create_container('skeleton.php','combat_simulator.php'))); | |
| 55 | +$template->assign('CombatSimHREF', SmrSession::getNewHREF(create_container('skeleton.php', 'combat_simulator.php'))); | |
| 56 | 56 | |
| 57 | 57 |  if (!empty($realAttackers) && !empty($realDefenders)) { | 
| 58 | -	if(isset($_REQUEST['run'])) { | |
| 59 | - runAnAttack($realAttackers,$realDefenders); | |
| 58 | +	if (isset($_REQUEST['run'])) { | |
| 59 | + runAnAttack($realAttackers, $realDefenders); | |
| 60 | 60 | } | 
| 61 | -	if(isset($_REQUEST['death_run'])) { | |
| 62 | -		while(count($realAttackers)>0 && count($realDefenders)>0) { | |
| 63 | - runAnAttack($realAttackers,$realDefenders); | |
| 64 | -			foreach($realAttackers as $key => &$teamPlayer) { | |
| 65 | - if($teamPlayer->isDead()) | |
| 61 | +	if (isset($_REQUEST['death_run'])) { | |
| 62 | +		while (count($realAttackers) > 0 && count($realDefenders) > 0) { | |
| 63 | + runAnAttack($realAttackers, $realDefenders); | |
| 64 | +			foreach ($realAttackers as $key => &$teamPlayer) { | |
| 65 | + if ($teamPlayer->isDead()) | |
| 66 | 66 | unset($realAttackers[$key]); | 
| 67 | 67 | } unset($teamPlayer); | 
| 68 | -			foreach($realDefenders as $key => &$teamPlayer) { | |
| 69 | - if($teamPlayer->isDead()) | |
| 68 | +			foreach ($realDefenders as $key => &$teamPlayer) { | |
| 69 | + if ($teamPlayer->isDead()) | |
| 70 | 70 | unset($realDefenders[$key]); | 
| 71 | 71 | } unset($teamPlayer); | 
| 72 | 72 | } | 
| 73 | 73 | } | 
| 74 | 74 | } | 
| 75 | 75 | |
| 76 | -function runAnAttack($realAttackers,$realDefenders) { | |
| 76 | +function runAnAttack($realAttackers, $realDefenders) { | |
| 77 | 77 | global $template; | 
| 78 | 78 |  	$results = array('Attackers' => array('Traders' => array(), 'TotalDamage' => 0), | 
| 79 | 79 |  					'Defenders' => array('Traders' => array(), 'TotalDamage' => 0)); | 
| @@ -84,8 +84,8 @@ discard block | ||
| 84 | 84 | } | 
| 85 | 85 |  	foreach ($realDefenders as $accountID => $teamPlayer) { | 
| 86 | 86 | $playerResults = $teamPlayer->shootPlayers($realAttackers); | 
| 87 | - $results['Defenders']['Traders'][] = $playerResults; | |
| 87 | + $results['Defenders']['Traders'][] = $playerResults; | |
| 88 | 88 | $results['Defenders']['TotalDamage'] += $playerResults['TotalDamage']; | 
| 89 | 89 | } | 
| 90 | -	$template->assign('TraderCombatResults',$results); | |
| 90 | +	$template->assign('TraderCombatResults', $results); | |
| 91 | 91 | } | 
| @@ -16,24 +16,24 @@ discard block | ||
| 16 | 16 | $WeaponDamage = $WeaponResults['WeaponDamage']; | 
| 17 | 17 | } | 
| 18 | 18 | |
| 19 | -					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php | |
| 19 | +					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php | |
| 20 | 20 |  					if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { | 
| 21 | 21 |  						if (!$ShotHit) { | 
| 22 | 22 | ?> and misses<?php | 
| 23 | 23 |  						} elseif ($ActualDamage['TotalDamage'] == 0) { | 
| 24 | 24 |  							if ($WeaponDamage['Shield'] > 0) { | 
| 25 | -								?> which proves ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } | |
| 25 | +								?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } | |
| 26 | 26 |  							} elseif ($WeaponDamage['Armour'] > 0) { | 
| 27 | -								?> which is deflected by the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php | |
| 27 | +								?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php | |
| 28 | 28 |  							} else { | 
| 29 | 29 | ?> but it cannot do any damage<?php | 
| 30 | 30 | } | 
| 31 | 31 |  						} else { | 
| 32 | 32 | ?> destroying <?php | 
| 33 | 33 | $DamageTypes = 0; | 
| 34 | -							if ($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 35 | -							if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 36 | -							if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 34 | +							if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 35 | +							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 36 | +							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 37 | 37 | |
| 38 | 38 |  							if ($ActualDamage['NumMines'] > 0) { | 
| 39 | 39 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php | 
| @@ -63,22 +63,22 @@ discard block | ||
| 63 | 63 |  				if ($WeaponDamage['Launched'] == 0) { | 
| 64 | 64 | ?> fails to launch their combat drones<?php | 
| 65 | 65 |  				} else { | 
| 66 | -					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php | |
| 66 | +					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php | |
| 67 | 67 |  					if (!$ActualDamage['TargetAlreadyDead']) { | 
| 68 | 68 |  						if ($ActualDamage['TotalDamage'] == 0) { | 
| 69 | 69 |  							if ($WeaponDamage['Shield'] > 0) { | 
| 70 | -								?> which prove ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } | |
| 70 | +								?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } | |
| 71 | 71 |  							} elseif ($WeaponDamage['Armour'] > 0) { | 
| 72 | 72 | ?> which is deflected by the <?php | 
| 73 | -								if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php | |
| 73 | +								if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php | |
| 74 | 74 |  							} else { | 
| 75 | 75 | ?> but they cannot do any damage<?php | 
| 76 | 76 | } | 
| 77 | 77 |  						} else { | 
| 78 | 78 | $DamageTypes = 0; | 
| 79 | -							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; } | |
| 80 | -							if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 81 | -							if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 79 | +							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; } | |
| 80 | +							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 81 | +							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 82 | 82 | |
| 83 | 83 |  							if ($WeaponDamage['Kamikaze'] == 0) { | 
| 84 | 84 | ?> destroying <?php | 
| @@ -120,4 +120,4 @@ discard block | ||
| 120 | 120 | } | 
| 121 | 121 | } | 
| 122 | 122 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> | 
| 123 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. | |
| 123 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. | |
| @@ -16,7 +16,7 @@ discard block | ||
| 16 | 16 | ?> scout drones kamikaze themselves against <?php | 
| 17 | 17 | } | 
| 18 | 18 | |
| 19 | -		if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } | |
| 19 | +		if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } | |
| 20 | 20 | echo $TargetPlayer->getDisplayName(); | 
| 21 | 21 |  		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { | 
| 22 | 22 |  			if (!$ShotHit) { | 
| @@ -37,9 +37,9 @@ discard block | ||
| 37 | 37 | ?> destroying <?php | 
| 38 | 38 | } | 
| 39 | 39 | $DamageTypes = 0; | 
| 40 | -			if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 41 | -			if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 42 | -			if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 40 | +			if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 41 | +			if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 42 | +			if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 43 | 43 | |
| 44 | 44 |  			if ($ActualDamage['Shield'] > 0) { | 
| 45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php | 
| @@ -55,7 +55,7 @@ discard block | ||
| 55 | 55 | } ?>. | 
| 56 | 56 | <br /><?php | 
| 57 | 57 |  		if ($ShotHit && $ActualDamage['KillingShot']) { | 
| 58 | -			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); | |
| 58 | +			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); | |
| 59 | 59 | } | 
| 60 | 60 | } | 
| 61 | 61 | } | 
| @@ -64,4 +64,4 @@ discard block | ||
| 64 | 64 | } | 
| 65 | 65 | |
| 66 | 66 | $TotalDamage = $ForcesCombatResults['TotalDamage'] ?> | 
| 67 | -The forces <?php if ($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. | |
| 67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. | |
| @@ -25,7 +25,7 @@ discard block | ||
| 25 | 25 | } | 
| 26 | 26 | $TargetPort = $WeaponResults['TargetPort']; | 
| 27 | 27 | |
| 28 | -				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName(); | |
| 28 | +				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName(); | |
| 29 | 29 |  				if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { | 
| 30 | 30 |  					if (!$ShotHit) { | 
| 31 | 31 | ?> and misses every critical system<?php | 
| @@ -44,9 +44,9 @@ discard block | ||
| 44 | 44 |  					} else { | 
| 45 | 45 | ?> destroying <?php | 
| 46 | 46 | $DamageTypes = 0; | 
| 47 | -						if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 48 | -						if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 49 | -						if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 47 | +						if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 48 | +						if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 49 | +						if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 50 | 50 | |
| 51 | 51 |  						if ($ActualDamage['Shield'] > 0) { | 
| 52 | 52 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php | 
| @@ -63,7 +63,7 @@ discard block | ||
| 63 | 63 | } ?>. | 
| 64 | 64 | <br /><?php | 
| 65 | 65 |  				if ($ShotHit && $ActualDamage['KillingShot']) { | 
| 66 | -					$this->includeTemplate('includes/PortKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); | |
| 66 | +					$this->includeTemplate('includes/PortKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); | |
| 67 | 67 | } | 
| 68 | 68 | } | 
| 69 | 69 | } | 
| @@ -20,7 +20,7 @@ discard block | ||
| 20 | 20 | } | 
| 21 | 21 | $TargetPlayer = $WeaponResults['TargetPlayer']; | 
| 22 | 22 | |
| 23 | -		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); | |
| 23 | +		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); | |
| 24 | 24 |  		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { | 
| 25 | 25 |  			if (!$ShotHit) { | 
| 26 | 26 | ?> and misses<?php | 
| @@ -39,9 +39,9 @@ discard block | ||
| 39 | 39 |  			} else { | 
| 40 | 40 | ?> destroying <?php | 
| 41 | 41 | $DamageTypes = 0; | 
| 42 | -				if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 43 | -				if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 44 | -				if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } | |
| 42 | +				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 43 | +				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 44 | +				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } | |
| 45 | 45 | |
| 46 | 46 |  				if ($ActualDamage['Shield'] > 0) { | 
| 47 | 47 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php | 
| @@ -58,7 +58,7 @@ discard block | ||
| 58 | 58 | } ?>. | 
| 59 | 59 | <br /><?php | 
| 60 | 60 |  		if ($ShotHit && $ActualDamage['KillingShot']) { | 
| 61 | -			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); | |
| 61 | +			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); | |
| 62 | 62 | } | 
| 63 | 63 | } | 
| 64 | 64 | } | 
| @@ -72,7 +72,7 @@ discard block | ||
| 72 | 72 |  	if ($WeaponDamage['Launched'] == 0) { | 
| 73 | 73 | ?> fails to launch it's combat drones<?php | 
| 74 | 74 |  	} else { | 
| 75 | -		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); | |
| 75 | +		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); | |
| 76 | 76 |  		if (!$ActualDamage['TargetAlreadyDead']) { | 
| 77 | 77 |  			if ($ActualDamage['TotalDamage'] == 0) { | 
| 78 | 78 |  				if ($WeaponDamage['Shield'] > 0) { |