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@@ -16,7 +16,7 @@ discard block |
||
16 | 16 | } |
17 | 17 | |
18 | 18 | protected function doFullUNO() { |
19 | - foreach($this->getMaxHardware() as $hardwareTypeID => $max) { |
|
19 | + foreach ($this->getMaxHardware() as $hardwareTypeID => $max) { |
|
20 | 20 | $this->hardware[$hardwareTypeID] = $max; |
21 | 21 | $this->oldHardware[$hardwareTypeID] = $max; |
22 | 22 | } |
@@ -46,8 +46,8 @@ discard block |
||
46 | 46 | } |
47 | 47 | |
48 | 48 | public function getIllusionShip() { |
49 | - if(!isset($this->illusionShip)) { |
|
50 | - $this->illusionShip=false; |
|
49 | + if (!isset($this->illusionShip)) { |
|
50 | + $this->illusionShip = false; |
|
51 | 51 | } |
52 | 52 | return $this->illusionShip; |
53 | 53 | } |
@@ -57,20 +57,20 @@ discard block |
||
57 | 57 | $db = MySqlDatabase::getInstance(); |
58 | 58 | $db->query('REPLACE INTO cached_dummys ' . |
59 | 59 | '(type, id, info) ' . |
60 | - 'VALUES (\'DummyShip\', '.$db->escapeString($this->getPlayer()->getPlayerName()).', '.$db->escapeString($cache).')'); |
|
60 | + 'VALUES (\'DummyShip\', ' . $db->escapeString($this->getPlayer()->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); |
|
61 | 61 | unserialize($cache); |
62 | 62 | } |
63 | 63 | |
64 | 64 | public static function getCachedDummyShip(AbstractSmrPlayer $player) { |
65 | - if(!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) { |
|
65 | + if (!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) { |
|
66 | 66 | $db = MySqlDatabase::getInstance(); |
67 | 67 | $db->query('SELECT info FROM cached_dummys |
68 | 68 | WHERE type = \'DummyShip\' |
69 | 69 | AND id = ' . $db->escapeString($player->getPlayerName()) . ' LIMIT 1'); |
70 | - if($db->nextRecord()) { |
|
70 | + if ($db->nextRecord()) { |
|
71 | 71 | $return = unserialize($db->getField('info')); |
72 | 72 | $return->regenerate($player); |
73 | - self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] =& $return; |
|
73 | + self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = & $return; |
|
74 | 74 | } else { |
75 | 75 | self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = new DummyShip($player); |
76 | 76 | } |
@@ -83,7 +83,7 @@ discard block |
||
83 | 83 | $db->query('SELECT id FROM cached_dummys |
84 | 84 | WHERE type = \'DummyShip\''); |
85 | 85 | $dummyNames = array(); |
86 | - while($db->nextRecord()) { |
|
86 | + while ($db->nextRecord()) { |
|
87 | 87 | $dummyNames[] = $db->getField('id'); |
88 | 88 | } |
89 | 89 | return $dummyNames; |
@@ -92,7 +92,7 @@ discard block |
||
92 | 92 | |
93 | 93 | |
94 | 94 | public function __sleep() { |
95 | - return array('gameID','weapons'); |
|
95 | + return array('gameID', 'weapons'); |
|
96 | 96 | } |
97 | 97 | |
98 | 98 | public function __wakeup() { |
@@ -67,7 +67,7 @@ discard block |
||
67 | 67 | abstract public function getModifiedPlanetDamageAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer); |
68 | 68 | |
69 | 69 | protected function doPlayerDamageToForce(array $return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
70 | - $return['WeaponDamage'] = $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
70 | + $return['WeaponDamage'] = $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
71 | 71 | $return['ActualDamage'] = $forces->doWeaponDamage($return['WeaponDamage']); |
72 | 72 | if ($return['ActualDamage']['KillingShot']) { |
73 | 73 | $return['KillResults'] = $forces->killForcesByPlayer($weaponPlayer); |
@@ -76,7 +76,7 @@ discard block |
||
76 | 76 | } |
77 | 77 | |
78 | 78 | protected function doPlayerDamageToPlayer(array $return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
79 | - $return['WeaponDamage'] = $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
79 | + $return['WeaponDamage'] = $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
80 | 80 | $return['ActualDamage'] = $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
81 | 81 | |
82 | 82 | if ($return['ActualDamage']['KillingShot']) { |
@@ -86,7 +86,7 @@ discard block |
||
86 | 86 | } |
87 | 87 | |
88 | 88 | protected function doPlayerDamageToPort(array $return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
89 | - $return['WeaponDamage'] = $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
89 | + $return['WeaponDamage'] = $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
90 | 90 | $return['ActualDamage'] = $port->doWeaponDamage($return['WeaponDamage']); |
91 | 91 | if ($return['ActualDamage']['KillingShot']) { |
92 | 92 | $return['KillResults'] = $port->killPortByPlayer($weaponPlayer); |
@@ -95,8 +95,8 @@ discard block |
||
95 | 95 | } |
96 | 96 | |
97 | 97 | protected function doPlayerDamageToPlanet(array $return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
98 | - $return['WeaponDamage'] = $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
99 | - $return['ActualDamage'] = $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
98 | + $return['WeaponDamage'] = $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
99 | + $return['ActualDamage'] = $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
100 | 100 | if ($return['ActualDamage']['KillingShot']) { |
101 | 101 | $return['KillResults'] = $planet->killPlanetByPlayer($weaponPlayer); |
102 | 102 | } |
@@ -104,7 +104,7 @@ discard block |
||
104 | 104 | } |
105 | 105 | |
106 | 106 | protected function doPortDamageToPlayer(array $return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
107 | - $return['WeaponDamage'] = $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
107 | + $return['WeaponDamage'] = $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
108 | 108 | $return['ActualDamage'] = $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
109 | 109 | |
110 | 110 | if ($return['ActualDamage']['KillingShot']) { |
@@ -114,7 +114,7 @@ discard block |
||
114 | 114 | } |
115 | 115 | |
116 | 116 | protected function doPlanetDamageToPlayer(array $return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
117 | - $return['WeaponDamage'] = $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
117 | + $return['WeaponDamage'] = $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
118 | 118 | $return['ActualDamage'] = $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
119 | 119 | |
120 | 120 | if ($return['ActualDamage']['KillingShot']) { |
@@ -124,7 +124,7 @@ discard block |
||
124 | 124 | } |
125 | 125 | |
126 | 126 | protected function doForceDamageToPlayer(array $return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
127 | - $return['WeaponDamage'] = $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
127 | + $return['WeaponDamage'] = $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
128 | 128 | $return['ActualDamage'] = $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
129 | 129 | |
130 | 130 | if ($return['ActualDamage']['KillingShot']) { |
@@ -924,14 +924,14 @@ |
||
924 | 924 | |
925 | 925 | public function isFederal() { |
926 | 926 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
927 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
928 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
927 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
928 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
929 | 929 | } |
930 | 930 | |
931 | 931 | public function isUnderground() { |
932 | 932 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
933 | - $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
934 | - $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
933 | + $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
934 | + $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
935 | 935 | } |
936 | 936 | |
937 | 937 | public function shootPlayers(array $targetPlayers) { |
@@ -16,24 +16,24 @@ discard block |
||
16 | 16 | $WeaponDamage = $WeaponResults['WeaponDamage']; |
17 | 17 | } |
18 | 18 | |
19 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php |
|
19 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php |
|
20 | 20 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
21 | 21 | if (!$ShotHit) { |
22 | 22 | ?> and misses<?php |
23 | 23 | } elseif ($ActualDamage['TotalDamage'] == 0) { |
24 | 24 | if ($WeaponDamage['Shield'] > 0) { |
25 | - ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
25 | + ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
26 | 26 | } elseif ($WeaponDamage['Armour'] > 0) { |
27 | - ?> which is deflected by the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
27 | + ?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
28 | 28 | } else { |
29 | 29 | ?> but it cannot do any damage<?php |
30 | 30 | } |
31 | 31 | } else { |
32 | 32 | ?> destroying <?php |
33 | 33 | $DamageTypes = 0; |
34 | - if ($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
35 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
36 | - if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
34 | + if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
35 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
36 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
37 | 37 | |
38 | 38 | if ($ActualDamage['NumMines'] > 0) { |
39 | 39 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
@@ -63,22 +63,22 @@ discard block |
||
63 | 63 | if ($WeaponDamage['Launched'] == 0) { |
64 | 64 | ?> fails to launch their combat drones<?php |
65 | 65 | } else { |
66 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php |
|
66 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php |
|
67 | 67 | if (!$ActualDamage['TargetAlreadyDead']) { |
68 | 68 | if ($ActualDamage['TotalDamage'] == 0) { |
69 | 69 | if ($WeaponDamage['Shield'] > 0) { |
70 | - ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
70 | + ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
71 | 71 | } elseif ($WeaponDamage['Armour'] > 0) { |
72 | 72 | ?> which is deflected by the <?php |
73 | - if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
73 | + if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
74 | 74 | } else { |
75 | 75 | ?> but they cannot do any damage<?php |
76 | 76 | } |
77 | 77 | } else { |
78 | 78 | $DamageTypes = 0; |
79 | - if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; } |
|
80 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
81 | - if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
79 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; } |
|
80 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
81 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
82 | 82 | |
83 | 83 | if ($WeaponDamage['Kamikaze'] == 0) { |
84 | 84 | ?> destroying <?php |
@@ -120,4 +120,4 @@ discard block |
||
120 | 120 | } |
121 | 121 | } |
122 | 122 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
123 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
123 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
@@ -16,7 +16,7 @@ discard block |
||
16 | 16 | ?> scout drones kamikaze themselves against <?php |
17 | 17 | } |
18 | 18 | |
19 | - if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
20 | 20 | echo $TargetPlayer->getDisplayName(); |
21 | 21 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
22 | 22 | if (!$ShotHit) { |
@@ -37,9 +37,9 @@ discard block |
||
37 | 37 | ?> destroying <?php |
38 | 38 | } |
39 | 39 | $DamageTypes = 0; |
40 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | 44 | if ($ActualDamage['Shield'] > 0) { |
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -55,7 +55,7 @@ discard block |
||
55 | 55 | } ?>. |
56 | 56 | <br /><?php |
57 | 57 | if ($ShotHit && $ActualDamage['KillingShot']) { |
58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
59 | 59 | } |
60 | 60 | } |
61 | 61 | } |
@@ -64,4 +64,4 @@ discard block |
||
64 | 64 | } |
65 | 65 | |
66 | 66 | $TotalDamage = $ForcesCombatResults['TotalDamage'] ?> |
67 | -The forces <?php if ($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | } |
26 | 26 | $TargetPort = $WeaponResults['TargetPort']; |
27 | 27 | |
28 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
28 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
29 | 29 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
30 | 30 | if (!$ShotHit) { |
31 | 31 | ?> and misses every critical system<?php |
@@ -44,9 +44,9 @@ discard block |
||
44 | 44 | } else { |
45 | 45 | ?> destroying <?php |
46 | 46 | $DamageTypes = 0; |
47 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
48 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
49 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
49 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
50 | 50 | |
51 | 51 | if ($ActualDamage['Shield'] > 0) { |
52 | 52 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -63,7 +63,7 @@ discard block |
||
63 | 63 | } ?>. |
64 | 64 | <br /><?php |
65 | 65 | if ($ShotHit && $ActualDamage['KillingShot']) { |
66 | - $this->includeTemplate('includes/PortKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
66 | + $this->includeTemplate('includes/PortKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
67 | 67 | } |
68 | 68 | } |
69 | 69 | } |
@@ -20,7 +20,7 @@ discard block |
||
20 | 20 | } |
21 | 21 | $TargetPlayer = $WeaponResults['TargetPlayer']; |
22 | 22 | |
23 | - echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
23 | + echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
24 | 24 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
25 | 25 | if (!$ShotHit) { |
26 | 26 | ?> and misses<?php |
@@ -39,9 +39,9 @@ discard block |
||
39 | 39 | } else { |
40 | 40 | ?> destroying <?php |
41 | 41 | $DamageTypes = 0; |
42 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
43 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
44 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
44 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
45 | 45 | |
46 | 46 | if ($ActualDamage['Shield'] > 0) { |
47 | 47 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -58,7 +58,7 @@ discard block |
||
58 | 58 | } ?>. |
59 | 59 | <br /><?php |
60 | 60 | if ($ShotHit && $ActualDamage['KillingShot']) { |
61 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
61 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
62 | 62 | } |
63 | 63 | } |
64 | 64 | } |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | if ($WeaponDamage['Launched'] == 0) { |
73 | 73 | ?> fails to launch it's combat drones<?php |
74 | 74 | } else { |
75 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
75 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
76 | 76 | if (!$ActualDamage['TargetAlreadyDead']) { |
77 | 77 | if ($ActualDamage['TotalDamage'] == 0) { |
78 | 78 | if ($WeaponDamage['Shield'] > 0) { |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | } |
26 | 26 | $TargetPlanet = $WeaponResults['TargetPlanet']; |
27 | 27 | |
28 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
28 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
29 | 29 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
30 | 30 | if (!$ShotHit) { |
31 | 31 | ?> and misses<?php |
@@ -44,9 +44,9 @@ discard block |
||
44 | 44 | } else { |
45 | 45 | ?> destroying <?php |
46 | 46 | $DamageTypes = 0; |
47 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
48 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
49 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
49 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
50 | 50 | |
51 | 51 | if ($ActualDamage['Shield'] > 0) { |
52 | 52 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -63,7 +63,7 @@ discard block |
||
63 | 63 | } ?>. |
64 | 64 | <br /><?php |
65 | 65 | if ($ShotHit && $ActualDamage['KillingShot']) { |
66 | - $this->includeTemplate('includes/PlanetKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
66 | + $this->includeTemplate('includes/PlanetKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
67 | 67 | } |
68 | 68 | } |
69 | 69 | } |
@@ -73,9 +73,9 @@ discard block |
||
73 | 73 | $WeaponDamage = $Drones['WeaponDamage']; |
74 | 74 | $TargetPlanet = $Drones['TargetPlanet']; |
75 | 75 | $DamageTypes = 0; |
76 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
77 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
78 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
76 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
77 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
78 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
79 | 79 | |
80 | 80 | echo $ShootingPlayer->getDisplayName(); |
81 | 81 | if ($WeaponDamage['Launched'] == 0) { |
@@ -118,7 +118,7 @@ discard block |
||
118 | 118 | } ?>. |
119 | 119 | <br /><?php |
120 | 120 | if ($ActualDamage['KillingShot']) { |
121 | - $this->includeTemplate('includes/PlanetKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
121 | + $this->includeTemplate('includes/PlanetKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
122 | 122 | } |
123 | 123 | } |
124 | 124 | } |
@@ -133,7 +133,7 @@ discard block |
||
133 | 133 | } ?>.<br /><br /><?php |
134 | 134 | } |
135 | 135 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
136 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
136 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
137 | 137 | foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?> |
138 | 138 | This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise((new SmrPlanetStructureType($structureID, []))->name(), $numDestroyed); ?>.<br /><?php |
139 | 139 | } ?> |
@@ -20,7 +20,7 @@ discard block |
||
20 | 20 | } |
21 | 21 | $TargetPlayer = $WeaponResults['TargetPlayer']; |
22 | 22 | |
23 | - echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
23 | + echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
24 | 24 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
25 | 25 | if (!$ShotHit) { |
26 | 26 | ?> and misses<?php |
@@ -39,9 +39,9 @@ discard block |
||
39 | 39 | } else { |
40 | 40 | ?> destroying <?php |
41 | 41 | $DamageTypes = 0; |
42 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
43 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
44 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
44 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
45 | 45 | |
46 | 46 | if ($ActualDamage['Shield'] > 0) { |
47 | 47 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
@@ -58,7 +58,7 @@ discard block |
||
58 | 58 | } ?>. |
59 | 59 | <br /><?php |
60 | 60 | if ($ShotHit && $ActualDamage['KillingShot']) { |
61 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
61 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
62 | 62 | } |
63 | 63 | } |
64 | 64 | } |
@@ -68,15 +68,15 @@ discard block |
||
68 | 68 | $WeaponDamage = $Drones['WeaponDamage']; |
69 | 69 | $TargetPlayer = $Drones['TargetPlayer']; |
70 | 70 | $DamageTypes = 0; |
71 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
72 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
73 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
73 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
74 | 74 | |
75 | 75 | echo $CombatPlanet->getCombatName(); |
76 | 76 | if ($WeaponDamage['Launched'] == 0) { |
77 | 77 | ?> fails to launch it's combat drones<?php |
78 | 78 | } else { |
79 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
79 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
80 | 80 | if (!$ActualDamage['TargetAlreadyDead']) { |
81 | 81 | if ($ActualDamage['TotalDamage'] == 0) { |
82 | 82 | if ($WeaponDamage['Shield'] > 0) { |
@@ -108,7 +108,7 @@ discard block |
||
108 | 108 | } ?>. |
109 | 109 | <br /><?php |
110 | 110 | if ($ActualDamage['KillingShot']) { |
111 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
111 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
112 | 112 | } |
113 | 113 | } |
114 | 114 |