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Total Complexity | 132 |
Total Lines | 538 |
Duplicated Lines | 0 % |
Changes | 0 |
Complex classes like SmrForce often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrForce, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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3 | class SmrForce { |
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4 | protected static $CACHE_FORCES = array(); |
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5 | protected static $CACHE_SECTOR_FORCES = array(); |
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6 | protected static $TIDIED_UP = array(); |
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7 | |||
8 | const LOWEST_MAX_EXPIRE_SCOUTS_ONLY = 432000; // 5 days |
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9 | const TIME_PER_SCOUT_ONLY = 86400; // 1 = 1 day |
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10 | const TIME_PERCENT_PER_SCOUT = 0.02; // 1/50th |
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11 | const TIME_PERCENT_PER_COMBAT = 0.02; // 1/50th |
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12 | const TIME_PERCENT_PER_MINE = 0.02; // 1/50th |
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13 | const REFRESH_ALL_TIME_PER_STACK = 1; // 1 second |
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14 | |||
15 | protected static $refreshAllHREF; |
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16 | |||
17 | protected $db; |
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18 | protected $SQL; |
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19 | |||
20 | protected $ownerID; |
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21 | protected $sectorID; |
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22 | protected $gameID; |
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23 | protected $combatDrones = 0; |
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24 | protected $scoutDrones = 0; |
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25 | protected $mines = 0; |
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26 | protected $expire = 0; |
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27 | |||
28 | protected $isNew; |
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29 | protected $hasChanged = false; |
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30 | |||
31 | public function __sleep() { |
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32 | return ['ownerID', 'sectorID', 'gameID']; |
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33 | } |
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34 | |||
35 | public static function refreshCache() { |
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36 | foreach (self::$CACHE_FORCES as $gameID => &$gameForces) { |
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37 | foreach ($gameForces as $sectorID => &$gameSectorForces) { |
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38 | foreach ($gameSectorForces as $ownerID => &$forces) { |
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39 | $forces = self::getForce($gameID, $sectorID, $ownerID, true); |
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40 | } |
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41 | } |
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42 | } |
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43 | } |
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44 | |||
45 | public static function clearCache() { |
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46 | self::$CACHE_FORCES = array(); |
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47 | self::$CACHE_SECTOR_FORCES = array(); |
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48 | } |
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49 | |||
50 | public static function saveForces() { |
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51 | foreach (self::$CACHE_FORCES as $gameForces) { |
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52 | foreach ($gameForces as $gameSectorForces) { |
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53 | foreach ($gameSectorForces as $forces) { |
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54 | $forces->update(); |
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55 | } |
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56 | } |
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57 | } |
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58 | } |
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59 | |||
60 | public static function getGalaxyForces($gameID, $galaxyID, $forceUpdate = false) { |
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61 | $db = MySqlDatabase::getInstance(); |
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62 | $db->query('SELECT sector_has_forces.*, sector_id FROM sector LEFT JOIN sector_has_forces USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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63 | $galaxyForces = []; |
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64 | while ($db->nextRecord()) { |
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65 | $sectorID = $db->getInt('sector_id'); |
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66 | if (!$db->hasField('owner_id')) { |
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67 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID] = []; |
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68 | } else { |
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69 | $ownerID = $db->getInt('owner_id'); |
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70 | $force = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $db); |
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71 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID][$ownerID] = $force; |
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72 | $galaxyForces[$sectorID][$ownerID] = $force; |
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73 | } |
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74 | } |
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75 | return $galaxyForces; |
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76 | } |
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77 | |||
78 | public static function getSectorForces($gameID, $sectorID, $forceUpdate = false) { |
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79 | if ($forceUpdate || !isset(self::$CACHE_SECTOR_FORCES[$gameID][$sectorID])) { |
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80 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID, $sectorID)); |
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81 | $db = MySqlDatabase::getInstance(); |
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82 | $db->query('SELECT * FROM sector_has_forces WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY expire_time ASC'); |
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83 | $forces = array(); |
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84 | while ($db->nextRecord()) { |
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85 | $ownerID = $db->getInt('owner_id'); |
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86 | $forces[$ownerID] = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $db); |
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87 | } |
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88 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID] = $forces; |
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89 | } |
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90 | return self::$CACHE_SECTOR_FORCES[$gameID][$sectorID]; |
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91 | } |
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92 | |||
93 | public static function getForce($gameID, $sectorID, $ownerID, $forceUpdate = false, $db = null) { |
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94 | if ($forceUpdate || !isset(self::$CACHE_FORCES[$gameID][$sectorID][$ownerID])) { |
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95 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID, $sectorID)); |
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96 | $p = new SmrForce($gameID, $sectorID, $ownerID, $db); |
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97 | self::$CACHE_FORCES[$gameID][$sectorID][$ownerID] = $p; |
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98 | } |
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99 | return self::$CACHE_FORCES[$gameID][$sectorID][$ownerID]; |
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100 | } |
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101 | |||
102 | public static function tidyUpForces(SmrGalaxy $galaxyToTidy) { |
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103 | if (!isset(self::$TIDIED_UP[$galaxyToTidy->getGameID()][$galaxyToTidy->getGalaxyID()])) { |
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104 | self::$TIDIED_UP[$galaxyToTidy->getGameID()][$galaxyToTidy->getGalaxyID()] = true; |
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105 | $db = MySqlDatabase::getInstance(); |
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106 | $db->query('UPDATE sector_has_forces |
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107 | SET refresher=0, |
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108 | expire_time = (refresh_at + if(combat_drones+mines=0, |
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109 | LEAST('.$db->escapeNumber(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY) . ', scout_drones*' . $db->escapeNumber(self::TIME_PER_SCOUT_ONLY) . '), |
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110 | LEAST('.$db->escapeNumber($galaxyToTidy->getMaxForceTime()) . ', (combat_drones*' . $db->escapeNumber(self::TIME_PERCENT_PER_COMBAT) . '+scout_drones*' . $db->escapeNumber(self::TIME_PERCENT_PER_SCOUT) . '+mines*' . $db->escapeNumber(self::TIME_PERCENT_PER_MINE) . ')*' . $db->escapeNumber($galaxyToTidy->getMaxForceTime()) . ') |
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111 | )) |
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112 | WHERE game_id = '.$db->escapeNumber($galaxyToTidy->getGameID()) . ' AND sector_id >= ' . $db->escapeNumber($galaxyToTidy->getStartSector()) . ' AND sector_id <= ' . $db->escapeNumber($galaxyToTidy->getEndSector()) . ' AND refresher != 0 AND refresh_at <= ' . $db->escapeNumber(SmrSession::getTime())); |
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113 | $db->query('DELETE FROM sector_has_forces WHERE expire_time < ' . $db->escapeNumber(SmrSession::getTime())); |
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114 | } |
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115 | } |
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116 | |||
117 | protected function __construct($gameID, $sectorID, $ownerID, $db = null) { |
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118 | $this->db = MySqlDatabase::getInstance(); |
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119 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' |
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120 | AND sector_id = '.$this->db->escapeNumber($sectorID) . ' |
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121 | AND owner_id = '.$this->db->escapeNumber($ownerID); |
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122 | |||
123 | if (isset($db)) { |
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124 | $this->isNew = false; |
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125 | } else { |
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126 | $db = $this->db; |
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127 | $this->db->query('SELECT * FROM sector_has_forces WHERE ' . $this->SQL); |
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128 | $this->isNew = !$db->nextRecord(); |
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129 | } |
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130 | |||
131 | $this->gameID = $gameID; |
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132 | $this->ownerID = $ownerID; |
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133 | $this->sectorID = $sectorID; |
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134 | if (!$this->isNew) { |
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135 | $this->combatDrones = $db->getInt('combat_drones'); |
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136 | $this->scoutDrones = $db->getInt('scout_drones'); |
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137 | $this->mines = $db->getInt('mines'); |
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138 | $this->expire = $db->getInt('expire_time'); |
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139 | } |
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140 | } |
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141 | |||
142 | public function exists() { |
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143 | return ($this->hasCDs() || $this->hasSDs() || $this->hasMines()) && !$this->hasExpired(); |
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144 | } |
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145 | |||
146 | public function canAcceptCDs() { |
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147 | return $this->getCDs() < 50; |
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148 | } |
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149 | |||
150 | public function canAcceptSDs() { |
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151 | return $this->getSDs() < 5; |
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152 | } |
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153 | |||
154 | public function canAcceptMines() { |
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155 | return $this->getMines() < 50; |
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156 | } |
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157 | |||
158 | public function hasCDs() { |
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159 | return $this->getCDs() > 0; |
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160 | } |
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161 | |||
162 | public function hasSDs() { |
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163 | return $this->getSDs() > 0; |
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164 | } |
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165 | |||
166 | public function hasMines() { |
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167 | return $this->getMines() > 0; |
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168 | } |
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169 | |||
170 | public function getCDs() { |
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171 | return $this->combatDrones; |
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172 | } |
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173 | |||
174 | public function getSDs() { |
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175 | return $this->scoutDrones; |
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176 | } |
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177 | |||
178 | public function getMines() { |
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179 | return $this->mines; |
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180 | } |
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181 | |||
182 | public function addMines($amount) { |
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183 | if ($amount < 0) { |
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184 | throw new Exception('Cannot add negative mines.'); |
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185 | } |
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186 | $this->setMines($this->getMines() + $amount); |
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187 | } |
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188 | |||
189 | public function addCDs($amount) { |
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190 | if ($amount < 0) { |
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191 | throw new Exception('Cannot add negative CDs.'); |
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192 | } |
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193 | $this->setCDs($this->getCDs() + $amount); |
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194 | } |
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195 | |||
196 | public function addSDs($amount) { |
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197 | if ($amount < 0) { |
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198 | throw new Exception('Cannot add negative SDs.'); |
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199 | } |
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200 | $this->setSDs($this->getSDs() + $amount); |
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201 | } |
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202 | |||
203 | public function takeMines($amount) { |
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204 | if ($amount < 0) { |
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205 | throw new Exception('Cannot take negative mines.'); |
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206 | } |
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207 | $this->setMines($this->getMines() - $amount); |
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208 | } |
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209 | |||
210 | public function takeCDs($amount) { |
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211 | if ($amount < 0) { |
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212 | throw new Exception('Cannot take negative CDs.'); |
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213 | } |
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214 | $this->setCDs($this->getCDs() - $amount); |
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215 | } |
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216 | |||
217 | public function takeSDs($amount) { |
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218 | if ($amount < 0) { |
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219 | throw new Exception('Cannot take negative SDs.'); |
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220 | } |
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221 | $this->setSDs($this->getSDs() - $amount); |
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222 | } |
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223 | |||
224 | public function setMines($amount) { |
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225 | if ($amount < 0) { |
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226 | throw new Exception('Cannot set negative mines.'); |
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227 | } |
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228 | if ($amount == $this->getMines()) { |
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229 | return; |
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230 | } |
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231 | $this->hasChanged = true; |
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232 | $this->mines = $amount; |
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233 | } |
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234 | |||
235 | public function setCDs($amount) { |
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236 | if ($amount < 0) { |
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237 | throw new Exception('Cannot set negative CDs.'); |
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238 | } |
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239 | if ($amount == $this->getCDs()) { |
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240 | return; |
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241 | } |
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242 | $this->hasChanged = true; |
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243 | $this->combatDrones = $amount; |
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244 | } |
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245 | |||
246 | public function setSDs($amount) { |
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247 | if ($amount < 0) { |
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248 | throw new Exception('Cannot set negative SDs.'); |
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249 | } |
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250 | if ($amount == $this->getSDs()) { |
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251 | return; |
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252 | } |
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253 | $this->hasChanged = true; |
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254 | $this->scoutDrones = $amount; |
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255 | } |
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256 | |||
257 | public function hasExpired() { |
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258 | return $this->expire < SmrSession::getTime(); |
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259 | } |
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260 | |||
261 | public function getExpire() { |
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262 | return $this->expire; |
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263 | } |
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264 | |||
265 | public function setExpire($time) { |
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266 | if ($time < 0) { |
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267 | throw new Exception('Cannot set negative expiry.'); |
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268 | } |
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269 | if ($time == $this->getExpire()) { |
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270 | return; |
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271 | } |
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272 | if ($time > SmrSession::getTime() + $this->getMaxExpireTime()) { |
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273 | $time = SmrSession::getTime() + $this->getMaxExpireTime(); |
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274 | } |
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275 | $this->hasChanged = true; |
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276 | $this->expire = $time; |
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277 | if (!$this->isNew) { |
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278 | $this->update(); |
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279 | } |
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280 | } |
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281 | |||
282 | public function updateExpire() { |
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283 | // Changed (26/10/05) - scout drones count * 2 |
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284 | if ($this->getCDs() == 0 && $this->getMines() == 0 && $this->getSDs() > 0) { |
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285 | $time = self::TIME_PER_SCOUT_ONLY * $this->getSDs(); |
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286 | } else { |
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287 | $time = ($this->getCDs() * self::TIME_PERCENT_PER_COMBAT + $this->getSDs() * self::TIME_PERCENT_PER_SCOUT + $this->getMines() * self::TIME_PERCENT_PER_MINE) * $this->getMaxGalaxyExpireTime(); |
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288 | } |
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289 | $this->setExpire(SmrSession::getTime() + $time); |
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290 | } |
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291 | |||
292 | public function getMaxExpireTime() { |
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293 | if ($this->hasCDs() || $this->hasMines()) { |
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294 | return $this->getMaxGalaxyExpireTime(); |
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295 | } |
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296 | if (!$this->hasCDs() && !$this->hasMines() && $this->hasSDs()) { |
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297 | return max(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY, $this->getMaxGalaxyExpireTime()); |
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298 | } |
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299 | return 0; |
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300 | } |
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301 | |||
302 | public function getMaxGalaxyExpireTime() { |
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303 | return $this->getGalaxy()->getMaxForceTime(); |
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304 | } |
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305 | |||
306 | public function getBumpTurnCost(AbstractSmrShip $ship) { |
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307 | $mines = $this->getMines(); |
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308 | if ($mines <= 1) { |
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309 | return 0; |
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310 | } |
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311 | if ($mines < 10) { |
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312 | $turns = 1; |
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313 | } elseif ($mines < 25) { |
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314 | $turns = 2; |
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315 | } else { |
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316 | $turns = 3; |
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317 | } |
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318 | if ($ship->isFederal() || $ship->hasDCS()) { |
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319 | $turns -= 1; |
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320 | } |
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321 | return $turns; |
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322 | } |
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323 | |||
324 | public function getAttackTurnCost(AbstractSmrShip $ship) { |
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325 | if ($ship->isFederal() || $ship->hasDCS()) { |
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326 | return 2; |
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327 | } |
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328 | return 3; |
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329 | } |
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330 | |||
331 | public function getOwnerID() { |
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332 | return $this->ownerID; |
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333 | } |
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334 | |||
335 | public function getGameID() { |
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336 | return $this->gameID; |
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337 | } |
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338 | |||
339 | public function getSector() { |
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340 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
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341 | } |
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342 | |||
343 | public function getSectorID() { |
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344 | return $this->sectorID; |
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345 | } |
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346 | |||
347 | public function ping($pingMessage, AbstractSmrPlayer $playerPinging, $skipCheck = false) { |
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348 | if (!$this->hasSDs() && !$skipCheck) { |
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349 | return; |
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350 | } |
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351 | $owner = $this->getOwner(); |
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352 | if (!$playerPinging->sameAlliance($owner)) { |
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353 | $playerPinging->sendMessage($owner->getAccountID(), MSG_SCOUT, $pingMessage, false); |
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354 | } |
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355 | } |
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356 | |||
357 | public function getGalaxy() { |
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358 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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359 | } |
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360 | |||
361 | public function getOwner() { |
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362 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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363 | } |
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364 | |||
365 | public function update() { |
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366 | if (!$this->isNew) { |
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367 | if (!$this->exists()) { |
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368 | $this->db->query('DELETE FROM sector_has_forces WHERE ' . $this->SQL); |
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369 | $this->isNew = true; |
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370 | } elseif ($this->hasChanged) { |
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371 | $this->db->query('UPDATE sector_has_forces SET combat_drones = ' . $this->db->escapeNumber($this->combatDrones) . ', scout_drones = ' . $this->db->escapeNumber($this->scoutDrones) . ', mines = ' . $this->db->escapeNumber($this->mines) . ', expire_time = ' . $this->db->escapeNumber($this->expire) . ' WHERE ' . $this->SQL); |
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372 | } |
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373 | } elseif ($this->exists()) { |
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374 | $this->db->query('INSERT INTO sector_has_forces (game_id, sector_id, owner_id, combat_drones, scout_drones, mines, expire_time) |
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375 | VALUES('.$this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($this->ownerID) . ', ' . $this->db->escapeNumber($this->combatDrones) . ', ' . $this->db->escapeNumber($this->scoutDrones) . ', ' . $this->db->escapeNumber($this->mines) . ', ' . $this->db->escapeNumber($this->expire) . ')'); |
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376 | $this->isNew = false; |
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377 | } |
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378 | // This instance is now in sync with the database |
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379 | $this->hasChanged = false; |
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380 | } |
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381 | |||
382 | /** |
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383 | * Update the table fields associated with using Refresh All |
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384 | */ |
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385 | public function updateRefreshAll(SmrPlayer $player, $refreshTime) { |
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386 | $this->db->query('UPDATE sector_has_forces SET refresh_at=' . $this->db->escapeNumber($refreshTime) . ', refresher=' . $this->db->escapeNumber($player->getAccountID()) . ' WHERE ' . $this->SQL); |
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387 | } |
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388 | |||
389 | public function getExamineDropForcesHREF() { |
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390 | $container = create_container('skeleton.php', 'forces_drop.php'); |
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391 | $container['owner_id'] = $this->getOwnerID(); |
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392 | return SmrSession::getNewHREF($container); |
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393 | } |
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394 | |||
395 | public function getAttackForcesHREF() { |
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396 | $container = create_container('forces_attack_processing.php'); |
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397 | $container['action'] = 'attack'; |
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398 | $container['owner_id'] = $this->getOwnerID(); |
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399 | return SmrSession::getNewHREF($container); |
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400 | } |
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401 | |||
402 | public function getRefreshHREF() { |
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403 | $container = create_container('forces_refresh_processing.php'); |
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404 | $container['owner_id'] = $this->getOwnerID(); |
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405 | return SmrSession::getNewHREF($container); |
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406 | } |
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407 | |||
408 | protected function getDropContainer() { |
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409 | return array('url' => 'forces_drop_processing.php', 'owner_id' => $this->getOwnerID()); |
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410 | } |
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411 | |||
412 | public function getDropSDHREF() { |
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413 | $container = $this->getDropContainer(); |
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414 | $container['drop_scout_drones'] = 1; |
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415 | return SmrSession::getNewHREF($container); |
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416 | } |
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417 | |||
418 | public function getTakeSDHREF() { |
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419 | $container = $this->getDropContainer(); |
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420 | $container['take_scout_drones'] = 1; |
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421 | return SmrSession::getNewHREF($container); |
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422 | } |
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423 | |||
424 | public function getDropCDHREF() { |
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425 | $container = $this->getDropContainer(); |
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426 | $container['drop_combat_drones'] = 1; |
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427 | return SmrSession::getNewHREF($container); |
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428 | } |
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429 | |||
430 | public function getTakeCDHREF() { |
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431 | $container = $this->getDropContainer(); |
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432 | $container['take_combat_drones'] = 1; |
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433 | return SmrSession::getNewHREF($container); |
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434 | } |
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435 | |||
436 | public function getDropMineHREF() { |
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437 | $container = $this->getDropContainer(); |
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438 | $container['drop_mines'] = 1; |
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439 | return SmrSession::getNewHREF($container); |
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440 | } |
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441 | |||
442 | public function getTakeMineHREF() { |
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443 | $container = $this->getDropContainer(); |
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444 | $container['take_mines'] = 1; |
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445 | return SmrSession::getNewHREF($container); |
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446 | } |
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447 | |||
448 | public static function getRefreshAllHREF() { |
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449 | $container = create_container('forces_mass_refresh.php'); |
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450 | return SmrSession::getNewHREF($container); |
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451 | } |
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452 | |||
453 | public function shootPlayers(array $targetPlayers, $minesAreAttacker) { |
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454 | $results = array('TotalDamage' => 0); |
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455 | if (!$this->exists()) { |
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456 | $results['DeadBeforeShot'] = true; |
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457 | return $results; |
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458 | } |
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459 | $results['DeadBeforeShot'] = false; |
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460 | |||
461 | if ($this->hasMines()) { |
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462 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
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463 | $results['Results']['Mines'] = $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
||
464 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
||
465 | } |
||
466 | |||
467 | if ($this->hasCDs()) { |
||
468 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
469 | $results['Results']['Drones'] = $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
||
470 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
||
471 | } |
||
472 | |||
473 | if (!$minesAreAttacker) { |
||
474 | if ($this->hasSDs()) { |
||
475 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
||
476 | $results['Results']['Scouts'] = $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
||
477 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
||
478 | } |
||
479 | } |
||
480 | |||
481 | $results['ForcesDestroyed'] = !$this->exists(); |
||
482 | return $results; |
||
483 | } |
||
484 | |||
485 | public function doWeaponDamage(array $damage) { |
||
486 | $alreadyDead = !$this->exists(); |
||
487 | $minesDamage = 0; |
||
488 | $cdDamage = 0; |
||
489 | $sdDamage = 0; |
||
490 | if (!$alreadyDead) { |
||
491 | $minesDamage = $this->doMinesDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
492 | $damage['Armour'] -= $minesDamage; |
||
493 | $damage['MaxDamage'] -= $minesDamage; |
||
494 | if (!$this->hasMines() && ($minesDamage == 0 || $damage['Rollover'])) { |
||
495 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
496 | $damage['Armour'] -= $cdDamage; |
||
497 | $damage['MaxDamage'] -= $cdDamage; |
||
498 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
499 | $sdDamage = $this->doSDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
500 | } |
||
501 | } |
||
502 | } |
||
503 | $return = array( |
||
504 | 'KillingShot' => !$alreadyDead && !$this->exists(), |
||
505 | 'TargetAlreadyDead' => $alreadyDead, |
||
506 | 'Mines' => $minesDamage, |
||
507 | 'NumMines' => $minesDamage / MINE_ARMOUR, |
||
508 | 'HasMines' => $this->hasMines(), |
||
509 | 'CDs' => $cdDamage, |
||
510 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
511 | 'HasCDs' => $this->hasCDs(), |
||
512 | 'SDs' => $sdDamage, |
||
513 | 'NumSDs' => $sdDamage / SD_ARMOUR, |
||
514 | 'HasSDs' => $this->hasSDs(), |
||
515 | 'TotalDamage' => $minesDamage + $cdDamage + $sdDamage |
||
516 | ); |
||
517 | return $return; |
||
518 | } |
||
519 | |||
520 | protected function doMinesDamage($damage) { |
||
521 | $actualDamage = min($this->getMines(), IFloor($damage / MINE_ARMOUR)); |
||
522 | $this->takeMines($actualDamage); |
||
523 | return $actualDamage * MINE_ARMOUR; |
||
524 | } |
||
525 | |||
526 | protected function doCDDamage($damage) { |
||
530 | } |
||
531 | |||
532 | protected function doSDDamage($damage) { |
||
536 | } |
||
537 | |||
538 | public function killForcesByPlayer(AbstractSmrPlayer $killer) { |
||
|
|||
539 | $return = array(); |
||
540 | return $return; |
||
541 | } |
||
542 | } |
||
543 |
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.