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<?php declare(strict_types=1); |
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// Exception thrown when a sector cannot be found in the database |
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class SectorNotFoundException extends Exception {} |
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class SmrSector { |
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protected static array $CACHE_SECTORS = []; |
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protected static array $CACHE_GALAXY_SECTORS = []; |
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protected static array $CACHE_LOCATION_SECTORS = []; |
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protected Smr\Database $db; |
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protected string $SQL; |
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protected int $gameID; |
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protected int $sectorID; |
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protected int $battles; |
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protected int $galaxyID; |
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protected array $visited = []; |
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protected array $links; |
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protected int $warp; |
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protected bool $hasChanged = false; |
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protected bool $isNew = false; |
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/** |
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* Constructs the sector to determine if it exists. |
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* Returns a boolean value. |
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*/ |
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public static function sectorExists(int $gameID, int $sectorID) : bool { |
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try { |
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self::getSector($gameID, $sectorID); |
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return true; |
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} catch (SectorNotFoundException $e) { |
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return false; |
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} |
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} |
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public static function getGalaxySectors(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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if ($forceUpdate || !isset(self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID])) { |
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$db = Smr\Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM sector WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id=' . $db->escapeNumber($galaxyID) . ' ORDER BY sector_id ASC'); |
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$sectors = array(); |
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foreach ($dbResult->records() as $dbRecord) { |
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$sectorID = $dbRecord->getInt('sector_id'); |
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$sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID] = $sectors; |
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} |
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return self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID]; |
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} |
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public static function getLocationSectors(int $gameID, int $locationTypeID, bool $forceUpdate = false) : array { |
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if ($forceUpdate || !isset(self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID])) { |
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$db = Smr\Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM location JOIN sector USING (game_id, sector_id) WHERE location_type_id = ' . $db->escapeNumber($locationTypeID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY sector_id ASC'); |
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$sectors = array(); |
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foreach ($dbResult->records() as $dbRecord) { |
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$sectorID = $dbRecord->getInt('sector_id'); |
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$sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID] = $sectors; |
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} |
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return self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID]; |
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} |
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public static function getSector(int $gameID, int $sectorID, bool $forceUpdate = false, Smr\DatabaseRecord $dbRecord = null) : self { |
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if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID]) || $forceUpdate) { |
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self::$CACHE_SECTORS[$gameID][$sectorID] = new SmrSector($gameID, $sectorID, false, $dbRecord); |
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} |
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return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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} |
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public static function clearCache() : void { |
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self::$CACHE_LOCATION_SECTORS = array(); |
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self::$CACHE_GALAXY_SECTORS = array(); |
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self::$CACHE_SECTORS = array(); |
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} |
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public static function saveSectors() : void { |
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foreach (self::$CACHE_SECTORS as $gameSectors) { |
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foreach ($gameSectors as $sector) { |
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$sector->update(); |
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} |
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} |
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} |
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public static function createSector(int $gameID, int $sectorID) : self { |
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if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID])) { |
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$s = new SmrSector($gameID, $sectorID, true); |
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self::$CACHE_SECTORS[$gameID][$sectorID] = $s; |
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} |
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return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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} |
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protected function __construct(int $gameID, int $sectorID, bool $create = false, Smr\DatabaseRecord $dbRecord = null) { |
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$this->db = Smr\Database::getInstance(); |
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$this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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// Do we already have a database record for this sector? |
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if ($dbRecord === null) { |
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$dbResult = $this->db->read('SELECT * FROM sector WHERE ' . $this->SQL . ' LIMIT 1'); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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} |
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} |
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$sectorExists = $dbRecord !== null; |
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$this->gameID = $gameID; |
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$this->sectorID = $sectorID; |
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if ($sectorExists) { |
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$this->galaxyID = $dbRecord->getInt('galaxy_id'); |
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$this->battles = $dbRecord->getInt('battles'); |
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$this->links = [ |
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'Up' => $dbRecord->getInt('link_up'), |
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'Down' => $dbRecord->getInt('link_down'), |
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'Left' => $dbRecord->getInt('link_left'), |
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'Right' => $dbRecord->getInt('link_right'), |
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]; |
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$this->warp = $dbRecord->getInt('warp'); |
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} elseif ($create) { |
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$this->battles = 0; |
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$this->links = []; |
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$this->warp = 0; |
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$this->isNew = true; |
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} else { |
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throw new SectorNotFoundException('No sector ' . $sectorID . ' in game ' . $gameID); |
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} |
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} |
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public function update() : void { |
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if ($this->isNew) { |
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$this->db->write('INSERT INTO sector(sector_id,game_id,galaxy_id,link_up,link_down,link_left,link_right,warp) |
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values |
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(' . $this->db->escapeNumber($this->getSectorID()) . |
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',' . $this->db->escapeNumber($this->getGameID()) . |
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',' . $this->db->escapeNumber($this->getGalaxyID()) . |
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',' . $this->db->escapeNumber($this->getLinkUp()) . |
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',' . $this->db->escapeNumber($this->getLinkDown()) . |
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',' . $this->db->escapeNumber($this->getLinkLeft()) . |
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',' . $this->db->escapeNumber($this->getLinkRight()) . |
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',' . $this->db->escapeNumber($this->getWarp()) . |
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')'); |
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} elseif ($this->hasChanged) { |
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$this->db->write('UPDATE sector SET battles = ' . $this->db->escapeNumber($this->getBattles()) . |
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', galaxy_id=' . $this->db->escapeNumber($this->getGalaxyID()) . |
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', link_up=' . $this->db->escapeNumber($this->getLinkUp()) . |
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', link_right=' . $this->db->escapeNumber($this->getLinkRight()) . |
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', link_down=' . $this->db->escapeNumber($this->getLinkDown()) . |
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', link_left=' . $this->db->escapeNumber($this->getLinkLeft()) . |
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', warp=' . $this->db->escapeNumber($this->getWarp()) . |
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' WHERE ' . $this->SQL . ' LIMIT 1'); |
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} |
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$this->isNew = false; |
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$this->hasChanged = false; |
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} |
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public function markVisited(AbstractSmrPlayer $player) : void { |
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if ($this->hasPort()) { |
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$this->getPort()->addCachePort($player->getAccountID()); |
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} |
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//now delete the entry from visited |
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if (!$this->isVisited($player)) { |
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$this->db->write('DELETE FROM player_visited_sector WHERE ' . $this->SQL . ' |
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AND account_id = ' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
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} |
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$this->visited[$player->getAccountID()] = true; |
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} |
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public function hasWeaponShop() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isWeaponSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasHQ() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isHQ()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasUG() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isUG()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasShipShop() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isShipSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function offersFederalProtection() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isFed()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function getFedRaceIDs() : array { |
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$raceIDs = array(); |
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foreach ($this->getLocations() as $location) { |
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if ($location->isFed()) { |
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$raceIDs[$location->getRaceID()] = $location->getRaceID(); |
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} |
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} |
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return $raceIDs; |
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} |
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public function hasBar() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isBar()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasHardwareShop() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isHardwareSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasBank() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isBank()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function enteringSector(AbstractSmrPlayer $player, int $movementType) : void { |
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// send scout messages to user |
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$message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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$message .= match($movementType) { |
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MOVEMENT_JUMP => 'jumping into', |
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MOVEMENT_WARP => 'warping into', |
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MOVEMENT_WALK => 'entering', |
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}; |
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$message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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$forces = $this->getForces(); |
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foreach ($forces as $force) { |
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$force->ping($message, $player); |
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} |
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} |
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public function leavingSector(AbstractSmrPlayer $player, int $movementType) : void { |
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// send scout messages to user |
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$message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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$message .= match($movementType) { |
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MOVEMENT_JUMP => 'jumping from', |
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MOVEMENT_WARP => 'warping from', |
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MOVEMENT_WALK => 'leaving', |
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}; |
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$message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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// iterate over all scout drones in sector |
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foreach ($this->getForces() as $force) { |
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$force->ping($message, $player); |
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} |
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$this->db->write('UPDATE sector_has_forces SET refresher = 0 WHERE ' . $this->SQL . ' |
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AND refresher = ' . $this->db->escapeNumber($player->getAccountID())); |
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} |
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public function diedHere(AbstractSmrPlayer $player) : void { |
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// iterate over all scout drones in sector |
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foreach ($this->getForces() as $force) { |
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// send scout messages to user |
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$message = 'Your forces have spotted that ' . $player->getBBLink() . ' has been <span class="red">DESTROYED</span> in sector ' . Globals::getSectorBBLink($this->sectorID); |
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$force->ping($message, $player); |
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} |
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} |
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public function getSQL() : string { |
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return $this->SQL; |
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} |
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public function getGameID() : int { |
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return $this->gameID; |
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} |
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public function getSectorID() : int { |
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return $this->sectorID; |
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} |
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public function getGalaxyID() : int { |
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return $this->galaxyID; |
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} |
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public function setGalaxyID(int $galaxyID) : void { |
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if (isset($this->galaxyID) && $this->galaxyID == $galaxyID) { |
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return; |
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} |
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$this->galaxyID = $galaxyID; |
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$this->hasChanged = true; |
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} |
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321
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public function getNumberOfLinks() : int { |
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$num = 0; |
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foreach ($this->getLinks() as $link) { |
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if ($link !== 0) { |
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$num++; |
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} |
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} |
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return $num; |
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} |
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public function getNumberOfConnections() : int { |
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$links = $this->getNumberOfLinks(); |
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if ($this->hasWarp()) { |
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$links++; |
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} |
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return $links; |
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} |
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public function getGalaxy() : SmrGalaxy { |
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return SmrGalaxy::getGalaxy($this->getGameID(), $this->getGalaxyID()); |
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} |
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|
|
public function getNeighbourID(string $dir) : int { |
344
|
|
|
if ($this->hasLink($dir)) { |
345
|
|
|
return $this->getLink($dir); |
346
|
|
|
} |
347
|
|
|
$galaxy = $this->getGalaxy(); |
348
|
|
|
$neighbour = $this->getSectorID(); |
349
|
|
|
switch ($dir) { |
350
|
|
|
case 'Up': |
351
|
|
|
$neighbour -= $galaxy->getWidth(); |
352
|
|
|
if ($neighbour < $galaxy->getStartSector()) { |
353
|
|
|
$neighbour += $galaxy->getSize(); |
354
|
|
|
} |
355
|
|
|
break; |
356
|
|
|
case 'Down': |
357
|
|
|
$neighbour += $galaxy->getWidth(); |
358
|
|
|
if ($neighbour > $galaxy->getEndSector()) { |
359
|
|
|
$neighbour -= $galaxy->getSize(); |
360
|
|
|
} |
361
|
|
|
break; |
362
|
|
|
case 'Left': |
363
|
|
|
$neighbour -= 1; |
364
|
|
|
if ((1 + $neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
365
|
|
|
$neighbour += $galaxy->getWidth(); |
366
|
|
|
} |
367
|
|
|
break; |
368
|
|
|
case 'Right': |
369
|
|
|
$neighbour += 1; |
370
|
|
|
if (($neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
371
|
|
|
$neighbour -= $galaxy->getWidth(); |
372
|
|
|
} |
373
|
|
|
break; |
374
|
|
|
default: |
375
|
|
|
throw new Exception($dir . ': is not a valid direction'); |
376
|
|
|
} |
377
|
|
|
return $neighbour; |
378
|
|
|
} |
379
|
|
|
|
380
|
|
|
public function getSectorDirection(int $sectorID) : string { |
381
|
|
|
if ($sectorID == $this->getSectorID()) { |
382
|
|
|
return 'Current'; |
383
|
|
|
} |
384
|
|
|
$dir = array_search($sectorID, $this->getLinks()); |
385
|
|
|
if ($dir !== false) { |
386
|
|
|
return $dir; |
387
|
|
|
} |
388
|
|
|
if ($sectorID == $this->getWarp()) { |
389
|
|
|
return 'Warp'; |
390
|
|
|
} |
391
|
|
|
return 'None'; |
392
|
|
|
} |
393
|
|
|
|
394
|
|
|
public function getNeighbourSector(string $dir) : self { |
395
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getNeighbourID($dir)); |
396
|
|
|
} |
397
|
|
|
|
398
|
|
|
public function getLinks() : array { |
399
|
|
|
return $this->links; |
400
|
|
|
} |
401
|
|
|
|
402
|
|
|
public function isLinked(int $sectorID) : bool { |
403
|
|
|
return in_array($sectorID, $this->links) || $sectorID == $this->getWarp(); |
404
|
|
|
} |
405
|
|
|
|
406
|
|
|
public function getLink(string $name) : int { |
407
|
|
|
return $this->links[$name] ?? 0; |
408
|
|
|
} |
409
|
|
|
|
410
|
|
|
public function hasLink(string $name) : bool { |
411
|
|
|
return $this->getLink($name) != 0; |
412
|
|
|
} |
413
|
|
|
|
414
|
|
|
public function getLinkSector(string $name) : self|false { |
415
|
|
|
if ($this->hasLink($name)) { |
416
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getLink($name)); |
417
|
|
|
} |
418
|
|
|
return false; |
419
|
|
|
} |
420
|
|
|
|
421
|
|
|
/** |
422
|
|
|
* Cannot be used for Warps |
423
|
|
|
*/ |
424
|
|
|
public function setLink(string $name, int $linkID) : void { |
425
|
|
|
if ($this->getLink($name) == $linkID) { |
426
|
|
|
return; |
427
|
|
|
} |
428
|
|
|
if ($linkID == 0) { |
429
|
|
|
unset($this->links[$name]); |
430
|
|
|
} else { |
431
|
|
|
$this->links[$name] = $linkID; |
432
|
|
|
} |
433
|
|
|
$this->hasChanged = true; |
434
|
|
|
} |
435
|
|
|
|
436
|
|
|
/** |
437
|
|
|
* Cannot be used for Warps |
438
|
|
|
*/ |
439
|
|
|
public function setLinkSector(string $dir, SmrSector $linkSector) : void { |
440
|
|
|
if ($this->getLink($dir) == $linkSector->getSectorID() || $linkSector->equals($this)) { |
441
|
|
|
return; |
442
|
|
|
} |
443
|
|
|
$this->setLink($dir, $linkSector->getSectorID()); |
444
|
|
|
$linkSector->setLink(self::oppositeDir($dir), $this->getSectorID()); |
445
|
|
|
$this->hasChanged = true; |
446
|
|
|
} |
447
|
|
|
|
448
|
|
|
/** |
449
|
|
|
* Cannot be used for Warps |
450
|
|
|
*/ |
451
|
|
|
public function enableLink(string $dir) : void { |
452
|
|
|
$this->setLinkSector($dir, $this->getNeighbourSector($dir)); |
453
|
|
|
} |
454
|
|
|
|
455
|
|
|
/** |
456
|
|
|
* Cannot be used for Warps |
457
|
|
|
*/ |
458
|
|
|
public function disableLink(string $dir) : void { |
459
|
|
|
$this->setLink($dir, 0); |
460
|
|
|
$this->getNeighbourSector($dir)->setLink(self::oppositeDir($dir), 0); |
461
|
|
|
} |
462
|
|
|
|
463
|
|
|
/** |
464
|
|
|
* Cannot be used for Warps |
465
|
|
|
*/ |
466
|
|
|
public function toggleLink(string $dir) : void { |
467
|
|
|
if ($this->hasLink($dir)) { |
468
|
|
|
$this->disableLink($dir); |
469
|
|
|
} else { |
470
|
|
|
$this->enableLink($dir); |
471
|
|
|
} |
472
|
|
|
} |
473
|
|
|
|
474
|
|
|
protected static function oppositeDir(string $dir) : string { |
475
|
|
|
return match($dir) { |
476
|
|
|
'Up' => 'Down', |
477
|
|
|
'Down' => 'Up', |
478
|
|
|
'Left' => 'Right', |
479
|
|
|
'Right' => 'Left', |
480
|
|
|
'Warp' => 'Warp', |
481
|
|
|
}; |
482
|
|
|
} |
483
|
|
|
|
484
|
|
|
public function getLinkUp() : int { |
485
|
|
|
return $this->getLink('Up'); |
486
|
|
|
} |
487
|
|
|
|
488
|
|
|
public function setLinkUp(int $linkID) : void { |
489
|
|
|
$this->setLink('Up', $linkID); |
490
|
|
|
} |
491
|
|
|
|
492
|
|
|
public function hasLinkUp() : bool { |
493
|
|
|
return $this->hasLink('Up'); |
494
|
|
|
} |
495
|
|
|
|
496
|
|
|
public function getLinkDown() : int { |
497
|
|
|
return $this->getLink('Down'); |
498
|
|
|
} |
499
|
|
|
|
500
|
|
|
public function setLinkDown(int $linkID) : void { |
501
|
|
|
$this->setLink('Down', $linkID); |
502
|
|
|
} |
503
|
|
|
|
504
|
|
|
public function hasLinkDown() : bool { |
505
|
|
|
return $this->hasLink('Down'); |
506
|
|
|
} |
507
|
|
|
|
508
|
|
|
public function getLinkLeft() : int { |
509
|
|
|
return $this->getLink('Left'); |
510
|
|
|
} |
511
|
|
|
|
512
|
|
|
public function hasLinkLeft() : bool { |
513
|
|
|
return $this->hasLink('Left'); |
514
|
|
|
} |
515
|
|
|
|
516
|
|
|
public function setLinkLeft(int $linkID) : void { |
517
|
|
|
$this->setLink('Left', $linkID); |
518
|
|
|
} |
519
|
|
|
|
520
|
|
|
public function getLinkRight() : int { |
521
|
|
|
return $this->getLink('Right'); |
522
|
|
|
} |
523
|
|
|
|
524
|
|
|
public function hasLinkRight() : bool { |
525
|
|
|
return $this->hasLink('Right'); |
526
|
|
|
} |
527
|
|
|
|
528
|
|
|
public function setLinkRight(int $linkID) : void { |
529
|
|
|
$this->setLink('Right', $linkID); |
530
|
|
|
} |
531
|
|
|
|
532
|
|
|
/** |
533
|
|
|
* Returns the warp sector if the sector has a warp; returns 0 otherwise. |
534
|
|
|
*/ |
535
|
|
|
public function getWarp() : int { |
536
|
|
|
return $this->warp; |
537
|
|
|
} |
538
|
|
|
|
539
|
|
|
public function getWarpSector() : self { |
540
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getWarp()); |
541
|
|
|
} |
542
|
|
|
|
543
|
|
|
public function hasWarp() : bool { |
544
|
|
|
return $this->getWarp() != 0; |
545
|
|
|
} |
546
|
|
|
|
547
|
|
|
/** |
548
|
|
|
* Set the warp sector for both $this and $warp to ensure |
549
|
|
|
* a consistent 2-way warp. |
550
|
|
|
*/ |
551
|
|
|
public function setWarp(SmrSector $warp) : void { |
552
|
|
|
if ($this->getWarp() == $warp->getSectorID() && |
553
|
|
|
$warp->getWarp() == $this->getSectorID()) { |
554
|
|
|
// Warps are already set correctly! |
555
|
|
|
return; |
556
|
|
|
} |
557
|
|
|
|
558
|
|
|
if ($this->equals($warp)) { |
559
|
|
|
throw new Exception('Sector must not warp to itself!'); |
560
|
|
|
} |
561
|
|
|
|
562
|
|
|
// Can only have 1 warp per sector |
563
|
|
|
foreach ([[$warp, $this], [$this, $warp]] as $sectors) { |
564
|
|
|
$A = $sectors[0]; |
565
|
|
|
$B = $sectors[1]; |
566
|
|
|
if ($A->hasWarp() && $A->getWarp() != $B->getSectorID()) { |
567
|
|
|
throw new Exception('Sector ' . $A->getSectorID() . ' already has a warp (to ' . $A->getWarp() . ')!'); |
568
|
|
|
} |
569
|
|
|
} |
570
|
|
|
|
571
|
|
|
$this->warp = $warp->getSectorID(); |
572
|
|
|
$this->hasChanged = true; |
573
|
|
|
|
574
|
|
|
if ($warp->getWarp() != $this->getSectorID()) { |
575
|
|
|
// Set the other side if needed |
576
|
|
|
$warp->setWarp($this); |
577
|
|
|
} |
578
|
|
|
} |
579
|
|
|
|
580
|
|
|
/** |
581
|
|
|
* Remove the warp sector for both sides of the warp. |
582
|
|
|
*/ |
583
|
|
|
public function removeWarp() : void { |
584
|
|
|
if (!$this->hasWarp()) { |
585
|
|
|
return; |
586
|
|
|
} |
587
|
|
|
|
588
|
|
|
$warp = $this->getWarpSector(); |
589
|
|
|
if ($warp->hasWarp() && $warp->getWarp() != $this->getSectorID()) { |
590
|
|
|
throw new Exception('Warp sectors do not match'); |
591
|
|
|
} |
592
|
|
|
|
593
|
|
|
$this->warp = 0; |
594
|
|
|
$this->hasChanged = true; |
595
|
|
|
|
596
|
|
|
if ($warp->hasWarp()) { |
597
|
|
|
$warp->removeWarp(); |
598
|
|
|
} |
599
|
|
|
} |
600
|
|
|
|
601
|
|
|
public function hasPort() : bool { |
602
|
|
|
return $this->getPort()->exists(); |
603
|
|
|
} |
604
|
|
|
|
605
|
|
|
public function getPort() : SmrPort { |
606
|
|
|
return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
607
|
|
|
} |
608
|
|
|
|
609
|
|
|
public function createPort() : SmrPort { |
610
|
|
|
return SmrPort::createPort($this->getGameID(), $this->getSectorID()); |
611
|
|
|
} |
612
|
|
|
|
613
|
|
|
public function removePort() : void { |
614
|
|
|
SmrPort::removePort($this->getGameID(), $this->getSectorID()); |
615
|
|
|
} |
616
|
|
|
|
617
|
|
|
public function hasCachedPort(AbstractSmrPlayer $player = null) : bool { |
618
|
|
|
return $this->getCachedPort($player) !== false; |
619
|
|
|
} |
620
|
|
|
|
621
|
|
|
public function getCachedPort(AbstractSmrPlayer $player = null) : SmrPort|false { |
622
|
|
|
if ($player === null) { |
623
|
|
|
return false; |
624
|
|
|
} |
625
|
|
|
return SmrPort::getCachedPort($this->getGameID(), $this->getSectorID(), $player->getAccountID()); |
626
|
|
|
} |
627
|
|
|
|
628
|
|
|
public function hasAnyLocationsWithAction() : bool { |
629
|
|
|
$locations = SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
630
|
|
|
$hasAction = false; |
631
|
|
|
foreach ($locations as $location) { |
632
|
|
|
if ($location->hasAction()) { |
633
|
|
|
$hasAction = true; |
634
|
|
|
} |
635
|
|
|
} |
636
|
|
|
return $hasAction; |
637
|
|
|
} |
638
|
|
|
|
639
|
|
|
public function hasLocation(int $locationTypeID = null) : bool { |
640
|
|
|
$locations = $this->getLocations(); |
641
|
|
|
if (count($locations) == 0) { |
642
|
|
|
return false; |
643
|
|
|
} |
644
|
|
|
if ($locationTypeID === null) { |
645
|
|
|
return true; |
646
|
|
|
} |
647
|
|
|
foreach ($locations as $location) { |
648
|
|
|
if ($location->getTypeID() == $locationTypeID) { |
649
|
|
|
return true; |
650
|
|
|
} |
651
|
|
|
} |
652
|
|
|
return false; |
653
|
|
|
} |
654
|
|
|
|
655
|
|
|
public function getLocations() : array { |
656
|
|
|
return SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
657
|
|
|
} |
658
|
|
|
|
659
|
|
|
public function addLocation(SmrLocation $location) : void { |
660
|
|
|
SmrLocation::addSectorLocation($this->getGameID(), $this->getSectorID(), $location); |
661
|
|
|
} |
662
|
|
|
|
663
|
|
|
public function removeAllLocations() : void { |
664
|
|
|
SmrLocation::removeSectorLocations($this->getGameID(), $this->getSectorID()); |
665
|
|
|
} |
666
|
|
|
|
667
|
|
|
public function hasPlanet() : bool { |
668
|
|
|
return $this->getPlanet()->exists(); |
669
|
|
|
} |
670
|
|
|
|
671
|
|
|
public function getPlanet() : SmrPlanet { |
672
|
|
|
return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
673
|
|
|
} |
674
|
|
|
|
675
|
|
|
public function createPlanet(int $type = 1) : SmrPlanet { |
676
|
|
|
return SmrPlanet::createPlanet($this->getGameID(), $this->getSectorID(), $type); |
677
|
|
|
} |
678
|
|
|
|
679
|
|
|
public function removePlanet() : void { |
680
|
|
|
SmrPlanet::removePlanet($this->getGameID(), $this->getSectorID()); |
681
|
|
|
} |
682
|
|
|
|
683
|
|
|
/** |
684
|
|
|
* Removes ports, planets, locations, and warps from this sector. |
685
|
|
|
* NOTE: This should only be used by the universe generator! |
686
|
|
|
*/ |
687
|
|
|
public function removeAllFixtures() : void { |
688
|
|
|
if ($this->hasPort()) { |
689
|
|
|
$this->removePort(); |
690
|
|
|
} |
691
|
|
|
if ($this->hasPlanet()) { |
692
|
|
|
$this->removePlanet(); |
693
|
|
|
} |
694
|
|
|
if ($this->hasLocation()) { |
695
|
|
|
$this->removeAllLocations(); |
696
|
|
|
} |
697
|
|
|
if ($this->hasWarp()) { |
698
|
|
|
$this->removeWarp(); |
699
|
|
|
} |
700
|
|
|
} |
701
|
|
|
|
702
|
|
|
public function hasForces() : bool { |
703
|
|
|
return count($this->getForces()) > 0; |
704
|
|
|
} |
705
|
|
|
|
706
|
|
|
public function hasEnemyForces(AbstractSmrPlayer $player = null) : bool { |
707
|
|
|
if ($player == null || !$this->hasForces()) { |
708
|
|
|
return false; |
709
|
|
|
} |
710
|
|
|
foreach ($this->getForces() as $force) { |
711
|
|
|
if (!$player->forceNAPAlliance($force->getOwner())) { |
712
|
|
|
return true; |
713
|
|
|
} |
714
|
|
|
} |
715
|
|
|
return false; |
716
|
|
|
} |
717
|
|
|
|
718
|
|
|
public function getEnemyForces(AbstractSmrPlayer $player) : array { |
719
|
|
|
$enemyForces = array(); |
720
|
|
|
foreach ($this->getForces() as $force) { |
721
|
|
|
if (!$player->forceNAPAlliance($force->getOwner())) { |
722
|
|
|
$enemyForces[] = $force; |
723
|
|
|
} |
724
|
|
|
} |
725
|
|
|
return $enemyForces; |
726
|
|
|
} |
727
|
|
|
|
728
|
|
|
/** |
729
|
|
|
* Returns true if any forces in this sector belong to $player. |
730
|
|
|
*/ |
731
|
|
|
public function hasPlayerForces(AbstractSmrPlayer $player) : bool { |
732
|
|
|
foreach ($this->getForces() as $force) { |
733
|
|
|
if ($player->getAccountID() == $force->getOwnerID()) { |
734
|
|
|
return true; |
735
|
|
|
} |
736
|
|
|
} |
737
|
|
|
return false; |
738
|
|
|
} |
739
|
|
|
|
740
|
|
|
public function hasFriendlyForces(AbstractSmrPlayer $player = null) : bool { |
741
|
|
|
if ($player == null || !$this->hasForces()) { |
742
|
|
|
return false; |
743
|
|
|
} |
744
|
|
|
foreach ($this->getForces() as $force) { |
745
|
|
|
if ($player->forceNAPAlliance($force->getOwner())) { |
746
|
|
|
return true; |
747
|
|
|
} |
748
|
|
|
} |
749
|
|
|
return false; |
750
|
|
|
} |
751
|
|
|
|
752
|
|
|
public function getFriendlyForces(AbstractSmrPlayer $player) : array { |
753
|
|
|
$friendlyForces = array(); |
754
|
|
|
foreach ($this->getForces() as $force) { |
755
|
|
|
if ($player->forceNAPAlliance($force->getOwner())) { |
756
|
|
|
$friendlyForces[] = $force; |
757
|
|
|
} |
758
|
|
|
} |
759
|
|
|
return $friendlyForces; |
760
|
|
|
} |
761
|
|
|
|
762
|
|
|
public function getForces() : array { |
763
|
|
|
return SmrForce::getSectorForces($this->getGameID(), $this->getSectorID()); |
764
|
|
|
} |
765
|
|
|
|
766
|
|
|
public function getPlayers() : array { |
767
|
|
|
return SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); |
768
|
|
|
} |
769
|
|
|
|
770
|
|
|
public function hasPlayers() : bool { |
771
|
|
|
return count($this->getPlayers()) > 0; |
772
|
|
|
} |
773
|
|
|
|
774
|
|
|
public function getOtherTraders(AbstractSmrPlayer $player) : array { |
775
|
|
|
$players = SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
776
|
|
|
unset($players[$player->getAccountID()]); |
777
|
|
|
return $players; |
778
|
|
|
} |
779
|
|
|
|
780
|
|
|
public function hasOtherTraders(AbstractSmrPlayer $player) : bool { |
781
|
|
|
return count($this->getOtherTraders($player)) > 0; |
782
|
|
|
} |
783
|
|
|
|
784
|
|
|
public function hasEnemyTraders(AbstractSmrPlayer $player = null) : bool { |
785
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
786
|
|
|
return false; |
787
|
|
|
} |
788
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
789
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
790
|
|
|
if (!$player->traderNAPAlliance($otherPlayer) |
791
|
|
|
&& !$otherPlayer->hasNewbieTurns() |
792
|
|
|
&& !$otherPlayer->hasFederalProtection()) { |
793
|
|
|
return true; |
794
|
|
|
} |
795
|
|
|
} |
796
|
|
|
return false; |
797
|
|
|
} |
798
|
|
|
|
799
|
|
|
public function hasFriendlyTraders(AbstractSmrPlayer $player = null) : bool { |
800
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
801
|
|
|
return false; |
802
|
|
|
} |
803
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
804
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
805
|
|
|
if ($player->traderNAPAlliance($otherPlayer)) { |
806
|
|
|
return true; |
807
|
|
|
} |
808
|
|
|
} |
809
|
|
|
return false; |
810
|
|
|
} |
811
|
|
|
|
812
|
|
|
/** |
813
|
|
|
* Is the $player's alliance flagship in this sector? |
814
|
|
|
*/ |
815
|
|
|
public function hasAllianceFlagship(AbstractSmrPlayer $player = null) : bool { |
816
|
|
|
if (is_null($player) || !$player->hasAlliance() || !$player->getAlliance()->hasFlagship()) { |
817
|
|
|
return false; |
818
|
|
|
} |
819
|
|
|
$flagshipID = $player->getAlliance()->getFlagshipID(); |
820
|
|
|
foreach ($this->getPlayers() as $sectorPlayer) { |
821
|
|
|
if ($sectorPlayer->getAccountID() == $flagshipID) { |
822
|
|
|
return true; |
823
|
|
|
} |
824
|
|
|
} |
825
|
|
|
return false; |
826
|
|
|
} |
827
|
|
|
|
828
|
|
|
public function hasProtectedTraders(AbstractSmrPlayer $player = null) : bool { |
829
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
830
|
|
|
return false; |
831
|
|
|
} |
832
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
833
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
834
|
|
|
if (!$player->traderNAPAlliance($otherPlayer) |
835
|
|
|
&& ($otherPlayer->hasNewbieTurns() || $otherPlayer->hasFederalProtection())) { |
836
|
|
|
return true; |
837
|
|
|
} |
838
|
|
|
} |
839
|
|
|
return false; |
840
|
|
|
} |
841
|
|
|
|
842
|
|
|
public function getFightingTradersAgainstForces(AbstractSmrPlayer $attackingPlayer, bool $bump) : array { |
|
|
|
|
843
|
|
|
// Whether bumping or attacking, only the current player fires at forces |
844
|
|
|
return array($attackingPlayer); |
845
|
|
|
} |
846
|
|
|
|
847
|
|
|
public function getFightingTradersAgainstPort(AbstractSmrPlayer $attackingPlayer, SmrPort $defendingPort) : array { |
|
|
|
|
848
|
|
|
$fightingPlayers = array(); |
849
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
850
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
851
|
|
|
if ($player->canFight()) { |
852
|
|
|
if ($attackingPlayer->traderAttackPortAlliance($player)) { |
853
|
|
|
$fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
854
|
|
|
} |
855
|
|
|
} |
856
|
|
|
} |
857
|
|
|
return self::limitFightingTraders($fightingPlayers, $attackingPlayer, MAXIMUM_PORT_FLEET_SIZE); |
858
|
|
|
} |
859
|
|
|
|
860
|
|
|
public function getFightingTradersAgainstPlanet(AbstractSmrPlayer $attackingPlayer, SmrPlanet $defendingPlanet) : array { |
861
|
|
|
$fightingPlayers = array(); |
862
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
863
|
|
|
if (count($alliancePlayers) > 0) { |
864
|
|
|
$planetOwner = $defendingPlanet->getOwner(); |
865
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
866
|
|
|
if ($player->canFight()) { |
867
|
|
|
if ($attackingPlayer->traderAttackPlanetAlliance($player) && !$planetOwner->planetNAPAlliance($player)) { |
868
|
|
|
$fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
869
|
|
|
} |
870
|
|
|
} |
871
|
|
|
} |
872
|
|
|
} |
873
|
|
|
return self::limitFightingTraders($fightingPlayers, $attackingPlayer, min($defendingPlanet->getMaxAttackers(), MAXIMUM_PLANET_FLEET_SIZE)); |
874
|
|
|
} |
875
|
|
|
|
876
|
|
|
public function getFightingTraders(AbstractSmrPlayer $attackingPlayer, AbstractSmrPlayer $defendingPlayer, bool $checkForCloak = false) : array { |
877
|
|
|
if ($attackingPlayer->traderNAPAlliance($defendingPlayer)) { |
878
|
|
|
throw new Exception('These traders are NAPed.'); |
879
|
|
|
} |
880
|
|
|
$fightingPlayers = array('Attackers' => array(), 'Defenders' => array()); |
881
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID(), $defendingPlayer->getAllianceID())); |
882
|
|
|
$attackers = array(); |
883
|
|
|
$defenders = array(); |
884
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
885
|
|
|
if ($player->canFight()) { |
886
|
|
|
if ($attackingPlayer->traderAttackTraderAlliance($player) && !$defendingPlayer->traderDefendTraderAlliance($player) && !$defendingPlayer->traderNAPAlliance($player)) { |
887
|
|
|
$attackers[] = $alliancePlayers[$accountID]; |
888
|
|
|
} elseif ($defendingPlayer->traderDefendTraderAlliance($player) && !$attackingPlayer->traderAttackTraderAlliance($player) && !$attackingPlayer->traderNAPAlliance($player) && ($checkForCloak === false || $attackingPlayer->canSee($player))) { |
889
|
|
|
$defenders[] = $alliancePlayers[$accountID]; |
890
|
|
|
} |
891
|
|
|
} |
892
|
|
|
} |
893
|
|
|
$attackers = self::limitFightingTraders($attackers, $attackingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
894
|
|
|
shuffle($attackers); |
895
|
|
|
foreach ($attackers as $attacker) { |
896
|
|
|
$fightingPlayers['Attackers'][$attacker->getAccountID()] = $attacker; |
897
|
|
|
} |
898
|
|
|
$defenders = self::limitFightingTraders($defenders, $defendingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
899
|
|
|
shuffle($defenders); |
900
|
|
|
foreach ($defenders as $defender) { |
901
|
|
|
$fightingPlayers['Defenders'][$defender->getAccountID()] = $defender; |
902
|
|
|
} |
903
|
|
|
return $fightingPlayers; |
904
|
|
|
} |
905
|
|
|
|
906
|
|
|
public static function limitFightingTraders(array $fightingPlayers, AbstractSmrPlayer $keepPlayer, int $maximumFleetSize) : array { |
907
|
|
|
// Cap fleets to the required size |
908
|
|
|
$fleet_size = count($fightingPlayers); |
909
|
|
|
if ($fleet_size > $maximumFleetSize) { |
910
|
|
|
// We use random key to stop the same people being capped all the time |
911
|
|
|
for ($j = 0; $j < $fleet_size - $maximumFleetSize; ++$j) { |
912
|
|
|
do { |
913
|
|
|
$key = array_rand($fightingPlayers); |
914
|
|
|
} while ($keepPlayer->equals($fightingPlayers[$key])); |
915
|
|
|
unset($fightingPlayers[$key]); |
916
|
|
|
} |
917
|
|
|
} |
918
|
|
|
return $fightingPlayers; |
919
|
|
|
} |
920
|
|
|
|
921
|
|
|
public function getPotentialFightingTraders(AbstractSmrPlayer $attackingPlayer) : array { |
922
|
|
|
$fightingPlayers = array(); |
923
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
924
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
925
|
|
|
if ($player->canFight()) { |
926
|
|
|
if ($attackingPlayer->traderAttackTraderAlliance($player)) { |
927
|
|
|
$fightingPlayers['Attackers'][$accountID] = $player; |
928
|
|
|
} |
929
|
|
|
} |
930
|
|
|
} |
931
|
|
|
return $fightingPlayers; |
932
|
|
|
} |
933
|
|
|
|
934
|
|
|
public function getBattles() : int { |
935
|
|
|
return $this->battles; |
936
|
|
|
} |
937
|
|
|
|
938
|
|
|
public function setBattles(int $amount) : void { |
939
|
|
|
if ($this->battles == $amount) { |
940
|
|
|
return; |
941
|
|
|
} |
942
|
|
|
$this->battles = $amount; |
943
|
|
|
$this->hasChanged = true; |
944
|
|
|
} |
945
|
|
|
|
946
|
|
|
public function decreaseBattles(int $amount) : void { |
947
|
|
|
$this->setBattles($this->battles - $amount); |
948
|
|
|
} |
949
|
|
|
|
950
|
|
|
public function increaseBattles(int $amount) : void { |
951
|
|
|
$this->setBattles($this->battles + $amount); |
952
|
|
|
} |
953
|
|
|
|
954
|
|
|
public function equals(SmrSector $otherSector) : bool { |
955
|
|
|
return $otherSector->getSectorID() == $this->getSectorID() && $otherSector->getGameID() == $this->getGameID(); |
956
|
|
|
} |
957
|
|
|
|
958
|
|
|
public function isLinkedSector(SmrSector $otherSector) : bool { |
959
|
|
|
return $otherSector->getGameID() == $this->getGameID() && $this->isLinked($otherSector->getSectorID()); |
960
|
|
|
} |
961
|
|
|
|
962
|
|
|
public function isVisited(AbstractSmrPlayer $player = null) : bool { |
963
|
|
|
if ($player === null) { |
964
|
|
|
return true; |
965
|
|
|
} |
966
|
|
|
if (!isset($this->visited[$player->getAccountID()])) { |
967
|
|
|
$dbResult = $this->db->read('SELECT 1 FROM player_visited_sector WHERE ' . $this->SQL . ' AND account_id=' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
968
|
|
|
$this->visited[$player->getAccountID()] = !$dbResult->hasRecord(); |
969
|
|
|
} |
970
|
|
|
return $this->visited[$player->getAccountID()]; |
971
|
|
|
} |
972
|
|
|
|
973
|
|
|
public function getLocalMapMoveHREF(AbstractSmrPlayer $player) : string { |
974
|
|
|
return Globals::getSectorMoveHREF($player, $this->getSectorID(), 'map_local.php'); |
975
|
|
|
} |
976
|
|
|
|
977
|
|
|
public function getCurrentSectorMoveHREF(AbstractSmrPlayer $player) : string { |
978
|
|
|
return Globals::getCurrentSectorMoveHREF($player, $this->getSectorID()); |
979
|
|
|
} |
980
|
|
|
|
981
|
|
|
public function getGalaxyMapHREF() : string { |
982
|
|
|
return '?sector_id=' . $this->getSectorID(); |
983
|
|
|
} |
984
|
|
|
|
985
|
|
|
public function getSectorScanHREF(AbstractSmrPlayer $player) : string { |
986
|
|
|
return Globals::getSectorScanHREF($player, $this->getSectorID()); |
987
|
|
|
} |
988
|
|
|
|
989
|
|
|
public function hasX(mixed $x, AbstractSmrPlayer $player = null) : bool { |
990
|
|
|
if ($x instanceof SmrSector) { |
991
|
|
|
return $this->equals($x); |
992
|
|
|
} |
993
|
|
|
if ($x == 'Port') { |
994
|
|
|
return $this->hasPort(); |
995
|
|
|
} |
996
|
|
|
if ($x == 'Location') { |
997
|
|
|
return $this->hasLocation(); |
998
|
|
|
} |
999
|
|
|
if ($x instanceof SmrLocation) { |
1000
|
|
|
return $this->hasLocation($x->getTypeID()); |
1001
|
|
|
} |
1002
|
|
|
if ($x instanceof SmrGalaxy) { |
1003
|
|
|
return $x->contains($this); |
1004
|
|
|
} |
1005
|
|
|
|
1006
|
|
|
if (is_array($x) && $x['Type'] == 'Good') { //Check if it's possible for port to have X, hacky but nice performance gains |
1007
|
|
|
if ($this->hasPort() && $this->getPort()->hasX($x)) { |
1008
|
|
|
return true; |
1009
|
|
|
} |
1010
|
|
|
} |
1011
|
|
|
|
1012
|
|
|
//Check if it's possible for location to have X, hacky but nice performance gains |
1013
|
|
|
if ($x instanceof SmrWeaponType || $x instanceof SmrShipType || (is_array($x) && $x['Type'] == 'Hardware') || (is_string($x) && ($x == 'Bank' || $x == 'Bar' || $x == 'Fed' || $x == 'SafeFed' || $x == 'HQ' || $x == 'UG' || $x == 'Hardware' || $x == 'Ship' || $x == 'Weapon'))) { |
1014
|
|
|
foreach ($this->getLocations() as $loc) { |
1015
|
|
|
if ($loc->hasX($x, $player)) { |
1016
|
|
|
return true; |
1017
|
|
|
} |
1018
|
|
|
} |
1019
|
|
|
} |
1020
|
|
|
return false; |
1021
|
|
|
} |
1022
|
|
|
} |
1023
|
|
|
|
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.