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| Total Complexity | 289 |
| Total Lines | 1015 |
| Duplicated Lines | 0 % |
| Changes | 2 | ||
| Bugs | 0 | Features | 1 |
Complex classes like SmrSector often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrSector, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 6 | class SmrSector { |
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| 7 | protected static array $CACHE_SECTORS = []; |
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| 8 | protected static array $CACHE_GALAXY_SECTORS = []; |
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| 9 | protected static array $CACHE_LOCATION_SECTORS = []; |
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| 10 | |||
| 11 | protected Smr\Database $db; |
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| 12 | protected string $SQL; |
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| 13 | |||
| 14 | protected int $gameID; |
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| 15 | protected int $sectorID; |
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| 16 | protected int $battles; |
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| 17 | protected int $galaxyID; |
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| 18 | protected array $visited = []; |
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| 19 | protected array $links; |
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| 20 | protected int $warp; |
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| 21 | |||
| 22 | protected bool $hasChanged = false; |
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| 23 | protected bool $isNew = false; |
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| 24 | |||
| 25 | /** |
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| 26 | * Constructs the sector to determine if it exists. |
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| 27 | * Returns a boolean value. |
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| 28 | */ |
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| 29 | public static function sectorExists(int $gameID, int $sectorID) : bool { |
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| 30 | try { |
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| 31 | self::getSector($gameID, $sectorID); |
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| 32 | return true; |
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| 33 | } catch (SectorNotFoundException $e) { |
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| 34 | return false; |
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| 35 | } |
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| 36 | } |
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| 37 | |||
| 38 | public static function getGalaxySectors(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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| 39 | if ($forceUpdate || !isset(self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID])) { |
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| 40 | $db = Smr\Database::getInstance(); |
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| 41 | $dbResult = $db->read('SELECT * FROM sector WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id=' . $db->escapeNumber($galaxyID) . ' ORDER BY sector_id ASC'); |
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| 42 | $sectors = array(); |
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| 43 | foreach ($dbResult->records() as $dbRecord) { |
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| 44 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 45 | $sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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| 46 | } |
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| 47 | self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID] = $sectors; |
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| 48 | } |
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| 49 | return self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID]; |
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| 50 | } |
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| 51 | |||
| 52 | public static function getLocationSectors(int $gameID, int $locationTypeID, bool $forceUpdate = false) : array { |
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| 53 | if ($forceUpdate || !isset(self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID])) { |
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| 54 | $db = Smr\Database::getInstance(); |
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| 55 | $dbResult = $db->read('SELECT * FROM location JOIN sector USING (game_id, sector_id) WHERE location_type_id = ' . $db->escapeNumber($locationTypeID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY sector_id ASC'); |
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| 56 | $sectors = array(); |
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| 57 | foreach ($dbResult->records() as $dbRecord) { |
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| 58 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 59 | $sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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| 60 | } |
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| 61 | self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID] = $sectors; |
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| 62 | } |
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| 63 | return self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID]; |
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| 64 | } |
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| 65 | |||
| 66 | public static function getSector(int $gameID, int $sectorID, bool $forceUpdate = false, Smr\DatabaseRecord $dbRecord = null) : self { |
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| 67 | if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID]) || $forceUpdate) { |
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| 68 | self::$CACHE_SECTORS[$gameID][$sectorID] = new SmrSector($gameID, $sectorID, false, $dbRecord); |
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| 69 | } |
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| 70 | return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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| 71 | } |
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| 72 | |||
| 73 | public static function clearCache() : void { |
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| 77 | } |
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| 78 | |||
| 79 | public static function saveSectors() : void { |
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| 83 | } |
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| 84 | } |
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| 85 | } |
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| 86 | |||
| 87 | public static function createSector(int $gameID, int $sectorID) : self { |
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| 93 | } |
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| 94 | |||
| 95 | protected function __construct(int $gameID, int $sectorID, bool $create = false, Smr\DatabaseRecord $dbRecord = null) { |
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| 96 | $this->db = Smr\Database::getInstance(); |
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| 97 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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| 98 | |||
| 99 | // Do we already have a database record for this sector? |
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| 100 | if ($dbRecord === null) { |
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| 101 | $dbResult = $this->db->read('SELECT * FROM sector WHERE ' . $this->SQL . ' LIMIT 1'); |
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| 102 | if ($dbResult->hasRecord()) { |
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| 103 | $dbRecord = $dbResult->record(); |
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| 104 | } |
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| 105 | } |
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| 106 | $sectorExists = $dbRecord !== null; |
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| 107 | |||
| 108 | $this->gameID = $gameID; |
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| 109 | $this->sectorID = $sectorID; |
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| 110 | |||
| 111 | if ($sectorExists) { |
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| 112 | $this->galaxyID = $dbRecord->getInt('galaxy_id'); |
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| 113 | $this->battles = $dbRecord->getInt('battles'); |
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| 114 | |||
| 115 | $this->links = [ |
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| 116 | 'Up' => $dbRecord->getInt('link_up'), |
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| 117 | 'Down' => $dbRecord->getInt('link_down'), |
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| 118 | 'Left' => $dbRecord->getInt('link_left'), |
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| 119 | 'Right' => $dbRecord->getInt('link_right'), |
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| 120 | ]; |
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| 121 | $this->warp = $dbRecord->getInt('warp'); |
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| 122 | } elseif ($create) { |
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| 123 | $this->battles = 0; |
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| 124 | $this->links = []; |
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| 125 | $this->warp = 0; |
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| 126 | $this->isNew = true; |
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| 127 | } else { |
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| 128 | throw new SectorNotFoundException('No sector ' . $sectorID . ' in game ' . $gameID); |
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| 129 | } |
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| 130 | } |
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| 131 | |||
| 132 | public function update() : void { |
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| 133 | if ($this->isNew) { |
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| 134 | $this->db->write('INSERT INTO sector(sector_id,game_id,galaxy_id,link_up,link_down,link_left,link_right,warp) |
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| 135 | values |
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| 136 | (' . $this->db->escapeNumber($this->getSectorID()) . |
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| 137 | ',' . $this->db->escapeNumber($this->getGameID()) . |
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| 138 | ',' . $this->db->escapeNumber($this->getGalaxyID()) . |
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| 139 | ',' . $this->db->escapeNumber($this->getLinkUp()) . |
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| 140 | ',' . $this->db->escapeNumber($this->getLinkDown()) . |
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| 141 | ',' . $this->db->escapeNumber($this->getLinkLeft()) . |
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| 142 | ',' . $this->db->escapeNumber($this->getLinkRight()) . |
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| 143 | ',' . $this->db->escapeNumber($this->getWarp()) . |
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| 144 | ')'); |
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| 145 | } elseif ($this->hasChanged) { |
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| 146 | $this->db->write('UPDATE sector SET battles = ' . $this->db->escapeNumber($this->getBattles()) . |
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| 147 | ', galaxy_id=' . $this->db->escapeNumber($this->getGalaxyID()) . |
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| 148 | ', link_up=' . $this->db->escapeNumber($this->getLinkUp()) . |
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| 149 | ', link_right=' . $this->db->escapeNumber($this->getLinkRight()) . |
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| 150 | ', link_down=' . $this->db->escapeNumber($this->getLinkDown()) . |
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| 151 | ', link_left=' . $this->db->escapeNumber($this->getLinkLeft()) . |
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| 152 | ', warp=' . $this->db->escapeNumber($this->getWarp()) . |
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| 153 | ' WHERE ' . $this->SQL . ' LIMIT 1'); |
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| 154 | } |
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| 155 | $this->isNew = false; |
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| 156 | $this->hasChanged = false; |
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| 157 | } |
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| 158 | |||
| 159 | public function markVisited(AbstractSmrPlayer $player) : void { |
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| 160 | if ($this->hasPort()) { |
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| 161 | $this->getPort()->addCachePort($player->getAccountID()); |
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| 162 | } |
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| 163 | |||
| 164 | //now delete the entry from visited |
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| 165 | if (!$this->isVisited($player)) { |
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| 166 | $this->db->write('DELETE FROM player_visited_sector WHERE ' . $this->SQL . ' |
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| 167 | AND account_id = ' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
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| 168 | } |
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| 169 | $this->visited[$player->getAccountID()] = true; |
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| 170 | } |
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| 171 | |||
| 172 | public function hasWeaponShop() : bool { |
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| 173 | foreach ($this->getLocations() as $location) { |
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| 174 | if ($location->isWeaponSold()) { |
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| 175 | return true; |
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| 176 | } |
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| 177 | } |
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| 178 | return false; |
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| 179 | } |
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| 180 | |||
| 181 | public function hasHQ() : bool { |
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| 182 | foreach ($this->getLocations() as $location) { |
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| 183 | if ($location->isHQ()) { |
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| 184 | return true; |
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| 185 | } |
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| 186 | } |
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| 187 | return false; |
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| 188 | } |
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| 189 | |||
| 190 | public function hasUG() : bool { |
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| 191 | foreach ($this->getLocations() as $location) { |
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| 192 | if ($location->isUG()) { |
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| 193 | return true; |
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| 194 | } |
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| 195 | } |
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| 196 | return false; |
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| 197 | } |
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| 198 | |||
| 199 | public function hasShipShop() : bool { |
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| 200 | foreach ($this->getLocations() as $location) { |
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| 201 | if ($location->isShipSold()) { |
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| 202 | return true; |
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| 203 | } |
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| 204 | } |
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| 205 | return false; |
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| 206 | } |
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| 207 | |||
| 208 | public function offersFederalProtection() : bool { |
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| 209 | foreach ($this->getLocations() as $location) { |
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| 210 | if ($location->isFed()) { |
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| 211 | return true; |
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| 212 | } |
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| 213 | } |
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| 214 | return false; |
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| 215 | } |
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| 216 | |||
| 217 | public function getFedRaceIDs() : array { |
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| 218 | $raceIDs = array(); |
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| 219 | foreach ($this->getLocations() as $location) { |
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| 220 | if ($location->isFed()) { |
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| 221 | $raceIDs[$location->getRaceID()] = $location->getRaceID(); |
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| 222 | } |
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| 223 | } |
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| 224 | return $raceIDs; |
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| 225 | } |
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| 226 | |||
| 227 | public function hasBar() : bool { |
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| 228 | foreach ($this->getLocations() as $location) { |
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| 229 | if ($location->isBar()) { |
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| 230 | return true; |
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| 231 | } |
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| 232 | } |
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| 233 | return false; |
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| 234 | } |
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| 235 | |||
| 236 | public function hasHardwareShop() : bool { |
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| 237 | foreach ($this->getLocations() as $location) { |
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| 238 | if ($location->isHardwareSold()) { |
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| 239 | return true; |
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| 240 | } |
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| 241 | } |
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| 242 | return false; |
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| 243 | } |
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| 244 | |||
| 245 | public function hasBank() : bool { |
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| 246 | foreach ($this->getLocations() as $location) { |
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| 247 | if ($location->isBank()) { |
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| 248 | return true; |
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| 249 | } |
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| 250 | } |
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| 251 | return false; |
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| 252 | } |
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| 253 | |||
| 254 | public function enteringSector(AbstractSmrPlayer $player, int $movementType) : void { |
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| 255 | // send scout messages to user |
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| 256 | $message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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| 257 | $message .= match($movementType) { |
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| 258 | MOVEMENT_JUMP => 'jumping into', |
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| 259 | MOVEMENT_WARP => 'warping into', |
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| 260 | MOVEMENT_WALK => 'entering', |
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| 261 | }; |
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| 262 | $message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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| 263 | |||
| 264 | $forces = $this->getForces(); |
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| 265 | foreach ($forces as $force) { |
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| 266 | $force->ping($message, $player); |
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| 267 | } |
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| 268 | } |
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| 269 | |||
| 270 | public function leavingSector(AbstractSmrPlayer $player, int $movementType) : void { |
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| 271 | // send scout messages to user |
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| 272 | $message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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| 273 | $message .= match($movementType) { |
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| 274 | MOVEMENT_JUMP => 'jumping from', |
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| 275 | MOVEMENT_WARP => 'warping from', |
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| 276 | MOVEMENT_WALK => 'leaving', |
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| 277 | }; |
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| 278 | $message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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| 279 | |||
| 280 | // iterate over all scout drones in sector |
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| 281 | foreach ($this->getForces() as $force) { |
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| 282 | $force->ping($message, $player); |
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| 283 | } |
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| 284 | $this->db->write('UPDATE sector_has_forces SET refresher = 0 WHERE ' . $this->SQL . ' |
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| 285 | AND refresher = ' . $this->db->escapeNumber($player->getAccountID())); |
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| 286 | } |
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| 287 | |||
| 288 | public function diedHere(AbstractSmrPlayer $player) : void { |
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| 289 | // iterate over all scout drones in sector |
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| 290 | foreach ($this->getForces() as $force) { |
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| 291 | // send scout messages to user |
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| 292 | $message = 'Your forces have spotted that ' . $player->getBBLink() . ' has been <span class="red">DESTROYED</span> in sector ' . Globals::getSectorBBLink($this->sectorID); |
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| 293 | $force->ping($message, $player); |
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| 294 | } |
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| 295 | } |
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| 296 | |||
| 297 | public function getSQL() : string { |
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| 298 | return $this->SQL; |
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| 299 | } |
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| 300 | |||
| 301 | public function getGameID() : int { |
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| 302 | return $this->gameID; |
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| 303 | } |
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| 304 | |||
| 305 | public function getSectorID() : int { |
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| 306 | return $this->sectorID; |
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| 307 | } |
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| 308 | |||
| 309 | public function getGalaxyID() : int { |
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| 310 | return $this->galaxyID; |
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| 311 | } |
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| 312 | |||
| 313 | public function setGalaxyID(int $galaxyID) : void { |
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| 314 | if (isset($this->galaxyID) && $this->galaxyID == $galaxyID) { |
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| 315 | return; |
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| 316 | } |
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| 317 | $this->galaxyID = $galaxyID; |
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| 318 | $this->hasChanged = true; |
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| 319 | } |
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| 320 | |||
| 321 | public function getNumberOfLinks() : int { |
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| 322 | $num = 0; |
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| 323 | foreach ($this->getLinks() as $link) { |
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| 324 | if ($link !== 0) { |
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| 325 | $num++; |
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| 326 | } |
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| 327 | } |
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| 328 | return $num; |
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| 329 | } |
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| 330 | |||
| 331 | public function getNumberOfConnections() : int { |
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| 332 | $links = $this->getNumberOfLinks(); |
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| 333 | if ($this->hasWarp()) { |
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| 334 | $links++; |
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| 335 | } |
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| 336 | return $links; |
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| 337 | } |
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| 338 | |||
| 339 | public function getGalaxy() : SmrGalaxy { |
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| 340 | return SmrGalaxy::getGalaxy($this->getGameID(), $this->getGalaxyID()); |
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| 341 | } |
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| 342 | |||
| 343 | public function getNeighbourID(string $dir) : int { |
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| 344 | if ($this->hasLink($dir)) { |
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| 345 | return $this->getLink($dir); |
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| 346 | } |
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| 347 | $galaxy = $this->getGalaxy(); |
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| 348 | $neighbour = $this->getSectorID(); |
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| 349 | switch ($dir) { |
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| 350 | case 'Up': |
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| 351 | $neighbour -= $galaxy->getWidth(); |
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| 352 | if ($neighbour < $galaxy->getStartSector()) { |
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| 353 | $neighbour += $galaxy->getSize(); |
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| 354 | } |
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| 355 | break; |
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| 356 | case 'Down': |
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| 357 | $neighbour += $galaxy->getWidth(); |
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| 358 | if ($neighbour > $galaxy->getEndSector()) { |
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| 359 | $neighbour -= $galaxy->getSize(); |
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| 360 | } |
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| 361 | break; |
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| 362 | case 'Left': |
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| 363 | $neighbour -= 1; |
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| 364 | if ((1 + $neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
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| 365 | $neighbour += $galaxy->getWidth(); |
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| 366 | } |
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| 367 | break; |
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| 368 | case 'Right': |
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| 369 | $neighbour += 1; |
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| 370 | if (($neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
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| 371 | $neighbour -= $galaxy->getWidth(); |
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| 372 | } |
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| 373 | break; |
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| 374 | default: |
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| 375 | throw new Exception($dir . ': is not a valid direction'); |
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| 376 | } |
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| 377 | return $neighbour; |
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| 378 | } |
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| 379 | |||
| 380 | public function getSectorDirection(int $sectorID) : string { |
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| 381 | if ($sectorID == $this->getSectorID()) { |
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| 382 | return 'Current'; |
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| 383 | } |
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| 384 | $dir = array_search($sectorID, $this->getLinks()); |
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| 385 | if ($dir !== false) { |
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| 386 | return $dir; |
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| 387 | } |
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| 388 | if ($sectorID == $this->getWarp()) { |
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| 389 | return 'Warp'; |
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| 390 | } |
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| 391 | return 'None'; |
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| 392 | } |
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| 393 | |||
| 394 | public function getNeighbourSector(string $dir) : self { |
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| 395 | return SmrSector::getSector($this->getGameID(), $this->getNeighbourID($dir)); |
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| 396 | } |
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| 397 | |||
| 398 | public function getLinks() : array { |
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| 399 | return $this->links; |
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| 400 | } |
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| 401 | |||
| 402 | public function isLinked(int $sectorID) : bool { |
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| 403 | return in_array($sectorID, $this->links) || $sectorID == $this->getWarp(); |
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| 404 | } |
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| 405 | |||
| 406 | public function getLink(string $name) : int { |
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| 407 | return $this->links[$name] ?? 0; |
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| 408 | } |
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| 409 | |||
| 410 | public function hasLink(string $name) : bool { |
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| 411 | return $this->getLink($name) != 0; |
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| 412 | } |
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| 413 | |||
| 414 | public function getLinkSector(string $name) : self|false { |
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| 415 | if ($this->hasLink($name)) { |
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| 416 | return SmrSector::getSector($this->getGameID(), $this->getLink($name)); |
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| 417 | } |
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| 418 | return false; |
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| 419 | } |
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| 420 | |||
| 421 | /** |
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| 422 | * Cannot be used for Warps |
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| 423 | */ |
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| 424 | public function setLink(string $name, int $linkID) : void { |
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| 425 | if ($this->getLink($name) == $linkID) { |
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| 426 | return; |
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| 427 | } |
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| 428 | if ($linkID == 0) { |
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| 429 | unset($this->links[$name]); |
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| 430 | } else { |
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| 431 | $this->links[$name] = $linkID; |
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| 432 | } |
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| 433 | $this->hasChanged = true; |
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| 434 | } |
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| 435 | |||
| 436 | /** |
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| 437 | * Cannot be used for Warps |
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| 438 | */ |
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| 439 | public function setLinkSector(string $dir, SmrSector $linkSector) : void { |
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| 440 | if ($this->getLink($dir) == $linkSector->getSectorID() || $linkSector->equals($this)) { |
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| 441 | return; |
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| 442 | } |
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| 443 | $this->setLink($dir, $linkSector->getSectorID()); |
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| 444 | $linkSector->setLink(self::oppositeDir($dir), $this->getSectorID()); |
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| 445 | $this->hasChanged = true; |
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| 446 | } |
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| 447 | |||
| 448 | /** |
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| 449 | * Cannot be used for Warps |
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| 450 | */ |
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| 451 | public function enableLink(string $dir) : void { |
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| 452 | $this->setLinkSector($dir, $this->getNeighbourSector($dir)); |
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| 453 | } |
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| 454 | |||
| 455 | /** |
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| 456 | * Cannot be used for Warps |
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| 457 | */ |
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| 458 | public function disableLink(string $dir) : void { |
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| 459 | $this->setLink($dir, 0); |
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| 460 | $this->getNeighbourSector($dir)->setLink(self::oppositeDir($dir), 0); |
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| 461 | } |
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| 462 | |||
| 463 | /** |
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| 464 | * Cannot be used for Warps |
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| 465 | */ |
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| 466 | public function toggleLink(string $dir) : void { |
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| 467 | if ($this->hasLink($dir)) { |
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| 468 | $this->disableLink($dir); |
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| 469 | } else { |
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| 470 | $this->enableLink($dir); |
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| 471 | } |
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| 472 | } |
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| 473 | |||
| 474 | protected static function oppositeDir(string $dir) : string { |
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| 475 | return match($dir) { |
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| 476 | 'Up' => 'Down', |
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| 477 | 'Down' => 'Up', |
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| 478 | 'Left' => 'Right', |
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| 479 | 'Right' => 'Left', |
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| 480 | 'Warp' => 'Warp', |
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| 481 | }; |
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| 482 | } |
||
| 483 | |||
| 484 | public function getLinkUp() : int { |
||
| 485 | return $this->getLink('Up'); |
||
| 486 | } |
||
| 487 | |||
| 488 | public function setLinkUp(int $linkID) : void { |
||
| 489 | $this->setLink('Up', $linkID); |
||
| 490 | } |
||
| 491 | |||
| 492 | public function hasLinkUp() : bool { |
||
| 493 | return $this->hasLink('Up'); |
||
| 494 | } |
||
| 495 | |||
| 496 | public function getLinkDown() : int { |
||
| 497 | return $this->getLink('Down'); |
||
| 498 | } |
||
| 499 | |||
| 500 | public function setLinkDown(int $linkID) : void { |
||
| 501 | $this->setLink('Down', $linkID); |
||
| 502 | } |
||
| 503 | |||
| 504 | public function hasLinkDown() : bool { |
||
| 505 | return $this->hasLink('Down'); |
||
| 506 | } |
||
| 507 | |||
| 508 | public function getLinkLeft() : int { |
||
| 509 | return $this->getLink('Left'); |
||
| 510 | } |
||
| 511 | |||
| 512 | public function hasLinkLeft() : bool { |
||
| 514 | } |
||
| 515 | |||
| 516 | public function setLinkLeft(int $linkID) : void { |
||
| 517 | $this->setLink('Left', $linkID); |
||
| 518 | } |
||
| 519 | |||
| 520 | public function getLinkRight() : int { |
||
| 521 | return $this->getLink('Right'); |
||
| 522 | } |
||
| 523 | |||
| 524 | public function hasLinkRight() : bool { |
||
| 525 | return $this->hasLink('Right'); |
||
| 526 | } |
||
| 527 | |||
| 528 | public function setLinkRight(int $linkID) : void { |
||
| 529 | $this->setLink('Right', $linkID); |
||
| 530 | } |
||
| 531 | |||
| 532 | /** |
||
| 533 | * Returns the warp sector if the sector has a warp; returns 0 otherwise. |
||
| 534 | */ |
||
| 535 | public function getWarp() : int { |
||
| 536 | return $this->warp; |
||
| 537 | } |
||
| 538 | |||
| 539 | public function getWarpSector() : self { |
||
| 540 | return SmrSector::getSector($this->getGameID(), $this->getWarp()); |
||
| 541 | } |
||
| 542 | |||
| 543 | public function hasWarp() : bool { |
||
| 544 | return $this->getWarp() != 0; |
||
| 545 | } |
||
| 546 | |||
| 547 | /** |
||
| 548 | * Set the warp sector for both $this and $warp to ensure |
||
| 549 | * a consistent 2-way warp. |
||
| 550 | */ |
||
| 551 | public function setWarp(SmrSector $warp) : void { |
||
| 552 | if ($this->getWarp() == $warp->getSectorID() && |
||
| 553 | $warp->getWarp() == $this->getSectorID()) { |
||
| 554 | // Warps are already set correctly! |
||
| 555 | return; |
||
| 556 | } |
||
| 557 | |||
| 558 | if ($this->equals($warp)) { |
||
| 559 | throw new Exception('Sector must not warp to itself!'); |
||
| 560 | } |
||
| 561 | |||
| 562 | // Can only have 1 warp per sector |
||
| 563 | foreach ([[$warp, $this], [$this, $warp]] as $sectors) { |
||
| 564 | $A = $sectors[0]; |
||
| 565 | $B = $sectors[1]; |
||
| 566 | if ($A->hasWarp() && $A->getWarp() != $B->getSectorID()) { |
||
| 567 | throw new Exception('Sector ' . $A->getSectorID() . ' already has a warp (to ' . $A->getWarp() . ')!'); |
||
| 568 | } |
||
| 569 | } |
||
| 570 | |||
| 571 | $this->warp = $warp->getSectorID(); |
||
| 572 | $this->hasChanged = true; |
||
| 573 | |||
| 574 | if ($warp->getWarp() != $this->getSectorID()) { |
||
| 575 | // Set the other side if needed |
||
| 576 | $warp->setWarp($this); |
||
| 577 | } |
||
| 578 | } |
||
| 579 | |||
| 580 | /** |
||
| 581 | * Remove the warp sector for both sides of the warp. |
||
| 582 | */ |
||
| 583 | public function removeWarp() : void { |
||
| 584 | if (!$this->hasWarp()) { |
||
| 585 | return; |
||
| 586 | } |
||
| 587 | |||
| 588 | $warp = $this->getWarpSector(); |
||
| 589 | if ($warp->hasWarp() && $warp->getWarp() != $this->getSectorID()) { |
||
| 590 | throw new Exception('Warp sectors do not match'); |
||
| 591 | } |
||
| 592 | |||
| 593 | $this->warp = 0; |
||
| 594 | $this->hasChanged = true; |
||
| 595 | |||
| 596 | if ($warp->hasWarp()) { |
||
| 597 | $warp->removeWarp(); |
||
| 598 | } |
||
| 599 | } |
||
| 600 | |||
| 601 | public function hasPort() : bool { |
||
| 602 | return $this->getPort()->exists(); |
||
| 603 | } |
||
| 604 | |||
| 605 | public function getPort() : SmrPort { |
||
| 606 | return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
| 607 | } |
||
| 608 | |||
| 609 | public function createPort() : SmrPort { |
||
| 610 | return SmrPort::createPort($this->getGameID(), $this->getSectorID()); |
||
| 611 | } |
||
| 612 | |||
| 613 | public function removePort() : void { |
||
| 614 | SmrPort::removePort($this->getGameID(), $this->getSectorID()); |
||
| 615 | } |
||
| 616 | |||
| 617 | public function hasCachedPort(AbstractSmrPlayer $player = null) : bool { |
||
| 618 | return $this->getCachedPort($player) !== false; |
||
| 619 | } |
||
| 620 | |||
| 621 | public function getCachedPort(AbstractSmrPlayer $player = null) : SmrPort|false { |
||
| 622 | if ($player === null) { |
||
| 623 | return false; |
||
| 624 | } |
||
| 625 | return SmrPort::getCachedPort($this->getGameID(), $this->getSectorID(), $player->getAccountID()); |
||
| 626 | } |
||
| 627 | |||
| 628 | public function hasAnyLocationsWithAction() : bool { |
||
| 629 | $locations = SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
||
| 630 | $hasAction = false; |
||
| 631 | foreach ($locations as $location) { |
||
| 632 | if ($location->hasAction()) { |
||
| 633 | $hasAction = true; |
||
| 634 | } |
||
| 635 | } |
||
| 636 | return $hasAction; |
||
| 637 | } |
||
| 638 | |||
| 639 | public function hasLocation(int $locationTypeID = null) : bool { |
||
| 640 | $locations = $this->getLocations(); |
||
| 641 | if (count($locations) == 0) { |
||
| 642 | return false; |
||
| 643 | } |
||
| 644 | if ($locationTypeID === null) { |
||
| 645 | return true; |
||
| 646 | } |
||
| 647 | foreach ($locations as $location) { |
||
| 648 | if ($location->getTypeID() == $locationTypeID) { |
||
| 649 | return true; |
||
| 650 | } |
||
| 651 | } |
||
| 652 | return false; |
||
| 653 | } |
||
| 654 | |||
| 655 | public function getLocations() : array { |
||
| 656 | return SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
||
| 657 | } |
||
| 658 | |||
| 659 | public function addLocation(SmrLocation $location) : void { |
||
| 660 | SmrLocation::addSectorLocation($this->getGameID(), $this->getSectorID(), $location); |
||
| 661 | } |
||
| 662 | |||
| 663 | public function removeAllLocations() : void { |
||
| 664 | SmrLocation::removeSectorLocations($this->getGameID(), $this->getSectorID()); |
||
| 665 | } |
||
| 666 | |||
| 667 | public function hasPlanet() : bool { |
||
| 668 | return $this->getPlanet()->exists(); |
||
| 669 | } |
||
| 670 | |||
| 671 | public function getPlanet() : SmrPlanet { |
||
| 672 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
||
| 673 | } |
||
| 674 | |||
| 675 | public function createPlanet(int $type = 1) : SmrPlanet { |
||
| 676 | return SmrPlanet::createPlanet($this->getGameID(), $this->getSectorID(), $type); |
||
| 677 | } |
||
| 678 | |||
| 679 | public function removePlanet() : void { |
||
| 681 | } |
||
| 682 | |||
| 683 | /** |
||
| 684 | * Removes ports, planets, locations, and warps from this sector. |
||
| 685 | * NOTE: This should only be used by the universe generator! |
||
| 686 | */ |
||
| 687 | public function removeAllFixtures() : void { |
||
| 688 | if ($this->hasPort()) { |
||
| 689 | $this->removePort(); |
||
| 690 | } |
||
| 691 | if ($this->hasPlanet()) { |
||
| 692 | $this->removePlanet(); |
||
| 693 | } |
||
| 694 | if ($this->hasLocation()) { |
||
| 695 | $this->removeAllLocations(); |
||
| 696 | } |
||
| 697 | if ($this->hasWarp()) { |
||
| 698 | $this->removeWarp(); |
||
| 699 | } |
||
| 700 | } |
||
| 701 | |||
| 702 | public function hasForces() : bool { |
||
| 703 | return count($this->getForces()) > 0; |
||
| 704 | } |
||
| 705 | |||
| 706 | public function hasEnemyForces(AbstractSmrPlayer $player = null) : bool { |
||
| 707 | if ($player == null || !$this->hasForces()) { |
||
| 708 | return false; |
||
| 709 | } |
||
| 710 | foreach ($this->getForces() as $force) { |
||
| 711 | if (!$player->forceNAPAlliance($force->getOwner())) { |
||
| 712 | return true; |
||
| 713 | } |
||
| 714 | } |
||
| 715 | return false; |
||
| 716 | } |
||
| 717 | |||
| 718 | public function getEnemyForces(AbstractSmrPlayer $player) : array { |
||
| 719 | $enemyForces = array(); |
||
| 720 | foreach ($this->getForces() as $force) { |
||
| 721 | if (!$player->forceNAPAlliance($force->getOwner())) { |
||
| 722 | $enemyForces[] = $force; |
||
| 723 | } |
||
| 724 | } |
||
| 725 | return $enemyForces; |
||
| 726 | } |
||
| 727 | |||
| 728 | /** |
||
| 729 | * Returns true if any forces in this sector belong to $player. |
||
| 730 | */ |
||
| 731 | public function hasPlayerForces(AbstractSmrPlayer $player) : bool { |
||
| 732 | foreach ($this->getForces() as $force) { |
||
| 733 | if ($player->getAccountID() == $force->getOwnerID()) { |
||
| 734 | return true; |
||
| 735 | } |
||
| 736 | } |
||
| 737 | return false; |
||
| 738 | } |
||
| 739 | |||
| 740 | public function hasFriendlyForces(AbstractSmrPlayer $player = null) : bool { |
||
| 741 | if ($player == null || !$this->hasForces()) { |
||
| 742 | return false; |
||
| 743 | } |
||
| 744 | foreach ($this->getForces() as $force) { |
||
| 745 | if ($player->forceNAPAlliance($force->getOwner())) { |
||
| 746 | return true; |
||
| 747 | } |
||
| 748 | } |
||
| 749 | return false; |
||
| 750 | } |
||
| 751 | |||
| 752 | public function getFriendlyForces(AbstractSmrPlayer $player) : array { |
||
| 753 | $friendlyForces = array(); |
||
| 754 | foreach ($this->getForces() as $force) { |
||
| 755 | if ($player->forceNAPAlliance($force->getOwner())) { |
||
| 756 | $friendlyForces[] = $force; |
||
| 757 | } |
||
| 758 | } |
||
| 759 | return $friendlyForces; |
||
| 760 | } |
||
| 761 | |||
| 762 | public function getForces() : array { |
||
| 763 | return SmrForce::getSectorForces($this->getGameID(), $this->getSectorID()); |
||
| 764 | } |
||
| 765 | |||
| 766 | public function getPlayers() : array { |
||
| 767 | return SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); |
||
| 768 | } |
||
| 769 | |||
| 770 | public function hasPlayers() : bool { |
||
| 771 | return count($this->getPlayers()) > 0; |
||
| 772 | } |
||
| 773 | |||
| 774 | public function getOtherTraders(AbstractSmrPlayer $player) : array { |
||
| 775 | $players = SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
||
| 776 | unset($players[$player->getAccountID()]); |
||
| 777 | return $players; |
||
| 778 | } |
||
| 779 | |||
| 780 | public function hasOtherTraders(AbstractSmrPlayer $player) : bool { |
||
| 781 | return count($this->getOtherTraders($player)) > 0; |
||
| 782 | } |
||
| 783 | |||
| 784 | public function hasEnemyTraders(AbstractSmrPlayer $player = null) : bool { |
||
| 785 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
| 786 | return false; |
||
| 787 | } |
||
| 788 | $otherPlayers = $this->getOtherTraders($player); |
||
| 789 | foreach ($otherPlayers as $otherPlayer) { |
||
| 790 | if (!$player->traderNAPAlliance($otherPlayer) |
||
| 791 | && !$otherPlayer->hasNewbieTurns() |
||
| 792 | && !$otherPlayer->hasFederalProtection()) { |
||
| 793 | return true; |
||
| 794 | } |
||
| 795 | } |
||
| 796 | return false; |
||
| 797 | } |
||
| 798 | |||
| 799 | public function hasFriendlyTraders(AbstractSmrPlayer $player = null) : bool { |
||
| 800 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
| 801 | return false; |
||
| 802 | } |
||
| 803 | $otherPlayers = $this->getOtherTraders($player); |
||
| 804 | foreach ($otherPlayers as $otherPlayer) { |
||
| 805 | if ($player->traderNAPAlliance($otherPlayer)) { |
||
| 806 | return true; |
||
| 807 | } |
||
| 808 | } |
||
| 809 | return false; |
||
| 810 | } |
||
| 811 | |||
| 812 | /** |
||
| 813 | * Is the $player's alliance flagship in this sector? |
||
| 814 | */ |
||
| 815 | public function hasAllianceFlagship(AbstractSmrPlayer $player = null) : bool { |
||
| 816 | if (is_null($player) || !$player->hasAlliance() || !$player->getAlliance()->hasFlagship()) { |
||
| 817 | return false; |
||
| 818 | } |
||
| 819 | $flagshipID = $player->getAlliance()->getFlagshipID(); |
||
| 820 | foreach ($this->getPlayers() as $sectorPlayer) { |
||
| 821 | if ($sectorPlayer->getAccountID() == $flagshipID) { |
||
| 822 | return true; |
||
| 823 | } |
||
| 824 | } |
||
| 825 | return false; |
||
| 826 | } |
||
| 827 | |||
| 828 | public function hasProtectedTraders(AbstractSmrPlayer $player = null) : bool { |
||
| 829 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
| 830 | return false; |
||
| 831 | } |
||
| 832 | $otherPlayers = $this->getOtherTraders($player); |
||
| 833 | foreach ($otherPlayers as $otherPlayer) { |
||
| 834 | if (!$player->traderNAPAlliance($otherPlayer) |
||
| 835 | && ($otherPlayer->hasNewbieTurns() || $otherPlayer->hasFederalProtection())) { |
||
| 836 | return true; |
||
| 837 | } |
||
| 838 | } |
||
| 839 | return false; |
||
| 840 | } |
||
| 841 | |||
| 842 | public function getFightingTradersAgainstForces(AbstractSmrPlayer $attackingPlayer, bool $bump) : array { |
||
|
|
|||
| 843 | // Whether bumping or attacking, only the current player fires at forces |
||
| 844 | return array($attackingPlayer); |
||
| 845 | } |
||
| 846 | |||
| 847 | public function getFightingTradersAgainstPort(AbstractSmrPlayer $attackingPlayer, SmrPort $defendingPort) : array { |
||
| 848 | $fightingPlayers = array(); |
||
| 849 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
||
| 850 | foreach ($alliancePlayers as $accountID => $player) { |
||
| 851 | if ($player->canFight()) { |
||
| 852 | if ($attackingPlayer->traderAttackPortAlliance($player)) { |
||
| 853 | $fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
||
| 854 | } |
||
| 855 | } |
||
| 856 | } |
||
| 857 | return self::limitFightingTraders($fightingPlayers, $attackingPlayer, MAXIMUM_PORT_FLEET_SIZE); |
||
| 858 | } |
||
| 859 | |||
| 860 | public function getFightingTradersAgainstPlanet(AbstractSmrPlayer $attackingPlayer, SmrPlanet $defendingPlanet) : array { |
||
| 861 | $fightingPlayers = array(); |
||
| 862 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
||
| 863 | if (count($alliancePlayers) > 0) { |
||
| 864 | $planetOwner = $defendingPlanet->getOwner(); |
||
| 865 | foreach ($alliancePlayers as $accountID => $player) { |
||
| 866 | if ($player->canFight()) { |
||
| 867 | if ($attackingPlayer->traderAttackPlanetAlliance($player) && !$planetOwner->planetNAPAlliance($player)) { |
||
| 868 | $fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
||
| 869 | } |
||
| 870 | } |
||
| 871 | } |
||
| 872 | } |
||
| 873 | return self::limitFightingTraders($fightingPlayers, $attackingPlayer, min($defendingPlanet->getMaxAttackers(), MAXIMUM_PLANET_FLEET_SIZE)); |
||
| 874 | } |
||
| 875 | |||
| 876 | public function getFightingTraders(AbstractSmrPlayer $attackingPlayer, AbstractSmrPlayer $defendingPlayer, bool $checkForCloak = false) : array { |
||
| 877 | if ($attackingPlayer->traderNAPAlliance($defendingPlayer)) { |
||
| 878 | throw new Exception('These traders are NAPed.'); |
||
| 879 | } |
||
| 880 | $fightingPlayers = array('Attackers' => array(), 'Defenders' => array()); |
||
| 881 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID(), $defendingPlayer->getAllianceID())); |
||
| 882 | $attackers = array(); |
||
| 883 | $defenders = array(); |
||
| 884 | foreach ($alliancePlayers as $accountID => $player) { |
||
| 885 | if ($player->canFight()) { |
||
| 886 | if ($attackingPlayer->traderAttackTraderAlliance($player) && !$defendingPlayer->traderDefendTraderAlliance($player) && !$defendingPlayer->traderNAPAlliance($player)) { |
||
| 887 | $attackers[] = $alliancePlayers[$accountID]; |
||
| 888 | } elseif ($defendingPlayer->traderDefendTraderAlliance($player) && !$attackingPlayer->traderAttackTraderAlliance($player) && !$attackingPlayer->traderNAPAlliance($player) && ($checkForCloak === false || $attackingPlayer->canSee($player))) { |
||
| 889 | $defenders[] = $alliancePlayers[$accountID]; |
||
| 890 | } |
||
| 891 | } |
||
| 892 | } |
||
| 893 | $attackers = self::limitFightingTraders($attackers, $attackingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
||
| 894 | shuffle($attackers); |
||
| 895 | foreach ($attackers as $attacker) { |
||
| 896 | $fightingPlayers['Attackers'][$attacker->getAccountID()] = $attacker; |
||
| 897 | } |
||
| 898 | $defenders = self::limitFightingTraders($defenders, $defendingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
||
| 899 | shuffle($defenders); |
||
| 900 | foreach ($defenders as $defender) { |
||
| 901 | $fightingPlayers['Defenders'][$defender->getAccountID()] = $defender; |
||
| 902 | } |
||
| 903 | return $fightingPlayers; |
||
| 904 | } |
||
| 905 | |||
| 906 | public static function limitFightingTraders(array $fightingPlayers, AbstractSmrPlayer $keepPlayer, int $maximumFleetSize) : array { |
||
| 907 | // Cap fleets to the required size |
||
| 908 | $fleet_size = count($fightingPlayers); |
||
| 909 | if ($fleet_size > $maximumFleetSize) { |
||
| 910 | // We use random key to stop the same people being capped all the time |
||
| 911 | for ($j = 0; $j < $fleet_size - $maximumFleetSize; ++$j) { |
||
| 912 | do { |
||
| 913 | $key = array_rand($fightingPlayers); |
||
| 914 | } while ($keepPlayer->equals($fightingPlayers[$key])); |
||
| 915 | unset($fightingPlayers[$key]); |
||
| 916 | } |
||
| 917 | } |
||
| 918 | return $fightingPlayers; |
||
| 919 | } |
||
| 920 | |||
| 921 | public function getPotentialFightingTraders(AbstractSmrPlayer $attackingPlayer) : array { |
||
| 922 | $fightingPlayers = array(); |
||
| 923 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
||
| 924 | foreach ($alliancePlayers as $accountID => $player) { |
||
| 925 | if ($player->canFight()) { |
||
| 926 | if ($attackingPlayer->traderAttackTraderAlliance($player)) { |
||
| 927 | $fightingPlayers['Attackers'][$accountID] = $player; |
||
| 928 | } |
||
| 929 | } |
||
| 930 | } |
||
| 931 | return $fightingPlayers; |
||
| 932 | } |
||
| 933 | |||
| 934 | public function getBattles() : int { |
||
| 935 | return $this->battles; |
||
| 936 | } |
||
| 937 | |||
| 938 | public function setBattles(int $amount) : void { |
||
| 939 | if ($this->battles == $amount) { |
||
| 940 | return; |
||
| 941 | } |
||
| 942 | $this->battles = $amount; |
||
| 943 | $this->hasChanged = true; |
||
| 944 | } |
||
| 945 | |||
| 946 | public function decreaseBattles(int $amount) : void { |
||
| 947 | $this->setBattles($this->battles - $amount); |
||
| 948 | } |
||
| 949 | |||
| 950 | public function increaseBattles(int $amount) : void { |
||
| 951 | $this->setBattles($this->battles + $amount); |
||
| 952 | } |
||
| 953 | |||
| 954 | public function equals(SmrSector $otherSector) : bool { |
||
| 955 | return $otherSector->getSectorID() == $this->getSectorID() && $otherSector->getGameID() == $this->getGameID(); |
||
| 956 | } |
||
| 957 | |||
| 958 | public function isLinkedSector(SmrSector $otherSector) : bool { |
||
| 959 | return $otherSector->getGameID() == $this->getGameID() && $this->isLinked($otherSector->getSectorID()); |
||
| 960 | } |
||
| 961 | |||
| 962 | public function isVisited(AbstractSmrPlayer $player = null) : bool { |
||
| 963 | if ($player === null) { |
||
| 964 | return true; |
||
| 965 | } |
||
| 966 | if (!isset($this->visited[$player->getAccountID()])) { |
||
| 967 | $dbResult = $this->db->read('SELECT 1 FROM player_visited_sector WHERE ' . $this->SQL . ' AND account_id=' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
||
| 968 | $this->visited[$player->getAccountID()] = !$dbResult->hasRecord(); |
||
| 969 | } |
||
| 970 | return $this->visited[$player->getAccountID()]; |
||
| 971 | } |
||
| 972 | |||
| 973 | public function getLocalMapMoveHREF(AbstractSmrPlayer $player) : string { |
||
| 974 | return Globals::getSectorMoveHREF($player, $this->getSectorID(), 'map_local.php'); |
||
| 975 | } |
||
| 976 | |||
| 977 | public function getCurrentSectorMoveHREF(AbstractSmrPlayer $player) : string { |
||
| 978 | return Globals::getCurrentSectorMoveHREF($player, $this->getSectorID()); |
||
| 979 | } |
||
| 980 | |||
| 981 | public function getGalaxyMapHREF() : string { |
||
| 982 | return '?sector_id=' . $this->getSectorID(); |
||
| 983 | } |
||
| 984 | |||
| 985 | public function getSectorScanHREF(AbstractSmrPlayer $player) : string { |
||
| 986 | return Globals::getSectorScanHREF($player, $this->getSectorID()); |
||
| 987 | } |
||
| 988 | |||
| 989 | public function hasX(mixed $x, AbstractSmrPlayer $player = null) : bool { |
||
| 1021 | } |
||
| 1022 | } |
||
| 1023 |
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.