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Total Complexity | 289 |
Total Lines | 1015 |
Duplicated Lines | 0 % |
Changes | 2 | ||
Bugs | 0 | Features | 1 |
Complex classes like SmrSector often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrSector, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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6 | class SmrSector { |
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7 | protected static array $CACHE_SECTORS = []; |
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8 | protected static array $CACHE_GALAXY_SECTORS = []; |
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9 | protected static array $CACHE_LOCATION_SECTORS = []; |
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10 | |||
11 | protected Smr\Database $db; |
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12 | protected string $SQL; |
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13 | |||
14 | protected int $gameID; |
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15 | protected int $sectorID; |
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16 | protected int $battles; |
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17 | protected int $galaxyID; |
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18 | protected array $visited = []; |
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19 | protected array $links; |
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20 | protected int $warp; |
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21 | |||
22 | protected bool $hasChanged = false; |
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23 | protected bool $isNew = false; |
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24 | |||
25 | /** |
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26 | * Constructs the sector to determine if it exists. |
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27 | * Returns a boolean value. |
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28 | */ |
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29 | public static function sectorExists(int $gameID, int $sectorID) : bool { |
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30 | try { |
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31 | self::getSector($gameID, $sectorID); |
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32 | return true; |
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33 | } catch (SectorNotFoundException $e) { |
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34 | return false; |
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35 | } |
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36 | } |
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37 | |||
38 | public static function getGalaxySectors(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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39 | if ($forceUpdate || !isset(self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID])) { |
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40 | $db = Smr\Database::getInstance(); |
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41 | $dbResult = $db->read('SELECT * FROM sector WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id=' . $db->escapeNumber($galaxyID) . ' ORDER BY sector_id ASC'); |
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42 | $sectors = array(); |
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43 | foreach ($dbResult->records() as $dbRecord) { |
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44 | $sectorID = $dbRecord->getInt('sector_id'); |
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45 | $sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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46 | } |
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47 | self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID] = $sectors; |
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48 | } |
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49 | return self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID]; |
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50 | } |
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51 | |||
52 | public static function getLocationSectors(int $gameID, int $locationTypeID, bool $forceUpdate = false) : array { |
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53 | if ($forceUpdate || !isset(self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID])) { |
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54 | $db = Smr\Database::getInstance(); |
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55 | $dbResult = $db->read('SELECT * FROM location JOIN sector USING (game_id, sector_id) WHERE location_type_id = ' . $db->escapeNumber($locationTypeID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY sector_id ASC'); |
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56 | $sectors = array(); |
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57 | foreach ($dbResult->records() as $dbRecord) { |
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58 | $sectorID = $dbRecord->getInt('sector_id'); |
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59 | $sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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60 | } |
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61 | self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID] = $sectors; |
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62 | } |
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63 | return self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID]; |
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64 | } |
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65 | |||
66 | public static function getSector(int $gameID, int $sectorID, bool $forceUpdate = false, Smr\DatabaseRecord $dbRecord = null) : self { |
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67 | if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID]) || $forceUpdate) { |
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68 | self::$CACHE_SECTORS[$gameID][$sectorID] = new SmrSector($gameID, $sectorID, false, $dbRecord); |
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69 | } |
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70 | return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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71 | } |
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72 | |||
73 | public static function clearCache() : void { |
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77 | } |
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78 | |||
79 | public static function saveSectors() : void { |
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83 | } |
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84 | } |
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85 | } |
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86 | |||
87 | public static function createSector(int $gameID, int $sectorID) : self { |
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93 | } |
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94 | |||
95 | protected function __construct(int $gameID, int $sectorID, bool $create = false, Smr\DatabaseRecord $dbRecord = null) { |
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96 | $this->db = Smr\Database::getInstance(); |
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97 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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98 | |||
99 | // Do we already have a database record for this sector? |
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100 | if ($dbRecord === null) { |
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101 | $dbResult = $this->db->read('SELECT * FROM sector WHERE ' . $this->SQL . ' LIMIT 1'); |
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102 | if ($dbResult->hasRecord()) { |
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103 | $dbRecord = $dbResult->record(); |
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104 | } |
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105 | } |
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106 | $sectorExists = $dbRecord !== null; |
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107 | |||
108 | $this->gameID = $gameID; |
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109 | $this->sectorID = $sectorID; |
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110 | |||
111 | if ($sectorExists) { |
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112 | $this->galaxyID = $dbRecord->getInt('galaxy_id'); |
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113 | $this->battles = $dbRecord->getInt('battles'); |
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114 | |||
115 | $this->links = [ |
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116 | 'Up' => $dbRecord->getInt('link_up'), |
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117 | 'Down' => $dbRecord->getInt('link_down'), |
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118 | 'Left' => $dbRecord->getInt('link_left'), |
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119 | 'Right' => $dbRecord->getInt('link_right'), |
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120 | ]; |
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121 | $this->warp = $dbRecord->getInt('warp'); |
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122 | } elseif ($create) { |
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123 | $this->battles = 0; |
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124 | $this->links = []; |
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125 | $this->warp = 0; |
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126 | $this->isNew = true; |
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127 | } else { |
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128 | throw new SectorNotFoundException('No sector ' . $sectorID . ' in game ' . $gameID); |
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129 | } |
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130 | } |
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131 | |||
132 | public function update() : void { |
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133 | if ($this->isNew) { |
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134 | $this->db->write('INSERT INTO sector(sector_id,game_id,galaxy_id,link_up,link_down,link_left,link_right,warp) |
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135 | values |
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136 | (' . $this->db->escapeNumber($this->getSectorID()) . |
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137 | ',' . $this->db->escapeNumber($this->getGameID()) . |
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138 | ',' . $this->db->escapeNumber($this->getGalaxyID()) . |
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139 | ',' . $this->db->escapeNumber($this->getLinkUp()) . |
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140 | ',' . $this->db->escapeNumber($this->getLinkDown()) . |
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141 | ',' . $this->db->escapeNumber($this->getLinkLeft()) . |
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142 | ',' . $this->db->escapeNumber($this->getLinkRight()) . |
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143 | ',' . $this->db->escapeNumber($this->getWarp()) . |
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144 | ')'); |
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145 | } elseif ($this->hasChanged) { |
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146 | $this->db->write('UPDATE sector SET battles = ' . $this->db->escapeNumber($this->getBattles()) . |
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147 | ', galaxy_id=' . $this->db->escapeNumber($this->getGalaxyID()) . |
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148 | ', link_up=' . $this->db->escapeNumber($this->getLinkUp()) . |
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149 | ', link_right=' . $this->db->escapeNumber($this->getLinkRight()) . |
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150 | ', link_down=' . $this->db->escapeNumber($this->getLinkDown()) . |
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151 | ', link_left=' . $this->db->escapeNumber($this->getLinkLeft()) . |
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152 | ', warp=' . $this->db->escapeNumber($this->getWarp()) . |
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153 | ' WHERE ' . $this->SQL . ' LIMIT 1'); |
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154 | } |
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155 | $this->isNew = false; |
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156 | $this->hasChanged = false; |
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157 | } |
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158 | |||
159 | public function markVisited(AbstractSmrPlayer $player) : void { |
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160 | if ($this->hasPort()) { |
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161 | $this->getPort()->addCachePort($player->getAccountID()); |
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162 | } |
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163 | |||
164 | //now delete the entry from visited |
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165 | if (!$this->isVisited($player)) { |
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166 | $this->db->write('DELETE FROM player_visited_sector WHERE ' . $this->SQL . ' |
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167 | AND account_id = ' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
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168 | } |
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169 | $this->visited[$player->getAccountID()] = true; |
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170 | } |
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171 | |||
172 | public function hasWeaponShop() : bool { |
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173 | foreach ($this->getLocations() as $location) { |
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174 | if ($location->isWeaponSold()) { |
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175 | return true; |
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176 | } |
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177 | } |
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178 | return false; |
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179 | } |
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180 | |||
181 | public function hasHQ() : bool { |
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182 | foreach ($this->getLocations() as $location) { |
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183 | if ($location->isHQ()) { |
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184 | return true; |
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185 | } |
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186 | } |
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187 | return false; |
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188 | } |
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189 | |||
190 | public function hasUG() : bool { |
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191 | foreach ($this->getLocations() as $location) { |
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192 | if ($location->isUG()) { |
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193 | return true; |
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194 | } |
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195 | } |
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196 | return false; |
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197 | } |
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198 | |||
199 | public function hasShipShop() : bool { |
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200 | foreach ($this->getLocations() as $location) { |
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201 | if ($location->isShipSold()) { |
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202 | return true; |
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203 | } |
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204 | } |
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205 | return false; |
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206 | } |
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207 | |||
208 | public function offersFederalProtection() : bool { |
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209 | foreach ($this->getLocations() as $location) { |
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210 | if ($location->isFed()) { |
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211 | return true; |
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212 | } |
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213 | } |
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214 | return false; |
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215 | } |
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216 | |||
217 | public function getFedRaceIDs() : array { |
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218 | $raceIDs = array(); |
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219 | foreach ($this->getLocations() as $location) { |
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220 | if ($location->isFed()) { |
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221 | $raceIDs[$location->getRaceID()] = $location->getRaceID(); |
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222 | } |
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223 | } |
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224 | return $raceIDs; |
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225 | } |
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226 | |||
227 | public function hasBar() : bool { |
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228 | foreach ($this->getLocations() as $location) { |
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229 | if ($location->isBar()) { |
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230 | return true; |
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231 | } |
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232 | } |
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233 | return false; |
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234 | } |
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235 | |||
236 | public function hasHardwareShop() : bool { |
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237 | foreach ($this->getLocations() as $location) { |
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238 | if ($location->isHardwareSold()) { |
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239 | return true; |
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240 | } |
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241 | } |
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242 | return false; |
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243 | } |
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244 | |||
245 | public function hasBank() : bool { |
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246 | foreach ($this->getLocations() as $location) { |
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247 | if ($location->isBank()) { |
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248 | return true; |
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249 | } |
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250 | } |
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251 | return false; |
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252 | } |
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253 | |||
254 | public function enteringSector(AbstractSmrPlayer $player, int $movementType) : void { |
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255 | // send scout messages to user |
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256 | $message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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257 | $message .= match($movementType) { |
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258 | MOVEMENT_JUMP => 'jumping into', |
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259 | MOVEMENT_WARP => 'warping into', |
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260 | MOVEMENT_WALK => 'entering', |
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261 | }; |
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262 | $message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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263 | |||
264 | $forces = $this->getForces(); |
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265 | foreach ($forces as $force) { |
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266 | $force->ping($message, $player); |
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267 | } |
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268 | } |
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269 | |||
270 | public function leavingSector(AbstractSmrPlayer $player, int $movementType) : void { |
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271 | // send scout messages to user |
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272 | $message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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273 | $message .= match($movementType) { |
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274 | MOVEMENT_JUMP => 'jumping from', |
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275 | MOVEMENT_WARP => 'warping from', |
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276 | MOVEMENT_WALK => 'leaving', |
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277 | }; |
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278 | $message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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279 | |||
280 | // iterate over all scout drones in sector |
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281 | foreach ($this->getForces() as $force) { |
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282 | $force->ping($message, $player); |
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283 | } |
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284 | $this->db->write('UPDATE sector_has_forces SET refresher = 0 WHERE ' . $this->SQL . ' |
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285 | AND refresher = ' . $this->db->escapeNumber($player->getAccountID())); |
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286 | } |
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287 | |||
288 | public function diedHere(AbstractSmrPlayer $player) : void { |
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289 | // iterate over all scout drones in sector |
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290 | foreach ($this->getForces() as $force) { |
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291 | // send scout messages to user |
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292 | $message = 'Your forces have spotted that ' . $player->getBBLink() . ' has been <span class="red">DESTROYED</span> in sector ' . Globals::getSectorBBLink($this->sectorID); |
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293 | $force->ping($message, $player); |
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294 | } |
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295 | } |
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296 | |||
297 | public function getSQL() : string { |
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298 | return $this->SQL; |
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299 | } |
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300 | |||
301 | public function getGameID() : int { |
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302 | return $this->gameID; |
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303 | } |
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304 | |||
305 | public function getSectorID() : int { |
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306 | return $this->sectorID; |
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307 | } |
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308 | |||
309 | public function getGalaxyID() : int { |
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310 | return $this->galaxyID; |
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311 | } |
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312 | |||
313 | public function setGalaxyID(int $galaxyID) : void { |
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314 | if (isset($this->galaxyID) && $this->galaxyID == $galaxyID) { |
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315 | return; |
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316 | } |
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317 | $this->galaxyID = $galaxyID; |
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318 | $this->hasChanged = true; |
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319 | } |
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320 | |||
321 | public function getNumberOfLinks() : int { |
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322 | $num = 0; |
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323 | foreach ($this->getLinks() as $link) { |
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324 | if ($link !== 0) { |
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325 | $num++; |
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326 | } |
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327 | } |
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328 | return $num; |
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329 | } |
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330 | |||
331 | public function getNumberOfConnections() : int { |
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332 | $links = $this->getNumberOfLinks(); |
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333 | if ($this->hasWarp()) { |
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334 | $links++; |
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335 | } |
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336 | return $links; |
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337 | } |
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338 | |||
339 | public function getGalaxy() : SmrGalaxy { |
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340 | return SmrGalaxy::getGalaxy($this->getGameID(), $this->getGalaxyID()); |
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341 | } |
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342 | |||
343 | public function getNeighbourID(string $dir) : int { |
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344 | if ($this->hasLink($dir)) { |
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345 | return $this->getLink($dir); |
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346 | } |
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347 | $galaxy = $this->getGalaxy(); |
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348 | $neighbour = $this->getSectorID(); |
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349 | switch ($dir) { |
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350 | case 'Up': |
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351 | $neighbour -= $galaxy->getWidth(); |
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352 | if ($neighbour < $galaxy->getStartSector()) { |
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353 | $neighbour += $galaxy->getSize(); |
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354 | } |
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355 | break; |
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356 | case 'Down': |
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357 | $neighbour += $galaxy->getWidth(); |
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358 | if ($neighbour > $galaxy->getEndSector()) { |
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359 | $neighbour -= $galaxy->getSize(); |
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360 | } |
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361 | break; |
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362 | case 'Left': |
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363 | $neighbour -= 1; |
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364 | if ((1 + $neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
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365 | $neighbour += $galaxy->getWidth(); |
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366 | } |
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367 | break; |
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368 | case 'Right': |
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369 | $neighbour += 1; |
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370 | if (($neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
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371 | $neighbour -= $galaxy->getWidth(); |
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372 | } |
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373 | break; |
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374 | default: |
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375 | throw new Exception($dir . ': is not a valid direction'); |
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376 | } |
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377 | return $neighbour; |
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378 | } |
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379 | |||
380 | public function getSectorDirection(int $sectorID) : string { |
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381 | if ($sectorID == $this->getSectorID()) { |
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382 | return 'Current'; |
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383 | } |
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384 | $dir = array_search($sectorID, $this->getLinks()); |
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385 | if ($dir !== false) { |
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386 | return $dir; |
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387 | } |
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388 | if ($sectorID == $this->getWarp()) { |
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389 | return 'Warp'; |
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390 | } |
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391 | return 'None'; |
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392 | } |
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393 | |||
394 | public function getNeighbourSector(string $dir) : self { |
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395 | return SmrSector::getSector($this->getGameID(), $this->getNeighbourID($dir)); |
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396 | } |
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397 | |||
398 | public function getLinks() : array { |
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399 | return $this->links; |
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400 | } |
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401 | |||
402 | public function isLinked(int $sectorID) : bool { |
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403 | return in_array($sectorID, $this->links) || $sectorID == $this->getWarp(); |
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404 | } |
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405 | |||
406 | public function getLink(string $name) : int { |
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407 | return $this->links[$name] ?? 0; |
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408 | } |
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409 | |||
410 | public function hasLink(string $name) : bool { |
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411 | return $this->getLink($name) != 0; |
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412 | } |
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413 | |||
414 | public function getLinkSector(string $name) : self|false { |
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415 | if ($this->hasLink($name)) { |
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416 | return SmrSector::getSector($this->getGameID(), $this->getLink($name)); |
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417 | } |
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418 | return false; |
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419 | } |
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420 | |||
421 | /** |
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422 | * Cannot be used for Warps |
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423 | */ |
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424 | public function setLink(string $name, int $linkID) : void { |
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425 | if ($this->getLink($name) == $linkID) { |
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426 | return; |
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427 | } |
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428 | if ($linkID == 0) { |
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429 | unset($this->links[$name]); |
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430 | } else { |
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431 | $this->links[$name] = $linkID; |
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432 | } |
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433 | $this->hasChanged = true; |
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434 | } |
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435 | |||
436 | /** |
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437 | * Cannot be used for Warps |
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438 | */ |
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439 | public function setLinkSector(string $dir, SmrSector $linkSector) : void { |
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440 | if ($this->getLink($dir) == $linkSector->getSectorID() || $linkSector->equals($this)) { |
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441 | return; |
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442 | } |
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443 | $this->setLink($dir, $linkSector->getSectorID()); |
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444 | $linkSector->setLink(self::oppositeDir($dir), $this->getSectorID()); |
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445 | $this->hasChanged = true; |
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446 | } |
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447 | |||
448 | /** |
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449 | * Cannot be used for Warps |
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450 | */ |
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451 | public function enableLink(string $dir) : void { |
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452 | $this->setLinkSector($dir, $this->getNeighbourSector($dir)); |
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453 | } |
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454 | |||
455 | /** |
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456 | * Cannot be used for Warps |
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457 | */ |
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458 | public function disableLink(string $dir) : void { |
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459 | $this->setLink($dir, 0); |
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460 | $this->getNeighbourSector($dir)->setLink(self::oppositeDir($dir), 0); |
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461 | } |
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462 | |||
463 | /** |
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464 | * Cannot be used for Warps |
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465 | */ |
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466 | public function toggleLink(string $dir) : void { |
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467 | if ($this->hasLink($dir)) { |
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468 | $this->disableLink($dir); |
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469 | } else { |
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470 | $this->enableLink($dir); |
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471 | } |
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472 | } |
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473 | |||
474 | protected static function oppositeDir(string $dir) : string { |
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475 | return match($dir) { |
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476 | 'Up' => 'Down', |
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477 | 'Down' => 'Up', |
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478 | 'Left' => 'Right', |
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479 | 'Right' => 'Left', |
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480 | 'Warp' => 'Warp', |
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481 | }; |
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482 | } |
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483 | |||
484 | public function getLinkUp() : int { |
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485 | return $this->getLink('Up'); |
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486 | } |
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487 | |||
488 | public function setLinkUp(int $linkID) : void { |
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489 | $this->setLink('Up', $linkID); |
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490 | } |
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491 | |||
492 | public function hasLinkUp() : bool { |
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493 | return $this->hasLink('Up'); |
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494 | } |
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495 | |||
496 | public function getLinkDown() : int { |
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497 | return $this->getLink('Down'); |
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498 | } |
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499 | |||
500 | public function setLinkDown(int $linkID) : void { |
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501 | $this->setLink('Down', $linkID); |
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502 | } |
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503 | |||
504 | public function hasLinkDown() : bool { |
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505 | return $this->hasLink('Down'); |
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506 | } |
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507 | |||
508 | public function getLinkLeft() : int { |
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509 | return $this->getLink('Left'); |
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510 | } |
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511 | |||
512 | public function hasLinkLeft() : bool { |
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514 | } |
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515 | |||
516 | public function setLinkLeft(int $linkID) : void { |
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517 | $this->setLink('Left', $linkID); |
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518 | } |
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519 | |||
520 | public function getLinkRight() : int { |
||
521 | return $this->getLink('Right'); |
||
522 | } |
||
523 | |||
524 | public function hasLinkRight() : bool { |
||
525 | return $this->hasLink('Right'); |
||
526 | } |
||
527 | |||
528 | public function setLinkRight(int $linkID) : void { |
||
529 | $this->setLink('Right', $linkID); |
||
530 | } |
||
531 | |||
532 | /** |
||
533 | * Returns the warp sector if the sector has a warp; returns 0 otherwise. |
||
534 | */ |
||
535 | public function getWarp() : int { |
||
536 | return $this->warp; |
||
537 | } |
||
538 | |||
539 | public function getWarpSector() : self { |
||
540 | return SmrSector::getSector($this->getGameID(), $this->getWarp()); |
||
541 | } |
||
542 | |||
543 | public function hasWarp() : bool { |
||
544 | return $this->getWarp() != 0; |
||
545 | } |
||
546 | |||
547 | /** |
||
548 | * Set the warp sector for both $this and $warp to ensure |
||
549 | * a consistent 2-way warp. |
||
550 | */ |
||
551 | public function setWarp(SmrSector $warp) : void { |
||
552 | if ($this->getWarp() == $warp->getSectorID() && |
||
553 | $warp->getWarp() == $this->getSectorID()) { |
||
554 | // Warps are already set correctly! |
||
555 | return; |
||
556 | } |
||
557 | |||
558 | if ($this->equals($warp)) { |
||
559 | throw new Exception('Sector must not warp to itself!'); |
||
560 | } |
||
561 | |||
562 | // Can only have 1 warp per sector |
||
563 | foreach ([[$warp, $this], [$this, $warp]] as $sectors) { |
||
564 | $A = $sectors[0]; |
||
565 | $B = $sectors[1]; |
||
566 | if ($A->hasWarp() && $A->getWarp() != $B->getSectorID()) { |
||
567 | throw new Exception('Sector ' . $A->getSectorID() . ' already has a warp (to ' . $A->getWarp() . ')!'); |
||
568 | } |
||
569 | } |
||
570 | |||
571 | $this->warp = $warp->getSectorID(); |
||
572 | $this->hasChanged = true; |
||
573 | |||
574 | if ($warp->getWarp() != $this->getSectorID()) { |
||
575 | // Set the other side if needed |
||
576 | $warp->setWarp($this); |
||
577 | } |
||
578 | } |
||
579 | |||
580 | /** |
||
581 | * Remove the warp sector for both sides of the warp. |
||
582 | */ |
||
583 | public function removeWarp() : void { |
||
584 | if (!$this->hasWarp()) { |
||
585 | return; |
||
586 | } |
||
587 | |||
588 | $warp = $this->getWarpSector(); |
||
589 | if ($warp->hasWarp() && $warp->getWarp() != $this->getSectorID()) { |
||
590 | throw new Exception('Warp sectors do not match'); |
||
591 | } |
||
592 | |||
593 | $this->warp = 0; |
||
594 | $this->hasChanged = true; |
||
595 | |||
596 | if ($warp->hasWarp()) { |
||
597 | $warp->removeWarp(); |
||
598 | } |
||
599 | } |
||
600 | |||
601 | public function hasPort() : bool { |
||
602 | return $this->getPort()->exists(); |
||
603 | } |
||
604 | |||
605 | public function getPort() : SmrPort { |
||
606 | return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
607 | } |
||
608 | |||
609 | public function createPort() : SmrPort { |
||
610 | return SmrPort::createPort($this->getGameID(), $this->getSectorID()); |
||
611 | } |
||
612 | |||
613 | public function removePort() : void { |
||
614 | SmrPort::removePort($this->getGameID(), $this->getSectorID()); |
||
615 | } |
||
616 | |||
617 | public function hasCachedPort(AbstractSmrPlayer $player = null) : bool { |
||
618 | return $this->getCachedPort($player) !== false; |
||
619 | } |
||
620 | |||
621 | public function getCachedPort(AbstractSmrPlayer $player = null) : SmrPort|false { |
||
622 | if ($player === null) { |
||
623 | return false; |
||
624 | } |
||
625 | return SmrPort::getCachedPort($this->getGameID(), $this->getSectorID(), $player->getAccountID()); |
||
626 | } |
||
627 | |||
628 | public function hasAnyLocationsWithAction() : bool { |
||
629 | $locations = SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
||
630 | $hasAction = false; |
||
631 | foreach ($locations as $location) { |
||
632 | if ($location->hasAction()) { |
||
633 | $hasAction = true; |
||
634 | } |
||
635 | } |
||
636 | return $hasAction; |
||
637 | } |
||
638 | |||
639 | public function hasLocation(int $locationTypeID = null) : bool { |
||
640 | $locations = $this->getLocations(); |
||
641 | if (count($locations) == 0) { |
||
642 | return false; |
||
643 | } |
||
644 | if ($locationTypeID === null) { |
||
645 | return true; |
||
646 | } |
||
647 | foreach ($locations as $location) { |
||
648 | if ($location->getTypeID() == $locationTypeID) { |
||
649 | return true; |
||
650 | } |
||
651 | } |
||
652 | return false; |
||
653 | } |
||
654 | |||
655 | public function getLocations() : array { |
||
656 | return SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
||
657 | } |
||
658 | |||
659 | public function addLocation(SmrLocation $location) : void { |
||
660 | SmrLocation::addSectorLocation($this->getGameID(), $this->getSectorID(), $location); |
||
661 | } |
||
662 | |||
663 | public function removeAllLocations() : void { |
||
664 | SmrLocation::removeSectorLocations($this->getGameID(), $this->getSectorID()); |
||
665 | } |
||
666 | |||
667 | public function hasPlanet() : bool { |
||
668 | return $this->getPlanet()->exists(); |
||
669 | } |
||
670 | |||
671 | public function getPlanet() : SmrPlanet { |
||
672 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
||
673 | } |
||
674 | |||
675 | public function createPlanet(int $type = 1) : SmrPlanet { |
||
676 | return SmrPlanet::createPlanet($this->getGameID(), $this->getSectorID(), $type); |
||
677 | } |
||
678 | |||
679 | public function removePlanet() : void { |
||
681 | } |
||
682 | |||
683 | /** |
||
684 | * Removes ports, planets, locations, and warps from this sector. |
||
685 | * NOTE: This should only be used by the universe generator! |
||
686 | */ |
||
687 | public function removeAllFixtures() : void { |
||
688 | if ($this->hasPort()) { |
||
689 | $this->removePort(); |
||
690 | } |
||
691 | if ($this->hasPlanet()) { |
||
692 | $this->removePlanet(); |
||
693 | } |
||
694 | if ($this->hasLocation()) { |
||
695 | $this->removeAllLocations(); |
||
696 | } |
||
697 | if ($this->hasWarp()) { |
||
698 | $this->removeWarp(); |
||
699 | } |
||
700 | } |
||
701 | |||
702 | public function hasForces() : bool { |
||
703 | return count($this->getForces()) > 0; |
||
704 | } |
||
705 | |||
706 | public function hasEnemyForces(AbstractSmrPlayer $player = null) : bool { |
||
707 | if ($player == null || !$this->hasForces()) { |
||
708 | return false; |
||
709 | } |
||
710 | foreach ($this->getForces() as $force) { |
||
711 | if (!$player->forceNAPAlliance($force->getOwner())) { |
||
712 | return true; |
||
713 | } |
||
714 | } |
||
715 | return false; |
||
716 | } |
||
717 | |||
718 | public function getEnemyForces(AbstractSmrPlayer $player) : array { |
||
719 | $enemyForces = array(); |
||
720 | foreach ($this->getForces() as $force) { |
||
721 | if (!$player->forceNAPAlliance($force->getOwner())) { |
||
722 | $enemyForces[] = $force; |
||
723 | } |
||
724 | } |
||
725 | return $enemyForces; |
||
726 | } |
||
727 | |||
728 | /** |
||
729 | * Returns true if any forces in this sector belong to $player. |
||
730 | */ |
||
731 | public function hasPlayerForces(AbstractSmrPlayer $player) : bool { |
||
732 | foreach ($this->getForces() as $force) { |
||
733 | if ($player->getAccountID() == $force->getOwnerID()) { |
||
734 | return true; |
||
735 | } |
||
736 | } |
||
737 | return false; |
||
738 | } |
||
739 | |||
740 | public function hasFriendlyForces(AbstractSmrPlayer $player = null) : bool { |
||
741 | if ($player == null || !$this->hasForces()) { |
||
742 | return false; |
||
743 | } |
||
744 | foreach ($this->getForces() as $force) { |
||
745 | if ($player->forceNAPAlliance($force->getOwner())) { |
||
746 | return true; |
||
747 | } |
||
748 | } |
||
749 | return false; |
||
750 | } |
||
751 | |||
752 | public function getFriendlyForces(AbstractSmrPlayer $player) : array { |
||
753 | $friendlyForces = array(); |
||
754 | foreach ($this->getForces() as $force) { |
||
755 | if ($player->forceNAPAlliance($force->getOwner())) { |
||
756 | $friendlyForces[] = $force; |
||
757 | } |
||
758 | } |
||
759 | return $friendlyForces; |
||
760 | } |
||
761 | |||
762 | public function getForces() : array { |
||
763 | return SmrForce::getSectorForces($this->getGameID(), $this->getSectorID()); |
||
764 | } |
||
765 | |||
766 | public function getPlayers() : array { |
||
767 | return SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); |
||
768 | } |
||
769 | |||
770 | public function hasPlayers() : bool { |
||
771 | return count($this->getPlayers()) > 0; |
||
772 | } |
||
773 | |||
774 | public function getOtherTraders(AbstractSmrPlayer $player) : array { |
||
775 | $players = SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
||
776 | unset($players[$player->getAccountID()]); |
||
777 | return $players; |
||
778 | } |
||
779 | |||
780 | public function hasOtherTraders(AbstractSmrPlayer $player) : bool { |
||
781 | return count($this->getOtherTraders($player)) > 0; |
||
782 | } |
||
783 | |||
784 | public function hasEnemyTraders(AbstractSmrPlayer $player = null) : bool { |
||
785 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
786 | return false; |
||
787 | } |
||
788 | $otherPlayers = $this->getOtherTraders($player); |
||
789 | foreach ($otherPlayers as $otherPlayer) { |
||
790 | if (!$player->traderNAPAlliance($otherPlayer) |
||
791 | && !$otherPlayer->hasNewbieTurns() |
||
792 | && !$otherPlayer->hasFederalProtection()) { |
||
793 | return true; |
||
794 | } |
||
795 | } |
||
796 | return false; |
||
797 | } |
||
798 | |||
799 | public function hasFriendlyTraders(AbstractSmrPlayer $player = null) : bool { |
||
800 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
801 | return false; |
||
802 | } |
||
803 | $otherPlayers = $this->getOtherTraders($player); |
||
804 | foreach ($otherPlayers as $otherPlayer) { |
||
805 | if ($player->traderNAPAlliance($otherPlayer)) { |
||
806 | return true; |
||
807 | } |
||
808 | } |
||
809 | return false; |
||
810 | } |
||
811 | |||
812 | /** |
||
813 | * Is the $player's alliance flagship in this sector? |
||
814 | */ |
||
815 | public function hasAllianceFlagship(AbstractSmrPlayer $player = null) : bool { |
||
816 | if (is_null($player) || !$player->hasAlliance() || !$player->getAlliance()->hasFlagship()) { |
||
817 | return false; |
||
818 | } |
||
819 | $flagshipID = $player->getAlliance()->getFlagshipID(); |
||
820 | foreach ($this->getPlayers() as $sectorPlayer) { |
||
821 | if ($sectorPlayer->getAccountID() == $flagshipID) { |
||
822 | return true; |
||
823 | } |
||
824 | } |
||
825 | return false; |
||
826 | } |
||
827 | |||
828 | public function hasProtectedTraders(AbstractSmrPlayer $player = null) : bool { |
||
829 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
830 | return false; |
||
831 | } |
||
832 | $otherPlayers = $this->getOtherTraders($player); |
||
833 | foreach ($otherPlayers as $otherPlayer) { |
||
834 | if (!$player->traderNAPAlliance($otherPlayer) |
||
835 | && ($otherPlayer->hasNewbieTurns() || $otherPlayer->hasFederalProtection())) { |
||
836 | return true; |
||
837 | } |
||
838 | } |
||
839 | return false; |
||
840 | } |
||
841 | |||
842 | public function getFightingTradersAgainstForces(AbstractSmrPlayer $attackingPlayer, bool $bump) : array { |
||
|
|||
843 | // Whether bumping or attacking, only the current player fires at forces |
||
844 | return array($attackingPlayer); |
||
845 | } |
||
846 | |||
847 | public function getFightingTradersAgainstPort(AbstractSmrPlayer $attackingPlayer, SmrPort $defendingPort) : array { |
||
848 | $fightingPlayers = array(); |
||
849 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
||
850 | foreach ($alliancePlayers as $accountID => $player) { |
||
851 | if ($player->canFight()) { |
||
852 | if ($attackingPlayer->traderAttackPortAlliance($player)) { |
||
853 | $fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
||
854 | } |
||
855 | } |
||
856 | } |
||
857 | return self::limitFightingTraders($fightingPlayers, $attackingPlayer, MAXIMUM_PORT_FLEET_SIZE); |
||
858 | } |
||
859 | |||
860 | public function getFightingTradersAgainstPlanet(AbstractSmrPlayer $attackingPlayer, SmrPlanet $defendingPlanet) : array { |
||
861 | $fightingPlayers = array(); |
||
862 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
||
863 | if (count($alliancePlayers) > 0) { |
||
864 | $planetOwner = $defendingPlanet->getOwner(); |
||
865 | foreach ($alliancePlayers as $accountID => $player) { |
||
866 | if ($player->canFight()) { |
||
867 | if ($attackingPlayer->traderAttackPlanetAlliance($player) && !$planetOwner->planetNAPAlliance($player)) { |
||
868 | $fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
||
869 | } |
||
870 | } |
||
871 | } |
||
872 | } |
||
873 | return self::limitFightingTraders($fightingPlayers, $attackingPlayer, min($defendingPlanet->getMaxAttackers(), MAXIMUM_PLANET_FLEET_SIZE)); |
||
874 | } |
||
875 | |||
876 | public function getFightingTraders(AbstractSmrPlayer $attackingPlayer, AbstractSmrPlayer $defendingPlayer, bool $checkForCloak = false) : array { |
||
877 | if ($attackingPlayer->traderNAPAlliance($defendingPlayer)) { |
||
878 | throw new Exception('These traders are NAPed.'); |
||
879 | } |
||
880 | $fightingPlayers = array('Attackers' => array(), 'Defenders' => array()); |
||
881 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID(), $defendingPlayer->getAllianceID())); |
||
882 | $attackers = array(); |
||
883 | $defenders = array(); |
||
884 | foreach ($alliancePlayers as $accountID => $player) { |
||
885 | if ($player->canFight()) { |
||
886 | if ($attackingPlayer->traderAttackTraderAlliance($player) && !$defendingPlayer->traderDefendTraderAlliance($player) && !$defendingPlayer->traderNAPAlliance($player)) { |
||
887 | $attackers[] = $alliancePlayers[$accountID]; |
||
888 | } elseif ($defendingPlayer->traderDefendTraderAlliance($player) && !$attackingPlayer->traderAttackTraderAlliance($player) && !$attackingPlayer->traderNAPAlliance($player) && ($checkForCloak === false || $attackingPlayer->canSee($player))) { |
||
889 | $defenders[] = $alliancePlayers[$accountID]; |
||
890 | } |
||
891 | } |
||
892 | } |
||
893 | $attackers = self::limitFightingTraders($attackers, $attackingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
||
894 | shuffle($attackers); |
||
895 | foreach ($attackers as $attacker) { |
||
896 | $fightingPlayers['Attackers'][$attacker->getAccountID()] = $attacker; |
||
897 | } |
||
898 | $defenders = self::limitFightingTraders($defenders, $defendingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
||
899 | shuffle($defenders); |
||
900 | foreach ($defenders as $defender) { |
||
901 | $fightingPlayers['Defenders'][$defender->getAccountID()] = $defender; |
||
902 | } |
||
903 | return $fightingPlayers; |
||
904 | } |
||
905 | |||
906 | public static function limitFightingTraders(array $fightingPlayers, AbstractSmrPlayer $keepPlayer, int $maximumFleetSize) : array { |
||
907 | // Cap fleets to the required size |
||
908 | $fleet_size = count($fightingPlayers); |
||
909 | if ($fleet_size > $maximumFleetSize) { |
||
910 | // We use random key to stop the same people being capped all the time |
||
911 | for ($j = 0; $j < $fleet_size - $maximumFleetSize; ++$j) { |
||
912 | do { |
||
913 | $key = array_rand($fightingPlayers); |
||
914 | } while ($keepPlayer->equals($fightingPlayers[$key])); |
||
915 | unset($fightingPlayers[$key]); |
||
916 | } |
||
917 | } |
||
918 | return $fightingPlayers; |
||
919 | } |
||
920 | |||
921 | public function getPotentialFightingTraders(AbstractSmrPlayer $attackingPlayer) : array { |
||
922 | $fightingPlayers = array(); |
||
923 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
||
924 | foreach ($alliancePlayers as $accountID => $player) { |
||
925 | if ($player->canFight()) { |
||
926 | if ($attackingPlayer->traderAttackTraderAlliance($player)) { |
||
927 | $fightingPlayers['Attackers'][$accountID] = $player; |
||
928 | } |
||
929 | } |
||
930 | } |
||
931 | return $fightingPlayers; |
||
932 | } |
||
933 | |||
934 | public function getBattles() : int { |
||
935 | return $this->battles; |
||
936 | } |
||
937 | |||
938 | public function setBattles(int $amount) : void { |
||
939 | if ($this->battles == $amount) { |
||
940 | return; |
||
941 | } |
||
942 | $this->battles = $amount; |
||
943 | $this->hasChanged = true; |
||
944 | } |
||
945 | |||
946 | public function decreaseBattles(int $amount) : void { |
||
947 | $this->setBattles($this->battles - $amount); |
||
948 | } |
||
949 | |||
950 | public function increaseBattles(int $amount) : void { |
||
951 | $this->setBattles($this->battles + $amount); |
||
952 | } |
||
953 | |||
954 | public function equals(SmrSector $otherSector) : bool { |
||
955 | return $otherSector->getSectorID() == $this->getSectorID() && $otherSector->getGameID() == $this->getGameID(); |
||
956 | } |
||
957 | |||
958 | public function isLinkedSector(SmrSector $otherSector) : bool { |
||
959 | return $otherSector->getGameID() == $this->getGameID() && $this->isLinked($otherSector->getSectorID()); |
||
960 | } |
||
961 | |||
962 | public function isVisited(AbstractSmrPlayer $player = null) : bool { |
||
963 | if ($player === null) { |
||
964 | return true; |
||
965 | } |
||
966 | if (!isset($this->visited[$player->getAccountID()])) { |
||
967 | $dbResult = $this->db->read('SELECT 1 FROM player_visited_sector WHERE ' . $this->SQL . ' AND account_id=' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
||
968 | $this->visited[$player->getAccountID()] = !$dbResult->hasRecord(); |
||
969 | } |
||
970 | return $this->visited[$player->getAccountID()]; |
||
971 | } |
||
972 | |||
973 | public function getLocalMapMoveHREF(AbstractSmrPlayer $player) : string { |
||
974 | return Globals::getSectorMoveHREF($player, $this->getSectorID(), 'map_local.php'); |
||
975 | } |
||
976 | |||
977 | public function getCurrentSectorMoveHREF(AbstractSmrPlayer $player) : string { |
||
978 | return Globals::getCurrentSectorMoveHREF($player, $this->getSectorID()); |
||
979 | } |
||
980 | |||
981 | public function getGalaxyMapHREF() : string { |
||
982 | return '?sector_id=' . $this->getSectorID(); |
||
983 | } |
||
984 | |||
985 | public function getSectorScanHREF(AbstractSmrPlayer $player) : string { |
||
986 | return Globals::getSectorScanHREF($player, $this->getSectorID()); |
||
987 | } |
||
988 | |||
989 | public function hasX(mixed $x, AbstractSmrPlayer $player = null) : bool { |
||
1021 | } |
||
1022 | } |
||
1023 |
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.