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| Conditions | 76 | 
| Paths | 25 | 
| Total Lines | 125 | 
| Code Lines | 106 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 1 | ||
| Bugs | 0 | Features | 1 | 
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php declare(strict_types=1);  | 
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| 41 | 	public function getPossibleMoves(array &$board, array &$hasMoved, int $forAccountID = null, bool $attackingCheck = false) : array { | 
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| 42 | $moves = array();  | 
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| 43 | 		if ($forAccountID == null || $this->accountID == $forAccountID) { | 
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| 44 | 			if ($this->pieceID == self::PAWN) { | 
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| 45 | $dirY = $this->colour == ChessGame::PLAYER_BLACK ? 1 : -1;  | 
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| 46 | $moveY = $this->y + $dirY;  | 
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| 47 | //Pawn forward movement is not attacking - so don't check it if doing an attacking check.  | 
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| 48 | 				if (!$attackingCheck) { | 
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| 49 | 					if (ChessGame::isValidCoord($this->x, $moveY, $board) && $board[$moveY][$this->x] == null && $this->isSafeMove($board, $hasMoved, $this->x, $moveY)) { | 
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| 50 | $moves[] = array($this->x, $moveY);  | 
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| 51 | }  | 
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| 52 | $doubleMoveY = $moveY + $dirY;  | 
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| 53 | 					if ($this->y - $dirY == 0 || $this->y - $dirY * 2 == count($board)) { //Double move first move | 
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| 54 | 						if ($board[$moveY][$this->x] == null && $board[$doubleMoveY][$this->x] == null && $this->isSafeMove($board, $hasMoved, $this->x, $doubleMoveY)) { | 
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| 55 | $moves[] = array($this->x, $doubleMoveY);  | 
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| 56 | }  | 
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| 57 | }  | 
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| 58 | }  | 
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| 59 | 				for ($i = -1; $i < 2; $i += 2) { | 
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| 60 | $moveX = $this->x + $i;  | 
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| 61 | 					if (ChessGame::isValidCoord($moveX, $moveY, $board)) { | 
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| 62 | if ($attackingCheck ||  | 
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| 63 | ((($hasMoved[ChessPiece::PAWN][0] == $moveX && $hasMoved[ChessPiece::PAWN][1] == $this->y) ||  | 
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| 64 | ($board[$moveY][$moveX] != null && $board[$moveY][$moveX]->colour != $this->colour))  | 
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| 65 | 							&& $this->isSafeMove($board, $hasMoved, $moveX, $moveY))) { | 
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| 66 | $moves[] = array($moveX, $moveY);  | 
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| 67 | }  | 
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| 68 | }  | 
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| 69 | }  | 
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| 70 | 			} elseif ($this->pieceID == self::KING) { | 
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| 71 | 				for ($i = -1; $i < 2; $i++) { | 
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| 72 | 					for ($j = -1; $j < 2; $j++) { | 
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| 73 | 						if ($i != 0 || $j != 0) { | 
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| 74 | $this->addMove($this->x + $i, $this->y + $j, $board, $moves, $hasMoved, $attackingCheck);  | 
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| 75 | }  | 
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| 76 | }  | 
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| 77 | }  | 
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| 78 | //Castling is not attacking - so don't check it if doing an attacking check.  | 
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| 79 | 				if (!$attackingCheck && !$hasMoved[$this->colour][ChessPiece::KING] && !ChessGame::isPlayerChecked($board, $hasMoved, $this->colour)) { | 
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| 80 | if (!$hasMoved[$this->colour][ChessPiece::ROOK]['Queen'] &&  | 
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| 81 | ChessGame::isValidCoord($this->x - 1, $this->y, $board) && $board[$this->y][$this->x - 1] == null &&  | 
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| 82 | ChessGame::isValidCoord($this->x - 3, $this->y, $board) && $board[$this->y][$this->x - 3] == null &&  | 
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| 83 | 							$this->isSafeMove($board, $hasMoved, $this->x - 1, $this->y)) { | 
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| 84 | $this->addMove($this->x - 2, $this->y, $board, $moves, $hasMoved, $attackingCheck);  | 
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| 85 | }  | 
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| 86 | if (!$hasMoved[$this->colour][ChessPiece::ROOK]['King'] &&  | 
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| 87 | ChessGame::isValidCoord($this->x + 1, $this->y, $board) && $board[$this->y][$this->x + 1] == null &&  | 
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| 88 | 							$this->isSafeMove($board, $hasMoved, $this->x + 1, $this->y)) { | 
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| 89 | $this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck);  | 
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| 90 | }  | 
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| 91 | }  | 
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| 92 | 			} elseif ($this->pieceID == self::QUEEN) { | 
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| 93 | $moveX = $this->x;  | 
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| 94 | $moveY = $this->y;  | 
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| 95 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left  | 
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| 96 | $moveX = $this->x;  | 
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| 97 | $moveY = $this->y;  | 
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| 98 | while ($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Right  | 
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| 99 | $moveX = $this->x;  | 
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| 100 | $moveY = $this->y;  | 
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| 101 | while ($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up  | 
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| 102 | $moveX = $this->x;  | 
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| 103 | $moveY = $this->y;  | 
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| 104 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down  | 
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| 105 | $moveX = $this->x;  | 
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| 106 | $moveY = $this->y;  | 
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| 107 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left  | 
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| 108 | $moveX = $this->x;  | 
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| 109 | $moveY = $this->y;  | 
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| 110 | while ($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Right  | 
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| 111 | $moveX = $this->x;  | 
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| 112 | $moveY = $this->y;  | 
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| 113 | while ($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down-Left  | 
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| 114 | $moveX = $this->x;  | 
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| 115 | $moveY = $this->y;  | 
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| 116 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left  | 
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| 117 | 			} elseif ($this->pieceID == self::ROOK) { | 
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| 118 | $moveX = $this->x;  | 
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| 119 | $moveY = $this->y;  | 
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| 120 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left  | 
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| 121 | $moveX = $this->x;  | 
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| 122 | $moveY = $this->y;  | 
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| 123 | while ($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Right  | 
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| 124 | $moveX = $this->x;  | 
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| 125 | $moveY = $this->y;  | 
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| 126 | while ($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up  | 
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| 127 | $moveX = $this->x;  | 
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| 128 | $moveY = $this->y;  | 
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| 129 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down  | 
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| 130 | 			} elseif ($this->pieceID == self::BISHOP) { | 
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| 131 | $moveX = $this->x;  | 
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| 132 | $moveY = $this->y;  | 
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| 133 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left  | 
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| 134 | $moveX = $this->x;  | 
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| 135 | $moveY = $this->y;  | 
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| 136 | while ($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Right  | 
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| 137 | $moveX = $this->x;  | 
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| 138 | $moveY = $this->y;  | 
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| 139 | while ($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down-Left  | 
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| 140 | $moveX = $this->x;  | 
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| 141 | $moveY = $this->y;  | 
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| 142 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left  | 
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| 143 | 			} elseif ($this->pieceID == self::KNIGHT) { | 
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| 144 | $moveX = $this->x - 1;  | 
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| 145 | $moveY = $this->y - 2;  | 
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| 146 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left  | 
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| 147 | $moveX += 2;  | 
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| 148 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-right  | 
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| 149 | $moveY = $this->y + 2;  | 
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| 150 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2down-right  | 
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| 151 | $moveX -= 2;  | 
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| 152 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2down-left  | 
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| 153 | $moveX = $this->x - 2;  | 
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| 154 | $moveY = $this->y - 1;  | 
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| 155 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2left-up  | 
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| 156 | $moveY += 2;  | 
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| 157 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2left-down  | 
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| 158 | $moveX = $this->x + 2;  | 
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| 159 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2right-down  | 
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| 160 | $moveY -= 2;  | 
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| 161 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2right-up  | 
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| 162 | }  | 
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| 163 | }  | 
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| 164 | |||
| 165 | return $moves;  | 
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| 166 | }  | 
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| 235 |