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| Total Complexity | 106 | 
| Total Lines | 229 | 
| Duplicated Lines | 0 % | 
| Changes | 2 | ||
| Bugs | 0 | Features | 1 | 
Complex classes like ChessPiece often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use ChessPiece, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1);  | 
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| 3 | class ChessPiece { | 
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| 4 | const KING = 1;  | 
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| 5 | const QUEEN = 2;  | 
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| 6 | const ROOK = 3;  | 
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| 7 | const BISHOP = 4;  | 
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| 8 | const KNIGHT = 5;  | 
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| 9 | const PAWN = 6;  | 
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| 10 | |||
| 11 | public function __construct(  | 
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| 19 | }  | 
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| 20 | |||
| 21 | 	public function isSafeMove(array &$board, array &$hasMoved, int $toX = -1, int $toY = -1) : bool { | 
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| 22 | $x = $this->x;  | 
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| 23 | $y = $this->y;  | 
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| 24 | $moveInfo = ChessGame::movePiece($board, $hasMoved, $x, $y, $toX, $toY);  | 
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| 25 | $safe = !ChessGame::isPlayerChecked($board, $hasMoved, $this->colour);  | 
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| 26 | ChessGame::undoMovePiece($board, $hasMoved, $x, $y, $toX, $toY, $moveInfo);  | 
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| 27 | return $safe;  | 
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| 28 | }  | 
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| 29 | |||
| 30 | 	public function isAttacking(array &$board, array &$hasMoved, bool $king, int $x = -1, int $y = -1) : bool { | 
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| 31 | $moves = $this->getPossibleMoves($board, $hasMoved, null, true);  | 
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| 32 | 		foreach ($moves as $move) { | 
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| 33 | $p = $board[$move[1]][$move[0]];  | 
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| 34 | 			if (($move[0] == $x && $move[1] == $y) || ($king === true && $p != null && $p->pieceID == self::KING && $this->colour != $p->colour)) { | 
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| 35 | return true;  | 
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| 36 | }  | 
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| 37 | }  | 
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| 38 | return false;  | 
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| 39 | }  | 
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| 40 | |||
| 41 | 	public function getPossibleMoves(array &$board, array &$hasMoved, int $forAccountID = null, bool $attackingCheck = false) : array { | 
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| 42 | $moves = array();  | 
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| 43 | 		if ($forAccountID == null || $this->accountID == $forAccountID) { | 
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| 44 | 			if ($this->pieceID == self::PAWN) { | 
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| 45 | $dirY = $this->colour == ChessGame::PLAYER_BLACK ? 1 : -1;  | 
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| 46 | $moveY = $this->y + $dirY;  | 
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| 47 | //Pawn forward movement is not attacking - so don't check it if doing an attacking check.  | 
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| 48 | 				if (!$attackingCheck) { | 
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| 49 | 					if (ChessGame::isValidCoord($this->x, $moveY, $board) && $board[$moveY][$this->x] == null && $this->isSafeMove($board, $hasMoved, $this->x, $moveY)) { | 
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| 50 | $moves[] = array($this->x, $moveY);  | 
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| 51 | }  | 
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| 52 | $doubleMoveY = $moveY + $dirY;  | 
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| 53 | 					if ($this->y - $dirY == 0 || $this->y - $dirY * 2 == count($board)) { //Double move first move | 
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| 54 | 						if ($board[$moveY][$this->x] == null && $board[$doubleMoveY][$this->x] == null && $this->isSafeMove($board, $hasMoved, $this->x, $doubleMoveY)) { | 
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| 55 | $moves[] = array($this->x, $doubleMoveY);  | 
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| 56 | }  | 
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| 57 | }  | 
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| 58 | }  | 
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| 59 | 				for ($i = -1; $i < 2; $i += 2) { | 
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| 60 | $moveX = $this->x + $i;  | 
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| 61 | 					if (ChessGame::isValidCoord($moveX, $moveY, $board)) { | 
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| 62 | if ($attackingCheck ||  | 
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| 63 | ((($hasMoved[ChessPiece::PAWN][0] == $moveX && $hasMoved[ChessPiece::PAWN][1] == $this->y) ||  | 
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| 64 | ($board[$moveY][$moveX] != null && $board[$moveY][$moveX]->colour != $this->colour))  | 
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| 65 | 							&& $this->isSafeMove($board, $hasMoved, $moveX, $moveY))) { | 
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| 66 | $moves[] = array($moveX, $moveY);  | 
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| 67 | }  | 
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| 68 | }  | 
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| 69 | }  | 
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| 70 | 			} elseif ($this->pieceID == self::KING) { | 
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| 71 | 				for ($i = -1; $i < 2; $i++) { | 
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| 72 | 					for ($j = -1; $j < 2; $j++) { | 
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| 73 | 						if ($i != 0 || $j != 0) { | 
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| 74 | $this->addMove($this->x + $i, $this->y + $j, $board, $moves, $hasMoved, $attackingCheck);  | 
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| 75 | }  | 
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| 76 | }  | 
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| 77 | }  | 
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| 78 | //Castling is not attacking - so don't check it if doing an attacking check.  | 
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| 79 | 				if (!$attackingCheck && !$hasMoved[$this->colour][ChessPiece::KING] && !ChessGame::isPlayerChecked($board, $hasMoved, $this->colour)) { | 
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| 80 | if (!$hasMoved[$this->colour][ChessPiece::ROOK]['Queen'] &&  | 
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| 81 | ChessGame::isValidCoord($this->x - 1, $this->y, $board) && $board[$this->y][$this->x - 1] == null &&  | 
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| 82 | ChessGame::isValidCoord($this->x - 3, $this->y, $board) && $board[$this->y][$this->x - 3] == null &&  | 
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| 83 | 							$this->isSafeMove($board, $hasMoved, $this->x - 1, $this->y)) { | 
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| 84 | $this->addMove($this->x - 2, $this->y, $board, $moves, $hasMoved, $attackingCheck);  | 
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| 85 | }  | 
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| 86 | if (!$hasMoved[$this->colour][ChessPiece::ROOK]['King'] &&  | 
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| 87 | ChessGame::isValidCoord($this->x + 1, $this->y, $board) && $board[$this->y][$this->x + 1] == null &&  | 
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| 88 | 							$this->isSafeMove($board, $hasMoved, $this->x + 1, $this->y)) { | 
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| 89 | $this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck);  | 
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| 90 | }  | 
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| 91 | }  | 
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| 92 | 			} elseif ($this->pieceID == self::QUEEN) { | 
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| 93 | $moveX = $this->x;  | 
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| 94 | $moveY = $this->y;  | 
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| 95 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left  | 
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| 96 | $moveX = $this->x;  | 
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| 97 | $moveY = $this->y;  | 
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| 98 | while ($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Right  | 
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| 99 | $moveX = $this->x;  | 
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| 100 | $moveY = $this->y;  | 
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| 101 | while ($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up  | 
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| 102 | $moveX = $this->x;  | 
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| 103 | $moveY = $this->y;  | 
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| 104 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down  | 
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| 105 | $moveX = $this->x;  | 
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| 106 | $moveY = $this->y;  | 
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| 107 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left  | 
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| 108 | $moveX = $this->x;  | 
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| 109 | $moveY = $this->y;  | 
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| 110 | while ($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Right  | 
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| 111 | $moveX = $this->x;  | 
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| 112 | $moveY = $this->y;  | 
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| 113 | while ($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down-Left  | 
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| 114 | $moveX = $this->x;  | 
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| 115 | $moveY = $this->y;  | 
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| 116 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left  | 
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| 117 | 			} elseif ($this->pieceID == self::ROOK) { | 
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| 118 | $moveX = $this->x;  | 
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| 119 | $moveY = $this->y;  | 
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| 120 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left  | 
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| 121 | $moveX = $this->x;  | 
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| 122 | $moveY = $this->y;  | 
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| 123 | while ($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Right  | 
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| 124 | $moveX = $this->x;  | 
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| 125 | $moveY = $this->y;  | 
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| 126 | while ($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up  | 
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| 127 | $moveX = $this->x;  | 
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| 128 | $moveY = $this->y;  | 
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| 129 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down  | 
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| 130 | 			} elseif ($this->pieceID == self::BISHOP) { | 
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| 131 | $moveX = $this->x;  | 
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| 132 | $moveY = $this->y;  | 
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| 133 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left  | 
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| 134 | $moveX = $this->x;  | 
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| 135 | $moveY = $this->y;  | 
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| 136 | while ($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Right  | 
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| 137 | $moveX = $this->x;  | 
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| 138 | $moveY = $this->y;  | 
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| 139 | while ($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down-Left  | 
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| 140 | $moveX = $this->x;  | 
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| 141 | $moveY = $this->y;  | 
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| 142 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left  | 
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| 143 | 			} elseif ($this->pieceID == self::KNIGHT) { | 
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| 144 | $moveX = $this->x - 1;  | 
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| 145 | $moveY = $this->y - 2;  | 
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| 146 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left  | 
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| 147 | $moveX += 2;  | 
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| 148 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-right  | 
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| 149 | $moveY = $this->y + 2;  | 
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| 150 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2down-right  | 
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| 151 | $moveX -= 2;  | 
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| 152 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2down-left  | 
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| 153 | $moveX = $this->x - 2;  | 
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| 154 | $moveY = $this->y - 1;  | 
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| 155 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2left-up  | 
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| 156 | $moveY += 2;  | 
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| 157 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2left-down  | 
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| 158 | $moveX = $this->x + 2;  | 
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| 159 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2right-down  | 
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| 160 | $moveY -= 2;  | 
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| 161 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2right-up  | 
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| 162 | }  | 
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| 163 | }  | 
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| 164 | |||
| 165 | return $moves;  | 
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| 166 | }  | 
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| 167 | |||
| 168 | 	private function addMove(int $toX, int $toY, array &$board, array &$moves, array &$hasMoved = null, bool $attackingCheck = true) : bool { | 
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| 169 | 		if (ChessGame::isValidCoord($toX, $toY, $board)) { | 
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| 170 | 			if (($board[$toY][$toX] == null || $board[$toY][$toX]->colour != $this->colour)) { | 
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| 171 | //We can only actually move to this position if it is safe to do so, however we can pass through it looking for a safe move so we still want to return true.  | 
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| 172 | 				if (($attackingCheck == true || $this->isSafeMove($board, $hasMoved, $toX, $toY))) { | 
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| 173 | $moves[] = array($toX, $toY);  | 
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| 174 | }  | 
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| 175 | return true;  | 
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| 176 | }  | 
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| 177 | }  | 
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| 178 | return false;  | 
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| 179 | }  | 
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| 180 | |||
| 181 | 	public function promote(int $pawnPromotionPieceID, array &$board) : array { | 
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| 182 | $takenNos = array();  | 
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| 183 | 		foreach ($board as $row) { | 
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| 184 | 			foreach ($row as $piece) { | 
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| 185 | 				if ($piece != null && $piece->pieceID == $pawnPromotionPieceID && $piece->colour == $this->colour) { | 
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| 186 | $takenNos[$piece->pieceNo] = true;  | 
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| 187 | }  | 
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| 188 | }  | 
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| 189 | }  | 
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| 190 | $i = 0;  | 
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| 191 | 		while (isset($takenNos[$i])) { | 
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| 192 | $i++;  | 
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| 193 | }  | 
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| 194 | 		return array('PieceID' => $pawnPromotionPieceID, 'PieceNo' => $i); | 
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| 195 | }  | 
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| 196 | |||
| 197 | 	public function getPieceLetter() : string { | 
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| 198 | return self::getLetterForPiece($this->pieceID, $this->colour);  | 
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| 199 | }  | 
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| 200 | |||
| 201 | 	public function getPieceSymbol() : string { | 
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| 203 | }  | 
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| 204 | |||
| 205 | 	public static function getSymbolForPiece(int $pieceID, string $colour) : string { | 
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| 206 | return "&#" . (9811 + $pieceID + ($colour == ChessGame::PLAYER_WHITE ? 0 : 6)) . ";";  | 
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| 207 | }  | 
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| 208 | |||
| 209 | 	public static function getLetterForPiece(int $pieceID, string $colour) : string { | 
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| 222 | }  | 
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| 223 | |||
| 224 | 	public static function getPieceForLetter(string $letter) : int { | 
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| 225 | 		return match(strtolower($letter)) { | 
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| 226 | 'k' => self::KING,  | 
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| 227 | 'q' => self::QUEEN,  | 
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| 228 | 'r' => self::ROOK,  | 
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| 235 |