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Total Complexity | 132 |
Total Lines | 544 |
Duplicated Lines | 0 % |
Changes | 1 | ||
Bugs | 1 | Features | 0 |
Complex classes like SmrForce often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrForce, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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3 | class SmrForce { |
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4 | protected static array $CACHE_FORCES = []; |
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5 | protected static array $CACHE_SECTOR_FORCES = []; |
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6 | protected static array $TIDIED_UP = []; |
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7 | |||
8 | const LOWEST_MAX_EXPIRE_SCOUTS_ONLY = 432000; // 5 days |
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9 | const TIME_PER_SCOUT_ONLY = 86400; // 1 = 1 day |
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10 | const TIME_PERCENT_PER_SCOUT = 0.02; // 1/50th |
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11 | const TIME_PERCENT_PER_COMBAT = 0.02; // 1/50th |
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12 | const TIME_PERCENT_PER_MINE = 0.02; // 1/50th |
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13 | const REFRESH_ALL_TIME_PER_STACK = 1; // 1 second |
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14 | |||
15 | const MAX_MINES = 50; |
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16 | const MAX_CDS = 50; |
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17 | const MAX_SDS = 5; |
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18 | |||
19 | protected static $refreshAllHREF; |
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20 | |||
21 | protected Smr\Database $db; |
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22 | protected string $SQL; |
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23 | |||
24 | protected int $ownerID; |
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25 | protected int $sectorID; |
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26 | protected int $gameID; |
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27 | protected int $combatDrones = 0; |
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28 | protected int $scoutDrones = 0; |
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29 | protected int $mines = 0; |
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30 | protected int $expire = 0; |
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31 | |||
32 | protected bool $isNew; |
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33 | protected bool $hasChanged = false; |
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34 | |||
35 | public function __sleep() { |
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36 | return ['ownerID', 'sectorID', 'gameID']; |
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37 | } |
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38 | |||
39 | public static function refreshCache() : void { |
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40 | foreach (self::$CACHE_FORCES as $gameID => &$gameForces) { |
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41 | foreach ($gameForces as $sectorID => &$gameSectorForces) { |
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42 | foreach ($gameSectorForces as $ownerID => &$forces) { |
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43 | $forces = self::getForce($gameID, $sectorID, $ownerID, true); |
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44 | } |
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45 | } |
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46 | } |
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47 | } |
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48 | |||
49 | public static function clearCache() : void { |
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50 | self::$CACHE_FORCES = []; |
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51 | self::$CACHE_SECTOR_FORCES = []; |
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52 | } |
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53 | |||
54 | public static function saveForces() : void { |
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55 | foreach (self::$CACHE_FORCES as $gameForces) { |
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56 | foreach ($gameForces as $gameSectorForces) { |
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57 | foreach ($gameSectorForces as $forces) { |
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58 | $forces->update(); |
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59 | } |
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60 | } |
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61 | } |
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62 | } |
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63 | |||
64 | public static function getGalaxyForces(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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65 | $db = Smr\Database::getInstance(); |
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66 | $db->query('SELECT sector_has_forces.*, sector_id FROM sector LEFT JOIN sector_has_forces USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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67 | $galaxyForces = []; |
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68 | while ($db->nextRecord()) { |
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69 | $sectorID = $db->getInt('sector_id'); |
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70 | if (!$db->hasField('owner_id')) { |
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71 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID] = []; |
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72 | } else { |
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73 | $ownerID = $db->getInt('owner_id'); |
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74 | $force = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $db); |
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75 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID][$ownerID] = $force; |
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76 | $galaxyForces[$sectorID][$ownerID] = $force; |
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77 | } |
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78 | } |
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79 | return $galaxyForces; |
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80 | } |
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81 | |||
82 | public static function getSectorForces(int $gameID, int $sectorID, bool $forceUpdate = false) : array { |
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83 | if ($forceUpdate || !isset(self::$CACHE_SECTOR_FORCES[$gameID][$sectorID])) { |
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84 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID, $sectorID)); |
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85 | $db = Smr\Database::getInstance(); |
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86 | $db->query('SELECT * FROM sector_has_forces WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY expire_time ASC'); |
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87 | $forces = array(); |
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88 | while ($db->nextRecord()) { |
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89 | $ownerID = $db->getInt('owner_id'); |
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90 | $forces[$ownerID] = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $db); |
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91 | } |
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92 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID] = $forces; |
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93 | } |
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94 | return self::$CACHE_SECTOR_FORCES[$gameID][$sectorID]; |
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95 | } |
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96 | |||
97 | public static function getForce(int $gameID, int $sectorID, int $ownerID, bool $forceUpdate = false, Smr\Database $db = null) : self { |
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98 | if ($forceUpdate || !isset(self::$CACHE_FORCES[$gameID][$sectorID][$ownerID])) { |
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99 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID, $sectorID)); |
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100 | $p = new SmrForce($gameID, $sectorID, $ownerID, $db); |
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101 | self::$CACHE_FORCES[$gameID][$sectorID][$ownerID] = $p; |
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102 | } |
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103 | return self::$CACHE_FORCES[$gameID][$sectorID][$ownerID]; |
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104 | } |
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105 | |||
106 | public static function tidyUpForces(SmrGalaxy $galaxyToTidy) : void { |
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107 | if (!isset(self::$TIDIED_UP[$galaxyToTidy->getGameID()][$galaxyToTidy->getGalaxyID()])) { |
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108 | self::$TIDIED_UP[$galaxyToTidy->getGameID()][$galaxyToTidy->getGalaxyID()] = true; |
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109 | $db = Smr\Database::getInstance(); |
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110 | $db->query('UPDATE sector_has_forces |
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111 | SET refresher=0, |
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112 | expire_time = (refresh_at + if(combat_drones+mines=0, |
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113 | LEAST('.$db->escapeNumber(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY) . ', scout_drones*' . $db->escapeNumber(self::TIME_PER_SCOUT_ONLY) . '), |
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114 | LEAST('.$db->escapeNumber($galaxyToTidy->getMaxForceTime()) . ', (combat_drones*' . $db->escapeNumber(self::TIME_PERCENT_PER_COMBAT) . '+scout_drones*' . $db->escapeNumber(self::TIME_PERCENT_PER_SCOUT) . '+mines*' . $db->escapeNumber(self::TIME_PERCENT_PER_MINE) . ')*' . $db->escapeNumber($galaxyToTidy->getMaxForceTime()) . ') |
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115 | )) |
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116 | WHERE game_id = '.$db->escapeNumber($galaxyToTidy->getGameID()) . ' AND sector_id >= ' . $db->escapeNumber($galaxyToTidy->getStartSector()) . ' AND sector_id <= ' . $db->escapeNumber($galaxyToTidy->getEndSector()) . ' AND refresher != 0 AND refresh_at <= ' . $db->escapeNumber(Smr\Epoch::time())); |
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117 | $db->query('DELETE FROM sector_has_forces WHERE expire_time < ' . $db->escapeNumber(Smr\Epoch::time())); |
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118 | } |
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119 | } |
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120 | |||
121 | protected function __construct(int $gameID, int $sectorID, int $ownerID, Smr\Database $db = null) { |
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122 | $this->db = Smr\Database::getInstance(); |
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123 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' |
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124 | AND sector_id = '.$this->db->escapeNumber($sectorID) . ' |
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125 | AND owner_id = '.$this->db->escapeNumber($ownerID); |
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126 | |||
127 | if (isset($db)) { |
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128 | $this->isNew = false; |
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129 | } else { |
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130 | $db = $this->db; |
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131 | $this->db->query('SELECT * FROM sector_has_forces WHERE ' . $this->SQL); |
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132 | $this->isNew = !$db->nextRecord(); |
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133 | } |
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134 | |||
135 | $this->gameID = $gameID; |
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136 | $this->ownerID = $ownerID; |
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137 | $this->sectorID = $sectorID; |
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138 | if (!$this->isNew) { |
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139 | $this->combatDrones = $db->getInt('combat_drones'); |
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140 | $this->scoutDrones = $db->getInt('scout_drones'); |
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141 | $this->mines = $db->getInt('mines'); |
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142 | $this->expire = $db->getInt('expire_time'); |
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143 | } |
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144 | } |
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145 | |||
146 | public function exists() : bool { |
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147 | return ($this->hasCDs() || $this->hasSDs() || $this->hasMines()) && !$this->hasExpired(); |
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148 | } |
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149 | |||
150 | public function hasMaxCDs() : bool { |
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151 | return $this->getCDs() >= self::MAX_CDS; |
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152 | } |
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153 | |||
154 | public function hasMaxSDs() : bool { |
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156 | } |
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157 | |||
158 | public function hasMaxMines() : bool { |
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159 | return $this->getMines() >= self::MAX_MINES; |
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160 | } |
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161 | |||
162 | public function hasCDs() : bool { |
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163 | return $this->getCDs() > 0; |
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164 | } |
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165 | |||
166 | public function hasSDs() : bool { |
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167 | return $this->getSDs() > 0; |
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168 | } |
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169 | |||
170 | public function hasMines() : bool { |
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171 | return $this->getMines() > 0; |
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172 | } |
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173 | |||
174 | public function getCDs() : int { |
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175 | return $this->combatDrones; |
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176 | } |
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177 | |||
178 | public function getSDs() : int { |
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179 | return $this->scoutDrones; |
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180 | } |
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181 | |||
182 | public function getMines() : int { |
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183 | return $this->mines; |
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184 | } |
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185 | |||
186 | public function addMines(int $amount) : void { |
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187 | if ($amount < 0) { |
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188 | throw new Exception('Cannot add negative mines.'); |
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189 | } |
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190 | $this->setMines($this->getMines() + $amount); |
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191 | } |
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192 | |||
193 | public function addCDs(int $amount) : void { |
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194 | if ($amount < 0) { |
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195 | throw new Exception('Cannot add negative CDs.'); |
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196 | } |
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197 | $this->setCDs($this->getCDs() + $amount); |
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198 | } |
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199 | |||
200 | public function addSDs(int $amount) : void { |
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201 | if ($amount < 0) { |
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202 | throw new Exception('Cannot add negative SDs.'); |
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203 | } |
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204 | $this->setSDs($this->getSDs() + $amount); |
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205 | } |
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206 | |||
207 | public function takeMines(int $amount) : void { |
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208 | if ($amount < 0) { |
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209 | throw new Exception('Cannot take negative mines.'); |
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210 | } |
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211 | $this->setMines($this->getMines() - $amount); |
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212 | } |
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213 | |||
214 | public function takeCDs(int $amount) : void { |
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215 | if ($amount < 0) { |
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216 | throw new Exception('Cannot take negative CDs.'); |
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217 | } |
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218 | $this->setCDs($this->getCDs() - $amount); |
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219 | } |
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220 | |||
221 | public function takeSDs(int $amount) : void { |
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222 | if ($amount < 0) { |
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223 | throw new Exception('Cannot take negative SDs.'); |
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224 | } |
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225 | $this->setSDs($this->getSDs() - $amount); |
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226 | } |
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227 | |||
228 | public function setMines(int $amount) : void { |
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229 | if ($amount < 0) { |
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230 | throw new Exception('Cannot set negative mines.'); |
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231 | } |
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232 | if ($amount == $this->getMines()) { |
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233 | return; |
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234 | } |
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235 | $this->hasChanged = true; |
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236 | $this->mines = $amount; |
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237 | } |
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238 | |||
239 | public function setCDs(int $amount) : void { |
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240 | if ($amount < 0) { |
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241 | throw new Exception('Cannot set negative CDs.'); |
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242 | } |
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243 | if ($amount == $this->getCDs()) { |
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244 | return; |
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245 | } |
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246 | $this->hasChanged = true; |
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247 | $this->combatDrones = $amount; |
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248 | } |
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249 | |||
250 | public function setSDs(int $amount) : void { |
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251 | if ($amount < 0) { |
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252 | throw new Exception('Cannot set negative SDs.'); |
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253 | } |
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254 | if ($amount == $this->getSDs()) { |
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255 | return; |
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256 | } |
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257 | $this->hasChanged = true; |
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258 | $this->scoutDrones = $amount; |
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259 | } |
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260 | |||
261 | public function hasExpired() : bool { |
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262 | return $this->expire < Smr\Epoch::time(); |
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263 | } |
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264 | |||
265 | public function getExpire() { |
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266 | return $this->expire; |
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267 | } |
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268 | |||
269 | public function setExpire(int $time) : void { |
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270 | if ($time < 0) { |
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271 | throw new Exception('Cannot set negative expiry.'); |
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272 | } |
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273 | if ($time == $this->getExpire()) { |
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274 | return; |
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275 | } |
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276 | if ($time > Smr\Epoch::time() + $this->getMaxExpireTime()) { |
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277 | $time = Smr\Epoch::time() + $this->getMaxExpireTime(); |
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278 | } |
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279 | $this->hasChanged = true; |
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280 | $this->expire = $time; |
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281 | if (!$this->isNew) { |
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282 | $this->update(); |
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283 | } |
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284 | } |
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285 | |||
286 | public function updateExpire() : void { |
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287 | // Changed (26/10/05) - scout drones count * 2 |
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288 | if ($this->getCDs() == 0 && $this->getMines() == 0 && $this->getSDs() > 0) { |
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289 | $time = self::TIME_PER_SCOUT_ONLY * $this->getSDs(); |
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290 | } else { |
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291 | $time = ($this->getCDs() * self::TIME_PERCENT_PER_COMBAT + $this->getSDs() * self::TIME_PERCENT_PER_SCOUT + $this->getMines() * self::TIME_PERCENT_PER_MINE) * $this->getMaxGalaxyExpireTime(); |
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292 | } |
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293 | $this->setExpire(Smr\Epoch::time() + IFloor($time)); |
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294 | } |
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295 | |||
296 | public function getMaxExpireTime() : int { |
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297 | if ($this->hasCDs() || $this->hasMines()) { |
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298 | return $this->getMaxGalaxyExpireTime(); |
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299 | } |
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300 | if (!$this->hasCDs() && !$this->hasMines() && $this->hasSDs()) { |
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301 | return max(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY, $this->getMaxGalaxyExpireTime()); |
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302 | } |
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303 | return 0; |
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304 | } |
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305 | |||
306 | public function getMaxGalaxyExpireTime() : int { |
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307 | return $this->getGalaxy()->getMaxForceTime(); |
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308 | } |
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309 | |||
310 | public function getBumpTurnCost(AbstractSmrShip $ship) : int { |
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311 | $mines = $this->getMines(); |
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312 | if ($mines <= 1) { |
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313 | return 0; |
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314 | } |
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315 | if ($mines < 10) { |
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316 | $turns = 1; |
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317 | } elseif ($mines < 25) { |
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318 | $turns = 2; |
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319 | } else { |
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320 | $turns = 3; |
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321 | } |
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322 | if ($ship->isFederal() || $ship->hasDCS()) { |
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323 | $turns -= 1; |
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324 | } |
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325 | return $turns; |
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326 | } |
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327 | |||
328 | public function getAttackTurnCost(AbstractSmrShip $ship) : int { |
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329 | if ($ship->isFederal() || $ship->hasDCS()) { |
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330 | return 2; |
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331 | } |
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332 | return 3; |
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333 | } |
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334 | |||
335 | public function getOwnerID() : int { |
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336 | return $this->ownerID; |
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337 | } |
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338 | |||
339 | public function getGameID() : int { |
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340 | return $this->gameID; |
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341 | } |
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342 | |||
343 | public function getSector() : SmrSector { |
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344 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
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345 | } |
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346 | |||
347 | public function getSectorID() : int { |
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348 | return $this->sectorID; |
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349 | } |
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350 | |||
351 | public function ping(string $pingMessage, AbstractSmrPlayer $playerPinging, bool $skipCheck = false) : void { |
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352 | if (!$this->hasSDs() && !$skipCheck) { |
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353 | return; |
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354 | } |
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355 | $owner = $this->getOwner(); |
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356 | if (!$playerPinging->sameAlliance($owner)) { |
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357 | $playerPinging->sendMessage($owner->getAccountID(), MSG_SCOUT, $pingMessage, false); |
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358 | } |
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359 | } |
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360 | |||
361 | public function getGalaxy() : SmrGalaxy { |
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362 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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363 | } |
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364 | |||
365 | public function getOwner() : AbstractSmrPlayer { |
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366 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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367 | } |
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368 | |||
369 | public function update() : void { |
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370 | if (!$this->isNew) { |
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371 | if (!$this->exists()) { |
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372 | $this->db->query('DELETE FROM sector_has_forces WHERE ' . $this->SQL); |
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373 | $this->isNew = true; |
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374 | } elseif ($this->hasChanged) { |
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375 | $this->db->query('UPDATE sector_has_forces SET combat_drones = ' . $this->db->escapeNumber($this->combatDrones) . ', scout_drones = ' . $this->db->escapeNumber($this->scoutDrones) . ', mines = ' . $this->db->escapeNumber($this->mines) . ', expire_time = ' . $this->db->escapeNumber($this->expire) . ' WHERE ' . $this->SQL); |
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376 | } |
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377 | } elseif ($this->exists()) { |
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378 | $this->db->query('INSERT INTO sector_has_forces (game_id, sector_id, owner_id, combat_drones, scout_drones, mines, expire_time) |
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379 | VALUES('.$this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($this->ownerID) . ', ' . $this->db->escapeNumber($this->combatDrones) . ', ' . $this->db->escapeNumber($this->scoutDrones) . ', ' . $this->db->escapeNumber($this->mines) . ', ' . $this->db->escapeNumber($this->expire) . ')'); |
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380 | $this->isNew = false; |
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381 | } |
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382 | // This instance is now in sync with the database |
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383 | $this->hasChanged = false; |
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384 | } |
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385 | |||
386 | /** |
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387 | * Update the table fields associated with using Refresh All |
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388 | */ |
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389 | public function updateRefreshAll(SmrPlayer $player, int $refreshTime) : void { |
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390 | $this->db->query('UPDATE sector_has_forces SET refresh_at=' . $this->db->escapeNumber($refreshTime) . ', refresher=' . $this->db->escapeNumber($player->getAccountID()) . ' WHERE ' . $this->SQL); |
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391 | } |
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392 | |||
393 | public function getExamineDropForcesHREF() : string { |
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397 | } |
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398 | |||
399 | public function getAttackForcesHREF() : string { |
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400 | $container = Page::create('forces_attack_processing.php'); |
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401 | $container['action'] = 'attack'; |
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402 | $container['owner_id'] = $this->getOwnerID(); |
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403 | return $container->href(); |
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404 | } |
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405 | |||
406 | public function getRefreshHREF() : string { |
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407 | $container = Page::create('forces_refresh_processing.php'); |
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408 | $container['owner_id'] = $this->getOwnerID(); |
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409 | return $container->href(); |
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410 | } |
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411 | |||
412 | protected function getDropContainer() : Page { |
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413 | $container = Page::create('forces_drop_processing.php'); |
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414 | $container['owner_id'] = $this->getOwnerID(); |
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415 | return $container; |
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416 | } |
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417 | |||
418 | public function getDropSDHREF() : string { |
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419 | $container = $this->getDropContainer(); |
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420 | $container['drop_scout_drones'] = 1; |
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421 | return $container->href(); |
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422 | } |
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423 | |||
424 | public function getTakeSDHREF() : string { |
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425 | $container = $this->getDropContainer(); |
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426 | $container['take_scout_drones'] = 1; |
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427 | return $container->href(); |
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428 | } |
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429 | |||
430 | public function getDropCDHREF() : string { |
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431 | $container = $this->getDropContainer(); |
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432 | $container['drop_combat_drones'] = 1; |
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433 | return $container->href(); |
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434 | } |
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435 | |||
436 | public function getTakeCDHREF() : string { |
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440 | } |
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441 | |||
442 | public function getDropMineHREF() : string { |
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443 | $container = $this->getDropContainer(); |
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444 | $container['drop_mines'] = 1; |
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445 | return $container->href(); |
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446 | } |
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447 | |||
448 | public function getTakeMineHREF() : string { |
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449 | $container = $this->getDropContainer(); |
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450 | $container['take_mines'] = 1; |
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451 | return $container->href(); |
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452 | } |
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453 | |||
454 | public static function getRefreshAllHREF() : string { |
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455 | $container = Page::create('forces_mass_refresh.php'); |
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456 | return $container->href(); |
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457 | } |
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458 | |||
459 | public function shootPlayers(array $targetPlayers, bool $minesAreAttacker) : array { |
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460 | $results = array('TotalDamage' => 0); |
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461 | if (!$this->exists()) { |
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462 | $results['DeadBeforeShot'] = true; |
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463 | return $results; |
||
464 | } |
||
465 | $results['DeadBeforeShot'] = false; |
||
466 | |||
467 | if ($this->hasMines()) { |
||
468 | $thisMines = new SmrMines($this->getMines()); |
||
469 | $results['Results']['Mines'] = $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
||
470 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
||
471 | } |
||
472 | |||
473 | if ($this->hasCDs()) { |
||
474 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
475 | $results['Results']['Drones'] = $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
||
476 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
||
477 | } |
||
478 | |||
479 | if (!$minesAreAttacker) { |
||
480 | if ($this->hasSDs()) { |
||
481 | $thisSDs = new SmrScoutDrones($this->getSDs()); |
||
482 | $results['Results']['Scouts'] = $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
||
483 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
||
484 | } |
||
485 | } |
||
486 | |||
487 | $results['ForcesDestroyed'] = !$this->exists(); |
||
488 | return $results; |
||
489 | } |
||
490 | |||
491 | public function doWeaponDamage(array $damage) : array { |
||
492 | $alreadyDead = !$this->exists(); |
||
493 | $minesDamage = 0; |
||
494 | $cdDamage = 0; |
||
495 | $sdDamage = 0; |
||
496 | if (!$alreadyDead) { |
||
497 | $minesDamage = $this->doMinesDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
498 | $damage['Armour'] -= $minesDamage; |
||
499 | $damage['MaxDamage'] -= $minesDamage; |
||
500 | if (!$this->hasMines() && ($minesDamage == 0 || $damage['Rollover'])) { |
||
501 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
502 | $damage['Armour'] -= $cdDamage; |
||
503 | $damage['MaxDamage'] -= $cdDamage; |
||
504 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
505 | $sdDamage = $this->doSDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
506 | } |
||
507 | } |
||
508 | } |
||
509 | $return = array( |
||
510 | 'KillingShot' => !$alreadyDead && !$this->exists(), |
||
511 | 'TargetAlreadyDead' => $alreadyDead, |
||
512 | 'Mines' => $minesDamage, |
||
513 | 'NumMines' => $minesDamage / MINE_ARMOUR, |
||
514 | 'HasMines' => $this->hasMines(), |
||
515 | 'CDs' => $cdDamage, |
||
516 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
517 | 'HasCDs' => $this->hasCDs(), |
||
518 | 'SDs' => $sdDamage, |
||
519 | 'NumSDs' => $sdDamage / SD_ARMOUR, |
||
520 | 'HasSDs' => $this->hasSDs(), |
||
521 | 'TotalDamage' => $minesDamage + $cdDamage + $sdDamage |
||
522 | ); |
||
523 | return $return; |
||
524 | } |
||
525 | |||
526 | protected function doMinesDamage(int $damage) : int { |
||
527 | $actualDamage = min($this->getMines(), IFloor($damage / MINE_ARMOUR)); |
||
528 | $this->takeMines($actualDamage); |
||
529 | return $actualDamage * MINE_ARMOUR; |
||
530 | } |
||
531 | |||
532 | protected function doCDDamage(int $damage) : int { |
||
536 | } |
||
537 | |||
538 | protected function doSDDamage(int $damage) : int { |
||
539 | $actualDamage = min($this->getSDs(), IFloor($damage / SD_ARMOUR)); |
||
540 | $this->takeSDs($actualDamage); |
||
541 | return $actualDamage * SD_ARMOUR; |
||
542 | } |
||
543 | |||
544 | public function killForcesByPlayer(AbstractSmrPlayer $killer) : array { |
||
|
|||
545 | $return = array(); |
||
546 | return $return; |
||
547 | } |
||
548 | } |
||
549 |
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.