|
1
|
|
|
<?php declare(strict_types=1); |
|
2
|
|
|
|
|
3
|
|
|
class SmrShip extends AbstractSmrShip { |
|
4
|
|
|
protected static $CACHE_SHIPS = array(); |
|
5
|
|
|
|
|
6
|
|
|
protected $db; |
|
7
|
|
|
protected $SQL; |
|
8
|
|
|
|
|
9
|
|
|
protected $isCloaked; |
|
10
|
|
|
|
|
11
|
|
|
public static function refreshCache() { |
|
12
|
|
|
foreach (self::$CACHE_SHIPS as &$gameShips) { |
|
13
|
|
|
foreach ($gameShips as &$ship) { |
|
14
|
|
|
$ship = self::getShip($ship->getPlayer(), true); |
|
15
|
|
|
} |
|
16
|
|
|
} |
|
17
|
|
|
} |
|
18
|
|
|
|
|
19
|
|
|
public static function clearCache() { |
|
20
|
|
|
self::$CACHE_SHIPS = array(); |
|
21
|
|
|
} |
|
22
|
|
|
|
|
23
|
|
|
public static function saveShips() { |
|
24
|
|
|
foreach (self::$CACHE_SHIPS as $gameShips) { |
|
25
|
|
|
foreach ($gameShips as $ship) { |
|
26
|
|
|
$ship->update(); |
|
27
|
|
|
} |
|
28
|
|
|
} |
|
29
|
|
|
} |
|
30
|
|
|
|
|
31
|
|
|
public static function getShip(AbstractSmrPlayer $player, $forceUpdate = false) { |
|
32
|
|
|
if ($forceUpdate || !isset(self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()])) { |
|
33
|
|
|
$s = new SmrShip($player); |
|
34
|
|
|
self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()] = $s; |
|
35
|
|
|
} |
|
36
|
|
|
return self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()]; |
|
37
|
|
|
} |
|
38
|
|
|
|
|
39
|
|
|
protected function __construct(AbstractSmrPlayer $player) { |
|
40
|
|
|
parent::__construct($player); |
|
41
|
|
|
$this->db = MySqlDatabase::getInstance(); |
|
42
|
|
|
$this->SQL = 'account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()); |
|
43
|
|
|
|
|
44
|
|
|
$this->loadHardware(); |
|
45
|
|
|
$this->loadWeapons(); |
|
46
|
|
|
$this->loadCargo(); |
|
47
|
|
|
} |
|
48
|
|
|
|
|
49
|
|
|
/** |
|
50
|
|
|
* Initialize the weapons onboard this ship. |
|
51
|
|
|
*/ |
|
52
|
|
|
protected function loadWeapons() { |
|
53
|
|
|
// determine weapon |
|
54
|
|
|
$this->db->query('SELECT * FROM ship_has_weapon JOIN weapon_type USING (weapon_type_id) |
|
55
|
|
|
WHERE ' . $this->SQL . ' |
|
56
|
|
|
ORDER BY order_id LIMIT ' . $this->db->escapeNumber($this->getHardpoints())); |
|
57
|
|
|
|
|
58
|
|
|
$this->weapons = array(); |
|
59
|
|
|
// generate list of weapon names the user transports |
|
60
|
|
|
while ($this->db->nextRecord()) { |
|
61
|
|
|
$weaponTypeID = $this->db->getInt('weapon_type_id'); |
|
62
|
|
|
$orderID = $this->db->getInt('order_id'); |
|
63
|
|
|
$weapon = SmrWeapon::getWeapon($weaponTypeID, $this->db); |
|
64
|
|
|
$weapon->setBonusAccuracy($this->db->getBoolean('bonus_accuracy')); |
|
65
|
|
|
$weapon->setBonusDamage($this->db->getBoolean('bonus_damage')); |
|
66
|
|
|
$this->weapons[$orderID] = $weapon; |
|
67
|
|
|
} |
|
68
|
|
|
$this->checkForExcessWeapons(); |
|
69
|
|
|
} |
|
70
|
|
|
|
|
71
|
|
|
protected function loadCargo() { |
|
72
|
|
|
if (!isset($this->cargo)) { |
|
73
|
|
|
// initialize cargo array |
|
74
|
|
|
$this->cargo = array(); |
|
75
|
|
|
|
|
76
|
|
|
// get cargo from db |
|
77
|
|
|
$this->db->query('SELECT * FROM ship_has_cargo WHERE ' . $this->SQL); |
|
78
|
|
|
while ($this->db->nextRecord()) { |
|
79
|
|
|
// adding cargo and amount to array |
|
80
|
|
|
$this->cargo[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
|
81
|
|
|
} |
|
82
|
|
|
} |
|
83
|
|
|
$this->checkForExcessCargo(); |
|
84
|
|
|
} |
|
85
|
|
|
|
|
86
|
|
|
protected function loadHardware() { |
|
87
|
|
|
$this->hardware = array(); |
|
88
|
|
|
$this->oldHardware = array(); |
|
89
|
|
|
|
|
90
|
|
|
// get currently hardware from db |
|
91
|
|
|
$this->db->query('SELECT * |
|
92
|
|
|
FROM ship_has_hardware |
|
93
|
|
|
JOIN hardware_type USING(hardware_type_id) |
|
94
|
|
|
WHERE ' . $this->SQL); |
|
95
|
|
|
|
|
96
|
|
|
while ($this->db->nextRecord()) { |
|
97
|
|
|
$hardwareTypeID = $this->db->getInt('hardware_type_id'); |
|
98
|
|
|
|
|
99
|
|
|
// adding hardware to array |
|
100
|
|
|
$this->hardware[$hardwareTypeID] = $this->db->getInt('amount'); |
|
101
|
|
|
$this->oldHardware[$hardwareTypeID] = $this->db->getInt('old_amount'); |
|
102
|
|
|
} |
|
103
|
|
|
$this->checkForExcessHardware(); |
|
104
|
|
|
} |
|
105
|
|
|
|
|
106
|
|
|
public function getAccountID() { |
|
107
|
|
|
return $this->getPlayer()->getAccountID(); |
|
108
|
|
|
} |
|
109
|
|
|
|
|
110
|
|
|
public function updateCargo() { |
|
111
|
|
|
if ($this->hasChangedCargo === true) { |
|
112
|
|
|
// write cargo info |
|
113
|
|
|
foreach ($this->getCargo() as $id => $amount) { |
|
114
|
|
|
if ($amount > 0) { |
|
115
|
|
|
$this->db->query('REPLACE INTO ship_has_cargo (account_id, game_id, good_id, amount) VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
|
116
|
|
|
} else { |
|
117
|
|
|
$this->db->query('DELETE FROM ship_has_cargo WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($id) . ' LIMIT 1'); |
|
118
|
|
|
// Unset now to omit displaying this good with 0 amount |
|
119
|
|
|
// before the next page is loaded. |
|
120
|
|
|
unset($this->cargo[$id]); |
|
121
|
|
|
} |
|
122
|
|
|
} |
|
123
|
|
|
$this->hasChangedCargo = false; |
|
124
|
|
|
} |
|
125
|
|
|
} |
|
126
|
|
|
|
|
127
|
|
|
public function updateHardware() { |
|
128
|
|
|
// write hardware info only for hardware that has changed |
|
129
|
|
|
foreach ($this->hasChangedHardware as $hardwareTypeID => $hasChanged) { |
|
130
|
|
|
if (!$hasChanged) { |
|
131
|
|
|
continue; |
|
132
|
|
|
} |
|
133
|
|
|
$amount = $this->getHardware($hardwareTypeID); |
|
134
|
|
|
if ($amount > 0) { |
|
135
|
|
|
$this->db->query('REPLACE INTO ship_has_hardware (account_id, game_id, hardware_type_id, amount, old_amount) VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($hardwareTypeID) . ', ' . $this->db->escapeNumber($amount) . ', ' . $this->db->escapeNumber($this->getOldHardware($hardwareTypeID)) . ')'); |
|
136
|
|
|
} else { |
|
137
|
|
|
$this->db->query('DELETE FROM ship_has_hardware WHERE ' . $this->SQL . ' AND hardware_type_id = ' . $this->db->escapeNumber($hardwareTypeID)); |
|
138
|
|
|
} |
|
139
|
|
|
} |
|
140
|
|
|
$this->hasChangedHardware = array(); |
|
141
|
|
|
} |
|
142
|
|
|
|
|
143
|
|
|
private function updateWeapon() { |
|
144
|
|
|
if ($this->hasChangedWeapons === true) { |
|
145
|
|
|
// write weapon info |
|
146
|
|
|
$this->db->query('DELETE FROM ship_has_weapon WHERE ' . $this->SQL); |
|
147
|
|
|
foreach ($this->weapons as $orderID => $weapon) { |
|
148
|
|
|
$this->db->query('INSERT INTO ship_has_weapon (account_id, game_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) |
|
149
|
|
|
VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($orderID) . ', ' . $this->db->escapeNumber($weapon->getWeaponTypeID()) . ', ' . $this->db->escapeBoolean($weapon->hasBonusAccuracy()) . ', ' . $this->db->escapeBoolean($weapon->hasBonusDamage()) . ')'); |
|
150
|
|
|
} |
|
151
|
|
|
$this->hasChangedWeapons = false; |
|
152
|
|
|
} |
|
153
|
|
|
} |
|
154
|
|
|
|
|
155
|
|
|
public function update() { |
|
156
|
|
|
$this->updateHardware(); |
|
157
|
|
|
$this->updateWeapon(); |
|
158
|
|
|
$this->updateCargo(); |
|
159
|
|
|
// note: SmrShip::setShipTypeID updates the SmrPlayer only |
|
160
|
|
|
$this->getPlayer()->update(); |
|
161
|
|
|
} |
|
162
|
|
|
|
|
163
|
|
|
/** |
|
164
|
|
|
* given power level of new weapon, return whether there is enough power available to install it on this ship |
|
165
|
|
|
*/ |
|
166
|
|
|
public function checkPowerAvailable($powerLevel) { |
|
167
|
|
|
return $this->getRemainingPower() >= $powerLevel; |
|
168
|
|
|
} |
|
169
|
|
|
|
|
170
|
|
|
public function isCloaked() { |
|
171
|
|
|
if (!$this->hasCloak()) { |
|
172
|
|
|
return false; |
|
173
|
|
|
} |
|
174
|
|
|
if (!isset($this->isCloaked)) { |
|
175
|
|
|
$this->db->query('SELECT 1 FROM ship_is_cloaked WHERE ' . $this->SQL . ' LIMIT 1'); |
|
176
|
|
|
$this->isCloaked = $this->db->getNumRows() > 0; |
|
177
|
|
|
} |
|
178
|
|
|
return $this->isCloaked; |
|
179
|
|
|
} |
|
180
|
|
|
|
|
181
|
|
|
public function decloak() { |
|
182
|
|
|
$this->isCloaked = false; |
|
183
|
|
|
$this->db->query('DELETE FROM ship_is_cloaked WHERE ' . $this->SQL . ' LIMIT 1'); |
|
184
|
|
|
} |
|
185
|
|
|
|
|
186
|
|
|
public function enableCloak() { |
|
187
|
|
|
$this->isCloaked = true; |
|
188
|
|
|
$this->db->query('REPLACE INTO ship_is_cloaked VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ')'); |
|
189
|
|
|
} |
|
190
|
|
|
|
|
191
|
|
|
public function cloakOverload() { |
|
192
|
|
|
// 1 in 25 chance of cloak being destroyed if active |
|
193
|
|
|
if ($this->isCloaked() && mt_rand(0, 99) < 5) { |
|
194
|
|
|
$this->db->query('DELETE FROM ship_has_hardware |
|
195
|
|
|
WHERE ' . $this->SQL . ' |
|
196
|
|
|
AND hardware_type_id = 8 |
|
197
|
|
|
LIMIT 1'); |
|
198
|
|
|
$this->decloak(); |
|
199
|
|
|
$this->setHardware(HARDWARE_CLOAK, 0); |
|
200
|
|
|
return true; |
|
201
|
|
|
} |
|
202
|
|
|
|
|
203
|
|
|
return false; |
|
204
|
|
|
} |
|
205
|
|
|
|
|
206
|
|
|
public function setIllusion($shipID, $attack, $defense) { |
|
207
|
|
|
$this->db->query('REPLACE INTO ship_has_illusion VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($shipID) . ', ' . $this->db->escapeNumber($attack) . ', ' . $this->db->escapeNumber($defense) . ')'); |
|
208
|
|
|
} |
|
209
|
|
|
|
|
210
|
|
|
public function disableIllusion() { |
|
211
|
|
|
$this->db->query('DELETE FROM ship_has_illusion WHERE ' . $this->SQL . ' LIMIT 1'); |
|
212
|
|
|
} |
|
213
|
|
|
|
|
214
|
|
|
public function getIllusionShip() { |
|
215
|
|
|
if (!isset($this->illusionShip)) { |
|
216
|
|
|
$this->illusionShip = false; |
|
217
|
|
|
$this->db->query('SELECT ship_has_illusion.*,ship_type.ship_name |
|
218
|
|
|
FROM ship_has_illusion |
|
219
|
|
|
JOIN ship_type USING(ship_type_id) |
|
220
|
|
|
WHERE ' . $this->SQL . ' LIMIT 1'); |
|
221
|
|
|
if ($this->db->nextRecord()) { |
|
222
|
|
|
$this->illusionShip = array( |
|
223
|
|
|
'ID' => $this->db->getInt('ship_type_id'), |
|
224
|
|
|
'Attack' => $this->db->getInt('attack'), |
|
225
|
|
|
'Defense' => $this->db->getInt('defense'), |
|
226
|
|
|
'Name' => $this->db->getField('ship_name')); |
|
227
|
|
|
} |
|
228
|
|
|
} |
|
229
|
|
|
return $this->illusionShip; |
|
230
|
|
|
|
|
231
|
|
|
} |
|
232
|
|
|
|
|
233
|
|
|
} |
|
234
|
|
|
|