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| Total Complexity | 45 |
| Total Lines | 227 |
| Duplicated Lines | 0 % |
| Changes | 3 | ||
| Bugs | 0 | Features | 0 |
Complex classes like SmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrShip, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 3 | class SmrShip extends AbstractSmrShip { |
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| 4 | protected static $CACHE_SHIPS = array(); |
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| 5 | |||
| 6 | protected $db; |
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| 7 | protected $SQL; |
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| 8 | |||
| 9 | protected $isCloaked; |
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| 10 | |||
| 11 | public static function refreshCache() { |
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| 12 | foreach (self::$CACHE_SHIPS as &$gameShips) { |
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| 13 | foreach ($gameShips as &$ship) { |
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| 14 | $ship = self::getShip($ship->getPlayer(), true); |
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| 15 | } |
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| 16 | } |
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| 17 | } |
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| 18 | |||
| 19 | public static function clearCache() { |
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| 20 | self::$CACHE_SHIPS = array(); |
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| 21 | } |
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| 22 | |||
| 23 | public static function saveShips() { |
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| 24 | foreach (self::$CACHE_SHIPS as $gameShips) { |
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| 25 | foreach ($gameShips as $ship) { |
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| 26 | $ship->update(); |
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| 27 | } |
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| 28 | } |
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| 29 | } |
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| 30 | |||
| 31 | public static function getShip(AbstractSmrPlayer $player, $forceUpdate = false) { |
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| 37 | } |
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| 38 | |||
| 39 | protected function __construct(AbstractSmrPlayer $player) { |
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| 47 | } |
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| 48 | |||
| 49 | /** |
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| 50 | * Initialize the weapons onboard this ship. |
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| 51 | */ |
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| 52 | protected function loadWeapons() { |
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| 53 | // determine weapon |
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| 54 | $this->db->query('SELECT * FROM ship_has_weapon JOIN weapon_type USING (weapon_type_id) |
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| 55 | WHERE ' . $this->SQL . ' |
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| 56 | ORDER BY order_id LIMIT ' . $this->db->escapeNumber($this->getHardpoints())); |
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| 57 | |||
| 58 | $this->weapons = array(); |
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| 59 | // generate list of weapon names the user transports |
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| 60 | while ($this->db->nextRecord()) { |
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| 61 | $weaponTypeID = $this->db->getInt('weapon_type_id'); |
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| 62 | $orderID = $this->db->getInt('order_id'); |
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| 63 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $this->db); |
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| 64 | $weapon->setBonusAccuracy($this->db->getBoolean('bonus_accuracy')); |
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| 65 | $weapon->setBonusDamage($this->db->getBoolean('bonus_damage')); |
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| 66 | $this->weapons[$orderID] = $weapon; |
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| 67 | } |
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| 68 | $this->checkForExcessWeapons(); |
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| 69 | } |
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| 70 | |||
| 71 | protected function loadCargo() { |
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| 72 | if (!isset($this->cargo)) { |
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| 73 | // initialize cargo array |
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| 74 | $this->cargo = array(); |
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| 75 | |||
| 76 | // get cargo from db |
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| 77 | $this->db->query('SELECT * FROM ship_has_cargo WHERE ' . $this->SQL); |
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| 78 | while ($this->db->nextRecord()) { |
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| 79 | // adding cargo and amount to array |
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| 80 | $this->cargo[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
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| 81 | } |
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| 82 | } |
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| 83 | $this->checkForExcessCargo(); |
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| 84 | } |
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| 85 | |||
| 86 | protected function loadHardware() { |
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| 87 | $this->hardware = array(); |
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| 88 | $this->oldHardware = array(); |
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| 89 | |||
| 90 | // get currently hardware from db |
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| 91 | $this->db->query('SELECT * |
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| 92 | FROM ship_has_hardware |
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| 93 | JOIN hardware_type USING(hardware_type_id) |
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| 94 | WHERE ' . $this->SQL); |
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| 95 | |||
| 96 | while ($this->db->nextRecord()) { |
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| 97 | $hardwareTypeID = $this->db->getInt('hardware_type_id'); |
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| 98 | |||
| 99 | // adding hardware to array |
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| 100 | $this->hardware[$hardwareTypeID] = $this->db->getInt('amount'); |
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| 101 | $this->oldHardware[$hardwareTypeID] = $this->db->getInt('old_amount'); |
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| 102 | } |
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| 103 | $this->checkForExcessHardware(); |
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| 104 | } |
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| 105 | |||
| 106 | public function getAccountID() { |
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| 107 | return $this->getPlayer()->getAccountID(); |
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| 108 | } |
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| 109 | |||
| 110 | public function updateCargo() { |
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| 111 | if ($this->hasChangedCargo === true) { |
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| 112 | // write cargo info |
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| 113 | foreach ($this->getCargo() as $id => $amount) { |
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| 114 | if ($amount > 0) { |
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| 115 | $this->db->query('REPLACE INTO ship_has_cargo (account_id, game_id, good_id, amount) VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
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| 116 | } else { |
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| 117 | $this->db->query('DELETE FROM ship_has_cargo WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($id) . ' LIMIT 1'); |
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| 118 | // Unset now to omit displaying this good with 0 amount |
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| 119 | // before the next page is loaded. |
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| 120 | unset($this->cargo[$id]); |
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| 121 | } |
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| 122 | } |
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| 123 | $this->hasChangedCargo = false; |
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| 124 | } |
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| 125 | } |
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| 126 | |||
| 127 | public function updateHardware() { |
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| 141 | } |
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| 142 | |||
| 143 | private function updateWeapon() { |
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| 144 | if ($this->hasChangedWeapons === true) { |
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| 145 | // write weapon info |
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| 146 | $this->db->query('DELETE FROM ship_has_weapon WHERE ' . $this->SQL); |
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| 147 | foreach ($this->weapons as $orderID => $weapon) { |
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| 148 | $this->db->query('INSERT INTO ship_has_weapon (account_id, game_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) |
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| 149 | VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($orderID) . ', ' . $this->db->escapeNumber($weapon->getWeaponTypeID()) . ', ' . $this->db->escapeBoolean($weapon->hasBonusAccuracy()) . ', ' . $this->db->escapeBoolean($weapon->hasBonusDamage()) . ')'); |
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| 150 | } |
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| 151 | $this->hasChangedWeapons = false; |
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| 152 | } |
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| 153 | } |
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| 154 | |||
| 155 | public function update() { |
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| 156 | $this->updateHardware(); |
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| 157 | $this->updateWeapon(); |
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| 158 | $this->updateCargo(); |
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| 159 | // note: SmrShip::setShipTypeID updates the SmrPlayer only |
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| 160 | $this->getPlayer()->update(); |
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| 161 | } |
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| 162 | |||
| 163 | /** |
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| 164 | * given power level of new weapon, return whether there is enough power available to install it on this ship |
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| 165 | */ |
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| 166 | public function checkPowerAvailable($powerLevel) { |
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| 167 | return $this->getRemainingPower() >= $powerLevel; |
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| 168 | } |
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| 169 | |||
| 170 | public function isCloaked() { |
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| 171 | if (!$this->hasCloak()) { |
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| 172 | return false; |
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| 173 | } |
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| 174 | if (!isset($this->isCloaked)) { |
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| 175 | $this->db->query('SELECT 1 FROM ship_is_cloaked WHERE ' . $this->SQL . ' LIMIT 1'); |
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| 176 | $this->isCloaked = $this->db->getNumRows() > 0; |
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| 177 | } |
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| 178 | return $this->isCloaked; |
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| 179 | } |
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| 180 | |||
| 181 | public function decloak() { |
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| 182 | $this->isCloaked = false; |
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| 183 | $this->db->query('DELETE FROM ship_is_cloaked WHERE ' . $this->SQL . ' LIMIT 1'); |
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| 184 | } |
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| 185 | |||
| 186 | public function enableCloak() { |
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| 187 | $this->isCloaked = true; |
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| 188 | $this->db->query('REPLACE INTO ship_is_cloaked VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ')'); |
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| 189 | } |
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| 190 | |||
| 191 | public function cloakOverload() { |
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| 192 | // 1 in 25 chance of cloak being destroyed if active |
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| 193 | if ($this->isCloaked() && mt_rand(0, 99) < 5) { |
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| 194 | $this->db->query('DELETE FROM ship_has_hardware |
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| 195 | WHERE ' . $this->SQL . ' |
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| 196 | AND hardware_type_id = 8 |
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| 197 | LIMIT 1'); |
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| 198 | $this->decloak(); |
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| 199 | $this->setHardware(HARDWARE_CLOAK, 0); |
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| 200 | return true; |
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| 201 | } |
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| 202 | |||
| 203 | return false; |
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| 204 | } |
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| 205 | |||
| 206 | public function setIllusion($shipID, $attack, $defense) { |
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| 207 | $this->db->query('REPLACE INTO ship_has_illusion VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($shipID) . ', ' . $this->db->escapeNumber($attack) . ', ' . $this->db->escapeNumber($defense) . ')'); |
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| 208 | } |
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| 209 | |||
| 210 | public function disableIllusion() { |
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| 212 | } |
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| 213 | |||
| 214 | public function getIllusionShip() { |
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| 215 | if (!isset($this->illusionShip)) { |
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| 216 | $this->illusionShip = false; |
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| 217 | $this->db->query('SELECT ship_has_illusion.*,ship_type.ship_name |
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| 218 | FROM ship_has_illusion |
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| 230 | |||
| 231 | } |
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| 232 | |||
| 233 | } |
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| 234 |