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| Total Complexity | 129 |
| Total Lines | 525 |
| Duplicated Lines | 0 % |
| Changes | 7 | ||
| Bugs | 2 | Features | 1 |
Complex classes like SmrForce often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrForce, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 3 | class SmrForce { |
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| 4 | protected static $CACHE_FORCES = array(); |
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| 5 | protected static $CACHE_SECTOR_FORCES = array(); |
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| 6 | protected static $TIDIED_UP = array(); |
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| 7 | |||
| 8 | const LOWEST_MAX_EXPIRE_SCOUTS_ONLY = 432000; // 5 days |
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| 9 | const TIME_PER_SCOUT_ONLY = 86400; // 1 = 1 day |
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| 10 | const TIME_PERCENT_PER_SCOUT = 0.02; // 1/50th |
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| 11 | const TIME_PERCENT_PER_COMBAT = 0.02; // 1/50th |
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| 12 | const TIME_PERCENT_PER_MINE = 0.02; // 1/50th |
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| 13 | const REFRESH_ALL_TIME_PER_STACK = 1; // 1 second |
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| 14 | |||
| 15 | protected static $refreshAllHREF; |
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| 16 | |||
| 17 | protected $db; |
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| 18 | protected $SQL; |
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| 19 | |||
| 20 | protected $ownerID; |
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| 21 | protected $sectorID; |
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| 22 | protected $gameID; |
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| 23 | protected $combatDrones=0; |
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| 24 | protected $scoutDrones=0; |
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| 25 | protected $mines=0; |
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| 26 | protected $expire=0; |
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| 27 | |||
| 28 | protected $isNew; |
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| 29 | protected $hasChanged = false; |
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| 30 | |||
| 31 | public static function refreshCache() { |
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| 32 | foreach(self::$CACHE_FORCES as $gameID => &$gameForces) { |
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| 33 | foreach($gameForces as $sectorID => &$gameSectorForces) { |
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| 34 | foreach($gameSectorForces as $ownerID => &$forces) { |
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| 35 | $forces = self::getForce($gameID,$sectorID,$ownerID,true); |
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| 36 | } |
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| 37 | } |
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| 38 | } |
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| 39 | } |
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| 40 | |||
| 41 | public static function clearCache() { |
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| 44 | } |
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| 45 | |||
| 46 | public static function saveForces() { |
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| 47 | foreach(self::$CACHE_FORCES as $gameForces) { |
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| 48 | foreach($gameForces as $gameSectorForces) { |
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| 49 | foreach($gameSectorForces as $forces) { |
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| 50 | $forces->update(); |
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| 51 | } |
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| 52 | } |
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| 53 | } |
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| 54 | } |
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| 55 | |||
| 56 | public static function &getSectorForces($gameID,$sectorID,$forceUpdate = false) { |
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| 57 | if($forceUpdate || !isset(self::$CACHE_SECTOR_FORCES[$gameID][$sectorID])) { |
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| 58 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID,$sectorID)); |
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| 59 | $db = new SmrMySqlDatabase(); |
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| 60 | $db->query('SELECT * FROM sector_has_forces WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY expire_time ASC'); |
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| 61 | $forces = array(); |
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| 62 | while($db->nextRecord()) { |
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| 63 | $ownerID = $db->getInt('owner_id'); |
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| 64 | $forces[$ownerID] = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $db); |
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| 65 | } |
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| 66 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID] = $forces; |
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| 67 | } |
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| 68 | return self::$CACHE_SECTOR_FORCES[$gameID][$sectorID]; |
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| 69 | } |
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| 70 | |||
| 71 | public static function &getForce($gameID, $sectorID, $ownerID, $forceUpdate=false, $db=null) { |
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| 72 | if($forceUpdate || !isset(self::$CACHE_FORCES[$gameID][$sectorID][$ownerID])) { |
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| 73 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID,$sectorID)); |
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| 74 | $p = new SmrForce($gameID, $sectorID, $ownerID, $db); |
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| 75 | self::$CACHE_FORCES[$gameID][$sectorID][$ownerID] = $p; |
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| 76 | } |
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| 77 | return self::$CACHE_FORCES[$gameID][$sectorID][$ownerID]; |
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| 78 | } |
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| 79 | |||
| 80 | public static function tidyUpForces(SmrGalaxy $galaxyToTidy) { |
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| 92 | } |
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| 93 | } |
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| 94 | |||
| 95 | protected function __construct($gameID, $sectorID, $ownerID, $db=null) { |
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| 96 | $this->db = new SmrMySqlDatabase(); |
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| 97 | $this->SQL = 'game_id = '.$this->db->escapeNumber($gameID).' |
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| 98 | AND sector_id = '.$this->db->escapeNumber($sectorID).' |
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| 99 | AND owner_id = '.$this->db->escapeNumber($ownerID); |
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| 100 | |||
| 101 | if (isset($db)) { |
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| 102 | $this->isNew = false; |
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| 103 | } else { |
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| 104 | $db = $this->db; |
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| 105 | $this->db->query('SELECT * FROM sector_has_forces WHERE ' . $this->SQL); |
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| 106 | $this->isNew = !$db->nextRecord(); |
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| 107 | } |
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| 108 | |||
| 109 | $this->gameID = $gameID; |
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| 110 | $this->ownerID = $ownerID; |
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| 111 | $this->sectorID = $sectorID; |
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| 112 | if (!$this->isNew) { |
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| 113 | $this->combatDrones = $db->getInt('combat_drones'); |
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| 114 | $this->scoutDrones = $db->getInt('scout_drones'); |
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| 115 | $this->mines = $db->getInt('mines'); |
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| 116 | $this->expire = $db->getInt('expire_time'); |
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| 117 | } |
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| 118 | } |
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| 119 | |||
| 120 | public function exists() { |
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| 122 | } |
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| 123 | |||
| 124 | public function canAcceptCDs() { |
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| 125 | return $this->getCDs()<50; |
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| 126 | } |
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| 127 | |||
| 128 | public function canAcceptSDs() { |
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| 129 | return $this->getSDs()<5; |
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| 130 | } |
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| 131 | |||
| 132 | public function canAcceptMines() { |
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| 133 | return $this->getMines()<50; |
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| 134 | } |
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| 135 | |||
| 136 | public function hasCDs() { |
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| 137 | return $this->getCDs()>0; |
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| 138 | } |
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| 139 | |||
| 140 | public function hasSDs() { |
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| 141 | return $this->getSDs()>0; |
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| 142 | } |
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| 143 | |||
| 144 | public function hasMines() { |
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| 145 | return $this->getMines()>0; |
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| 146 | } |
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| 147 | |||
| 148 | public function getCDs() { |
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| 149 | return $this->combatDrones; |
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| 150 | } |
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| 151 | |||
| 152 | public function getSDs() { |
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| 153 | return $this->scoutDrones; |
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| 154 | } |
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| 155 | |||
| 156 | public function getMines() { |
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| 157 | return $this->mines; |
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| 158 | } |
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| 159 | |||
| 160 | public function addMines($amount) { |
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| 161 | if($amount<0) { |
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| 162 | throw new Exception('Cannot add negative mines.'); |
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| 163 | } |
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| 164 | $this->setMines($this->getMines() + $amount); |
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| 165 | } |
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| 166 | |||
| 167 | public function addCDs($amount) { |
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| 168 | if($amount<0) { |
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| 169 | throw new Exception('Cannot add negative CDs.'); |
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| 170 | } |
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| 171 | $this->setCDs($this->getCDs() + $amount); |
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| 172 | } |
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| 173 | |||
| 174 | public function addSDs($amount) { |
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| 175 | if($amount<0) { |
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| 176 | throw new Exception('Cannot add negative SDs.'); |
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| 177 | } |
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| 178 | $this->setSDs($this->getSDs() + $amount); |
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| 179 | } |
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| 180 | |||
| 181 | public function takeMines($amount) { |
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| 182 | if($amount<0) { |
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| 183 | throw new Exception('Cannot take negative mines.'); |
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| 184 | } |
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| 185 | $this->setMines($this->getMines() - $amount); |
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| 186 | } |
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| 187 | |||
| 188 | public function takeCDs($amount) { |
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| 189 | if($amount<0) { |
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| 190 | throw new Exception('Cannot take negative CDs.'); |
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| 191 | } |
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| 192 | $this->setCDs($this->getCDs() - $amount); |
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| 193 | } |
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| 194 | |||
| 195 | public function takeSDs($amount) { |
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| 196 | if($amount<0) { |
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| 197 | throw new Exception('Cannot take negative SDs.'); |
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| 198 | } |
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| 199 | $this->setSDs($this->getSDs() - $amount); |
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| 200 | } |
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| 201 | |||
| 202 | public function setMines($amount) { |
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| 203 | if($amount<0) { |
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| 204 | throw new Exception('Cannot set negative mines.'); |
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| 205 | } |
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| 206 | if($amount==$this->getMines()) { |
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| 207 | return; |
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| 208 | } |
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| 209 | $this->hasChanged = true; |
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| 210 | $this->mines = $amount; |
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| 211 | } |
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| 212 | |||
| 213 | public function setCDs($amount) { |
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| 214 | if($amount<0) { |
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| 215 | throw new Exception('Cannot set negative CDs.'); |
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| 216 | } |
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| 217 | if($amount==$this->getCDs()) { |
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| 218 | return; |
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| 219 | } |
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| 220 | $this->hasChanged = true; |
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| 221 | $this->combatDrones = $amount; |
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| 222 | } |
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| 223 | |||
| 224 | public function setSDs($amount) { |
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| 225 | if($amount<0) { |
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| 226 | throw new Exception('Cannot set negative SDs.'); |
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| 227 | } |
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| 228 | if($amount==$this->getSDs()) { |
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| 229 | return; |
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| 230 | } |
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| 231 | $this->hasChanged = true; |
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| 232 | $this->scoutDrones = $amount; |
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| 233 | } |
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| 234 | |||
| 235 | public function hasExpired() { |
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| 236 | return $this->expire<TIME; |
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| 237 | } |
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| 238 | |||
| 239 | public function getExpire() { |
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| 240 | return $this->expire; |
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| 241 | } |
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| 242 | |||
| 243 | public function setExpire($time) { |
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| 244 | if($time<0) { |
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| 245 | throw new Exception('Cannot set negative expiry.'); |
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| 246 | } |
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| 247 | if($time==$this->getExpire()) { |
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| 248 | return; |
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| 249 | } |
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| 250 | if($time > TIME + $this->getMaxExpireTime()) { |
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| 251 | $time = TIME + $this->getMaxExpireTime(); |
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| 252 | } |
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| 253 | $this->hasChanged = true; |
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| 254 | $this->expire = $time; |
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| 255 | if(!$this->isNew) |
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| 256 | $this->update(); |
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| 257 | } |
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| 258 | |||
| 259 | public function updateExpire() { |
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| 260 | // Changed (26/10/05) - scout drones count * 2 |
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| 261 | if($this->getCDs() == 0 && $this->getMines() == 0 && $this->getSDs() > 0) { |
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| 262 | $time = self::TIME_PER_SCOUT_ONLY*$this->getSDs(); |
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| 263 | } |
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| 264 | else { |
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| 265 | $time = ($this->getCDs()*self::TIME_PERCENT_PER_COMBAT + $this->getSDs()*self::TIME_PERCENT_PER_SCOUT + $this->getMines()*self::TIME_PERCENT_PER_MINE) * $this->getMaxGalaxyExpireTime(); |
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| 266 | } |
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| 267 | $this->setExpire(TIME + $time); |
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| 268 | } |
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| 269 | |||
| 270 | public function getMaxExpireTime() { |
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| 271 | if($this->hasCDs()||$this->hasMines()) { |
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| 272 | return $this->getMaxGalaxyExpireTime(); |
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| 273 | } |
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| 274 | if(!$this->hasCDs() && !$this->hasMines() && $this->hasSDs()) { |
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| 275 | return max(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY,$this->getMaxGalaxyExpireTime()); |
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| 276 | } |
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| 277 | return 0; |
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| 278 | } |
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| 279 | |||
| 280 | public function getMaxGalaxyExpireTime() { |
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| 281 | return $this->getGalaxy()->getMaxForceTime(); |
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| 282 | } |
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| 283 | |||
| 284 | public function getBumpTurnCost(AbstractSmrShip $ship) { |
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| 285 | $mines = $this->getMines(); |
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| 286 | if($mines <= 1) { |
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| 287 | return 0; |
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| 288 | } |
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| 289 | if($mines < 10) { |
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| 290 | $turns = 1; |
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| 291 | } |
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| 292 | else if($mines < 25) { |
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| 293 | $turns = 2; |
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| 294 | } |
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| 295 | else { |
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| 296 | $turns = 3; |
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| 297 | } |
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| 298 | if($ship->isFederal() || $ship->hasDCS()) { |
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| 299 | $turns -= 1; |
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| 300 | } |
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| 301 | return $turns; |
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| 302 | } |
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| 303 | |||
| 304 | public function getAttackTurnCost(AbstractSmrShip $ship) { |
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| 305 | if($ship->isFederal() || $ship->hasDCS()) { |
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| 306 | return 2; |
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| 307 | } |
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| 308 | return 3; |
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| 309 | } |
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| 310 | |||
| 311 | public function getOwnerID() { |
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| 312 | return $this->ownerID; |
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| 313 | } |
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| 314 | |||
| 315 | public function getGameID() { |
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| 316 | return $this->gameID; |
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| 317 | } |
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| 318 | |||
| 319 | public function &getSector() { |
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| 320 | return SmrSector::getSector($this->getGameID(),$this->getSectorID()); |
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| 321 | } |
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| 322 | |||
| 323 | public function getSectorID() { |
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| 324 | return $this->sectorID; |
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| 325 | } |
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| 326 | |||
| 327 | public function ping($pingMessage, AbstractSmrPlayer $playerPinging, $skipCheck=false) { |
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| 328 | if(!$this->hasSDs() && !$skipCheck) { |
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| 329 | return; |
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| 330 | } |
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| 331 | $owner = $this->getOwner(); |
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| 332 | if(!$playerPinging->sameAlliance($owner)) { |
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| 333 | $playerPinging->sendMessage($owner->getAccountID(), MSG_SCOUT, $pingMessage,false); |
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| 334 | } |
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| 335 | } |
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| 336 | |||
| 337 | function &getGalaxy() { |
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| 338 | return SmrGalaxy::getGalaxyContaining($this->getGameID(),$this->getSectorID()); |
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| 339 | } |
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| 340 | |||
| 341 | function &getOwner() { |
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| 342 | return SmrPlayer::getPlayer($this->getOwnerID(),$this->getGameID()); |
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| 343 | } |
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| 344 | |||
| 345 | public function update() { |
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| 346 | if(!$this->isNew) { |
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| 347 | if (!$this->exists()) { |
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| 348 | $this->db->query('DELETE FROM sector_has_forces WHERE ' . $this->SQL); |
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| 349 | $this->isNew=true; |
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| 350 | } |
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| 351 | else if ($this->hasChanged) { |
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| 352 | $this->db->query('UPDATE sector_has_forces SET combat_drones = '.$this->db->escapeNumber($this->combatDrones).', scout_drones = ' . $this->db->escapeNumber($this->scoutDrones) . ', mines = ' . $this->db->escapeNumber($this->mines) . ', expire_time = ' . $this->db->escapeNumber($this->expire) . ' WHERE ' . $this->SQL); |
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| 353 | } |
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| 354 | } |
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| 355 | else if($this->exists()) { |
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| 356 | $this->db->query('INSERT INTO sector_has_forces (game_id, sector_id, owner_id, combat_drones, scout_drones, mines, expire_time) |
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| 357 | VALUES('.$this->db->escapeNumber($this->gameID).', '.$this->db->escapeNumber($this->sectorID).', '.$this->db->escapeNumber($this->ownerID).', '.$this->db->escapeNumber($this->combatDrones).', '.$this->db->escapeNumber($this->scoutDrones).', '.$this->db->escapeNumber($this->mines).', '.$this->db->escapeNumber($this->expire).')'); |
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| 358 | $this->isNew=false; |
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| 359 | } |
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| 360 | // This instance is now in sync with the database |
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| 361 | $this->hasChanged = false; |
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| 362 | } |
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| 363 | |||
| 364 | /** |
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| 365 | * Update the table fields associated with using Refresh All |
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| 366 | */ |
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| 367 | public function updateRefreshAll(SmrPlayer $player, $refreshTime) { |
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| 368 | $this->db->query('UPDATE sector_has_forces SET refresh_at=' . $this->db->escapeNumber($refreshTime) . ', refresher=' . $this->db->escapeNumber($player->getAccountID()) . ' WHERE ' . $this->SQL); |
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| 369 | } |
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| 370 | |||
| 371 | public function getExamineDropForcesHREF() { |
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| 375 | } |
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| 376 | |||
| 377 | public function getAttackForcesHREF() { |
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| 378 | $container = create_container('forces_attack_processing.php'); |
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| 379 | $container['action'] = 'attack'; |
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| 380 | $container['owner_id'] = $this->getOwnerID(); |
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| 381 | return SmrSession::getNewHREF($container); |
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| 382 | } |
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| 383 | |||
| 384 | public function getRefreshHREF() { |
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| 385 | $container = create_container('forces_refresh_processing.php'); |
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| 386 | $container['owner_id'] = $this->getOwnerID(); |
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| 387 | return SmrSession::getNewHREF($container); |
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| 388 | } |
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| 389 | |||
| 390 | protected function getDropContainer() { |
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| 391 | return array('url' => 'forces_drop_processing.php', 'owner_id' => $this->getOwnerID()); |
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| 392 | } |
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| 393 | |||
| 394 | public function getDropSDHREF() { |
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| 395 | $container = $this->getDropContainer(); |
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| 396 | $container['drop_scout_drones'] = 1; |
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| 397 | return SmrSession::getNewHREF($container); |
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| 398 | } |
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| 399 | |||
| 400 | public function getTakeSDHREF() { |
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| 401 | $container = $this->getDropContainer(); |
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| 402 | $container['take_scout_drones'] = 1; |
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| 403 | return SmrSession::getNewHREF($container); |
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| 404 | } |
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| 405 | |||
| 406 | public function getDropCDHREF() { |
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| 407 | $container = $this->getDropContainer(); |
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| 408 | $container['drop_combat_drones'] = 1; |
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| 409 | return SmrSession::getNewHREF($container); |
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| 410 | } |
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| 411 | |||
| 412 | public function getTakeCDHREF() { |
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| 416 | } |
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| 417 | |||
| 418 | public function getDropMineHREF() { |
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| 419 | $container = $this->getDropContainer(); |
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| 420 | $container['drop_mines'] = 1; |
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| 421 | return SmrSession::getNewHREF($container); |
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| 422 | } |
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| 423 | |||
| 424 | public function getTakeMineHREF() { |
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| 425 | $container = $this->getDropContainer(); |
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| 426 | $container['take_mines'] = 1; |
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| 427 | return SmrSession::getNewHREF($container); |
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| 428 | } |
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| 429 | |||
| 430 | public static function getRefreshAllHREF() { |
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| 431 | $container = array(); |
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| 432 | $container['url'] = 'forces_mass_refresh.php'; |
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| 433 | return SmrSession::getNewHREF($container); |
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| 434 | } |
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| 435 | |||
| 436 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer,$minesAreAttacker) { |
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| 437 | return $this->shootPlayers(array($targetPlayer),$minesAreAttacker); |
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| 438 | } |
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| 439 | |||
| 440 | public function &shootPlayers(array $targetPlayers,$minesAreAttacker) { |
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| 441 | $results = array('TotalDamage' => 0); |
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| 442 | if(!$this->exists()) { |
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| 443 | $results['DeadBeforeShot'] = true; |
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| 444 | return $results; |
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| 445 | } |
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| 446 | $results['DeadBeforeShot'] = false; |
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| 447 | |||
| 448 | if($this->hasMines()) { |
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| 449 | $thisMines = new SmrMines($this->getGameID(),$this->getMines()); |
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| 450 | $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)],$minesAreAttacker); |
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| 451 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
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| 452 | } |
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| 453 | |||
| 454 | if($this->hasCDs()) { |
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| 455 | $thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs()); |
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| 456 | $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
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| 457 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
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| 458 | } |
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| 459 | |||
| 460 | if(!$minesAreAttacker) { |
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| 461 | if($this->hasSDs()) { |
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| 462 | $thisSDs = new SmrScoutDrones($this->getGameID(),$this->getSDs()); |
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| 463 | $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
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| 464 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
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| 465 | } |
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| 466 | } |
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| 467 | |||
| 468 | $results['ForcesDestroyed'] = !$this->exists(); |
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| 469 | return $results; |
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| 470 | } |
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| 471 | |||
| 472 | public function &doWeaponDamage(array $damage) { |
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| 473 | $alreadyDead = !$this->exists(); |
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| 474 | $minesDamage = 0; |
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| 475 | $cdDamage = 0; |
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| 476 | $sdDamage = 0; |
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| 477 | if(!$alreadyDead) { |
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| 478 | $minesDamage = $this->doMinesDamage(min($damage['MaxDamage'],$damage['Armour'])); |
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| 479 | $damage['Armour'] -= $minesDamage; |
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| 480 | $damage['MaxDamage'] -= $minesDamage; |
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| 481 | if(!$this->hasMines() && ($minesDamage == 0 || $damage['Rollover'])) { |
||
| 482 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'],$damage['Armour'])); |
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| 483 | $damage['Armour'] -= $cdDamage; |
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| 484 | $damage['MaxDamage'] -= $cdDamage; |
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| 485 | if(!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
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| 486 | $sdDamage = $this->doSDDamage(min($damage['MaxDamage'],$damage['Armour'])); |
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| 487 | } |
||
| 488 | } |
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| 489 | } |
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| 490 | $return = array( |
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| 491 | 'KillingShot' => !$alreadyDead && !$this->exists(), |
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| 492 | 'TargetAlreadyDead' => $alreadyDead, |
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| 493 | 'Mines' => $minesDamage, |
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| 494 | 'NumMines' => $minesDamage/MINE_ARMOUR, |
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| 495 | 'HasMines' => $this->hasMines(), |
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| 496 | 'CDs' => $cdDamage, |
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| 497 | 'NumCDs' => $cdDamage/CD_ARMOUR, |
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| 498 | 'HasCDs' => $this->hasCDs(), |
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| 499 | 'SDs' => $sdDamage, |
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| 500 | 'NumSDs' => $sdDamage/SD_ARMOUR, |
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| 501 | 'HasSDs' => $this->hasSDs(), |
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| 502 | 'TotalDamage' => $minesDamage+$cdDamage+$sdDamage |
||
| 503 | ); |
||
| 504 | return $return; |
||
| 505 | } |
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| 506 | |||
| 507 | protected function doMinesDamage($damage) { |
||
| 508 | $actualDamage = min($this->getMines(),floor($damage/MINE_ARMOUR)); |
||
| 509 | $this->takeMines($actualDamage); |
||
| 510 | return $actualDamage*MINE_ARMOUR; |
||
| 511 | } |
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| 512 | |||
| 513 | protected function doCDDamage($damage) { |
||
| 517 | } |
||
| 518 | |||
| 519 | protected function doSDDamage($damage) { |
||
| 520 | $actualDamage = min($this->getSDs(),floor($damage/SD_ARMOUR)); |
||
| 521 | $this->takeSDs($actualDamage); |
||
| 522 | return $actualDamage*SD_ARMOUR; |
||
| 523 | } |
||
| 524 | |||
| 525 | public function &killForcesByPlayer(AbstractSmrPlayer $killer) { |
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| 526 | $return = array(); |
||
| 527 | return $return; |
||
| 528 | } |
||
| 529 | } |
||
| 530 |