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Failed Conditions
Pull Request — master (#812)
by Dan
04:25
created
lib/Default/AbstractSmrShip.class.php 3 patches
Indentation   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -857,14 +857,14 @@
 block discarded – undo
857 857
 
858 858
 	public function isFederal() {
859 859
 		return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY ||
860
-		       $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT ||
861
-		       $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM;
860
+			   $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT ||
861
+			   $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM;
862 862
 	}
863 863
 
864 864
 	public function isUnderground() {
865 865
 		return $this->getShipTypeID() == SHIP_TYPE_THIEF ||
866
-		       $this->getShipTypeID() == SHIP_TYPE_ASSASSIN ||
867
-		       $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER;
866
+			   $this->getShipTypeID() == SHIP_TYPE_ASSASSIN ||
867
+			   $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER;
868 868
 	}
869 869
 
870 870
 	public function &shootPlayer(AbstractSmrPlayer $targetPlayer) {
Please login to merge, or discard this patch.
Spacing   +9 added lines, -9 removed lines patch added patch discarded remove patch
@@ -301,7 +301,7 @@  discard block
 block discarded – undo
301 301
 	public function setWeaponLocations(array $orderArray) {
302 302
 		$weapons = $this->weapons;
303 303
 		foreach ($orderArray as $newOrder => $oldOrder) {
304
-			$this->weapons[$newOrder] =& $weapons[$oldOrder];
304
+			$this->weapons[$newOrder] = & $weapons[$oldOrder];
305 305
 		}
306 306
 		$this->hasChangedWeapons = true;
307 307
 	}
@@ -901,14 +901,14 @@  discard block
 block discarded – undo
901 901
 		}
902 902
 		$results['DeadBeforeShot'] = false;
903 903
 		foreach ($this->weapons as $orderID => $weapon) {
904
-			$results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
904
+			$results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
905 905
 			if ($results['Weapons'][$orderID]['Hit']) {
906 906
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
907 907
 			}
908 908
 		}
909 909
 		if ($this->hasCDs()) {
910 910
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
911
-			$results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
911
+			$results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
912 912
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
913 913
 		}
914 914
 		$thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER));
@@ -926,7 +926,7 @@  discard block
 block discarded – undo
926 926
 		}
927 927
 		$results['DeadBeforeShot'] = false;
928 928
 		foreach ($this->weapons as $orderID => $weapon) {
929
-			$results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces);
929
+			$results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces);
930 930
 			if ($results['Weapons'][$orderID]['Hit']) {
931 931
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
932 932
 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC);
@@ -940,7 +940,7 @@  discard block
 block discarded – undo
940 940
 		}
941 941
 		if ($this->hasCDs()) {
942 942
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
943
-			$results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces);
943
+			$results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces);
944 944
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
945 945
 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC);
946 946
 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC);
@@ -965,14 +965,14 @@  discard block
 block discarded – undo
965 965
 		}
966 966
 		$results['DeadBeforeShot'] = false;
967 967
 		foreach ($this->weapons as $orderID => $weapon) {
968
-			$results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port);
968
+			$results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port);
969 969
 			if ($results['Weapons'][$orderID]['Hit']) {
970 970
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
971 971
 			}
972 972
 		}
973 973
 		if ($this->hasCDs()) {
974 974
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
975
-			$results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port);
975
+			$results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port);
976 976
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
977 977
 		}
978 978
 		$thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT));
@@ -1003,14 +1003,14 @@  discard block
 block discarded – undo
1003 1003
 		}
1004 1004
 		$results['DeadBeforeShot'] = false;
1005 1005
 		foreach ($this->weapons as $orderID => $weapon) {
1006
-			$results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed);
1006
+			$results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed);
1007 1007
 			if ($results['Weapons'][$orderID]['Hit']) {
1008 1008
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
1009 1009
 			}
1010 1010
 		}
1011 1011
 		if ($this->hasCDs()) {
1012 1012
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
1013
-			$results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed);
1013
+			$results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed);
1014 1014
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
1015 1015
 		}
1016 1016
 		$thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET));
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Braces   +3 added lines, -6 removed lines patch added patch discarded remove patch
@@ -273,8 +273,7 @@  discard block
 block discarded – undo
273 273
 		if ($replacement < 0) {
274 274
 			// Shift everything up by one and put the selected weapon at the bottom
275 275
 			array_push($this->weapons, array_shift($this->weapons));
276
-		}
277
-		else {
276
+		} else {
278 277
 			// Swap the selected weapon with the one above it
279 278
 			$temp = $this->weapons[$replacement];
280 279
 			$this->weapons[$replacement] = $this->weapons[$orderID];
@@ -288,8 +287,7 @@  discard block
 block discarded – undo
288 287
 		if ($replacement >= count($this->weapons)) {
289 288
 			// Shift everything down by one and put the selected weapon at the top
290 289
 			array_unshift($this->weapons, array_pop($this->weapons));
291
-		}
292
-		else {
290
+		} else {
293 291
 			// Swap the selected weapon with the one below it
294 292
 			$temp = $this->weapons[$replacement];
295 293
 			$this->weapons[$replacement] = $this->weapons[$orderID];
@@ -348,8 +346,7 @@  discard block
 block discarded – undo
348 346
 			$this->setArmour(150, true);
349 347
 			$this->setCargoHolds(40);
350 348
 			$this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL);
351
-		}
352
-		else {
349
+		} else {
353 350
 			$this->setShields(50, true);
354 351
 			$this->setArmour(50, true);
355 352
 			$this->setCargoHolds(5);
Please login to merge, or discard this patch.
lib/Default/SmrSession.class.php 1 patch
Braces   +9 added lines, -18 removed lines patch added patch discarded remove patch
@@ -156,8 +156,7 @@  discard block
 block discarded – undo
156 156
 		// now try the cookie
157 157
 		if (isset($_COOKIE['session_id']) && strlen($_COOKIE['session_id']) === 32) {
158 158
 			self::$session_id = $_COOKIE['session_id'];
159
-		}
160
-		else {
159
+		} else {
161 160
 			// create a new session id
162 161
 			do {
163 162
 				self::$session_id = md5(uniqid(strval(rand())));
@@ -211,18 +210,15 @@  discard block
 block discarded – undo
211 210
 				self::$account_id = 0;
212 211
 				self::$game_id = 0;
213 212
 				self::$var = array();
214
-			}
215
-			else {
213
+			} else {
216 214
 				foreach (self::$var as $key => &$value) {
217 215
 					if ($value['Expires'] > 0 && $value['Expires'] <= TIME) { // Use 0 for infinity
218 216
 						//This link is no longer valid
219 217
 						unset(self::$var[$key]);
220
-					}
221
-					else if ($value['RemainingPageLoads'] < 0) {
218
+					} else if ($value['RemainingPageLoads'] < 0) {
222 219
 						//This link is no longer valid
223 220
 						unset(self::$var[$key]);
224
-					}
225
-					else {
221
+					} else {
226 222
 						--$value['RemainingPageLoads'];
227 223
 						if (isset($value['CommonID'])) {
228 224
 							self::$commonIDs[$value['CommonID']] = $key;
@@ -230,8 +226,7 @@  discard block
 block discarded – undo
230 226
 					}
231 227
 				} unset($value);
232 228
 			}
233
-		}
234
-		else {
229
+		} else {
235 230
 			self::$generate = true;
236 231
 			self::$account_id = 0;
237 232
 			self::$game_id = 0;
@@ -252,8 +247,7 @@  discard block
 block discarded – undo
252 247
 			self::$db->query('UPDATE active_session SET account_id=' . self::$db->escapeNumber(self::$account_id) . ',game_id=' . self::$db->escapeNumber(self::$game_id) . (!USING_AJAX ? ',last_accessed=' . self::$db->escapeNumber(TIME) : '') . ',session_var=' . self::$db->escapeBinary($compressed) .
253 248
 					',last_sn=' . self::$db->escapeString(self::$SN) .
254 249
 					' WHERE session_id=' . self::$db->escapeString(self::$session_id) . (USING_AJAX ? ' AND last_sn=' . self::$db->escapeString(self::$lastSN) : '') . ' LIMIT 1');
255
-		}
256
-		else {
250
+		} else {
257 251
 			self::$db->query('DELETE FROM active_session WHERE account_id = ' . self::$db->escapeNumber(self::$account_id) . ' AND game_id = ' . self::$db->escapeNumber(self::$game_id));
258 252
 			self::$db->query('INSERT INTO active_session (session_id, account_id, game_id, last_accessed, session_var) VALUES(' . self::$db->escapeString(self::$session_id) . ',' . self::$db->escapeNumber(self::$account_id) . ',' . self::$db->escapeNumber(self::$game_id) . ',' . self::$db->escapeNumber(TIME) . ',' . self::$db->escapeBinary($compressed) . ')');
259 253
 			self::$generate = false;
@@ -400,8 +394,7 @@  discard block
 block discarded – undo
400 394
 		if ($value === null) {
401 395
 			unset($var[$key]);
402 396
 			unset(self::$var[self::$SN][$key]);
403
-		}
404
-		else {
397
+		} else {
405 398
 			$var[$key] = $value;
406 399
 			self::$var[self::$SN][$key] = $value;
407 400
 		}
@@ -423,8 +416,7 @@  discard block
 block discarded – undo
423 416
 
424 417
 		if ($sn === false) {
425 418
 			$sn = self::generateSN($container);
426
-		}
427
-		else {
419
+		} else {
428 420
 			// If we've been provided an SN to use then copy over the existing 'PreviousRequestTime'
429 421
 			$container['PreviousRequestTime'] = self::$var[$sn]['PreviousRequestTime'];
430 422
 		}
@@ -437,8 +429,7 @@  discard block
 block discarded – undo
437 429
 		if (isset(self::$commonIDs[$container['CommonID']])) {
438 430
 			$sn = self::$commonIDs[$container['CommonID']];
439 431
 			$container['PreviousRequestTime'] = isset(self::$var[$sn]) ? self::$var[$sn]['PreviousRequestTime'] : MICRO_TIME;
440
-		}
441
-		else {
432
+		} else {
442 433
 			do {
443 434
 				$sn = substr(md5(strval(rand())), 0, 8);
444 435
 			} while (isset(self::$var[$sn]));
Please login to merge, or discard this patch.
engine/Default/galactic_post_past.php 1 patch
Indentation   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -17,7 +17,7 @@  discard block
 block discarded – undo
17 17
 $publishedGames = array();
18 18
 while ($db->nextRecord()) {
19 19
 	$publishedGames[] = array('game_name' => $db->getField('game_name'),
20
-	                          'game_id' => $db->getInt('game_id'));
20
+							  'game_id' => $db->getInt('game_id'));
21 21
 }
22 22
 $template->assign('PublishedGames', $publishedGames);
23 23
 
@@ -31,7 +31,7 @@  discard block
 block discarded – undo
31 31
 	$container['back'] = true;
32 32
 
33 33
 	$pastEditions[] = array('title' => $db->getField('title'),
34
-	                        'online_since' => $db->getInt('online_since'),
35
-	                        'href' => SmrSession::getNewHREF($container));
34
+							'online_since' => $db->getInt('online_since'),
35
+							'href' => SmrSession::getNewHREF($container));
36 36
 }
37 37
 $template->assign('PastEditions', $pastEditions);
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engine/Default/message_view.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -202,7 +202,7 @@
 block discarded – undo
202 202
 					AND receiver_delete = ' . $db->escapeBoolean(false) . '
203 203
 					ORDER BY send_time DESC');
204 204
 	while ($db->nextRecord()) {
205
-		$groupBox =& $messageBox['GroupedMessages'][$db->getInt('sender_id')];
205
+		$groupBox = & $messageBox['GroupedMessages'][$db->getInt('sender_id')];
206 206
 		// Limit the number of messages in each group
207 207
 		if (!isset($groupBox['Messages']) || count($groupBox['Messages']) < MESSAGE_SCOUT_GROUP_LIMIT) {
208 208
 			displayMessage($groupBox, $db->getInt('message_id'), $db->getInt('account_id'), $db->getInt('sender_id'), stripslashes($db->getField('message_text')), $db->getInt('send_time'), $db->getBoolean('msg_read'), MSG_SCOUT);
Please login to merge, or discard this patch.
engine/Default/help.inc 2 patches
Spacing   +25 added lines, -25 removed lines patch added patch discarded remove patch
@@ -7,7 +7,7 @@  discard block
 block discarded – undo
7 7
 	$db3 = new SmrMySqlDatabase();
8 8
 
9 9
 	// get current entry
10
-	$db->query('SELECT * FROM manual WHERE topic_id = '.$db->escapeNumber($topic_id));
10
+	$db->query('SELECT * FROM manual WHERE topic_id = ' . $db->escapeNumber($topic_id));
11 11
 	if ($db->nextRecord()) {
12 12
 		$parent_topic_id = $db->getInt('parent_topic_id');
13 13
 		$order_id = $db->getInt('order_id');
@@ -19,17 +19,17 @@  discard block
 block discarded – undo
19 19
 		// **************************
20 20
 		// **  PREVIOUS
21 21
 		// **************************
22
-		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id - 1));
22
+		$db2->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db2->escapeNumber($parent_topic_id) . ' AND order_id = ' . $db2->escapeNumber($order_id - 1));
23 23
 
24 24
 		// no result?
25 25
 		if (!$db2->getNumRows())
26
-			$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
26
+			$db2->query('SELECT * FROM manual WHERE topic_id = ' . $db2->escapeNumber($parent_topic_id));
27 27
 
28 28
 		echo ('<th width="32">');
29 29
 		if ($db2->nextRecord()) {
30 30
 			$previous_topic_id = $db2->getInt('topic_id');
31 31
 			$previous_topic = stripslashes($db2->getField('topic'));
32
-			echo ('<a href="/manual.php?'.$previous_topic_id.'"><img src="/images/help/previous.jpg" width="32" height="32" border="0"></a>');
32
+			echo ('<a href="/manual.php?' . $previous_topic_id . '"><img src="/images/help/previous.jpg" width="32" height="32" border="0"></a>');
33 33
 		} else
34 34
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
35 35
 		echo ('</th>');
@@ -37,12 +37,12 @@  discard block
 block discarded – undo
37 37
 		// **************************
38 38
 		// **  UP
39 39
 		// **************************
40
-		$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
40
+		$db2->query('SELECT * FROM manual WHERE topic_id = ' . $db2->escapeNumber($parent_topic_id));
41 41
 		echo ('<th width="32">');
42 42
 		if ($db2->nextRecord()) {
43 43
 			$up_topic_id = $db2->getInt('topic_id');
44 44
 			$up_topic = stripslashes($db2->getField('topic'));
45
-			echo ('<a href="/manual.php?'.$up_topic_id.'"><img src="/images/help/up.jpg" width="32" height="32" border="0"></a>');
45
+			echo ('<a href="/manual.php?' . $up_topic_id . '"><img src="/images/help/up.jpg" width="32" height="32" border="0"></a>');
46 46
 		} else
47 47
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
48 48
 		echo ('</th>');
@@ -50,35 +50,35 @@  discard block
 block discarded – undo
50 50
 		// **************************
51 51
 		// **  NEXT
52 52
 		// **************************
53
-		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($topic_id).' AND order_id = 1');
53
+		$db2->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db2->escapeNumber($topic_id) . ' AND order_id = 1');
54 54
 
55 55
 		if (!$db2->getNumRows())
56
-			$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1));
56
+			$db2->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db2->escapeNumber($parent_topic_id) . ' AND order_id = ' . $db2->escapeNumber($order_id + 1));
57 57
 
58 58
 		$seenParentIDs = array(0);
59 59
 		$curr_parent_topic_id = $parent_topic_id;
60 60
 		while (!$db2->getNumRows() && !in_array($curr_parent_topic_id, $seenParentIDs)) {
61 61
 			$seenParentIDs[] = $curr_parent_topic_id;
62
-			$db3->query('SELECT * FROM manual WHERE topic_id = '.$db3->escapeNumber($parent_topic_id));
62
+			$db3->query('SELECT * FROM manual WHERE topic_id = ' . $db3->escapeNumber($parent_topic_id));
63 63
 			$db3->nextRecord();
64 64
 			$curr_order_id = $db3->getInt('order_id');
65 65
 			$curr_parent_topic_id = $db3->getInt('parent_topic_id');
66 66
 
67
-			$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($curr_order_id + 1));
67
+			$db2->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db2->escapeNumber($parent_topic_id) . ' AND order_id = ' . $db2->escapeNumber($curr_order_id + 1));
68 68
 		}
69 69
 
70 70
 		echo ('<th width="32">');
71 71
 		if ($db2->nextRecord()) {
72 72
 			$next_topic_id = $db2->getInt('topic_id');
73 73
 			$next_topic = stripslashes($db2->getField('topic'));
74
-			echo ('<a href="/manual.php?'.$next_topic_id.'"><img src="/images/help/next.jpg" width="32" height="32" border="0"></a>');
74
+			echo ('<a href="/manual.php?' . $next_topic_id . '"><img src="/images/help/next.jpg" width="32" height="32" border="0"></a>');
75 75
 		}
76 76
 		else {
77 77
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
78 78
 		}
79 79
 		echo ('</th>');
80 80
 
81
-		echo ('<th width="100%" class="center" validn="middle" style="font-size:18pt;font-weight:bold;">' . get_numbering($topic_id) . $topic.'</th>');
81
+		echo ('<th width="100%" class="center" validn="middle" style="font-size:18pt;font-weight:bold;">' . get_numbering($topic_id) . $topic . '</th>');
82 82
 		echo ('<th width="32"><a href="/manual_toc.php"><img src="/images/help/contents.jpg" width="32" height="32" border="0"></a></th>');
83 83
 
84 84
 		echo ('</tr>');
@@ -86,11 +86,11 @@  discard block
 block discarded – undo
86 86
 		echo ('<tr>');
87 87
 		echo ('<td colspan="5">');
88 88
 		if (isset($previous_topic_id) && $previous_topic_id > 0)
89
-			echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a>&nbsp;&nbsp;&nbsp;');
89
+			echo ('<b>Previous:</b> <a href="/manual.php?' . $previous_topic_id . '">' . get_numbering($previous_topic_id) . $previous_topic . '</a>&nbsp;&nbsp;&nbsp;');
90 90
 		if (isset($up_topic_id) && $up_topic_id > 0)
91
-			echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a>&nbsp;&nbsp;&nbsp;');
91
+			echo ('<b>Up:</b> <a href="/manual.php?' . $up_topic_id . '">' . get_numbering($up_topic_id) . $up_topic . '</a>&nbsp;&nbsp;&nbsp;');
92 92
 		if (isset($next_topic_id) && $next_topic_id > 0)
93
-			echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>');
93
+			echo ('<b>Next:</b> <a href="/manual.php?' . $next_topic_id . '">' . get_numbering($next_topic_id) . $next_topic . '</a>');
94 94
 		echo ('</tr>');
95 95
 
96 96
 		echo ('</table>');
@@ -103,7 +103,7 @@  discard block
 block discarded – undo
103 103
 	$db = new SmrMySqlDatabase();
104 104
 
105 105
 	// get current entry
106
-	$db->query('SELECT * FROM manual WHERE topic_id = '.$topic_id);
106
+	$db->query('SELECT * FROM manual WHERE topic_id = ' . $topic_id);
107 107
 	if ($db->nextRecord()) {
108 108
 		$parent_topic_id = $db->getInt('parent_topic_id');
109 109
 		$order_id = $db->getInt('order_id');
@@ -111,8 +111,8 @@  discard block
 block discarded – undo
111 111
 		$text = stripslashes($db->getField('text'));
112 112
 
113 113
 		echo ('<div id="help_content">');
114
-		echo ('<h1>' . get_numbering($topic_id) . $topic.'</h1>');
115
-		echo ('<p>'.$text.'<p>');
114
+		echo ('<h1>' . get_numbering($topic_id) . $topic . '</h1>');
115
+		echo ('<p>' . $text . '<p>');
116 116
 		echo ('</div>');
117 117
 	} else
118 118
 		echo ('Invalid Topic!');
@@ -121,9 +121,9 @@  discard block
 block discarded – undo
121 121
 function echo_subsection($topic_id) {
122 122
 	// database object
123 123
 	$db = new SmrMySqlDatabase();
124
-	$return='';
124
+	$return = '';
125 125
 	// check if there are subsections
126
-	$db->query('SELECT * FROM manual WHERE parent_topic_id = '.$db->escapeNumber($topic_id).' ORDER BY order_id');
126
+	$db->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db->escapeNumber($topic_id) . ' ORDER BY order_id');
127 127
 	if ($db->getNumRows()) {
128 128
 		echo ('<hr noshade width="75%" size="1" class="center"/>');
129 129
 		echo ('<div id="help_menu">');
@@ -137,19 +137,19 @@  discard block
 block discarded – undo
137 137
 }
138 138
 
139 139
 function echo_menu($topic_id) {
140
-	$return='';
140
+	$return = '';
141 141
 	// database object
142 142
 	$db = new SmrMySqlDatabase();
143 143
 
144
-	$db->query('SELECT * FROM manual WHERE parent_topic_id = '.$db->escapeNumber($topic_id).' ORDER BY order_id');
144
+	$db->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db->escapeNumber($topic_id) . ' ORDER BY order_id');
145 145
 	if ($db->getNumRows()) {
146 146
 		echo ('<ul type="disc">');
147
-		while($db->nextRecord()) {
147
+		while ($db->nextRecord()) {
148 148
 			$sub_topic_id = $db->getInt('topic_id');
149 149
 			$order_id = $db->getInt('order_id');
150 150
 			$sub_topic = stripslashes($db->getField('topic'));
151 151
 
152
-			echo ('<li><a href="/manual.php?'.$sub_topic_id.'">' . get_numbering($sub_topic_id) . $sub_topic.'</a></li>');
152
+			echo ('<li><a href="/manual.php?' . $sub_topic_id . '">' . get_numbering($sub_topic_id) . $sub_topic . '</a></li>');
153 153
 			echo_menu($sub_topic_id);
154 154
 		}
155 155
 		echo ('</ul>');
@@ -160,7 +160,7 @@  discard block
 block discarded – undo
160 160
 function get_numbering($topic_id) {
161 161
 	$db = new SmrMySqlDatabase();
162 162
 
163
-	$db->query('SELECT * FROM manual WHERE topic_id = '.$db->escapeNumber($topic_id));
163
+	$db->query('SELECT * FROM manual WHERE topic_id = ' . $db->escapeNumber($topic_id));
164 164
 	if ($db->nextRecord()) {
165 165
 		$up_topic_id = $db->getInt('parent_topic_id');
166 166
 		$order_id = $db->getInt('order_id');
Please login to merge, or discard this patch.
Braces   +30 added lines, -22 removed lines patch added patch discarded remove patch
@@ -22,16 +22,18 @@  discard block
 block discarded – undo
22 22
 		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id - 1));
23 23
 
24 24
 		// no result?
25
-		if (!$db2->getNumRows())
26
-			$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
25
+		if (!$db2->getNumRows()) {
26
+					$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
27
+		}
27 28
 
28 29
 		echo ('<th width="32">');
29 30
 		if ($db2->nextRecord()) {
30 31
 			$previous_topic_id = $db2->getInt('topic_id');
31 32
 			$previous_topic = stripslashes($db2->getField('topic'));
32 33
 			echo ('<a href="/manual.php?'.$previous_topic_id.'"><img src="/images/help/previous.jpg" width="32" height="32" border="0"></a>');
33
-		} else
34
-			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
34
+		} else {
35
+					echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
36
+		}
35 37
 		echo ('</th>');
36 38
 
37 39
 		// **************************
@@ -43,8 +45,9 @@  discard block
 block discarded – undo
43 45
 			$up_topic_id = $db2->getInt('topic_id');
44 46
 			$up_topic = stripslashes($db2->getField('topic'));
45 47
 			echo ('<a href="/manual.php?'.$up_topic_id.'"><img src="/images/help/up.jpg" width="32" height="32" border="0"></a>');
46
-		} else
47
-			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
48
+		} else {
49
+					echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
50
+		}
48 51
 		echo ('</th>');
49 52
 
50 53
 		// **************************
@@ -52,8 +55,9 @@  discard block
 block discarded – undo
52 55
 		// **************************
53 56
 		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($topic_id).' AND order_id = 1');
54 57
 
55
-		if (!$db2->getNumRows())
56
-			$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1));
58
+		if (!$db2->getNumRows()) {
59
+					$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1));
60
+		}
57 61
 
58 62
 		$seenParentIDs = array(0);
59 63
 		$curr_parent_topic_id = $parent_topic_id;
@@ -72,8 +76,7 @@  discard block
 block discarded – undo
72 76
 			$next_topic_id = $db2->getInt('topic_id');
73 77
 			$next_topic = stripslashes($db2->getField('topic'));
74 78
 			echo ('<a href="/manual.php?'.$next_topic_id.'"><img src="/images/help/next.jpg" width="32" height="32" border="0"></a>');
75
-		}
76
-		else {
79
+		} else {
77 80
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
78 81
 		}
79 82
 		echo ('</th>');
@@ -85,18 +88,22 @@  discard block
 block discarded – undo
85 88
 
86 89
 		echo ('<tr>');
87 90
 		echo ('<td colspan="5">');
88
-		if (isset($previous_topic_id) && $previous_topic_id > 0)
89
-			echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a>&nbsp;&nbsp;&nbsp;');
90
-		if (isset($up_topic_id) && $up_topic_id > 0)
91
-			echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a>&nbsp;&nbsp;&nbsp;');
92
-		if (isset($next_topic_id) && $next_topic_id > 0)
93
-			echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>');
91
+		if (isset($previous_topic_id) && $previous_topic_id > 0) {
92
+					echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a>&nbsp;&nbsp;&nbsp;');
93
+		}
94
+		if (isset($up_topic_id) && $up_topic_id > 0) {
95
+					echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a>&nbsp;&nbsp;&nbsp;');
96
+		}
97
+		if (isset($next_topic_id) && $next_topic_id > 0) {
98
+					echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>');
99
+		}
94 100
 		echo ('</tr>');
95 101
 
96 102
 		echo ('</table>');
97
-	} else
98
-		echo ('Invalid Topic!');
99
-}
103
+	} else {
104
+			echo ('Invalid Topic!');
105
+	}
106
+	}
100 107
 
101 108
 function echo_content($topic_id) {
102 109
 	// database object
@@ -114,9 +121,10 @@  discard block
 block discarded – undo
114 121
 		echo ('<h1>' . get_numbering($topic_id) . $topic.'</h1>');
115 122
 		echo ('<p>'.$text.'<p>');
116 123
 		echo ('</div>');
117
-	} else
118
-		echo ('Invalid Topic!');
119
-}
124
+	} else {
125
+			echo ('Invalid Topic!');
126
+	}
127
+	}
120 128
 
121 129
 function echo_subsection($topic_id) {
122 130
 	// database object
Please login to merge, or discard this patch.
engine/Default/history_games.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -11,7 +11,7 @@
 block discarded – undo
11 11
 
12 12
 $db = new $var['HistoryDatabase']();
13 13
 $db->query('SELECT start_date, type, end_date, game_name, speed, game_id ' .
14
-           'FROM game WHERE game_id = ' . $db->escapeNumber($game_id));
14
+		   'FROM game WHERE game_id = ' . $db->escapeNumber($game_id));
15 15
 $db->nextRecord();
16 16
 $template->assign('GameName', $game_name);
17 17
 $template->assign('Start', date(DATE_DATE_SHORT, $db->getInt('start_date')));
Please login to merge, or discard this patch.
admin/Default/game_delete_processing.php 2 patches
Spacing   +78 added lines, -78 removed lines patch added patch discarded remove patch
@@ -21,14 +21,14 @@  discard block
 block discarded – undo
21 21
 	$game_id = $var['delete_game_id'];
22 22
 
23 23
 	if ($save) {
24
-		$db->query('SELECT * FROM alliance WHERE game_id = '.$db->escapeNumber($game_id));
24
+		$db->query('SELECT * FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id));
25 25
 
26 26
 		while ($db->nextRecord()) {
27 27
 			$id = $db->getInt('alliance_id');
28 28
 			//we need info for forces
29 29
 			//populate alliance list
30 30
 			$db2->query('SELECT * FROM player
31
-						WHERE alliance_id = '.$db2->escapeNumber($id).'
31
+						WHERE alliance_id = '.$db2->escapeNumber($id) . '
32 32
 							AND game_id = '.$db2->escapeNumber($game_id));
33 33
 			$list = array(0);
34 34
 			while ($db2->nextRecord()) {
@@ -36,7 +36,7 @@  discard block
 block discarded – undo
36 36
 			}
37 37
 			$db2->query('SELECT sum(mines) as sum_m, sum(combat_drones) as cds, sum(scout_drones) as sds
38 38
 						FROM sector_has_forces
39
-						WHERE owner_id IN ('.$db2->escapeArray($list).') AND game_id = '.$db2->escapeNumber($game_id));
39
+						WHERE owner_id IN ('.$db2->escapeArray($list) . ') AND game_id = ' . $db2->escapeNumber($game_id));
40 40
 			if ($db2->nextRecord()) {
41 41
 
42 42
 				$mines = $db2->getInt('sum_m');
@@ -56,7 +56,7 @@  discard block
 block discarded – undo
56 56
 			$deaths = $db->getInt('alliance_deaths');
57 57
 			// insert into history db
58 58
 			$history_db_sql[] = 'INSERT INTO alliance (game_id, alliance_id, leader_id, kills, deaths, alliance_name, mines, cds, sds) ' .
59
-								'VALUES ('.$db->escapeNumber($game_id).', '.$db->escapeNumber($id).', '.$db->escapeNumber($leader).', '.$db->escapeNumber($kills).', '.$db->escapeNumber($deaths).', ' . $db->escapeString($name) . ', '.$db->escapeNumber($mines).', '.$db->escapeNumber($cds).', '.$db->escapeNumber($sds).')';
59
+								'VALUES (' . $db->escapeNumber($game_id) . ', ' . $db->escapeNumber($id) . ', ' . $db->escapeNumber($leader) . ', ' . $db->escapeNumber($kills) . ', ' . $db->escapeNumber($deaths) . ', ' . $db->escapeString($name) . ', ' . $db->escapeNumber($mines) . ', ' . $db->escapeNumber($cds) . ', ' . $db->escapeNumber($sds) . ')';
60 60
 
61 61
 		}
62 62
 
@@ -65,56 +65,56 @@  discard block
 block discarded – undo
65 65
 	// these table is nothing worth without the players
66 66
 	//$smr_db_sql[] = 'DELETE FROM account_has_logs WHERE game_id = '.$game_id;
67 67
 
68
-	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$db->escapeNumber($game_id);
69
-	$smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = '.$db->escapeNumber($game_id);
70
-	$smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id);
71
-	$smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = '.$db->escapeNumber($game_id);
72
-	$smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = '.$db->escapeNumber($game_id);
73
-	$smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = '.$db->escapeNumber($game_id);
68
+	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $db->escapeNumber($game_id);
69
+	$smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id);
70
+	$smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id);
71
+	$smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = ' . $db->escapeNumber($game_id);
72
+	$smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = ' . $db->escapeNumber($game_id);
73
+	$smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = ' . $db->escapeNumber($game_id);
74 74
 
75 75
 	if ($save) {
76 76
 
77
-		$db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id));
77
+		$db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id));
78 78
 		while ($db->nextRecord()) {
79 79
 
80 80
 			$alliance_1 = $db->getInt('alliance_id_1');
81 81
 			$alliance_2 = $db->getInt('alliance_id_2');
82 82
 			$kills = $db->getInt('kills');
83 83
 			$history_db_sql[] = 'INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) ' .
84
-								'VALUES ('.$game_id.', '.$alliance_1.', '.$alliance_2.', '.$kills.')';
84
+								'VALUES (' . $game_id . ', ' . $alliance_1 . ', ' . $alliance_2 . ', ' . $kills . ')';
85 85
 
86 86
 		}
87 87
 
88 88
 	}
89 89
 
90 90
 
91
-	$smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id);
92
-	$smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = '.$db->escapeNumber($game_id);
93
-	$smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id);
94
-	$smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = '.$db->escapeNumber($game_id);
95
-	$smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = '.$db->escapeNumber($game_id);
96
-	$smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = '.$db->escapeNumber($game_id);
97
-	$smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = '.$db->escapeNumber($game_id);
98
-	$smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = '.$db->escapeNumber($game_id);
99
-	$smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = '.$db->escapeNumber($game_id);
100
-	$smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = '.$db->escapeNumber($game_id);
101
-	$smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = '.$db->escapeNumber($game_id);
91
+	$smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id);
92
+	$smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = ' . $db->escapeNumber($game_id);
93
+	$smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id);
94
+	$smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = ' . $db->escapeNumber($game_id);
95
+	$smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = ' . $db->escapeNumber($game_id);
96
+	$smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = ' . $db->escapeNumber($game_id);
97
+	$smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = ' . $db->escapeNumber($game_id);
98
+	$smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = ' . $db->escapeNumber($game_id);
99
+	$smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = ' . $db->escapeNumber($game_id);
100
+	$smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($game_id);
101
+	$smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = ' . $db->escapeNumber($game_id);
102 102
 
103 103
 	if ($save) {
104 104
 		$game = SmrGame::getGame($game_id);
105 105
 		// insert into history db
106 106
 		$history_db_sql[] = 'INSERT INTO game (game_id, end_date, start_date, game_name, speed, type) VALUES ' .
107
-								'('.$db->escapeNumber($game_id).', '.$game->getEndTime().', '.$game->getStartTime().', ' . $db->escapeString($game->getGameName()) . ', '.$game->getGameSpeed().', '.$db->escapeString($game->getGameType()).')';
107
+								'(' . $db->escapeNumber($game_id) . ', ' . $game->getEndTime() . ', ' . $game->getStartTime() . ', ' . $db->escapeString($game->getGameName()) . ', ' . $game->getGameSpeed() . ', ' . $db->escapeString($game->getGameType()) . ')';
108 108
 	}
109 109
 
110
-	$smr_db_sql[] = 'DELETE FROM location WHERE game_id = '.$db->escapeNumber($game_id);
111
-	$smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE '.$db->escapeString($game_id.'%');
112
-	$smr_db_sql[] = 'DELETE FROM message WHERE game_id = '.$db->escapeNumber($game_id);
113
-	$smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = '.$db->escapeNumber($game_id);
110
+	$smr_db_sql[] = 'DELETE FROM location WHERE game_id = ' . $db->escapeNumber($game_id);
111
+	$smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE ' . $db->escapeString($game_id . '%');
112
+	$smr_db_sql[] = 'DELETE FROM message WHERE game_id = ' . $db->escapeNumber($game_id);
113
+	$smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = ' . $db->escapeNumber($game_id);
114 114
 
115 115
 	if ($save) {
116 116
 
117
-		$db->query('SELECT * FROM news WHERE game_id = '.$game_id.' AND type = \'regular\'');
117
+		$db->query('SELECT * FROM news WHERE game_id = ' . $game_id . ' AND type = \'regular\'');
118 118
 		$id = 1;
119 119
 
120 120
 		while ($db->nextRecord()) {
@@ -124,17 +124,17 @@  discard block
 block discarded – undo
124 124
 			$msg = $db->getField('news_message');
125 125
 
126 126
 			// insert into history db
127
-			$history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES ('.$game_id.', '.$id.', '.$time.', ' . $db->escapeString($msg) . ')';
127
+			$history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES (' . $game_id . ', ' . $id . ', ' . $time . ', ' . $db->escapeString($msg) . ')';
128 128
 			$id++;
129 129
 
130 130
 		}
131 131
 	}
132 132
 
133
-	$smr_db_sql[] = 'DELETE FROM news WHERE game_id = '.$db->escapeNumber($game_id);
133
+	$smr_db_sql[] = 'DELETE FROM news WHERE game_id = ' . $db->escapeNumber($game_id);
134 134
 
135 135
 	if ($save) {
136 136
 
137
-		$db->query('SELECT * FROM planet WHERE game_id = '.$db->escapeNumber($game_id));
137
+		$db->query('SELECT * FROM planet WHERE game_id = ' . $db->escapeNumber($game_id));
138 138
 
139 139
 		while ($db->nextRecord()) {
140 140
 
@@ -142,34 +142,34 @@  discard block
 block discarded – undo
142 142
 			$sector = $db->getInt('sector_id');
143 143
 			$owner = $db->getInt('owner_id');
144 144
 
145
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1');
145
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 1');
146 146
 			if ($db2->nextRecord()) $gens = $db2->getInt('amount');
147 147
 			else $gens = 0;
148 148
 
149
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2');
149
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 2');
150 150
 			if ($db2->nextRecord()) $hangs = $db2->getInt('amount');
151 151
 			else $hangs = 0;
152 152
 
153
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3');
153
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 3');
154 154
 			if ($db2->nextRecord()) $turs = $db2->getInt('amount');
155 155
 			else $turs = 0;
156 156
 
157 157
 			// insert into history db
158 158
 			$history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' .
159
-								'('.$game_id.', '.$sector.', '.$owner.', '.$gens.', '.$hangs.', '.$turs.')';
159
+								'(' . $game_id . ', ' . $sector . ', ' . $owner . ', ' . $gens . ', ' . $hangs . ', ' . $turs . ')';
160 160
 
161 161
 		}
162 162
 
163 163
 	}
164 164
 
165
-	$smr_db_sql[] = 'DELETE FROM planet WHERE game_id = '.$db->escapeNumber($game_id);
166
-	$smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = '.$db->escapeNumber($game_id);
167
-	$smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = '.$db->escapeNumber($game_id);
168
-	$smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = '.$db->escapeNumber($game_id);
165
+	$smr_db_sql[] = 'DELETE FROM planet WHERE game_id = ' . $db->escapeNumber($game_id);
166
+	$smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = ' . $db->escapeNumber($game_id);
167
+	$smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = ' . $db->escapeNumber($game_id);
168
+	$smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = ' . $db->escapeNumber($game_id);
169 169
 
170 170
 	if ($save) {
171 171
 
172
-		$db->query('SELECT * FROM player WHERE game_id = '.$game_id);
172
+		$db->query('SELECT * FROM player WHERE game_id = ' . $game_id);
173 173
 
174 174
 		while ($db->nextRecord()) {
175 175
 
@@ -187,48 +187,48 @@  discard block
 block discarded – undo
187 187
 
188 188
 			$amount = 0;
189 189
 			$smrCredits = 0;
190
-			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0');
190
+			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id . ' AND claimer_id = 0');
191 191
 			if ($db2->nextRecord()) {
192 192
 				if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am');
193 193
 				if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred');
194 194
 
195 195
 			}
196 196
 
197
-			$db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id);
197
+			$db2->query('SELECT * FROM ship_has_name WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id);
198 198
 			if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name');
199 199
 			else $ship_name = 'None';
200 200
 
201 201
 			// insert into history db
202 202
 			$history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' .
203
-								'VALUES ('.$acc_id.', '.$game_id.', ' . $db->escapeString($name) . ', '.$id.', '.$exp.', '.$ship.', '.$race.', '.$align.', '.$alli.', '.$kills.', '.$deaths.', '.$amount.','.$smrCredits.', ' . $db->escapeString($ship_name) . ')';
203
+								'VALUES (' . $acc_id . ', ' . $game_id . ', ' . $db->escapeString($name) . ', ' . $id . ', ' . $exp . ', ' . $ship . ', ' . $race . ', ' . $align . ', ' . $alli . ', ' . $kills . ', ' . $deaths . ', ' . $amount . ',' . $smrCredits . ', ' . $db->escapeString($ship_name) . ')';
204 204
 
205 205
 		}
206 206
 
207 207
 	}
208 208
 
209
-	$smr_db_sql[] = 'DELETE FROM player WHERE game_id = '.$db->escapeNumber($game_id);
210
-	$smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = '.$db->escapeNumber($game_id);
211
-	$smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = '.$db->escapeNumber($game_id);
212
-	$smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = '.$db->escapeNumber($game_id);
213
-	$smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = '.$db->escapeNumber($game_id);
214
-	$smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = '.$db->escapeNumber($game_id);
215
-	$smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = '.$db->escapeNumber($game_id);
216
-	$smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = '.$db->escapeNumber($game_id);
217
-	$smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = '.$db->escapeNumber($game_id);
218
-	$smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = '.$db->escapeNumber($game_id);
219
-	$smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = '.$db->escapeNumber($game_id);
220
-	$smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = '.$db->escapeNumber($game_id);
221
-	$smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = '.$db->escapeNumber($game_id);
222
-	$smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = '.$db->escapeNumber($game_id);
223
-	$smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = '.$db->escapeNumber($game_id);
224
-	$smr_db_sql[] = 'DELETE FROM port WHERE game_id = '.$db->escapeNumber($game_id);
225
-	$smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = '.$db->escapeNumber($game_id);
226
-	$smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = '.$db->escapeNumber($game_id);
227
-	$smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = '.$db->escapeNumber($game_id);
209
+	$smr_db_sql[] = 'DELETE FROM player WHERE game_id = ' . $db->escapeNumber($game_id);
210
+	$smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = ' . $db->escapeNumber($game_id);
211
+	$smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = ' . $db->escapeNumber($game_id);
212
+	$smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = ' . $db->escapeNumber($game_id);
213
+	$smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = ' . $db->escapeNumber($game_id);
214
+	$smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = ' . $db->escapeNumber($game_id);
215
+	$smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = ' . $db->escapeNumber($game_id);
216
+	$smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = ' . $db->escapeNumber($game_id);
217
+	$smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = ' . $db->escapeNumber($game_id);
218
+	$smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = ' . $db->escapeNumber($game_id);
219
+	$smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = ' . $db->escapeNumber($game_id);
220
+	$smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = ' . $db->escapeNumber($game_id);
221
+	$smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = ' . $db->escapeNumber($game_id);
222
+	$smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = ' . $db->escapeNumber($game_id);
223
+	$smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = ' . $db->escapeNumber($game_id);
224
+	$smr_db_sql[] = 'DELETE FROM port WHERE game_id = ' . $db->escapeNumber($game_id);
225
+	$smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = ' . $db->escapeNumber($game_id);
226
+	$smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = ' . $db->escapeNumber($game_id);
227
+	$smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = ' . $db->escapeNumber($game_id);
228 228
 
229 229
 	if ($save) {
230 230
 
231
-		$db->query('SELECT * FROM sector WHERE game_id = '.$game_id);
231
+		$db->query('SELECT * FROM sector WHERE game_id = ' . $game_id);
232 232
 
233 233
 		while ($db->nextRecord()) {
234 234
 
@@ -238,7 +238,7 @@  discard block
 block discarded – undo
238 238
 			$gal_id = $db->getInt('galaxy_id');
239 239
 
240 240
 			$db2->query('SELECT sum(mines) as sum_mines, sum(combat_drones) as cds, sum(scout_drones) as sds FROM sector_has_forces ' .
241
-						'WHERE sector_id = '.$sector.' AND game_id = '.$game_id.' GROUP BY sector_id');
241
+						'WHERE sector_id = ' . $sector . ' AND game_id = ' . $game_id . ' GROUP BY sector_id');
242 242
 			if ($db2->nextRecord()) {
243 243
 
244 244
 				$mines = $db2->getInt('sum_mines');
@@ -258,32 +258,32 @@  discard block
 block discarded – undo
258 258
 
259 259
 			// insert into history db
260 260
 			$history_db_sql[] = 'INSERT INTO sector (game_id, sector_id, gal_id, mines, kills, combat, scouts) ' .
261
-								'VALUES ('.$game_id.','. $sector.','. $gal_id.','. $mines.','. $kills.','. $cds.','. $sds.')';
261
+								'VALUES (' . $game_id . ',' . $sector . ',' . $gal_id . ',' . $mines . ',' . $kills . ',' . $cds . ',' . $sds . ')';
262 262
 
263 263
 		}
264 264
 
265 265
 	}
266 266
 
267
-	$smr_db_sql[] = 'DELETE FROM sector WHERE game_id = '.$game_id;
268
-	$smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = '.$game_id;
269
-	$smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = '.$game_id;
270
-	$smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = '.$game_id;
271
-	$smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = '.$game_id;
272
-	$smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = '.$game_id;
273
-	$smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = '.$game_id;
274
-	$smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = '.$game_id;
275
-	$smr_db_sql[] = 'UPDATE game SET end_time='.TIME.' WHERE game_id = '.$game_id.' AND end_time > '.TIME; // Do not delete game placeholder, just make sure game is finished
276
-	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$game_id;
267
+	$smr_db_sql[] = 'DELETE FROM sector WHERE game_id = ' . $game_id;
268
+	$smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = ' . $game_id;
269
+	$smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = ' . $game_id;
270
+	$smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = ' . $game_id;
271
+	$smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = ' . $game_id;
272
+	$smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = ' . $game_id;
273
+	$smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = ' . $game_id;
274
+	$smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = ' . $game_id;
275
+	$smr_db_sql[] = 'UPDATE game SET end_time=' . TIME . ' WHERE game_id = ' . $game_id . ' AND end_time > ' . TIME; // Do not delete game placeholder, just make sure game is finished
276
+	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $game_id;
277 277
 
278 278
 	// now do the sql stuff
279
-	foreach($smr_db_sql as $sql) {
279
+	foreach ($smr_db_sql as $sql) {
280 280
 
281 281
 		$db->query($sql);
282 282
 
283 283
 	}
284 284
 
285 285
 	$db = new SmrHistoryMySqlDatabase();
286
-	foreach($history_db_sql as $sql) {
286
+	foreach ($history_db_sql as $sql) {
287 287
 
288 288
 		$db->query($sql);
289 289
 
Please login to merge, or discard this patch.
Braces   +37 added lines, -17 removed lines patch added patch discarded remove patch
@@ -11,8 +11,7 @@  discard block
 block discarded – undo
11 11
 $action = $_REQUEST['action'];
12 12
 if ($_REQUEST['save'] == 'Yes') {
13 13
 	$save = true;
14
-}
15
-else {
14
+} else {
16 15
 	$save = false;
17 16
 }
18 17
 
@@ -42,8 +41,7 @@  discard block
 block discarded – undo
42 41
 				$mines = $db2->getInt('sum_m');
43 42
 				$cds = $db2->getInt('cds');
44 43
 				$sds = $db2->getInt('sds');
45
-			}
46
-			else {
44
+			} else {
47 45
 				$mines = 0;
48 46
 				$cds = 0;
49 47
 				$sds = 0;
@@ -143,16 +141,25 @@  discard block
 block discarded – undo
143 141
 			$owner = $db->getInt('owner_id');
144 142
 
145 143
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1');
146
-			if ($db2->nextRecord()) $gens = $db2->getInt('amount');
147
-			else $gens = 0;
144
+			if ($db2->nextRecord()) {
145
+				$gens = $db2->getInt('amount');
146
+			} else {
147
+				$gens = 0;
148
+			}
148 149
 
149 150
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2');
150
-			if ($db2->nextRecord()) $hangs = $db2->getInt('amount');
151
-			else $hangs = 0;
151
+			if ($db2->nextRecord()) {
152
+				$hangs = $db2->getInt('amount');
153
+			} else {
154
+				$hangs = 0;
155
+			}
152 156
 
153 157
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3');
154
-			if ($db2->nextRecord()) $turs = $db2->getInt('amount');
155
-			else $turs = 0;
158
+			if ($db2->nextRecord()) {
159
+				$turs = $db2->getInt('amount');
160
+			} else {
161
+				$turs = 0;
162
+			}
156 163
 
157 164
 			// insert into history db
158 165
 			$history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' .
@@ -189,14 +196,21 @@  discard block
 block discarded – undo
189 196
 			$smrCredits = 0;
190 197
 			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0');
191 198
 			if ($db2->nextRecord()) {
192
-				if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am');
193
-				if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred');
199
+				if (is_int($db2->getField('bounty_am'))) {
200
+					$amount = $db2->getInt('bounty_am');
201
+				}
202
+				if (is_int($db2->getField('bounty_cred'))) {
203
+					$smrCredits = $db2->getInt('bounty_cred');
204
+				}
194 205
 
195 206
 			}
196 207
 
197 208
 			$db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id);
198
-			if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name');
199
-			else $ship_name = 'None';
209
+			if ($db2->nextRecord()) {
210
+				$ship_name = $db2->getField('ship_name');
211
+			} else {
212
+				$ship_name = 'None';
213
+			}
200 214
 
201 215
 			// insert into history db
202 216
 			$history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' .
@@ -244,9 +258,15 @@  discard block
 block discarded – undo
244 258
 				$mines = $db2->getInt('sum_mines');
245 259
 				$cds = $db2->getInt('cds');
246 260
 				$sds = $db2->getInt('sds');
247
-				if (!is_numeric($mines)) $mines = 0;
248
-				if (!is_numeric($cds)) $cds = 0;
249
-				if (!is_numeric($sds)) $sds = 0;
261
+				if (!is_numeric($mines)) {
262
+					$mines = 0;
263
+				}
264
+				if (!is_numeric($cds)) {
265
+					$cds = 0;
266
+				}
267
+				if (!is_numeric($sds)) {
268
+					$sds = 0;
269
+				}
250 270
 
251 271
 			} else {
252 272
 
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/PortCombatResults.inc 1 patch
Spacing   +44 added lines, -44 removed lines patch added patch discarded remove patch
@@ -1,35 +1,35 @@  discard block
 block discarded – undo
1 1
 <?php
2
-$CombatPort =& $PortCombatResults['Port'];
2
+$CombatPort = & $PortCombatResults['Port'];
3 3
 $TotalDamage = $PortCombatResults['TotalDamage'];
4
-if($MinimalDisplay) {
4
+if ($MinimalDisplay) {
5 5
 	echo $CombatPort->getDisplayName();
6
-	if($TotalDamage > 0) {
6
+	if ($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat of which <span class="red"><?php echo $PortCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8 8
 	} else {
9 9
 		?> does no damage this round<?php
10 10
 	} ?>. <?php echo $AttackLogLink;
11 11
 	return;
12 12
 }
13
-if(isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) {
14
-	foreach($PortCombatResults['Weapons'] as $WeaponResults) {
15
-		$ShootingWeapon =& $WeaponResults['Weapon'];
16
-		$ShotHit =& $WeaponResults['Hit'];
17
-		$ActualDamage =& $WeaponResults['ActualDamage'];
18
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
19
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
13
+if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) {
14
+	foreach ($PortCombatResults['Weapons'] as $WeaponResults) {
15
+		$ShootingWeapon = & $WeaponResults['Weapon'];
16
+		$ShotHit = & $WeaponResults['Hit'];
17
+		$ActualDamage = & $WeaponResults['ActualDamage'];
18
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
19
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
20 20
 		
21
-		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
21
+		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
23
-			if(!$ShotHit) {
23
+			if (!$ShotHit) {
24 24
 				?> and misses<?php
25
-			} else if($ActualDamage['TotalDamage'] == 0) {
26
-				if($WeaponDamage['Shield'] > 0) {
27
-					if($ActualDamage['HasCDs']) {
25
+			} else if ($ActualDamage['TotalDamage'] == 0) {
26
+				if ($WeaponDamage['Shield'] > 0) {
27
+					if ($ActualDamage['HasCDs']) {
28 28
 						?> which proves ineffective against their combat drones<?php
29 29
 					} else {
30 30
 						?> which washes harmlessly over their hull<?php
31 31
 					}
32
-				} else if($WeaponDamage['Armour'] > 0) {
32
+				} else if ($WeaponDamage['Armour'] > 0) {
33 33
 					?> which is deflected by their shields<?php
34 34
 				} else {
35 35
 					?> but it cannot do any damage<?php
@@ -37,49 +37,49 @@  discard block
 block discarded – undo
37 37
 			} else {
38 38
 				?> destroying <?php
39 39
 				$DamageTypes = 0;
40
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44
-				if($ActualDamage['Shield'] > 0) {
44
+				if ($ActualDamage['Shield'] > 0) {
45 45
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
46 46
 					$this->doDamageTypeReductionDisplay($DamageTypes);
47 47
 				}
48
-				if($ActualDamage['NumCDs'] > 0) {
48
+				if ($ActualDamage['NumCDs'] > 0) {
49 49
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
50 50
 					$this->doDamageTypeReductionDisplay($DamageTypes);
51 51
 				}
52
-				if($ActualDamage['Armour'] > 0) {
52
+				if ($ActualDamage['Armour'] > 0) {
53 53
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
54 54
 				}
55 55
 			}
56 56
 		} ?>.
57 57
 		<br /><?php
58 58
 		if ($ShotHit && $ActualDamage['KillingShot']) {
59
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
59
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
60 60
 		}
61 61
 	}
62 62
 }
63
-if(isset($PortCombatResults['Drones'])) {
64
-	$Drones =& $PortCombatResults['Drones'];
65
-	$ActualDamage =& $Drones['ActualDamage'];
66
-	$WeaponDamage =& $Drones['WeaponDamage'];
67
-	$TargetPlayer =& $Drones['TargetPlayer'];
63
+if (isset($PortCombatResults['Drones'])) {
64
+	$Drones = & $PortCombatResults['Drones'];
65
+	$ActualDamage = & $Drones['ActualDamage'];
66
+	$WeaponDamage = & $Drones['WeaponDamage'];
67
+	$TargetPlayer = & $Drones['TargetPlayer'];
68 68
 	
69 69
 	echo $CombatPort->getDisplayName();
70
-	if($WeaponDamage['Launched'] == 0) {
70
+	if ($WeaponDamage['Launched'] == 0) {
71 71
 		?> fails to launch it's combat drones<?php
72 72
 	} else {
73
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
74
-		if(!$ActualDamage['TargetAlreadyDead']) {
75
-			if($ActualDamage['TotalDamage'] == 0) {
76
-				if($WeaponDamage['Shield'] > 0) {
77
-					if($ActualDamage['HasCDs']) {
73
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
74
+		if (!$ActualDamage['TargetAlreadyDead']) {
75
+			if ($ActualDamage['TotalDamage'] == 0) {
76
+				if ($WeaponDamage['Shield'] > 0) {
77
+					if ($ActualDamage['HasCDs']) {
78 78
 						?> which prove ineffective against their combat drones<?php
79 79
 					} else {
80 80
 						?> which washes harmlessly over their hull<?php
81 81
 					}
82
-				} else if($WeaponDamage['Armour'] > 0) {
82
+				} else if ($WeaponDamage['Armour'] > 0) {
83 83
 					?> which is deflected by their shields<?php
84 84
 				} else {
85 85
 					?> but they cannot do any damage<?php
@@ -87,32 +87,32 @@  discard block
 block discarded – undo
87 87
 			} else {
88 88
 				?> destroying <?php
89 89
 				$DamageTypes = 0;
90
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
91
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
92
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
90
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
91
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
92
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
93 93
 
94
-				if($ActualDamage['Shield'] > 0) {
94
+				if ($ActualDamage['Shield'] > 0) {
95 95
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
96 96
 					$this->doDamageTypeReductionDisplay($DamageTypes);
97 97
 				}
98
-				if($ActualDamage['NumCDs'] > 0) {
98
+				if ($ActualDamage['NumCDs'] > 0) {
99 99
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
100 100
 					$this->doDamageTypeReductionDisplay($DamageTypes);
101 101
 				}
102
-				if($ActualDamage['Armour'] > 0) {
102
+				if ($ActualDamage['Armour'] > 0) {
103 103
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
104 104
 				}
105 105
 			}
106 106
 		}
107 107
 	} ?>.
108 108
 	<br /><?php
109
-	if($ActualDamage['KillingShot']) {
110
-		$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer));
109
+	if ($ActualDamage['KillingShot']) {
110
+		$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer));
111 111
 	}
112 112
 }
113 113
 
114 114
 echo $CombatPort->getDisplayName();
115
-if($TotalDamage > 0) {
115
+if ($TotalDamage > 0) {
116 116
 	?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
117 117
 } else {
118 118
 	?> does no damage this round<?php
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/ForceTraderTeamCombatResults.inc 1 patch
Spacing   +50 added lines, -50 removed lines patch added patch discarded remove patch
@@ -1,48 +1,48 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 
3
-if(is_array($TraderTeamCombatResults['Traders'])) {
4
-	foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
5
-		$ShootingPlayer =& $TraderResults['Player'];
6
-		$TotalDamage =& $TraderResults['TotalDamage'];
7
-		if($TraderResults['DeadBeforeShot']) {
3
+if (is_array($TraderTeamCombatResults['Traders'])) {
4
+	foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
5
+		$ShootingPlayer = & $TraderResults['Player'];
6
+		$TotalDamage = & $TraderResults['TotalDamage'];
7
+		if ($TraderResults['DeadBeforeShot']) {
8 8
 			echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
9 9
 		} else {
10
-			if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
-				foreach($TraderResults['Weapons'] as $WeaponResults) {
12
-					$ShootingWeapon =& $WeaponResults['Weapon'];
13
-					$ShotHit =& $WeaponResults['Hit'];
14
-					$ActualDamage =& $WeaponResults['ActualDamage'];
15
-					$WeaponDamage =& $WeaponResults['WeaponDamage'];
16
-					$TargetPlayer =& $WeaponResults['TargetPlayer'];
10
+			if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
+				foreach ($TraderResults['Weapons'] as $WeaponResults) {
12
+					$ShootingWeapon = & $WeaponResults['Weapon'];
13
+					$ShotHit = & $WeaponResults['Hit'];
14
+					$ActualDamage = & $WeaponResults['ActualDamage'];
15
+					$WeaponDamage = & $WeaponResults['WeaponDamage'];
16
+					$TargetPlayer = & $WeaponResults['TargetPlayer'];
17 17
 
18
-					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php
18
+					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php
19 19
 					if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
20
-						if(!$ShotHit) {
20
+						if (!$ShotHit) {
21 21
 							?> and misses<?php
22
-						} else if($ActualDamage['TotalDamage'] == 0) {
23
-							if($WeaponDamage['Shield'] > 0) {
24
-								?> which proves ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php }
25
-							} else if($WeaponDamage['Armour'] > 0) {
26
-								?> which is deflected by the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php
22
+						} else if ($ActualDamage['TotalDamage'] == 0) {
23
+							if ($WeaponDamage['Shield'] > 0) {
24
+								?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php }
25
+							} else if ($WeaponDamage['Armour'] > 0) {
26
+								?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php
27 27
 							} else {
28 28
 								?> but it cannot do any damage<?php
29 29
 							}
30 30
 						} else {
31 31
 							?> destroying <?php
32 32
 							$DamageTypes = 0;
33
-							if($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; }
34
-							if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
35
-							if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; }
33
+							if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; }
34
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
35
+							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
36 36
 
37
-							if($ActualDamage['NumMines'] > 0) {
37
+							if ($ActualDamage['NumMines'] > 0) {
38 38
 								?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php
39 39
 								$this->doDamageTypeReductionDisplay($DamageTypes);
40 40
 							}
41
-							if($ActualDamage['NumCDs'] > 0) {
41
+							if ($ActualDamage['NumCDs'] > 0) {
42 42
 								?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
43 43
 								$this->doDamageTypeReductionDisplay($DamageTypes);
44 44
 							}
45
-							if($ActualDamage['NumSDs'] > 0) {
45
+							if ($ActualDamage['NumSDs'] > 0) {
46 46
 								?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php
47 47
 							}
48 48
 						}
@@ -53,71 +53,71 @@  discard block
 block discarded – undo
53 53
 					}
54 54
 				}
55 55
 			}
56
-			if(isset($TraderResults['Drones'])) {
57
-				$Drones =& $TraderResults['Drones'];
58
-				$ActualDamage =& $Drones['ActualDamage'];
59
-				$WeaponDamage =& $Drones['WeaponDamage'];
60
-				$TargetPlayer =& $Drones['TargetPlayer'];
56
+			if (isset($TraderResults['Drones'])) {
57
+				$Drones = & $TraderResults['Drones'];
58
+				$ActualDamage = & $Drones['ActualDamage'];
59
+				$WeaponDamage = & $Drones['WeaponDamage'];
60
+				$TargetPlayer = & $Drones['TargetPlayer'];
61 61
 
62 62
 				echo $ShootingPlayer->getDisplayName();
63
-				if($WeaponDamage['Launched'] == 0) {
63
+				if ($WeaponDamage['Launched'] == 0) {
64 64
 					?> fails to launch their combat drones<?php
65 65
 				} else {
66
-					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php
67
-					if(!$ActualDamage['TargetAlreadyDead']) {
68
-						if($ActualDamage['TotalDamage'] == 0) {
69
-							if($WeaponDamage['Shield'] > 0) {
70
-								?> which prove ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php }
71
-							} else if($WeaponDamage['Armour'] > 0) {
66
+					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php
67
+					if (!$ActualDamage['TargetAlreadyDead']) {
68
+						if ($ActualDamage['TotalDamage'] == 0) {
69
+							if ($WeaponDamage['Shield'] > 0) {
70
+								?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php }
71
+							} else if ($WeaponDamage['Armour'] > 0) {
72 72
 								?> which is deflected by the <?php
73
-								if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php
73
+								if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php
74 74
 							} else {
75 75
 								?> but they cannot do any damage<?php
76 76
 							}
77 77
 						} else {
78 78
 							$DamageTypes = 0;
79
-							if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; }
80
-							if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
81
-							if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; }
79
+							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; }
80
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
81
+							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
82 82
 
83
-							if($WeaponDamage['Kamikaze'] == 0) {
83
+							if ($WeaponDamage['Kamikaze'] == 0) {
84 84
 								?> destroying <?php
85 85
 							} else {
86 86
 								?> of which <span class="cds"><?php echo $WeaponDamage['Kamikaze'] ?></span> kamikaze against <span class="red"><?php echo $WeaponDamage['Kamikaze'] ?></span> mines<?php
87
-								if($DamageTypes > 0) {
87
+								if ($DamageTypes > 0) {
88 88
 									?> whilst the others destroy <?php
89 89
 								}
90 90
 							}
91
-							if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) {
91
+							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) {
92 92
 								?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php
93 93
 								$this->doDamageTypeReductionDisplay($DamageTypes);
94 94
 							}
95
-							if($ActualDamage['NumCDs'] > 0) {
95
+							if ($ActualDamage['NumCDs'] > 0) {
96 96
 								?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
97 97
 								$this->doDamageTypeReductionDisplay($DamageTypes);
98 98
 							}
99
-							if($ActualDamage['NumSDs'] > 0) {
99
+							if ($ActualDamage['NumSDs'] > 0) {
100 100
 								?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php
101 101
 							}
102 102
 						}
103 103
 					}
104 104
 				}?>.
105 105
 				<br />
106
-				<?php if($ActualDamage['KillingShot']) {
106
+				<?php if ($ActualDamage['KillingShot']) {
107 107
 					?>Forces are <span class="red">DESTROYED!</span><br /><?php
108 108
 				}
109 109
 			}
110 110
 		}
111 111
 		echo $ShootingPlayer->getDisplayName();
112
-		if($TotalDamage > 0) {
112
+		if ($TotalDamage > 0) {
113 113
 			?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
114 114
 		} else {
115 115
 			?> does no damage this round.<?php
116
-			if(!$TraderResults['DeadBeforeShot']) {
116
+			if (!$TraderResults['DeadBeforeShot']) {
117 117
 				?> Maybe they should go back to the academy<?php
118 118
 			}
119 119
 		} ?>.<br /><br /><?php
120 120
 	}
121 121
 }
122 122
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
123
-This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.
123
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.
Please login to merge, or discard this patch.