We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
@@ -4,7 +4,7 @@ discard block |
||
| 4 | 4 | private static $reverseOrder; |
| 5 | 5 | |
| 6 | 6 | private static function cmpStrProp($a, $b) { |
| 7 | - return (self::$reverseOrder?-1:1)*strcasecmp($a->{self::$sortKey}, $b->{self::$sortKey}); |
|
| 7 | + return (self::$reverseOrder ?-1 : 1) * strcasecmp($a->{self::$sortKey}, $b->{self::$sortKey}); |
|
| 8 | 8 | } |
| 9 | 9 | |
| 10 | 10 | private static function cmpNumElement($a, $b) { |
@@ -20,8 +20,8 @@ discard block |
||
| 20 | 20 | } |
| 21 | 21 | |
| 22 | 22 | public static function cmpNum($a, $b) { |
| 23 | - if($a == $b) return 0; |
|
| 24 | - return (self::$reverseOrder?-1:1)*($a < $b ? -1 : 1); |
|
| 23 | + if ($a == $b) return 0; |
|
| 24 | + return (self::$reverseOrder ?-1 : 1) * ($a < $b ? -1 : 1); |
|
| 25 | 25 | } |
| 26 | 26 | |
| 27 | 27 | public static function sortByStrProp(array &$array, $property, $reverseOrder = false) { |
@@ -20,7 +20,9 @@ |
||
| 20 | 20 | } |
| 21 | 21 | |
| 22 | 22 | public static function cmpNum($a, $b) { |
| 23 | - if($a == $b) return 0; |
|
| 23 | + if($a == $b) { |
|
| 24 | + return 0; |
|
| 25 | + } |
|
| 24 | 26 | return (self::$reverseOrder?-1:1)*($a < $b ? -1 : 1); |
| 25 | 27 | } |
| 26 | 28 | |
@@ -960,7 +960,7 @@ |
||
| 960 | 960 | |
| 961 | 961 | public function calculateExperiencePercent($idealPrice, $offerPrice, $bargainPrice, $transactionType) { |
| 962 | 962 | if (($transactionType == 'Sell' && $bargainPrice < $offerPrice) || |
| 963 | - ($transactionType == 'Buy' && $bargainPrice > $offerPrice)) { |
|
| 963 | + ($transactionType == 'Buy' && $bargainPrice > $offerPrice)) { |
|
| 964 | 964 | return 0; |
| 965 | 965 | } |
| 966 | 966 | if ($bargainPrice == $idealPrice || $transactionType == 'Steal') { |
@@ -1180,7 +1180,7 @@ discard block |
||
| 1180 | 1180 | do { |
| 1181 | 1181 | $targetPlayer = $targetPlayers[array_rand($targetPlayers)]; |
| 1182 | 1182 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
| 1183 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1183 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1184 | 1184 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
| 1185 | 1185 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1186 | 1186 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1189,7 +1189,7 @@ discard block |
||
| 1189 | 1189 | } |
| 1190 | 1190 | if ($this->hasCDs()) { |
| 1191 | 1191 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1192 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1192 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1193 | 1193 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1194 | 1194 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1195 | 1195 | } |
@@ -153,8 +153,7 @@ discard block |
||
| 153 | 153 | $this->checkDefenses(); |
| 154 | 154 | $this->getGoods(); |
| 155 | 155 | $this->checkForUpgrade(); |
| 156 | - } |
|
| 157 | - else { |
|
| 156 | + } else { |
|
| 158 | 157 | $this->shields = 0; |
| 159 | 158 | $this->combatDrones = 0; |
| 160 | 159 | $this->armour = 0; |
@@ -566,8 +565,7 @@ discard block |
||
| 566 | 565 | } |
| 567 | 566 | if (($key = array_search($goodID, $this->goodIDs['Buy'])) !== false) { |
| 568 | 567 | array_splice($this->goodIDs['Buy'], $key, 1); |
| 569 | - } |
|
| 570 | - elseif (($key = array_search($goodID, $this->goodIDs['Sell'])) !== false) { |
|
| 568 | + } elseif (($key = array_search($goodID, $this->goodIDs['Sell'])) !== false) { |
|
| 571 | 569 | array_splice($this->goodIDs['Sell'], $key, 1); |
| 572 | 570 | } |
| 573 | 571 | |
@@ -649,8 +647,7 @@ discard block |
||
| 649 | 647 | $newsMessage = '<span class="red bold">*MAYDAY* *MAYDAY*</span> A distress beacon has been activated by the port in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. It is under attack by '; |
| 650 | 648 | if ($trigger->hasAlliance()) { |
| 651 | 649 | $newsMessage .= 'members of ' . $trigger->getAllianceBBLink(); |
| 652 | - } |
|
| 653 | - else { |
|
| 650 | + } else { |
|
| 654 | 651 | $newsMessage .= $trigger->getBBLink(); |
| 655 | 652 | } |
| 656 | 653 | |
@@ -659,8 +656,7 @@ discard block |
||
| 659 | 656 | |
| 660 | 657 | if ($trigger->hasAlliance()) { |
| 661 | 658 | $newsMessage .= 'bounties of <span class="creds">' . $bounty . '</span> credits for the deaths of any raiding members of ' . $trigger->getAllianceBBLink(); |
| 662 | - } |
|
| 663 | - else { |
|
| 659 | + } else { |
|
| 664 | 660 | $newsMessage .= 'a bounty of <span class="creds">' . $bounty . '</span> credits for the death of ' . $trigger->getBBLink(); |
| 665 | 661 | } |
| 666 | 662 | $newsMessage .= ' prior to the destruction of the port, or until federal forces arrive to defend the port.'; |
@@ -1005,8 +1001,9 @@ discard block |
||
| 1005 | 1001 | if ($transactionType == 'Buy') { |
| 1006 | 1002 | $relationsEffect = 2 - $relationsEffect; |
| 1007 | 1003 | return max($idealPrice, IFloor($idealPrice * $relationsEffect)); |
| 1008 | - } else |
|
| 1009 | - return min($idealPrice, ICeil($idealPrice * $relationsEffect)); |
|
| 1004 | + } else { |
|
| 1005 | + return min($idealPrice, ICeil($idealPrice * $relationsEffect)); |
|
| 1006 | + } |
|
| 1010 | 1007 | } |
| 1011 | 1008 | // $range = .11 - .095; |
| 1012 | 1009 | // $rand = .095 + $range * mt_rand(0, 32767)/32767; |
@@ -1069,8 +1066,7 @@ discard block |
||
| 1069 | 1066 | if ($this->getCredits() > 0) { |
| 1070 | 1067 | $container = create_container('skeleton.php', 'port_payout_processing.php'); |
| 1071 | 1068 | $container['PayoutType'] = 'Loot'; |
| 1072 | - } |
|
| 1073 | - else { |
|
| 1069 | + } else { |
|
| 1074 | 1070 | $container = create_container('skeleton.php', 'current_sector.php'); |
| 1075 | 1071 | $container['msg'] = 'This port has already been looted.'; |
| 1076 | 1072 | } |
@@ -1141,9 +1137,9 @@ discard block |
||
| 1141 | 1137 | if ($db->nextRecord()) { |
| 1142 | 1138 | self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID] = unserialize(gzuncompress($db->getField('port_info'))); |
| 1143 | 1139 | self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID]->setCachedTime($db->getInt('visited')); |
| 1140 | + } else { |
|
| 1141 | + self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID] = false; |
|
| 1144 | 1142 | } |
| 1145 | - else |
|
| 1146 | - self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID] = false; |
|
| 1147 | 1143 | } |
| 1148 | 1144 | return self::$CACHE_CACHED_PORTS[$gameID][$sectorID][$accountID]; |
| 1149 | 1145 | } |
@@ -1189,8 +1185,7 @@ discard block |
||
| 1189 | 1185 | ', attack_started = ' . $this->db->escapeNumber($this->getAttackStarted()) . |
| 1190 | 1186 | ', race_id = ' . $this->db->escapeNumber($this->getRaceID()) . ' |
| 1191 | 1187 | WHERE ' . $this->SQL . ' LIMIT 1'); |
| 1192 | - } |
|
| 1193 | - else { |
|
| 1188 | + } else { |
|
| 1194 | 1189 | $this->db->query('INSERT INTO port (game_id,sector_id,experience,shields,armour,combat_drones,level,credits,upgrade,reinforce_time,attack_started,race_id) |
| 1195 | 1190 | values |
| 1196 | 1191 | (' . $this->db->escapeNumber($this->getGameID()) . |
@@ -1273,8 +1268,7 @@ discard block |
||
| 1273 | 1268 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
| 1274 | 1269 | } |
| 1275 | 1270 | } |
| 1276 | - } |
|
| 1277 | - else { //hit drones behind shields |
|
| 1271 | + } else { //hit drones behind shields |
|
| 1278 | 1272 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT)); |
| 1279 | 1273 | } |
| 1280 | 1274 | } |
@@ -1370,8 +1364,11 @@ discard block |
||
| 1370 | 1364 | |
| 1371 | 1365 | // News Entry |
| 1372 | 1366 | $news = $this->getDisplayName() . ' has been successfully raided by '; |
| 1373 | - if ($killer->hasAlliance()) $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
|
| 1374 | - else $news .= $killer->getBBLink(); |
|
| 1367 | + if ($killer->hasAlliance()) { |
|
| 1368 | + $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
|
| 1369 | + } else { |
|
| 1370 | + $news .= $killer->getBBLink(); |
|
| 1371 | + } |
|
| 1375 | 1372 | $this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news) . ', \'REGULAR\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
| 1376 | 1373 | // Killer gets a relations change and a bounty if port is taken |
| 1377 | 1374 | $return['KillerBounty'] = $killer->getExperience() * $this->getLevel(); |
@@ -13,7 +13,7 @@ |
||
| 13 | 13 | public function __construct($dbName) { |
| 14 | 14 | if (!self::$dbConn) { |
| 15 | 15 | self::$dbConn = new mysqli(self::$host, self::$user, self::$password, |
| 16 | - $dbName, self::$port, self::$socket); |
|
| 16 | + $dbName, self::$port, self::$socket); |
|
| 17 | 17 | if (self::$dbConn->connect_errno) { |
| 18 | 18 | $this->error('Connection failed: ' . self::$dbConn->connect_error); |
| 19 | 19 | } |
@@ -227,8 +227,7 @@ |
||
| 227 | 227 | } |
| 228 | 228 | } |
| 229 | 229 | $string = substr($string, 0, -1); |
| 230 | - } |
|
| 231 | - else { |
|
| 230 | + } else { |
|
| 232 | 231 | $string = $this->escape(implode($implodeString, $array), $autoQuotes, $quotes); |
| 233 | 232 | } |
| 234 | 233 | return $string; |
@@ -81,8 +81,7 @@ discard block |
||
| 81 | 81 | $this->blackID = $this->db->getInt('black_id'); |
| 82 | 82 | $this->winner = $this->db->getInt('winner_id'); |
| 83 | 83 | $this->resetHasMoved(); |
| 84 | - } |
|
| 85 | - else { |
|
| 84 | + } else { |
|
| 86 | 85 | throw new Exception('Chess game not found: ' . $chessGameID); |
| 87 | 86 | } |
| 88 | 87 | } |
@@ -149,8 +148,7 @@ discard block |
||
| 149 | 148 | break; |
| 150 | 149 | } |
| 151 | 150 | } |
| 152 | - } |
|
| 153 | - catch(Exception $e) { |
|
| 151 | + } catch(Exception $e) { |
|
| 154 | 152 | if($debugInfo === true) { |
| 155 | 153 | echo $e->getMessage() . EOL . $e->getTraceAsString() . EOL; |
| 156 | 154 | } |
@@ -189,11 +187,9 @@ discard block |
||
| 189 | 187 | if(!$mate && $this->hasEnded()) { |
| 190 | 188 | if($this->getWinner() != 0) { |
| 191 | 189 | $this->moves[] = ($this->getWinner() == $this->getWhiteID() ? 'Black' : 'White') . ' Resigned.'; |
| 192 | - } |
|
| 193 | - else if(count($this->moves) < 2) { |
|
| 190 | + } else if(count($this->moves) < 2) { |
|
| 194 | 191 | $this->moves[] = 'Game Cancelled.'; |
| 195 | - } |
|
| 196 | - else { |
|
| 192 | + } else { |
|
| 197 | 193 | $this->moves[] = 'Game Drawn.'; |
| 198 | 194 | } |
| 199 | 195 | } |
@@ -212,8 +208,7 @@ discard block |
||
| 212 | 208 | for($x=0; $x < 8; $x++) { |
| 213 | 209 | if($board[$y][$x] == null) { |
| 214 | 210 | $blanks++; |
| 215 | - } |
|
| 216 | - else { |
|
| 211 | + } else { |
|
| 217 | 212 | if($blanks > 0) { |
| 218 | 213 | $fen .= $blanks; |
| 219 | 214 | $blanks = 0; |
@@ -268,8 +263,7 @@ discard block |
||
| 268 | 263 | $fen .= '3'; |
| 269 | 264 | break; |
| 270 | 265 | } |
| 271 | - } |
|
| 272 | - else { |
|
| 266 | + } else { |
|
| 273 | 267 | $fen .= '-'; |
| 274 | 268 | } |
| 275 | 269 | $fen .= ' 0 ' . floor(count($this->moves)/2); |
@@ -386,8 +380,7 @@ discard block |
||
| 386 | 380 | } |
| 387 | 381 | if($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
| 388 | 382 | $this->hasMoved[ChessPiece::PAWN] = array($endX, $endY); |
| 389 | - } |
|
| 390 | - else { |
|
| 383 | + } else { |
|
| 391 | 384 | $this->hasMoved[ChessPiece::PAWN] = array(-1,-1); |
| 392 | 385 | } |
| 393 | 386 | return ($castling == 'Queen' ? '0-0-0' : ($castling == 'King' ? '0-0' : '')) |
@@ -493,8 +486,7 @@ discard block |
||
| 493 | 486 | $board[$toY][$castling['ToX']]->setX($castling['ToX']); |
| 494 | 487 | $board[$y][$castling['X']] = null; |
| 495 | 488 | } |
| 496 | - } |
|
| 497 | - else if($p->pieceID == ChessPiece::PAWN) { |
|
| 489 | + } else if($p->pieceID == ChessPiece::PAWN) { |
|
| 498 | 490 | if($toY == 0 || $toY == 7) { |
| 499 | 491 | $pawnPromotion = $p->promote($pawnPromotionPiece, $board); |
| 500 | 492 | } |
@@ -512,8 +504,7 @@ discard block |
||
| 512 | 504 | } |
| 513 | 505 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null; |
| 514 | 506 | } |
| 515 | - } |
|
| 516 | - else if($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
| 507 | + } else if($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
| 517 | 508 | //Rook moved? |
| 518 | 509 | if($hasMoved[$p->colour][ChessPiece::ROOK][$x==0?'Queen':'King'] === false) { |
| 519 | 510 | // We set rook moved in here as it's used for move info. |
@@ -573,12 +564,10 @@ discard block |
||
| 573 | 564 | $board[$y][$castling['X']]->setX($castling['X']); |
| 574 | 565 | $board[$toY][$castling['ToX']] = null; |
| 575 | 566 | } |
| 576 | - } |
|
| 577 | - else if($moveInfo['EnPassant'] === true) { |
|
| 567 | + } else if($moveInfo['EnPassant'] === true) { |
|
| 578 | 568 | $board[$toY][$toX] = null; |
| 579 | 569 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = $moveInfo['PieceTaken']; |
| 580 | - } |
|
| 581 | - else if($moveInfo['RookMoved'] !== false) { |
|
| 570 | + } else if($moveInfo['RookMoved'] !== false) { |
|
| 582 | 571 | $hasMoved[$p->colour][ChessPiece::ROOK][$moveInfo['RookMoved']] = false; |
| 583 | 572 | } |
| 584 | 573 | if($moveInfo['RookTaken'] !== false) { |
@@ -702,8 +691,7 @@ discard block |
||
| 702 | 691 | $this->setWinner($forAccountID); |
| 703 | 692 | $return = 1; |
| 704 | 693 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'You have just lost [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
| 705 | - } |
|
| 706 | - else { |
|
| 694 | + } else { |
|
| 707 | 695 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'It is now your turn in [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
| 708 | 696 | if($checking == 'CHECK') { |
| 709 | 697 | $currentPlayer->increaseHOF(1, array($chessType,'Moves','Check Given'), HOF_PUBLIC); |
@@ -853,8 +841,7 @@ discard block |
||
| 853 | 841 | SET end_time=' . $this->db->escapeNumber(TIME) . ' |
| 854 | 842 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
| 855 | 843 | return 1; |
| 856 | - } |
|
| 857 | - else { |
|
| 844 | + } else { |
|
| 858 | 845 | $loserColour = $this->getColourForAccountID($accountID); |
| 859 | 846 | $winnerAccountID = $this->getColourID(self::getOtherColour($loserColour)); |
| 860 | 847 | $results = $this->setWinner($winnerAccountID); |
@@ -33,9 +33,9 @@ discard block |
||
| 33 | 33 | JOIN chess_game ON account_id = black_id OR account_id = white_id |
| 34 | 34 | WHERE end_time > ' . TIME . ' OR end_time IS NULL;'); |
| 35 | 35 | $games = array(); |
| 36 | - while($db->nextRecord()) { |
|
| 36 | + while ($db->nextRecord()) { |
|
| 37 | 37 | $game = self::getChessGame($db->getInt('chess_game_id'), $forceUpdate); |
| 38 | - if($game->getCurrentTurnAccount()->isNPC()) { |
|
| 38 | + if ($game->getCurrentTurnAccount()->isNPC()) { |
|
| 39 | 39 | $games[] = $game; |
| 40 | 40 | } |
| 41 | 41 | } |
@@ -46,7 +46,7 @@ discard block |
||
| 46 | 46 | $db = new SmrMySqlDatabase(); |
| 47 | 47 | $db->query('SELECT chess_game_id FROM chess_game WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND (black_id = ' . $db->escapeNumber($player->getAccountID()) . ' OR white_id = ' . $db->escapeNumber($player->getAccountID()) . ') AND (end_time > ' . TIME . ' OR end_time IS NULL);'); |
| 48 | 48 | $games = array(); |
| 49 | - while($db->nextRecord()) { |
|
| 49 | + while ($db->nextRecord()) { |
|
| 50 | 50 | $games[] = self::getChessGame($db->getInt('chess_game_id')); |
| 51 | 51 | } |
| 52 | 52 | return $games; |
@@ -56,14 +56,14 @@ discard block |
||
| 56 | 56 | $db = new SmrMySqlDatabase(); |
| 57 | 57 | $db->query('SELECT chess_game_id FROM chess_game WHERE black_id = ' . $db->escapeNumber($accountID) . ' OR white_id = ' . $db->escapeNumber($accountID) . ';'); |
| 58 | 58 | $games = array(); |
| 59 | - while($db->nextRecord()) { |
|
| 59 | + while ($db->nextRecord()) { |
|
| 60 | 60 | $games[] = self::getChessGame($db->getInt('chess_game_id')); |
| 61 | 61 | } |
| 62 | 62 | return $games; |
| 63 | 63 | } |
| 64 | 64 | |
| 65 | - public static function getChessGame($chessGameID,$forceUpdate = false) { |
|
| 66 | - if($forceUpdate || !isset(self::$CACHE_CHESS_GAMES[$chessGameID])) { |
|
| 65 | + public static function getChessGame($chessGameID, $forceUpdate = false) { |
|
| 66 | + if ($forceUpdate || !isset(self::$CACHE_CHESS_GAMES[$chessGameID])) { |
|
| 67 | 67 | self::$CACHE_CHESS_GAMES[$chessGameID] = new ChessGame($chessGameID); |
| 68 | 68 | } |
| 69 | 69 | return self::$CACHE_CHESS_GAMES[$chessGameID]; |
@@ -74,7 +74,7 @@ discard block |
||
| 74 | 74 | $this->db->query('SELECT * |
| 75 | 75 | FROM chess_game |
| 76 | 76 | WHERE chess_game_id=' . $this->db->escapeNumber($chessGameID) . ' LIMIT 1;'); |
| 77 | - if($this->db->nextRecord()) { |
|
| 77 | + if ($this->db->nextRecord()) { |
|
| 78 | 78 | $this->chessGameID = $chessGameID; |
| 79 | 79 | $this->gameID = $this->db->getInt('game_id'); |
| 80 | 80 | $this->startDate = $this->db->getInt('start_time'); |
@@ -94,9 +94,9 @@ discard block |
||
| 94 | 94 | } |
| 95 | 95 | |
| 96 | 96 | public static function isPlayerChecked(array &$board, array &$hasMoved, $colour) { |
| 97 | - foreach($board as &$row) { |
|
| 98 | - foreach($row as &$p) { |
|
| 99 | - if($p != null && $p->colour != $colour && $p->isAttacking($board, $hasMoved, true)) { |
|
| 97 | + foreach ($board as &$row) { |
|
| 98 | + foreach ($row as &$p) { |
|
| 99 | + if ($p != null && $p->colour != $colour && $p->isAttacking($board, $hasMoved, true)) { |
|
| 100 | 100 | return true; |
| 101 | 101 | } |
| 102 | 102 | } |
@@ -120,7 +120,7 @@ discard block |
||
| 120 | 120 | 'King' => false |
| 121 | 121 | ) |
| 122 | 122 | ), |
| 123 | - ChessPiece::PAWN => array(-1,-1) |
|
| 123 | + ChessPiece::PAWN => array(-1, -1) |
|
| 124 | 124 | ); |
| 125 | 125 | } |
| 126 | 126 | |
@@ -143,17 +143,17 @@ discard block |
||
| 143 | 143 | $this->resetHasMoved(); |
| 144 | 144 | |
| 145 | 145 | try { |
| 146 | - while($db->nextRecord()) { |
|
| 147 | - if($debugInfo === true) { |
|
| 146 | + while ($db->nextRecord()) { |
|
| 147 | + if ($debugInfo === true) { |
|
| 148 | 148 | echo 'x=', $db->getInt('start_x'), ', y=', $db->getInt('start_y'), ', endX=', $db->getInt('end_x'), ', endY=', $db->getInt('end_y'), ', forAccountID=', $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID(), EOL; |
| 149 | 149 | } |
| 150 | - if(0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { |
|
| 150 | + if (0 != $this->tryMove($db->getInt('start_x'), $db->getInt('start_y'), $db->getInt('end_x'), $db->getInt('end_y'), $db->getInt('move_id') % 2 == 1 ? $this->getWhiteID() : $this->getBlackID())) { |
|
| 151 | 151 | break; |
| 152 | 152 | } |
| 153 | 153 | } |
| 154 | 154 | } |
| 155 | - catch(Exception $e) { |
|
| 156 | - if($debugInfo === true) { |
|
| 155 | + catch (Exception $e) { |
|
| 156 | + if ($debugInfo === true) { |
|
| 157 | 157 | echo $e->getMessage() . EOL . $e->getTraceAsString() . EOL; |
| 158 | 158 | } |
| 159 | 159 | // We probably tried an invalid move - move on. |
@@ -161,10 +161,10 @@ discard block |
||
| 161 | 161 | } |
| 162 | 162 | |
| 163 | 163 | public function getBoard() { |
| 164 | - if($this->board == null) { |
|
| 164 | + if ($this->board == null) { |
|
| 165 | 165 | $this->db->query('SELECT * FROM chess_game_pieces WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
| 166 | 166 | $pieces = array(); |
| 167 | - while($this->db->nextRecord()) { |
|
| 167 | + while ($this->db->nextRecord()) { |
|
| 168 | 168 | $accountID = $this->db->getInt('account_id'); |
| 169 | 169 | $pieces[] = new ChessPiece($this->chessGameID, $accountID, $this->getColourForAccountID($accountID), $this->db->getInt('piece_id'), $this->db->getInt('x'), $this->db->getInt('y'), $this->db->getInt('piece_no')); |
| 170 | 170 | } |
@@ -179,20 +179,20 @@ discard block |
||
| 179 | 179 | } |
| 180 | 180 | |
| 181 | 181 | public function getMoves() { |
| 182 | - if($this->moves == null) { |
|
| 182 | + if ($this->moves == null) { |
|
| 183 | 183 | $this->db->query('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
| 184 | 184 | $this->moves = array(); |
| 185 | 185 | $mate = false; |
| 186 | - while($this->db->nextRecord()) { |
|
| 186 | + while ($this->db->nextRecord()) { |
|
| 187 | 187 | $pieceTakenID = $this->db->getField('piece_taken') == null ? null : $this->db->getInt('piece_taken'); |
| 188 | 188 | $this->moves[] = $this->createMove($this->db->getInt('piece_id'), $this->db->getInt('start_x'), $this->db->getInt('start_y'), $this->db->getInt('end_x'), $this->db->getInt('end_y'), $pieceTakenID, $this->db->getField('checked'), $this->db->getInt('move_id') % 2 == 1 ? self::PLAYER_WHITE : self::PLAYER_BLACK, $this->db->getField('castling'), $this->db->getBoolean('en_passant'), $this->db->getInt('promote_piece_id')); |
| 189 | 189 | $mate = $this->db->getField('checked') == 'MATE'; |
| 190 | 190 | } |
| 191 | - if(!$mate && $this->hasEnded()) { |
|
| 192 | - if($this->getWinner() != 0) { |
|
| 191 | + if (!$mate && $this->hasEnded()) { |
|
| 192 | + if ($this->getWinner() != 0) { |
|
| 193 | 193 | $this->moves[] = ($this->getWinner() == $this->getWhiteID() ? 'Black' : 'White') . ' Resigned.'; |
| 194 | 194 | } |
| 195 | - else if(count($this->moves) < 2) { |
|
| 195 | + else if (count($this->moves) < 2) { |
|
| 196 | 196 | $this->moves[] = 'Game Cancelled.'; |
| 197 | 197 | } |
| 198 | 198 | else { |
@@ -205,30 +205,30 @@ discard block |
||
| 205 | 205 | |
| 206 | 206 | public function getFENString() { |
| 207 | 207 | $fen = ''; |
| 208 | - $board =& $this->getBoard(); |
|
| 208 | + $board = & $this->getBoard(); |
|
| 209 | 209 | $blanks = 0; |
| 210 | - for($y=0; $y < 8; $y++) { |
|
| 211 | - if($y > 0) { |
|
| 210 | + for ($y = 0; $y < 8; $y++) { |
|
| 211 | + if ($y > 0) { |
|
| 212 | 212 | $fen .= '/'; |
| 213 | 213 | } |
| 214 | - for($x=0; $x < 8; $x++) { |
|
| 215 | - if($board[$y][$x] == null) { |
|
| 214 | + for ($x = 0; $x < 8; $x++) { |
|
| 215 | + if ($board[$y][$x] == null) { |
|
| 216 | 216 | $blanks++; |
| 217 | 217 | } |
| 218 | 218 | else { |
| 219 | - if($blanks > 0) { |
|
| 219 | + if ($blanks > 0) { |
|
| 220 | 220 | $fen .= $blanks; |
| 221 | 221 | $blanks = 0; |
| 222 | 222 | } |
| 223 | 223 | $fen .= $board[$y][$x]->getPieceLetter(); |
| 224 | 224 | } |
| 225 | 225 | } |
| 226 | - if($blanks > 0) { |
|
| 226 | + if ($blanks > 0) { |
|
| 227 | 227 | $fen .= $blanks; |
| 228 | 228 | $blanks = 0; |
| 229 | 229 | } |
| 230 | 230 | } |
| 231 | - switch($this->getCurrentTurnColour()) { |
|
| 231 | + switch ($this->getCurrentTurnColour()) { |
|
| 232 | 232 | case self::PLAYER_WHITE: |
| 233 | 233 | $fen .= ' w '; |
| 234 | 234 | break; |
@@ -239,30 +239,30 @@ discard block |
||
| 239 | 239 | |
| 240 | 240 | // Castling |
| 241 | 241 | $castling = ''; |
| 242 | - if($this->hasMoved[self::PLAYER_WHITE][ChessPiece::KING] !== true) { |
|
| 243 | - if($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['King'] !== true) { |
|
| 242 | + if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::KING] !== true) { |
|
| 243 | + if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['King'] !== true) { |
|
| 244 | 244 | $castling .= 'K'; |
| 245 | 245 | } |
| 246 | - if($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['Queen'] !== true) { |
|
| 246 | + if ($this->hasMoved[self::PLAYER_WHITE][ChessPiece::ROOK]['Queen'] !== true) { |
|
| 247 | 247 | $castling .= 'Q'; |
| 248 | 248 | } |
| 249 | 249 | } |
| 250 | - if($this->hasMoved[self::PLAYER_BLACK][ChessPiece::KING] !== true) { |
|
| 251 | - if($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['King'] !== true) { |
|
| 250 | + if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::KING] !== true) { |
|
| 251 | + if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['King'] !== true) { |
|
| 252 | 252 | $castling .= 'k'; |
| 253 | 253 | } |
| 254 | - if($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['Queen'] !== true) { |
|
| 254 | + if ($this->hasMoved[self::PLAYER_BLACK][ChessPiece::ROOK]['Queen'] !== true) { |
|
| 255 | 255 | $castling .= 'q'; |
| 256 | 256 | } |
| 257 | 257 | } |
| 258 | - if($castling == '') { |
|
| 258 | + if ($castling == '') { |
|
| 259 | 259 | $castling = '-'; |
| 260 | 260 | } |
| 261 | 261 | $fen .= $castling . ' '; |
| 262 | 262 | |
| 263 | - if($this->hasMoved[ChessPiece::PAWN][0] != -1) { |
|
| 263 | + if ($this->hasMoved[ChessPiece::PAWN][0] != -1) { |
|
| 264 | 264 | $fen .= chr(ord('a') + $this->hasMoved[ChessPiece::PAWN][0]); |
| 265 | - switch($this->hasMoved[ChessPiece::PAWN][1]) { |
|
| 265 | + switch ($this->hasMoved[ChessPiece::PAWN][1]) { |
|
| 266 | 266 | case 3: |
| 267 | 267 | $fen .= '6'; |
| 268 | 268 | break; |
@@ -274,7 +274,7 @@ discard block |
||
| 274 | 274 | else { |
| 275 | 275 | $fen .= '-'; |
| 276 | 276 | } |
| 277 | - $fen .= ' 0 ' . floor(count($this->moves)/2); |
|
| 277 | + $fen .= ' 0 ' . floor(count($this->moves) / 2); |
|
| 278 | 278 | |
| 279 | 279 | return $fen; |
| 280 | 280 | } |
@@ -282,14 +282,14 @@ discard block |
||
| 282 | 282 | private static function parsePieces(array $pieces) { |
| 283 | 283 | $board = array(); |
| 284 | 284 | $row = array(); |
| 285 | - for($i=0;$i<8;$i++) { |
|
| 285 | + for ($i = 0; $i < 8; $i++) { |
|
| 286 | 286 | $row[] = null; |
| 287 | 287 | } |
| 288 | - for($i=0;$i<8;$i++) { |
|
| 288 | + for ($i = 0; $i < 8; $i++) { |
|
| 289 | 289 | $board[] = $row; |
| 290 | 290 | } |
| 291 | - foreach($pieces as $piece) { |
|
| 292 | - if($board[$piece->getY()][$piece->getX()] != null) { |
|
| 291 | + foreach ($pieces as $piece) { |
|
| 292 | + if ($board[$piece->getY()][$piece->getX()] != null) { |
|
| 293 | 293 | throw new Exception('Two pieces found in the same tile.'); |
| 294 | 294 | } |
| 295 | 295 | $board[$piece->getY()][$piece->getX()] = $piece; |
@@ -300,8 +300,7 @@ discard block |
||
| 300 | 300 | public static function getStandardGame($chessGameID, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
| 301 | 301 | $white = $whitePlayer->getAccountID(); |
| 302 | 302 | $black = $blackPlayer->getAccountID(); |
| 303 | - return array |
|
| 304 | - ( |
|
| 303 | + return array( |
|
| 305 | 304 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::ROOK, 0, 0), |
| 306 | 305 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::KNIGHT, 1, 0), |
| 307 | 306 | new ChessPiece($chessGameID, $black, self::PLAYER_BLACK, ChessPiece::BISHOP, 2, 0), |
@@ -341,7 +340,7 @@ discard block |
||
| 341 | 340 | } |
| 342 | 341 | |
| 343 | 342 | public static function insertNewGame($startDate, $endDate, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
| 344 | - if($startDate == null) { |
|
| 343 | + if ($startDate == null) { |
|
| 345 | 344 | throw new Exception('Start date cannot be null.'); |
| 346 | 345 | } |
| 347 | 346 | |
@@ -359,7 +358,7 @@ discard block |
||
| 359 | 358 | private static function insertPieces($chessGameID, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer) { |
| 360 | 359 | $db = new SmrMySqlDatabase(); |
| 361 | 360 | $pieces = self::getStandardGame($chessGameID, $whitePlayer, $blackPlayer); |
| 362 | - foreach($pieces as $p) { |
|
| 361 | + foreach ($pieces as $p) { |
|
| 363 | 362 | $db->query('INSERT INTO chess_game_pieces' . |
| 364 | 363 | '(chess_game_id,account_id,piece_id,x,y)' . |
| 365 | 364 | 'values' . |
@@ -371,63 +370,63 @@ discard block |
||
| 371 | 370 | // This move will be set as the most recent move |
| 372 | 371 | $this->lastMove = [ |
| 373 | 372 | 'From' => ['X' => $startX, 'Y' => $startY], |
| 374 | - 'To' => ['X' => $endX, 'Y' => $endY], |
|
| 373 | + 'To' => ['X' => $endX, 'Y' => $endY], |
|
| 375 | 374 | ]; |
| 376 | 375 | |
| 377 | 376 | $otherPlayerColour = self::getOtherColour($playerColour); |
| 378 | - if($pieceID == ChessPiece::KING) { |
|
| 377 | + if ($pieceID == ChessPiece::KING) { |
|
| 379 | 378 | $this->hasMoved[$playerColour][ChessPiece::KING] = true; |
| 380 | 379 | } |
| 381 | 380 | // Check if the piece moving is a rook and mark it as moved to stop castling. |
| 382 | - if($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { |
|
| 383 | - $this->hasMoved[$playerColour][ChessPiece::ROOK][$startX==0?'Queen':'King'] = true; |
|
| 381 | + if ($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == self::PLAYER_WHITE ? 7 : 0))) { |
|
| 382 | + $this->hasMoved[$playerColour][ChessPiece::ROOK][$startX == 0 ? 'Queen' : 'King'] = true; |
|
| 384 | 383 | } |
| 385 | 384 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
| 386 | - if($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { |
|
| 387 | - $this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX==0?'Queen':'King'] = true; |
|
| 385 | + if ($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == self::PLAYER_WHITE ? 7 : 0)) { |
|
| 386 | + $this->hasMoved[$otherPlayerColour][ChessPiece::ROOK][$endX == 0 ? 'Queen' : 'King'] = true; |
|
| 388 | 387 | } |
| 389 | - if($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
|
| 388 | + if ($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
|
| 390 | 389 | $this->hasMoved[ChessPiece::PAWN] = array($endX, $endY); |
| 391 | 390 | } |
| 392 | 391 | else { |
| 393 | - $this->hasMoved[ChessPiece::PAWN] = array(-1,-1); |
|
| 392 | + $this->hasMoved[ChessPiece::PAWN] = array(-1, -1); |
|
| 394 | 393 | } |
| 395 | 394 | return ($castling == 'Queen' ? '0-0-0' : ($castling == 'King' ? '0-0' : '')) |
| 396 | 395 | . ChessPiece::getSymbolForPiece($pieceID, $playerColour) |
| 397 | - . chr(ord('a')+$startX) |
|
| 398 | - . (8-$startY) |
|
| 396 | + . chr(ord('a') + $startX) |
|
| 397 | + . (8 - $startY) |
|
| 399 | 398 | . ' ' |
| 400 | 399 | . ($pieceTaken == null ? '' : ChessPiece::getSymbolForPiece($pieceTaken, $otherPlayerColour)) |
| 401 | - . chr(ord('a')+$endX) |
|
| 402 | - . (8-$endY) |
|
| 400 | + . chr(ord('a') + $endX) |
|
| 401 | + . (8 - $endY) |
|
| 403 | 402 | . ($promotionPieceID == null ? '' : ChessPiece::getSymbolForPiece($promotionPieceID, $playerColour)) |
| 404 | 403 | . ' ' |
| 405 | - . ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++') ) |
|
| 404 | + . ($checking == null ? '' : ($checking == 'CHECK' ? '+' : '++')) |
|
| 406 | 405 | . ($enPassant ? ' e.p.' : ''); |
| 407 | 406 | } |
| 408 | 407 | |
| 409 | 408 | public function isCheckmated($colour) { |
| 410 | 409 | $king = null; |
| 411 | - foreach($this->board as $row) { |
|
| 412 | - foreach($row as $piece) { |
|
| 413 | - if($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { |
|
| 410 | + foreach ($this->board as $row) { |
|
| 411 | + foreach ($row as $piece) { |
|
| 412 | + if ($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { |
|
| 414 | 413 | $king = $piece; |
| 415 | 414 | break; |
| 416 | 415 | } |
| 417 | 416 | } |
| 418 | 417 | } |
| 419 | - if($king == null) { |
|
| 418 | + if ($king == null) { |
|
| 420 | 419 | throw new Exception('Could not find the king: game id = ' . $this->chessGameID); |
| 421 | 420 | } |
| 422 | - if(!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { |
|
| 421 | + if (!self::isPlayerChecked($this->board, $this->getHasMoved(), $colour)) { |
|
| 423 | 422 | return false; |
| 424 | 423 | } |
| 425 | - foreach($this->board as $row) { |
|
| 426 | - foreach($row as $piece) { |
|
| 427 | - if($piece != null && $piece->colour == $colour) { |
|
| 424 | + foreach ($this->board as $row) { |
|
| 425 | + foreach ($row as $piece) { |
|
| 426 | + if ($piece != null && $piece->colour == $colour) { |
|
| 428 | 427 | $moves = $piece->getPossibleMoves($this->board, $this->getHasMoved()); |
| 429 | 428 | //There are moves we can make, we are clearly not checkmated. |
| 430 | - if(count($moves) > 0) { |
|
| 429 | + if (count($moves) > 0) { |
|
| 431 | 430 | return false; |
| 432 | 431 | } |
| 433 | 432 | } |
@@ -438,15 +437,15 @@ discard block |
||
| 438 | 437 | |
| 439 | 438 | public static function isCastling($x, $toX) { |
| 440 | 439 | $movement = $toX - $x; |
| 441 | - if(abs($movement) == 2) { |
|
| 440 | + if (abs($movement) == 2) { |
|
| 442 | 441 | //To the left. |
| 443 | - if($movement == -2) { |
|
| 442 | + if ($movement == -2) { |
|
| 444 | 443 | return array('Type' => 'Queen', |
| 445 | 444 | 'X' => 0, |
| 446 | 445 | 'ToX' => 3 |
| 447 | 446 | ); |
| 448 | 447 | } //To the right |
| 449 | - else if($movement == 2) { |
|
| 448 | + else if ($movement == 2) { |
|
| 450 | 449 | return array('Type' => 'King', |
| 451 | 450 | 'X' => 7, |
| 452 | 451 | 'ToX' => 5 |
@@ -457,36 +456,36 @@ discard block |
||
| 457 | 456 | } |
| 458 | 457 | |
| 459 | 458 | public static function movePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $pawnPromotionPiece = ChessPiece::QUEEN) { |
| 460 | - if(!self::isValidCoord($x, $y, $board)) { |
|
| 459 | + if (!self::isValidCoord($x, $y, $board)) { |
|
| 461 | 460 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
| 462 | 461 | } |
| 463 | - if(!self::isValidCoord($toX, $toY, $board)) { |
|
| 462 | + if (!self::isValidCoord($toX, $toY, $board)) { |
|
| 464 | 463 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
| 465 | 464 | } |
| 466 | 465 | $pieceTaken = $board[$toY][$toX]; |
| 467 | 466 | $board[$toY][$toX] = $board[$y][$x]; |
| 468 | - $p =& $board[$toY][$toX]; |
|
| 467 | + $p = & $board[$toY][$toX]; |
|
| 469 | 468 | $board[$y][$x] = null; |
| 470 | - if($p == null) { |
|
| 469 | + if ($p == null) { |
|
| 471 | 470 | throw new Exception('Trying to move non-existent piece: ' . var_export($board, true)); |
| 472 | 471 | } |
| 473 | 472 | $p->setX($toX); |
| 474 | 473 | $p->setY($toY); |
| 475 | 474 | |
| 476 | 475 | $oldPawnMovement = $hasMoved[ChessPiece::PAWN]; |
| 477 | - $nextPawnMovement = array(-1,-1); |
|
| 476 | + $nextPawnMovement = array(-1, -1); |
|
| 478 | 477 | $castling = false; |
| 479 | 478 | $enPassant = false; |
| 480 | 479 | $rookMoved = false; |
| 481 | 480 | $rookTaken = false; |
| 482 | 481 | $pawnPromotion = false; |
| 483 | - if($p->pieceID == ChessPiece::KING) { |
|
| 482 | + if ($p->pieceID == ChessPiece::KING) { |
|
| 484 | 483 | //Castling? |
| 485 | 484 | $castling = self::isCastling($x, $toX); |
| 486 | - if($castling !== false) { |
|
| 485 | + if ($castling !== false) { |
|
| 487 | 486 | $hasMoved[$p->colour][ChessPiece::KING] = true; |
| 488 | 487 | $hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = true; |
| 489 | - if($board[$y][$castling['X']] == null) { |
|
| 488 | + if ($board[$y][$castling['X']] == null) { |
|
| 490 | 489 | throw new Exception('Cannot castle with non-existent castle.'); |
| 491 | 490 | } |
| 492 | 491 | $board[$toY][$castling['ToX']] = $board[$y][$castling['X']]; |
@@ -494,37 +493,37 @@ discard block |
||
| 494 | 493 | $board[$y][$castling['X']] = null; |
| 495 | 494 | } |
| 496 | 495 | } |
| 497 | - else if($p->pieceID == ChessPiece::PAWN) { |
|
| 498 | - if($toY == 0 || $toY == 7) { |
|
| 496 | + else if ($p->pieceID == ChessPiece::PAWN) { |
|
| 497 | + if ($toY == 0 || $toY == 7) { |
|
| 499 | 498 | $pawnPromotion = $p->promote($pawnPromotionPiece, $board); |
| 500 | 499 | } |
| 501 | 500 | //Double move to track? |
| 502 | - else if(($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { |
|
| 501 | + else if (($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { |
|
| 503 | 502 | $nextPawnMovement = array($toX, $toY); |
| 504 | 503 | } |
| 505 | 504 | //En passant? |
| 506 | - else if($hasMoved[ChessPiece::PAWN][0] == $toX && |
|
| 505 | + else if ($hasMoved[ChessPiece::PAWN][0] == $toX && |
|
| 507 | 506 | ($hasMoved[ChessPiece::PAWN][1] == 3 && $toY == 2 || $hasMoved[ChessPiece::PAWN][1] == 4 && $toY == 5)) { |
| 508 | 507 | $enPassant = true; |
| 509 | 508 | $pieceTaken = $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]]; |
| 510 | - if($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { |
|
| 509 | + if ($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) { |
|
| 511 | 510 | throw new Exception('Cannot en passant a non-existent pawn.'); |
| 512 | 511 | } |
| 513 | 512 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null; |
| 514 | 513 | } |
| 515 | 514 | } |
| 516 | - else if($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
| 515 | + else if ($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
| 517 | 516 | //Rook moved? |
| 518 | - if($hasMoved[$p->colour][ChessPiece::ROOK][$x==0?'Queen':'King'] === false) { |
|
| 517 | + if ($hasMoved[$p->colour][ChessPiece::ROOK][$x == 0 ? 'Queen' : 'King'] === false) { |
|
| 519 | 518 | // We set rook moved in here as it's used for move info. |
| 520 | - $rookMoved = $x==0?'Queen':'King'; |
|
| 519 | + $rookMoved = $x == 0 ? 'Queen' : 'King'; |
|
| 521 | 520 | $hasMoved[$p->colour][ChessPiece::ROOK][$rookMoved] = true; |
| 522 | 521 | } |
| 523 | 522 | } |
| 524 | 523 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
| 525 | - if($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
| 526 | - if($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX==0?'Queen':'King'] === false) { |
|
| 527 | - $rookTaken = $toX==0?'Queen':'King'; |
|
| 524 | + if ($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) { |
|
| 525 | + if ($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX == 0 ? 'Queen' : 'King'] === false) { |
|
| 526 | + $rookTaken = $toX == 0 ? 'Queen' : 'King'; |
|
| 528 | 527 | $hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$rookTaken] = true; |
| 529 | 528 | } |
| 530 | 529 | } |
@@ -541,18 +540,18 @@ discard block |
||
| 541 | 540 | } |
| 542 | 541 | |
| 543 | 542 | public static function undoMovePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $moveInfo) { |
| 544 | - if(!self::isValidCoord($x, $y, $board)) { |
|
| 543 | + if (!self::isValidCoord($x, $y, $board)) { |
|
| 545 | 544 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
| 546 | 545 | } |
| 547 | - if(!self::isValidCoord($toX, $toY, $board)) { |
|
| 546 | + if (!self::isValidCoord($toX, $toY, $board)) { |
|
| 548 | 547 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
| 549 | 548 | } |
| 550 | - if($board[$y][$x] != null) { |
|
| 549 | + if ($board[$y][$x] != null) { |
|
| 551 | 550 | throw new Exception('Undoing move onto another piece? x=' . $x . ', y=' . $y); |
| 552 | 551 | } |
| 553 | 552 | $board[$y][$x] = $board[$toY][$toX]; |
| 554 | - $p =& $board[$y][$x]; |
|
| 555 | - if($p == null) { |
|
| 553 | + $p = & $board[$y][$x]; |
|
| 554 | + if ($p == null) { |
|
| 556 | 555 | throw new Exception('Trying to undo move of a non-existent piece: ' . var_export($board, true)); |
| 557 | 556 | } |
| 558 | 557 | $board[$toY][$toX] = $moveInfo['PieceTaken']; |
@@ -561,12 +560,12 @@ discard block |
||
| 561 | 560 | |
| 562 | 561 | $hasMoved[ChessPiece::PAWN] = $moveInfo['OldPawnMovement']; |
| 563 | 562 | //Castling |
| 564 | - if($p->pieceID == ChessPiece::KING) { |
|
| 563 | + if ($p->pieceID == ChessPiece::KING) { |
|
| 565 | 564 | $castling = self::isCastling($x, $toX); |
| 566 | - if($castling !== false) { |
|
| 565 | + if ($castling !== false) { |
|
| 567 | 566 | $hasMoved[$p->colour][ChessPiece::KING] = false; |
| 568 | 567 | $hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = false; |
| 569 | - if($board[$toY][$castling['ToX']] == null) { |
|
| 568 | + if ($board[$toY][$castling['ToX']] == null) { |
|
| 570 | 569 | throw new Exception('Cannot undo castle with non-existent castle.'); |
| 571 | 570 | } |
| 572 | 571 | $board[$y][$castling['X']] = $board[$toY][$castling['ToX']]; |
@@ -574,25 +573,25 @@ discard block |
||
| 574 | 573 | $board[$toY][$castling['ToX']] = null; |
| 575 | 574 | } |
| 576 | 575 | } |
| 577 | - else if($moveInfo['EnPassant'] === true) { |
|
| 576 | + else if ($moveInfo['EnPassant'] === true) { |
|
| 578 | 577 | $board[$toY][$toX] = null; |
| 579 | 578 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = $moveInfo['PieceTaken']; |
| 580 | 579 | } |
| 581 | - else if($moveInfo['RookMoved'] !== false) { |
|
| 580 | + else if ($moveInfo['RookMoved'] !== false) { |
|
| 582 | 581 | $hasMoved[$p->colour][ChessPiece::ROOK][$moveInfo['RookMoved']] = false; |
| 583 | 582 | } |
| 584 | - if($moveInfo['RookTaken'] !== false) { |
|
| 583 | + if ($moveInfo['RookTaken'] !== false) { |
|
| 585 | 584 | $hasMoved[$moveInfo['PieceTaken']->colour][ChessPiece::ROOK][$moveInfo['RookTaken']] = false; |
| 586 | 585 | } |
| 587 | 586 | } |
| 588 | 587 | |
| 589 | 588 | public function tryAlgebraicMove($move) { |
| 590 | - if(strlen($move) != 4 && strlen($move) != 5) { |
|
| 589 | + if (strlen($move) != 4 && strlen($move) != 5) { |
|
| 591 | 590 | throw new Exception('Move of length "' . strlen($move) . '" is not valid, full move: ' . $move); |
| 592 | 591 | } |
| 593 | 592 | $aVal = ord('a'); |
| 594 | 593 | $hVal = ord('h'); |
| 595 | - if(ord($move[0]) < $aVal || ord($move[2]) < $aVal |
|
| 594 | + if (ord($move[0]) < $aVal || ord($move[2]) < $aVal |
|
| 596 | 595 | || ord($move[0]) > $hVal || ord($move[2]) > $hVal |
| 597 | 596 | || $move[1] < 1 || $move[3] < 1 |
| 598 | 597 | || $move[1] > 8 || $move[3] > 8) { |
@@ -603,73 +602,73 @@ discard block |
||
| 603 | 602 | $toX = ord($move[2]) - $aVal; |
| 604 | 603 | $toY = 8 - $move[3]; |
| 605 | 604 | $pawnPromotionPiece = null; |
| 606 | - if(isset($move[4])) { |
|
| 605 | + if (isset($move[4])) { |
|
| 607 | 606 | $pawnPromotionPiece = ChessPiece::getPieceForLetter($move[4]); |
| 608 | 607 | } |
| 609 | 608 | return $this->tryMove($x, $y, $toX, $toY, $this->getCurrentTurnAccountID(), $pawnPromotionPiece); |
| 610 | 609 | } |
| 611 | 610 | |
| 612 | 611 | public function tryMove($x, $y, $toX, $toY, $forAccountID, $pawnPromotionPiece) { |
| 613 | - if($this->hasEnded()) { |
|
| 612 | + if ($this->hasEnded()) { |
|
| 614 | 613 | return 5; |
| 615 | 614 | } |
| 616 | - if($this->getCurrentTurnAccountID() != $forAccountID) { |
|
| 615 | + if ($this->getCurrentTurnAccountID() != $forAccountID) { |
|
| 617 | 616 | return 4; |
| 618 | 617 | } |
| 619 | 618 | $lastTurnPlayer = $this->getCurrentTurnPlayer(); |
| 620 | 619 | $this->getBoard(); |
| 621 | 620 | $p = $this->board[$y][$x]; |
| 622 | - if($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { |
|
| 621 | + if ($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) { |
|
| 623 | 622 | return 2; |
| 624 | 623 | } |
| 625 | 624 | |
| 626 | 625 | $moves = $p->getPossibleMoves($this->board, $this->getHasMoved(), $forAccountID); |
| 627 | - foreach($moves as $move) { |
|
| 628 | - if($move[0]==$toX && $move[1]==$toY) { |
|
| 626 | + foreach ($moves as $move) { |
|
| 627 | + if ($move[0] == $toX && $move[1] == $toY) { |
|
| 629 | 628 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
| 630 | 629 | $currentPlayer = $this->getCurrentTurnPlayer(); |
| 631 | 630 | |
| 632 | 631 | $moveInfo = ChessGame::movePiece($this->board, $this->getHasMoved(), $x, $y, $toX, $toY, $pawnPromotionPiece); |
| 633 | 632 | |
| 634 | 633 | //We have taken the move, we should refresh $p |
| 635 | - $p =& $this->board[$toY][$toX]; |
|
| 634 | + $p = & $this->board[$toY][$toX]; |
|
| 636 | 635 | |
| 637 | 636 | $pieceTakenID = null; |
| 638 | - if($moveInfo['PieceTaken'] != null) { |
|
| 637 | + if ($moveInfo['PieceTaken'] != null) { |
|
| 639 | 638 | $pieceTakenID = $moveInfo['PieceTaken']->pieceID; |
| 640 | - if($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { |
|
| 639 | + if ($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { |
|
| 641 | 640 | throw new Exception('King was taken.'); |
| 642 | 641 | } |
| 643 | 642 | } |
| 644 | 643 | |
| 645 | 644 | $pieceID = $p->pieceID; |
| 646 | 645 | $pieceNo = $p->pieceNo; |
| 647 | - if($moveInfo['PawnPromotion'] !== false) { |
|
| 646 | + if ($moveInfo['PawnPromotion'] !== false) { |
|
| 648 | 647 | $p->pieceID = $moveInfo['PawnPromotion']['PieceID']; |
| 649 | 648 | $p->pieceNo = $moveInfo['PawnPromotion']['PieceNo']; |
| 650 | 649 | } |
| 651 | 650 | |
| 652 | 651 | $checking = null; |
| 653 | - if($p->isAttacking($this->board, $this->getHasMoved(), true)) { |
|
| 652 | + if ($p->isAttacking($this->board, $this->getHasMoved(), true)) { |
|
| 654 | 653 | $checking = 'CHECK'; |
| 655 | 654 | } |
| 656 | - if($this->isCheckmated(self::getOtherColour($p->colour))) { |
|
| 655 | + if ($this->isCheckmated(self::getOtherColour($p->colour))) { |
|
| 657 | 656 | $checking = 'MATE'; |
| 658 | 657 | } |
| 659 | - if($this->moves!=null) { |
|
| 658 | + if ($this->moves != null) { |
|
| 660 | 659 | $this->moves[] = $this->createMove($pieceID, $x, $y, $toX, $toY, $pieceTakenID, $checking, $this->getCurrentTurnColour(), $moveInfo['Castling']['Type'], $moveInfo['EnPassant'], $moveInfo['PawnPromotion'] === false ? null : $moveInfo['PawnPromotion']['PieceID']); |
| 661 | 660 | } |
| 662 | - if(self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { |
|
| 661 | + if (self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) { |
|
| 663 | 662 | return 3; |
| 664 | 663 | } |
| 665 | 664 | |
| 666 | 665 | $otherPlayer = $this->getCurrentTurnPlayer(); |
| 667 | - if($moveInfo['PawnPromotion'] !== false) { |
|
| 666 | + if ($moveInfo['PawnPromotion'] !== false) { |
|
| 668 | 667 | $piecePromotedSymbol = $p->getPieceSymbol(); |
| 669 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Own Pawns Promoted','Total'), HOF_PUBLIC); |
|
| 670 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pawns Promoted','Total'), HOF_PUBLIC); |
|
| 671 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Own Pawns Promoted',$piecePromotedSymbol), HOF_PUBLIC); |
|
| 672 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pawns Promoted',$piecePromotedSymbol), HOF_PUBLIC); |
|
| 668 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', 'Total'), HOF_PUBLIC); |
|
| 669 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', 'Total'), HOF_PUBLIC); |
|
| 670 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
|
| 671 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC); |
|
| 673 | 672 | } |
| 674 | 673 | |
| 675 | 674 | $castlingType = $moveInfo['Castling'] === false ? null : $moveInfo['Castling']['Type']; |
@@ -679,37 +678,37 @@ discard block |
||
| 679 | 678 | (' . $this->db->escapeNumber($p->chessGameID) . ',' . $this->db->escapeNumber($pieceID) . ',' . $this->db->escapeNumber($x) . ',' . $this->db->escapeNumber($y) . ',' . $this->db->escapeNumber($toX) . ',' . $this->db->escapeNumber($toY) . ',' . $this->db->escapeString($checking, true, true) . ',' . ($moveInfo['PieceTaken'] == null ? 'NULL' : $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID)) . ',' . $this->db->escapeString($castlingType, true, true) . ',' . $this->db->escapeBoolean($moveInfo['EnPassant']) . ',' . ($moveInfo['PawnPromotion'] == false ? 'NULL' : $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID'])) . ');'); |
| 680 | 679 | |
| 681 | 680 | |
| 682 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Total Taken'), HOF_PUBLIC); |
|
| 683 | - if($moveInfo['PieceTaken'] != null) { |
|
| 681 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Total Taken'), HOF_PUBLIC); |
|
| 682 | + if ($moveInfo['PieceTaken'] != null) { |
|
| 684 | 683 | $this->db->query('DELETE FROM chess_game_pieces |
| 685 | 684 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->accountID) . ' AND piece_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID) . ' AND piece_no=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceNo) . ';'); |
| 686 | 685 | |
| 687 | 686 | $pieceTakenSymbol = $moveInfo['PieceTaken']->getPieceSymbol(); |
| 688 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pieces Taken','Total'), HOF_PUBLIC); |
|
| 689 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Own Pieces Taken','Total'), HOF_PUBLIC); |
|
| 690 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pieces Taken',$pieceTakenSymbol), HOF_PUBLIC); |
|
| 691 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Own Pieces Taken',$pieceTakenSymbol), HOF_PUBLIC); |
|
| 687 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', 'Total'), HOF_PUBLIC); |
|
| 688 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', 'Total'), HOF_PUBLIC); |
|
| 689 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
|
| 690 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pieces Taken', $pieceTakenSymbol), HOF_PUBLIC); |
|
| 692 | 691 | } |
| 693 | 692 | $this->db->query('UPDATE chess_game_pieces |
| 694 | 693 | SET x=' . $this->db->escapeNumber($toX) . ', y=' . $this->db->escapeNumber($toY) . |
| 695 | 694 | ($moveInfo['PawnPromotion'] !== false ? ', piece_id=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID']) . ', piece_no=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceNo']) : '') . ' |
| 696 | 695 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND piece_id=' . $this->db->escapeNumber($pieceID) . ' AND piece_no=' . $this->db->escapeNumber($pieceNo) . ';'); |
| 697 | - if($moveInfo['Castling'] !== false) { |
|
| 696 | + if ($moveInfo['Castling'] !== false) { |
|
| 698 | 697 | $this->db->query('UPDATE chess_game_pieces |
| 699 | 698 | SET x=' . $this->db->escapeNumber($moveInfo['Castling']['ToX']) . ' |
| 700 | 699 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND account_id=' . $this->db->escapeNumber($p->accountID) . ' AND x = ' . $this->db->escapeNumber($moveInfo['Castling']['X']) . ' AND y = ' . $this->db->escapeNumber($y) . ';'); |
| 701 | 700 | } |
| 702 | 701 | $return = 0; |
| 703 | - if($checking == 'MATE') { |
|
| 702 | + if ($checking == 'MATE') { |
|
| 704 | 703 | $this->setWinner($forAccountID); |
| 705 | 704 | $return = 1; |
| 706 | 705 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'You have just lost [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
| 707 | 706 | } |
| 708 | 707 | else { |
| 709 | 708 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'It is now your turn in [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
| 710 | - if($checking == 'CHECK') { |
|
| 711 | - $currentPlayer->increaseHOF(1, array($chessType,'Moves','Check Given'), HOF_PUBLIC); |
|
| 712 | - $otherPlayer->increaseHOF(1, array($chessType,'Moves','Check Received'), HOF_PUBLIC); |
|
| 709 | + if ($checking == 'CHECK') { |
|
| 710 | + $currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Given'), HOF_PUBLIC); |
|
| 711 | + $otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Check Received'), HOF_PUBLIC); |
|
| 713 | 712 | } |
| 714 | 713 | } |
| 715 | 714 | $currentPlayer->saveHOF(); |
@@ -748,10 +747,10 @@ discard block |
||
| 748 | 747 | } |
| 749 | 748 | |
| 750 | 749 | public function getColourID($colour) { |
| 751 | - if($colour == self::PLAYER_WHITE) { |
|
| 750 | + if ($colour == self::PLAYER_WHITE) { |
|
| 752 | 751 | return $this->getWhiteID(); |
| 753 | 752 | } |
| 754 | - if($colour == self::PLAYER_BLACK) { |
|
| 753 | + if ($colour == self::PLAYER_BLACK) { |
|
| 755 | 754 | return $this->getBlackID(); |
| 756 | 755 | } |
| 757 | 756 | } |
@@ -761,10 +760,10 @@ discard block |
||
| 761 | 760 | } |
| 762 | 761 | |
| 763 | 762 | public function getColourForAccountID($accountID) { |
| 764 | - if($accountID == $this->getWhiteID()) { |
|
| 763 | + if ($accountID == $this->getWhiteID()) { |
|
| 765 | 764 | return self::PLAYER_WHITE; |
| 766 | 765 | } |
| 767 | - if($accountID == $this->getBlackID()) { |
|
| 766 | + if ($accountID == $this->getBlackID()) { |
|
| 768 | 767 | return self::PLAYER_BLACK; |
| 769 | 768 | } |
| 770 | 769 | return false; |
@@ -792,8 +791,8 @@ discard block |
||
| 792 | 791 | $winningPlayer = $this->getColourPlayer($winnerColour); |
| 793 | 792 | $losingPlayer = $this->getColourPlayer(self::getOtherColour($winnerColour)); |
| 794 | 793 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
| 795 | - $winningPlayer->increaseHOF(1, array($chessType,'Games','Won'), HOF_PUBLIC); |
|
| 796 | - $losingPlayer->increaseHOF(1, array($chessType,'Games','Lost'), HOF_PUBLIC); |
|
| 794 | + $winningPlayer->increaseHOF(1, array($chessType, 'Games', 'Won'), HOF_PUBLIC); |
|
| 795 | + $losingPlayer->increaseHOF(1, array($chessType, 'Games', 'Lost'), HOF_PUBLIC); |
|
| 797 | 796 | return array('Winner' => $winningPlayer, 'Loser' => $losingPlayer); |
| 798 | 797 | } |
| 799 | 798 | |
@@ -834,21 +833,21 @@ discard block |
||
| 834 | 833 | } |
| 835 | 834 | |
| 836 | 835 | public static function getOtherColour($colour) { |
| 837 | - if($colour == self::PLAYER_WHITE) { |
|
| 836 | + if ($colour == self::PLAYER_WHITE) { |
|
| 838 | 837 | return self::PLAYER_BLACK; |
| 839 | 838 | } |
| 840 | - if($colour == self::PLAYER_BLACK) { |
|
| 839 | + if ($colour == self::PLAYER_BLACK) { |
|
| 841 | 840 | return self::PLAYER_WHITE; |
| 842 | 841 | } |
| 843 | 842 | return false; |
| 844 | 843 | } |
| 845 | 844 | |
| 846 | 845 | public function resign($accountID) { |
| 847 | - if($this->hasEnded() || !$this->getColourForAccountID($accountID)) { |
|
| 846 | + if ($this->hasEnded() || !$this->getColourForAccountID($accountID)) { |
|
| 848 | 847 | return false; |
| 849 | 848 | } |
| 850 | 849 | // If only 1 person has moved then just end the game. |
| 851 | - if(count($this->getMoves()) < 2) { |
|
| 850 | + if (count($this->getMoves()) < 2) { |
|
| 852 | 851 | $this->endDate = TIME; |
| 853 | 852 | $this->db->query('UPDATE chess_game |
| 854 | 853 | SET end_time=' . $this->db->escapeNumber(TIME) . ' |
@@ -860,17 +859,17 @@ discard block |
||
| 860 | 859 | $winnerAccountID = $this->getColourID(self::getOtherColour($loserColour)); |
| 861 | 860 | $results = $this->setWinner($winnerAccountID); |
| 862 | 861 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
| 863 | - $results['Loser']->increaseHOF(1, array($chessType,'Games','Resigned'), HOF_PUBLIC); |
|
| 862 | + $results['Loser']->increaseHOF(1, array($chessType, 'Games', 'Resigned'), HOF_PUBLIC); |
|
| 864 | 863 | SmrPlayer::sendMessageFromCasino($results['Winner']->getGameID(), $results['Winner']->getPlayerID(), '[player=' . $results['Loser']->getPlayerID() . '] just resigned against you in [chess=' . $this->getChessGameID() . '].'); |
| 865 | 864 | return 0; |
| 866 | 865 | } |
| 867 | 866 | } |
| 868 | 867 | |
| 869 | 868 | public function getPlayGameHREF() { |
| 870 | - return SmrSession::getNewHREF(create_container('skeleton.php','chess_play.php',array('ChessGameID' => $this->chessGameID))); |
|
| 869 | + return SmrSession::getNewHREF(create_container('skeleton.php', 'chess_play.php', array('ChessGameID' => $this->chessGameID))); |
|
| 871 | 870 | } |
| 872 | 871 | |
| 873 | 872 | public function getResignHREF() { |
| 874 | - return SmrSession::getNewHREF(create_container('skeleton.php','chess_resign_processing.php',array('ChessGameID' => $this->chessGameID))); |
|
| 873 | + return SmrSession::getNewHREF(create_container('skeleton.php', 'chess_resign_processing.php', array('ChessGameID' => $this->chessGameID))); |
|
| 875 | 874 | } |
| 876 | 875 | } |
@@ -707,7 +707,7 @@ |
||
| 707 | 707 | if ($buildingTypeID === false) { |
| 708 | 708 | $structs = $this->typeInfo::STRUCTURES; |
| 709 | 709 | return array_combine(array_keys($structs), |
| 710 | - array_column($structs, 'max_amount')); |
|
| 710 | + array_column($structs, 'max_amount')); |
|
| 711 | 711 | } |
| 712 | 712 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
| 713 | 713 | } |
@@ -1146,7 +1146,7 @@ discard block |
||
| 1146 | 1146 | $results['DeadBeforeShot'] = false; |
| 1147 | 1147 | $weapons = $this->getWeapons(); |
| 1148 | 1148 | foreach ($weapons as $orderID => $weapon) { |
| 1149 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1149 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1150 | 1150 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1151 | 1151 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1152 | 1152 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1154,7 +1154,7 @@ discard block |
||
| 1154 | 1154 | } |
| 1155 | 1155 | if ($this->hasCDs()) { |
| 1156 | 1156 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1157 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1157 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1158 | 1158 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1159 | 1159 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1160 | 1160 | } |
@@ -151,26 +151,19 @@ discard block |
||
| 151 | 151 | $level = $this->getLevel(); |
| 152 | 152 | if ($level < 9) { |
| 153 | 153 | return .0404; |
| 154 | - } |
|
| 155 | - elseif ($level < 19) { |
|
| 154 | + } elseif ($level < 19) { |
|
| 156 | 155 | return .0609; |
| 157 | - } |
|
| 158 | - elseif ($level < 29) { |
|
| 156 | + } elseif ($level < 29) { |
|
| 159 | 157 | return .1236; |
| 160 | - } |
|
| 161 | - elseif ($level < 39) { |
|
| 158 | + } elseif ($level < 39) { |
|
| 162 | 159 | return .050625; |
| 163 | - } |
|
| 164 | - elseif ($level < 49) { |
|
| 160 | + } elseif ($level < 49) { |
|
| 165 | 161 | return .0404; |
| 166 | - } |
|
| 167 | - elseif ($level < 59) { |
|
| 162 | + } elseif ($level < 59) { |
|
| 168 | 163 | return .030225; |
| 169 | - } |
|
| 170 | - elseif ($level < 69) { |
|
| 164 | + } elseif ($level < 69) { |
|
| 171 | 165 | return .0201; |
| 172 | - } |
|
| 173 | - else { |
|
| 166 | + } else { |
|
| 174 | 167 | return .018081; |
| 175 | 168 | } |
| 176 | 169 | } |
@@ -383,8 +376,7 @@ discard block |
||
| 383 | 376 | } |
| 384 | 377 | if ($delayed === false) { |
| 385 | 378 | $this->setShields($this->getShields() - $number); |
| 386 | - } |
|
| 387 | - else { |
|
| 379 | + } else { |
|
| 388 | 380 | $this->delayedShieldsDelta -= $number; |
| 389 | 381 | } |
| 390 | 382 | } |
@@ -395,8 +387,7 @@ discard block |
||
| 395 | 387 | } |
| 396 | 388 | if ($delayed === false) { |
| 397 | 389 | $this->setShields($this->getShields() + $number); |
| 398 | - } |
|
| 399 | - else { |
|
| 390 | + } else { |
|
| 400 | 391 | $this->delayedShieldsDelta += $number; |
| 401 | 392 | } |
| 402 | 393 | } |
@@ -428,8 +419,7 @@ discard block |
||
| 428 | 419 | } |
| 429 | 420 | if ($delayed === false) { |
| 430 | 421 | $this->setArmour($this->getArmour() - $number); |
| 431 | - } |
|
| 432 | - else { |
|
| 422 | + } else { |
|
| 433 | 423 | $this->delayedArmourDelta -= $number; |
| 434 | 424 | } |
| 435 | 425 | } |
@@ -440,8 +430,7 @@ discard block |
||
| 440 | 430 | } |
| 441 | 431 | if ($delayed === false) { |
| 442 | 432 | $this->setArmour($this->getArmour() + $number); |
| 443 | - } |
|
| 444 | - else { |
|
| 433 | + } else { |
|
| 445 | 434 | $this->delayedArmourDelta += $number; |
| 446 | 435 | } |
| 447 | 436 | } |
@@ -473,8 +462,7 @@ discard block |
||
| 473 | 462 | } |
| 474 | 463 | if ($delayed === false) { |
| 475 | 464 | $this->setCDs($this->getCDs() - $number); |
| 476 | - } |
|
| 477 | - else { |
|
| 465 | + } else { |
|
| 478 | 466 | $this->delayedCDsDelta -= $number; |
| 479 | 467 | } |
| 480 | 468 | } |
@@ -485,8 +473,7 @@ discard block |
||
| 485 | 473 | } |
| 486 | 474 | if ($delayed === false) { |
| 487 | 475 | $this->setCDs($this->getCDs() + $number); |
| 488 | - } |
|
| 489 | - else { |
|
| 476 | + } else { |
|
| 490 | 477 | $this->delayedCDsDelta += $number; |
| 491 | 478 | } |
| 492 | 479 | } |
@@ -580,8 +567,9 @@ discard block |
||
| 580 | 567 | // get supplies from db |
| 581 | 568 | $this->db->query('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); |
| 582 | 569 | // adding cargo and amount to array |
| 583 | - while ($this->db->nextRecord()) |
|
| 584 | - $this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
|
| 570 | + while ($this->db->nextRecord()) { |
|
| 571 | + $this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
|
| 572 | + } |
|
| 585 | 573 | } |
| 586 | 574 | if ($goodID === false) { |
| 587 | 575 | return $this->stockpile; |
@@ -596,8 +584,7 @@ discard block |
||
| 596 | 584 | if ($goodID === false) { |
| 597 | 585 | $stockpile = $this->getStockpile($goodID); |
| 598 | 586 | return count($stockpile) > 0 && max($stockpile) > 0; |
| 599 | - } |
|
| 600 | - else { |
|
| 587 | + } else { |
|
| 601 | 588 | return $this->getStockpile($goodID) > 0; |
| 602 | 589 | } |
| 603 | 590 | } |
@@ -831,8 +818,7 @@ discard block |
||
| 831 | 818 | if ($amount != 0) { |
| 832 | 819 | $this->db->query('REPLACE INTO planet_has_cargo (game_id, sector_id, good_id, amount) ' . |
| 833 | 820 | 'VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
| 834 | - } |
|
| 835 | - else { |
|
| 821 | + } else { |
|
| 836 | 822 | $this->db->query('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' |
| 837 | 823 | AND good_id = ' . $this->db->escapeNumber($id)); |
| 838 | 824 | } |
@@ -861,8 +847,7 @@ discard block |
||
| 861 | 847 | if ($this->hasBuilding($id)) { |
| 862 | 848 | $this->db->query('REPLACE INTO planet_has_building (game_id, sector_id, construction_id, amount) ' . |
| 863 | 849 | 'VALUES(' . $this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($this->getBuilding($id)) . ')'); |
| 864 | - } |
|
| 865 | - else { |
|
| 850 | + } else { |
|
| 866 | 851 | $this->db->query('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' |
| 867 | 852 | AND construction_id = ' . $this->db->escapeNumber($id)); |
| 868 | 853 | } |
@@ -1236,8 +1221,7 @@ discard block |
||
| 1236 | 1221 | } |
| 1237 | 1222 | } |
| 1238 | 1223 | |
| 1239 | - } |
|
| 1240 | - else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. |
|
| 1224 | + } else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. |
|
| 1241 | 1225 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT), $delayed); |
| 1242 | 1226 | } |
| 1243 | 1227 | } |
@@ -197,7 +197,7 @@ |
||
| 197 | 197 | while ($this->db->nextRecord()) { |
| 198 | 198 | try { |
| 199 | 199 | $otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'), |
| 200 | - $this->getGameID(), $forceUpdate); |
|
| 200 | + $this->getGameID(), $forceUpdate); |
|
| 201 | 201 | } catch (PlayerNotFoundException $e) { |
| 202 | 202 | // Skip players that have not joined this game |
| 203 | 203 | continue; |
@@ -207,7 +207,7 @@ discard block |
||
| 207 | 207 | /** |
| 208 | 208 | * Insert a new player into the database. Returns the new player object. |
| 209 | 209 | */ |
| 210 | - public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) { |
|
| 210 | + public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc = false) { |
|
| 211 | 211 | // Put the player in a sector with an HQ |
| 212 | 212 | $startSectorID = self::getHome($gameID, $raceID); |
| 213 | 213 | |
@@ -1163,13 +1163,13 @@ discard block |
||
| 1163 | 1163 | $this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
| 1164 | 1164 | $this->HOF = array(); |
| 1165 | 1165 | while ($this->db->nextRecord()) { |
| 1166 | - $hof =& $this->HOF; |
|
| 1166 | + $hof = & $this->HOF; |
|
| 1167 | 1167 | $typeList = explode(':', $this->db->getField('type')); |
| 1168 | 1168 | foreach ($typeList as $type) { |
| 1169 | 1169 | if (!isset($hof[$type])) { |
| 1170 | 1170 | $hof[$type] = array(); |
| 1171 | 1171 | } |
| 1172 | - $hof =& $hof[$type]; |
|
| 1172 | + $hof = & $hof[$type]; |
|
| 1173 | 1173 | } |
| 1174 | 1174 | $hof = $this->db->getFloat('amount'); |
| 1175 | 1175 | } |
@@ -1611,7 +1611,7 @@ discard block |
||
| 1611 | 1611 | create_error('The saved sector must be in the box!'); |
| 1612 | 1612 | } |
| 1613 | 1613 | |
| 1614 | - $storedDestinations =& $this->getStoredDestinations(); |
|
| 1614 | + $storedDestinations = & $this->getStoredDestinations(); |
|
| 1615 | 1615 | foreach ($storedDestinations as &$sd) { |
| 1616 | 1616 | if ($sd['SectorID'] == $sectorID) { |
| 1617 | 1617 | $sd['OffsetTop'] = $offsetTop; |
@@ -200,8 +200,7 @@ discard block |
||
| 200 | 200 | $this->newbieWarning = $db->getBoolean('newbie_warning'); |
| 201 | 201 | $this->nameChanged = $db->getBoolean('name_changed'); |
| 202 | 202 | $this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); |
| 203 | - } |
|
| 204 | - else { |
|
| 203 | + } else { |
|
| 205 | 204 | throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); |
| 206 | 205 | } |
| 207 | 206 | } |
@@ -335,11 +334,9 @@ discard block |
||
| 335 | 334 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
| 336 | 335 | $this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); |
| 337 | 336 | $kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); |
| 338 | - } |
|
| 339 | - else if ($this->isAllianceLeader()) { |
|
| 337 | + } else if ($this->isAllianceLeader()) { |
|
| 340 | 338 | $this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); |
| 341 | - } |
|
| 342 | - else { |
|
| 339 | + } else { |
|
| 343 | 340 | $this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); |
| 344 | 341 | if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
| 345 | 342 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
@@ -367,7 +364,9 @@ discard block |
||
| 367 | 364 | try { |
| 368 | 365 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); |
| 369 | 366 | } catch (AccountNotFoundException $e) { |
| 370 | - if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) throw $e; |
|
| 367 | + if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
|
| 368 | + throw $e; |
|
| 369 | + } |
|
| 371 | 370 | } |
| 372 | 371 | |
| 373 | 372 | $roleID = ALLIANCE_ROLE_NEW_MEMBER; |
@@ -500,7 +499,9 @@ discard block |
||
| 500 | 499 | |
| 501 | 500 | public function updateTurns() { |
| 502 | 501 | // is account validated? |
| 503 | - if (!$this->getAccount()->isValidated()) return; |
|
| 502 | + if (!$this->getAccount()->isValidated()) { |
|
| 503 | + return; |
|
| 504 | + } |
|
| 504 | 505 | |
| 505 | 506 | // how many turns would he get right now? |
| 506 | 507 | $extraTurns = $this->getTurnsGained(TIME); |
@@ -712,8 +713,7 @@ discard block |
||
| 712 | 713 | $this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); |
| 713 | 714 | if ($this->db->nextRecord()) { |
| 714 | 715 | $this->customShipName = $this->db->getField('ship_name'); |
| 715 | - } |
|
| 716 | - else { |
|
| 716 | + } else { |
|
| 717 | 717 | $this->customShipName = false; |
| 718 | 718 | } |
| 719 | 719 | } |
@@ -731,8 +731,7 @@ discard block |
||
| 731 | 731 | $this->knowledge['Nyx'] = $this->db->getInt('nyx'); |
| 732 | 732 | $this->knowledge['Federation'] = 0; |
| 733 | 733 | $this->knowledge['Underground'] = 0; |
| 734 | - } |
|
| 735 | - else { |
|
| 734 | + } else { |
|
| 736 | 735 | $this->knowledge['Erebus'] = 0; |
| 737 | 736 | $this->knowledge['Aether'] = 0; |
| 738 | 737 | $this->knowledge['Tartarus'] = 0; |
@@ -859,8 +858,7 @@ discard block |
||
| 859 | 858 | $return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race |
| 860 | 859 | if ($return['KillerAlign'] > 0) { |
| 861 | 860 | $killer->increaseAlignment($return['KillerAlign']); |
| 862 | - } |
|
| 863 | - else { |
|
| 861 | + } else { |
|
| 864 | 862 | $killer->decreaseAlignment(-$return['KillerAlign']); |
| 865 | 863 | } |
| 866 | 864 | // War setting gives them military pay |
@@ -894,8 +892,7 @@ discard block |
||
| 894 | 892 | // If the podded players alignment makes them deputy or member then set bounty |
| 895 | 893 | if ($this->getAlignment() >= 100) { |
| 896 | 894 | $return['BountyGained']['Type'] = 'HQ'; |
| 897 | - } |
|
| 898 | - else if ($this->getAlignment() <= 100) { |
|
| 895 | + } else if ($this->getAlignment() <= 100) { |
|
| 899 | 896 | $return['BountyGained']['Type'] = 'UG'; |
| 900 | 897 | } |
| 901 | 898 | |
@@ -917,16 +914,14 @@ discard block |
||
| 917 | 914 | |
| 918 | 915 | if ($return['KillerAlign'] > 0) { |
| 919 | 916 | $killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); |
| 920 | - } |
|
| 921 | - else { |
|
| 917 | + } else { |
|
| 922 | 918 | $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); |
| 923 | 919 | } |
| 924 | 920 | |
| 925 | 921 | $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
| 926 | 922 | |
| 927 | 923 | $killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); |
| 928 | - } |
|
| 929 | - else { |
|
| 924 | + } else { |
|
| 930 | 925 | $killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); |
| 931 | 926 | $killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
| 932 | 927 | |
@@ -938,8 +933,7 @@ discard block |
||
| 938 | 933 | |
| 939 | 934 | if ($return['KillerAlign'] > 0) { |
| 940 | 935 | $killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); |
| 941 | - } |
|
| 942 | - else { |
|
| 936 | + } else { |
|
| 943 | 937 | $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); |
| 944 | 938 | } |
| 945 | 939 | |
@@ -947,8 +941,7 @@ discard block |
||
| 947 | 941 | |
| 948 | 942 | if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
| 949 | 943 | $killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); |
| 950 | - } |
|
| 951 | - else { |
|
| 944 | + } else { |
|
| 952 | 945 | $killer->increaseKills(1); |
| 953 | 946 | $killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); |
| 954 | 947 | |
@@ -1133,8 +1126,7 @@ discard block |
||
| 1133 | 1126 | if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
| 1134 | 1127 | $this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
| 1135 | 1128 | } |
| 1136 | - } |
|
| 1137 | - else { |
|
| 1129 | + } else { |
|
| 1138 | 1130 | if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
| 1139 | 1131 | $this->db->query('UPDATE bounty |
| 1140 | 1132 | SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', |
@@ -1173,15 +1165,13 @@ discard block |
||
| 1173 | 1165 | $tempTypeList[] = $type; |
| 1174 | 1166 | if (is_array($hofChanged)) { |
| 1175 | 1167 | $this->doHOFSave($hofChanged, $tempTypeList); |
| 1176 | - } |
|
| 1177 | - else { |
|
| 1168 | + } else { |
|
| 1178 | 1169 | $amount = $this->getHOF($tempTypeList); |
| 1179 | 1170 | if ($hofChanged == self::HOF_NEW) { |
| 1180 | 1171 | if ($amount > 0) { |
| 1181 | 1172 | $this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); |
| 1182 | 1173 | } |
| 1183 | - } |
|
| 1184 | - else if ($hofChanged == self::HOF_CHANGED) { |
|
| 1174 | + } else if ($hofChanged == self::HOF_CHANGED) { |
|
| 1185 | 1175 | // if($amount > 0) |
| 1186 | 1176 | $this->db->query('UPDATE player_hof |
| 1187 | 1177 | SET amount=' . $this->db->escapeNumber($amount) . ' |
@@ -1292,11 +1282,12 @@ discard block |
||
| 1292 | 1282 | $this->tickers = array(); |
| 1293 | 1283 | //get ticker info |
| 1294 | 1284 | $this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(TIME)); |
| 1295 | - while ($this->db->nextRecord()) |
|
| 1296 | - $this->tickers[$this->db->getField('type')] = array('Type' => $this->db->getField('type'), |
|
| 1285 | + while ($this->db->nextRecord()) { |
|
| 1286 | + $this->tickers[$this->db->getField('type')] = array('Type' => $this->db->getField('type'), |
|
| 1297 | 1287 | 'Time' => $this->db->getInt('time'), |
| 1298 | 1288 | 'Expires' => $this->db->getInt('expires'), |
| 1299 | 1289 | 'Recent' => $this->db->getField('recent')); |
| 1290 | + } |
|
| 1300 | 1291 | } |
| 1301 | 1292 | return $this->tickers; |
| 1302 | 1293 | } |
@@ -1318,9 +1309,15 @@ discard block |
||
| 1318 | 1309 | } |
| 1319 | 1310 | |
| 1320 | 1311 | public function getTurnsLevel() { |
| 1321 | - if (!$this->hasTurns()) return 'NONE'; |
|
| 1322 | - if ($this->getTurns() <= 25) return 'LOW'; |
|
| 1323 | - if ($this->getTurns() <= 75) return 'MEDIUM'; |
|
| 1312 | + if (!$this->hasTurns()) { |
|
| 1313 | + return 'NONE'; |
|
| 1314 | + } |
|
| 1315 | + if ($this->getTurns() <= 25) { |
|
| 1316 | + return 'LOW'; |
|
| 1317 | + } |
|
| 1318 | + if ($this->getTurns() <= 75) { |
|
| 1319 | + return 'MEDIUM'; |
|
| 1320 | + } |
|
| 1324 | 1321 | return 'HIGH'; |
| 1325 | 1322 | } |
| 1326 | 1323 | |
@@ -53,8 +53,9 @@ discard block |
||
| 53 | 53 | } |
| 54 | 54 | |
| 55 | 55 | public function setAllianceID($ID) { |
| 56 | - if($this->allianceID == $ID) |
|
| 57 | - return; |
|
| 56 | + if($this->allianceID == $ID) { |
|
| 57 | + return; |
|
| 58 | + } |
|
| 58 | 59 | $this->allianceID=$ID; |
| 59 | 60 | } |
| 60 | 61 | |
@@ -93,8 +94,7 @@ discard block |
||
| 93 | 94 | if($db->nextRecord()) { |
| 94 | 95 | $return = unserialize($db->getField('info')); |
| 95 | 96 | return $return; |
| 96 | - } |
|
| 97 | - else { |
|
| 97 | + } else { |
|
| 98 | 98 | $return = new DummyPlayer(); |
| 99 | 99 | return $return; |
| 100 | 100 | } |
@@ -1,31 +1,31 @@ discard block |
||
| 1 | 1 | <?php declare(strict_types=1); |
| 2 | 2 | |
| 3 | 3 | class DummyPlayer extends AbstractSmrPlayer { |
| 4 | - public function __construct($gameID=0,$playerName='Dummy',$raceID=1,$experience=1000,$alignment=100,$allianceID=0,$shipTypeID=60) { |
|
| 4 | + public function __construct($gameID = 0, $playerName = 'Dummy', $raceID = 1, $experience = 1000, $alignment = 100, $allianceID = 0, $shipTypeID = 60) { |
|
| 5 | 5 | parent::__construct(); |
| 6 | 6 | $this->accountID = 0; |
| 7 | - $this->gameID = (int) $gameID; |
|
| 8 | - $this->playerName = (string) $playerName; |
|
| 7 | + $this->gameID = (int)$gameID; |
|
| 8 | + $this->playerName = (string)$playerName; |
|
| 9 | 9 | $this->playerID = 0; |
| 10 | 10 | $this->sectorID = 0; |
| 11 | - $this->lastSectorID = 0; |
|
| 11 | + $this->lastSectorID = 0; |
|
| 12 | 12 | $this->turns = 1000; |
| 13 | - $this->newbieTurns = 0; |
|
| 13 | + $this->newbieTurns = 0; |
|
| 14 | 14 | $this->lastNewsUpdate = 0; |
| 15 | 15 | $this->dead = false; |
| 16 | 16 | $this->landedOnPlanet = false; |
| 17 | - $this->lastActive = 0; |
|
| 18 | - $this->lastCPLAction = 0; |
|
| 19 | - $this->raceID = (int) $raceID; |
|
| 20 | - $this->credits = 0; |
|
| 21 | - $this->experience = (int) $experience; |
|
| 22 | - $this->alignment = (int) $alignment; |
|
| 23 | - $this->militaryPayment = 0; |
|
| 24 | - $this->allianceID = (int) $allianceID; |
|
| 25 | - $this->shipID = (int) $shipTypeID; |
|
| 17 | + $this->lastActive = 0; |
|
| 18 | + $this->lastCPLAction = 0; |
|
| 19 | + $this->raceID = (int)$raceID; |
|
| 20 | + $this->credits = 0; |
|
| 21 | + $this->experience = (int)$experience; |
|
| 22 | + $this->alignment = (int)$alignment; |
|
| 23 | + $this->militaryPayment = 0; |
|
| 24 | + $this->allianceID = (int)$allianceID; |
|
| 25 | + $this->shipID = (int)$shipTypeID; |
|
| 26 | 26 | $this->kills = 0; |
| 27 | 27 | $this->deaths = 0; |
| 28 | - $this->lastPort = 0; |
|
| 28 | + $this->lastPort = 0; |
|
| 29 | 29 | $this->bank = 0; |
| 30 | 30 | $this->zoom = 0; |
| 31 | 31 | |
@@ -53,9 +53,9 @@ discard block |
||
| 53 | 53 | } |
| 54 | 54 | |
| 55 | 55 | public function setAllianceID($ID) { |
| 56 | - if($this->allianceID == $ID) |
|
| 56 | + if ($this->allianceID == $ID) |
|
| 57 | 57 | return; |
| 58 | - $this->allianceID=$ID; |
|
| 58 | + $this->allianceID = $ID; |
|
| 59 | 59 | } |
| 60 | 60 | |
| 61 | 61 | public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { |
@@ -81,7 +81,7 @@ discard block |
||
| 81 | 81 | $db = new SmrMySqlDatabase(); |
| 82 | 82 | $db->query('REPLACE INTO cached_dummys ' . |
| 83 | 83 | '(type, id, info) ' . |
| 84 | - 'VALUES (\'DummyPlayer\', '.$db->escapeString($this->getPlayerName()).', '.$db->escapeString($cache).')'); |
|
| 84 | + 'VALUES (\'DummyPlayer\', ' . $db->escapeString($this->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); |
|
| 85 | 85 | unserialize($cache); |
| 86 | 86 | } |
| 87 | 87 | |
@@ -90,7 +90,7 @@ discard block |
||
| 90 | 90 | $db->query('SELECT info FROM cached_dummys |
| 91 | 91 | WHERE type = \'DummyPlayer\' |
| 92 | 92 | AND id = ' . $db->escapeString($name) . ' LIMIT 1'); |
| 93 | - if($db->nextRecord()) { |
|
| 93 | + if ($db->nextRecord()) { |
|
| 94 | 94 | $return = unserialize($db->getField('info')); |
| 95 | 95 | return $return; |
| 96 | 96 | } |
@@ -105,7 +105,7 @@ discard block |
||
| 105 | 105 | $db->query('SELECT id FROM cached_dummys |
| 106 | 106 | WHERE type = \'DummyPlayer\''); |
| 107 | 107 | $dummyNames = array(); |
| 108 | - while($db->nextRecord()) { |
|
| 108 | + while ($db->nextRecord()) { |
|
| 109 | 109 | $dummyNames[] = $db->getField('id'); |
| 110 | 110 | } |
| 111 | 111 | return $dummyNames; |
@@ -35,7 +35,7 @@ |
||
| 35 | 35 | } |
| 36 | 36 | $helper = self::getTwitterObj($_SESSION['TwitterToken']); |
| 37 | 37 | $accessToken = $helper->oauth('oauth/access_token', |
| 38 | - ['oauth_verifier' => $_REQUEST['oauth_verifier']]); |
|
| 38 | + ['oauth_verifier' => $_REQUEST['oauth_verifier']]); |
|
| 39 | 39 | $auth = self::getTwitterObj($accessToken); |
| 40 | 40 | $userInfo = $auth->get('account/verify_credentials', ['include_email' => 'true']); |
| 41 | 41 | if ($auth->getLastHttpCode() == 200) { |
@@ -50,7 +50,6 @@ |
||
| 50 | 50 | $template->assign('Body', 'login/login.php'); |
| 51 | 51 | $template->display('login/skeleton.php'); |
| 52 | 52 | |
| 53 | -} |
|
| 54 | -catch (Throwable $e) { |
|
| 53 | +} catch (Throwable $e) { |
|
| 55 | 54 | handleException($e); |
| 56 | 55 | } |