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Failed Conditions
Pull Request — master (#812)
by Dan
04:25
created
admin/Default/game_delete_processing.php 1 patch
Braces   +37 added lines, -17 removed lines patch added patch discarded remove patch
@@ -11,8 +11,7 @@  discard block
 block discarded – undo
11 11
 $action = $_REQUEST['action'];
12 12
 if ($_REQUEST['save'] == 'Yes') {
13 13
 	$save = true;
14
-}
15
-else {
14
+} else {
16 15
 	$save = false;
17 16
 }
18 17
 
@@ -42,8 +41,7 @@  discard block
 block discarded – undo
42 41
 				$mines = $db2->getInt('sum_m');
43 42
 				$cds = $db2->getInt('cds');
44 43
 				$sds = $db2->getInt('sds');
45
-			}
46
-			else {
44
+			} else {
47 45
 				$mines = 0;
48 46
 				$cds = 0;
49 47
 				$sds = 0;
@@ -143,16 +141,25 @@  discard block
 block discarded – undo
143 141
 			$owner = $db->getInt('owner_id');
144 142
 
145 143
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1');
146
-			if ($db2->nextRecord()) $gens = $db2->getInt('amount');
147
-			else $gens = 0;
144
+			if ($db2->nextRecord()) {
145
+				$gens = $db2->getInt('amount');
146
+			} else {
147
+				$gens = 0;
148
+			}
148 149
 
149 150
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2');
150
-			if ($db2->nextRecord()) $hangs = $db2->getInt('amount');
151
-			else $hangs = 0;
151
+			if ($db2->nextRecord()) {
152
+				$hangs = $db2->getInt('amount');
153
+			} else {
154
+				$hangs = 0;
155
+			}
152 156
 
153 157
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3');
154
-			if ($db2->nextRecord()) $turs = $db2->getInt('amount');
155
-			else $turs = 0;
158
+			if ($db2->nextRecord()) {
159
+				$turs = $db2->getInt('amount');
160
+			} else {
161
+				$turs = 0;
162
+			}
156 163
 
157 164
 			// insert into history db
158 165
 			$history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' .
@@ -189,14 +196,21 @@  discard block
 block discarded – undo
189 196
 			$smrCredits = 0;
190 197
 			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0');
191 198
 			if ($db2->nextRecord()) {
192
-				if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am');
193
-				if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred');
199
+				if (is_int($db2->getField('bounty_am'))) {
200
+					$amount = $db2->getInt('bounty_am');
201
+				}
202
+				if (is_int($db2->getField('bounty_cred'))) {
203
+					$smrCredits = $db2->getInt('bounty_cred');
204
+				}
194 205
 
195 206
 			}
196 207
 
197 208
 			$db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id);
198
-			if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name');
199
-			else $ship_name = 'None';
209
+			if ($db2->nextRecord()) {
210
+				$ship_name = $db2->getField('ship_name');
211
+			} else {
212
+				$ship_name = 'None';
213
+			}
200 214
 
201 215
 			// insert into history db
202 216
 			$history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' .
@@ -244,9 +258,15 @@  discard block
 block discarded – undo
244 258
 				$mines = $db2->getInt('sum_mines');
245 259
 				$cds = $db2->getInt('cds');
246 260
 				$sds = $db2->getInt('sds');
247
-				if (!is_numeric($mines)) $mines = 0;
248
-				if (!is_numeric($cds)) $cds = 0;
249
-				if (!is_numeric($sds)) $sds = 0;
261
+				if (!is_numeric($mines)) {
262
+					$mines = 0;
263
+				}
264
+				if (!is_numeric($cds)) {
265
+					$cds = 0;
266
+				}
267
+				if (!is_numeric($sds)) {
268
+					$sds = 0;
269
+				}
250 270
 
251 271
 			} else {
252 272
 
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/PlanetCombatResults.inc 1 patch
Braces   +12 added lines, -24 removed lines patch added patch discarded remove patch
@@ -5,8 +5,7 @@  discard block
 block discarded – undo
5 5
 	echo $CombatPlanet->getDisplayName();
6 6
 	if($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8
-	}
9
-	else {
8
+	} else {
10 9
 		?> does no damage this round<?php
11 10
 	} ?>. <?php echo $AttackLogLink;
12 11
 	return;
@@ -23,24 +22,19 @@  discard block
 block discarded – undo
23 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
24 23
 			if(!$ShotHit) {
25 24
 				?> and misses<?php
26
-			}
27
-			else if($ActualDamage['TotalDamage'] == 0) {
25
+			} else if($ActualDamage['TotalDamage'] == 0) {
28 26
 				if($WeaponDamage['Shield'] > 0) {
29 27
 					if($ActualDamage['HasCDs']) {
30 28
 						?> which proves ineffective against their combat drones<?php
31
-					}
32
-					else {
29
+					} else {
33 30
 						?> which washes harmlessly over their hull<?php
34 31
 					}
35
-				}
36
-				else if($WeaponDamage['Armour'] > 0) {
32
+				} else if($WeaponDamage['Armour'] > 0) {
37 33
 					?> which is deflected by their shields<?php
38
-				}
39
-				else {
34
+				} else {
40 35
 					?> but it cannot do any damage<?php
41 36
 				}
42
-			}
43
-			else {
37
+			} else {
44 38
 				?> destroying <?php
45 39
 				$DamageTypes = 0;
46 40
 				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
@@ -79,27 +73,22 @@  discard block
 block discarded – undo
79 73
 	echo $CombatPlanet->getDisplayName();
80 74
 	if($WeaponDamage['Launched'] == 0) {
81 75
 		?> fails to launch it's combat drones<?php
82
-	}
83
-	else {
76
+	} else {
84 77
 		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
85 78
 		if(!$ActualDamage['TargetAlreadyDead']) {
86 79
 			if($ActualDamage['TotalDamage'] == 0) {
87 80
 				if($WeaponDamage['Shield'] > 0) {
88 81
 					if($ActualDamage['HasCDs']) {
89 82
 						?> which prove ineffective against their combat drones<?php
90
-					}
91
-					else {
83
+					} else {
92 84
 						?> which washes harmlessly over their hull<?php
93 85
 					}
94
-				}
95
-				else if($WeaponDamage['Armour'] > 0) {
86
+				} else if($WeaponDamage['Armour'] > 0) {
96 87
 					?> which is deflected by their shields<?php
97
-				}
98
-				else {
88
+				} else {
99 89
 					?> but they cannot do any damage<?php
100 90
 				}
101
-			}
102
-			else {
91
+			} else {
103 92
 				?> destroying <?php
104 93
 				if($ActualDamage['Shield'] > 0) {
105 94
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
@@ -124,7 +113,6 @@  discard block
 block discarded – undo
124 113
 echo $CombatPlanet->getDisplayName();
125 114
 if($TotalDamage > 0) {
126 115
 	?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php
127
-}
128
-else {
116
+} else {
129 117
 	?> does no damage this round. You call that a planet? It needs a better builder<?php
130 118
 } ?>.
Please login to merge, or discard this patch.
engine/Default/rankings_alliance_vs_alliance.php 1 patch
Braces   +17 added lines, -10 removed lines patch added patch discarded remove patch
@@ -62,8 +62,7 @@  discard block
 block discarded – undo
62 62
 			} elseif ($showBold) {
63 63
 				$style = 'class="bold"';
64 64
 			}
65
-		}
66
-		else {
65
+		} else {
67 66
 			$db2->query('SELECT kills FROM alliance_vs_alliance
68 67
 						WHERE alliance_id_2 = ' . $db2->escapeNumber($curr_id) . '
69 68
 							AND alliance_id_1 = ' . $db2->escapeNumber($id) . '
@@ -104,11 +103,15 @@  discard block
 block discarded – undo
104 103
 	if ($id > 0) {
105 104
 		$killer_alliance = SmrAlliance::getAlliance($id, $player->getGameID());
106 105
 		$alliance_name = $killer_alliance->getAllianceDisplayName();
106
+	} elseif ($id == 0) {
107
+		$alliance_name = 'No Alliance';
108
+	} elseif ($id == ALLIANCE_VS_FORCES) {
109
+		$alliance_name = '<span class="yellow">Forces</span>';
110
+	} elseif ($id == ALLIANCE_VS_PLANETS) {
111
+		$alliance_name = '<span class="yellow">Planets</span>';
112
+	} elseif ($id == ALLIANCE_VS_PORTS) {
113
+		$alliance_name = '<span class="yellow">Ports</span>';
107 114
 	}
108
-	elseif ($id == 0) $alliance_name = 'No Alliance';
109
-	elseif ($id == ALLIANCE_VS_FORCES) $alliance_name = '<span class="yellow">Forces</span>';
110
-	elseif ($id == ALLIANCE_VS_PLANETS) $alliance_name = '<span class="yellow">Planets</span>';
111
-	elseif ($id == ALLIANCE_VS_PORTS) $alliance_name = '<span class="yellow">Ports</span>';
112 115
 
113 116
 	$kills[] = [
114 117
 		'Name' => $alliance_name,
@@ -126,11 +129,15 @@  discard block
 block discarded – undo
126 129
 	if ($id > 0) {
127 130
 		$killer_alliance = SmrAlliance::getAlliance($id, $player->getGameID());
128 131
 		$alliance_name = $killer_alliance->getAllianceDisplayName();
132
+	} elseif ($id == 0) {
133
+		$alliance_name = 'No Alliance';
134
+	} elseif ($id == ALLIANCE_VS_FORCES) {
135
+		$alliance_name = '<span class="yellow">Forces</span>';
136
+	} elseif ($id == ALLIANCE_VS_PLANETS) {
137
+		$alliance_name = '<span class="yellow">Planets</span>';
138
+	} elseif ($id == ALLIANCE_VS_PORTS) {
139
+		$alliance_name = '<span class="yellow">Ports</span>';
129 140
 	}
130
-	elseif ($id == 0) $alliance_name = 'No Alliance';
131
-	elseif ($id == ALLIANCE_VS_FORCES) $alliance_name = '<span class="yellow">Forces</span>';
132
-	elseif ($id == ALLIANCE_VS_PLANETS) $alliance_name = '<span class="yellow">Planets</span>';
133
-	elseif ($id == ALLIANCE_VS_PORTS) $alliance_name = '<span class="yellow">Ports</span>';
134 141
 
135 142
 	$deaths[] = [
136 143
 		'Name' => $alliance_name,
Please login to merge, or discard this patch.
engine/Default/planet_stockpile_processing.php 1 patch
Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -34,8 +34,7 @@
 block discarded – undo
34 34
 	$account->log(LOG_TYPE_PLANETS, 'Player takes ' . $amount . ' ' . Globals::getGoodName($var['good_id']) . ' from planet.', $player->getSectorID());
35 35
 
36 36
 // transfer to planet
37
-}
38
-elseif ($action == 'Planet') {
37
+} elseif ($action == 'Planet') {
39 38
 	// do we want transfer more than we have?
40 39
 	if ($amount > $ship->getCargo($var['good_id'])) {
41 40
 		create_error('You can\'t store more than you carry!');
Please login to merge, or discard this patch.
engine/Default/planet_defense_processing.php 1 patch
Braces   +6 added lines, -10 removed lines patch added patch discarded remove patch
@@ -38,8 +38,7 @@  discard block
 block discarded – undo
38 38
 		$planet->decreaseShields($amount);
39 39
 		$ship->increaseShields($amount);
40 40
 		$account->log(LOG_TYPE_PLANETS, 'Player takes ' . $amount . ' shields from planet.', $player->getSectorID());
41
-	}
42
-	else if ($type_id == HARDWARE_COMBAT) {
41
+	} else if ($type_id == HARDWARE_COMBAT) {
43 42
 		// do we want transfer more than we have?
44 43
 		if ($amount > $planet->getCDs()) {
45 44
 			create_error('You can\'t take more drones from planet than are on it!');
@@ -54,8 +53,7 @@  discard block
 block discarded – undo
54 53
 		$planet->decreaseCDs($amount);
55 54
 		$ship->increaseCDs($amount);
56 55
 		$account->log(LOG_TYPE_PLANETS, 'Player takes ' . $amount . ' drones from planet.', $player->getSectorID());
57
-	}
58
-	else if ($type_id == HARDWARE_ARMOUR) {
56
+	} else if ($type_id == HARDWARE_ARMOUR) {
59 57
 		// do we want transfer more than we have?
60 58
 		if ($amount > $planet->getArmour()) {
61 59
 			create_error('You can\'t take more armour from planet than are on it!');
@@ -72,8 +70,7 @@  discard block
 block discarded – undo
72 70
 		$account->log(LOG_TYPE_PLANETS, 'Player takes ' . $amount . ' armour from planet.', $player->getSectorID());
73 71
 	}
74 72
 	
75
-}
76
-elseif ($action == 'Planet') {
73
+} elseif ($action == 'Planet') {
77 74
 	// does the user wants to transfer shields?
78 75
 	if ($type_id == HARDWARE_SHIELDS) {
79 76
 		// do we want transfer more than we have?
@@ -91,8 +88,7 @@  discard block
 block discarded – undo
91 88
 		$ship->decreaseShields($amount);
92 89
 		$account->log(LOG_TYPE_PLANETS, 'Player puts ' . $amount . ' shields on planet.', $player->getSectorID());
93 90
 	// does the user wants to transfer drones?
94
-	}
95
-	else if ($type_id == HARDWARE_COMBAT) {
91
+	} else if ($type_id == HARDWARE_COMBAT) {
96 92
 		// do we want transfer more than we have?
97 93
 		if ($amount > $ship->getCDs()) {
98 94
 			create_error('You can\'t transfer more combat drones than you carry!');
@@ -126,9 +122,9 @@  discard block
 block discarded – undo
126 122
 		$account->log(LOG_TYPE_PLANETS, 'Player puts ' . $amount . ' armour on planet.', $player->getSectorID());
127 123
 	}
128 124
 	
129
-}
130
-else
125
+} else {
131 126
 	create_error('You must choose if you want to transfer to planet or to the ship!');
127
+}
132 128
 
133 129
 $ship->removeUnderAttack();
134 130
 
Please login to merge, or discard this patch.
engine/Default/forces_drop_processing.php 1 patch
Braces   +4 added lines, -8 removed lines patch added patch discarded remove patch
@@ -129,8 +129,7 @@  discard block
 block discarded – undo
129 129
 	if ($change_combat_drones > 0) {
130 130
 		$ship->decreaseCDs($change_combat_drones, true);
131 131
 		$forces->addCDs($change_combat_drones);
132
-	}
133
-	else {
132
+	} else {
134 133
 		$ship->increaseCDs(-$change_combat_drones, true);
135 134
 		$forces->takeCDs(-$change_combat_drones);
136 135
 	}
@@ -140,8 +139,7 @@  discard block
 block discarded – undo
140 139
 	if ($change_scout_drones > 0) {
141 140
 		$ship->decreaseSDs($change_scout_drones);
142 141
 		$forces->addSDs($change_scout_drones);
143
-	}
144
-	else {
142
+	} else {
145 143
 		$ship->increaseSDs(-$change_scout_drones);
146 144
 		$forces->takeSDs(-$change_scout_drones);
147 145
 	}
@@ -155,8 +153,7 @@  discard block
 block discarded – undo
155 153
 			$ship->decloak();
156 154
 			$player->giveTurns(1);
157 155
 		}
158
-	}
159
-	else {
156
+	} else {
160 157
 		$ship->increaseMines(-$change_mines);
161 158
 		$forces->takeMines(-$change_mines);
162 159
 	}
@@ -191,8 +188,7 @@  discard block
 block discarded – undo
191 188
 			$scout_drones_message = 'added ';
192 189
 		}
193 190
 		$scout_drones_message .= $change_scout_drones . ' scout drone';
194
-	}
195
-	elseif ($change_scout_drones < 0) {
191
+	} elseif ($change_scout_drones < 0) {
196 192
 		$scout_drones_message = '';
197 193
 		if ((isset($combat_drones_message) && $change_combat_drones > 0) || (!isset($combat_drones_message) && $change_mines >= 0)) {
198 194
 			$scout_drones_message = 'removed ';
Please login to merge, or discard this patch.
engine/Default/shop_goods.php 1 patch
Braces   +3 added lines, -6 removed lines patch added patch discarded remove patch
@@ -24,8 +24,7 @@  discard block
 block discarded – undo
24 24
 //The player is sent here after trading and sees this if his offer is accepted.
25 25
 if (!empty($var['trade_msg'])) {
26 26
 	$template->assign('TradeMsg', $var['trade_msg']);
27
-}
28
-elseif ($player->getLastPort() != $player->getSectorID()) {
27
+} elseif ($player->getLastPort() != $player->getSectorID()) {
29 28
 	// test if we are searched, but only if we hadn't a previous trade here
30 29
 
31 30
 	$base_chance = 15;
@@ -72,8 +71,7 @@  discard block
 block discarded – undo
72 71
 						$player->setBank(5000);
73 72
 					}
74 73
 				}
75
-			}
76
-			else {
74
+			} else {
77 75
 				$player->decreaseCredits($fine);
78 76
 			}
79 77
 
@@ -85,8 +83,7 @@  discard block
 block discarded – undo
85 83
 			$ship->setCargo(GOODS_NARCOTICS, 0);
86 84
 			$account->log(LOG_TYPE_TRADING, 'Player gets caught with illegals', $player->getSectorID());
87 85
 
88
-		}
89
-		else {
86
+		} else {
90 87
 			$template->assign('IllegalsFound', false);
91 88
 			$player->increaseHOF(1, array('Trade', 'Search', 'Times Found Innocent'), HOF_PUBLIC);
92 89
 			$player->increaseAlignment(1);
Please login to merge, or discard this patch.
engine/Default/shop_hardware_processing.php 1 patch
Braces   +11 added lines, -7 removed lines patch added patch discarded remove patch
@@ -32,11 +32,16 @@  discard block
 block discarded – undo
32 32
 	$ship->increaseHardware($hardware_id, $amount);
33 33
 
34 34
 	//HoF
35
-	if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE);
36
-	if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE);
37
-	if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE);
38
-}
39
-else if ($action == 'Sell') {
35
+	if ($hardware_id == HARDWARE_COMBAT) {
36
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE);
37
+	}
38
+	if ($hardware_id == HARDWARE_SCOUT) {
39
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE);
40
+	}
41
+	if ($hardware_id == HARDWARE_MINE) {
42
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE);
43
+	}
44
+	} else if ($action == 'Sell') {
40 45
 	// We only allow selling combat drones
41 46
 	if ($hardware_id != HARDWARE_COMBAT) {
42 47
 		throw new Exception('This item cannot be sold!');
@@ -49,8 +54,7 @@  discard block
 block discarded – undo
49 54
 
50 55
 	$player->increaseCredits(IRound($cost * CDS_REFUND_PERCENT) * $amount);
51 56
 	$ship->decreaseCDs($amount, true); // 2nd arg avoids under attack warning
52
-}
53
-else {
57
+} else {
54 58
 	throw new Exception('Action must be either Buy or Sell.');
55 59
 }
56 60
 
Please login to merge, or discard this patch.
engine/Default/shop_goods_processing.php 1 patch
Braces   +9 added lines, -8 removed lines patch added patch discarded remove patch
@@ -58,10 +58,14 @@  discard block
 block discarded – undo
58 58
 // get relations for us (global + personal)
59 59
 $relations = $player->getRelation($port->getRaceID());
60 60
 
61
-if (!isset($var['ideal_price'])) SmrSession::updateVar('ideal_price', $port->getIdealPrice($good_id, $transaction, $amount, $relations));
61
+if (!isset($var['ideal_price'])) {
62
+	SmrSession::updateVar('ideal_price', $port->getIdealPrice($good_id, $transaction, $amount, $relations));
63
+}
62 64
 $ideal_price = $var['ideal_price'];
63 65
 
64
-if (!isset($var['offered_price'])) SmrSession::updateVar('offered_price', $port->getOfferPrice($ideal_price, $relations, $transaction));
66
+if (!isset($var['offered_price'])) {
67
+	SmrSession::updateVar('offered_price', $port->getOfferPrice($ideal_price, $relations, $transaction));
68
+}
65 69
 $offered_price = $var['offered_price'];
66 70
 
67 71
 // nothing should happen here but just to avoid / by 0
@@ -120,8 +124,7 @@  discard block
 block discarded – undo
120 124
 		$player->increaseHOF($bargain_price, array('Trade', 'Money', 'Buying'), HOF_PUBLIC);
121 125
 		$port->buyGoods($portGood, $amount, $ideal_price, $bargain_price, $gained_exp);
122 126
 		$player->increaseRelationsByTrade($amount, $port->getRaceID());
123
-	}
124
-	elseif ($transaction == 'Sell') {
127
+	} elseif ($transaction == 'Sell') {
125 128
 		$msg_transaction = 'sold';
126 129
 		$ship->decreaseCargo($good_id, $amount);
127 130
 		$player->increaseCredits($bargain_price);
@@ -131,8 +134,7 @@  discard block
 block discarded – undo
131 134
 		$player->increaseHOF($bargain_price, array('Trade', 'Money', 'Selling'), HOF_PUBLIC);
132 135
 		$port->sellGoods($portGood, $amount, $ideal_price, $bargain_price, $gained_exp);
133 136
 		$player->increaseRelationsByTrade($amount, $port->getRaceID());
134
-	}
135
-	elseif ($transaction == 'Steal') {
137
+	} elseif ($transaction == 'Steal') {
136 138
 		$msg_transaction = 'stolen';
137 139
 		$ship->increaseCargo($good_id, $amount);
138 140
 		$player->increaseHOF($amount, array('Trade', 'Goods', 'Stolen'), HOF_ALLIANCE);
@@ -168,8 +170,7 @@  discard block
 block discarded – undo
168 170
 		$container['body'] = 'shop_goods.php';
169 171
 	}
170 172
 
171
-}
172
-else {
173
+} else {
173 174
 	// does the trader try to outsmart us?
174 175
 	$container = create_container('skeleton.php', 'shop_goods_trade.php');
175 176
 	transfer('ideal_price');
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