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Failed Conditions
Pull Request — master (#812)
by Dan
04:25
created
lib/Default/AbstractSmrLocation.class.php 1 patch
Braces   +10 added lines, -16 removed lines patch added patch discarded remove patch
@@ -98,8 +98,7 @@  discard block
 block discarded – undo
98 98
 			$this->name = $db->getField('location_name');
99 99
 			$this->processor = $db->getField('location_processor');
100 100
 			$this->image = $db->getField('location_image');
101
-		}
102
-		else {
101
+		} else {
103 102
 			throw new Exception('Cannot find location: ' . $locationTypeID);
104 103
 		}
105 104
 	}
@@ -158,8 +157,7 @@  discard block
 block discarded – undo
158 157
 		if ($bool === true) {
159 158
 			$this->db->query('INSERT IGNORE INTO location_is_fed (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')');
160 159
 			$this->fed = true;
161
-		}
162
-		else if ($bool === false) {
160
+		} else if ($bool === false) {
163 161
 			$this->db->query('DELETE FROM location_is_fed WHERE ' . $this->SQL . ' LIMIT 1');
164 162
 			$this->fed = false;
165 163
 		}
@@ -180,8 +178,7 @@  discard block
 block discarded – undo
180 178
 		if ($bool === true) {
181 179
 			$this->db->query('INSERT INTO location_is_bank (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')');
182 180
 			$this->bank = true;
183
-		}
184
-		else if ($bool === false) {
181
+		} else if ($bool === false) {
185 182
 			$this->db->query('DELETE FROM location_is_bank WHERE ' . $this->SQL . ' LIMIT 1');
186 183
 			$this->bank = false;
187 184
 		}
@@ -202,8 +199,7 @@  discard block
 block discarded – undo
202 199
 		if ($bool === true) {
203 200
 			$this->db->query('INSERT IGNORE INTO location_is_bar (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')');
204 201
 			$this->bar = true;
205
-		}
206
-		else if ($bool === false) {
202
+		} else if ($bool === false) {
207 203
 			$this->db->query('DELETE FROM location_is_bar WHERE ' . $this->SQL . ' LIMIT 1');
208 204
 			$this->bar = false;
209 205
 		}
@@ -224,8 +220,7 @@  discard block
 block discarded – undo
224 220
 		if ($bool === true) {
225 221
 			$this->db->query('INSERT IGNORE INTO location_is_hq (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')');
226 222
 			$this->HQ = true;
227
-		}
228
-		else if ($bool === false) {
223
+		} else if ($bool === false) {
229 224
 			$this->db->query('DELETE FROM location_is_hq WHERE ' . $this->SQL . ' LIMIT 1');
230 225
 			$this->HQ = false;
231 226
 		}
@@ -246,8 +241,7 @@  discard block
 block discarded – undo
246 241
 		if ($bool === true) {
247 242
 			$this->db->query('INSERT INTO location_is_ug (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')');
248 243
 			$this->UG = true;
249
-		}
250
-		else if ($bool === false) {
244
+		} else if ($bool === false) {
251 245
 			$this->db->query('DELETE FROM location_is_ug WHERE ' . $this->SQL . ' LIMIT 1');
252 246
 			$this->UG = false;
253 247
 		}
@@ -335,8 +329,9 @@  discard block
 block discarded – undo
335 329
 		if (!isset($this->weaponsSold)) {
336 330
 			$this->weaponsSold = array();
337 331
 			$this->db->query('SELECT * FROM location_sells_weapons JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL);
338
-			while ($this->db->nextRecord())
339
-				$this->weaponsSold[$this->db->getInt('weapon_type_id')] = SmrWeapon::getWeapon($this->db->getInt('weapon_type_id'), false, $this->db);
332
+			while ($this->db->nextRecord()) {
333
+							$this->weaponsSold[$this->db->getInt('weapon_type_id')] = SmrWeapon::getWeapon($this->db->getInt('weapon_type_id'), false, $this->db);
334
+			}
340 335
 		}
341 336
 		return $this->weaponsSold;
342 337
 	}
@@ -375,8 +370,7 @@  discard block
 block discarded – undo
375 370
 			if ($this->getTypeID() == LOCATION_TYPE_FEDERAL_HQ) {
376 371
 				$linkedLocations[] = SmrLocation::getLocation(LOCATION_TYPE_FEDERAL_BEACON);
377 372
 				$linkedLocations[] = SmrLocation::getLocation(LOCATION_TYPE_FEDERAL_MINT);
378
-			}
379
-			else {
373
+			} else {
380 374
 				$raceID = $this->getRaceID();
381 375
 				$linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_BEACONS + $raceID);
382 376
 				$linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_SHIPS + $raceID);
Please login to merge, or discard this patch.
lib/Default/MySqlDatabase.class.php 1 patch
Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -227,8 +227,7 @@
 block discarded – undo
227 227
 				}
228 228
 			}
229 229
 			$string = substr($string, 0, -1);
230
-		}
231
-		else {
230
+		} else {
232 231
 			$string = $this->escape(implode($implodeString, $array), $autoQuotes, $quotes);
233 232
 		}
234 233
 		return $string;
Please login to merge, or discard this patch.
lib/Default/AbstractSmrShip.class.php 1 patch
Braces   +3 added lines, -6 removed lines patch added patch discarded remove patch
@@ -273,8 +273,7 @@  discard block
 block discarded – undo
273 273
 		if ($replacement < 0) {
274 274
 			// Shift everything up by one and put the selected weapon at the bottom
275 275
 			array_push($this->weapons, array_shift($this->weapons));
276
-		}
277
-		else {
276
+		} else {
278 277
 			// Swap the selected weapon with the one above it
279 278
 			$temp = $this->weapons[$replacement];
280 279
 			$this->weapons[$replacement] = $this->weapons[$orderID];
@@ -288,8 +287,7 @@  discard block
 block discarded – undo
288 287
 		if ($replacement >= count($this->weapons)) {
289 288
 			// Shift everything down by one and put the selected weapon at the top
290 289
 			array_unshift($this->weapons, array_pop($this->weapons));
291
-		}
292
-		else {
290
+		} else {
293 291
 			// Swap the selected weapon with the one below it
294 292
 			$temp = $this->weapons[$replacement];
295 293
 			$this->weapons[$replacement] = $this->weapons[$orderID];
@@ -348,8 +346,7 @@  discard block
 block discarded – undo
348 346
 			$this->setArmour(150, true);
349 347
 			$this->setCargoHolds(40);
350 348
 			$this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL);
351
-		}
352
-		else {
349
+		} else {
353 350
 			$this->setShields(50, true);
354 351
 			$this->setArmour(50, true);
355 352
 			$this->setCargoHolds(5);
Please login to merge, or discard this patch.
lib/Default/SmrWeapon.class.php 1 patch
Braces   +9 added lines, -3 removed lines patch added patch discarded remove patch
@@ -193,22 +193,28 @@
 block discarded – undo
193 193
 	}
194 194
 	
195 195
 	public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) {
196
-		if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
196
+		if (!$this->canShootForces()) {
197
+			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
197 198
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
199
+		}
198 200
 		$damage =& $this->getModifiedDamage();
199 201
 		return $damage;
200 202
 	}
201 203
 	
202 204
 	public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) {
203
-		if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
205
+		if (!$this->canShootPorts()) {
206
+			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
204 207
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
208
+		}
205 209
 		$damage =& $this->getModifiedDamage();
206 210
 		return $damage;
207 211
 	}
208 212
 	
209 213
 	public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) {
210
-		if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
214
+		if (!$this->canShootPlanets()) {
215
+			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
211 216
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
217
+		}
212 218
 		$damage =& $this->getModifiedDamage();
213 219
 		
214 220
 		$planetMod = self::PLANET_DAMAGE_MOD;
Please login to merge, or discard this patch.
lib/Default/SmrForce.class.php 1 patch
Braces   +5 added lines, -10 removed lines patch added patch discarded remove patch
@@ -279,8 +279,7 @@  discard block
 block discarded – undo
279 279
 		// Changed (26/10/05) - scout drones count * 2
280 280
 		if ($this->getCDs() == 0 && $this->getMines() == 0 && $this->getSDs() > 0) {
281 281
 			$time = self::TIME_PER_SCOUT_ONLY * $this->getSDs();
282
-		}
283
-		else {
282
+		} else {
284 283
 			$time = ($this->getCDs() * self::TIME_PERCENT_PER_COMBAT + $this->getSDs() * self::TIME_PERCENT_PER_SCOUT + $this->getMines() * self::TIME_PERCENT_PER_MINE) * $this->getMaxGalaxyExpireTime();
285 284
 		}
286 285
 		$this->setExpire(TIME + $time);
@@ -307,11 +306,9 @@  discard block
 block discarded – undo
307 306
 		}
308 307
 		if ($mines < 10) {
309 308
 			$turns = 1;
310
-		}
311
-		else if ($mines < 25) {
309
+		} else if ($mines < 25) {
312 310
 			$turns = 2;
313
-		}
314
-		else {
311
+		} else {
315 312
 			$turns = 3;
316 313
 		}
317 314
 		if ($ship->isFederal() || $ship->hasDCS()) {
@@ -366,12 +363,10 @@  discard block
 block discarded – undo
366 363
 			if (!$this->exists()) {
367 364
 				$this->db->query('DELETE FROM sector_has_forces WHERE ' . $this->SQL);
368 365
 				$this->isNew = true;
369
-			}
370
-			else if ($this->hasChanged) {
366
+			} else if ($this->hasChanged) {
371 367
 				$this->db->query('UPDATE sector_has_forces SET combat_drones = ' . $this->db->escapeNumber($this->combatDrones) . ', scout_drones = ' . $this->db->escapeNumber($this->scoutDrones) . ', mines = ' . $this->db->escapeNumber($this->mines) . ', expire_time = ' . $this->db->escapeNumber($this->expire) . ' WHERE ' . $this->SQL);
372 368
 			}
373
-		}
374
-		else if ($this->exists()) {
369
+		} else if ($this->exists()) {
375 370
 			$this->db->query('INSERT INTO sector_has_forces (game_id, sector_id, owner_id, combat_drones, scout_drones, mines, expire_time)
376 371
 								VALUES('.$this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($this->ownerID) . ', ' . $this->db->escapeNumber($this->combatDrones) . ', ' . $this->db->escapeNumber($this->scoutDrones) . ', ' . $this->db->escapeNumber($this->mines) . ', ' . $this->db->escapeNumber($this->expire) . ')');
377 372
 			$this->isNew = false;
Please login to merge, or discard this patch.
lib/Default/SmrPlanet.class.php 1 patch
Braces   +20 added lines, -36 removed lines patch added patch discarded remove patch
@@ -151,26 +151,19 @@  discard block
 block discarded – undo
151 151
 		$level = $this->getLevel();
152 152
 		if ($level < 9) {
153 153
 			return .0404;
154
-		}
155
-		elseif ($level < 19) {
154
+		} elseif ($level < 19) {
156 155
 			return .0609;
157
-		}
158
-		elseif ($level < 29) {
156
+		} elseif ($level < 29) {
159 157
 			return .1236;
160
-		}
161
-		elseif ($level < 39) {
158
+		} elseif ($level < 39) {
162 159
 			return .050625;
163
-		}
164
-		elseif ($level < 49) {
160
+		} elseif ($level < 49) {
165 161
 			return .0404;
166
-		}
167
-		elseif ($level < 59) {
162
+		} elseif ($level < 59) {
168 163
 			return .030225;
169
-		}
170
-		elseif ($level < 69) {
164
+		} elseif ($level < 69) {
171 165
 			return .0201;
172
-		}
173
-		else {
166
+		} else {
174 167
 			return .018081;
175 168
 		}
176 169
 	}
@@ -383,8 +376,7 @@  discard block
 block discarded – undo
383 376
 		}
384 377
 		if ($delayed === false) {
385 378
 			$this->setShields($this->getShields() - $number);
386
-		}
387
-		else {
379
+		} else {
388 380
 			$this->delayedShieldsDelta -= $number;
389 381
 		}
390 382
 	}
@@ -395,8 +387,7 @@  discard block
 block discarded – undo
395 387
 		}
396 388
 		if ($delayed === false) {
397 389
 			$this->setShields($this->getShields() + $number);
398
-		}
399
-		else {
390
+		} else {
400 391
 			$this->delayedShieldsDelta += $number;
401 392
 		}
402 393
 	}
@@ -428,8 +419,7 @@  discard block
 block discarded – undo
428 419
 		}
429 420
 		if ($delayed === false) {
430 421
 			$this->setArmour($this->getArmour() - $number);
431
-		}
432
-		else {
422
+		} else {
433 423
 			$this->delayedArmourDelta -= $number;
434 424
 		}
435 425
 	}
@@ -440,8 +430,7 @@  discard block
 block discarded – undo
440 430
 		}
441 431
 		if ($delayed === false) {
442 432
 			$this->setArmour($this->getArmour() + $number);
443
-		}
444
-		else {
433
+		} else {
445 434
 			$this->delayedArmourDelta += $number;
446 435
 		}
447 436
 	}
@@ -473,8 +462,7 @@  discard block
 block discarded – undo
473 462
 		}
474 463
 		if ($delayed === false) {
475 464
 			$this->setCDs($this->getCDs() - $number);
476
-		}
477
-		else {
465
+		} else {
478 466
 			$this->delayedCDsDelta -= $number;
479 467
 		}
480 468
 	}
@@ -485,8 +473,7 @@  discard block
 block discarded – undo
485 473
 		}
486 474
 		if ($delayed === false) {
487 475
 			$this->setCDs($this->getCDs() + $number);
488
-		}
489
-		else {
476
+		} else {
490 477
 			$this->delayedCDsDelta += $number;
491 478
 		}
492 479
 	}
@@ -580,8 +567,9 @@  discard block
 block discarded – undo
580 567
 			// get supplies from db
581 568
 			$this->db->query('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL);
582 569
 			// adding cargo and amount to array
583
-			while ($this->db->nextRecord())
584
-				$this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount');
570
+			while ($this->db->nextRecord()) {
571
+							$this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount');
572
+			}
585 573
 		}
586 574
 		if ($goodID === false) {
587 575
 			return $this->stockpile;
@@ -596,8 +584,7 @@  discard block
 block discarded – undo
596 584
 		if ($goodID === false) {
597 585
 			$stockpile = $this->getStockpile($goodID);
598 586
 			return count($stockpile) > 0 && max($stockpile) > 0;
599
-		}
600
-		else {
587
+		} else {
601 588
 			return $this->getStockpile($goodID) > 0;
602 589
 		}
603 590
 	}
@@ -831,8 +818,7 @@  discard block
 block discarded – undo
831 818
 				if ($amount != 0) {
832 819
 					$this->db->query('REPLACE INTO planet_has_cargo (game_id, sector_id, good_id, amount) ' .
833 820
 										 'VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')');
834
-				}
835
-				else {
821
+				} else {
836 822
 					$this->db->query('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . '
837 823
 										AND good_id = ' . $this->db->escapeNumber($id));
838 824
 				}
@@ -861,8 +847,7 @@  discard block
 block discarded – undo
861 847
 				if ($this->hasBuilding($id)) {
862 848
 					$this->db->query('REPLACE INTO planet_has_building (game_id, sector_id, construction_id, amount) ' .
863 849
 										'VALUES(' . $this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($this->getBuilding($id)) . ')');
864
-				}
865
-				else {
850
+				} else {
866 851
 					$this->db->query('DELETE FROM planet_has_building WHERE ' . $this->SQL . '
867 852
 										AND construction_id = ' . $this->db->escapeNumber($id));
868 853
 				}
@@ -1236,8 +1221,7 @@  discard block
 block discarded – undo
1236 1221
 					}
1237 1222
 				}
1238 1223
 
1239
-			}
1240
-			else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields.
1224
+			} else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields.
1241 1225
 				$cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT), $delayed);
1242 1226
 			}
1243 1227
 		}
Please login to merge, or discard this patch.
lib/Default/SmrCombatDrones.class.php 1 patch
Braces   +10 added lines, -5 removed lines patch added patch discarded remove patch
@@ -13,8 +13,7 @@  discard block
 block discarded – undo
13 13
 			$this->maxDamage = 2;
14 14
 			$this->shieldDamage = 2;
15 15
 			$this->armourDamage = 2;
16
-		}
17
-		else {
16
+		} else {
18 17
 			$this->maxDamage = 1;
19 18
 			$this->shieldDamage = 1;
20 19
 			$this->armourDamage = 1;
@@ -129,8 +128,10 @@  discard block
 block discarded – undo
129 128
 	}
130 129
 	
131 130
 	public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) {
132
-		if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
131
+		if (!$this->canShootForces()) {
132
+			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
133 133
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
134
+		}
134 135
 		$damage =& $this->getModifiedDamage();
135 136
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100);
136 137
 		$damage['Kamikaze'] = 0;
@@ -151,8 +152,10 @@  discard block
 block discarded – undo
151 152
 	}
152 153
 	
153 154
 	public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) {
154
-		if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
155
+		if (!$this->canShootPorts()) {
156
+			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
155 157
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
158
+		}
156 159
 		$damage =& $this->getModifiedDamage();
157 160
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100);
158 161
 		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);
@@ -163,8 +166,10 @@  discard block
 block discarded – undo
163 166
 	}
164 167
 	
165 168
 	public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) {
166
-		if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
169
+		if (!$this->canShootPlanets()) {
170
+			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
167 171
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
172
+		}
168 173
 		$damage =& $this->getModifiedDamage();
169 174
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100);
170 175
 		$planetMod = self::PLANET_DAMAGE_MOD;
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lib/Default/AbstractSmrAccount.class.php 1 patch
Braces   +7 added lines, -9 removed lines patch added patch discarded remove patch
@@ -239,8 +239,7 @@  discard block
 block discarded – undo
239 239
 			if(empty($this->hofName)) {
240 240
 				$this->hofName=$this->login;
241 241
 			}
242
-		}
243
-		else {
242
+		} else {
244 243
 			throw new AccountNotFoundException('Account ID '.$accountID.' does not exist!');
245 244
 		}
246 245
 	}
@@ -262,8 +261,7 @@  discard block
 block discarded – undo
262 261
 				'Reason' => $this->db->getField('reason'),
263 262
 				'ReasonID' => $this->db->getInt('reason_id')
264 263
 			);
265
-		}
266
-		else {
264
+		} else {
267 265
 			return false;
268 266
 		}
269 267
 	}
@@ -319,7 +317,9 @@  discard block
 block discarded – undo
319 317
 		if ($curr_ip != 'unknown' && $curr_ip != 'unknown...' && $curr_ip != 'unknown, unknown') {
320 318
 			$curr_ip = $fi.'.'.$se.'.'.$th.'.'.$fo;
321 319
 			$host = gethostbyaddr($curr_ip);
322
-		} else $host = 'unknown';
320
+		} else {
321
+			$host = 'unknown';
322
+		}
323 323
 
324 324
 		// save...first make sure there isn't one for these keys (someone could double click and get error)
325 325
 		$this->db->query('REPLACE INTO account_has_ip (account_id, time, ip, host) VALUES ('.$this->db->escapeNumber($this->account_id).', '.$this->db->escapeNumber(TIME).', '.$this->db->escapeString($curr_ip).', '.$this->db->escapeString($host).')');
@@ -997,8 +997,7 @@  discard block
 block discarded – undo
997 997
 		if($hotkeyType!==false) {
998 998
 			if(isset($this->hotkeys[$hotkeyType])) {
999 999
 				return $this->hotkeys[$hotkeyType];
1000
-			}
1001
-			else {
1000
+			} else {
1002 1001
 				return array();
1003 1002
 			}
1004 1003
 		}
@@ -1178,8 +1177,7 @@  discard block
 block discarded – undo
1178 1177
 
1179 1178
 		if($days==0) {
1180 1179
 			$expireTime = 0;
1181
-		}
1182
-		else {
1180
+		} else {
1183 1181
 			$expireTime = TIME + $days * 86400;
1184 1182
 		}
1185 1183
 		$this->banAccount($expireTime,$admin,$reasonID,$suspicion);
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lib/Default/AbstractSmrPlayer.class.php 1 patch
Braces   +10 added lines, -11 removed lines patch added patch discarded remove patch
@@ -464,7 +464,9 @@  discard block
 block discarded – undo
464 464
 		if ($this->level === null) {
465 465
 			$LEVELS_REQUIREMENTS = Globals::getLevelRequirements();
466 466
 			foreach ($LEVELS_REQUIREMENTS as $level_id => $require) {
467
-				if ($this->getExperience() >= $require['Requirement']) continue;
467
+				if ($this->getExperience() >= $require['Requirement']) {
468
+					continue;
469
+				}
468 470
 				$this->level = $level_id - 1;
469 471
 				return $this->level;
470 472
 			}
@@ -585,8 +587,7 @@  discard block
 block discarded – undo
585 587
 	public function getAllianceDisplayName($linked = false, $includeAllianceID = false) {
586 588
 		if ($this->hasAlliance()) {
587 589
 			return $this->getAlliance()->getAllianceDisplayName($linked, $includeAllianceID);
588
-		}
589
-		else {
590
+		} else {
590 591
 			return 'No Alliance';
591 592
 		}
592 593
 	}
@@ -923,8 +924,7 @@  discard block
 block discarded – undo
923 924
 		$hofType = implode(':', $typeList);
924 925
 		if (!isset(self::$HOFVis[$hofType])) {
925 926
 			self::$hasHOFVisChanged[$hofType] = self::HOF_NEW;
926
-		}
927
-		else if (self::$HOFVis[$hofType] != $visibility) {
927
+		} else if (self::$HOFVis[$hofType] != $visibility) {
928 928
 			self::$hasHOFVisChanged[$hofType] = self::HOF_CHANGED;
929 929
 		}
930 930
 		self::$HOFVis[$hofType] = $visibility;
@@ -1159,8 +1159,7 @@  discard block
 block discarded – undo
1159 1159
 		if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) {
1160 1160
 			// If we have completed this mission just use false to indicate no current task.
1161 1161
 			$currentStep = false;
1162
-		}
1163
-		else {
1162
+		} else {
1164 1163
 			$currentStep = MISSIONS[$missionID]['Steps'][$mission['On Step']];
1165 1164
 			$currentStep['Text'] = str_replace(array('<Race>', '<Sector>', '<Starting Sector>', '<trader>'), array($this->getRaceID(), $mission['Sector'], $mission['Starting Sector'], $this->playerName), $currentStep['Text']);
1166 1165
 			if (isset($currentStep['Task'])) {
@@ -1168,8 +1167,7 @@  discard block
 block discarded – undo
1168 1167
 			}
1169 1168
 			if (isset($currentStep['Level'])) {
1170 1169
 				$currentStep['Level'] = str_replace('<Player Level>', $this->getLevelID(), $currentStep['Level']);
1171
-			}
1172
-			else {
1170
+			} else {
1173 1171
 				$currentStep['Level'] = 0;
1174 1172
 			}
1175 1173
 		}
@@ -1386,8 +1384,9 @@  discard block
 block discarded – undo
1386 1384
 		if (!isset($this->visitedSectors)) {
1387 1385
 			$this->visitedSectors = array();
1388 1386
 			$this->db->query('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL);
1389
-			while ($this->db->nextRecord())
1390
-				$this->visitedSectors[$this->db->getInt('sector_id')] = false;
1387
+			while ($this->db->nextRecord()) {
1388
+							$this->visitedSectors[$this->db->getInt('sector_id')] = false;
1389
+			}
1391 1390
 		}
1392 1391
 		return !isset($this->visitedSectors[$sectorID]);
1393 1392
 	}
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