We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
@@ -27,8 +27,9 @@ |
||
27 | 27 | // put hidden fields in for log type to have all fields selected on next page. |
28 | 28 | $logTypes = array(); |
29 | 29 | $db->query('SELECT log_type_id FROM log_type'); |
30 | - while ($db->nextRecord()) |
|
31 | - $logTypes[] = $db->getInt('log_type_id'); |
|
30 | + while ($db->nextRecord()) { |
|
31 | + $logTypes[] = $db->getInt('log_type_id'); |
|
32 | + } |
|
32 | 33 | $template->assign('LogTypes', $logTypes); |
33 | 34 | |
34 | 35 | $template->assign('LogConsoleFormHREF', SmrSession::getNewHREF(create_container('skeleton.php', 'log_console_detail.php'))); |
@@ -28,8 +28,7 @@ |
||
28 | 28 | |
29 | 29 | // put the msg into the database |
30 | 30 | $db->query('INSERT INTO voting (question, end) VALUES(' . $db->escapeString($question) . ',' . $db->escapeNumber($end) . ')'); |
31 | -} |
|
32 | -else if ($_REQUEST['action'] == 'Add Option') { |
|
31 | +} else if ($_REQUEST['action'] == 'Add Option') { |
|
33 | 32 | if (empty($option)) { |
34 | 33 | create_error('You have to specify an option message.'); |
35 | 34 | } |
@@ -19,8 +19,7 @@ discard block |
||
19 | 19 | } |
20 | 20 | SmrSector::saveSectors(); |
21 | 21 | $var['message'] = '<span class="green">Success</span> : Succesfully created galaxies.'; |
22 | -} |
|
23 | -else if ($submit == 'Redo Connections') { |
|
22 | +} else if ($submit == 'Redo Connections') { |
|
24 | 23 | $galaxy = SmrGalaxy::getGalaxy($var['game_id'], $var['gal_on']); |
25 | 24 | if (!$galaxy->setConnectivity($_REQUEST['connect'])) { |
26 | 25 | $var['message'] = '<span class="red">Error</span> : Regenerating connections failed.'; |
@@ -28,13 +27,11 @@ discard block |
||
28 | 27 | $var['message'] = '<span class="green">Success</span> : Regenerated connectivity with ' . $_REQUEST['connect'] . '% target.'; |
29 | 28 | } |
30 | 29 | SmrSector::saveSectors(); |
31 | -} |
|
32 | -elseif ($submit == 'Toggle Link') { |
|
30 | +} elseif ($submit == 'Toggle Link') { |
|
33 | 31 | $linkSector = SmrSector::getSector($var['game_id'], $var['sector_id']); |
34 | 32 | $linkSector->toggleLink($var['dir']); |
35 | 33 | SmrSector::saveSectors(); |
36 | -} |
|
37 | -elseif ($submit == 'Create Locations') { |
|
34 | +} elseif ($submit == 'Create Locations') { |
|
38 | 35 | $galSectors = SmrSector::getGalaxySectors($var['game_id'], $var['gal_on']); |
39 | 36 | foreach ($galSectors as $galSector) { |
40 | 37 | $galSector->removeAllLocations(); |
@@ -54,8 +51,7 @@ discard block |
||
54 | 51 | } |
55 | 52 | } |
56 | 53 | $var['message'] = '<span class="green">Success</span> : Succesfully added locations.'; |
57 | -} |
|
58 | -elseif ($submit == 'Create Warps') { |
|
54 | +} elseif ($submit == 'Create Warps') { |
|
59 | 55 | //get all warp info from all gals, some need to be removed, some need to be added |
60 | 56 | $galaxy = SmrGalaxy::getGalaxy($var['game_id'], $var['gal_on']); |
61 | 57 | $galSectors = $galaxy->getSectors(); |
@@ -95,8 +91,7 @@ discard block |
||
95 | 91 | } |
96 | 92 | SmrSector::saveSectors(); |
97 | 93 | $var['message'] = '<span class="green">Success</span> : Succesfully added warps.'; |
98 | -} |
|
99 | -elseif ($submit == 'Create Planets') { |
|
94 | +} elseif ($submit == 'Create Planets') { |
|
100 | 95 | $galaxy = SmrGalaxy::getGalaxy($var['game_id'], $var['gal_on']); |
101 | 96 | $galSectors = $galaxy->getSectors(); |
102 | 97 | foreach ($galSectors as $galSector) { |
@@ -109,13 +104,15 @@ discard block |
||
109 | 104 | $numberOfPlanets = $_POST['type' . $planetTypeID]; |
110 | 105 | for ($i = 1; $i <= $numberOfPlanets; $i++) { |
111 | 106 | $galSector = $galSectors[array_rand($galSectors)]; |
112 | - while ($galSector->hasPlanet()) $galSector = $galSectors[array_rand($galSectors)]; //1 per sector |
|
107 | + while ($galSector->hasPlanet()) { |
|
108 | + $galSector = $galSectors[array_rand($galSectors)]; |
|
109 | + } |
|
110 | + //1 per sector |
|
113 | 111 | $galSector->createPlanet($planetTypeID); |
114 | 112 | } |
115 | 113 | } |
116 | 114 | $var['message'] = '<span class="green">Success</span> : Succesfully added planets.'; |
117 | -} |
|
118 | -elseif ($submit == 'Create Ports') { |
|
115 | +} elseif ($submit == 'Create Ports') { |
|
119 | 116 | $numLevelPorts = []; |
120 | 117 | for ($i = 1; $i <= SmrPort::MAX_LEVEL; $i++) { |
121 | 118 | $numLevelPorts[$i] = $_REQUEST['port' . $i] ?? 0; |
@@ -170,27 +167,23 @@ discard block |
||
170 | 167 | } |
171 | 168 | SmrPort::savePorts(); |
172 | 169 | $var['message'] = '<span class="green">Success</span> : Succesfully added ports.'; |
173 | - } |
|
174 | - else { |
|
170 | + } else { |
|
175 | 171 | $var['message'] = '<span class="red">Error: Your port race distribution must equal 100!</span>'; |
176 | 172 | } |
177 | -} |
|
178 | -elseif ($submit == 'Edit Sector') { |
|
173 | +} elseif ($submit == 'Edit Sector') { |
|
179 | 174 | $editSector = SmrSector::getSector($var['game_id'], $var['sector_id']); |
180 | 175 | |
181 | 176 | //update planet |
182 | 177 | if ($_POST['plan_type'] != '0') { |
183 | 178 | if (!$editSector->hasPlanet()) { |
184 | 179 | $editSector->createPlanet($_POST['plan_type']); |
185 | - } |
|
186 | - else { |
|
180 | + } else { |
|
187 | 181 | $type = $editSector->getPlanet()->getTypeID(); |
188 | 182 | if ($_POST['plan_type'] != $type) { |
189 | 183 | $editSector->getPlanet()->setTypeID($_POST['plan_type']); |
190 | 184 | } |
191 | 185 | } |
192 | - } |
|
193 | - else { |
|
186 | + } else { |
|
194 | 187 | $editSector->removePlanet(); |
195 | 188 | } |
196 | 189 | |
@@ -267,8 +260,7 @@ discard block |
||
267 | 260 | function checkSectorAllowedForLoc(SmrSector $sector, SmrLocation $location) { |
268 | 261 | if (!$location->isHQ()) { |
269 | 262 | return (count($sector->getLocations()) < 4 && !$sector->offersFederalProtection()); |
270 | - } |
|
271 | - else { |
|
263 | + } else { |
|
272 | 264 | //HQs are here |
273 | 265 | //find a sector where there are no locations yet |
274 | 266 | return !$sector->hasLocation(); |
@@ -19,8 +19,7 @@ |
||
19 | 19 | $approved[$accountId] = get_album_nick($accountId); |
20 | 20 | } |
21 | 21 | $template->assign('Approved', $approved); |
22 | -} |
|
23 | -else { |
|
22 | +} else { |
|
24 | 23 | // check if the given account really has an entry |
25 | 24 | $db->query('SELECT * FROM album WHERE account_id = ' . $db->escapeNumber($account_id) . ' AND Approved = \'YES\''); |
26 | 25 | if ($db->nextRecord()) { |
@@ -30,7 +30,9 @@ |
||
30 | 30 | $offenderAccount->addPoints($_REQUEST['offenderBanPoints'], $account, 7, $suspicion); |
31 | 31 | } |
32 | 32 | } |
33 | -if (isset($_REQUEST['offendedReply'])) $offendedReply = $_REQUEST['offendedReply']; |
|
33 | +if (isset($_REQUEST['offendedReply'])) { |
|
34 | + $offendedReply = $_REQUEST['offendedReply']; |
|
35 | +} |
|
34 | 36 | |
35 | 37 | if (isset($offendedReply) && $offendedReply != '') { |
36 | 38 | //next message |
@@ -51,8 +51,7 @@ |
||
51 | 51 | WHERE album_id = '.$db->escapeNumber($account_id) . ' AND |
52 | 52 | comment_id IN ('.$db->escapeArray($comment_ids) . ')'); |
53 | 53 | } |
54 | -} |
|
55 | -else { |
|
54 | +} else { |
|
56 | 55 | create_error('No action chosen!'); |
57 | 56 | } |
58 | 57 |
@@ -121,7 +121,7 @@ discard block |
||
121 | 121 | } |
122 | 122 | |
123 | 123 | try { |
124 | - $TRADE_ROUTE =& $GLOBALS['TRADE_ROUTE']; |
|
124 | + $TRADE_ROUTE = & $GLOBALS['TRADE_ROUTE']; |
|
125 | 125 | debug('Action #' . $actions); |
126 | 126 | |
127 | 127 | //We have to reload player on each loop |
@@ -140,14 +140,14 @@ discard block |
||
140 | 140 | } |
141 | 141 | |
142 | 142 | if (!isset($TRADE_ROUTE)) { //We only want to change trade route if there isn't already one set. |
143 | - $TRADE_ROUTES =& findRoutes($player); |
|
144 | - $TRADE_ROUTE =& changeRoute($TRADE_ROUTES); |
|
143 | + $TRADE_ROUTES = & findRoutes($player); |
|
144 | + $TRADE_ROUTE = & changeRoute($TRADE_ROUTES); |
|
145 | 145 | } |
146 | 146 | |
147 | 147 | if ($player->isDead()) { |
148 | 148 | debug('Some evil person killed us, let\'s move on now.'); |
149 | 149 | $previousContainer = null; //We died, we don't care what we were doing beforehand. |
150 | - $TRADE_ROUTE =& changeRoute($TRADE_ROUTES); //Change route |
|
150 | + $TRADE_ROUTE = & changeRoute($TRADE_ROUTES); //Change route |
|
151 | 151 | processContainer(create_container('death_processing.php')); |
152 | 152 | } |
153 | 153 | if ($player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && $player->getNewbieWarning()) { |
@@ -239,7 +239,7 @@ discard block |
||
239 | 239 | } |
240 | 240 | else { |
241 | 241 | //Move to next route or fed. |
242 | - if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
|
242 | + if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) { |
|
243 | 243 | debug('Changing Route Failed'); |
244 | 244 | processContainer(plotToFed($player)); |
245 | 245 | } |
@@ -271,7 +271,7 @@ discard block |
||
271 | 271 | } |
272 | 272 | else { |
273 | 273 | //Move to next route or fed. |
274 | - if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
|
274 | + if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) { |
|
275 | 275 | debug('Changing Route Failed'); |
276 | 276 | processContainer(plotToFed($player)); |
277 | 277 | } |
@@ -606,9 +606,9 @@ discard block |
||
606 | 606 | return $false; |
607 | 607 | } |
608 | 608 | $routeKey = array_rand($tradeRoutes); |
609 | - $tradeRoute =& $tradeRoutes[$routeKey]; |
|
609 | + $tradeRoute = & $tradeRoutes[$routeKey]; |
|
610 | 610 | unset($tradeRoutes[$routeKey]); |
611 | - $GLOBALS['TRADE_ROUTE'] =& $tradeRoute; |
|
611 | + $GLOBALS['TRADE_ROUTE'] = & $tradeRoute; |
|
612 | 612 | debug('Switched route', $tradeRoute); |
613 | 613 | return $tradeRoute; |
614 | 614 | } |
@@ -89,12 +89,10 @@ discard block |
||
89 | 89 | |
90 | 90 | try { |
91 | 91 | changeNPCLogin(); |
92 | - } |
|
93 | - catch (ForwardException $e) {} |
|
92 | + } catch (ForwardException $e) {} |
|
94 | 93 | |
95 | 94 | NPCStuff(); |
96 | -} |
|
97 | -catch (Throwable $e) { |
|
95 | +} catch (Throwable $e) { |
|
98 | 96 | logException($e); |
99 | 97 | // Try to shut down cleanly |
100 | 98 | exitNPC(); |
@@ -157,8 +155,7 @@ discard block |
||
157 | 155 | $fedContainer = null; |
158 | 156 | if ($var['url'] == 'shop_ship_processing.php' && ($fedContainer = plotToFed($player, true)) !== true) { //We just bought a ship, we should head back to our trade gal/uno - we use HQ for now as it's both in our gal and a UNO, plus it's safe which is always a bonus |
159 | 157 | processContainer($fedContainer); |
160 | - } |
|
161 | - else if ($player->getShip()->isUnderAttack() === true |
|
158 | + } else if ($player->getShip()->isUnderAttack() === true |
|
162 | 159 | &&($player->hasPlottedCourse() === false || $player->getPlottedCourse()->getEndSector()->offersFederalProtection() === false) |
163 | 160 | &&($fedContainer == null ? $fedContainer = plotToFed($player, true) : $fedContainer) !== true) { //We're under attack and need to plot course to fed. |
164 | 161 | // Get the lock, remove under attack and update. |
@@ -171,20 +168,16 @@ discard block |
||
171 | 168 | debug('Under Attack'); |
172 | 169 | $underAttack = true; |
173 | 170 | processContainer($fedContainer); |
174 | - } |
|
175 | - else if ($player->hasPlottedCourse() === true && $player->getPlottedCourse()->getEndSector()->offersFederalProtection()) { //We have a route to fed to follow, figure it's probably a damned sensible thing to follow. |
|
171 | + } else if ($player->hasPlottedCourse() === true && $player->getPlottedCourse()->getEndSector()->offersFederalProtection()) { //We have a route to fed to follow, figure it's probably a damned sensible thing to follow. |
|
176 | 172 | debug('Follow Course: ' . $player->getPlottedCourse()->getNextOnPath()); |
177 | 173 | processContainer(moveToSector($player, $player->getPlottedCourse()->getNextOnPath())); |
178 | - } |
|
179 | - else if (($container = canWeUNO($player, true)) !== false) { //We have money and are at a uno, let's uno! |
|
174 | + } else if (($container = canWeUNO($player, true)) !== false) { //We have money and are at a uno, let's uno! |
|
180 | 175 | debug('We\'re UNOing'); |
181 | 176 | processContainer($container); |
182 | - } |
|
183 | - else if ($player->hasPlottedCourse() === true) { //We have a route to follow, figure it's probably a sensible thing to follow. |
|
177 | + } else if ($player->hasPlottedCourse() === true) { //We have a route to follow, figure it's probably a sensible thing to follow. |
|
184 | 178 | debug('Follow Course: ' . $player->getPlottedCourse()->getNextOnPath()); |
185 | 179 | processContainer(moveToSector($player, $player->getPlottedCourse()->getNextOnPath())); |
186 | - } |
|
187 | - else if ($player->getTurns() < NPC_LOW_TURNS || ($player->getTurns() < $player->getMaxTurns() / 2 && $player->getNewbieTurns() < NPC_LOW_NEWBIE_TURNS) || $underAttack) { //We're low on turns or have been under attack and need to plot course to fed |
|
180 | + } else if ($player->getTurns() < NPC_LOW_TURNS || ($player->getTurns() < $player->getMaxTurns() / 2 && $player->getNewbieTurns() < NPC_LOW_NEWBIE_TURNS) || $underAttack) { //We're low on turns or have been under attack and need to plot course to fed |
|
188 | 181 | if ($player->getTurns() < NPC_LOW_TURNS) { |
189 | 182 | debug('Low Turns:' . $player->getTurns()); |
190 | 183 | } |
@@ -201,16 +194,13 @@ discard block |
||
201 | 194 | } |
202 | 195 | $ship = $player->getShip(); |
203 | 196 | processContainer(plotToFed($player, !$ship->hasMaxShields() || !$ship->hasMaxArmour() || !$ship->hasMaxCargoHolds())); |
204 | - } |
|
205 | - else if (($container = checkForShipUpgrade($player)) !== false) { //We have money and are at a uno, let's uno! |
|
197 | + } else if (($container = checkForShipUpgrade($player)) !== false) { //We have money and are at a uno, let's uno! |
|
206 | 198 | debug('We\'re reshipping!'); |
207 | 199 | processContainer($container); |
208 | - } |
|
209 | - else if (($container = canWeUNO($player, false)) !== false) { //We need to UNO and have enough money to do it properly so let's do it sooner rather than later. |
|
200 | + } else if (($container = canWeUNO($player, false)) !== false) { //We need to UNO and have enough money to do it properly so let's do it sooner rather than later. |
|
210 | 201 | debug('We need to UNO, so off we go!'); |
211 | 202 | processContainer($container); |
212 | - } |
|
213 | - else if ($TRADE_ROUTE instanceof \Routes\Route) { |
|
203 | + } else if ($TRADE_ROUTE instanceof \Routes\Route) { |
|
214 | 204 | debug('Trade Route'); |
215 | 205 | $forwardRoute = $TRADE_ROUTE->getForwardRoute(); |
216 | 206 | $returnRoute = $TRADE_ROUTE->getReturnRoute(); |
@@ -218,8 +208,7 @@ discard block |
||
218 | 208 | if ($forwardRoute->getBuySectorId() == $player->getSectorID()) { |
219 | 209 | $buyRoute = $forwardRoute; |
220 | 210 | $sellRoute = $returnRoute; |
221 | - } |
|
222 | - else if ($returnRoute->getBuySectorId() == $player->getSectorID()) { |
|
211 | + } else if ($returnRoute->getBuySectorId() == $player->getSectorID()) { |
|
223 | 212 | $buyRoute = $returnRoute; |
224 | 213 | $sellRoute = $forwardRoute; |
225 | 214 | } |
@@ -236,30 +225,25 @@ discard block |
||
236 | 225 | //Sell goods |
237 | 226 | debug('Sell Goods'); |
238 | 227 | processContainer(tradeGoods($goodID, $player, $port)); |
239 | - } |
|
240 | - else { |
|
228 | + } else { |
|
241 | 229 | //Move to next route or fed. |
242 | 230 | if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
243 | 231 | debug('Changing Route Failed'); |
244 | 232 | processContainer(plotToFed($player)); |
245 | - } |
|
246 | - else { |
|
233 | + } else { |
|
247 | 234 | debug('Route Changed'); |
248 | 235 | continue; |
249 | 236 | } |
250 | 237 | } |
251 | - } |
|
252 | - else if ($ship->hasCargo($buyRoute->getGoodID()) === true) { //We've bought goods, plot to sell |
|
238 | + } else if ($ship->hasCargo($buyRoute->getGoodID()) === true) { //We've bought goods, plot to sell |
|
253 | 239 | debug('Plot To Sell: ' . $buyRoute->getSellSectorId()); |
254 | 240 | processContainer(plotToSector($player, $buyRoute->getSellSectorId())); |
255 | - } |
|
256 | - else { |
|
241 | + } else { |
|
257 | 242 | //Dump goods |
258 | 243 | debug('Dump Goods'); |
259 | 244 | processContainer(dumpCargo($player)); |
260 | 245 | } |
261 | - } |
|
262 | - else { //Buy goods |
|
246 | + } else { //Buy goods |
|
263 | 247 | $goodID = $buyRoute->getGoodID(); |
264 | 248 | |
265 | 249 | $port = $player->getSector()->getPort(); |
@@ -268,26 +252,22 @@ discard block |
||
268 | 252 | if ($tradeable === true && $port->getGoodAmount($goodID) >= $ship->getEmptyHolds()) { //Buy goods |
269 | 253 | debug('Buy Goods'); |
270 | 254 | processContainer(tradeGoods($goodID, $player, $port)); |
271 | - } |
|
272 | - else { |
|
255 | + } else { |
|
273 | 256 | //Move to next route or fed. |
274 | 257 | if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
275 | 258 | debug('Changing Route Failed'); |
276 | 259 | processContainer(plotToFed($player)); |
277 | - } |
|
278 | - else { |
|
260 | + } else { |
|
279 | 261 | debug('Route Changed'); |
280 | 262 | continue; |
281 | 263 | } |
282 | 264 | } |
283 | 265 | } |
284 | - } |
|
285 | - else { |
|
266 | + } else { |
|
286 | 267 | debug('Plot To Buy: ' . $forwardRoute->getBuySectorId()); |
287 | 268 | processContainer(plotToSector($player, $forwardRoute->getBuySectorId())); |
288 | 269 | } |
289 | - } |
|
290 | - else { //Something weird is going on.. Let's fed and wait. |
|
270 | + } else { //Something weird is going on.. Let's fed and wait. |
|
291 | 271 | debug('No actual action? Wtf?'); |
292 | 272 | processContainer(plotToFed($player)); |
293 | 273 | } |
@@ -299,8 +279,7 @@ discard block |
||
299 | 279 | processContainer(moveToSector($player,$moveTo)); |
300 | 280 | } |
301 | 281 | */ |
302 | - } |
|
303 | - catch (ForwardException $e) { |
|
282 | + } catch (ForwardException $e) { |
|
304 | 283 | global $lock; |
305 | 284 | if ($lock) { //only save if we have the lock. |
306 | 285 | SmrSector::saveSectors(); |
@@ -469,8 +448,7 @@ discard block |
||
469 | 448 | $hardwareSold = $location->getHardwareSold(); |
470 | 449 | if ($player->getNewbieTurns() > MIN_NEWBIE_TURNS_TO_BUY_CARGO && !$ship->hasMaxCargoHolds() && isset($hardwareSold[HARDWARE_CARGO]) && ($amount = floor(($player->getCredits() - MINUMUM_RESERVE_CREDITS) / Globals::getHardwareCost(HARDWARE_CARGO))) > 0) { // Buy cargo holds first if we have plenty of newbie turns left. |
471 | 450 | $hardwareID = HARDWARE_CARGO; |
472 | - } |
|
473 | - else { |
|
451 | + } else { |
|
474 | 452 | foreach ($hardwareArray as $hardwareArrayID) { |
475 | 453 | if (!$ship->hasMaxHardware($hardwareArrayID) && isset($hardwareSold[$hardwareArrayID]) && ($amount = floor(($player->getCredits() - MINUMUM_RESERVE_CREDITS) / Globals::getHardwareCost($hardwareArrayID))) > 0) { |
476 | 454 | $hardwareID = $hardwareArrayID; |
@@ -579,8 +557,10 @@ discard block |
||
579 | 557 | |
580 | 558 | function checkForShipUpgrade(AbstractSmrPlayer $player) { |
581 | 559 | foreach (SHIP_UPGRADE_PATH[$player->getRaceID()] as $upgradeShipID) { |
582 | - if ($player->getShipTypeID() == $upgradeShipID) //We can't upgrade, only downgrade. |
|
560 | + if ($player->getShipTypeID() == $upgradeShipID) { |
|
561 | + //We can't upgrade, only downgrade. |
|
583 | 562 | return false; |
563 | + } |
|
584 | 564 | $cost = $player->getShip()->getCostToUpgrade($upgradeShipID); |
585 | 565 | if ($cost <= 0 || $player->getCredits() - $cost > MINUMUM_RESERVE_CREDITS) { |
586 | 566 | return doShipUpgrade($player, $upgradeShipID); |
@@ -649,8 +629,7 @@ discard block |
||
649 | 629 | $routes = unserialize(gzuncompress($db->getField('routes'))); |
650 | 630 | debug('Using Cached Routes: #' . count($routes)); |
651 | 631 | return $routes; |
652 | - } |
|
653 | - else { |
|
632 | + } else { |
|
654 | 633 | debug('Generating Routes'); |
655 | 634 | $allSectors = array(); |
656 | 635 | foreach (SmrGalaxy::getGameGalaxies($player->getGameID()) as $galaxy) { |
@@ -123,7 +123,9 @@ |
||
123 | 123 | if ($sd[3] == $channel) { |
124 | 124 | |
125 | 125 | $seconds_since_refresh = time() - $sd[2]; |
126 | - if ($seconds_since_refresh < 0) $seconds_since_refresh = 0; |
|
126 | + if ($seconds_since_refresh < 0) { |
|
127 | + $seconds_since_refresh = 0; |
|
128 | + } |
|
127 | 129 | $amt_to_add = floor($seconds_since_refresh * $refresh_per_sec); |
128 | 130 | |
129 | 131 | if ($sd[1] + $amt_to_add > 4000) { |
@@ -47,8 +47,7 @@ discard block |
||
47 | 47 | // get smr player |
48 | 48 | try { |
49 | 49 | $player = SmrPlayer::getPlayer($account->getAccountID(), $alliance->getGameId(), true); |
50 | - } |
|
51 | - catch (PlayerNotFoundException $e) { |
|
50 | + } catch (PlayerNotFoundException $e) { |
|
52 | 51 | if ($validationMessages === true) { |
53 | 52 | fputs($fp, 'PRIVMSG ' . $channel . ' :' . $nick . ', you have not joined the game that this channel belongs to.' . EOL); |
54 | 53 | } |
@@ -379,8 +378,9 @@ discard block |
||
379 | 378 | if ($topic == 'seen') { |
380 | 379 | fputs($fp, 'NOTICE ' . $nick . ' :Syntax !seen <nickname>' . EOL); |
381 | 380 | fputs($fp, 'NOTICE ' . $nick . ' : Displays the last time <nickname> was seen' . EOL); |
382 | - } else |
|
383 | - fputs($fp, 'NOTICE ' . $nick . ' :There is no help available for this command! Try !help' . EOL); |
|
381 | + } else { |
|
382 | + fputs($fp, 'NOTICE ' . $nick . ' :There is no help available for this command! Try !help' . EOL); |
|
383 | + } |
|
384 | 384 | |
385 | 385 | // if ($topic == 'login') |
386 | 386 | // fputs($fp, 'NOTICE '.$nick.' :No help available yet! Ask MrSpock!'.EOL); |