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<?php declare(strict_types=1); |
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use Smr\Database; |
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use Smr\DatabaseRecord; |
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use Smr\Exceptions\CachedPortNotFound; |
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use Smr\Exceptions\SectorNotFound; |
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use Smr\HardwareType; |
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use Smr\MovementType; |
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use Smr\Pages\Player\LocalMap; |
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class SmrSector { |
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/** @var array<int, array<int, self>> */ |
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protected static array $CACHE_SECTORS = []; |
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/** @var array<int, array<int, array<int, self>>> */ |
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protected static array $CACHE_GALAXY_SECTORS = []; |
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/** @var array<int, array<int, array<int, self>>> */ |
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protected static array $CACHE_LOCATION_SECTORS = []; |
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protected Database $db; |
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protected readonly string $SQL; |
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protected int $battles; |
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protected int $galaxyID; |
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/** @var array<int, bool> */ |
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protected array $visited = []; |
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/** @var array<string, int> */ |
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protected array $links = []; |
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protected int $warp; |
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protected bool $hasChanged = false; |
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protected bool $isNew = false; |
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/** |
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* Maps the SmrSector link direction names to database columns. |
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*/ |
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protected const LINK_DIR_MAPPING = [ |
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'Up' => 'link_up', |
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'Down' => 'link_down', |
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'Left' => 'link_left', |
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'Right' => 'link_right', |
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]; |
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/** |
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* Constructs the sector to determine if it exists. |
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* Returns a boolean value. |
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*/ |
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public static function sectorExists(int $gameID, int $sectorID): bool { |
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try { |
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self::getSector($gameID, $sectorID); |
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return true; |
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} catch (SectorNotFound) { |
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return false; |
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} |
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} |
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/** |
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* @return array<int, self> |
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*/ |
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public static function getGalaxySectors(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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if ($forceUpdate || !isset(self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID])) { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM sector WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id=' . $db->escapeNumber($galaxyID) . ' ORDER BY sector_id ASC'); |
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$sectors = []; |
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foreach ($dbResult->records() as $dbRecord) { |
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$sectorID = $dbRecord->getInt('sector_id'); |
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$sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID] = $sectors; |
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} |
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return self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID]; |
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} |
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/** |
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* @return array<int, self> |
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*/ |
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public static function getLocationSectors(int $gameID, int $locationTypeID, bool $forceUpdate = false): array { |
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if ($forceUpdate || !isset(self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID])) { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM location JOIN sector USING (game_id, sector_id) WHERE location_type_id = ' . $db->escapeNumber($locationTypeID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY sector_id ASC'); |
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$sectors = []; |
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foreach ($dbResult->records() as $dbRecord) { |
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$sectorID = $dbRecord->getInt('sector_id'); |
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$sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID] = $sectors; |
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} |
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return self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID]; |
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} |
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public static function getSector(int $gameID, int $sectorID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): self { |
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if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID]) || $forceUpdate) { |
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self::$CACHE_SECTORS[$gameID][$sectorID] = new self($gameID, $sectorID, false, $dbRecord); |
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} |
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return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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} |
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public static function clearCache(): void { |
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self::$CACHE_LOCATION_SECTORS = []; |
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self::$CACHE_GALAXY_SECTORS = []; |
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self::$CACHE_SECTORS = []; |
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} |
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public static function saveSectors(): void { |
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foreach (self::$CACHE_SECTORS as $gameSectors) { |
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foreach ($gameSectors as $sector) { |
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$sector->update(); |
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} |
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} |
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} |
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public static function createSector(int $gameID, int $sectorID): self { |
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if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID])) { |
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$s = new self($gameID, $sectorID, true); |
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self::$CACHE_SECTORS[$gameID][$sectorID] = $s; |
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} |
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return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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} |
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protected function __construct( |
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protected readonly int $gameID, |
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protected readonly int $sectorID, |
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bool $create = false, |
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DatabaseRecord $dbRecord = null |
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) { |
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$this->db = Database::getInstance(); |
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$this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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// Do we already have a database record for this sector? |
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if ($dbRecord === null) { |
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$dbResult = $this->db->read('SELECT * FROM sector WHERE ' . $this->SQL); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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} |
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} |
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$sectorExists = $dbRecord !== null; |
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if ($sectorExists) { |
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$this->galaxyID = $dbRecord->getInt('galaxy_id'); |
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$this->battles = $dbRecord->getInt('battles'); |
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foreach (self::LINK_DIR_MAPPING as $dir => $dbColumn) { |
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$link = $dbRecord->getInt($dbColumn); |
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if ($link !== 0) { |
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$this->links[$dir] = $link; |
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} |
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} |
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$this->warp = $dbRecord->getInt('warp'); |
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} elseif ($create) { |
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$this->battles = 0; |
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$this->warp = 0; |
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$this->isNew = true; |
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} else { |
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throw new SectorNotFound('No sector ' . $sectorID . ' in game ' . $gameID); |
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} |
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} |
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public function update(): void { |
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if ($this->isNew) { |
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$this->db->insert('sector', [ |
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'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
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'game_id' => $this->db->escapeNumber($this->getGameID()), |
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'galaxy_id' => $this->db->escapeNumber($this->getGalaxyID()), |
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'link_up' => $this->db->escapeNumber($this->getLinkUp()), |
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'link_down' => $this->db->escapeNumber($this->getLinkDown()), |
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'link_left' => $this->db->escapeNumber($this->getLinkLeft()), |
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'link_right' => $this->db->escapeNumber($this->getLinkRight()), |
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'warp' => $this->db->escapeNumber($this->getWarp()), |
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]); |
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} elseif ($this->hasChanged) { |
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$this->db->write('UPDATE sector SET battles = ' . $this->db->escapeNumber($this->getBattles()) . |
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', galaxy_id=' . $this->db->escapeNumber($this->getGalaxyID()) . |
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', link_up=' . $this->db->escapeNumber($this->getLinkUp()) . |
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', link_right=' . $this->db->escapeNumber($this->getLinkRight()) . |
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', link_down=' . $this->db->escapeNumber($this->getLinkDown()) . |
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', link_left=' . $this->db->escapeNumber($this->getLinkLeft()) . |
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', warp=' . $this->db->escapeNumber($this->getWarp()) . |
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' WHERE ' . $this->SQL); |
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} |
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$this->isNew = false; |
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$this->hasChanged = false; |
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} |
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public function markVisited(AbstractSmrPlayer $player): void { |
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if ($this->hasPort()) { |
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$this->getPort()->addCachePort($player->getAccountID()); |
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} |
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//now delete the entry from visited |
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if (!$this->isVisited($player)) { |
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$this->db->write('DELETE FROM player_visited_sector WHERE ' . $this->SQL . ' |
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AND account_id = ' . $this->db->escapeNumber($player->getAccountID())); |
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} |
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$this->visited[$player->getAccountID()] = true; |
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} |
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public function offersFederalProtection(): bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isFed()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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/** |
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* @return array<int, int> |
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*/ |
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public function getFedRaceIDs(): array { |
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$raceIDs = []; |
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foreach ($this->getLocations() as $location) { |
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if ($location->isFed()) { |
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$raceIDs[$location->getRaceID()] = $location->getRaceID(); |
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} |
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} |
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return $raceIDs; |
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} |
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public function enteringSector(AbstractSmrPlayer $player, MovementType $movementType): void { |
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// send scout messages to user |
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$message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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$message .= match ($movementType) { |
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MovementType::Jump => 'jumping into', |
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MovementType::Warp => 'warping into', |
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MovementType::Walk => 'entering', |
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}; |
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$message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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$forces = $this->getForces(); |
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foreach ($forces as $force) { |
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$force->ping($message, $player); |
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} |
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} |
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public function leavingSector(AbstractSmrPlayer $player, MovementType $movementType): void { |
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// send scout messages to user |
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$message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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$message .= match ($movementType) { |
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MovementType::Jump => 'jumping from', |
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MovementType::Warp => 'warping from', |
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MovementType::Walk => 'leaving', |
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}; |
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$message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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// iterate over all scout drones in sector |
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foreach ($this->getForces() as $force) { |
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$force->ping($message, $player); |
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} |
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$this->db->write('UPDATE sector_has_forces SET refresher = 0 WHERE ' . $this->SQL . ' |
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AND refresher = ' . $this->db->escapeNumber($player->getAccountID())); |
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} |
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public function diedHere(AbstractSmrPlayer $player): void { |
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// iterate over all scout drones in sector |
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foreach ($this->getForces() as $force) { |
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// send scout messages to user |
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$message = 'Your forces have spotted that ' . $player->getBBLink() . ' has been <span class="red">DESTROYED</span> in sector ' . Globals::getSectorBBLink($this->sectorID); |
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$force->ping($message, $player); |
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} |
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} |
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public function getSQL(): string { |
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return $this->SQL; |
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} |
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public function getGameID(): int { |
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return $this->gameID; |
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} |
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public function getSectorID(): int { |
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return $this->sectorID; |
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} |
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public function getGalaxyID(): int { |
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return $this->galaxyID; |
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} |
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public function setGalaxyID(int $galaxyID): void { |
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if (isset($this->galaxyID) && $this->galaxyID == $galaxyID) { |
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return; |
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} |
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$this->galaxyID = $galaxyID; |
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$this->hasChanged = true; |
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} |
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286
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/** |
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* Returns the number of linked sectors (excluding warps) |
288
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*/ |
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public function getNumberOfLinks(): int { |
290
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return count($this->links); |
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} |
292
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293
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/** |
294
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* Returns the number of linked sectors (including warps) |
295
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*/ |
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public function getNumberOfConnections(): int { |
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$links = $this->getNumberOfLinks(); |
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if ($this->hasWarp()) { |
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$links++; |
300
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} |
301
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return $links; |
302
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} |
303
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304
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public function getGalaxy(): SmrGalaxy { |
305
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return SmrGalaxy::getGalaxy($this->getGameID(), $this->getGalaxyID()); |
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} |
307
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public function getNeighbourID(string $dir): int { |
309
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if ($this->hasLink($dir)) { |
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return $this->getLink($dir); |
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} |
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$galaxy = $this->getGalaxy(); |
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$neighbour = $this->getSectorID(); |
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switch ($dir) { |
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case 'Up': |
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$neighbour -= $galaxy->getWidth(); |
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if ($neighbour < $galaxy->getStartSector()) { |
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$neighbour += $galaxy->getSize(); |
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} |
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break; |
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case 'Down': |
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$neighbour += $galaxy->getWidth(); |
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if ($neighbour > $galaxy->getEndSector()) { |
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$neighbour -= $galaxy->getSize(); |
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} |
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break; |
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case 'Left': |
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$neighbour -= 1; |
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if ((1 + $neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
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$neighbour += $galaxy->getWidth(); |
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} |
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break; |
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case 'Right': |
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$neighbour += 1; |
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if (($neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
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$neighbour -= $galaxy->getWidth(); |
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} |
338
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|
break; |
339
|
|
|
default: |
340
|
|
|
throw new Exception($dir . ': is not a valid direction'); |
341
|
|
|
} |
342
|
|
|
return $neighbour; |
343
|
|
|
} |
344
|
|
|
|
345
|
|
|
public function getSectorDirection(int $sectorID): string { |
346
|
|
|
if ($sectorID == $this->getSectorID()) { |
347
|
|
|
return 'Current'; |
348
|
|
|
} |
349
|
|
|
$dir = array_search($sectorID, $this->getLinks()); |
350
|
|
|
if ($dir !== false) { |
351
|
|
|
return $dir; |
352
|
|
|
} |
353
|
|
|
if ($sectorID == $this->getWarp()) { |
354
|
|
|
return 'Warp'; |
355
|
|
|
} |
356
|
|
|
return 'None'; |
357
|
|
|
} |
358
|
|
|
|
359
|
|
|
public function getNeighbourSector(string $dir): self { |
360
|
|
|
return self::getSector($this->getGameID(), $this->getNeighbourID($dir)); |
361
|
|
|
} |
362
|
|
|
|
363
|
|
|
/** |
364
|
|
|
* @return array<string, int> |
365
|
|
|
*/ |
366
|
|
|
public function getLinks(): array { |
367
|
|
|
return $this->links; |
368
|
|
|
} |
369
|
|
|
|
370
|
|
|
public function isLinked(int $sectorID): bool { |
371
|
|
|
return in_array($sectorID, $this->links) || $sectorID == $this->getWarp(); |
372
|
|
|
} |
373
|
|
|
|
374
|
|
|
public function getLink(string $name): int { |
375
|
|
|
return $this->links[$name] ?? 0; |
376
|
|
|
} |
377
|
|
|
|
378
|
|
|
public function hasLink(string $name): bool { |
379
|
|
|
return $this->getLink($name) != 0; |
380
|
|
|
} |
381
|
|
|
|
382
|
|
|
public function getLinkSector(string $name): self { |
383
|
|
|
return self::getSector($this->getGameID(), $this->getLink($name)); |
384
|
|
|
} |
385
|
|
|
|
386
|
|
|
/** |
387
|
|
|
* Cannot be used for Warps |
388
|
|
|
*/ |
389
|
|
|
public function setLink(string $name, int $linkID): void { |
390
|
|
|
if ($this->getLink($name) == $linkID) { |
391
|
|
|
return; |
392
|
|
|
} |
393
|
|
|
if ($linkID == $this->sectorID) { |
394
|
|
|
throw new Exception('Sector must not link to itself!'); |
395
|
|
|
} |
396
|
|
|
if ($linkID == 0) { |
397
|
|
|
unset($this->links[$name]); |
398
|
|
|
} else { |
399
|
|
|
$this->links[$name] = $linkID; |
400
|
|
|
} |
401
|
|
|
$this->hasChanged = true; |
402
|
|
|
} |
403
|
|
|
|
404
|
|
|
/** |
405
|
|
|
* Cannot be used for Warps |
406
|
|
|
*/ |
407
|
|
|
public function setLinkSector(string $dir, SmrSector $linkSector): void { |
408
|
|
|
$this->setLink($dir, $linkSector->getSectorID()); |
409
|
|
|
$linkSector->setLink(self::oppositeDir($dir), $this->getSectorID()); |
410
|
|
|
} |
411
|
|
|
|
412
|
|
|
/** |
413
|
|
|
* Cannot be used for Warps |
414
|
|
|
*/ |
415
|
|
|
public function enableLink(string $dir): void { |
416
|
|
|
$linkSector = $this->getNeighbourSector($dir); |
417
|
|
|
// Handle single width/height galaxies (don't link sector to itself) |
418
|
|
|
if (!$this->equals($linkSector)) { |
419
|
|
|
$this->setLinkSector($dir, $linkSector); |
420
|
|
|
} |
421
|
|
|
} |
422
|
|
|
|
423
|
|
|
/** |
424
|
|
|
* Cannot be used for Warps |
425
|
|
|
*/ |
426
|
|
|
public function disableLink(string $dir): void { |
427
|
|
|
$this->setLink($dir, 0); |
428
|
|
|
$this->getNeighbourSector($dir)->setLink(self::oppositeDir($dir), 0); |
429
|
|
|
} |
430
|
|
|
|
431
|
|
|
/** |
432
|
|
|
* Cannot be used for Warps |
433
|
|
|
*/ |
434
|
|
|
public function toggleLink(string $dir): void { |
435
|
|
|
if ($this->hasLink($dir)) { |
436
|
|
|
$this->disableLink($dir); |
437
|
|
|
} else { |
438
|
|
|
$this->enableLink($dir); |
439
|
|
|
} |
440
|
|
|
} |
441
|
|
|
|
442
|
|
|
public static function oppositeDir(string $dir): string { |
443
|
|
|
return match ($dir) { |
444
|
|
|
'Up' => 'Down', |
445
|
|
|
'Down' => 'Up', |
446
|
|
|
'Left' => 'Right', |
447
|
|
|
'Right' => 'Left', |
448
|
|
|
default => throw new Exception('Invalid direction: ' . $dir), |
449
|
|
|
}; |
450
|
|
|
} |
451
|
|
|
|
452
|
|
|
public function getLinkUp(): int { |
453
|
|
|
return $this->getLink('Up'); |
454
|
|
|
} |
455
|
|
|
|
456
|
|
|
public function setLinkUp(int $linkID): void { |
457
|
|
|
$this->setLink('Up', $linkID); |
458
|
|
|
} |
459
|
|
|
|
460
|
|
|
public function hasLinkUp(): bool { |
461
|
|
|
return $this->hasLink('Up'); |
462
|
|
|
} |
463
|
|
|
|
464
|
|
|
public function getLinkDown(): int { |
465
|
|
|
return $this->getLink('Down'); |
466
|
|
|
} |
467
|
|
|
|
468
|
|
|
public function setLinkDown(int $linkID): void { |
469
|
|
|
$this->setLink('Down', $linkID); |
470
|
|
|
} |
471
|
|
|
|
472
|
|
|
public function hasLinkDown(): bool { |
473
|
|
|
return $this->hasLink('Down'); |
474
|
|
|
} |
475
|
|
|
|
476
|
|
|
public function getLinkLeft(): int { |
477
|
|
|
return $this->getLink('Left'); |
478
|
|
|
} |
479
|
|
|
|
480
|
|
|
public function hasLinkLeft(): bool { |
481
|
|
|
return $this->hasLink('Left'); |
482
|
|
|
} |
483
|
|
|
|
484
|
|
|
public function setLinkLeft(int $linkID): void { |
485
|
|
|
$this->setLink('Left', $linkID); |
486
|
|
|
} |
487
|
|
|
|
488
|
|
|
public function getLinkRight(): int { |
489
|
|
|
return $this->getLink('Right'); |
490
|
|
|
} |
491
|
|
|
|
492
|
|
|
public function hasLinkRight(): bool { |
493
|
|
|
return $this->hasLink('Right'); |
494
|
|
|
} |
495
|
|
|
|
496
|
|
|
public function setLinkRight(int $linkID): void { |
497
|
|
|
$this->setLink('Right', $linkID); |
498
|
|
|
} |
499
|
|
|
|
500
|
|
|
/** |
501
|
|
|
* Returns the warp sector if the sector has a warp; returns 0 otherwise. |
502
|
|
|
*/ |
503
|
|
|
public function getWarp(): int { |
504
|
|
|
return $this->warp; |
505
|
|
|
} |
506
|
|
|
|
507
|
|
|
public function getWarpSector(): self { |
508
|
|
|
return self::getSector($this->getGameID(), $this->getWarp()); |
509
|
|
|
} |
510
|
|
|
|
511
|
|
|
public function hasWarp(): bool { |
512
|
|
|
return $this->getWarp() != 0; |
513
|
|
|
} |
514
|
|
|
|
515
|
|
|
/** |
516
|
|
|
* Set the warp sector for both $this and $warp to ensure |
517
|
|
|
* a consistent 2-way warp. |
518
|
|
|
*/ |
519
|
|
|
public function setWarp(SmrSector $warp): void { |
520
|
|
|
if ($this->getWarp() == $warp->getSectorID() && |
521
|
|
|
$warp->getWarp() == $this->getSectorID()) { |
522
|
|
|
// Warps are already set correctly! |
523
|
|
|
return; |
524
|
|
|
} |
525
|
|
|
|
526
|
|
|
if ($this->equals($warp)) { |
527
|
|
|
throw new Exception('Sector must not warp to itself!'); |
528
|
|
|
} |
529
|
|
|
|
530
|
|
|
// Can only have 1 warp per sector |
531
|
|
|
foreach ([[$warp, $this], [$this, $warp]] as [$A, $B]) { |
532
|
|
|
if ($A->hasWarp() && $A->getWarp() != $B->getSectorID()) { |
533
|
|
|
throw new Exception('Sector ' . $A->getSectorID() . ' already has a warp (to ' . $A->getWarp() . ')!'); |
534
|
|
|
} |
535
|
|
|
} |
536
|
|
|
|
537
|
|
|
$this->warp = $warp->getSectorID(); |
538
|
|
|
$this->hasChanged = true; |
539
|
|
|
|
540
|
|
|
if ($warp->getWarp() != $this->getSectorID()) { |
541
|
|
|
// Set the other side if needed |
542
|
|
|
$warp->setWarp($this); |
543
|
|
|
} |
544
|
|
|
} |
545
|
|
|
|
546
|
|
|
/** |
547
|
|
|
* Remove the warp sector for both sides of the warp. |
548
|
|
|
*/ |
549
|
|
|
public function removeWarp(): void { |
550
|
|
|
if (!$this->hasWarp()) { |
551
|
|
|
return; |
552
|
|
|
} |
553
|
|
|
|
554
|
|
|
$warp = $this->getWarpSector(); |
555
|
|
|
if ($warp->hasWarp() && $warp->getWarp() != $this->getSectorID()) { |
556
|
|
|
throw new Exception('Warp sectors do not match'); |
557
|
|
|
} |
558
|
|
|
|
559
|
|
|
$this->warp = 0; |
560
|
|
|
$this->hasChanged = true; |
561
|
|
|
|
562
|
|
|
if ($warp->hasWarp()) { |
563
|
|
|
$warp->removeWarp(); |
564
|
|
|
} |
565
|
|
|
} |
566
|
|
|
|
567
|
|
|
public function hasPort(): bool { |
568
|
|
|
return $this->getPort()->exists(); |
569
|
|
|
} |
570
|
|
|
|
571
|
|
|
public function getPort(): SmrPort { |
572
|
|
|
return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
573
|
|
|
} |
574
|
|
|
|
575
|
|
|
public function createPort(): SmrPort { |
576
|
|
|
return SmrPort::createPort($this->getGameID(), $this->getSectorID()); |
577
|
|
|
} |
578
|
|
|
|
579
|
|
|
public function removePort(): void { |
580
|
|
|
SmrPort::removePort($this->getGameID(), $this->getSectorID()); |
581
|
|
|
} |
582
|
|
|
|
583
|
|
|
public function hasCachedPort(AbstractSmrPlayer $player = null): bool { |
584
|
|
|
if ($player === null) { |
585
|
|
|
return false; |
586
|
|
|
} |
587
|
|
|
try { |
588
|
|
|
$this->getCachedPort($player); |
589
|
|
|
return true; |
590
|
|
|
} catch (CachedPortNotFound) { |
591
|
|
|
return false; |
592
|
|
|
} |
593
|
|
|
} |
594
|
|
|
|
595
|
|
|
public function getCachedPort(AbstractSmrPlayer $player): SmrPort { |
596
|
|
|
return SmrPort::getCachedPort($this->getGameID(), $this->getSectorID(), $player->getAccountID()); |
597
|
|
|
} |
598
|
|
|
|
599
|
|
|
public function hasAnyLocationsWithAction(): bool { |
600
|
|
|
$locations = SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
601
|
|
|
$hasAction = false; |
602
|
|
|
foreach ($locations as $location) { |
603
|
|
|
if ($location->hasAction()) { |
604
|
|
|
$hasAction = true; |
605
|
|
|
} |
606
|
|
|
} |
607
|
|
|
return $hasAction; |
608
|
|
|
} |
609
|
|
|
|
610
|
|
|
public function hasLocation(int $locationTypeID = null): bool { |
611
|
|
|
$locations = $this->getLocations(); |
612
|
|
|
if (count($locations) == 0) { |
613
|
|
|
return false; |
614
|
|
|
} |
615
|
|
|
if ($locationTypeID === null) { |
616
|
|
|
return true; |
617
|
|
|
} |
618
|
|
|
foreach ($locations as $location) { |
619
|
|
|
if ($location->getTypeID() == $locationTypeID) { |
620
|
|
|
return true; |
621
|
|
|
} |
622
|
|
|
} |
623
|
|
|
return false; |
624
|
|
|
} |
625
|
|
|
|
626
|
|
|
/** |
627
|
|
|
* @return array<int, SmrLocation> |
628
|
|
|
*/ |
629
|
|
|
public function getLocations(): array { |
630
|
|
|
return SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
631
|
|
|
} |
632
|
|
|
|
633
|
|
|
public function addLocation(SmrLocation $location): void { |
634
|
|
|
SmrLocation::addSectorLocation($this->getGameID(), $this->getSectorID(), $location); |
635
|
|
|
} |
636
|
|
|
|
637
|
|
|
public function removeAllLocations(): void { |
638
|
|
|
SmrLocation::removeSectorLocations($this->getGameID(), $this->getSectorID()); |
639
|
|
|
} |
640
|
|
|
|
641
|
|
|
public function hasPlanet(): bool { |
642
|
|
|
return $this->getPlanet()->exists(); |
643
|
|
|
} |
644
|
|
|
|
645
|
|
|
public function getPlanet(): SmrPlanet { |
646
|
|
|
return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
647
|
|
|
} |
648
|
|
|
|
649
|
|
|
public function createPlanet(int $type = 1): SmrPlanet { |
650
|
|
|
return SmrPlanet::createPlanet($this->getGameID(), $this->getSectorID(), $type); |
651
|
|
|
} |
652
|
|
|
|
653
|
|
|
public function removePlanet(): void { |
654
|
|
|
SmrPlanet::removePlanet($this->getGameID(), $this->getSectorID()); |
655
|
|
|
} |
656
|
|
|
|
657
|
|
|
/** |
658
|
|
|
* Removes ports, planets, locations, and warps from this sector. |
659
|
|
|
* NOTE: This should only be used by the universe generator! |
660
|
|
|
*/ |
661
|
|
|
public function removeAllFixtures(): void { |
662
|
|
|
if ($this->hasPort()) { |
663
|
|
|
$this->removePort(); |
664
|
|
|
} |
665
|
|
|
if ($this->hasPlanet()) { |
666
|
|
|
$this->removePlanet(); |
667
|
|
|
} |
668
|
|
|
if ($this->hasLocation()) { |
669
|
|
|
$this->removeAllLocations(); |
670
|
|
|
} |
671
|
|
|
if ($this->hasWarp()) { |
672
|
|
|
$this->removeWarp(); |
673
|
|
|
} |
674
|
|
|
} |
675
|
|
|
|
676
|
|
|
public function hasForces(): bool { |
677
|
|
|
return count($this->getForces()) > 0; |
678
|
|
|
} |
679
|
|
|
|
680
|
|
|
public function hasEnemyForces(AbstractSmrPlayer $player = null): bool { |
681
|
|
|
if ($player == null || !$this->hasForces()) { |
682
|
|
|
return false; |
683
|
|
|
} |
684
|
|
|
foreach ($this->getForces() as $force) { |
685
|
|
|
if (!$player->forceNAPAlliance($force->getOwner())) { |
686
|
|
|
return true; |
687
|
|
|
} |
688
|
|
|
} |
689
|
|
|
return false; |
690
|
|
|
} |
691
|
|
|
|
692
|
|
|
/** |
693
|
|
|
* @return array<SmrForce> |
694
|
|
|
*/ |
695
|
|
|
public function getEnemyForces(AbstractSmrPlayer $player): array { |
696
|
|
|
$enemyForces = []; |
697
|
|
|
foreach ($this->getForces() as $force) { |
698
|
|
|
if (!$player->forceNAPAlliance($force->getOwner())) { |
699
|
|
|
$enemyForces[] = $force; |
700
|
|
|
} |
701
|
|
|
} |
702
|
|
|
return $enemyForces; |
703
|
|
|
} |
704
|
|
|
|
705
|
|
|
/** |
706
|
|
|
* Returns true if any forces in this sector belong to $player. |
707
|
|
|
*/ |
708
|
|
|
public function hasPlayerForces(AbstractSmrPlayer $player): bool { |
709
|
|
|
foreach ($this->getForces() as $force) { |
710
|
|
|
if ($player->getAccountID() == $force->getOwnerID()) { |
711
|
|
|
return true; |
712
|
|
|
} |
713
|
|
|
} |
714
|
|
|
return false; |
715
|
|
|
} |
716
|
|
|
|
717
|
|
|
public function hasFriendlyForces(AbstractSmrPlayer $player = null): bool { |
718
|
|
|
if ($player == null || !$this->hasForces()) { |
719
|
|
|
return false; |
720
|
|
|
} |
721
|
|
|
foreach ($this->getForces() as $force) { |
722
|
|
|
if ($player->forceNAPAlliance($force->getOwner())) { |
723
|
|
|
return true; |
724
|
|
|
} |
725
|
|
|
} |
726
|
|
|
return false; |
727
|
|
|
} |
728
|
|
|
|
729
|
|
|
/** |
730
|
|
|
* @return array<SmrForce> |
731
|
|
|
*/ |
732
|
|
|
public function getFriendlyForces(AbstractSmrPlayer $player): array { |
733
|
|
|
$friendlyForces = []; |
734
|
|
|
foreach ($this->getForces() as $force) { |
735
|
|
|
if ($player->forceNAPAlliance($force->getOwner())) { |
736
|
|
|
$friendlyForces[] = $force; |
737
|
|
|
} |
738
|
|
|
} |
739
|
|
|
return $friendlyForces; |
740
|
|
|
} |
741
|
|
|
|
742
|
|
|
/** |
743
|
|
|
* @return array<int, SmrForce> |
744
|
|
|
*/ |
745
|
|
|
public function getForces(): array { |
746
|
|
|
return SmrForce::getSectorForces($this->getGameID(), $this->getSectorID()); |
747
|
|
|
} |
748
|
|
|
|
749
|
|
|
/** |
750
|
|
|
* @return array<int, SmrPlayer> |
751
|
|
|
*/ |
752
|
|
|
public function getPlayers(): array { |
753
|
|
|
return SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); |
754
|
|
|
} |
755
|
|
|
|
756
|
|
|
public function hasPlayers(): bool { |
757
|
|
|
return count($this->getPlayers()) > 0; |
758
|
|
|
} |
759
|
|
|
|
760
|
|
|
/** |
761
|
|
|
* @return array<int, SmrPlayer> |
762
|
|
|
*/ |
763
|
|
|
public function getOtherTraders(AbstractSmrPlayer $player): array { |
764
|
|
|
$players = SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
765
|
|
|
unset($players[$player->getAccountID()]); |
766
|
|
|
return $players; |
767
|
|
|
} |
768
|
|
|
|
769
|
|
|
public function hasOtherTraders(AbstractSmrPlayer $player): bool { |
770
|
|
|
return count($this->getOtherTraders($player)) > 0; |
771
|
|
|
} |
772
|
|
|
|
773
|
|
|
public function hasEnemyTraders(AbstractSmrPlayer $player = null): bool { |
774
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
775
|
|
|
return false; |
776
|
|
|
} |
777
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
778
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
779
|
|
|
if (!$player->traderNAPAlliance($otherPlayer) |
780
|
|
|
&& !$otherPlayer->hasNewbieTurns() |
781
|
|
|
&& !$otherPlayer->hasFederalProtection()) { |
782
|
|
|
return true; |
783
|
|
|
} |
784
|
|
|
} |
785
|
|
|
return false; |
786
|
|
|
} |
787
|
|
|
|
788
|
|
|
public function hasFriendlyTraders(AbstractSmrPlayer $player = null): bool { |
789
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
790
|
|
|
return false; |
791
|
|
|
} |
792
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
793
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
794
|
|
|
if ($player->traderNAPAlliance($otherPlayer)) { |
795
|
|
|
return true; |
796
|
|
|
} |
797
|
|
|
} |
798
|
|
|
return false; |
799
|
|
|
} |
800
|
|
|
|
801
|
|
|
/** |
802
|
|
|
* Is the $player's alliance flagship in this sector? |
803
|
|
|
*/ |
804
|
|
|
public function hasAllianceFlagship(AbstractSmrPlayer $player = null): bool { |
805
|
|
|
if ($player === null || !$player->hasAlliance() || !$player->getAlliance()->hasFlagship()) { |
806
|
|
|
return false; |
807
|
|
|
} |
808
|
|
|
$flagshipID = $player->getAlliance()->getFlagshipID(); |
809
|
|
|
foreach ($this->getPlayers() as $sectorPlayer) { |
810
|
|
|
if ($sectorPlayer->getAccountID() == $flagshipID) { |
811
|
|
|
return true; |
812
|
|
|
} |
813
|
|
|
} |
814
|
|
|
return false; |
815
|
|
|
} |
816
|
|
|
|
817
|
|
|
public function hasProtectedTraders(AbstractSmrPlayer $player = null): bool { |
818
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
819
|
|
|
return false; |
820
|
|
|
} |
821
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
822
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
823
|
|
|
if (!$player->traderNAPAlliance($otherPlayer) |
824
|
|
|
&& ($otherPlayer->hasNewbieTurns() || $otherPlayer->hasFederalProtection())) { |
825
|
|
|
return true; |
826
|
|
|
} |
827
|
|
|
} |
828
|
|
|
return false; |
829
|
|
|
} |
830
|
|
|
|
831
|
|
|
/** |
832
|
|
|
* @return array<AbstractSmrPlayer> |
833
|
|
|
*/ |
834
|
|
|
public function getFightingTradersAgainstForces(AbstractSmrPlayer $attackingPlayer, bool $bump): array { |
|
|
|
|
835
|
|
|
// Whether bumping or attacking, only the current player fires at forces |
836
|
|
|
return [$attackingPlayer]; |
837
|
|
|
} |
838
|
|
|
|
839
|
|
|
/** |
840
|
|
|
* @return array<int, AbstractSmrPlayer> |
841
|
|
|
*/ |
842
|
|
|
public function getFightingTradersAgainstPort(AbstractSmrPlayer $attackingPlayer, SmrPort $defendingPort, bool $allEligible = false): array { |
|
|
|
|
843
|
|
|
$fightingPlayers = []; |
844
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), [$attackingPlayer->getAllianceID()]); |
845
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
846
|
|
|
if ($player->canFight()) { |
847
|
|
|
if ($attackingPlayer->traderAttackPortAlliance($player)) { |
848
|
|
|
$fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
849
|
|
|
} |
850
|
|
|
} |
851
|
|
|
} |
852
|
|
|
if ($allEligible) { |
853
|
|
|
return $fightingPlayers; |
854
|
|
|
} |
855
|
|
|
return self::limitFightingTraders($fightingPlayers, $attackingPlayer, MAXIMUM_PORT_FLEET_SIZE); |
856
|
|
|
} |
857
|
|
|
|
858
|
|
|
/** |
859
|
|
|
* @return array<int, AbstractSmrPlayer> |
860
|
|
|
*/ |
861
|
|
|
public function getFightingTradersAgainstPlanet(AbstractSmrPlayer $attackingPlayer, SmrPlanet $defendingPlanet, bool $allEligible = false): array { |
862
|
|
|
$fightingPlayers = []; |
863
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), [$attackingPlayer->getAllianceID()]); |
864
|
|
|
if (count($alliancePlayers) > 0) { |
865
|
|
|
$planetOwner = $defendingPlanet->getOwner(); |
866
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
867
|
|
|
if ($player->canFight()) { |
868
|
|
|
if ($attackingPlayer->traderAttackPlanetAlliance($player) && !$planetOwner->planetNAPAlliance($player)) { |
869
|
|
|
$fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
870
|
|
|
} |
871
|
|
|
} |
872
|
|
|
} |
873
|
|
|
} |
874
|
|
|
if ($allEligible) { |
875
|
|
|
return $fightingPlayers; |
876
|
|
|
} |
877
|
|
|
return self::limitFightingTraders($fightingPlayers, $attackingPlayer, min($defendingPlanet->getMaxAttackers(), MAXIMUM_PLANET_FLEET_SIZE)); |
878
|
|
|
} |
879
|
|
|
|
880
|
|
|
/** |
881
|
|
|
* @return array<string, array<int, AbstractSmrPlayer>> |
882
|
|
|
*/ |
883
|
|
|
public function getFightingTraders(AbstractSmrPlayer $attackingPlayer, AbstractSmrPlayer $defendingPlayer, bool $checkForCloak = false, bool $allEligible = false): array { |
884
|
|
|
if ($attackingPlayer->traderNAPAlliance($defendingPlayer)) { |
885
|
|
|
throw new Exception('These traders are NAPed.'); |
886
|
|
|
} |
887
|
|
|
$fightingPlayers = ['Attackers' => [], 'Defenders' => []]; |
888
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), [$attackingPlayer->getAllianceID(), $defendingPlayer->getAllianceID()]); |
889
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
890
|
|
|
if ($player->canFight()) { |
891
|
|
|
if ($attackingPlayer->traderAttackTraderAlliance($player) && !$defendingPlayer->traderDefendTraderAlliance($player) && !$defendingPlayer->traderNAPAlliance($player)) { |
892
|
|
|
$fightingPlayers['Attackers'][$accountID] = $player; |
893
|
|
|
} elseif ($defendingPlayer->traderDefendTraderAlliance($player) && !$attackingPlayer->traderAttackTraderAlliance($player) && !$attackingPlayer->traderNAPAlliance($player) && ($checkForCloak === false || $attackingPlayer->canSee($player))) { |
894
|
|
|
$fightingPlayers['Defenders'][$accountID] = $player; |
895
|
|
|
} |
896
|
|
|
} |
897
|
|
|
} |
898
|
|
|
if ($allEligible) { |
899
|
|
|
return $fightingPlayers; |
900
|
|
|
} |
901
|
|
|
$fightingPlayers['Attackers'] = self::limitFightingTraders($fightingPlayers['Attackers'], $attackingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
902
|
|
|
$fightingPlayers['Defenders'] = self::limitFightingTraders($fightingPlayers['Defenders'], $defendingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
903
|
|
|
return $fightingPlayers; |
904
|
|
|
} |
905
|
|
|
|
906
|
|
|
/** |
907
|
|
|
* @param array<int, AbstractSmrPlayer> $fightingPlayers |
908
|
|
|
* @return array<int, AbstractSmrPlayer> |
909
|
|
|
*/ |
910
|
|
|
public static function limitFightingTraders(array $fightingPlayers, AbstractSmrPlayer $keepPlayer, int $maximumFleetSize): array { |
911
|
|
|
// Cap fleets to the required size |
912
|
|
|
$fleet_size = count($fightingPlayers); |
913
|
|
|
if ($fleet_size > $maximumFleetSize) { |
914
|
|
|
// We use random key to stop the same people being capped all the time |
915
|
|
|
for ($j = 0; $j < $fleet_size - $maximumFleetSize; ++$j) { |
916
|
|
|
do { |
917
|
|
|
$key = array_rand($fightingPlayers); |
918
|
|
|
} while ($keepPlayer->equals($fightingPlayers[$key])); |
919
|
|
|
unset($fightingPlayers[$key]); |
920
|
|
|
} |
921
|
|
|
} |
922
|
|
|
return $fightingPlayers; |
923
|
|
|
} |
924
|
|
|
|
925
|
|
|
/** |
926
|
|
|
* @return array<string, array<int, AbstractSmrPlayer>> |
927
|
|
|
*/ |
928
|
|
|
public function getPotentialFightingTraders(AbstractSmrPlayer $attackingPlayer): array { |
929
|
|
|
$fightingPlayers = ['Attackers' => [], 'Defenders' => []]; |
930
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), [$attackingPlayer->getAllianceID()]); |
931
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
932
|
|
|
if ($player->canFight()) { |
933
|
|
|
if ($attackingPlayer->traderAttackTraderAlliance($player)) { |
934
|
|
|
$fightingPlayers['Attackers'][$accountID] = $player; |
935
|
|
|
} |
936
|
|
|
} |
937
|
|
|
} |
938
|
|
|
return $fightingPlayers; |
939
|
|
|
} |
940
|
|
|
|
941
|
|
|
public function getBattles(): int { |
942
|
|
|
return $this->battles; |
943
|
|
|
} |
944
|
|
|
|
945
|
|
|
public function setBattles(int $amount): void { |
946
|
|
|
if ($this->battles == $amount) { |
947
|
|
|
return; |
948
|
|
|
} |
949
|
|
|
$this->battles = $amount; |
950
|
|
|
$this->hasChanged = true; |
951
|
|
|
} |
952
|
|
|
|
953
|
|
|
public function decreaseBattles(int $amount): void { |
954
|
|
|
$this->setBattles($this->battles - $amount); |
955
|
|
|
} |
956
|
|
|
|
957
|
|
|
public function increaseBattles(int $amount): void { |
958
|
|
|
$this->setBattles($this->battles + $amount); |
959
|
|
|
} |
960
|
|
|
|
961
|
|
|
public function equals(SmrSector $otherSector): bool { |
962
|
|
|
return $otherSector->getSectorID() == $this->getSectorID() && $otherSector->getGameID() == $this->getGameID(); |
963
|
|
|
} |
964
|
|
|
|
965
|
|
|
public function isLinkedSector(SmrSector $otherSector): bool { |
966
|
|
|
return $otherSector->getGameID() == $this->getGameID() && $this->isLinked($otherSector->getSectorID()); |
967
|
|
|
} |
968
|
|
|
|
969
|
|
|
public function isVisited(AbstractSmrPlayer $player = null): bool { |
970
|
|
|
if ($player === null) { |
971
|
|
|
return true; |
972
|
|
|
} |
973
|
|
|
if (!isset($this->visited[$player->getAccountID()])) { |
974
|
|
|
$dbResult = $this->db->read('SELECT 1 FROM player_visited_sector WHERE ' . $this->SQL . ' AND account_id=' . $this->db->escapeNumber($player->getAccountID())); |
975
|
|
|
$this->visited[$player->getAccountID()] = !$dbResult->hasRecord(); |
976
|
|
|
} |
977
|
|
|
return $this->visited[$player->getAccountID()]; |
978
|
|
|
} |
979
|
|
|
|
980
|
|
|
public function getLocalMapMoveHREF(AbstractSmrPlayer $player): string { |
981
|
|
|
return Globals::getSectorMoveHREF($player, $this->getSectorID(), new LocalMap()); |
982
|
|
|
} |
983
|
|
|
|
984
|
|
|
public function getCurrentSectorMoveHREF(AbstractSmrPlayer $player): string { |
985
|
|
|
return Globals::getCurrentSectorMoveHREF($player, $this->getSectorID()); |
986
|
|
|
} |
987
|
|
|
|
988
|
|
|
public function getGalaxyMapHREF(): string { |
989
|
|
|
return '?sector_id=' . $this->getSectorID(); |
990
|
|
|
} |
991
|
|
|
|
992
|
|
|
public function getSectorScanHREF(AbstractSmrPlayer $player): string { |
993
|
|
|
return Globals::getSectorScanHREF($player, $this->getSectorID()); |
994
|
|
|
} |
995
|
|
|
|
996
|
|
|
public function hasX(mixed $x, AbstractSmrPlayer $player = null): bool { |
997
|
|
|
if ($x instanceof SmrSector) { |
998
|
|
|
return $this->equals($x); |
999
|
|
|
} |
1000
|
|
|
if ($x == 'Port') { |
1001
|
|
|
return $this->hasPort(); |
1002
|
|
|
} |
1003
|
|
|
if ($x == 'Location') { |
1004
|
|
|
return $this->hasLocation(); |
1005
|
|
|
} |
1006
|
|
|
if ($x instanceof SmrLocation) { |
1007
|
|
|
return $this->hasLocation($x->getTypeID()); |
1008
|
|
|
} |
1009
|
|
|
if ($x instanceof SmrGalaxy) { |
1010
|
|
|
return $x->contains($this); |
1011
|
|
|
} |
1012
|
|
|
|
1013
|
|
|
if (is_array($x) && $x['Type'] == 'Good') { //Check if it's possible for port to have X, hacky but nice performance gains |
1014
|
|
|
if ($this->hasPort() && $this->getPort()->hasX($x)) { |
1015
|
|
|
return true; |
1016
|
|
|
} |
1017
|
|
|
} |
1018
|
|
|
|
1019
|
|
|
//Check if it's possible for location to have X, hacky but nice performance gains |
1020
|
|
|
if ($x instanceof SmrWeaponType || $x instanceof SmrShipType || $x instanceof HardwareType || (is_string($x) && ($x == 'Bank' || $x == 'Bar' || $x == 'Fed' || $x == 'SafeFed' || $x == 'HQ' || $x == 'UG' || $x == 'Hardware' || $x == 'Ship' || $x == 'Weapon'))) { |
1021
|
|
|
foreach ($this->getLocations() as $loc) { |
1022
|
|
|
if ($loc->hasX($x, $player)) { |
1023
|
|
|
return true; |
1024
|
|
|
} |
1025
|
|
|
} |
1026
|
|
|
} |
1027
|
|
|
return false; |
1028
|
|
|
} |
1029
|
|
|
|
1030
|
|
|
} |
1031
|
|
|
|