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| Total Complexity | 268 |
| Total Lines | 1017 |
| Duplicated Lines | 0 % |
| Changes | 5 | ||
| Bugs | 0 | Features | 0 |
Complex classes like SmrSector often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrSector, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 11 | class SmrSector { |
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| 12 | |||
| 13 | /** @var array<int, array<int, self>> */ |
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| 14 | protected static array $CACHE_SECTORS = []; |
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| 15 | /** @var array<int, array<int, array<int, self>>> */ |
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| 16 | protected static array $CACHE_GALAXY_SECTORS = []; |
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| 17 | /** @var array<int, array<int, array<int, self>>> */ |
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| 18 | protected static array $CACHE_LOCATION_SECTORS = []; |
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| 19 | |||
| 20 | protected Database $db; |
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| 21 | protected readonly string $SQL; |
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| 22 | |||
| 23 | protected int $battles; |
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| 24 | protected int $galaxyID; |
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| 25 | /** @var array<int, bool> */ |
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| 26 | protected array $visited = []; |
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| 27 | /** @var array<string, int> */ |
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| 28 | protected array $links = []; |
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| 29 | protected int $warp; |
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| 30 | |||
| 31 | protected bool $hasChanged = false; |
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| 32 | protected bool $isNew = false; |
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| 33 | |||
| 34 | /** |
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| 35 | * Maps the SmrSector link direction names to database columns. |
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| 36 | */ |
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| 37 | protected const LINK_DIR_MAPPING = [ |
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| 38 | 'Up' => 'link_up', |
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| 39 | 'Down' => 'link_down', |
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| 40 | 'Left' => 'link_left', |
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| 41 | 'Right' => 'link_right', |
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| 42 | ]; |
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| 43 | |||
| 44 | /** |
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| 45 | * Constructs the sector to determine if it exists. |
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| 46 | * Returns a boolean value. |
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| 47 | */ |
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| 48 | public static function sectorExists(int $gameID, int $sectorID): bool { |
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| 49 | try { |
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| 50 | self::getSector($gameID, $sectorID); |
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| 51 | return true; |
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| 52 | } catch (SectorNotFound) { |
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| 53 | return false; |
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| 54 | } |
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| 55 | } |
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| 56 | |||
| 57 | /** |
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| 58 | * @return array<int, self> |
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| 59 | */ |
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| 60 | public static function getGalaxySectors(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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| 61 | if ($forceUpdate || !isset(self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID])) { |
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| 62 | $db = Database::getInstance(); |
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| 63 | $dbResult = $db->read('SELECT * FROM sector WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id=' . $db->escapeNumber($galaxyID) . ' ORDER BY sector_id ASC'); |
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| 64 | $sectors = []; |
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| 65 | foreach ($dbResult->records() as $dbRecord) { |
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| 66 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 67 | $sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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| 68 | } |
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| 69 | self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID] = $sectors; |
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| 70 | } |
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| 71 | return self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID]; |
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| 72 | } |
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| 73 | |||
| 74 | /** |
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| 75 | * @return array<int, self> |
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| 76 | */ |
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| 77 | public static function getLocationSectors(int $gameID, int $locationTypeID, bool $forceUpdate = false): array { |
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| 78 | if ($forceUpdate || !isset(self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID])) { |
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| 79 | $db = Database::getInstance(); |
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| 80 | $dbResult = $db->read('SELECT * FROM location JOIN sector USING (game_id, sector_id) WHERE location_type_id = ' . $db->escapeNumber($locationTypeID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY sector_id ASC'); |
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| 81 | $sectors = []; |
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| 82 | foreach ($dbResult->records() as $dbRecord) { |
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| 83 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 84 | $sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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| 85 | } |
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| 86 | self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID] = $sectors; |
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| 87 | } |
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| 88 | return self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID]; |
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| 89 | } |
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| 90 | |||
| 91 | public static function getSector(int $gameID, int $sectorID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): self { |
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| 92 | if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID]) || $forceUpdate) { |
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| 93 | self::$CACHE_SECTORS[$gameID][$sectorID] = new self($gameID, $sectorID, false, $dbRecord); |
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| 94 | } |
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| 95 | return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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| 96 | } |
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| 97 | |||
| 98 | public static function clearCache(): void { |
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| 99 | self::$CACHE_LOCATION_SECTORS = []; |
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| 100 | self::$CACHE_GALAXY_SECTORS = []; |
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| 101 | self::$CACHE_SECTORS = []; |
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| 102 | } |
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| 103 | |||
| 104 | public static function saveSectors(): void { |
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| 105 | foreach (self::$CACHE_SECTORS as $gameSectors) { |
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| 106 | foreach ($gameSectors as $sector) { |
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| 107 | $sector->update(); |
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| 108 | } |
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| 109 | } |
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| 110 | } |
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| 111 | |||
| 112 | public static function createSector(int $gameID, int $sectorID): self { |
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| 113 | if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID])) { |
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| 114 | $s = new self($gameID, $sectorID, true); |
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| 115 | self::$CACHE_SECTORS[$gameID][$sectorID] = $s; |
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| 116 | } |
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| 117 | return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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| 118 | } |
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| 119 | |||
| 120 | protected function __construct( |
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| 121 | protected readonly int $gameID, |
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| 122 | protected readonly int $sectorID, |
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| 123 | bool $create = false, |
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| 124 | DatabaseRecord $dbRecord = null |
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| 125 | ) { |
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| 126 | $this->db = Database::getInstance(); |
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| 127 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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| 128 | |||
| 129 | // Do we already have a database record for this sector? |
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| 130 | if ($dbRecord === null) { |
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| 131 | $dbResult = $this->db->read('SELECT * FROM sector WHERE ' . $this->SQL); |
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| 132 | if ($dbResult->hasRecord()) { |
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| 133 | $dbRecord = $dbResult->record(); |
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| 134 | } |
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| 135 | } |
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| 136 | $sectorExists = $dbRecord !== null; |
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| 137 | |||
| 138 | if ($sectorExists) { |
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| 139 | $this->galaxyID = $dbRecord->getInt('galaxy_id'); |
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| 140 | $this->battles = $dbRecord->getInt('battles'); |
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| 141 | |||
| 142 | foreach (self::LINK_DIR_MAPPING as $dir => $dbColumn) { |
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| 143 | $link = $dbRecord->getInt($dbColumn); |
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| 144 | if ($link !== 0) { |
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| 145 | $this->links[$dir] = $link; |
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| 146 | } |
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| 147 | } |
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| 148 | $this->warp = $dbRecord->getInt('warp'); |
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| 149 | } elseif ($create) { |
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| 150 | $this->battles = 0; |
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| 151 | $this->warp = 0; |
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| 152 | $this->isNew = true; |
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| 153 | } else { |
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| 154 | throw new SectorNotFound('No sector ' . $sectorID . ' in game ' . $gameID); |
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| 155 | } |
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| 156 | } |
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| 157 | |||
| 158 | public function update(): void { |
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| 159 | if ($this->isNew) { |
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| 160 | $this->db->insert('sector', [ |
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| 161 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
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| 162 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
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| 163 | 'galaxy_id' => $this->db->escapeNumber($this->getGalaxyID()), |
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| 164 | 'link_up' => $this->db->escapeNumber($this->getLinkUp()), |
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| 165 | 'link_down' => $this->db->escapeNumber($this->getLinkDown()), |
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| 166 | 'link_left' => $this->db->escapeNumber($this->getLinkLeft()), |
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| 167 | 'link_right' => $this->db->escapeNumber($this->getLinkRight()), |
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| 168 | 'warp' => $this->db->escapeNumber($this->getWarp()), |
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| 169 | ]); |
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| 170 | } elseif ($this->hasChanged) { |
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| 171 | $this->db->write('UPDATE sector SET battles = ' . $this->db->escapeNumber($this->getBattles()) . |
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| 172 | ', galaxy_id=' . $this->db->escapeNumber($this->getGalaxyID()) . |
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| 173 | ', link_up=' . $this->db->escapeNumber($this->getLinkUp()) . |
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| 174 | ', link_right=' . $this->db->escapeNumber($this->getLinkRight()) . |
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| 175 | ', link_down=' . $this->db->escapeNumber($this->getLinkDown()) . |
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| 176 | ', link_left=' . $this->db->escapeNumber($this->getLinkLeft()) . |
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| 177 | ', warp=' . $this->db->escapeNumber($this->getWarp()) . |
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| 178 | ' WHERE ' . $this->SQL); |
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| 179 | } |
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| 180 | $this->isNew = false; |
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| 181 | $this->hasChanged = false; |
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| 182 | } |
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| 183 | |||
| 184 | public function markVisited(AbstractSmrPlayer $player): void { |
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| 185 | if ($this->hasPort()) { |
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| 186 | $this->getPort()->addCachePort($player->getAccountID()); |
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| 187 | } |
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| 188 | |||
| 189 | //now delete the entry from visited |
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| 190 | if (!$this->isVisited($player)) { |
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| 191 | $this->db->write('DELETE FROM player_visited_sector WHERE ' . $this->SQL . ' |
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| 192 | AND account_id = ' . $this->db->escapeNumber($player->getAccountID())); |
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| 193 | } |
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| 194 | $this->visited[$player->getAccountID()] = true; |
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| 195 | } |
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| 196 | |||
| 197 | public function offersFederalProtection(): bool { |
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| 198 | foreach ($this->getLocations() as $location) { |
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| 199 | if ($location->isFed()) { |
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| 200 | return true; |
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| 201 | } |
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| 202 | } |
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| 203 | return false; |
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| 204 | } |
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| 205 | |||
| 206 | /** |
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| 207 | * @return array<int, int> |
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| 208 | */ |
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| 209 | public function getFedRaceIDs(): array { |
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| 210 | $raceIDs = []; |
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| 211 | foreach ($this->getLocations() as $location) { |
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| 212 | if ($location->isFed()) { |
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| 213 | $raceIDs[$location->getRaceID()] = $location->getRaceID(); |
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| 214 | } |
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| 215 | } |
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| 216 | return $raceIDs; |
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| 217 | } |
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| 218 | |||
| 219 | public function enteringSector(AbstractSmrPlayer $player, MovementType $movementType): void { |
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| 220 | // send scout messages to user |
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| 221 | $message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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| 222 | $message .= match ($movementType) { |
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| 223 | MovementType::Jump => 'jumping into', |
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| 224 | MovementType::Warp => 'warping into', |
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| 225 | MovementType::Walk => 'entering', |
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| 226 | }; |
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| 227 | $message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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| 228 | |||
| 229 | $forces = $this->getForces(); |
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| 230 | foreach ($forces as $force) { |
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| 231 | $force->ping($message, $player); |
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| 232 | } |
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| 233 | } |
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| 234 | |||
| 235 | public function leavingSector(AbstractSmrPlayer $player, MovementType $movementType): void { |
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| 236 | // send scout messages to user |
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| 237 | $message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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| 238 | $message .= match ($movementType) { |
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| 239 | MovementType::Jump => 'jumping from', |
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| 240 | MovementType::Warp => 'warping from', |
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| 241 | MovementType::Walk => 'leaving', |
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| 242 | }; |
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| 243 | $message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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| 244 | |||
| 245 | // iterate over all scout drones in sector |
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| 246 | foreach ($this->getForces() as $force) { |
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| 247 | $force->ping($message, $player); |
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| 248 | } |
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| 249 | $this->db->write('UPDATE sector_has_forces SET refresher = 0 WHERE ' . $this->SQL . ' |
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| 250 | AND refresher = ' . $this->db->escapeNumber($player->getAccountID())); |
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| 251 | } |
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| 252 | |||
| 253 | public function diedHere(AbstractSmrPlayer $player): void { |
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| 254 | // iterate over all scout drones in sector |
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| 255 | foreach ($this->getForces() as $force) { |
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| 256 | // send scout messages to user |
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| 257 | $message = 'Your forces have spotted that ' . $player->getBBLink() . ' has been <span class="red">DESTROYED</span> in sector ' . Globals::getSectorBBLink($this->sectorID); |
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| 258 | $force->ping($message, $player); |
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| 259 | } |
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| 260 | } |
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| 261 | |||
| 262 | public function getSQL(): string { |
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| 263 | return $this->SQL; |
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| 264 | } |
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| 265 | |||
| 266 | public function getGameID(): int { |
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| 267 | return $this->gameID; |
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| 268 | } |
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| 269 | |||
| 270 | public function getSectorID(): int { |
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| 271 | return $this->sectorID; |
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| 272 | } |
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| 273 | |||
| 274 | public function getGalaxyID(): int { |
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| 275 | return $this->galaxyID; |
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| 276 | } |
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| 277 | |||
| 278 | public function setGalaxyID(int $galaxyID): void { |
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| 279 | if (isset($this->galaxyID) && $this->galaxyID == $galaxyID) { |
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| 280 | return; |
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| 281 | } |
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| 282 | $this->galaxyID = $galaxyID; |
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| 283 | $this->hasChanged = true; |
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| 284 | } |
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| 285 | |||
| 286 | /** |
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| 287 | * Returns the number of linked sectors (excluding warps) |
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| 288 | */ |
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| 289 | public function getNumberOfLinks(): int { |
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| 290 | return count($this->links); |
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| 291 | } |
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| 292 | |||
| 293 | /** |
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| 294 | * Returns the number of linked sectors (including warps) |
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| 295 | */ |
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| 296 | public function getNumberOfConnections(): int { |
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| 297 | $links = $this->getNumberOfLinks(); |
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| 298 | if ($this->hasWarp()) { |
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| 299 | $links++; |
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| 300 | } |
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| 301 | return $links; |
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| 302 | } |
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| 303 | |||
| 304 | public function getGalaxy(): SmrGalaxy { |
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| 305 | return SmrGalaxy::getGalaxy($this->getGameID(), $this->getGalaxyID()); |
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| 306 | } |
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| 307 | |||
| 308 | public function getNeighbourID(string $dir): int { |
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| 309 | if ($this->hasLink($dir)) { |
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| 310 | return $this->getLink($dir); |
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| 311 | } |
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| 312 | $galaxy = $this->getGalaxy(); |
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| 313 | $neighbour = $this->getSectorID(); |
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| 314 | switch ($dir) { |
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| 315 | case 'Up': |
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| 316 | $neighbour -= $galaxy->getWidth(); |
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| 317 | if ($neighbour < $galaxy->getStartSector()) { |
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| 318 | $neighbour += $galaxy->getSize(); |
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| 319 | } |
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| 320 | break; |
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| 321 | case 'Down': |
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| 322 | $neighbour += $galaxy->getWidth(); |
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| 323 | if ($neighbour > $galaxy->getEndSector()) { |
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| 324 | $neighbour -= $galaxy->getSize(); |
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| 325 | } |
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| 326 | break; |
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| 327 | case 'Left': |
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| 328 | $neighbour -= 1; |
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| 329 | if ((1 + $neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
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| 330 | $neighbour += $galaxy->getWidth(); |
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| 331 | } |
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| 332 | break; |
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| 333 | case 'Right': |
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| 334 | $neighbour += 1; |
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| 335 | if (($neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
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| 336 | $neighbour -= $galaxy->getWidth(); |
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| 337 | } |
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| 338 | break; |
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| 339 | default: |
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| 340 | throw new Exception($dir . ': is not a valid direction'); |
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| 341 | } |
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| 342 | return $neighbour; |
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| 343 | } |
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| 344 | |||
| 345 | public function getSectorDirection(int $sectorID): string { |
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| 346 | if ($sectorID == $this->getSectorID()) { |
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| 347 | return 'Current'; |
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| 348 | } |
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| 349 | $dir = array_search($sectorID, $this->getLinks()); |
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| 350 | if ($dir !== false) { |
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| 351 | return $dir; |
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| 352 | } |
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| 353 | if ($sectorID == $this->getWarp()) { |
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| 354 | return 'Warp'; |
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| 355 | } |
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| 356 | return 'None'; |
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| 357 | } |
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| 358 | |||
| 359 | public function getNeighbourSector(string $dir): self { |
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| 360 | return self::getSector($this->getGameID(), $this->getNeighbourID($dir)); |
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| 361 | } |
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| 362 | |||
| 363 | /** |
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| 364 | * @return array<string, int> |
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| 365 | */ |
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| 366 | public function getLinks(): array { |
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| 367 | return $this->links; |
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| 368 | } |
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| 369 | |||
| 370 | public function isLinked(int $sectorID): bool { |
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| 371 | return in_array($sectorID, $this->links) || $sectorID == $this->getWarp(); |
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| 372 | } |
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| 373 | |||
| 374 | public function getLink(string $name): int { |
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| 375 | return $this->links[$name] ?? 0; |
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| 376 | } |
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| 377 | |||
| 378 | public function hasLink(string $name): bool { |
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| 379 | return $this->getLink($name) != 0; |
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| 380 | } |
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| 381 | |||
| 382 | public function getLinkSector(string $name): self { |
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| 383 | return self::getSector($this->getGameID(), $this->getLink($name)); |
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| 384 | } |
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| 385 | |||
| 386 | /** |
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| 387 | * Cannot be used for Warps |
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| 388 | */ |
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| 389 | public function setLink(string $name, int $linkID): void { |
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| 390 | if ($this->getLink($name) == $linkID) { |
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| 391 | return; |
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| 392 | } |
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| 393 | if ($linkID == $this->sectorID) { |
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| 394 | throw new Exception('Sector must not link to itself!'); |
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| 395 | } |
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| 396 | if ($linkID == 0) { |
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| 397 | unset($this->links[$name]); |
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| 398 | } else { |
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| 399 | $this->links[$name] = $linkID; |
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| 400 | } |
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| 401 | $this->hasChanged = true; |
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| 402 | } |
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| 403 | |||
| 404 | /** |
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| 405 | * Cannot be used for Warps |
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| 406 | */ |
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| 407 | public function setLinkSector(string $dir, SmrSector $linkSector): void { |
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| 408 | $this->setLink($dir, $linkSector->getSectorID()); |
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| 409 | $linkSector->setLink(self::oppositeDir($dir), $this->getSectorID()); |
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| 410 | } |
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| 411 | |||
| 412 | /** |
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| 413 | * Cannot be used for Warps |
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| 414 | */ |
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| 415 | public function enableLink(string $dir): void { |
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| 416 | $linkSector = $this->getNeighbourSector($dir); |
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| 417 | // Handle single width/height galaxies (don't link sector to itself) |
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| 418 | if (!$this->equals($linkSector)) { |
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| 419 | $this->setLinkSector($dir, $linkSector); |
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| 420 | } |
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| 421 | } |
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| 422 | |||
| 423 | /** |
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| 424 | * Cannot be used for Warps |
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| 425 | */ |
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| 426 | public function disableLink(string $dir): void { |
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| 427 | $this->setLink($dir, 0); |
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| 428 | $this->getNeighbourSector($dir)->setLink(self::oppositeDir($dir), 0); |
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| 429 | } |
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| 430 | |||
| 431 | /** |
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| 432 | * Cannot be used for Warps |
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| 433 | */ |
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| 434 | public function toggleLink(string $dir): void { |
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| 435 | if ($this->hasLink($dir)) { |
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| 436 | $this->disableLink($dir); |
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| 437 | } else { |
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| 438 | $this->enableLink($dir); |
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| 439 | } |
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| 440 | } |
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| 441 | |||
| 442 | public static function oppositeDir(string $dir): string { |
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| 443 | return match ($dir) { |
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| 444 | 'Up' => 'Down', |
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| 445 | 'Down' => 'Up', |
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| 446 | 'Left' => 'Right', |
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| 447 | 'Right' => 'Left', |
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| 448 | default => throw new Exception('Invalid direction: ' . $dir), |
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| 449 | }; |
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| 450 | } |
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| 451 | |||
| 452 | public function getLinkUp(): int { |
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| 453 | return $this->getLink('Up'); |
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| 454 | } |
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| 455 | |||
| 456 | public function setLinkUp(int $linkID): void { |
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| 457 | $this->setLink('Up', $linkID); |
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| 458 | } |
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| 459 | |||
| 460 | public function hasLinkUp(): bool { |
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| 461 | return $this->hasLink('Up'); |
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| 462 | } |
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| 463 | |||
| 464 | public function getLinkDown(): int { |
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| 465 | return $this->getLink('Down'); |
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| 466 | } |
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| 467 | |||
| 468 | public function setLinkDown(int $linkID): void { |
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| 469 | $this->setLink('Down', $linkID); |
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| 470 | } |
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| 471 | |||
| 472 | public function hasLinkDown(): bool { |
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| 473 | return $this->hasLink('Down'); |
||
| 474 | } |
||
| 475 | |||
| 476 | public function getLinkLeft(): int { |
||
| 477 | return $this->getLink('Left'); |
||
| 478 | } |
||
| 479 | |||
| 480 | public function hasLinkLeft(): bool { |
||
| 481 | return $this->hasLink('Left'); |
||
| 482 | } |
||
| 483 | |||
| 484 | public function setLinkLeft(int $linkID): void { |
||
| 485 | $this->setLink('Left', $linkID); |
||
| 486 | } |
||
| 487 | |||
| 488 | public function getLinkRight(): int { |
||
| 489 | return $this->getLink('Right'); |
||
| 490 | } |
||
| 491 | |||
| 492 | public function hasLinkRight(): bool { |
||
| 493 | return $this->hasLink('Right'); |
||
| 494 | } |
||
| 495 | |||
| 496 | public function setLinkRight(int $linkID): void { |
||
| 497 | $this->setLink('Right', $linkID); |
||
| 498 | } |
||
| 499 | |||
| 500 | /** |
||
| 501 | * Returns the warp sector if the sector has a warp; returns 0 otherwise. |
||
| 502 | */ |
||
| 503 | public function getWarp(): int { |
||
| 504 | return $this->warp; |
||
| 505 | } |
||
| 506 | |||
| 507 | public function getWarpSector(): self { |
||
| 508 | return self::getSector($this->getGameID(), $this->getWarp()); |
||
| 509 | } |
||
| 510 | |||
| 511 | public function hasWarp(): bool { |
||
| 512 | return $this->getWarp() != 0; |
||
| 513 | } |
||
| 514 | |||
| 515 | /** |
||
| 516 | * Set the warp sector for both $this and $warp to ensure |
||
| 517 | * a consistent 2-way warp. |
||
| 518 | */ |
||
| 519 | public function setWarp(SmrSector $warp): void { |
||
| 520 | if ($this->getWarp() == $warp->getSectorID() && |
||
| 521 | $warp->getWarp() == $this->getSectorID()) { |
||
| 522 | // Warps are already set correctly! |
||
| 523 | return; |
||
| 524 | } |
||
| 525 | |||
| 526 | if ($this->equals($warp)) { |
||
| 527 | throw new Exception('Sector must not warp to itself!'); |
||
| 528 | } |
||
| 529 | |||
| 530 | // Can only have 1 warp per sector |
||
| 531 | foreach ([[$warp, $this], [$this, $warp]] as [$A, $B]) { |
||
| 532 | if ($A->hasWarp() && $A->getWarp() != $B->getSectorID()) { |
||
| 533 | throw new Exception('Sector ' . $A->getSectorID() . ' already has a warp (to ' . $A->getWarp() . ')!'); |
||
| 534 | } |
||
| 535 | } |
||
| 536 | |||
| 537 | $this->warp = $warp->getSectorID(); |
||
| 538 | $this->hasChanged = true; |
||
| 539 | |||
| 540 | if ($warp->getWarp() != $this->getSectorID()) { |
||
| 541 | // Set the other side if needed |
||
| 542 | $warp->setWarp($this); |
||
| 543 | } |
||
| 544 | } |
||
| 545 | |||
| 546 | /** |
||
| 547 | * Remove the warp sector for both sides of the warp. |
||
| 548 | */ |
||
| 549 | public function removeWarp(): void { |
||
| 550 | if (!$this->hasWarp()) { |
||
| 551 | return; |
||
| 552 | } |
||
| 553 | |||
| 554 | $warp = $this->getWarpSector(); |
||
| 555 | if ($warp->hasWarp() && $warp->getWarp() != $this->getSectorID()) { |
||
| 556 | throw new Exception('Warp sectors do not match'); |
||
| 557 | } |
||
| 558 | |||
| 559 | $this->warp = 0; |
||
| 560 | $this->hasChanged = true; |
||
| 561 | |||
| 562 | if ($warp->hasWarp()) { |
||
| 563 | $warp->removeWarp(); |
||
| 564 | } |
||
| 565 | } |
||
| 566 | |||
| 567 | public function hasPort(): bool { |
||
| 568 | return $this->getPort()->exists(); |
||
| 569 | } |
||
| 570 | |||
| 571 | public function getPort(): SmrPort { |
||
| 572 | return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
| 573 | } |
||
| 574 | |||
| 575 | public function createPort(): SmrPort { |
||
| 576 | return SmrPort::createPort($this->getGameID(), $this->getSectorID()); |
||
| 577 | } |
||
| 578 | |||
| 579 | public function removePort(): void { |
||
| 580 | SmrPort::removePort($this->getGameID(), $this->getSectorID()); |
||
| 581 | } |
||
| 582 | |||
| 583 | public function hasCachedPort(AbstractSmrPlayer $player = null): bool { |
||
| 584 | if ($player === null) { |
||
| 585 | return false; |
||
| 586 | } |
||
| 587 | try { |
||
| 588 | $this->getCachedPort($player); |
||
| 589 | return true; |
||
| 590 | } catch (CachedPortNotFound) { |
||
| 591 | return false; |
||
| 592 | } |
||
| 593 | } |
||
| 594 | |||
| 595 | public function getCachedPort(AbstractSmrPlayer $player): SmrPort { |
||
| 596 | return SmrPort::getCachedPort($this->getGameID(), $this->getSectorID(), $player->getAccountID()); |
||
| 597 | } |
||
| 598 | |||
| 599 | public function hasAnyLocationsWithAction(): bool { |
||
| 600 | $locations = SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
||
| 601 | $hasAction = false; |
||
| 602 | foreach ($locations as $location) { |
||
| 603 | if ($location->hasAction()) { |
||
| 604 | $hasAction = true; |
||
| 605 | } |
||
| 606 | } |
||
| 607 | return $hasAction; |
||
| 608 | } |
||
| 609 | |||
| 610 | public function hasLocation(int $locationTypeID = null): bool { |
||
| 611 | $locations = $this->getLocations(); |
||
| 612 | if (count($locations) == 0) { |
||
| 613 | return false; |
||
| 614 | } |
||
| 615 | if ($locationTypeID === null) { |
||
| 616 | return true; |
||
| 617 | } |
||
| 618 | foreach ($locations as $location) { |
||
| 619 | if ($location->getTypeID() == $locationTypeID) { |
||
| 620 | return true; |
||
| 621 | } |
||
| 622 | } |
||
| 623 | return false; |
||
| 624 | } |
||
| 625 | |||
| 626 | /** |
||
| 627 | * @return array<int, SmrLocation> |
||
| 628 | */ |
||
| 629 | public function getLocations(): array { |
||
| 630 | return SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
||
| 631 | } |
||
| 632 | |||
| 633 | public function addLocation(SmrLocation $location): void { |
||
| 634 | SmrLocation::addSectorLocation($this->getGameID(), $this->getSectorID(), $location); |
||
| 635 | } |
||
| 636 | |||
| 637 | public function removeAllLocations(): void { |
||
| 638 | SmrLocation::removeSectorLocations($this->getGameID(), $this->getSectorID()); |
||
| 639 | } |
||
| 640 | |||
| 641 | public function hasPlanet(): bool { |
||
| 642 | return $this->getPlanet()->exists(); |
||
| 643 | } |
||
| 644 | |||
| 645 | public function getPlanet(): SmrPlanet { |
||
| 646 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
||
| 647 | } |
||
| 648 | |||
| 649 | public function createPlanet(int $type = 1): SmrPlanet { |
||
| 650 | return SmrPlanet::createPlanet($this->getGameID(), $this->getSectorID(), $type); |
||
| 651 | } |
||
| 652 | |||
| 653 | public function removePlanet(): void { |
||
| 654 | SmrPlanet::removePlanet($this->getGameID(), $this->getSectorID()); |
||
| 655 | } |
||
| 656 | |||
| 657 | /** |
||
| 658 | * Removes ports, planets, locations, and warps from this sector. |
||
| 659 | * NOTE: This should only be used by the universe generator! |
||
| 660 | */ |
||
| 661 | public function removeAllFixtures(): void { |
||
| 662 | if ($this->hasPort()) { |
||
| 663 | $this->removePort(); |
||
| 664 | } |
||
| 665 | if ($this->hasPlanet()) { |
||
| 666 | $this->removePlanet(); |
||
| 667 | } |
||
| 668 | if ($this->hasLocation()) { |
||
| 669 | $this->removeAllLocations(); |
||
| 670 | } |
||
| 671 | if ($this->hasWarp()) { |
||
| 672 | $this->removeWarp(); |
||
| 673 | } |
||
| 674 | } |
||
| 675 | |||
| 676 | public function hasForces(): bool { |
||
| 677 | return count($this->getForces()) > 0; |
||
| 678 | } |
||
| 679 | |||
| 680 | public function hasEnemyForces(AbstractSmrPlayer $player = null): bool { |
||
| 681 | if ($player == null || !$this->hasForces()) { |
||
| 682 | return false; |
||
| 683 | } |
||
| 684 | foreach ($this->getForces() as $force) { |
||
| 685 | if (!$player->forceNAPAlliance($force->getOwner())) { |
||
| 686 | return true; |
||
| 687 | } |
||
| 688 | } |
||
| 689 | return false; |
||
| 690 | } |
||
| 691 | |||
| 692 | /** |
||
| 693 | * @return array<SmrForce> |
||
| 694 | */ |
||
| 695 | public function getEnemyForces(AbstractSmrPlayer $player): array { |
||
| 696 | $enemyForces = []; |
||
| 697 | foreach ($this->getForces() as $force) { |
||
| 698 | if (!$player->forceNAPAlliance($force->getOwner())) { |
||
| 699 | $enemyForces[] = $force; |
||
| 700 | } |
||
| 701 | } |
||
| 702 | return $enemyForces; |
||
| 703 | } |
||
| 704 | |||
| 705 | /** |
||
| 706 | * Returns true if any forces in this sector belong to $player. |
||
| 707 | */ |
||
| 708 | public function hasPlayerForces(AbstractSmrPlayer $player): bool { |
||
| 709 | foreach ($this->getForces() as $force) { |
||
| 710 | if ($player->getAccountID() == $force->getOwnerID()) { |
||
| 711 | return true; |
||
| 712 | } |
||
| 713 | } |
||
| 714 | return false; |
||
| 715 | } |
||
| 716 | |||
| 717 | public function hasFriendlyForces(AbstractSmrPlayer $player = null): bool { |
||
| 718 | if ($player == null || !$this->hasForces()) { |
||
| 719 | return false; |
||
| 720 | } |
||
| 721 | foreach ($this->getForces() as $force) { |
||
| 722 | if ($player->forceNAPAlliance($force->getOwner())) { |
||
| 723 | return true; |
||
| 724 | } |
||
| 725 | } |
||
| 726 | return false; |
||
| 727 | } |
||
| 728 | |||
| 729 | /** |
||
| 730 | * @return array<SmrForce> |
||
| 731 | */ |
||
| 732 | public function getFriendlyForces(AbstractSmrPlayer $player): array { |
||
| 733 | $friendlyForces = []; |
||
| 734 | foreach ($this->getForces() as $force) { |
||
| 735 | if ($player->forceNAPAlliance($force->getOwner())) { |
||
| 736 | $friendlyForces[] = $force; |
||
| 737 | } |
||
| 738 | } |
||
| 739 | return $friendlyForces; |
||
| 740 | } |
||
| 741 | |||
| 742 | /** |
||
| 743 | * @return array<int, SmrForce> |
||
| 744 | */ |
||
| 745 | public function getForces(): array { |
||
| 746 | return SmrForce::getSectorForces($this->getGameID(), $this->getSectorID()); |
||
| 747 | } |
||
| 748 | |||
| 749 | /** |
||
| 750 | * @return array<int, SmrPlayer> |
||
| 751 | */ |
||
| 752 | public function getPlayers(): array { |
||
| 753 | return SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); |
||
| 754 | } |
||
| 755 | |||
| 756 | public function hasPlayers(): bool { |
||
| 757 | return count($this->getPlayers()) > 0; |
||
| 758 | } |
||
| 759 | |||
| 760 | /** |
||
| 761 | * @return array<int, SmrPlayer> |
||
| 762 | */ |
||
| 763 | public function getOtherTraders(AbstractSmrPlayer $player): array { |
||
| 764 | $players = SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
||
| 765 | unset($players[$player->getAccountID()]); |
||
| 766 | return $players; |
||
| 767 | } |
||
| 768 | |||
| 769 | public function hasOtherTraders(AbstractSmrPlayer $player): bool { |
||
| 770 | return count($this->getOtherTraders($player)) > 0; |
||
| 771 | } |
||
| 772 | |||
| 773 | public function hasEnemyTraders(AbstractSmrPlayer $player = null): bool { |
||
| 774 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
| 775 | return false; |
||
| 776 | } |
||
| 777 | $otherPlayers = $this->getOtherTraders($player); |
||
| 778 | foreach ($otherPlayers as $otherPlayer) { |
||
| 779 | if (!$player->traderNAPAlliance($otherPlayer) |
||
| 780 | && !$otherPlayer->hasNewbieTurns() |
||
| 781 | && !$otherPlayer->hasFederalProtection()) { |
||
| 782 | return true; |
||
| 783 | } |
||
| 784 | } |
||
| 785 | return false; |
||
| 786 | } |
||
| 787 | |||
| 788 | public function hasFriendlyTraders(AbstractSmrPlayer $player = null): bool { |
||
| 789 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
| 790 | return false; |
||
| 791 | } |
||
| 792 | $otherPlayers = $this->getOtherTraders($player); |
||
| 793 | foreach ($otherPlayers as $otherPlayer) { |
||
| 794 | if ($player->traderNAPAlliance($otherPlayer)) { |
||
| 795 | return true; |
||
| 796 | } |
||
| 797 | } |
||
| 798 | return false; |
||
| 799 | } |
||
| 800 | |||
| 801 | /** |
||
| 802 | * Is the $player's alliance flagship in this sector? |
||
| 803 | */ |
||
| 804 | public function hasAllianceFlagship(AbstractSmrPlayer $player = null): bool { |
||
| 805 | if ($player === null || !$player->hasAlliance() || !$player->getAlliance()->hasFlagship()) { |
||
| 806 | return false; |
||
| 807 | } |
||
| 808 | $flagshipID = $player->getAlliance()->getFlagshipID(); |
||
| 809 | foreach ($this->getPlayers() as $sectorPlayer) { |
||
| 810 | if ($sectorPlayer->getAccountID() == $flagshipID) { |
||
| 811 | return true; |
||
| 812 | } |
||
| 813 | } |
||
| 814 | return false; |
||
| 815 | } |
||
| 816 | |||
| 817 | public function hasProtectedTraders(AbstractSmrPlayer $player = null): bool { |
||
| 818 | if ($player == null || !$this->hasOtherTraders($player)) { |
||
| 819 | return false; |
||
| 820 | } |
||
| 821 | $otherPlayers = $this->getOtherTraders($player); |
||
| 822 | foreach ($otherPlayers as $otherPlayer) { |
||
| 823 | if (!$player->traderNAPAlliance($otherPlayer) |
||
| 824 | && ($otherPlayer->hasNewbieTurns() || $otherPlayer->hasFederalProtection())) { |
||
| 825 | return true; |
||
| 826 | } |
||
| 827 | } |
||
| 828 | return false; |
||
| 829 | } |
||
| 830 | |||
| 831 | /** |
||
| 832 | * @return array<AbstractSmrPlayer> |
||
| 833 | */ |
||
| 834 | public function getFightingTradersAgainstForces(AbstractSmrPlayer $attackingPlayer, bool $bump): array { |
||
| 835 | // Whether bumping or attacking, only the current player fires at forces |
||
| 836 | return [$attackingPlayer]; |
||
| 837 | } |
||
| 838 | |||
| 839 | /** |
||
| 840 | * @return array<int, AbstractSmrPlayer> |
||
| 841 | */ |
||
| 842 | public function getFightingTradersAgainstPort(AbstractSmrPlayer $attackingPlayer, SmrPort $defendingPort, bool $allEligible = false): array { |
||
| 843 | $fightingPlayers = []; |
||
| 844 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), [$attackingPlayer->getAllianceID()]); |
||
| 845 | foreach ($alliancePlayers as $accountID => $player) { |
||
| 846 | if ($player->canFight()) { |
||
| 847 | if ($attackingPlayer->traderAttackPortAlliance($player)) { |
||
| 848 | $fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
||
| 849 | } |
||
| 850 | } |
||
| 851 | } |
||
| 852 | if ($allEligible) { |
||
| 853 | return $fightingPlayers; |
||
| 854 | } |
||
| 855 | return self::limitFightingTraders($fightingPlayers, $attackingPlayer, MAXIMUM_PORT_FLEET_SIZE); |
||
| 856 | } |
||
| 857 | |||
| 858 | /** |
||
| 859 | * @return array<int, AbstractSmrPlayer> |
||
| 860 | */ |
||
| 861 | public function getFightingTradersAgainstPlanet(AbstractSmrPlayer $attackingPlayer, SmrPlanet $defendingPlanet, bool $allEligible = false): array { |
||
| 862 | $fightingPlayers = []; |
||
| 863 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), [$attackingPlayer->getAllianceID()]); |
||
| 864 | if (count($alliancePlayers) > 0) { |
||
| 865 | $planetOwner = $defendingPlanet->getOwner(); |
||
| 866 | foreach ($alliancePlayers as $accountID => $player) { |
||
| 867 | if ($player->canFight()) { |
||
| 868 | if ($attackingPlayer->traderAttackPlanetAlliance($player) && !$planetOwner->planetNAPAlliance($player)) { |
||
| 869 | $fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
||
| 870 | } |
||
| 871 | } |
||
| 872 | } |
||
| 873 | } |
||
| 874 | if ($allEligible) { |
||
| 875 | return $fightingPlayers; |
||
| 876 | } |
||
| 877 | return self::limitFightingTraders($fightingPlayers, $attackingPlayer, min($defendingPlanet->getMaxAttackers(), MAXIMUM_PLANET_FLEET_SIZE)); |
||
| 878 | } |
||
| 879 | |||
| 880 | /** |
||
| 881 | * @return array<string, array<int, AbstractSmrPlayer>> |
||
| 882 | */ |
||
| 883 | public function getFightingTraders(AbstractSmrPlayer $attackingPlayer, AbstractSmrPlayer $defendingPlayer, bool $checkForCloak = false, bool $allEligible = false): array { |
||
| 884 | if ($attackingPlayer->traderNAPAlliance($defendingPlayer)) { |
||
| 885 | throw new Exception('These traders are NAPed.'); |
||
| 886 | } |
||
| 887 | $fightingPlayers = ['Attackers' => [], 'Defenders' => []]; |
||
| 888 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), [$attackingPlayer->getAllianceID(), $defendingPlayer->getAllianceID()]); |
||
| 889 | foreach ($alliancePlayers as $accountID => $player) { |
||
| 890 | if ($player->canFight()) { |
||
| 891 | if ($attackingPlayer->traderAttackTraderAlliance($player) && !$defendingPlayer->traderDefendTraderAlliance($player) && !$defendingPlayer->traderNAPAlliance($player)) { |
||
| 892 | $fightingPlayers['Attackers'][$accountID] = $player; |
||
| 893 | } elseif ($defendingPlayer->traderDefendTraderAlliance($player) && !$attackingPlayer->traderAttackTraderAlliance($player) && !$attackingPlayer->traderNAPAlliance($player) && ($checkForCloak === false || $attackingPlayer->canSee($player))) { |
||
| 894 | $fightingPlayers['Defenders'][$accountID] = $player; |
||
| 895 | } |
||
| 896 | } |
||
| 897 | } |
||
| 898 | if ($allEligible) { |
||
| 899 | return $fightingPlayers; |
||
| 900 | } |
||
| 901 | $fightingPlayers['Attackers'] = self::limitFightingTraders($fightingPlayers['Attackers'], $attackingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
||
| 902 | $fightingPlayers['Defenders'] = self::limitFightingTraders($fightingPlayers['Defenders'], $defendingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
||
| 903 | return $fightingPlayers; |
||
| 904 | } |
||
| 905 | |||
| 906 | /** |
||
| 907 | * @param array<int, AbstractSmrPlayer> $fightingPlayers |
||
| 908 | * @return array<int, AbstractSmrPlayer> |
||
| 909 | */ |
||
| 910 | public static function limitFightingTraders(array $fightingPlayers, AbstractSmrPlayer $keepPlayer, int $maximumFleetSize): array { |
||
| 911 | // Cap fleets to the required size |
||
| 912 | $fleet_size = count($fightingPlayers); |
||
| 913 | if ($fleet_size > $maximumFleetSize) { |
||
| 914 | // We use random key to stop the same people being capped all the time |
||
| 915 | for ($j = 0; $j < $fleet_size - $maximumFleetSize; ++$j) { |
||
| 916 | do { |
||
| 917 | $key = array_rand($fightingPlayers); |
||
| 918 | } while ($keepPlayer->equals($fightingPlayers[$key])); |
||
| 919 | unset($fightingPlayers[$key]); |
||
| 920 | } |
||
| 921 | } |
||
| 922 | return $fightingPlayers; |
||
| 923 | } |
||
| 924 | |||
| 925 | /** |
||
| 926 | * @return array<string, array<int, AbstractSmrPlayer>> |
||
| 927 | */ |
||
| 928 | public function getPotentialFightingTraders(AbstractSmrPlayer $attackingPlayer): array { |
||
| 929 | $fightingPlayers = ['Attackers' => [], 'Defenders' => []]; |
||
| 930 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), [$attackingPlayer->getAllianceID()]); |
||
| 931 | foreach ($alliancePlayers as $accountID => $player) { |
||
| 932 | if ($player->canFight()) { |
||
| 933 | if ($attackingPlayer->traderAttackTraderAlliance($player)) { |
||
| 934 | $fightingPlayers['Attackers'][$accountID] = $player; |
||
| 935 | } |
||
| 936 | } |
||
| 937 | } |
||
| 938 | return $fightingPlayers; |
||
| 939 | } |
||
| 940 | |||
| 941 | public function getBattles(): int { |
||
| 943 | } |
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| 944 | |||
| 945 | public function setBattles(int $amount): void { |
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| 951 | } |
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| 952 | |||
| 953 | public function decreaseBattles(int $amount): void { |
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| 954 | $this->setBattles($this->battles - $amount); |
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| 955 | } |
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| 956 | |||
| 957 | public function increaseBattles(int $amount): void { |
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| 958 | $this->setBattles($this->battles + $amount); |
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| 959 | } |
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| 960 | |||
| 961 | public function equals(SmrSector $otherSector): bool { |
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| 963 | } |
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| 964 | |||
| 965 | public function isLinkedSector(SmrSector $otherSector): bool { |
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| 966 | return $otherSector->getGameID() == $this->getGameID() && $this->isLinked($otherSector->getSectorID()); |
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| 967 | } |
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| 968 | |||
| 969 | public function isVisited(AbstractSmrPlayer $player = null): bool { |
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| 970 | if ($player === null) { |
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| 971 | return true; |
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| 972 | } |
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| 973 | if (!isset($this->visited[$player->getAccountID()])) { |
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| 974 | $dbResult = $this->db->read('SELECT 1 FROM player_visited_sector WHERE ' . $this->SQL . ' AND account_id=' . $this->db->escapeNumber($player->getAccountID())); |
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| 975 | $this->visited[$player->getAccountID()] = !$dbResult->hasRecord(); |
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| 976 | } |
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| 977 | return $this->visited[$player->getAccountID()]; |
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| 978 | } |
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| 979 | |||
| 980 | public function getLocalMapMoveHREF(AbstractSmrPlayer $player): string { |
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| 981 | return Globals::getSectorMoveHREF($player, $this->getSectorID(), new LocalMap()); |
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| 982 | } |
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| 983 | |||
| 984 | public function getCurrentSectorMoveHREF(AbstractSmrPlayer $player): string { |
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| 985 | return Globals::getCurrentSectorMoveHREF($player, $this->getSectorID()); |
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| 986 | } |
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| 987 | |||
| 988 | public function getGalaxyMapHREF(): string { |
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| 990 | } |
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| 991 | |||
| 992 | public function getSectorScanHREF(AbstractSmrPlayer $player): string { |
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| 994 | } |
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| 995 | |||
| 996 | public function hasX(mixed $x, AbstractSmrPlayer $player = null): bool { |
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| 997 | if ($x instanceof SmrSector) { |
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| 998 | return $this->equals($x); |
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| 999 | } |
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| 1000 | if ($x == 'Port') { |
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| 1001 | return $this->hasPort(); |
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| 1002 | } |
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| 1003 | if ($x == 'Location') { |
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| 1004 | return $this->hasLocation(); |
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| 1005 | } |
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| 1006 | if ($x instanceof SmrLocation) { |
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| 1007 | return $this->hasLocation($x->getTypeID()); |
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| 1008 | } |
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| 1009 | if ($x instanceof SmrGalaxy) { |
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| 1028 | } |
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| 1029 | |||
| 1030 | } |
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| 1031 |