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<?php declare(strict_types=1); |
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use Smr\Database; |
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use Smr\DatabaseRecord; |
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use Smr\Epoch; |
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use Smr\Exceptions\UserError; |
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use Smr\Pages\Player\AttackPlanetProcessor; |
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use Smr\Pages\Player\ExaminePlanet; |
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use Smr\Pages\Player\Planet\BondConfirm; |
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use Smr\Pages\Player\Planet\ConstructionProcessor; |
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use Smr\Pages\Player\Planet\FinancialProcessor; |
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use Smr\Pages\Player\Planet\LandProcessor; |
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use Smr\PlanetTypes\PlanetType; |
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class SmrPlanet { |
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/** @var array<int, array<int, self>> */ |
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protected static array $CACHE_PLANETS = []; |
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public const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 100; |
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protected const CHANCE_TO_DOWNGRADE = 15; // percent |
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protected const TIME_TO_CREDIT_BUST = 10800; // 3 hours |
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protected const TIME_ATTACK_NEWS_COOLDOWN = 3600; // 1 hour |
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public const MAX_STOCKPILE = 600; |
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protected Database $db; |
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protected readonly string $SQL; |
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protected bool $exists; |
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protected string $planetName; |
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protected int $ownerID; |
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protected string $password; |
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protected int $shields; |
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protected int $armour; |
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protected int $drones; |
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protected int $credits; |
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protected int $bonds; |
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protected int $maturity; |
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/** @var array<int, int> */ |
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protected array $stockpile; |
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/** @var array<int, int> */ |
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protected array $buildings; |
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protected int $inhabitableTime; |
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/** @var array<int, array<string, int>> */ |
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protected array $currentlyBuilding; |
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/** @var array<int, SmrWeapon> */ |
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protected array $mountedWeapons; |
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protected int $typeID; |
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protected PlanetType $typeInfo; |
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protected bool $hasChanged = false; |
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protected bool $hasChangedFinancial = false; // for credits, bond, maturity |
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protected bool $hasChangedStockpile = false; |
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/** @var array<int, bool> */ |
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protected array $hasChangedWeapons = []; |
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/** @var array<int, bool> */ |
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protected array $hasChangedBuildings = []; |
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/** @var array<int> */ |
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protected array $hasStoppedBuilding = []; |
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protected bool $isNew = false; |
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public function __sleep() { |
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return ['sectorID', 'gameID', 'planetName', 'ownerID', 'typeID']; |
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} |
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public static function clearCache(): void { |
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self::$CACHE_PLANETS = []; |
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} |
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public static function savePlanets(): void { |
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foreach (self::$CACHE_PLANETS as $gamePlanets) { |
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foreach ($gamePlanets as $planet) { |
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$planet->update(); |
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} |
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} |
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} |
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/** |
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* @return array<int, self> |
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*/ |
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public static function getGalaxyPlanets(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT planet.* FROM planet LEFT JOIN sector USING (game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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$galaxyPlanets = []; |
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foreach ($dbResult->records() as $dbRecord) { |
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$sectorID = $dbRecord->getInt('sector_id'); |
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$galaxyPlanets[$sectorID] = self::getPlanet($gameID, $sectorID, $forceUpdate, $dbRecord); |
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} |
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return $galaxyPlanets; |
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} |
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public static function getPlanet(int $gameID, int $sectorID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): self { |
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if ($forceUpdate || !isset(self::$CACHE_PLANETS[$gameID][$sectorID])) { |
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self::$CACHE_PLANETS[$gameID][$sectorID] = new self($gameID, $sectorID, $dbRecord); |
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} |
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return self::$CACHE_PLANETS[$gameID][$sectorID]; |
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} |
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public static function createPlanet(int $gameID, int $sectorID, int $typeID = 1, int $inhabitableTime = null): self { |
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if (self::getPlanet($gameID, $sectorID)->exists()) { |
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throw new Exception('Planet already exists in sector ' . $sectorID . ' game ' . $gameID); |
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} |
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if ($inhabitableTime === null) { |
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$minTime = SmrGame::getGame($gameID)->getStartTime(); |
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$inhabitableTime = $minTime + pow(rand(45, 85), 3); |
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} |
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// insert planet into db |
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$db = Database::getInstance(); |
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$db->insert('planet', [ |
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'game_id' => $db->escapeNumber($gameID), |
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'sector_id' => $db->escapeNumber($sectorID), |
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'inhabitable_time' => $db->escapeNumber($inhabitableTime), |
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'planet_type_id' => $db->escapeNumber($typeID), |
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]); |
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return self::getPlanet($gameID, $sectorID, true); |
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} |
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public static function removePlanet(int $gameID, int $sectorID): void { |
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$db = Database::getInstance(); |
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$SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' AND sector_id = ' . $db->escapeNumber($sectorID); |
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$db->write('DELETE FROM planet WHERE ' . $SQL); |
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$db->write('DELETE FROM planet_has_weapon WHERE ' . $SQL); |
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$db->write('DELETE FROM planet_has_cargo WHERE ' . $SQL); |
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$db->write('DELETE FROM planet_has_building WHERE ' . $SQL); |
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$db->write('DELETE FROM planet_is_building WHERE ' . $SQL); |
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//kick everyone from planet |
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$db->write('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $SQL); |
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self::$CACHE_PLANETS[$gameID][$sectorID] = null; |
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unset(self::$CACHE_PLANETS[$gameID][$sectorID]); |
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} |
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protected function __construct( |
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protected readonly int $gameID, |
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protected readonly int $sectorID, |
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DatabaseRecord $dbRecord = null |
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) { |
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$this->db = Database::getInstance(); |
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$this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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if ($dbRecord === null) { |
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$dbResult = $this->db->read('SELECT * FROM planet WHERE ' . $this->SQL); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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} |
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} |
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$this->exists = $dbRecord !== null; |
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if ($this->exists) { |
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$this->planetName = $dbRecord->getString('planet_name'); |
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$this->ownerID = $dbRecord->getInt('owner_id'); |
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$this->password = $dbRecord->getString('password'); |
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$this->shields = $dbRecord->getInt('shields'); |
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$this->armour = $dbRecord->getInt('armour'); |
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$this->drones = $dbRecord->getInt('drones'); |
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$this->credits = $dbRecord->getInt('credits'); |
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$this->bonds = $dbRecord->getInt('bonds'); |
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$this->maturity = $dbRecord->getInt('maturity'); |
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$this->inhabitableTime = $dbRecord->getInt('inhabitable_time'); |
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$this->typeID = $dbRecord->getInt('planet_type_id'); |
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$this->typeInfo = PlanetType::getTypeInfo($this->getTypeID()); |
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$this->checkBondMaturity(); |
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} |
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} |
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public function getInterestRate(): float { |
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$level = $this->getLevel(); |
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return match (true) { |
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$level < 9 => .0404, |
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$level < 19 => .0609, |
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$level < 29 => .1236, |
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$level < 39 => .050625, |
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$level < 49 => .0404, |
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$level < 59 => .030225, |
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$level < 69 => .0201, |
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default => .018081, |
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}; |
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} |
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public function checkBondMaturity(bool $partial = false): void { |
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if ($this->getMaturity() > 0 && ($partial === true || $this->getMaturity() < Epoch::time())) { |
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// calc the interest for the time |
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$interest = $this->getBonds() * $this->getInterestRate(); |
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if ($partial === true && $this->getMaturity() > Epoch::time()) { |
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// Adjust interest based upon how much of the bond duration has passed. |
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$interest -= ($interest / $this->getBondTime()) * ($this->getMaturity() - Epoch::time()); |
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} |
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// transfer money to free avail cash |
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$this->increaseCredits($this->getBonds() + IFloor($interest)); |
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// reset bonds |
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$this->setBonds(0); |
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// reset maturity |
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$this->setMaturity(0); |
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} |
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} |
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public function getBondTime(): int { |
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return IRound(BOND_TIME / $this->getGame()->getGameSpeed()); |
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} |
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public function bond(): void { |
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$this->checkBondMaturity(true); |
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// add it to bond |
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$this->increaseBonds($this->getCredits()); |
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// set free cash to 0 |
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$this->setCredits(0); |
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// initialize time |
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$this->setMaturity(Epoch::time() + $this->getBondTime()); |
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} |
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public function getGameID(): int { |
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return $this->gameID; |
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} |
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public function getGame(): SmrGame { |
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return SmrGame::getGame($this->gameID); |
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} |
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public function getSectorID(): int { |
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return $this->sectorID; |
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} |
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public function getGalaxy(): SmrGalaxy { |
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return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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} |
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public function getOwnerID(): int { |
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return $this->ownerID; |
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} |
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public function hasOwner(): bool { |
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return $this->ownerID != 0; |
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} |
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public function removeOwner(): void { |
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$this->setOwnerID(0); |
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} |
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public function setOwnerID(int $claimerID): void { |
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if ($this->ownerID === $claimerID) { |
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return; |
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} |
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$this->ownerID = $claimerID; |
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$this->hasChanged = true; |
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} |
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public function getOwner(): AbstractSmrPlayer { |
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return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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} |
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public function getPassword(): string { |
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return $this->password; |
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} |
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public function setPassword(string $password): void { |
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if ($this->password === $password) { |
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return; |
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} |
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$this->password = $password; |
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$this->hasChanged = true; |
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} |
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public function removePassword(): void { |
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$this->setPassword(''); |
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} |
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public function getCredits(): int { |
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return $this->credits; |
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} |
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public function setCredits(int $num): void { |
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if ($this->credits === $num) { |
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return; |
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} |
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if ($num < 0) { |
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throw new Exception('You cannot set negative credits.'); |
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} |
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if ($num > MAX_MONEY) { |
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throw new Exception('You cannot set more than the max credits.'); |
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} |
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$this->credits = $num; |
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$this->hasChangedFinancial = true; |
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} |
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/** |
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* Increases planet credits up to the maximum allowed credits. |
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* Returns the amount that was actually added to handle overflow. |
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*/ |
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public function increaseCredits(int $num): int { |
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if ($num === 0) { |
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return 0; |
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} |
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$newTotal = min($this->credits + $num, MAX_MONEY); |
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$actualAdded = $newTotal - $this->credits; |
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$this->setCredits($newTotal); |
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return $actualAdded; |
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} |
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public function decreaseCredits(int $num): void { |
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if ($num === 0) { |
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return; |
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} |
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$newTotal = $this->credits - $num; |
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$this->setCredits($newTotal); |
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} |
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public function getMaturity(): int { |
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return $this->maturity; |
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} |
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public function setMaturity(int $num): void { |
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if ($this->maturity === $num) { |
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return; |
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} |
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if ($num < 0) { |
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throw new Exception('You cannot set negative maturity.'); |
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} |
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$this->maturity = $num; |
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$this->hasChangedFinancial = true; |
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} |
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public function getBonds(): int { |
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return $this->bonds; |
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} |
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public function setBonds(int $num): void { |
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if ($this->bonds === $num) { |
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return; |
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} |
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if ($num < 0) { |
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throw new Exception('You cannot set negative bonds.'); |
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} |
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$this->bonds = $num; |
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$this->hasChangedFinancial = true; |
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} |
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public function increaseBonds(int $num): void { |
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if ($num === 0) { |
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return; |
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} |
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$this->setBonds($this->getBonds() + $num); |
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} |
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|
354
|
|
|
public function decreaseBonds(int $num): void { |
355
|
|
|
if ($num === 0) { |
356
|
|
|
return; |
357
|
|
|
} |
358
|
|
|
$this->setBonds($this->getBonds() - $num); |
359
|
|
|
} |
360
|
|
|
|
361
|
|
|
public function checkForExcessDefense(): void { |
362
|
|
|
if ($this->getShields() > $this->getMaxShields()) { |
363
|
|
|
$this->setShields($this->getMaxShields()); |
364
|
|
|
} |
365
|
|
|
if ($this->getCDs() > $this->getMaxCDs()) { |
366
|
|
|
$this->setCDs($this->getMaxCDs()); |
367
|
|
|
} |
368
|
|
|
if ($this->getArmour() > $this->getMaxArmour()) { |
369
|
|
|
$this->setArmour($this->getMaxArmour()); |
370
|
|
|
} |
371
|
|
|
// Remove a random (0-indexed) mounted weapon, if over max mount slots |
372
|
|
|
while ($this->getMountedWeapons() && max(array_keys($this->getMountedWeapons())) >= $this->getMaxMountedWeapons()) { |
373
|
|
|
$removeID = array_rand($this->getMountedWeapons()); |
374
|
|
|
$this->removeMountedWeapon($removeID); |
375
|
|
|
foreach ($this->getMountedWeapons() as $orderID => $weapon) { |
376
|
|
|
if ($orderID > $removeID) { |
377
|
|
|
$this->moveMountedWeaponUp($orderID); |
378
|
|
|
} |
379
|
|
|
} |
380
|
|
|
} |
381
|
|
|
} |
382
|
|
|
|
383
|
|
|
public function getShields(): int { |
384
|
|
|
return $this->shields; |
385
|
|
|
} |
386
|
|
|
|
387
|
|
|
public function hasShields(): bool { |
388
|
|
|
return $this->getShields() > 0; |
389
|
|
|
} |
390
|
|
|
|
391
|
|
|
public function setShields(int $shields): void { |
392
|
|
|
$shields = max(0, min($shields, $this->getMaxShields())); |
393
|
|
|
if ($this->shields === $shields) { |
394
|
|
|
return; |
395
|
|
|
} |
396
|
|
|
$this->shields = $shields; |
397
|
|
|
$this->hasChanged = true; |
398
|
|
|
} |
399
|
|
|
|
400
|
|
|
public function decreaseShields(int $number): void { |
401
|
|
|
if ($number === 0) { |
402
|
|
|
return; |
403
|
|
|
} |
404
|
|
|
$this->setShields($this->getShields() - $number); |
405
|
|
|
} |
406
|
|
|
|
407
|
|
|
public function increaseShields(int $number): void { |
408
|
|
|
if ($number === 0) { |
409
|
|
|
return; |
410
|
|
|
} |
411
|
|
|
$this->setShields($this->getShields() + $number); |
412
|
|
|
} |
413
|
|
|
|
414
|
|
|
public function getMaxShields(): int { |
415
|
|
|
return $this->getBuilding(PLANET_GENERATOR) * PLANET_GENERATOR_SHIELDS; |
416
|
|
|
} |
417
|
|
|
|
418
|
|
|
public function getArmour(): int { |
419
|
|
|
return $this->armour; |
420
|
|
|
} |
421
|
|
|
|
422
|
|
|
public function hasArmour(): bool { |
423
|
|
|
return $this->getArmour() > 0; |
424
|
|
|
} |
425
|
|
|
|
426
|
|
|
public function setArmour(int $armour): void { |
427
|
|
|
$armour = max(0, min($armour, $this->getMaxArmour())); |
428
|
|
|
if ($this->armour === $armour) { |
429
|
|
|
return; |
430
|
|
|
} |
431
|
|
|
$this->armour = $armour; |
432
|
|
|
$this->hasChanged = true; |
433
|
|
|
} |
434
|
|
|
|
435
|
|
|
public function decreaseArmour(int $number): void { |
436
|
|
|
if ($number === 0) { |
437
|
|
|
return; |
438
|
|
|
} |
439
|
|
|
$this->setArmour($this->getArmour() - $number); |
440
|
|
|
} |
441
|
|
|
|
442
|
|
|
public function increaseArmour(int $number): void { |
443
|
|
|
if ($number === 0) { |
444
|
|
|
return; |
445
|
|
|
} |
446
|
|
|
$this->setArmour($this->getArmour() + $number); |
447
|
|
|
} |
448
|
|
|
|
449
|
|
|
public function getMaxArmour(): int { |
450
|
|
|
return $this->getBuilding(PLANET_BUNKER) * PLANET_BUNKER_ARMOUR; |
451
|
|
|
} |
452
|
|
|
|
453
|
|
|
public function getCDs(): int { |
454
|
|
|
return $this->drones; |
455
|
|
|
} |
456
|
|
|
|
457
|
|
|
public function hasCDs(): bool { |
458
|
|
|
return $this->getCDs() > 0; |
459
|
|
|
} |
460
|
|
|
|
461
|
|
|
public function setCDs(int $combatDrones): void { |
462
|
|
|
$combatDrones = max(0, min($combatDrones, $this->getMaxCDs())); |
463
|
|
|
if ($this->drones === $combatDrones) { |
464
|
|
|
return; |
465
|
|
|
} |
466
|
|
|
$this->drones = $combatDrones; |
467
|
|
|
$this->hasChanged = true; |
468
|
|
|
} |
469
|
|
|
|
470
|
|
|
public function decreaseCDs(int $number): void { |
471
|
|
|
if ($number === 0) { |
472
|
|
|
return; |
473
|
|
|
} |
474
|
|
|
$this->setCDs($this->getCDs() - $number); |
475
|
|
|
} |
476
|
|
|
|
477
|
|
|
public function increaseCDs(int $number): void { |
478
|
|
|
if ($number === 0) { |
479
|
|
|
return; |
480
|
|
|
} |
481
|
|
|
$this->setCDs($this->getCDs() + $number); |
482
|
|
|
} |
483
|
|
|
|
484
|
|
|
public function getMaxCDs(): int { |
485
|
|
|
return $this->getBuilding(PLANET_HANGAR) * PLANET_HANGAR_DRONES; |
486
|
|
|
} |
487
|
|
|
|
488
|
|
|
public function getMaxMountedWeapons(): int { |
489
|
|
|
return $this->getBuilding(PLANET_WEAPON_MOUNT); |
490
|
|
|
} |
491
|
|
|
|
492
|
|
|
/** |
493
|
|
|
* @return array<int, SmrWeapon> |
494
|
|
|
*/ |
495
|
|
|
public function getMountedWeapons(): array { |
496
|
|
|
if (!isset($this->mountedWeapons)) { |
497
|
|
|
$this->mountedWeapons = []; |
498
|
|
|
if ($this->hasBuilding(PLANET_WEAPON_MOUNT)) { |
499
|
|
|
$dbResult = $this->db->read('SELECT * FROM planet_has_weapon JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); |
500
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
501
|
|
|
$weaponTypeID = $dbRecord->getInt('weapon_type_id'); |
502
|
|
|
$orderID = $dbRecord->getInt('order_id'); |
503
|
|
|
$weapon = SmrWeapon::getWeapon($weaponTypeID, $dbRecord); |
504
|
|
|
$weapon->setBonusAccuracy($dbRecord->getBoolean('bonus_accuracy')); |
505
|
|
|
$weapon->setBonusDamage($dbRecord->getBoolean('bonus_damage')); |
506
|
|
|
$this->mountedWeapons[$orderID] = $weapon; |
507
|
|
|
} |
508
|
|
|
} |
509
|
|
|
} |
510
|
|
|
return $this->mountedWeapons; |
511
|
|
|
} |
512
|
|
|
|
513
|
|
|
public function hasMountedWeapon(int $orderID): bool { |
514
|
|
|
$this->getMountedWeapons(); // Make sure array is initialized |
515
|
|
|
return isset($this->mountedWeapons[$orderID]); |
516
|
|
|
} |
517
|
|
|
|
518
|
|
|
public function addMountedWeapon(SmrWeapon $weapon, int $orderID): void { |
519
|
|
|
$this->getMountedWeapons(); // Make sure array is initialized |
520
|
|
|
$this->mountedWeapons[$orderID] = $weapon; |
521
|
|
|
$this->hasChangedWeapons[$orderID] = true; |
522
|
|
|
} |
523
|
|
|
|
524
|
|
|
public function removeMountedWeapon(int $orderID): void { |
525
|
|
|
$this->getMountedWeapons(); // Make sure array is initialized |
526
|
|
|
unset($this->mountedWeapons[$orderID]); |
527
|
|
|
$this->hasChangedWeapons[$orderID] = true; |
528
|
|
|
} |
529
|
|
|
|
530
|
|
|
private function swapMountedWeapons(int $orderID1, int $orderID2): void { |
531
|
|
|
$this->getMountedWeapons(); // Make sure array is initialized |
532
|
|
|
if (isset($this->mountedWeapons[$orderID1])) { |
533
|
|
|
$saveWeapon = $this->mountedWeapons[$orderID1]; |
534
|
|
|
} |
535
|
|
|
if (isset($this->mountedWeapons[$orderID2])) { |
536
|
|
|
$this->mountedWeapons[$orderID1] = $this->mountedWeapons[$orderID2]; |
537
|
|
|
} else { |
538
|
|
|
unset($this->mountedWeapons[$orderID1]); |
539
|
|
|
} |
540
|
|
|
if (isset($saveWeapon)) { |
541
|
|
|
$this->mountedWeapons[$orderID2] = $saveWeapon; |
542
|
|
|
} else { |
543
|
|
|
unset($this->mountedWeapons[$orderID2]); |
544
|
|
|
} |
545
|
|
|
$this->hasChangedWeapons[$orderID1] = true; |
546
|
|
|
$this->hasChangedWeapons[$orderID2] = true; |
547
|
|
|
} |
548
|
|
|
|
549
|
|
|
public function moveMountedWeaponUp(int $orderID): void { |
550
|
|
|
if ($orderID == 0) { |
551
|
|
|
throw new Exception('Cannot move this weapon up!'); |
552
|
|
|
} |
553
|
|
|
$this->swapMountedWeapons($orderID - 1, $orderID); |
554
|
|
|
} |
555
|
|
|
|
556
|
|
|
public function moveMountedWeaponDown(int $orderID): void { |
557
|
|
|
if ($orderID == $this->getMaxMountedWeapons() - 1) { |
558
|
|
|
throw new Exception('Cannot move this weapon down!'); |
559
|
|
|
} |
560
|
|
|
$this->swapMountedWeapons($orderID + 1, $orderID); |
561
|
|
|
} |
562
|
|
|
|
563
|
|
|
|
564
|
|
|
public function isDestroyed(): bool { |
565
|
|
|
return !$this->hasCDs() && !$this->hasShields() && !$this->hasArmour(); |
566
|
|
|
} |
567
|
|
|
|
568
|
|
|
public function exists(): bool { |
569
|
|
|
return $this->exists; |
570
|
|
|
} |
571
|
|
|
|
572
|
|
|
/** |
573
|
|
|
* @return ($goodID is null ? array<int, int> : int) |
|
|
|
|
574
|
|
|
*/ |
575
|
|
|
public function getStockpile(int $goodID = null): int|array { |
576
|
|
|
if (!isset($this->stockpile)) { |
577
|
|
|
// initialize cargo array |
578
|
|
|
$this->stockpile = []; |
579
|
|
|
// get supplies from db |
580
|
|
|
$dbResult = $this->db->read('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); |
581
|
|
|
// adding cargo and amount to array |
582
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
583
|
|
|
$this->stockpile[$dbRecord->getInt('good_id')] = $dbRecord->getInt('amount'); |
584
|
|
|
} |
585
|
|
|
} |
586
|
|
|
if ($goodID === null) { |
587
|
|
|
return $this->stockpile; |
588
|
|
|
} |
589
|
|
|
if (isset($this->stockpile[$goodID])) { |
590
|
|
|
return $this->stockpile[$goodID]; |
591
|
|
|
} |
592
|
|
|
return 0; |
593
|
|
|
} |
594
|
|
|
|
595
|
|
|
public function hasStockpile(int $goodID = null): bool { |
596
|
|
|
if ($goodID === null) { |
597
|
|
|
$stockpile = $this->getStockpile(); |
598
|
|
|
return count($stockpile) > 0 && max($stockpile) > 0; |
599
|
|
|
} |
600
|
|
|
return $this->getStockpile($goodID) > 0; |
601
|
|
|
} |
602
|
|
|
|
603
|
|
|
public function setStockpile(int $goodID, int $amount): void { |
604
|
|
|
if ($this->getStockpile($goodID) === $amount) { |
605
|
|
|
return; |
606
|
|
|
} |
607
|
|
|
if ($amount < 0) { |
608
|
|
|
throw new Exception('Trying to set negative stockpile.'); |
609
|
|
|
} |
610
|
|
|
$this->stockpile[$goodID] = $amount; |
611
|
|
|
$this->hasChangedStockpile = true; |
612
|
|
|
} |
613
|
|
|
|
614
|
|
|
public function decreaseStockpile(int $goodID, int $amount): void { |
615
|
|
|
if ($amount < 0) { |
616
|
|
|
throw new Exception('Trying to decrease negative stockpile.'); |
617
|
|
|
} |
618
|
|
|
$this->setStockpile($goodID, $this->getStockpile($goodID) - $amount); |
619
|
|
|
} |
620
|
|
|
|
621
|
|
|
public function increaseStockpile(int $goodID, int $amount): void { |
622
|
|
|
if ($amount < 0) { |
623
|
|
|
throw new Exception('Trying to increase negative stockpile.'); |
624
|
|
|
} |
625
|
|
|
$this->setStockpile($goodID, $this->getStockpile($goodID) + $amount); |
626
|
|
|
} |
627
|
|
|
|
628
|
|
|
/** |
629
|
|
|
* @return array<int, int> |
630
|
|
|
*/ |
631
|
|
|
public function getBuildings(): array { |
632
|
|
|
if (!isset($this->buildings)) { |
633
|
|
|
$this->buildings = []; |
634
|
|
|
|
635
|
|
|
// get buildingss from db |
636
|
|
|
$dbResult = $this->db->read('SELECT construction_id, amount FROM planet_has_building WHERE ' . $this->SQL); |
637
|
|
|
// adding building and amount to array |
638
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
639
|
|
|
$this->buildings[$dbRecord->getInt('construction_id')] = $dbRecord->getInt('amount'); |
640
|
|
|
} |
641
|
|
|
|
642
|
|
|
// Update building counts if construction has finished |
643
|
|
|
$this->getCurrentlyBuilding(); |
644
|
|
|
} |
645
|
|
|
return $this->buildings; |
646
|
|
|
} |
647
|
|
|
|
648
|
|
|
public function getBuilding(int $buildingTypeID): int { |
649
|
|
|
$buildings = $this->getBuildings(); |
650
|
|
|
if (isset($buildings[$buildingTypeID])) { |
651
|
|
|
return $buildings[$buildingTypeID]; |
652
|
|
|
} |
653
|
|
|
return 0; |
654
|
|
|
} |
655
|
|
|
|
656
|
|
|
public function hasBuilding(int $buildingTypeID): bool { |
657
|
|
|
return $this->getBuilding($buildingTypeID) > 0; |
658
|
|
|
} |
659
|
|
|
|
660
|
|
|
public function setBuilding(int $buildingTypeID, int $number): void { |
661
|
|
|
if ($this->getBuilding($buildingTypeID) === $number) { |
662
|
|
|
return; |
663
|
|
|
} |
664
|
|
|
if ($number < 0) { |
665
|
|
|
throw new Exception('Cannot set negative number of buildings.'); |
666
|
|
|
} |
667
|
|
|
|
668
|
|
|
$this->buildings[$buildingTypeID] = $number; |
669
|
|
|
$this->hasChangedBuildings[$buildingTypeID] = true; |
670
|
|
|
} |
671
|
|
|
|
672
|
|
|
public function increaseBuilding(int $buildingTypeID, int $number): void { |
673
|
|
|
$this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) + $number); |
674
|
|
|
} |
675
|
|
|
|
676
|
|
|
public function destroyBuilding(int $buildingTypeID, int $number): void { |
677
|
|
|
$this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) - $number); |
678
|
|
|
} |
679
|
|
|
|
680
|
|
|
/** |
681
|
|
|
* @return array<int, array<string, int>> |
682
|
|
|
*/ |
683
|
|
|
public function getCurrentlyBuilding(): array { |
684
|
|
|
if (!isset($this->currentlyBuilding)) { |
685
|
|
|
$this->currentlyBuilding = []; |
686
|
|
|
|
687
|
|
|
$dbResult = $this->db->read('SELECT * FROM planet_is_building WHERE ' . $this->SQL); |
688
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
689
|
|
|
$this->currentlyBuilding[$dbRecord->getInt('building_slot_id')] = [ |
690
|
|
|
'BuildingSlotID' => $dbRecord->getInt('building_slot_id'), |
691
|
|
|
'ConstructionID' => $dbRecord->getInt('construction_id'), |
692
|
|
|
'ConstructorID' => $dbRecord->getInt('constructor_id'), |
693
|
|
|
'Finishes' => $dbRecord->getInt('time_complete'), |
694
|
|
|
'TimeRemaining' => $dbRecord->getInt('time_complete') - Epoch::time(), |
695
|
|
|
]; |
696
|
|
|
} |
697
|
|
|
|
698
|
|
|
// Check if construction has completed |
699
|
|
|
foreach ($this->currentlyBuilding as $id => $building) { |
700
|
|
|
if ($building['TimeRemaining'] <= 0) { |
701
|
|
|
unset($this->currentlyBuilding[$id]); |
702
|
|
|
$expGain = $this->getConstructionExp($building['ConstructionID']); |
703
|
|
|
$player = SmrPlayer::getPlayer($building['ConstructorID'], $this->getGameID()); |
704
|
|
|
$player->increaseHOF(1, ['Planet', 'Buildings', 'Built'], HOF_ALLIANCE); |
705
|
|
|
$player->increaseExperience($expGain); |
706
|
|
|
$player->increaseHOF($expGain, ['Planet', 'Buildings', 'Experience'], HOF_ALLIANCE); |
707
|
|
|
$this->hasStoppedBuilding[] = $building['BuildingSlotID']; |
708
|
|
|
$this->increaseBuilding($building['ConstructionID'], 1); |
709
|
|
|
|
710
|
|
|
// WARNING: The above modifications to the player/planet are dangerous because |
711
|
|
|
// they may not be part of the current sector lock. But since they might not be, |
712
|
|
|
// we may as well just update now to avoid either a) needing to remember to call |
713
|
|
|
// this explicitly in all appropriate engine files or b) inconsistent exp display |
714
|
|
|
// if this is called during the template display only and therefore unsaved. |
715
|
|
|
$player->update(); |
716
|
|
|
$this->update(); |
717
|
|
|
} |
718
|
|
|
} |
719
|
|
|
} |
720
|
|
|
return $this->currentlyBuilding; |
721
|
|
|
} |
722
|
|
|
|
723
|
|
|
/** |
724
|
|
|
* @return ($buildingTypeID is null ? array<int, int> : int) |
|
|
|
|
725
|
|
|
*/ |
726
|
|
|
public function getMaxBuildings(int $buildingTypeID = null): int|array { |
727
|
|
|
if ($buildingTypeID === null) { |
728
|
|
|
$maxBuildings = []; |
729
|
|
|
foreach ($this->getStructureTypes() as $ID => $type) { |
730
|
|
|
$maxBuildings[$ID] = $type->maxAmount(); |
731
|
|
|
} |
732
|
|
|
return $maxBuildings; |
733
|
|
|
} |
734
|
|
|
return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
735
|
|
|
} |
736
|
|
|
|
737
|
|
|
public function getTypeID(): int { |
738
|
|
|
return $this->typeID; |
739
|
|
|
} |
740
|
|
|
|
741
|
|
|
public function setTypeID(int $num): void { |
742
|
|
|
if (isset($this->typeID) && $this->typeID === $num) { |
743
|
|
|
return; |
744
|
|
|
} |
745
|
|
|
$this->typeID = $num; |
746
|
|
|
$this->db->write('UPDATE planet SET planet_type_id = ' . $this->db->escapeNumber($num) . ' WHERE ' . $this->SQL); |
747
|
|
|
$this->typeInfo = PlanetType::getTypeInfo($this->getTypeID()); |
748
|
|
|
|
749
|
|
|
//trim buildings first |
750
|
|
|
foreach ($this->getBuildings() as $id => $amt) { |
751
|
|
|
if ($this->getMaxBuildings($id) < $amt) { |
752
|
|
|
$this->destroyBuilding($id, $amt - $this->getMaxBuildings($id)); |
753
|
|
|
} |
754
|
|
|
} |
755
|
|
|
|
756
|
|
|
//trim excess defenses |
757
|
|
|
$this->checkForExcessDefense(); |
758
|
|
|
|
759
|
|
|
$this->hasChanged = true; |
760
|
|
|
$this->update(); |
761
|
|
|
} |
762
|
|
|
|
763
|
|
|
public function getTypeImage(): string { |
764
|
|
|
return $this->typeInfo->imageLink(); |
765
|
|
|
} |
766
|
|
|
|
767
|
|
|
public function getTypeName(): string { |
768
|
|
|
return $this->typeInfo->name(); |
769
|
|
|
} |
770
|
|
|
|
771
|
|
|
public function getTypeDescription(): string { |
772
|
|
|
return $this->typeInfo->description(); |
773
|
|
|
} |
774
|
|
|
|
775
|
|
|
public function getMaxAttackers(): int { |
776
|
|
|
return $this->typeInfo->maxAttackers(); |
777
|
|
|
} |
778
|
|
|
|
779
|
|
|
public function getMaxLanded(): int { |
780
|
|
|
return $this->typeInfo->maxLanded(); |
781
|
|
|
} |
782
|
|
|
|
783
|
|
|
/** |
784
|
|
|
* @return ($structureID is null ? array<int, SmrPlanetStructureType> : SmrPlanetStructureType) |
|
|
|
|
785
|
|
|
*/ |
786
|
|
|
public function getStructureTypes(int $structureID = null): SmrPlanetStructureType|array { |
787
|
|
|
return $this->typeInfo->structureTypes($structureID); |
788
|
|
|
} |
789
|
|
|
|
790
|
|
|
public function hasStructureType(int $structureID): bool { |
791
|
|
|
return isset($this->getStructureTypes()[$structureID]); |
792
|
|
|
} |
793
|
|
|
|
794
|
|
|
/** |
795
|
|
|
* Specifies which menu options the planet has. |
796
|
|
|
*/ |
797
|
|
|
public function hasMenuOption(string $option): bool { |
798
|
|
|
// We do not set options that are unavailable |
799
|
|
|
return in_array($option, $this->typeInfo->menuOptions()); |
800
|
|
|
} |
801
|
|
|
|
802
|
|
|
public function update(): void { |
803
|
|
|
if (!$this->exists()) { |
804
|
|
|
return; |
805
|
|
|
} |
806
|
|
|
if ($this->hasChanged) { |
807
|
|
|
$this->db->write('UPDATE planet SET |
808
|
|
|
owner_id = ' . $this->db->escapeNumber($this->ownerID) . ', |
809
|
|
|
password = ' . $this->db->escapeString($this->password) . ', |
810
|
|
|
planet_name = ' . $this->db->escapeString($this->planetName) . ', |
811
|
|
|
shields = ' . $this->db->escapeNumber($this->shields) . ', |
812
|
|
|
armour = ' . $this->db->escapeNumber($this->armour) . ', |
813
|
|
|
drones = ' . $this->db->escapeNumber($this->drones) . ' |
814
|
|
|
WHERE ' . $this->SQL); |
815
|
|
|
$this->hasChanged = false; |
816
|
|
|
} |
817
|
|
|
|
818
|
|
|
// Separate update for financial since these can be modified by looking |
819
|
|
|
// at the planet list (i.e. you might not have sector lock and could |
820
|
|
|
// cause a race condition with events happening in the planet sector). |
821
|
|
|
if ($this->hasChangedFinancial) { |
822
|
|
|
$this->db->write('UPDATE planet SET |
823
|
|
|
credits = ' . $this->db->escapeNumber($this->credits) . ', |
824
|
|
|
bonds = ' . $this->db->escapeNumber($this->bonds) . ', |
825
|
|
|
maturity = ' . $this->db->escapeNumber($this->maturity) . ' |
826
|
|
|
WHERE ' . $this->SQL); |
827
|
|
|
$this->hasChangedFinancial = false; |
828
|
|
|
} |
829
|
|
|
|
830
|
|
|
if ($this->hasChangedStockpile) { |
831
|
|
|
// write stockpile info |
832
|
|
|
foreach ($this->getStockpile() as $id => $amount) { |
833
|
|
|
if ($amount != 0) { |
834
|
|
|
$this->db->replace('planet_has_cargo', [ |
835
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
836
|
|
|
'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
837
|
|
|
'good_id' => $this->db->escapeNumber($id), |
838
|
|
|
'amount' => $this->db->escapeNumber($amount), |
839
|
|
|
]); |
840
|
|
|
} else { |
841
|
|
|
$this->db->write('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' |
842
|
|
|
AND good_id = ' . $this->db->escapeNumber($id)); |
843
|
|
|
} |
844
|
|
|
} |
845
|
|
|
} |
846
|
|
|
|
847
|
|
|
if (count($this->hasChangedWeapons) > 0) { |
848
|
|
|
foreach (array_keys($this->hasChangedWeapons) as $orderID) { |
849
|
|
|
if (isset($this->mountedWeapons[$orderID])) { |
850
|
|
|
$this->db->replace('planet_has_weapon', [ |
851
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
852
|
|
|
'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
853
|
|
|
'order_id' => $this->db->escapeNumber($orderID), |
854
|
|
|
'weapon_type_id' => $this->db->escapeNumber($this->mountedWeapons[$orderID]->getWeaponTypeID()), |
855
|
|
|
'bonus_accuracy' => $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusAccuracy()), |
856
|
|
|
'bonus_damage' => $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusDamage()), |
857
|
|
|
]); |
858
|
|
|
} else { |
859
|
|
|
$this->db->write('DELETE FROM planet_has_weapon WHERE ' . $this->SQL . ' AND order_id=' . $this->db->escapeNumber($orderID)); |
860
|
|
|
} |
861
|
|
|
} |
862
|
|
|
$this->hasChangedWeapons = []; |
863
|
|
|
} |
864
|
|
|
|
865
|
|
|
if (count($this->hasStoppedBuilding) > 0) { |
866
|
|
|
$this->db->write('DELETE FROM planet_is_building WHERE ' . $this->SQL . ' |
867
|
|
|
AND building_slot_id IN (' . $this->db->escapeArray($this->hasStoppedBuilding) . ') LIMIT ' . count($this->hasStoppedBuilding)); |
868
|
|
|
$this->hasStoppedBuilding = []; |
869
|
|
|
} |
870
|
|
|
// write building info |
871
|
|
|
foreach ($this->hasChangedBuildings as $id => $hasChanged) { |
872
|
|
|
if ($hasChanged === true) { |
873
|
|
|
if ($this->hasBuilding($id)) { |
874
|
|
|
$this->db->replace('planet_has_building', [ |
875
|
|
|
'game_id' => $this->db->escapeNumber($this->gameID), |
876
|
|
|
'sector_id' => $this->db->escapeNumber($this->sectorID), |
877
|
|
|
'construction_id' => $this->db->escapeNumber($id), |
878
|
|
|
'amount' => $this->db->escapeNumber($this->getBuilding($id)), |
879
|
|
|
]); |
880
|
|
|
} else { |
881
|
|
|
$this->db->write('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' |
882
|
|
|
AND construction_id = ' . $this->db->escapeNumber($id)); |
883
|
|
|
} |
884
|
|
|
$this->hasChangedBuildings[$id] = false; |
885
|
|
|
} |
886
|
|
|
} |
887
|
|
|
} |
888
|
|
|
|
889
|
|
|
public function getLevel(): float { |
890
|
|
|
return array_sum($this->getBuildings()) / 3; |
891
|
|
|
} |
892
|
|
|
|
893
|
|
|
public function getMaxLevel(): float { |
894
|
|
|
return array_sum($this->getMaxBuildings()) / 3; |
895
|
|
|
} |
896
|
|
|
|
897
|
|
|
/** |
898
|
|
|
* Returns the modified accuracy of turrets on this planet. |
899
|
|
|
* Only used for display purposes. |
900
|
|
|
*/ |
901
|
|
|
public function getTurretAccuracy(): float { |
902
|
|
|
return SmrWeapon::getWeapon(WEAPON_PLANET_TURRET)->getModifiedPlanetAccuracy($this); |
903
|
|
|
} |
904
|
|
|
|
905
|
|
|
/** |
906
|
|
|
* Returns the accuracy bonus for mounted weaons (as a percent) |
907
|
|
|
*/ |
908
|
|
|
public function getAccuracyBonus(): int { |
909
|
|
|
return 5 * $this->getBuilding(PLANET_RADAR); |
910
|
|
|
} |
911
|
|
|
|
912
|
|
|
public function getRemainingStockpile(int $id): int { |
913
|
|
|
return self::MAX_STOCKPILE - $this->getStockpile($id); |
914
|
|
|
} |
915
|
|
|
|
916
|
|
|
/** |
917
|
|
|
* Returns true if there is a building in progress |
918
|
|
|
*/ |
919
|
|
|
public function hasCurrentlyBuilding(): bool { |
920
|
|
|
return count($this->getCurrentlyBuilding()) > 0; |
921
|
|
|
} |
922
|
|
|
|
923
|
|
|
/** |
924
|
|
|
* Returns the reason a build cannot be performed, or false if there is |
925
|
|
|
* no restriction. |
926
|
|
|
*/ |
927
|
|
|
public function getBuildRestriction(AbstractSmrPlayer $constructor, int $constructionID): string|false { |
928
|
|
|
if ($this->hasCurrentlyBuilding()) { |
929
|
|
|
return 'There is already a building in progress!'; |
930
|
|
|
} |
931
|
|
|
if ($this->getBuilding($constructionID) >= $this->getMaxBuildings($constructionID)) { |
932
|
|
|
return 'This planet has reached the maximum buildings of that type.'; |
933
|
|
|
} |
934
|
|
|
$cost = $this->getStructureTypes($constructionID)->creditCost(); |
935
|
|
|
if ($constructor->getCredits() < $cost) { |
936
|
|
|
return 'You do not have enough credits.'; |
937
|
|
|
} |
938
|
|
|
if ($constructor->getTurns() < TURNS_TO_BUILD) { |
939
|
|
|
return 'You do not have enough turns to build.'; |
940
|
|
|
} |
941
|
|
|
foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
942
|
|
|
if (!$constructor->getShip()->getHardware($hardwareID)) { |
943
|
|
|
return 'You do not have the hardware needed for this type of building!'; |
944
|
|
|
} |
945
|
|
|
} |
946
|
|
|
// take the goods that are needed |
947
|
|
|
foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
948
|
|
|
if ($this->getStockpile($goodID) < $amount) { |
949
|
|
|
return 'There are not enough goods available.'; |
950
|
|
|
} |
951
|
|
|
} |
952
|
|
|
return false; |
953
|
|
|
} |
954
|
|
|
|
955
|
|
|
// Modifier for planet building based on the number of buildings. |
956
|
|
|
// The average value of this modifier should roughly be 1. |
957
|
|
|
private function getCompletionModifier(int $constructionID): float { |
958
|
|
|
$currentBuildings = $this->getBuilding($constructionID); |
959
|
|
|
$maxBuildings = $this->getMaxBuildings($constructionID); |
960
|
|
|
return 0.01 + 2.97 * pow($currentBuildings / $maxBuildings, 2); |
961
|
|
|
} |
962
|
|
|
|
963
|
|
|
// Amount of exp gained to build the next building of this type |
964
|
|
|
private function getConstructionExp(int $constructionID): int { |
965
|
|
|
return $this->getStructureTypes($constructionID)->expGain(); |
966
|
|
|
} |
967
|
|
|
|
968
|
|
|
// Amount of time (in seconds) to build the next building of this type |
969
|
|
|
public function getConstructionTime(int $constructionID): int { |
970
|
|
|
$baseTime = $this->getStructureTypes($constructionID)->baseTime(); |
971
|
|
|
return ICeil($baseTime * $this->getCompletionModifier($constructionID) / $this->getGame()->getGameSpeed()); |
|
|
|
|
972
|
|
|
} |
973
|
|
|
|
974
|
|
|
/** |
975
|
|
|
* @throws \Smr\Exceptions\UserError If the player cannot build the structure. |
976
|
|
|
*/ |
977
|
|
|
public function startBuilding(AbstractSmrPlayer $constructor, int $constructionID): void { |
978
|
|
|
$restriction = $this->getBuildRestriction($constructor, $constructionID); |
979
|
|
|
if ($restriction !== false) { |
980
|
|
|
throw new UserError('Unable to start building: ' . $restriction); |
981
|
|
|
} |
982
|
|
|
|
983
|
|
|
// gets the time for the buildings |
984
|
|
|
$timeComplete = Epoch::time() + $this->getConstructionTime($constructionID); |
985
|
|
|
$insertID = $this->db->insert('planet_is_building', [ |
986
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
987
|
|
|
'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
988
|
|
|
'construction_id' => $this->db->escapeNumber($constructionID), |
989
|
|
|
'constructor_id' => $this->db->escapeNumber($constructor->getAccountID()), |
990
|
|
|
'time_complete' => $this->db->escapeNumber($timeComplete), |
991
|
|
|
]); |
992
|
|
|
|
993
|
|
|
$this->currentlyBuilding[$insertID] = [ |
994
|
|
|
'BuildingSlotID' => $insertID, |
995
|
|
|
'ConstructionID' => $constructionID, |
996
|
|
|
'ConstructorID' => $constructor->getAccountID(), |
997
|
|
|
'Finishes' => $timeComplete, |
998
|
|
|
'TimeRemaining' => $timeComplete - Epoch::time(), |
999
|
|
|
]; |
1000
|
|
|
|
1001
|
|
|
// Consume the required resources |
1002
|
|
|
$constructor->decreaseCredits($this->getStructureTypes($constructionID)->creditCost()); |
1003
|
|
|
$constructor->takeTurns(TURNS_TO_BUILD); |
1004
|
|
|
foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
1005
|
|
|
$this->decreaseStockpile($goodID, $amount); |
1006
|
|
|
} |
1007
|
|
|
foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
1008
|
|
|
$constructor->getShip()->setHardware($hardwareID, 0); |
1009
|
|
|
} |
1010
|
|
|
} |
1011
|
|
|
|
1012
|
|
|
public function stopBuilding(int $constructionID): bool { |
1013
|
|
|
$matchingBuilding = false; |
1014
|
|
|
$latestFinish = 0; |
1015
|
|
|
foreach ($this->getCurrentlyBuilding() as $building) { |
1016
|
|
|
if ($building['ConstructionID'] == $constructionID && $building['Finishes'] > $latestFinish) { |
1017
|
|
|
$latestFinish = $building['Finishes']; |
1018
|
|
|
$matchingBuilding = $building; |
1019
|
|
|
} |
1020
|
|
|
} |
1021
|
|
|
if ($matchingBuilding) { |
1022
|
|
|
$this->hasStoppedBuilding[] = $matchingBuilding['BuildingSlotID']; |
1023
|
|
|
unset($this->currentlyBuilding[$matchingBuilding['BuildingSlotID']]); |
1024
|
|
|
return true; |
1025
|
|
|
} |
1026
|
|
|
return false; |
1027
|
|
|
} |
1028
|
|
|
|
1029
|
|
|
public function setName(string $name): void { |
1030
|
|
|
if ($this->planetName === $name) { |
1031
|
|
|
return; |
1032
|
|
|
} |
1033
|
|
|
$this->planetName = $name; |
1034
|
|
|
$this->hasChanged = true; |
1035
|
|
|
} |
1036
|
|
|
|
1037
|
|
|
/** |
1038
|
|
|
* Returns the name of the planet, suitably escaped for HTML display. |
1039
|
|
|
*/ |
1040
|
|
|
public function getDisplayName(): string { |
1041
|
|
|
return htmlentities($this->planetName); |
1042
|
|
|
} |
1043
|
|
|
|
1044
|
|
|
/** |
1045
|
|
|
* Returns the name of the planet, intended for combat messages. |
1046
|
|
|
*/ |
1047
|
|
|
public function getCombatName(): string { |
1048
|
|
|
return '<span style="color:yellow;font-variant:small-caps">' . $this->getDisplayName() . ' (#' . $this->getSectorID() . ')</span>'; |
1049
|
|
|
} |
1050
|
|
|
|
1051
|
|
|
public function isInhabitable(): bool { |
1052
|
|
|
return $this->inhabitableTime <= Epoch::time(); |
1053
|
|
|
} |
1054
|
|
|
|
1055
|
|
|
public function getInhabitableTime(): int { |
1056
|
|
|
return $this->inhabitableTime; |
1057
|
|
|
} |
1058
|
|
|
|
1059
|
|
|
public function getExamineHREF(): string { |
1060
|
|
|
return (new ExaminePlanet())->href(); |
1061
|
|
|
} |
1062
|
|
|
|
1063
|
|
|
public function getLandHREF(): string { |
1064
|
|
|
return (new LandProcessor())->href(); |
1065
|
|
|
} |
1066
|
|
|
|
1067
|
|
|
public function getAttackHREF(): string { |
1068
|
|
|
return (new AttackPlanetProcessor())->href(); |
1069
|
|
|
} |
1070
|
|
|
|
1071
|
|
|
public function getBuildHREF(int $structureID): string { |
1072
|
|
|
$container = new ConstructionProcessor('Build', $structureID); |
1073
|
|
|
return $container->href(); |
1074
|
|
|
} |
1075
|
|
|
|
1076
|
|
|
public function getCancelHREF(int $structureID): string { |
1077
|
|
|
$container = new ConstructionProcessor('Cancel', $structureID); |
1078
|
|
|
return $container->href(); |
1079
|
|
|
} |
1080
|
|
|
|
1081
|
|
|
public function getFinancesHREF(): string { |
1082
|
|
|
return (new FinancialProcessor())->href(); |
1083
|
|
|
} |
1084
|
|
|
|
1085
|
|
|
public function getBondConfirmationHREF(): string { |
1086
|
|
|
return (new BondConfirm())->href(); |
1087
|
|
|
} |
1088
|
|
|
|
1089
|
|
|
/** |
1090
|
|
|
* @param array<AbstractSmrPlayer> $attackers |
1091
|
|
|
*/ |
1092
|
|
|
public function attackedBy(AbstractSmrPlayer $trigger, array $attackers): void { |
1093
|
|
|
$trigger->increaseHOF(1, ['Combat', 'Planet', 'Number Of Triggers'], HOF_PUBLIC); |
1094
|
|
|
foreach ($attackers as $attacker) { |
1095
|
|
|
$attacker->increaseHOF(1, ['Combat', 'Planet', 'Number Of Attacks'], HOF_PUBLIC); |
1096
|
|
|
$this->db->replace('player_attacks_planet', [ |
1097
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
1098
|
|
|
'account_id' => $this->db->escapeNumber($attacker->getAccountID()), |
1099
|
|
|
'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
1100
|
|
|
'time' => $this->db->escapeNumber(Epoch::time()), |
1101
|
|
|
'level' => $this->db->escapeNumber($this->getLevel()), |
1102
|
|
|
]); |
1103
|
|
|
} |
1104
|
|
|
|
1105
|
|
|
// Add each unique attack to news unless it was already added recently. |
1106
|
|
|
// Note: Attack uniqueness determined by planet owner. |
1107
|
|
|
$owner = $this->getOwner(); |
1108
|
|
|
$dbResult = $this->db->read('SELECT 1 FROM news WHERE type = \'BREAKING\' AND game_id = ' . $this->db->escapeNumber($trigger->getGameID()) . ' AND dead_id=' . $this->db->escapeNumber($owner->getAccountID()) . ' AND time > ' . $this->db->escapeNumber(Epoch::time() - self::TIME_ATTACK_NEWS_COOLDOWN) . ' LIMIT 1'); |
1109
|
|
|
if (!$dbResult->hasRecord()) { |
1110
|
|
|
if (count($attackers) >= 5) { |
1111
|
|
|
$text = count($attackers) . ' members of ' . $trigger->getAllianceBBLink() . ' have been spotted attacking ' . |
1112
|
|
|
$this->getDisplayName() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. The planet is owned by ' . $owner->getBBLink(); |
1113
|
|
|
if ($owner->hasAlliance()) { |
1114
|
|
|
$text .= ', a member of ' . $owner->getAllianceBBLink(); |
1115
|
|
|
} |
1116
|
|
|
$text .= '.'; |
1117
|
|
|
$this->db->insert('news', [ |
1118
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
1119
|
|
|
'time' => $this->db->escapeNumber(Epoch::time()), |
1120
|
|
|
'news_message' => $this->db->escapeString($text), |
1121
|
|
|
'type' => $this->db->escapeString('breaking'), |
1122
|
|
|
'killer_id' => $this->db->escapeNumber($trigger->getAccountID()), |
1123
|
|
|
'killer_alliance' => $this->db->escapeNumber($trigger->getAllianceID()), |
1124
|
|
|
'dead_id' => $this->db->escapeNumber($owner->getAccountID()), |
1125
|
|
|
'dead_alliance' => $this->db->escapeNumber($owner->getAllianceID()), |
1126
|
|
|
]); |
1127
|
|
|
} |
1128
|
|
|
} |
1129
|
|
|
} |
1130
|
|
|
|
1131
|
|
|
|
1132
|
|
|
/** |
1133
|
|
|
* @return array<int, SmrPlayer> |
1134
|
|
|
*/ |
1135
|
|
|
public function getPlayers(): array { |
1136
|
|
|
return SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); |
1137
|
|
|
} |
1138
|
|
|
|
1139
|
|
|
public function countPlayers(): int { |
1140
|
|
|
return count($this->getPlayers()); |
1141
|
|
|
} |
1142
|
|
|
|
1143
|
|
|
public function hasPlayers(): bool { |
1144
|
|
|
return $this->countPlayers() > 0; |
1145
|
|
|
} |
1146
|
|
|
|
1147
|
|
|
/** |
1148
|
|
|
* @return array<int, SmrPlayer> |
1149
|
|
|
*/ |
1150
|
|
|
public function getOtherTraders(AbstractSmrPlayer $player): array { |
1151
|
|
|
$players = SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
1152
|
|
|
unset($players[$player->getAccountID()]); |
1153
|
|
|
return $players; |
1154
|
|
|
} |
1155
|
|
|
|
1156
|
|
|
public function hasOtherTraders(AbstractSmrPlayer $player): bool { |
1157
|
|
|
return count($this->getOtherTraders($player)) > 0; |
1158
|
|
|
} |
1159
|
|
|
|
1160
|
|
|
public function hasEnemyTraders(AbstractSmrPlayer $player): bool { |
1161
|
|
|
if (!$this->hasOtherTraders($player)) { |
1162
|
|
|
return false; |
1163
|
|
|
} |
1164
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
1165
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
1166
|
|
|
if (!$player->traderNAPAlliance($otherPlayer)) { |
1167
|
|
|
return true; |
1168
|
|
|
} |
1169
|
|
|
} |
1170
|
|
|
return false; |
1171
|
|
|
} |
1172
|
|
|
|
1173
|
|
|
public function hasFriendlyTraders(AbstractSmrPlayer $player): bool { |
1174
|
|
|
if (!$this->hasOtherTraders($player)) { |
1175
|
|
|
return false; |
1176
|
|
|
} |
1177
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
1178
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
1179
|
|
|
if ($player->traderNAPAlliance($otherPlayer)) { |
1180
|
|
|
return true; |
1181
|
|
|
} |
1182
|
|
|
} |
1183
|
|
|
return false; |
1184
|
|
|
} |
1185
|
|
|
|
1186
|
|
|
/** |
1187
|
|
|
* @return array<SmrWeapon> |
1188
|
|
|
*/ |
1189
|
|
|
public function getWeapons(): array { |
1190
|
|
|
$weapons = $this->getMountedWeapons(); |
1191
|
|
|
return array_pad( |
1192
|
|
|
$weapons, |
1193
|
|
|
count($weapons) + $this->getBuilding(PLANET_TURRET), |
1194
|
|
|
SmrWeapon::getWeapon(WEAPON_PLANET_TURRET) |
1195
|
|
|
); |
1196
|
|
|
} |
1197
|
|
|
|
1198
|
|
|
/** |
1199
|
|
|
* @param array<AbstractSmrPlayer> $targetPlayers |
1200
|
|
|
* @return array<string, mixed> |
1201
|
|
|
*/ |
1202
|
|
|
public function shootPlayers(array $targetPlayers): array { |
1203
|
|
|
$results = ['Planet' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => []]; |
1204
|
|
|
foreach ($targetPlayers as $targetPlayer) { |
1205
|
|
|
$results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
1206
|
|
|
} |
1207
|
|
|
if ($this->isDestroyed()) { |
1208
|
|
|
$results['DeadBeforeShot'] = true; |
1209
|
|
|
return $results; |
1210
|
|
|
} |
1211
|
|
|
$results['DeadBeforeShot'] = false; |
1212
|
|
|
$weapons = $this->getWeapons(); |
1213
|
|
|
foreach ($weapons as $orderID => $weapon) { |
1214
|
|
|
$results['Weapons'][$orderID] = $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
|
|
|
1215
|
|
|
if ($results['Weapons'][$orderID]['Hit']) { |
1216
|
|
|
$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1217
|
|
|
$results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1218
|
|
|
} |
1219
|
|
|
} |
1220
|
|
|
if ($this->hasCDs()) { |
1221
|
|
|
$thisCDs = new SmrCombatDrones($this->getCDs(), true); |
1222
|
|
|
$results['Drones'] = $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
1223
|
|
|
$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1224
|
|
|
$results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
1225
|
|
|
} |
1226
|
|
|
return $results; |
1227
|
|
|
} |
1228
|
|
|
|
1229
|
|
|
/** |
1230
|
|
|
* Returns an array of structure losses due to damage taken. |
1231
|
|
|
* |
1232
|
|
|
* @return array<int, int> |
1233
|
|
|
*/ |
1234
|
|
|
public function checkForDowngrade(int $damage): array { |
1235
|
|
|
$results = []; |
1236
|
|
|
// For every 70 damage there is a 15% chance of destroying a structure. |
1237
|
|
|
// Which structure is destroyed depends on the ratio of buildings and |
1238
|
|
|
// the time it takes to build them. |
1239
|
|
|
$numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
1240
|
|
|
for ($i = 0; $i < $numChances; $i++) { |
1241
|
|
|
// Stop if the planet has no more buildlings |
1242
|
|
|
if ($this->getLevel() == 0) { |
1243
|
|
|
break; |
1244
|
|
|
} |
1245
|
|
|
//15% chance to destroy something |
1246
|
|
|
if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE) { |
1247
|
|
|
$chanceFactors = []; |
1248
|
|
|
foreach ($this->getStructureTypes() as $structureID => $structure) { |
1249
|
|
|
$chanceFactors[$structureID] = ($this->getBuilding($structureID) / $this->getMaxBuildings($structureID)) / $structure->baseTime(); |
1250
|
|
|
} |
1251
|
|
|
$destroyID = getWeightedRandom($chanceFactors); |
1252
|
|
|
$this->destroyBuilding($destroyID, 1); |
|
|
|
|
1253
|
|
|
$this->checkForExcessDefense(); |
1254
|
|
|
if (isset($results[$destroyID])) { |
1255
|
|
|
$results[$destroyID] += 1; |
1256
|
|
|
} else { |
1257
|
|
|
$results[$destroyID] = 1; |
1258
|
|
|
} |
1259
|
|
|
} |
1260
|
|
|
} |
1261
|
|
|
return $results; |
1262
|
|
|
} |
1263
|
|
|
|
1264
|
|
|
/** |
1265
|
|
|
* @param WeaponDamageData $damage |
|
|
|
|
1266
|
|
|
* @return array<string, int|bool> |
1267
|
|
|
*/ |
1268
|
|
|
public function takeDamage(array $damage): array { |
1269
|
|
|
$alreadyDead = $this->isDestroyed(); |
1270
|
|
|
$shieldDamage = 0; |
1271
|
|
|
$cdDamage = 0; |
1272
|
|
|
$armourDamage = 0; |
1273
|
|
|
if (!$alreadyDead) { |
1274
|
|
|
$shieldDamage = $this->takeDamageToShields($damage['Shield']); |
1275
|
|
|
if ($shieldDamage == 0 || $damage['Rollover']) { |
1276
|
|
|
$cdMaxDamage = $damage['Armour'] - $shieldDamage; |
1277
|
|
|
if ($shieldDamage == 0 && $this->hasShields()) { |
1278
|
|
|
$cdMaxDamage = IFloor($cdMaxDamage * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT); |
|
|
|
|
1279
|
|
|
} |
1280
|
|
|
$cdDamage = $this->takeDamageToCDs($cdMaxDamage); |
1281
|
|
|
if (!$this->hasShields() && ($cdDamage == 0 || $damage['Rollover'])) { |
1282
|
|
|
$armourMaxDamage = $damage['Armour'] - $shieldDamage - $cdDamage; |
1283
|
|
|
$armourDamage = $this->takeDamageToArmour($armourMaxDamage); |
1284
|
|
|
} |
1285
|
|
|
} |
1286
|
|
|
} |
1287
|
|
|
|
1288
|
|
|
return [ |
1289
|
|
|
'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
1290
|
|
|
'TargetAlreadyDead' => $alreadyDead, |
1291
|
|
|
'Shield' => $shieldDamage, |
1292
|
|
|
'CDs' => $cdDamage, |
1293
|
|
|
'NumCDs' => $cdDamage / CD_ARMOUR, |
1294
|
|
|
'HasCDs' => $this->hasCDs(), |
1295
|
|
|
'Armour' => $armourDamage, |
1296
|
|
|
'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage, |
1297
|
|
|
]; |
1298
|
|
|
} |
1299
|
|
|
|
1300
|
|
|
protected function takeDamageToShields(int $damage): int { |
1301
|
|
|
$actualDamage = min($this->getShields(), $damage); |
1302
|
|
|
$this->decreaseShields($actualDamage); |
1303
|
|
|
return $actualDamage; |
1304
|
|
|
} |
1305
|
|
|
|
1306
|
|
|
protected function takeDamageToCDs(int $damage): int { |
1307
|
|
|
$actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
|
|
|
|
1308
|
|
|
$this->decreaseCDs($actualDamage); |
1309
|
|
|
return $actualDamage * CD_ARMOUR; |
1310
|
|
|
} |
1311
|
|
|
|
1312
|
|
|
protected function takeDamageToArmour(int $damage): int { |
1313
|
|
|
$actualDamage = min($this->getArmour(), $damage); |
1314
|
|
|
$this->decreaseArmour($actualDamage); |
1315
|
|
|
return $actualDamage; |
1316
|
|
|
} |
1317
|
|
|
|
1318
|
|
|
public function creditCurrentAttackersForKill(): void { |
1319
|
|
|
//get all players involved for HoF |
1320
|
|
|
$dbResult = $this->db->read('SELECT account_id,level FROM player_attacks_planet WHERE ' . $this->SQL . ' AND time > ' . $this->db->escapeNumber(Epoch::time() - self::TIME_TO_CREDIT_BUST)); |
1321
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
1322
|
|
|
$currPlayer = SmrPlayer::getPlayer($dbRecord->getInt('account_id'), $this->getGameID()); |
1323
|
|
|
$currPlayer->increaseHOF($dbRecord->getFloat('level'), ['Combat', 'Planet', 'Levels'], HOF_PUBLIC); |
1324
|
|
|
$currPlayer->increaseHOF(1, ['Combat', 'Planet', 'Completed'], HOF_PUBLIC); |
1325
|
|
|
} |
1326
|
|
|
$this->db->write('DELETE FROM player_attacks_planet WHERE ' . $this->SQL); |
1327
|
|
|
} |
1328
|
|
|
|
1329
|
|
|
/** |
1330
|
|
|
* @return array<string, mixed> |
1331
|
|
|
*/ |
1332
|
|
|
public function killPlanetByPlayer(AbstractSmrPlayer $killer): array { |
|
|
|
|
1333
|
|
|
$this->creditCurrentAttackersForKill(); |
1334
|
|
|
|
1335
|
|
|
//kick everyone from planet |
1336
|
|
|
$this->db->write('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $this->SQL); |
1337
|
|
|
$this->removeOwner(); |
1338
|
|
|
$this->removePassword(); |
1339
|
|
|
return []; |
1340
|
|
|
} |
1341
|
|
|
|
1342
|
|
|
} |
1343
|
|
|
|