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| Total Complexity | 266 |
| Total Lines | 1325 |
| Duplicated Lines | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Complex classes like SmrPlanet often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrPlanet, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 15 | class SmrPlanet { |
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| 16 | |||
| 17 | /** @var array<int, array<int, self>> */ |
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| 18 | protected static array $CACHE_PLANETS = []; |
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| 19 | |||
| 20 | public const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 100; |
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| 21 | protected const CHANCE_TO_DOWNGRADE = 15; // percent |
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| 22 | protected const TIME_TO_CREDIT_BUST = 10800; // 3 hours |
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| 23 | protected const TIME_ATTACK_NEWS_COOLDOWN = 3600; // 1 hour |
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| 24 | public const MAX_STOCKPILE = 600; |
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| 25 | |||
| 26 | protected Database $db; |
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| 27 | protected readonly string $SQL; |
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| 28 | |||
| 29 | protected bool $exists; |
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| 30 | protected string $planetName; |
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| 31 | protected int $ownerID; |
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| 32 | protected string $password; |
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| 33 | protected int $shields; |
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| 34 | protected int $armour; |
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| 35 | protected int $drones; |
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| 36 | protected int $credits; |
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| 37 | protected int $bonds; |
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| 38 | protected int $maturity; |
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| 39 | /** @var array<int, int> */ |
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| 40 | protected array $stockpile; |
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| 41 | /** @var array<int, int> */ |
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| 42 | protected array $buildings; |
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| 43 | protected int $inhabitableTime; |
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| 44 | /** @var array<int, array<string, int>> */ |
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| 45 | protected array $currentlyBuilding; |
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| 46 | /** @var array<int, SmrWeapon> */ |
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| 47 | protected array $mountedWeapons; |
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| 48 | protected int $typeID; |
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| 49 | protected PlanetType $typeInfo; |
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| 50 | |||
| 51 | protected bool $hasChanged = false; |
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| 52 | protected bool $hasChangedFinancial = false; // for credits, bond, maturity |
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| 53 | protected bool $hasChangedStockpile = false; |
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| 54 | /** @var array<int, bool> */ |
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| 55 | protected array $hasChangedWeapons = []; |
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| 56 | /** @var array<int, bool> */ |
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| 57 | protected array $hasChangedBuildings = []; |
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| 58 | /** @var array<int> */ |
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| 59 | protected array $hasStoppedBuilding = []; |
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| 60 | protected bool $isNew = false; |
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| 61 | |||
| 62 | public function __sleep() { |
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| 63 | return ['sectorID', 'gameID', 'planetName', 'ownerID', 'typeID']; |
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| 64 | } |
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| 65 | |||
| 66 | public static function clearCache(): void { |
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| 67 | self::$CACHE_PLANETS = []; |
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| 68 | } |
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| 69 | |||
| 70 | public static function savePlanets(): void { |
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| 71 | foreach (self::$CACHE_PLANETS as $gamePlanets) { |
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| 72 | foreach ($gamePlanets as $planet) { |
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| 73 | $planet->update(); |
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| 74 | } |
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| 75 | } |
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| 76 | } |
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| 77 | |||
| 78 | /** |
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| 79 | * @return array<int, self> |
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| 80 | */ |
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| 81 | public static function getGalaxyPlanets(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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| 82 | $db = Database::getInstance(); |
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| 83 | $dbResult = $db->read('SELECT planet.* FROM planet LEFT JOIN sector USING (game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 84 | $galaxyPlanets = []; |
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| 85 | foreach ($dbResult->records() as $dbRecord) { |
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| 86 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 87 | $galaxyPlanets[$sectorID] = self::getPlanet($gameID, $sectorID, $forceUpdate, $dbRecord); |
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| 88 | } |
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| 89 | return $galaxyPlanets; |
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| 90 | } |
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| 91 | |||
| 92 | public static function getPlanet(int $gameID, int $sectorID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): self { |
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| 93 | if ($forceUpdate || !isset(self::$CACHE_PLANETS[$gameID][$sectorID])) { |
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| 94 | self::$CACHE_PLANETS[$gameID][$sectorID] = new self($gameID, $sectorID, $dbRecord); |
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| 95 | } |
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| 96 | return self::$CACHE_PLANETS[$gameID][$sectorID]; |
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| 97 | } |
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| 98 | |||
| 99 | public static function createPlanet(int $gameID, int $sectorID, int $typeID = 1, int $inhabitableTime = null): self { |
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| 100 | if (self::getPlanet($gameID, $sectorID)->exists()) { |
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| 101 | throw new Exception('Planet already exists in sector ' . $sectorID . ' game ' . $gameID); |
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| 102 | } |
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| 103 | |||
| 104 | if ($inhabitableTime === null) { |
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| 105 | $minTime = SmrGame::getGame($gameID)->getStartTime(); |
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| 106 | $inhabitableTime = $minTime + pow(rand(45, 85), 3); |
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| 107 | } |
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| 108 | |||
| 109 | // insert planet into db |
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| 110 | $db = Database::getInstance(); |
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| 111 | $db->insert('planet', [ |
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| 112 | 'game_id' => $db->escapeNumber($gameID), |
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| 113 | 'sector_id' => $db->escapeNumber($sectorID), |
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| 114 | 'inhabitable_time' => $db->escapeNumber($inhabitableTime), |
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| 115 | 'planet_type_id' => $db->escapeNumber($typeID), |
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| 116 | ]); |
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| 117 | return self::getPlanet($gameID, $sectorID, true); |
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| 118 | } |
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| 119 | |||
| 120 | public static function removePlanet(int $gameID, int $sectorID): void { |
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| 121 | $db = Database::getInstance(); |
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| 122 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' AND sector_id = ' . $db->escapeNumber($sectorID); |
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| 123 | $db->write('DELETE FROM planet WHERE ' . $SQL); |
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| 124 | $db->write('DELETE FROM planet_has_weapon WHERE ' . $SQL); |
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| 125 | $db->write('DELETE FROM planet_has_cargo WHERE ' . $SQL); |
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| 126 | $db->write('DELETE FROM planet_has_building WHERE ' . $SQL); |
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| 127 | $db->write('DELETE FROM planet_is_building WHERE ' . $SQL); |
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| 128 | //kick everyone from planet |
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| 129 | $db->write('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $SQL); |
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| 130 | |||
| 131 | self::$CACHE_PLANETS[$gameID][$sectorID] = null; |
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| 132 | unset(self::$CACHE_PLANETS[$gameID][$sectorID]); |
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| 133 | } |
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| 134 | |||
| 135 | protected function __construct( |
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| 136 | protected readonly int $gameID, |
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| 137 | protected readonly int $sectorID, |
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| 138 | DatabaseRecord $dbRecord = null |
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| 139 | ) { |
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| 140 | $this->db = Database::getInstance(); |
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| 141 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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| 142 | |||
| 143 | if ($dbRecord === null) { |
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| 144 | $dbResult = $this->db->read('SELECT * FROM planet WHERE ' . $this->SQL); |
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| 145 | if ($dbResult->hasRecord()) { |
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| 146 | $dbRecord = $dbResult->record(); |
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| 147 | } |
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| 148 | } |
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| 149 | $this->exists = $dbRecord !== null; |
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| 150 | |||
| 151 | if ($this->exists) { |
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| 152 | $this->planetName = $dbRecord->getString('planet_name'); |
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| 153 | $this->ownerID = $dbRecord->getInt('owner_id'); |
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| 154 | $this->password = $dbRecord->getString('password'); |
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| 155 | $this->shields = $dbRecord->getInt('shields'); |
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| 156 | $this->armour = $dbRecord->getInt('armour'); |
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| 157 | $this->drones = $dbRecord->getInt('drones'); |
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| 158 | $this->credits = $dbRecord->getInt('credits'); |
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| 159 | $this->bonds = $dbRecord->getInt('bonds'); |
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| 160 | $this->maturity = $dbRecord->getInt('maturity'); |
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| 161 | $this->inhabitableTime = $dbRecord->getInt('inhabitable_time'); |
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| 162 | $this->typeID = $dbRecord->getInt('planet_type_id'); |
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| 163 | |||
| 164 | $this->typeInfo = PlanetType::getTypeInfo($this->getTypeID()); |
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| 165 | $this->checkBondMaturity(); |
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| 166 | } |
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| 167 | } |
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| 168 | |||
| 169 | public function getInterestRate(): float { |
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| 170 | $level = $this->getLevel(); |
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| 171 | return match (true) { |
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| 172 | $level < 9 => .0404, |
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| 173 | $level < 19 => .0609, |
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| 174 | $level < 29 => .1236, |
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| 175 | $level < 39 => .050625, |
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| 176 | $level < 49 => .0404, |
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| 177 | $level < 59 => .030225, |
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| 178 | $level < 69 => .0201, |
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| 179 | default => .018081, |
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| 180 | }; |
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| 181 | } |
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| 182 | |||
| 183 | public function checkBondMaturity(bool $partial = false): void { |
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| 184 | if ($this->getMaturity() > 0 && ($partial === true || $this->getMaturity() < Epoch::time())) { |
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| 185 | // calc the interest for the time |
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| 186 | $interest = $this->getBonds() * $this->getInterestRate(); |
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| 187 | |||
| 188 | if ($partial === true && $this->getMaturity() > Epoch::time()) { |
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| 189 | // Adjust interest based upon how much of the bond duration has passed. |
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| 190 | $interest -= ($interest / $this->getBondTime()) * ($this->getMaturity() - Epoch::time()); |
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| 191 | } |
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| 192 | |||
| 193 | // transfer money to free avail cash |
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| 194 | $this->increaseCredits($this->getBonds() + IFloor($interest)); |
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| 195 | |||
| 196 | // reset bonds |
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| 197 | $this->setBonds(0); |
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| 198 | |||
| 199 | // reset maturity |
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| 200 | $this->setMaturity(0); |
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| 201 | } |
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| 202 | } |
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| 203 | |||
| 204 | public function getBondTime(): int { |
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| 205 | return IRound(BOND_TIME / $this->getGame()->getGameSpeed()); |
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| 206 | } |
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| 207 | |||
| 208 | public function bond(): void { |
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| 209 | $this->checkBondMaturity(true); |
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| 210 | |||
| 211 | // add it to bond |
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| 212 | $this->increaseBonds($this->getCredits()); |
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| 213 | |||
| 214 | // set free cash to 0 |
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| 215 | $this->setCredits(0); |
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| 216 | |||
| 217 | // initialize time |
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| 218 | $this->setMaturity(Epoch::time() + $this->getBondTime()); |
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| 219 | } |
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| 220 | |||
| 221 | public function getGameID(): int { |
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| 222 | return $this->gameID; |
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| 223 | } |
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| 224 | |||
| 225 | public function getGame(): SmrGame { |
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| 226 | return SmrGame::getGame($this->gameID); |
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| 227 | } |
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| 228 | |||
| 229 | public function getSectorID(): int { |
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| 230 | return $this->sectorID; |
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| 231 | } |
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| 232 | |||
| 233 | public function getGalaxy(): SmrGalaxy { |
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| 234 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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| 235 | } |
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| 236 | |||
| 237 | public function getOwnerID(): int { |
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| 238 | return $this->ownerID; |
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| 239 | } |
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| 240 | |||
| 241 | public function hasOwner(): bool { |
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| 242 | return $this->ownerID != 0; |
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| 243 | } |
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| 244 | |||
| 245 | public function removeOwner(): void { |
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| 246 | $this->setOwnerID(0); |
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| 247 | } |
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| 248 | |||
| 249 | public function setOwnerID(int $claimerID): void { |
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| 250 | if ($this->ownerID === $claimerID) { |
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| 251 | return; |
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| 252 | } |
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| 253 | $this->ownerID = $claimerID; |
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| 254 | $this->hasChanged = true; |
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| 255 | } |
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| 256 | |||
| 257 | public function getOwner(): AbstractSmrPlayer { |
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| 258 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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| 259 | } |
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| 260 | |||
| 261 | public function getPassword(): string { |
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| 262 | return $this->password; |
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| 263 | } |
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| 264 | |||
| 265 | public function setPassword(string $password): void { |
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| 266 | if ($this->password === $password) { |
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| 267 | return; |
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| 268 | } |
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| 269 | $this->password = $password; |
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| 270 | $this->hasChanged = true; |
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| 271 | } |
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| 272 | |||
| 273 | public function removePassword(): void { |
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| 274 | $this->setPassword(''); |
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| 275 | } |
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| 276 | |||
| 277 | public function getCredits(): int { |
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| 278 | return $this->credits; |
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| 279 | } |
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| 280 | |||
| 281 | public function setCredits(int $num): void { |
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| 282 | if ($this->credits === $num) { |
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| 283 | return; |
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| 284 | } |
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| 285 | if ($num < 0) { |
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| 286 | throw new Exception('You cannot set negative credits.'); |
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| 287 | } |
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| 288 | if ($num > MAX_MONEY) { |
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| 289 | throw new Exception('You cannot set more than the max credits.'); |
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| 290 | } |
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| 291 | $this->credits = $num; |
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| 292 | $this->hasChangedFinancial = true; |
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| 293 | } |
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| 294 | |||
| 295 | /** |
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| 296 | * Increases planet credits up to the maximum allowed credits. |
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| 297 | * Returns the amount that was actually added to handle overflow. |
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| 298 | */ |
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| 299 | public function increaseCredits(int $num): int { |
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| 300 | if ($num === 0) { |
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| 301 | return 0; |
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| 302 | } |
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| 303 | $newTotal = min($this->credits + $num, MAX_MONEY); |
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| 304 | $actualAdded = $newTotal - $this->credits; |
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| 305 | $this->setCredits($newTotal); |
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| 306 | return $actualAdded; |
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| 307 | } |
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| 308 | |||
| 309 | public function decreaseCredits(int $num): void { |
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| 310 | if ($num === 0) { |
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| 311 | return; |
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| 312 | } |
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| 313 | $newTotal = $this->credits - $num; |
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| 314 | $this->setCredits($newTotal); |
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| 315 | } |
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| 316 | |||
| 317 | public function getMaturity(): int { |
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| 318 | return $this->maturity; |
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| 319 | } |
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| 320 | |||
| 321 | public function setMaturity(int $num): void { |
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| 322 | if ($this->maturity === $num) { |
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| 323 | return; |
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| 324 | } |
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| 325 | if ($num < 0) { |
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| 326 | throw new Exception('You cannot set negative maturity.'); |
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| 327 | } |
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| 328 | $this->maturity = $num; |
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| 329 | $this->hasChangedFinancial = true; |
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| 330 | } |
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| 331 | |||
| 332 | public function getBonds(): int { |
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| 333 | return $this->bonds; |
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| 334 | } |
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| 335 | |||
| 336 | public function setBonds(int $num): void { |
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| 337 | if ($this->bonds === $num) { |
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| 338 | return; |
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| 339 | } |
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| 340 | if ($num < 0) { |
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| 341 | throw new Exception('You cannot set negative bonds.'); |
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| 342 | } |
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| 343 | $this->bonds = $num; |
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| 344 | $this->hasChangedFinancial = true; |
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| 345 | } |
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| 346 | |||
| 347 | public function increaseBonds(int $num): void { |
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| 348 | if ($num === 0) { |
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| 349 | return; |
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| 350 | } |
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| 351 | $this->setBonds($this->getBonds() + $num); |
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| 352 | } |
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| 353 | |||
| 354 | public function decreaseBonds(int $num): void { |
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| 355 | if ($num === 0) { |
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| 356 | return; |
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| 357 | } |
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| 358 | $this->setBonds($this->getBonds() - $num); |
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| 359 | } |
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| 360 | |||
| 361 | public function checkForExcessDefense(): void { |
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| 362 | if ($this->getShields() > $this->getMaxShields()) { |
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| 363 | $this->setShields($this->getMaxShields()); |
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| 364 | } |
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| 365 | if ($this->getCDs() > $this->getMaxCDs()) { |
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| 366 | $this->setCDs($this->getMaxCDs()); |
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| 367 | } |
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| 368 | if ($this->getArmour() > $this->getMaxArmour()) { |
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| 369 | $this->setArmour($this->getMaxArmour()); |
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| 370 | } |
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| 371 | // Remove a random (0-indexed) mounted weapon, if over max mount slots |
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| 372 | while ($this->getMountedWeapons() && max(array_keys($this->getMountedWeapons())) >= $this->getMaxMountedWeapons()) { |
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| 373 | $removeID = array_rand($this->getMountedWeapons()); |
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| 374 | $this->removeMountedWeapon($removeID); |
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| 375 | foreach ($this->getMountedWeapons() as $orderID => $weapon) { |
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| 376 | if ($orderID > $removeID) { |
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| 377 | $this->moveMountedWeaponUp($orderID); |
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| 378 | } |
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| 379 | } |
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| 380 | } |
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| 381 | } |
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| 382 | |||
| 383 | public function getShields(): int { |
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| 384 | return $this->shields; |
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| 385 | } |
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| 386 | |||
| 387 | public function hasShields(): bool { |
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| 388 | return $this->getShields() > 0; |
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| 389 | } |
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| 390 | |||
| 391 | public function setShields(int $shields): void { |
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| 392 | $shields = max(0, min($shields, $this->getMaxShields())); |
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| 393 | if ($this->shields === $shields) { |
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| 394 | return; |
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| 395 | } |
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| 396 | $this->shields = $shields; |
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| 397 | $this->hasChanged = true; |
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| 398 | } |
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| 399 | |||
| 400 | public function decreaseShields(int $number): void { |
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| 401 | if ($number === 0) { |
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| 402 | return; |
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| 403 | } |
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| 404 | $this->setShields($this->getShields() - $number); |
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| 405 | } |
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| 406 | |||
| 407 | public function increaseShields(int $number): void { |
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| 408 | if ($number === 0) { |
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| 409 | return; |
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| 410 | } |
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| 411 | $this->setShields($this->getShields() + $number); |
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| 412 | } |
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| 413 | |||
| 414 | public function getMaxShields(): int { |
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| 415 | return $this->getBuilding(PLANET_GENERATOR) * PLANET_GENERATOR_SHIELDS; |
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| 416 | } |
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| 417 | |||
| 418 | public function getArmour(): int { |
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| 419 | return $this->armour; |
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| 420 | } |
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| 421 | |||
| 422 | public function hasArmour(): bool { |
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| 423 | return $this->getArmour() > 0; |
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| 424 | } |
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| 425 | |||
| 426 | public function setArmour(int $armour): void { |
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| 427 | $armour = max(0, min($armour, $this->getMaxArmour())); |
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| 428 | if ($this->armour === $armour) { |
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| 429 | return; |
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| 430 | } |
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| 431 | $this->armour = $armour; |
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| 432 | $this->hasChanged = true; |
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| 433 | } |
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| 434 | |||
| 435 | public function decreaseArmour(int $number): void { |
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| 436 | if ($number === 0) { |
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| 437 | return; |
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| 438 | } |
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| 439 | $this->setArmour($this->getArmour() - $number); |
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| 440 | } |
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| 441 | |||
| 442 | public function increaseArmour(int $number): void { |
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| 443 | if ($number === 0) { |
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| 444 | return; |
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| 445 | } |
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| 446 | $this->setArmour($this->getArmour() + $number); |
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| 447 | } |
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| 448 | |||
| 449 | public function getMaxArmour(): int { |
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| 450 | return $this->getBuilding(PLANET_BUNKER) * PLANET_BUNKER_ARMOUR; |
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| 451 | } |
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| 452 | |||
| 453 | public function getCDs(): int { |
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| 454 | return $this->drones; |
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| 455 | } |
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| 456 | |||
| 457 | public function hasCDs(): bool { |
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| 458 | return $this->getCDs() > 0; |
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| 459 | } |
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| 460 | |||
| 461 | public function setCDs(int $combatDrones): void { |
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| 462 | $combatDrones = max(0, min($combatDrones, $this->getMaxCDs())); |
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| 463 | if ($this->drones === $combatDrones) { |
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| 464 | return; |
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| 465 | } |
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| 466 | $this->drones = $combatDrones; |
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| 467 | $this->hasChanged = true; |
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| 468 | } |
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| 469 | |||
| 470 | public function decreaseCDs(int $number): void { |
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| 471 | if ($number === 0) { |
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| 472 | return; |
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| 473 | } |
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| 474 | $this->setCDs($this->getCDs() - $number); |
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| 475 | } |
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| 476 | |||
| 477 | public function increaseCDs(int $number): void { |
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| 478 | if ($number === 0) { |
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| 479 | return; |
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| 480 | } |
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| 481 | $this->setCDs($this->getCDs() + $number); |
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| 482 | } |
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| 483 | |||
| 484 | public function getMaxCDs(): int { |
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| 485 | return $this->getBuilding(PLANET_HANGAR) * PLANET_HANGAR_DRONES; |
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| 486 | } |
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| 487 | |||
| 488 | public function getMaxMountedWeapons(): int { |
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| 489 | return $this->getBuilding(PLANET_WEAPON_MOUNT); |
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| 490 | } |
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| 491 | |||
| 492 | /** |
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| 493 | * @return array<int, SmrWeapon> |
||
| 494 | */ |
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| 495 | public function getMountedWeapons(): array { |
||
| 496 | if (!isset($this->mountedWeapons)) { |
||
| 497 | $this->mountedWeapons = []; |
||
| 498 | if ($this->hasBuilding(PLANET_WEAPON_MOUNT)) { |
||
| 499 | $dbResult = $this->db->read('SELECT * FROM planet_has_weapon JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); |
||
| 500 | foreach ($dbResult->records() as $dbRecord) { |
||
| 501 | $weaponTypeID = $dbRecord->getInt('weapon_type_id'); |
||
| 502 | $orderID = $dbRecord->getInt('order_id'); |
||
| 503 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $dbRecord); |
||
| 504 | $weapon->setBonusAccuracy($dbRecord->getBoolean('bonus_accuracy')); |
||
| 505 | $weapon->setBonusDamage($dbRecord->getBoolean('bonus_damage')); |
||
| 506 | $this->mountedWeapons[$orderID] = $weapon; |
||
| 507 | } |
||
| 508 | } |
||
| 509 | } |
||
| 510 | return $this->mountedWeapons; |
||
| 511 | } |
||
| 512 | |||
| 513 | public function hasMountedWeapon(int $orderID): bool { |
||
| 514 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 515 | return isset($this->mountedWeapons[$orderID]); |
||
| 516 | } |
||
| 517 | |||
| 518 | public function addMountedWeapon(SmrWeapon $weapon, int $orderID): void { |
||
| 519 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 520 | $this->mountedWeapons[$orderID] = $weapon; |
||
| 521 | $this->hasChangedWeapons[$orderID] = true; |
||
| 522 | } |
||
| 523 | |||
| 524 | public function removeMountedWeapon(int $orderID): void { |
||
| 525 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 526 | unset($this->mountedWeapons[$orderID]); |
||
| 527 | $this->hasChangedWeapons[$orderID] = true; |
||
| 528 | } |
||
| 529 | |||
| 530 | private function swapMountedWeapons(int $orderID1, int $orderID2): void { |
||
| 531 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 532 | if (isset($this->mountedWeapons[$orderID1])) { |
||
| 533 | $saveWeapon = $this->mountedWeapons[$orderID1]; |
||
| 534 | } |
||
| 535 | if (isset($this->mountedWeapons[$orderID2])) { |
||
| 536 | $this->mountedWeapons[$orderID1] = $this->mountedWeapons[$orderID2]; |
||
| 537 | } else { |
||
| 538 | unset($this->mountedWeapons[$orderID1]); |
||
| 539 | } |
||
| 540 | if (isset($saveWeapon)) { |
||
| 541 | $this->mountedWeapons[$orderID2] = $saveWeapon; |
||
| 542 | } else { |
||
| 543 | unset($this->mountedWeapons[$orderID2]); |
||
| 544 | } |
||
| 545 | $this->hasChangedWeapons[$orderID1] = true; |
||
| 546 | $this->hasChangedWeapons[$orderID2] = true; |
||
| 547 | } |
||
| 548 | |||
| 549 | public function moveMountedWeaponUp(int $orderID): void { |
||
| 550 | if ($orderID == 0) { |
||
| 551 | throw new Exception('Cannot move this weapon up!'); |
||
| 552 | } |
||
| 553 | $this->swapMountedWeapons($orderID - 1, $orderID); |
||
| 554 | } |
||
| 555 | |||
| 556 | public function moveMountedWeaponDown(int $orderID): void { |
||
| 557 | if ($orderID == $this->getMaxMountedWeapons() - 1) { |
||
| 558 | throw new Exception('Cannot move this weapon down!'); |
||
| 559 | } |
||
| 560 | $this->swapMountedWeapons($orderID + 1, $orderID); |
||
| 561 | } |
||
| 562 | |||
| 563 | |||
| 564 | public function isDestroyed(): bool { |
||
| 565 | return !$this->hasCDs() && !$this->hasShields() && !$this->hasArmour(); |
||
| 566 | } |
||
| 567 | |||
| 568 | public function exists(): bool { |
||
| 569 | return $this->exists; |
||
| 570 | } |
||
| 571 | |||
| 572 | /** |
||
| 573 | * @return ($goodID is null ? array<int, int> : int) |
||
| 574 | */ |
||
| 575 | public function getStockpile(int $goodID = null): int|array { |
||
| 576 | if (!isset($this->stockpile)) { |
||
| 577 | // initialize cargo array |
||
| 578 | $this->stockpile = []; |
||
| 579 | // get supplies from db |
||
| 580 | $dbResult = $this->db->read('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); |
||
| 581 | // adding cargo and amount to array |
||
| 582 | foreach ($dbResult->records() as $dbRecord) { |
||
| 583 | $this->stockpile[$dbRecord->getInt('good_id')] = $dbRecord->getInt('amount'); |
||
| 584 | } |
||
| 585 | } |
||
| 586 | if ($goodID === null) { |
||
| 587 | return $this->stockpile; |
||
| 588 | } |
||
| 589 | if (isset($this->stockpile[$goodID])) { |
||
| 590 | return $this->stockpile[$goodID]; |
||
| 591 | } |
||
| 592 | return 0; |
||
| 593 | } |
||
| 594 | |||
| 595 | public function hasStockpile(int $goodID = null): bool { |
||
| 596 | if ($goodID === null) { |
||
| 597 | $stockpile = $this->getStockpile(); |
||
| 598 | return count($stockpile) > 0 && max($stockpile) > 0; |
||
| 599 | } |
||
| 600 | return $this->getStockpile($goodID) > 0; |
||
| 601 | } |
||
| 602 | |||
| 603 | public function setStockpile(int $goodID, int $amount): void { |
||
| 604 | if ($this->getStockpile($goodID) === $amount) { |
||
| 605 | return; |
||
| 606 | } |
||
| 607 | if ($amount < 0) { |
||
| 608 | throw new Exception('Trying to set negative stockpile.'); |
||
| 609 | } |
||
| 610 | $this->stockpile[$goodID] = $amount; |
||
| 611 | $this->hasChangedStockpile = true; |
||
| 612 | } |
||
| 613 | |||
| 614 | public function decreaseStockpile(int $goodID, int $amount): void { |
||
| 615 | if ($amount < 0) { |
||
| 616 | throw new Exception('Trying to decrease negative stockpile.'); |
||
| 617 | } |
||
| 618 | $this->setStockpile($goodID, $this->getStockpile($goodID) - $amount); |
||
| 619 | } |
||
| 620 | |||
| 621 | public function increaseStockpile(int $goodID, int $amount): void { |
||
| 622 | if ($amount < 0) { |
||
| 623 | throw new Exception('Trying to increase negative stockpile.'); |
||
| 624 | } |
||
| 625 | $this->setStockpile($goodID, $this->getStockpile($goodID) + $amount); |
||
| 626 | } |
||
| 627 | |||
| 628 | /** |
||
| 629 | * @return array<int, int> |
||
| 630 | */ |
||
| 631 | public function getBuildings(): array { |
||
| 632 | if (!isset($this->buildings)) { |
||
| 633 | $this->buildings = []; |
||
| 634 | |||
| 635 | // get buildingss from db |
||
| 636 | $dbResult = $this->db->read('SELECT construction_id, amount FROM planet_has_building WHERE ' . $this->SQL); |
||
| 637 | // adding building and amount to array |
||
| 638 | foreach ($dbResult->records() as $dbRecord) { |
||
| 639 | $this->buildings[$dbRecord->getInt('construction_id')] = $dbRecord->getInt('amount'); |
||
| 640 | } |
||
| 641 | |||
| 642 | // Update building counts if construction has finished |
||
| 643 | $this->getCurrentlyBuilding(); |
||
| 644 | } |
||
| 645 | return $this->buildings; |
||
| 646 | } |
||
| 647 | |||
| 648 | public function getBuilding(int $buildingTypeID): int { |
||
| 649 | $buildings = $this->getBuildings(); |
||
| 650 | if (isset($buildings[$buildingTypeID])) { |
||
| 651 | return $buildings[$buildingTypeID]; |
||
| 652 | } |
||
| 653 | return 0; |
||
| 654 | } |
||
| 655 | |||
| 656 | public function hasBuilding(int $buildingTypeID): bool { |
||
| 657 | return $this->getBuilding($buildingTypeID) > 0; |
||
| 658 | } |
||
| 659 | |||
| 660 | public function setBuilding(int $buildingTypeID, int $number): void { |
||
| 661 | if ($this->getBuilding($buildingTypeID) === $number) { |
||
| 662 | return; |
||
| 663 | } |
||
| 664 | if ($number < 0) { |
||
| 665 | throw new Exception('Cannot set negative number of buildings.'); |
||
| 666 | } |
||
| 667 | |||
| 668 | $this->buildings[$buildingTypeID] = $number; |
||
| 669 | $this->hasChangedBuildings[$buildingTypeID] = true; |
||
| 670 | } |
||
| 671 | |||
| 672 | public function increaseBuilding(int $buildingTypeID, int $number): void { |
||
| 673 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) + $number); |
||
| 674 | } |
||
| 675 | |||
| 676 | public function destroyBuilding(int $buildingTypeID, int $number): void { |
||
| 677 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) - $number); |
||
| 678 | } |
||
| 679 | |||
| 680 | /** |
||
| 681 | * @return array<int, array<string, int>> |
||
| 682 | */ |
||
| 683 | public function getCurrentlyBuilding(): array { |
||
| 684 | if (!isset($this->currentlyBuilding)) { |
||
| 685 | $this->currentlyBuilding = []; |
||
| 686 | |||
| 687 | $dbResult = $this->db->read('SELECT * FROM planet_is_building WHERE ' . $this->SQL); |
||
| 688 | foreach ($dbResult->records() as $dbRecord) { |
||
| 689 | $this->currentlyBuilding[$dbRecord->getInt('building_slot_id')] = [ |
||
| 690 | 'BuildingSlotID' => $dbRecord->getInt('building_slot_id'), |
||
| 691 | 'ConstructionID' => $dbRecord->getInt('construction_id'), |
||
| 692 | 'ConstructorID' => $dbRecord->getInt('constructor_id'), |
||
| 693 | 'Finishes' => $dbRecord->getInt('time_complete'), |
||
| 694 | 'TimeRemaining' => $dbRecord->getInt('time_complete') - Epoch::time(), |
||
| 695 | ]; |
||
| 696 | } |
||
| 697 | |||
| 698 | // Check if construction has completed |
||
| 699 | foreach ($this->currentlyBuilding as $id => $building) { |
||
| 700 | if ($building['TimeRemaining'] <= 0) { |
||
| 701 | unset($this->currentlyBuilding[$id]); |
||
| 702 | $expGain = $this->getConstructionExp($building['ConstructionID']); |
||
| 703 | $player = SmrPlayer::getPlayer($building['ConstructorID'], $this->getGameID()); |
||
| 704 | $player->increaseHOF(1, ['Planet', 'Buildings', 'Built'], HOF_ALLIANCE); |
||
| 705 | $player->increaseExperience($expGain); |
||
| 706 | $player->increaseHOF($expGain, ['Planet', 'Buildings', 'Experience'], HOF_ALLIANCE); |
||
| 707 | $this->hasStoppedBuilding[] = $building['BuildingSlotID']; |
||
| 708 | $this->increaseBuilding($building['ConstructionID'], 1); |
||
| 709 | |||
| 710 | // WARNING: The above modifications to the player/planet are dangerous because |
||
| 711 | // they may not be part of the current sector lock. But since they might not be, |
||
| 712 | // we may as well just update now to avoid either a) needing to remember to call |
||
| 713 | // this explicitly in all appropriate engine files or b) inconsistent exp display |
||
| 714 | // if this is called during the template display only and therefore unsaved. |
||
| 715 | $player->update(); |
||
| 716 | $this->update(); |
||
| 717 | } |
||
| 718 | } |
||
| 719 | } |
||
| 720 | return $this->currentlyBuilding; |
||
| 721 | } |
||
| 722 | |||
| 723 | /** |
||
| 724 | * @return ($buildingTypeID is null ? array<int, int> : int) |
||
| 725 | */ |
||
| 726 | public function getMaxBuildings(int $buildingTypeID = null): int|array { |
||
| 727 | if ($buildingTypeID === null) { |
||
| 728 | $maxBuildings = []; |
||
| 729 | foreach ($this->getStructureTypes() as $ID => $type) { |
||
| 730 | $maxBuildings[$ID] = $type->maxAmount(); |
||
| 731 | } |
||
| 732 | return $maxBuildings; |
||
| 733 | } |
||
| 734 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
||
| 735 | } |
||
| 736 | |||
| 737 | public function getTypeID(): int { |
||
| 738 | return $this->typeID; |
||
| 739 | } |
||
| 740 | |||
| 741 | public function setTypeID(int $num): void { |
||
| 742 | if (isset($this->typeID) && $this->typeID === $num) { |
||
| 743 | return; |
||
| 744 | } |
||
| 745 | $this->typeID = $num; |
||
| 746 | $this->db->write('UPDATE planet SET planet_type_id = ' . $this->db->escapeNumber($num) . ' WHERE ' . $this->SQL); |
||
| 747 | $this->typeInfo = PlanetType::getTypeInfo($this->getTypeID()); |
||
| 748 | |||
| 749 | //trim buildings first |
||
| 750 | foreach ($this->getBuildings() as $id => $amt) { |
||
| 751 | if ($this->getMaxBuildings($id) < $amt) { |
||
| 752 | $this->destroyBuilding($id, $amt - $this->getMaxBuildings($id)); |
||
| 753 | } |
||
| 754 | } |
||
| 755 | |||
| 756 | //trim excess defenses |
||
| 757 | $this->checkForExcessDefense(); |
||
| 758 | |||
| 759 | $this->hasChanged = true; |
||
| 760 | $this->update(); |
||
| 761 | } |
||
| 762 | |||
| 763 | public function getTypeImage(): string { |
||
| 764 | return $this->typeInfo->imageLink(); |
||
| 765 | } |
||
| 766 | |||
| 767 | public function getTypeName(): string { |
||
| 768 | return $this->typeInfo->name(); |
||
| 769 | } |
||
| 770 | |||
| 771 | public function getTypeDescription(): string { |
||
| 772 | return $this->typeInfo->description(); |
||
| 773 | } |
||
| 774 | |||
| 775 | public function getMaxAttackers(): int { |
||
| 776 | return $this->typeInfo->maxAttackers(); |
||
| 777 | } |
||
| 778 | |||
| 779 | public function getMaxLanded(): int { |
||
| 780 | return $this->typeInfo->maxLanded(); |
||
| 781 | } |
||
| 782 | |||
| 783 | /** |
||
| 784 | * @return ($structureID is null ? array<int, SmrPlanetStructureType> : SmrPlanetStructureType) |
||
| 785 | */ |
||
| 786 | public function getStructureTypes(int $structureID = null): SmrPlanetStructureType|array { |
||
| 787 | return $this->typeInfo->structureTypes($structureID); |
||
| 788 | } |
||
| 789 | |||
| 790 | public function hasStructureType(int $structureID): bool { |
||
| 791 | return isset($this->getStructureTypes()[$structureID]); |
||
| 792 | } |
||
| 793 | |||
| 794 | /** |
||
| 795 | * Specifies which menu options the planet has. |
||
| 796 | */ |
||
| 797 | public function hasMenuOption(string $option): bool { |
||
| 798 | // We do not set options that are unavailable |
||
| 799 | return in_array($option, $this->typeInfo->menuOptions()); |
||
| 800 | } |
||
| 801 | |||
| 802 | public function update(): void { |
||
| 803 | if (!$this->exists()) { |
||
| 804 | return; |
||
| 805 | } |
||
| 806 | if ($this->hasChanged) { |
||
| 807 | $this->db->write('UPDATE planet SET |
||
| 808 | owner_id = ' . $this->db->escapeNumber($this->ownerID) . ', |
||
| 809 | password = ' . $this->db->escapeString($this->password) . ', |
||
| 810 | planet_name = ' . $this->db->escapeString($this->planetName) . ', |
||
| 811 | shields = ' . $this->db->escapeNumber($this->shields) . ', |
||
| 812 | armour = ' . $this->db->escapeNumber($this->armour) . ', |
||
| 813 | drones = ' . $this->db->escapeNumber($this->drones) . ' |
||
| 814 | WHERE ' . $this->SQL); |
||
| 815 | $this->hasChanged = false; |
||
| 816 | } |
||
| 817 | |||
| 818 | // Separate update for financial since these can be modified by looking |
||
| 819 | // at the planet list (i.e. you might not have sector lock and could |
||
| 820 | // cause a race condition with events happening in the planet sector). |
||
| 821 | if ($this->hasChangedFinancial) { |
||
| 822 | $this->db->write('UPDATE planet SET |
||
| 823 | credits = ' . $this->db->escapeNumber($this->credits) . ', |
||
| 824 | bonds = ' . $this->db->escapeNumber($this->bonds) . ', |
||
| 825 | maturity = ' . $this->db->escapeNumber($this->maturity) . ' |
||
| 826 | WHERE ' . $this->SQL); |
||
| 827 | $this->hasChangedFinancial = false; |
||
| 828 | } |
||
| 829 | |||
| 830 | if ($this->hasChangedStockpile) { |
||
| 831 | // write stockpile info |
||
| 832 | foreach ($this->getStockpile() as $id => $amount) { |
||
| 833 | if ($amount != 0) { |
||
| 834 | $this->db->replace('planet_has_cargo', [ |
||
| 835 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 836 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||
| 837 | 'good_id' => $this->db->escapeNumber($id), |
||
| 838 | 'amount' => $this->db->escapeNumber($amount), |
||
| 839 | ]); |
||
| 840 | } else { |
||
| 841 | $this->db->write('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' |
||
| 842 | AND good_id = ' . $this->db->escapeNumber($id)); |
||
| 843 | } |
||
| 844 | } |
||
| 845 | } |
||
| 846 | |||
| 847 | if (count($this->hasChangedWeapons) > 0) { |
||
| 848 | foreach (array_keys($this->hasChangedWeapons) as $orderID) { |
||
| 849 | if (isset($this->mountedWeapons[$orderID])) { |
||
| 850 | $this->db->replace('planet_has_weapon', [ |
||
| 851 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 852 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||
| 853 | 'order_id' => $this->db->escapeNumber($orderID), |
||
| 854 | 'weapon_type_id' => $this->db->escapeNumber($this->mountedWeapons[$orderID]->getWeaponTypeID()), |
||
| 855 | 'bonus_accuracy' => $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusAccuracy()), |
||
| 856 | 'bonus_damage' => $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusDamage()), |
||
| 857 | ]); |
||
| 858 | } else { |
||
| 859 | $this->db->write('DELETE FROM planet_has_weapon WHERE ' . $this->SQL . ' AND order_id=' . $this->db->escapeNumber($orderID)); |
||
| 860 | } |
||
| 861 | } |
||
| 862 | $this->hasChangedWeapons = []; |
||
| 863 | } |
||
| 864 | |||
| 865 | if (count($this->hasStoppedBuilding) > 0) { |
||
| 866 | $this->db->write('DELETE FROM planet_is_building WHERE ' . $this->SQL . ' |
||
| 867 | AND building_slot_id IN (' . $this->db->escapeArray($this->hasStoppedBuilding) . ') LIMIT ' . count($this->hasStoppedBuilding)); |
||
| 868 | $this->hasStoppedBuilding = []; |
||
| 869 | } |
||
| 870 | // write building info |
||
| 871 | foreach ($this->hasChangedBuildings as $id => $hasChanged) { |
||
| 872 | if ($hasChanged === true) { |
||
| 873 | if ($this->hasBuilding($id)) { |
||
| 874 | $this->db->replace('planet_has_building', [ |
||
| 875 | 'game_id' => $this->db->escapeNumber($this->gameID), |
||
| 876 | 'sector_id' => $this->db->escapeNumber($this->sectorID), |
||
| 877 | 'construction_id' => $this->db->escapeNumber($id), |
||
| 878 | 'amount' => $this->db->escapeNumber($this->getBuilding($id)), |
||
| 879 | ]); |
||
| 880 | } else { |
||
| 881 | $this->db->write('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' |
||
| 882 | AND construction_id = ' . $this->db->escapeNumber($id)); |
||
| 883 | } |
||
| 884 | $this->hasChangedBuildings[$id] = false; |
||
| 885 | } |
||
| 886 | } |
||
| 887 | } |
||
| 888 | |||
| 889 | public function getLevel(): float { |
||
| 890 | return array_sum($this->getBuildings()) / 3; |
||
| 891 | } |
||
| 892 | |||
| 893 | public function getMaxLevel(): float { |
||
| 894 | return array_sum($this->getMaxBuildings()) / 3; |
||
| 895 | } |
||
| 896 | |||
| 897 | /** |
||
| 898 | * Returns the modified accuracy of turrets on this planet. |
||
| 899 | * Only used for display purposes. |
||
| 900 | */ |
||
| 901 | public function getTurretAccuracy(): float { |
||
| 902 | return SmrWeapon::getWeapon(WEAPON_PLANET_TURRET)->getModifiedPlanetAccuracy($this); |
||
| 903 | } |
||
| 904 | |||
| 905 | /** |
||
| 906 | * Returns the accuracy bonus for mounted weaons (as a percent) |
||
| 907 | */ |
||
| 908 | public function getAccuracyBonus(): int { |
||
| 909 | return 5 * $this->getBuilding(PLANET_RADAR); |
||
| 910 | } |
||
| 911 | |||
| 912 | public function getRemainingStockpile(int $id): int { |
||
| 913 | return self::MAX_STOCKPILE - $this->getStockpile($id); |
||
| 914 | } |
||
| 915 | |||
| 916 | /** |
||
| 917 | * Returns true if there is a building in progress |
||
| 918 | */ |
||
| 919 | public function hasCurrentlyBuilding(): bool { |
||
| 920 | return count($this->getCurrentlyBuilding()) > 0; |
||
| 921 | } |
||
| 922 | |||
| 923 | /** |
||
| 924 | * Returns the reason a build cannot be performed, or false if there is |
||
| 925 | * no restriction. |
||
| 926 | */ |
||
| 927 | public function getBuildRestriction(AbstractSmrPlayer $constructor, int $constructionID): string|false { |
||
| 928 | if ($this->hasCurrentlyBuilding()) { |
||
| 929 | return 'There is already a building in progress!'; |
||
| 930 | } |
||
| 931 | if ($this->getBuilding($constructionID) >= $this->getMaxBuildings($constructionID)) { |
||
| 932 | return 'This planet has reached the maximum buildings of that type.'; |
||
| 933 | } |
||
| 934 | $cost = $this->getStructureTypes($constructionID)->creditCost(); |
||
| 935 | if ($constructor->getCredits() < $cost) { |
||
| 936 | return 'You do not have enough credits.'; |
||
| 937 | } |
||
| 938 | if ($constructor->getTurns() < TURNS_TO_BUILD) { |
||
| 939 | return 'You do not have enough turns to build.'; |
||
| 940 | } |
||
| 941 | foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
||
| 942 | if (!$constructor->getShip()->getHardware($hardwareID)) { |
||
| 943 | return 'You do not have the hardware needed for this type of building!'; |
||
| 944 | } |
||
| 945 | } |
||
| 946 | // take the goods that are needed |
||
| 947 | foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
||
| 948 | if ($this->getStockpile($goodID) < $amount) { |
||
| 949 | return 'There are not enough goods available.'; |
||
| 950 | } |
||
| 951 | } |
||
| 952 | return false; |
||
| 953 | } |
||
| 954 | |||
| 955 | // Modifier for planet building based on the number of buildings. |
||
| 956 | // The average value of this modifier should roughly be 1. |
||
| 957 | private function getCompletionModifier(int $constructionID): float { |
||
| 958 | $currentBuildings = $this->getBuilding($constructionID); |
||
| 959 | $maxBuildings = $this->getMaxBuildings($constructionID); |
||
| 960 | return 0.01 + 2.97 * pow($currentBuildings / $maxBuildings, 2); |
||
| 961 | } |
||
| 962 | |||
| 963 | // Amount of exp gained to build the next building of this type |
||
| 964 | private function getConstructionExp(int $constructionID): int { |
||
| 965 | return $this->getStructureTypes($constructionID)->expGain(); |
||
| 966 | } |
||
| 967 | |||
| 968 | // Amount of time (in seconds) to build the next building of this type |
||
| 969 | public function getConstructionTime(int $constructionID): int { |
||
| 970 | $baseTime = $this->getStructureTypes($constructionID)->baseTime(); |
||
| 971 | return ICeil($baseTime * $this->getCompletionModifier($constructionID) / $this->getGame()->getGameSpeed()); |
||
| 972 | } |
||
| 973 | |||
| 974 | /** |
||
| 975 | * @throws \Smr\Exceptions\UserError If the player cannot build the structure. |
||
| 976 | */ |
||
| 977 | public function startBuilding(AbstractSmrPlayer $constructor, int $constructionID): void { |
||
| 978 | $restriction = $this->getBuildRestriction($constructor, $constructionID); |
||
| 979 | if ($restriction !== false) { |
||
| 980 | throw new UserError('Unable to start building: ' . $restriction); |
||
| 981 | } |
||
| 982 | |||
| 983 | // gets the time for the buildings |
||
| 984 | $timeComplete = Epoch::time() + $this->getConstructionTime($constructionID); |
||
| 985 | $insertID = $this->db->insert('planet_is_building', [ |
||
| 986 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 987 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||
| 988 | 'construction_id' => $this->db->escapeNumber($constructionID), |
||
| 989 | 'constructor_id' => $this->db->escapeNumber($constructor->getAccountID()), |
||
| 990 | 'time_complete' => $this->db->escapeNumber($timeComplete), |
||
| 991 | ]); |
||
| 992 | |||
| 993 | $this->currentlyBuilding[$insertID] = [ |
||
| 994 | 'BuildingSlotID' => $insertID, |
||
| 995 | 'ConstructionID' => $constructionID, |
||
| 996 | 'ConstructorID' => $constructor->getAccountID(), |
||
| 997 | 'Finishes' => $timeComplete, |
||
| 998 | 'TimeRemaining' => $timeComplete - Epoch::time(), |
||
| 999 | ]; |
||
| 1000 | |||
| 1001 | // Consume the required resources |
||
| 1002 | $constructor->decreaseCredits($this->getStructureTypes($constructionID)->creditCost()); |
||
| 1003 | $constructor->takeTurns(TURNS_TO_BUILD); |
||
| 1004 | foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
||
| 1005 | $this->decreaseStockpile($goodID, $amount); |
||
| 1006 | } |
||
| 1007 | foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
||
| 1008 | $constructor->getShip()->setHardware($hardwareID, 0); |
||
| 1009 | } |
||
| 1010 | } |
||
| 1011 | |||
| 1012 | public function stopBuilding(int $constructionID): bool { |
||
| 1013 | $matchingBuilding = false; |
||
| 1014 | $latestFinish = 0; |
||
| 1015 | foreach ($this->getCurrentlyBuilding() as $building) { |
||
| 1016 | if ($building['ConstructionID'] == $constructionID && $building['Finishes'] > $latestFinish) { |
||
| 1017 | $latestFinish = $building['Finishes']; |
||
| 1018 | $matchingBuilding = $building; |
||
| 1019 | } |
||
| 1020 | } |
||
| 1021 | if ($matchingBuilding) { |
||
| 1022 | $this->hasStoppedBuilding[] = $matchingBuilding['BuildingSlotID']; |
||
| 1023 | unset($this->currentlyBuilding[$matchingBuilding['BuildingSlotID']]); |
||
| 1024 | return true; |
||
| 1025 | } |
||
| 1026 | return false; |
||
| 1027 | } |
||
| 1028 | |||
| 1029 | public function setName(string $name): void { |
||
| 1030 | if ($this->planetName === $name) { |
||
| 1031 | return; |
||
| 1032 | } |
||
| 1033 | $this->planetName = $name; |
||
| 1034 | $this->hasChanged = true; |
||
| 1035 | } |
||
| 1036 | |||
| 1037 | /** |
||
| 1038 | * Returns the name of the planet, suitably escaped for HTML display. |
||
| 1039 | */ |
||
| 1040 | public function getDisplayName(): string { |
||
| 1041 | return htmlentities($this->planetName); |
||
| 1042 | } |
||
| 1043 | |||
| 1044 | /** |
||
| 1045 | * Returns the name of the planet, intended for combat messages. |
||
| 1046 | */ |
||
| 1047 | public function getCombatName(): string { |
||
| 1048 | return '<span style="color:yellow;font-variant:small-caps">' . $this->getDisplayName() . ' (#' . $this->getSectorID() . ')</span>'; |
||
| 1049 | } |
||
| 1050 | |||
| 1051 | public function isInhabitable(): bool { |
||
| 1052 | return $this->inhabitableTime <= Epoch::time(); |
||
| 1053 | } |
||
| 1054 | |||
| 1055 | public function getInhabitableTime(): int { |
||
| 1056 | return $this->inhabitableTime; |
||
| 1057 | } |
||
| 1058 | |||
| 1059 | public function getExamineHREF(): string { |
||
| 1060 | return (new ExaminePlanet())->href(); |
||
| 1061 | } |
||
| 1062 | |||
| 1063 | public function getLandHREF(): string { |
||
| 1064 | return (new LandProcessor())->href(); |
||
| 1065 | } |
||
| 1066 | |||
| 1067 | public function getAttackHREF(): string { |
||
| 1068 | return (new AttackPlanetProcessor())->href(); |
||
| 1069 | } |
||
| 1070 | |||
| 1071 | public function getBuildHREF(int $structureID): string { |
||
| 1072 | $container = new ConstructionProcessor('Build', $structureID); |
||
| 1073 | return $container->href(); |
||
| 1074 | } |
||
| 1075 | |||
| 1076 | public function getCancelHREF(int $structureID): string { |
||
| 1077 | $container = new ConstructionProcessor('Cancel', $structureID); |
||
| 1078 | return $container->href(); |
||
| 1079 | } |
||
| 1080 | |||
| 1081 | public function getFinancesHREF(): string { |
||
| 1082 | return (new FinancialProcessor())->href(); |
||
| 1083 | } |
||
| 1084 | |||
| 1085 | public function getBondConfirmationHREF(): string { |
||
| 1086 | return (new BondConfirm())->href(); |
||
| 1087 | } |
||
| 1088 | |||
| 1089 | /** |
||
| 1090 | * @param array<AbstractSmrPlayer> $attackers |
||
| 1091 | */ |
||
| 1092 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers): void { |
||
| 1093 | $trigger->increaseHOF(1, ['Combat', 'Planet', 'Number Of Triggers'], HOF_PUBLIC); |
||
| 1094 | foreach ($attackers as $attacker) { |
||
| 1095 | $attacker->increaseHOF(1, ['Combat', 'Planet', 'Number Of Attacks'], HOF_PUBLIC); |
||
| 1096 | $this->db->replace('player_attacks_planet', [ |
||
| 1097 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1098 | 'account_id' => $this->db->escapeNumber($attacker->getAccountID()), |
||
| 1099 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||
| 1100 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 1101 | 'level' => $this->db->escapeNumber($this->getLevel()), |
||
| 1102 | ]); |
||
| 1103 | } |
||
| 1104 | |||
| 1105 | // Add each unique attack to news unless it was already added recently. |
||
| 1106 | // Note: Attack uniqueness determined by planet owner. |
||
| 1107 | $owner = $this->getOwner(); |
||
| 1108 | $dbResult = $this->db->read('SELECT 1 FROM news WHERE type = \'BREAKING\' AND game_id = ' . $this->db->escapeNumber($trigger->getGameID()) . ' AND dead_id=' . $this->db->escapeNumber($owner->getAccountID()) . ' AND time > ' . $this->db->escapeNumber(Epoch::time() - self::TIME_ATTACK_NEWS_COOLDOWN) . ' LIMIT 1'); |
||
| 1109 | if (!$dbResult->hasRecord()) { |
||
| 1110 | if (count($attackers) >= 5) { |
||
| 1111 | $text = count($attackers) . ' members of ' . $trigger->getAllianceBBLink() . ' have been spotted attacking ' . |
||
| 1112 | $this->getDisplayName() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. The planet is owned by ' . $owner->getBBLink(); |
||
| 1113 | if ($owner->hasAlliance()) { |
||
| 1114 | $text .= ', a member of ' . $owner->getAllianceBBLink(); |
||
| 1115 | } |
||
| 1116 | $text .= '.'; |
||
| 1117 | $this->db->insert('news', [ |
||
| 1118 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1119 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 1120 | 'news_message' => $this->db->escapeString($text), |
||
| 1121 | 'type' => $this->db->escapeString('breaking'), |
||
| 1122 | 'killer_id' => $this->db->escapeNumber($trigger->getAccountID()), |
||
| 1123 | 'killer_alliance' => $this->db->escapeNumber($trigger->getAllianceID()), |
||
| 1124 | 'dead_id' => $this->db->escapeNumber($owner->getAccountID()), |
||
| 1125 | 'dead_alliance' => $this->db->escapeNumber($owner->getAllianceID()), |
||
| 1126 | ]); |
||
| 1127 | } |
||
| 1128 | } |
||
| 1129 | } |
||
| 1130 | |||
| 1131 | |||
| 1132 | /** |
||
| 1133 | * @return array<int, SmrPlayer> |
||
| 1134 | */ |
||
| 1135 | public function getPlayers(): array { |
||
| 1137 | } |
||
| 1138 | |||
| 1139 | public function countPlayers(): int { |
||
| 1140 | return count($this->getPlayers()); |
||
| 1141 | } |
||
| 1142 | |||
| 1143 | public function hasPlayers(): bool { |
||
| 1144 | return $this->countPlayers() > 0; |
||
| 1145 | } |
||
| 1146 | |||
| 1147 | /** |
||
| 1148 | * @return array<int, SmrPlayer> |
||
| 1149 | */ |
||
| 1150 | public function getOtherTraders(AbstractSmrPlayer $player): array { |
||
| 1154 | } |
||
| 1155 | |||
| 1156 | public function hasOtherTraders(AbstractSmrPlayer $player): bool { |
||
| 1157 | return count($this->getOtherTraders($player)) > 0; |
||
| 1158 | } |
||
| 1159 | |||
| 1160 | public function hasEnemyTraders(AbstractSmrPlayer $player): bool { |
||
| 1161 | if (!$this->hasOtherTraders($player)) { |
||
| 1162 | return false; |
||
| 1163 | } |
||
| 1164 | $otherPlayers = $this->getOtherTraders($player); |
||
| 1165 | foreach ($otherPlayers as $otherPlayer) { |
||
| 1166 | if (!$player->traderNAPAlliance($otherPlayer)) { |
||
| 1167 | return true; |
||
| 1168 | } |
||
| 1169 | } |
||
| 1170 | return false; |
||
| 1171 | } |
||
| 1172 | |||
| 1173 | public function hasFriendlyTraders(AbstractSmrPlayer $player): bool { |
||
| 1184 | } |
||
| 1185 | |||
| 1186 | /** |
||
| 1187 | * @return array<SmrWeapon> |
||
| 1188 | */ |
||
| 1189 | public function getWeapons(): array { |
||
| 1190 | $weapons = $this->getMountedWeapons(); |
||
| 1191 | return array_pad( |
||
| 1192 | $weapons, |
||
| 1193 | count($weapons) + $this->getBuilding(PLANET_TURRET), |
||
| 1194 | SmrWeapon::getWeapon(WEAPON_PLANET_TURRET) |
||
| 1195 | ); |
||
| 1196 | } |
||
| 1197 | |||
| 1198 | /** |
||
| 1199 | * @param array<AbstractSmrPlayer> $targetPlayers |
||
| 1200 | * @return array<string, mixed> |
||
| 1201 | */ |
||
| 1202 | public function shootPlayers(array $targetPlayers): array { |
||
| 1203 | $results = ['Planet' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => []]; |
||
| 1204 | foreach ($targetPlayers as $targetPlayer) { |
||
| 1205 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1206 | } |
||
| 1207 | if ($this->isDestroyed()) { |
||
| 1208 | $results['DeadBeforeShot'] = true; |
||
| 1209 | return $results; |
||
| 1210 | } |
||
| 1211 | $results['DeadBeforeShot'] = false; |
||
| 1212 | $weapons = $this->getWeapons(); |
||
| 1213 | foreach ($weapons as $orderID => $weapon) { |
||
| 1214 | $results['Weapons'][$orderID] = $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
||
| 1215 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 1216 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1217 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1218 | } |
||
| 1219 | } |
||
| 1220 | if ($this->hasCDs()) { |
||
| 1221 | $thisCDs = new SmrCombatDrones($this->getCDs(), true); |
||
| 1222 | $results['Drones'] = $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
||
| 1223 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1224 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1225 | } |
||
| 1226 | return $results; |
||
| 1227 | } |
||
| 1228 | |||
| 1229 | /** |
||
| 1230 | * Returns an array of structure losses due to damage taken. |
||
| 1231 | * |
||
| 1232 | * @return array<int, int> |
||
| 1233 | */ |
||
| 1234 | public function checkForDowngrade(int $damage): array { |
||
| 1262 | } |
||
| 1263 | |||
| 1264 | /** |
||
| 1265 | * @param WeaponDamageData $damage |
||
| 1266 | * @return array<string, int|bool> |
||
| 1267 | */ |
||
| 1268 | public function takeDamage(array $damage): array { |
||
| 1269 | $alreadyDead = $this->isDestroyed(); |
||
| 1270 | $shieldDamage = 0; |
||
| 1271 | $cdDamage = 0; |
||
| 1272 | $armourDamage = 0; |
||
| 1273 | if (!$alreadyDead) { |
||
| 1274 | $shieldDamage = $this->takeDamageToShields($damage['Shield']); |
||
| 1275 | if ($shieldDamage == 0 || $damage['Rollover']) { |
||
| 1276 | $cdMaxDamage = $damage['Armour'] - $shieldDamage; |
||
| 1277 | if ($shieldDamage == 0 && $this->hasShields()) { |
||
| 1278 | $cdMaxDamage = IFloor($cdMaxDamage * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT); |
||
| 1279 | } |
||
| 1280 | $cdDamage = $this->takeDamageToCDs($cdMaxDamage); |
||
| 1281 | if (!$this->hasShields() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1282 | $armourMaxDamage = $damage['Armour'] - $shieldDamage - $cdDamage; |
||
| 1283 | $armourDamage = $this->takeDamageToArmour($armourMaxDamage); |
||
| 1284 | } |
||
| 1285 | } |
||
| 1286 | } |
||
| 1287 | |||
| 1288 | return [ |
||
| 1289 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
||
| 1290 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1291 | 'Shield' => $shieldDamage, |
||
| 1292 | 'CDs' => $cdDamage, |
||
| 1293 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1294 | 'HasCDs' => $this->hasCDs(), |
||
| 1295 | 'Armour' => $armourDamage, |
||
| 1296 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage, |
||
| 1297 | ]; |
||
| 1298 | } |
||
| 1299 | |||
| 1300 | protected function takeDamageToShields(int $damage): int { |
||
| 1301 | $actualDamage = min($this->getShields(), $damage); |
||
| 1302 | $this->decreaseShields($actualDamage); |
||
| 1303 | return $actualDamage; |
||
| 1304 | } |
||
| 1305 | |||
| 1306 | protected function takeDamageToCDs(int $damage): int { |
||
| 1307 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
| 1308 | $this->decreaseCDs($actualDamage); |
||
| 1309 | return $actualDamage * CD_ARMOUR; |
||
| 1310 | } |
||
| 1311 | |||
| 1312 | protected function takeDamageToArmour(int $damage): int { |
||
| 1313 | $actualDamage = min($this->getArmour(), $damage); |
||
| 1314 | $this->decreaseArmour($actualDamage); |
||
| 1315 | return $actualDamage; |
||
| 1316 | } |
||
| 1317 | |||
| 1318 | public function creditCurrentAttackersForKill(): void { |
||
| 1319 | //get all players involved for HoF |
||
| 1320 | $dbResult = $this->db->read('SELECT account_id,level FROM player_attacks_planet WHERE ' . $this->SQL . ' AND time > ' . $this->db->escapeNumber(Epoch::time() - self::TIME_TO_CREDIT_BUST)); |
||
| 1321 | foreach ($dbResult->records() as $dbRecord) { |
||
| 1322 | $currPlayer = SmrPlayer::getPlayer($dbRecord->getInt('account_id'), $this->getGameID()); |
||
| 1323 | $currPlayer->increaseHOF($dbRecord->getFloat('level'), ['Combat', 'Planet', 'Levels'], HOF_PUBLIC); |
||
| 1324 | $currPlayer->increaseHOF(1, ['Combat', 'Planet', 'Completed'], HOF_PUBLIC); |
||
| 1325 | } |
||
| 1326 | $this->db->write('DELETE FROM player_attacks_planet WHERE ' . $this->SQL); |
||
| 1327 | } |
||
| 1328 | |||
| 1329 | /** |
||
| 1330 | * @return array<string, mixed> |
||
| 1331 | */ |
||
| 1332 | public function killPlanetByPlayer(AbstractSmrPlayer $killer): array { |
||
| 1333 | $this->creditCurrentAttackersForKill(); |
||
| 1334 | |||
| 1335 | //kick everyone from planet |
||
| 1336 | $this->db->write('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $this->SQL); |
||
| 1337 | $this->removeOwner(); |
||
| 1338 | $this->removePassword(); |
||
| 1339 | return []; |
||
| 1340 | } |
||
| 1341 | |||
| 1342 | } |
||
| 1343 |