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| Total Complexity | 125 |
| Total Lines | 537 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
Complex classes like SmrForce often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrForce, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 12 | class SmrForce { |
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| 13 | |||
| 14 | /** @var array<int, array<int, array<int, self>>> */ |
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| 15 | protected static array $CACHE_FORCES = []; |
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| 16 | /** @var array<int, array<int, array<int, self>>> */ |
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| 17 | protected static array $CACHE_SECTOR_FORCES = []; |
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| 18 | /** @var array<int, array<int, bool>> */ |
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| 19 | protected static array $TIDIED_UP = []; |
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| 20 | |||
| 21 | public const LOWEST_MAX_EXPIRE_SCOUTS_ONLY = 432000; // 5 days |
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| 22 | protected const TIME_PER_SCOUT_ONLY = 86400; // 1 = 1 day |
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| 23 | protected const TIME_PERCENT_PER_SCOUT = 0.02; // 1/50th |
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| 24 | protected const TIME_PERCENT_PER_COMBAT = 0.02; // 1/50th |
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| 25 | protected const TIME_PERCENT_PER_MINE = 0.02; // 1/50th |
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| 26 | public const REFRESH_ALL_TIME_PER_STACK = 1; // 1 second |
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| 27 | |||
| 28 | public const MAX_MINES = 50; |
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| 29 | public const MAX_CDS = 50; |
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| 30 | public const MAX_SDS = 5; |
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| 31 | |||
| 32 | protected Database $db; |
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| 33 | protected readonly string $SQL; |
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| 34 | |||
| 35 | protected int $combatDrones = 0; |
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| 36 | protected int $scoutDrones = 0; |
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| 37 | protected int $mines = 0; |
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| 38 | protected int $expire = 0; |
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| 39 | |||
| 40 | protected bool $isNew; |
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| 41 | protected bool $hasChanged = false; |
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| 42 | |||
| 43 | public function __sleep() { |
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| 44 | return ['ownerID', 'sectorID', 'gameID']; |
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| 45 | } |
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| 46 | |||
| 47 | public static function clearCache(): void { |
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| 48 | self::$CACHE_FORCES = []; |
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| 49 | self::$CACHE_SECTOR_FORCES = []; |
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| 50 | } |
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| 51 | |||
| 52 | public static function saveForces(): void { |
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| 53 | foreach (self::$CACHE_FORCES as $gameForces) { |
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| 54 | foreach ($gameForces as $gameSectorForces) { |
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| 55 | foreach ($gameSectorForces as $forces) { |
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| 56 | $forces->update(); |
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| 57 | } |
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| 58 | } |
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| 59 | } |
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| 60 | } |
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| 61 | |||
| 62 | /** |
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| 63 | * @return array<int, array<int, self>> |
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| 64 | */ |
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| 65 | public static function getGalaxyForces(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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| 66 | $db = Database::getInstance(); |
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| 67 | $dbResult = $db->read('SELECT sector_has_forces.* FROM sector_has_forces LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 68 | $galaxyForces = []; |
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| 69 | foreach ($dbResult->records() as $dbRecord) { |
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| 70 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 71 | $ownerID = $dbRecord->getInt('owner_id'); |
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| 72 | $force = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $dbRecord); |
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| 73 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID][$ownerID] = $force; |
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| 74 | $galaxyForces[$sectorID][$ownerID] = $force; |
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| 75 | } |
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| 76 | return $galaxyForces; |
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| 77 | } |
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| 78 | |||
| 79 | /** |
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| 80 | * @return array<int, self> |
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| 81 | */ |
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| 82 | public static function getSectorForces(int $gameID, int $sectorID, bool $forceUpdate = false): array { |
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| 83 | if ($forceUpdate || !isset(self::$CACHE_SECTOR_FORCES[$gameID][$sectorID])) { |
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| 84 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID, $sectorID)); |
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| 85 | $db = Database::getInstance(); |
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| 86 | $dbResult = $db->read('SELECT * FROM sector_has_forces WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY expire_time ASC'); |
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| 87 | $forces = []; |
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| 88 | foreach ($dbResult->records() as $dbRecord) { |
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| 89 | $ownerID = $dbRecord->getInt('owner_id'); |
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| 90 | $forces[$ownerID] = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $dbRecord); |
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| 91 | } |
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| 92 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID] = $forces; |
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| 93 | } |
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| 94 | return self::$CACHE_SECTOR_FORCES[$gameID][$sectorID]; |
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| 95 | } |
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| 96 | |||
| 97 | public static function getForce(int $gameID, int $sectorID, int $ownerID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): self { |
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| 98 | if ($forceUpdate || !isset(self::$CACHE_FORCES[$gameID][$sectorID][$ownerID])) { |
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| 99 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID, $sectorID)); |
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| 100 | $p = new self($gameID, $sectorID, $ownerID, $dbRecord); |
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| 101 | self::$CACHE_FORCES[$gameID][$sectorID][$ownerID] = $p; |
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| 102 | } |
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| 103 | return self::$CACHE_FORCES[$gameID][$sectorID][$ownerID]; |
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| 104 | } |
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| 105 | |||
| 106 | public static function tidyUpForces(SmrGalaxy $galaxyToTidy): void { |
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| 107 | if (!isset(self::$TIDIED_UP[$galaxyToTidy->getGameID()][$galaxyToTidy->getGalaxyID()])) { |
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| 108 | self::$TIDIED_UP[$galaxyToTidy->getGameID()][$galaxyToTidy->getGalaxyID()] = true; |
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| 109 | $db = Database::getInstance(); |
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| 110 | $db->write('UPDATE sector_has_forces |
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| 111 | SET refresher=0, |
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| 112 | expire_time = (refresh_at + if(combat_drones+mines=0, |
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| 113 | LEAST(' . $db->escapeNumber(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY) . ', scout_drones*' . $db->escapeNumber(self::TIME_PER_SCOUT_ONLY) . '), |
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| 114 | LEAST(' . $db->escapeNumber($galaxyToTidy->getMaxForceTime()) . ', (combat_drones*' . $db->escapeNumber(self::TIME_PERCENT_PER_COMBAT) . '+scout_drones*' . $db->escapeNumber(self::TIME_PERCENT_PER_SCOUT) . '+mines*' . $db->escapeNumber(self::TIME_PERCENT_PER_MINE) . ')*' . $db->escapeNumber($galaxyToTidy->getMaxForceTime()) . ') |
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| 115 | )) |
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| 116 | WHERE game_id = ' . $db->escapeNumber($galaxyToTidy->getGameID()) . ' AND sector_id >= ' . $db->escapeNumber($galaxyToTidy->getStartSector()) . ' AND sector_id <= ' . $db->escapeNumber($galaxyToTidy->getEndSector()) . ' AND refresher != 0 AND refresh_at <= ' . $db->escapeNumber(Epoch::time())); |
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| 117 | $db->write('DELETE FROM sector_has_forces WHERE expire_time < ' . $db->escapeNumber(Epoch::time())); |
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| 118 | } |
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| 119 | } |
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| 120 | |||
| 121 | protected function __construct( |
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| 122 | protected readonly int $gameID, |
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| 123 | protected readonly int $sectorID, |
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| 124 | protected readonly int $ownerID, |
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| 125 | DatabaseRecord $dbRecord = null |
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| 126 | ) { |
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| 127 | $this->db = Database::getInstance(); |
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| 128 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' |
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| 129 | AND sector_id = ' . $this->db->escapeNumber($sectorID) . ' |
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| 130 | AND owner_id = ' . $this->db->escapeNumber($ownerID); |
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| 131 | |||
| 132 | if ($dbRecord === null) { |
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| 133 | $dbResult = $this->db->read('SELECT * FROM sector_has_forces WHERE ' . $this->SQL); |
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| 134 | if ($dbResult->hasRecord()) { |
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| 135 | $dbRecord = $dbResult->record(); |
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| 136 | } |
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| 137 | } |
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| 138 | $this->isNew = $dbRecord === null; |
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| 139 | |||
| 140 | if (!$this->isNew) { |
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| 141 | $this->combatDrones = $dbRecord->getInt('combat_drones'); |
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| 142 | $this->scoutDrones = $dbRecord->getInt('scout_drones'); |
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| 143 | $this->mines = $dbRecord->getInt('mines'); |
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| 144 | $this->expire = $dbRecord->getInt('expire_time'); |
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| 145 | } |
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| 146 | } |
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| 147 | |||
| 148 | public function exists(): bool { |
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| 149 | return ($this->hasCDs() || $this->hasSDs() || $this->hasMines()) && !$this->hasExpired(); |
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| 150 | } |
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| 151 | |||
| 152 | public function hasMaxCDs(): bool { |
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| 153 | return $this->getCDs() >= self::MAX_CDS; |
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| 154 | } |
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| 155 | |||
| 156 | public function hasMaxSDs(): bool { |
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| 158 | } |
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| 159 | |||
| 160 | public function hasMaxMines(): bool { |
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| 161 | return $this->getMines() >= self::MAX_MINES; |
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| 162 | } |
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| 163 | |||
| 164 | public function hasCDs(): bool { |
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| 165 | return $this->getCDs() > 0; |
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| 166 | } |
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| 167 | |||
| 168 | public function hasSDs(): bool { |
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| 169 | return $this->getSDs() > 0; |
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| 170 | } |
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| 171 | |||
| 172 | public function hasMines(): bool { |
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| 173 | return $this->getMines() > 0; |
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| 174 | } |
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| 175 | |||
| 176 | public function getCDs(): int { |
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| 177 | return $this->combatDrones; |
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| 178 | } |
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| 179 | |||
| 180 | public function getSDs(): int { |
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| 181 | return $this->scoutDrones; |
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| 182 | } |
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| 183 | |||
| 184 | public function getMines(): int { |
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| 185 | return $this->mines; |
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| 186 | } |
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| 187 | |||
| 188 | public function addMines(int $amount): void { |
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| 189 | if ($amount < 0) { |
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| 190 | throw new Exception('Cannot add negative mines.'); |
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| 191 | } |
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| 192 | $this->setMines($this->getMines() + $amount); |
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| 193 | } |
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| 194 | |||
| 195 | public function addCDs(int $amount): void { |
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| 196 | if ($amount < 0) { |
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| 197 | throw new Exception('Cannot add negative CDs.'); |
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| 198 | } |
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| 199 | $this->setCDs($this->getCDs() + $amount); |
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| 200 | } |
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| 201 | |||
| 202 | public function addSDs(int $amount): void { |
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| 203 | if ($amount < 0) { |
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| 204 | throw new Exception('Cannot add negative SDs.'); |
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| 205 | } |
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| 206 | $this->setSDs($this->getSDs() + $amount); |
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| 207 | } |
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| 208 | |||
| 209 | public function takeMines(int $amount): void { |
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| 210 | if ($amount < 0) { |
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| 211 | throw new Exception('Cannot take negative mines.'); |
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| 212 | } |
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| 213 | $this->setMines($this->getMines() - $amount); |
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| 214 | } |
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| 215 | |||
| 216 | public function takeCDs(int $amount): void { |
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| 217 | if ($amount < 0) { |
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| 218 | throw new Exception('Cannot take negative CDs.'); |
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| 219 | } |
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| 220 | $this->setCDs($this->getCDs() - $amount); |
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| 221 | } |
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| 222 | |||
| 223 | public function takeSDs(int $amount): void { |
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| 224 | if ($amount < 0) { |
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| 225 | throw new Exception('Cannot take negative SDs.'); |
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| 226 | } |
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| 227 | $this->setSDs($this->getSDs() - $amount); |
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| 228 | } |
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| 229 | |||
| 230 | public function setMines(int $amount): void { |
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| 231 | if ($amount < 0) { |
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| 232 | throw new Exception('Cannot set negative mines.'); |
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| 233 | } |
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| 234 | if ($amount == $this->getMines()) { |
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| 235 | return; |
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| 236 | } |
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| 237 | $this->hasChanged = true; |
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| 238 | $this->mines = $amount; |
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| 239 | } |
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| 240 | |||
| 241 | public function setCDs(int $amount): void { |
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| 242 | if ($amount < 0) { |
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| 243 | throw new Exception('Cannot set negative CDs.'); |
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| 244 | } |
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| 245 | if ($amount == $this->getCDs()) { |
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| 246 | return; |
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| 247 | } |
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| 248 | $this->hasChanged = true; |
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| 249 | $this->combatDrones = $amount; |
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| 250 | } |
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| 251 | |||
| 252 | public function setSDs(int $amount): void { |
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| 253 | if ($amount < 0) { |
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| 254 | throw new Exception('Cannot set negative SDs.'); |
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| 255 | } |
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| 256 | if ($amount == $this->getSDs()) { |
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| 257 | return; |
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| 258 | } |
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| 259 | $this->hasChanged = true; |
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| 260 | $this->scoutDrones = $amount; |
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| 261 | } |
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| 262 | |||
| 263 | public function hasExpired(): bool { |
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| 264 | return $this->expire < Epoch::time(); |
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| 265 | } |
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| 266 | |||
| 267 | public function getExpire(): int { |
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| 268 | return $this->expire; |
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| 269 | } |
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| 270 | |||
| 271 | public function setExpire(int $time): void { |
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| 272 | if ($time < 0) { |
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| 273 | throw new Exception('Cannot set negative expiry.'); |
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| 274 | } |
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| 275 | if ($time == $this->getExpire()) { |
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| 276 | return; |
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| 277 | } |
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| 278 | if ($time > Epoch::time() + $this->getMaxExpireTime()) { |
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| 279 | $time = Epoch::time() + $this->getMaxExpireTime(); |
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| 280 | } |
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| 281 | $this->hasChanged = true; |
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| 282 | $this->expire = $time; |
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| 283 | if (!$this->isNew) { |
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| 284 | $this->update(); |
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| 285 | } |
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| 286 | } |
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| 287 | |||
| 288 | public function updateExpire(): void { |
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| 289 | // Changed (26/10/05) - scout drones count * 2 |
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| 290 | if ($this->getCDs() == 0 && $this->getMines() == 0 && $this->getSDs() > 0) { |
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| 291 | $time = self::TIME_PER_SCOUT_ONLY * $this->getSDs(); |
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| 292 | } else { |
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| 293 | $time = ($this->getCDs() * self::TIME_PERCENT_PER_COMBAT + $this->getSDs() * self::TIME_PERCENT_PER_SCOUT + $this->getMines() * self::TIME_PERCENT_PER_MINE) * $this->getMaxGalaxyExpireTime(); |
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| 294 | } |
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| 295 | $this->setExpire(Epoch::time() + IFloor($time)); |
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| 296 | } |
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| 297 | |||
| 298 | public function getMaxExpireTime(): int { |
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| 299 | if ($this->hasCDs() || $this->hasMines()) { |
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| 300 | return $this->getMaxGalaxyExpireTime(); |
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| 301 | } |
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| 302 | if ($this->hasSDs()) { |
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| 303 | return max(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY, $this->getMaxGalaxyExpireTime()); |
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| 304 | } |
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| 305 | return 0; |
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| 306 | } |
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| 307 | |||
| 308 | public function getMaxGalaxyExpireTime(): int { |
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| 309 | return $this->getGalaxy()->getMaxForceTime(); |
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| 310 | } |
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| 311 | |||
| 312 | public function getBumpTurnCost(AbstractSmrShip $ship): int { |
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| 313 | $mines = $this->getMines(); |
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| 314 | if ($mines <= 1) { |
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| 315 | return 0; |
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| 316 | } |
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| 317 | if ($mines < 10) { |
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| 318 | $turns = 1; |
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| 319 | } elseif ($mines < 25) { |
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| 320 | $turns = 2; |
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| 321 | } else { |
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| 322 | $turns = 3; |
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| 323 | } |
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| 324 | if ($ship->isFederal() || $ship->hasDCS()) { |
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| 325 | $turns -= 1; |
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| 326 | } |
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| 327 | return $turns; |
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| 328 | } |
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| 329 | |||
| 330 | public function getAttackTurnCost(AbstractSmrShip $ship): int { |
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| 331 | if ($ship->isFederal() || $ship->hasDCS()) { |
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| 332 | return 2; |
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| 333 | } |
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| 334 | return 3; |
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| 335 | } |
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| 336 | |||
| 337 | public function getOwnerID(): int { |
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| 338 | return $this->ownerID; |
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| 339 | } |
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| 340 | |||
| 341 | public function getGameID(): int { |
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| 342 | return $this->gameID; |
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| 343 | } |
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| 344 | |||
| 345 | public function getSector(): SmrSector { |
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| 346 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
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| 347 | } |
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| 348 | |||
| 349 | public function getSectorID(): int { |
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| 350 | return $this->sectorID; |
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| 351 | } |
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| 352 | |||
| 353 | public function ping(string $pingMessage, AbstractSmrPlayer $playerPinging, bool $skipCheck = false): void { |
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| 354 | if (!$this->hasSDs() && !$skipCheck) { |
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| 355 | return; |
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| 356 | } |
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| 357 | $owner = $this->getOwner(); |
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| 358 | if (!$playerPinging->sameAlliance($owner)) { |
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| 359 | $playerPinging->sendMessage($owner->getAccountID(), MSG_SCOUT, $pingMessage, false); |
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| 360 | } |
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| 361 | } |
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| 362 | |||
| 363 | public function getGalaxy(): SmrGalaxy { |
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| 364 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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| 365 | } |
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| 366 | |||
| 367 | public function getOwner(): AbstractSmrPlayer { |
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| 368 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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| 369 | } |
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| 370 | |||
| 371 | public function update(): void { |
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| 372 | if (!$this->isNew) { |
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| 373 | if (!$this->exists()) { |
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| 374 | $this->db->write('DELETE FROM sector_has_forces WHERE ' . $this->SQL); |
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| 375 | $this->isNew = true; |
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| 376 | } elseif ($this->hasChanged) { |
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| 377 | $this->db->write('UPDATE sector_has_forces SET combat_drones = ' . $this->db->escapeNumber($this->combatDrones) . ', scout_drones = ' . $this->db->escapeNumber($this->scoutDrones) . ', mines = ' . $this->db->escapeNumber($this->mines) . ', expire_time = ' . $this->db->escapeNumber($this->expire) . ' WHERE ' . $this->SQL); |
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| 378 | } |
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| 379 | } elseif ($this->exists()) { |
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| 380 | $this->db->insert('sector_has_forces', [ |
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| 381 | 'game_id' => $this->db->escapeNumber($this->gameID), |
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| 382 | 'sector_id' => $this->db->escapeNumber($this->sectorID), |
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| 383 | 'owner_id' => $this->db->escapeNumber($this->ownerID), |
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| 384 | 'combat_drones' => $this->db->escapeNumber($this->combatDrones), |
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| 385 | 'scout_drones' => $this->db->escapeNumber($this->scoutDrones), |
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| 386 | 'mines' => $this->db->escapeNumber($this->mines), |
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| 387 | 'expire_time' => $this->db->escapeNumber($this->expire), |
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| 388 | ]); |
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| 389 | $this->isNew = false; |
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| 390 | } |
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| 391 | // This instance is now in sync with the database |
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| 392 | $this->hasChanged = false; |
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| 393 | } |
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| 394 | |||
| 395 | /** |
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| 396 | * Update the table fields associated with using Refresh All |
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| 397 | */ |
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| 398 | public function updateRefreshAll(AbstractSmrPlayer $player, int $refreshTime): void { |
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| 399 | $this->db->write('UPDATE sector_has_forces SET refresh_at=' . $this->db->escapeNumber($refreshTime) . ', refresher=' . $this->db->escapeNumber($player->getAccountID()) . ' WHERE ' . $this->SQL); |
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| 400 | } |
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| 401 | |||
| 402 | public function getExamineDropForcesHREF(): string { |
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| 405 | } |
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| 406 | |||
| 407 | public function getAttackForcesHREF(): string { |
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| 408 | $container = new AttackForcesProcessor($this->getOwnerID()); |
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| 409 | return $container->href(); |
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| 410 | } |
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| 411 | |||
| 412 | public function getRefreshHREF(): string { |
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| 413 | $container = new ForcesRefreshProcessor($this->getOwnerID()); |
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| 414 | return $container->href(); |
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| 415 | } |
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| 416 | |||
| 417 | public function getDropSDHREF(): string { |
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| 418 | $container = new ForcesDropProcessor($this->getOwnerID(), dropSDs: 1); |
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| 419 | return $container->href(); |
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| 420 | } |
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| 421 | |||
| 422 | public function getTakeSDHREF(): string { |
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| 423 | $container = new ForcesDropProcessor($this->getOwnerID(), takeSDs: 1); |
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| 424 | return $container->href(); |
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| 425 | } |
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| 426 | |||
| 427 | public function getDropCDHREF(): string { |
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| 428 | $container = new ForcesDropProcessor($this->getOwnerID(), dropCDs: 1); |
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| 429 | return $container->href(); |
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| 430 | } |
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| 431 | |||
| 432 | public function getTakeCDHREF(): string { |
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| 435 | } |
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| 436 | |||
| 437 | public function getDropMineHREF(): string { |
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| 438 | $container = new ForcesDropProcessor($this->getOwnerID(), dropMines: 1); |
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| 439 | return $container->href(); |
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| 440 | } |
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| 441 | |||
| 442 | public function getTakeMineHREF(): string { |
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| 443 | $container = new ForcesDropProcessor($this->getOwnerID(), takeMines: 1); |
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| 444 | return $container->href(); |
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| 445 | } |
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| 446 | |||
| 447 | public static function getRefreshAllHREF(): string { |
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| 448 | $container = new ForcesRefreshAllProcessor(); |
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| 450 | } |
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| 451 | |||
| 452 | /** |
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| 453 | * @param array<AbstractSmrPlayer> $targetPlayers |
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| 454 | * @return array<string, mixed> |
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| 455 | */ |
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| 456 | public function shootPlayers(array $targetPlayers, bool $minesAreAttacker): array { |
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| 488 | } |
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| 489 | |||
| 490 | /** |
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| 491 | * @param WeaponDamageData $damage |
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| 492 | * @return array<string, int|bool> |
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| 493 | */ |
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| 494 | public function takeDamage(array $damage): array { |
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| 495 | $alreadyDead = !$this->exists(); |
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| 496 | $minesDamage = 0; |
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| 497 | $cdDamage = 0; |
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| 498 | $sdDamage = 0; |
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| 499 | if (!$alreadyDead) { |
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| 500 | $minesDamage = $this->takeDamageToMines($damage['Armour']); |
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| 501 | if (!$this->hasMines() && ($minesDamage == 0 || $damage['Rollover'])) { |
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| 502 | $cdMaxDamage = $damage['Armour'] - $minesDamage; |
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| 503 | $cdDamage = $this->takeDamageToCDs($cdMaxDamage); |
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| 504 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
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| 505 | $sdMaxDamage = $damage['Armour'] - $minesDamage - $cdDamage; |
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| 506 | $sdDamage = $this->takeDamageToSDs($sdMaxDamage); |
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| 507 | } |
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| 508 | } |
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| 509 | } |
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| 510 | return [ |
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| 511 | 'KillingShot' => !$alreadyDead && !$this->exists(), |
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| 512 | 'TargetAlreadyDead' => $alreadyDead, |
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| 513 | 'Mines' => $minesDamage, |
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| 514 | 'NumMines' => $minesDamage / MINE_ARMOUR, |
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| 515 | 'HasMines' => $this->hasMines(), |
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| 516 | 'CDs' => $cdDamage, |
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| 517 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
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| 518 | 'HasCDs' => $this->hasCDs(), |
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| 519 | 'SDs' => $sdDamage, |
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| 520 | 'NumSDs' => $sdDamage / SD_ARMOUR, |
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| 521 | 'HasSDs' => $this->hasSDs(), |
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| 522 | 'TotalDamage' => $minesDamage + $cdDamage + $sdDamage, |
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| 523 | ]; |
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| 524 | } |
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| 525 | |||
| 526 | protected function takeDamageToMines(int $damage): int { |
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| 527 | $actualDamage = min($this->getMines(), IFloor($damage / MINE_ARMOUR)); |
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| 528 | $this->takeMines($actualDamage); |
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| 529 | return $actualDamage * MINE_ARMOUR; |
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| 530 | } |
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| 531 | |||
| 532 | protected function takeDamageToCDs(int $damage): int { |
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| 533 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
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| 534 | $this->takeCDs($actualDamage); |
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| 535 | return $actualDamage * CD_ARMOUR; |
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| 536 | } |
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| 537 | |||
| 538 | protected function takeDamageToSDs(int $damage): int { |
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| 539 | $actualDamage = min($this->getSDs(), IFloor($damage / SD_ARMOUR)); |
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| 540 | $this->takeSDs($actualDamage); |
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| 541 | return $actualDamage * SD_ARMOUR; |
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| 542 | } |
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| 543 | |||
| 544 | /** |
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| 545 | * @return array<string, mixed> |
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| 546 | */ |
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| 547 | public function killForcesByPlayer(AbstractSmrPlayer $killer): array { |
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| 549 | } |
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| 550 | |||
| 551 | } |
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| 552 |