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<?php |
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namespace SilverStripe\Dev; |
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use SilverStripe\ORM\Queries\SQLInsert; |
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use SilverStripe\ORM\DB; |
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use SilverStripe\ORM\DataObject; |
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use SilverStripe\ORM\Queries\SQLDelete; |
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use SilverStripe\Core\Injector\Injector; |
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use InvalidArgumentException; |
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/** |
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* Manages a set of database fixtures for {@link DataObject} records |
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* as well as raw database table rows. |
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* |
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* Delegates creation of objects to {@link FixtureBlueprint}, |
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* which can implement class- and use-case specific fixture setup. |
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* |
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* Supports referencing model relations through a specialized syntax: |
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* <code> |
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* $factory = new FixtureFactory(); |
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* $relatedObj = $factory->createObject( |
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* 'MyRelatedClass', |
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* 'relation1' |
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* ); |
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* $obj = $factory->createObject( |
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* 'MyClass', |
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* 'object1' |
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* array('MyRelationName' => '=>MyRelatedClass.relation1') |
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* ); |
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* </code> |
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* Relation loading is order dependant. |
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*/ |
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class FixtureFactory |
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{ |
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/** |
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* @var array Array of fixture items, keyed by class and unique identifier, |
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* with values being the generated database ID. Does not store object instances. |
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*/ |
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protected $fixtures = array(); |
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/** |
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* @var array Callbacks |
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*/ |
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protected $blueprints = array(); |
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/** |
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* @param string $name Unique name for this blueprint |
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* @param array|FixtureBlueprint $defaults Array of default values, or a blueprint instance |
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* @return $this |
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*/ |
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public function define($name, $defaults = array()) |
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{ |
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if ($defaults instanceof FixtureBlueprint) { |
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$this->blueprints[$name] = $defaults; |
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} else { |
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$class = $name; |
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$this->blueprints[$name] = Injector::inst()->create( |
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'SilverStripe\\Dev\\FixtureBlueprint', |
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$name, |
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$class, |
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$defaults |
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); |
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} |
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return $this; |
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} |
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/** |
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* Writes the fixture into the database using DataObjects |
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* |
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* @param string $name Name of the {@link FixtureBlueprint} to use, |
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* usually a DataObject subclass. |
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* @param string $identifier Unique identifier for this fixture type |
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* @param array $data Map of properties. Overrides default data. |
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* @return DataObject |
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*/ |
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public function createObject($name, $identifier, $data = null) |
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{ |
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if (!isset($this->blueprints[$name])) { |
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$this->blueprints[$name] = new FixtureBlueprint($name); |
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} |
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$blueprint = $this->blueprints[$name]; |
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$obj = $blueprint->createObject($identifier, $data, $this->fixtures); |
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$class = $blueprint->getClass(); |
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if (!isset($this->fixtures[$class])) { |
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$this->fixtures[$class] = array(); |
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} |
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$this->fixtures[$class][$identifier] = $obj->ID; |
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return $obj; |
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} |
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/** |
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* Writes the fixture into the database directly using a database manipulation. |
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* Does not use blueprints. Only supports tables with a primary key. |
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* |
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* @param string $table Existing database table name |
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* @param string $identifier Unique identifier for this fixture type |
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* @param array $data Map of properties |
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* @return int Database identifier |
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*/ |
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public function createRaw($table, $identifier, $data) |
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{ |
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$fields = array(); |
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foreach ($data as $fieldName => $fieldVal) { |
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$fields["\"{$fieldName}\""] = $this->parseValue($fieldVal); |
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} |
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$insert = new SQLInsert("\"{$table}\"", $fields); |
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$insert->execute(); |
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$id = DB::get_generated_id($table); |
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$this->fixtures[$table][$identifier] = $id; |
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return $id; |
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} |
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/** |
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* Get the ID of an object from the fixture. |
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* |
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* @param string $class The data class, as specified in your fixture file. Parent classes won't work |
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* @param string $identifier The identifier string, as provided in your fixture file |
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* @return int |
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*/ |
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public function getId($class, $identifier) |
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{ |
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if (isset($this->fixtures[$class][$identifier])) { |
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return $this->fixtures[$class][$identifier]; |
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} else { |
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return false; |
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} |
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} |
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/** |
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* Return all of the IDs in the fixture of a particular class name. |
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* |
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* @param string $class The data class or table name |
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* @return array|false A map of fixture-identifier => object-id |
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*/ |
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public function getIds($class) |
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{ |
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if (isset($this->fixtures[$class])) { |
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return $this->fixtures[$class]; |
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} else { |
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return false; |
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} |
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} |
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/** |
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* @param string $class |
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* @param string $identifier |
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* @param int $databaseId |
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* @return $this |
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*/ |
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public function setId($class, $identifier, $databaseId) |
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{ |
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$this->fixtures[$class][$identifier] = $databaseId; |
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return $this; |
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} |
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/** |
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* Get an object from the fixture. |
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* |
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* @param string $class The data class or table name, as specified in your fixture file. Parent classes won't work |
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* @param string $identifier The identifier string, as provided in your fixture file |
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* @return DataObject |
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*/ |
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public function get($class, $identifier) |
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{ |
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$id = $this->getId($class, $identifier); |
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if (!$id) { |
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return null; |
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} |
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// If the class doesn't exist, look for a table instead |
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if (!class_exists($class)) { |
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$tableNames = DataObject::getSchema()->getTableNames(); |
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$potential = array_search($class, $tableNames); |
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if (!$potential) { |
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throw new \LogicException("'$class' is neither a class nor a table name"); |
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} |
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$class = $potential; |
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} |
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return DataObject::get_by_id($class, $id); |
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} |
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/** |
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* @return array Map of class names, containing a map of in-memory identifiers |
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* mapped to database identifiers. |
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*/ |
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public function getFixtures() |
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{ |
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return $this->fixtures; |
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} |
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/** |
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* Remove all fixtures previously defined through {@link createObject()} |
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* or {@link createRaw()}, both from the internal fixture mapping and the database. |
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* If the $class argument is set, limit clearing to items of this class. |
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* |
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* @param string $limitToClass |
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*/ |
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public function clear($limitToClass = null) |
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{ |
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$classes = ($limitToClass) ? array($limitToClass) : array_keys($this->fixtures); |
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foreach ($classes as $class) { |
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$ids = $this->fixtures[$class]; |
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foreach ($ids as $id => $dbId) { |
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if (class_exists($class)) { |
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$class::get()->byId($dbId)->delete(); |
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} else { |
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$table = $class; |
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$delete = new SQLDelete("\"$table\"", array( |
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"\"$table\".\"ID\"" => $dbId |
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)); |
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$delete->execute(); |
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} |
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unset($this->fixtures[$class][$id]); |
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} |
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} |
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} |
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/** |
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* @return array Of {@link FixtureBlueprint} instances |
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*/ |
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public function getBlueprints() |
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{ |
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return $this->blueprints; |
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} |
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/** |
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* @param String $name |
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* @return FixtureBlueprint|false |
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*/ |
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public function getBlueprint($name) |
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{ |
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return (isset($this->blueprints[$name])) ? $this->blueprints[$name] : false; |
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} |
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/** |
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* Parse a value from a fixture file. If it starts with => |
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* it will get an ID from the fixture dictionary |
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* |
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* @param string $value |
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* @return string Fixture database ID, or the original value |
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*/ |
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protected function parseValue($value) |
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{ |
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if (substr($value, 0, 2) == '=>') { |
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// Parse a dictionary reference - used to set foreign keys |
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if (strpos($value, '.') !== false) { |
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list($class, $identifier) = explode('.', substr($value, 2), 2); |
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} else { |
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throw new \LogicException("Bad fixture lookup identifier: " . $value); |
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} |
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if ($this->fixtures && !isset($this->fixtures[$class][$identifier])) { |
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throw new InvalidArgumentException(sprintf( |
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'No fixture definitions found for "%s"', |
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$value |
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)); |
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} |
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return $this->fixtures[$class][$identifier]; |
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} else { |
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// Regular field value setting |
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return $value; |
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} |
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} |
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} |
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Let’s take a look at an example:
In the above example, the authenticate() method works fine as long as you just pass instances of MyUser. However, if you now also want to pass a different implementation of User which does not have a getDisplayName() method, the code will break.
Available Fixes
Change the type-hint for the parameter:
Add an additional type-check:
Add the method to the interface: