Conditions | 18 |
Paths | 1936 |
Total Lines | 128 |
Code Lines | 72 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
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43 | public function processResults(Ranking $ranking, $factions, $factionRankingManager) |
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44 | { |
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45 | #---------------- COMPUTING -------------------# |
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46 | |||
47 | # copy the arrays |
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48 | $listG = $this->results; |
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49 | $listW = $this->results; |
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50 | $listT = $this->results; |
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51 | |||
52 | # sort all the copies |
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53 | uasort($listG, [$this, 'cmpFactionGeneral']); |
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54 | uasort($listW, [$this, 'cmpWealth']); |
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55 | uasort($listT, [$this, 'cmpTerritorial']); |
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56 | |||
57 | /*foreach ($list as $key => $value) { |
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58 | echo $key . ' => ' . $value['general'] . '<br/>'; |
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59 | }*/ |
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60 | |||
61 | # put the position in each array |
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62 | $listG = $this->setPositions($listG, 'general'); |
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63 | $listW = $this->setPositions($listW, 'wealth'); |
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64 | $listT = $this->setPositions($listT, 'territorial'); |
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65 | |||
66 | #-------------------------------- POINTS RANKING -----------------------------# |
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67 | |||
68 | # faire ce classement uniquement après x jours de jeu |
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69 | if (Utils::interval(SERVER_START_TIME, Utils::now(), 'h') > HOURS_BEFORE_START_OF_RANKING) { |
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70 | # points qu'on gagne en fonction de sa place dans le classement |
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71 | $pointsToEarn = [40, 30, 20, 10, 0, 0, 0, 0, 0, 0, 0]; |
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72 | $coefG = 0.1; # 4 3 2 1 0 ... |
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73 | $coefW = 0.4; # 16 12 8 4 0 ... |
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74 | $coefT = 0.5; # 20 15 10 5 0 ... |
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75 | |||
76 | foreach ($factions as $faction) { |
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77 | $factionId = $faction->id; |
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78 | $additionalPoints = 0; |
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79 | |||
80 | # general |
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81 | $additionalPoints += intval($pointsToEarn[$listG[$factionId]['position'] - 1] * $coefG); |
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82 | |||
83 | # wealth |
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84 | $additionalPoints += intval($pointsToEarn[$listW[$factionId]['position'] - 1] * $coefW); |
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85 | |||
86 | # territorial |
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87 | $additionalPoints += intval($pointsToEarn[$listT[$factionId]['position'] - 1] * $coefT); |
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88 | |||
89 | $this->results[$factionId]['points'] += $additionalPoints; |
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90 | } |
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91 | } |
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92 | |||
93 | |||
94 | #---------------- LAST COMPUTING -------------------# |
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95 | |||
96 | $listP = $this->results; |
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97 | uasort($listP, [$this, 'cmpPoints']); |
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98 | |||
99 | $position = 1; |
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100 | foreach ($listP as $key => $value) { $listP[$key]['position'] = $position++;} |
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101 | |||
102 | #---------------- SAVING -------------------# |
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103 | |||
104 | $rankings = []; |
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105 | |||
106 | foreach ($factions as $faction) { |
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107 | $factionId = $faction->getId(); |
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108 | $fr = new FactionRanking(); |
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109 | $fr->rRanking = $ranking->getId(); |
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110 | $fr->rFaction = $factionId; |
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111 | |||
112 | $firstRanking = true; |
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113 | for ($i = 0; $i < $factionRankingManager->size(); $i++) { |
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114 | if ($factionRankingManager->get($i)->rFaction == $factionId) { |
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115 | $oldRanking = $factionRankingManager->get($i); |
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116 | $firstRanking = false; |
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117 | break; |
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118 | } |
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119 | } |
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120 | |||
121 | $fr->general = $listG[$factionId]['general']; |
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122 | $fr->generalPosition = $listG[$factionId]['position']; |
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123 | $fr->generalVariation = $firstRanking ? 0 : $oldRanking->generalPosition - $fr->generalPosition; |
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124 | |||
125 | $fr->wealth = $listW[$factionId]['wealth']; |
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126 | $fr->wealthPosition = $listW[$factionId]['position']; |
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127 | $fr->wealthVariation = $firstRanking ? 0 : $oldRanking->wealthPosition - $fr->wealthPosition; |
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128 | |||
129 | $fr->territorial = $listT[$factionId]['territorial']; |
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130 | $fr->territorialPosition = $listT[$factionId]['position']; |
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131 | $fr->territorialVariation = $firstRanking ? 0 : $oldRanking->territorialPosition - $fr->territorialPosition; |
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132 | |||
133 | if ($this->isGameOver === true) { |
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134 | $fr->points = $oldRanking->points; |
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135 | $fr->pointsPosition = $oldRanking->pointsPosition; |
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136 | $fr->pointsVariation = 0; |
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137 | $fr->newPoints = 0; |
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138 | } else { |
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139 | $fr->points = $listP[$factionId]['points']; |
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140 | $fr->pointsPosition = $listP[$factionId]['position']; |
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141 | $fr->pointsVariation = $firstRanking ? 0 : $oldRanking->pointsPosition - $fr->pointsPosition; |
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142 | $fr->newPoints = $firstRanking ? $fr->points : $fr->points - $oldRanking->points; |
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143 | } |
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144 | |||
145 | # update faction infos |
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146 | $faction->rankingPoints = $listP[$factionId]['points']; |
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147 | $faction->points = $listG[$factionId]['general']; |
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148 | $faction->sectors = $listT[$factionId]['territorial']; |
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149 | |||
150 | $rankings[] = $fr; |
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151 | $factionRankingManager->add($fr); |
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152 | } |
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153 | |||
154 | if ($this->isGameOver === false) { |
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155 | # check if a faction wins the game |
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156 | $winRanking = NULL; |
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157 | foreach ($rankings as $ranking) { |
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158 | if ($ranking->points >= POINTS_TO_WIN) { |
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159 | if ($winRanking !== NULL) { |
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160 | if ($winRanking->points < $ranking->points) { |
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161 | return $ranking->rFaction; |
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162 | } |
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163 | } else { |
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164 | return $ranking->rFaction; |
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165 | } |
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166 | } |
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167 | } |
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168 | } |
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169 | return null; |
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170 | } |
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171 | |||
249 | } |
If you define a variable conditionally, it can happen that it is not defined for all execution paths.
Let’s take a look at an example:
In the above example, the variable $x is defined if you pass “foo” or “bar” as argument for $a. However, since the switch statement has no default case statement, if you pass any other value, the variable $x would be undefined.
Available Fixes
Check for existence of the variable explicitly:
Define a default value for the variable:
Add a value for the missing path: