Complex classes like FactionRoutine often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use FactionRoutine, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 11 | class FactionRoutine |
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| 12 | { |
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| 13 | /** |
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| 14 | * Contains results of all alive factions |
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| 15 | * |
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| 16 | * @var array |
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| 17 | */ |
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| 18 | protected $results = []; |
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| 19 | /** @var bool **/ |
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| 20 | protected $isGameOver = false; |
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| 21 | |||
| 22 | /** |
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| 23 | * @param Color $faction |
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| 24 | * @param array $playerRankings |
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| 25 | * @param array $routesIncome |
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| 26 | * @param array $sectors |
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| 27 | */ |
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| 28 | public function execute(Color $faction, $playerRankings, $routesIncome, $sectors) |
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| 29 | { |
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| 30 | $this->results[$faction->getId()] = array( |
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| 31 | 'general' => 0, |
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| 32 | 'wealth' => 0, |
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| 33 | 'territorial' => 0, |
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| 34 | 'points' => $faction->rankingPoints); |
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| 35 | if ($faction->isWinner == 1) { |
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| 36 | $this->isGameOver = true; |
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| 37 | } |
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| 38 | $this->calculateGeneralRanking($playerRankings); |
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| 39 | $this->calculateWealthRanking($faction, $routesIncome); |
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| 40 | $this->calculateTerritorialRanking($faction, $sectors); |
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| 41 | } |
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| 42 | |||
| 43 | public function processResults(Ranking $ranking, $factions, $factionRankingManager) |
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| 44 | { |
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| 45 | #---------------- COMPUTING -------------------# |
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| 46 | |||
| 47 | # copy the arrays |
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| 48 | $listG = $this->results; |
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| 49 | $listW = $this->results; |
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| 50 | $listT = $this->results; |
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| 51 | |||
| 52 | # sort all the copies |
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| 53 | uasort($listG, [$this, 'cmpFactionGeneral']); |
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| 54 | uasort($listW, [$this, 'cmpWealth']); |
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| 55 | uasort($listT, [$this, 'cmpTerritorial']); |
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| 56 | |||
| 57 | /*foreach ($list as $key => $value) { |
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| 58 | echo $key . ' => ' . $value['general'] . '<br/>'; |
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| 59 | }*/ |
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| 60 | |||
| 61 | # put the position in each array |
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| 62 | $listG = $this->setPositions($listG, 'general'); |
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| 63 | $listW = $this->setPositions($listW, 'wealth'); |
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| 64 | $listT = $this->setPositions($listT, 'territorial'); |
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| 65 | |||
| 66 | #-------------------------------- POINTS RANKING -----------------------------# |
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| 67 | |||
| 68 | # faire ce classement uniquement après x jours de jeu |
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| 69 | if (Utils::interval(SERVER_START_TIME, Utils::now(), 'h') > HOURS_BEFORE_START_OF_RANKING) { |
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| 70 | # points qu'on gagne en fonction de sa place dans le classement |
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| 71 | $pointsToEarn = [40, 30, 20, 10, 0, 0, 0, 0, 0, 0, 0]; |
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| 72 | $coefG = 0.1; # 4 3 2 1 0 ... |
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| 73 | $coefW = 0.4; # 16 12 8 4 0 ... |
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| 74 | $coefT = 0.5; # 20 15 10 5 0 ... |
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| 75 | |||
| 76 | foreach ($factions as $faction) { |
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| 77 | $factionId = $faction->id; |
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| 78 | $additionalPoints = 0; |
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| 79 | |||
| 80 | # general |
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| 81 | $additionalPoints += intval($pointsToEarn[$listG[$factionId]['position'] - 1] * $coefG); |
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| 82 | |||
| 83 | # wealth |
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| 84 | $additionalPoints += intval($pointsToEarn[$listW[$factionId]['position'] - 1] * $coefW); |
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| 85 | |||
| 86 | # territorial |
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| 87 | $additionalPoints += intval($pointsToEarn[$listT[$factionId]['position'] - 1] * $coefT); |
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| 88 | |||
| 89 | $this->results[$factionId]['points'] += $additionalPoints; |
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| 90 | } |
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| 91 | } |
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| 92 | |||
| 93 | |||
| 94 | #---------------- LAST COMPUTING -------------------# |
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| 95 | |||
| 96 | $listP = $this->results; |
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| 97 | uasort($listP, [$this, 'cmpPoints']); |
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| 98 | |||
| 99 | $position = 1; |
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| 100 | foreach ($listP as $key => $value) { $listP[$key]['position'] = $position++;} |
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| 101 | |||
| 102 | #---------------- SAVING -------------------# |
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| 103 | |||
| 104 | $rankings = []; |
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| 105 | |||
| 106 | foreach ($factions as $faction) { |
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| 107 | $factionId = $faction->getId(); |
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| 108 | $fr = new FactionRanking(); |
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| 109 | $fr->rRanking = $ranking->getId(); |
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| 110 | $fr->rFaction = $factionId; |
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| 111 | |||
| 112 | $firstRanking = true; |
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| 113 | for ($i = 0; $i < $factionRankingManager->size(); $i++) { |
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| 114 | if ($factionRankingManager->get($i)->rFaction == $factionId) { |
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| 115 | $oldRanking = $factionRankingManager->get($i); |
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| 116 | $firstRanking = false; |
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| 117 | break; |
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| 118 | } |
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| 119 | } |
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| 120 | |||
| 121 | $fr->general = $listG[$factionId]['general']; |
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| 122 | $fr->generalPosition = $listG[$factionId]['position']; |
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| 123 | $fr->generalVariation = $firstRanking ? 0 : $oldRanking->generalPosition - $fr->generalPosition; |
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| 124 | |||
| 125 | $fr->wealth = $listW[$factionId]['wealth']; |
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| 126 | $fr->wealthPosition = $listW[$factionId]['position']; |
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| 127 | $fr->wealthVariation = $firstRanking ? 0 : $oldRanking->wealthPosition - $fr->wealthPosition; |
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| 128 | |||
| 129 | $fr->territorial = $listT[$factionId]['territorial']; |
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| 130 | $fr->territorialPosition = $listT[$factionId]['position']; |
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| 131 | $fr->territorialVariation = $firstRanking ? 0 : $oldRanking->territorialPosition - $fr->territorialPosition; |
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| 132 | |||
| 133 | if ($this->isGameOver === true) { |
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| 134 | $fr->points = $oldRanking->points; |
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| 135 | $fr->pointsPosition = $oldRanking->pointsPosition; |
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| 136 | $fr->pointsVariation = 0; |
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| 137 | $fr->newPoints = 0; |
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| 138 | } else { |
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| 139 | $fr->points = $listP[$factionId]['points']; |
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| 140 | $fr->pointsPosition = $listP[$factionId]['position']; |
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| 141 | $fr->pointsVariation = $firstRanking ? 0 : $oldRanking->pointsPosition - $fr->pointsPosition; |
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| 142 | $fr->newPoints = $firstRanking ? $fr->points : $fr->points - $oldRanking->points; |
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| 143 | } |
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| 144 | |||
| 145 | # update faction infos |
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| 146 | $faction->rankingPoints = $listP[$factionId]['points']; |
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| 147 | $faction->points = $listG[$factionId]['general']; |
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| 148 | $faction->sectors = $listT[$factionId]['territorial']; |
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| 149 | |||
| 150 | $rankings[] = $fr; |
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| 151 | $factionRankingManager->add($fr); |
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| 152 | } |
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| 153 | |||
| 154 | if ($this->isGameOver === false) { |
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| 155 | # check if a faction wins the game |
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| 156 | $winRanking = NULL; |
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| 157 | foreach ($rankings as $ranking) { |
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| 158 | if ($ranking->points >= POINTS_TO_WIN) { |
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| 159 | if ($winRanking !== NULL) { |
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| 160 | if ($winRanking->points < $ranking->points) { |
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| 161 | return $ranking->rFaction; |
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| 162 | } |
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| 163 | } else { |
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| 164 | return $ranking->rFaction; |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | } |
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| 169 | return null; |
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| 170 | } |
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| 171 | |||
| 172 | protected function calculateGeneralRanking($playerRankings) |
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| 173 | { |
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| 174 | foreach ($playerRankings as $playerRanking) { |
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| 175 | $player = $playerRanking->getPlayer(); |
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| 176 | |||
| 177 | if (isset($player->rColor)) { |
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| 178 | $this->results[$player->rColor]['general'] += $playerRanking->general; |
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| 179 | } |
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| 180 | } |
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| 181 | } |
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| 182 | |||
| 183 | protected function calculateWealthRanking(Color $faction, $routesIncome) |
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| 184 | { |
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| 185 | if ($routesIncome['income'] == NULL) { |
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| 186 | $income = 0; |
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| 187 | } else { |
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| 188 | $income = $routesIncome['income']; |
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| 189 | } |
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| 190 | $this->results[$faction->getId()]['wealth'] = $income; |
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| 191 | } |
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| 192 | |||
| 193 | protected function calculateTerritorialRanking($faction, $sectors) |
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| 194 | { |
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| 195 | foreach ($sectors as $sector) { |
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| 196 | if ($sector->rColor === $faction->getId()) { |
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| 197 | $this->results[$sector->rColor]['territorial'] += $sector->points; |
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| 198 | } |
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| 199 | } |
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| 200 | } |
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| 201 | |||
| 202 | protected function cmpFactionGeneral($a, $b) { |
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| 203 | if ($a['general'] == $b['general']) { |
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| 204 | return 0; |
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| 205 | } |
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| 206 | return ($a['general'] > $b['general']) ? -1 : 1; |
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| 207 | } |
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| 208 | |||
| 209 | protected function cmpWealth($a, $b) { |
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| 210 | if ($a['wealth'] == $b['wealth']) { |
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| 211 | return 0; |
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| 212 | } |
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| 213 | return ($a['wealth'] > $b['wealth']) ? -1 : 1; |
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| 214 | } |
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| 215 | |||
| 216 | protected function cmpTerritorial($a, $b) { |
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| 217 | if ($a['territorial'] == $b['territorial']) { |
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| 218 | return 0; |
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| 219 | } |
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| 220 | return ($a['territorial'] > $b['territorial']) ? -1 : 1; |
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| 221 | } |
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| 222 | |||
| 223 | protected function cmpPoints($a, $b) { |
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| 224 | if ($a['points'] == $b['points']) { |
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| 225 | return 0; |
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| 226 | } |
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| 227 | return ($a['points'] > $b['points']) ? -1 : 1; |
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| 228 | } |
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| 229 | |||
| 230 | protected function setPositions($list, $attribute) { |
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| 231 | $position = 1; |
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| 232 | $index = 1; |
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| 233 | $previous = PHP_INT_MAX; |
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| 234 | foreach ($list as $key => $value) { |
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| 235 | if ($previous > $list[$key][$attribute]) { |
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| 236 | $position = $index; |
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| 237 | } |
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| 238 | $list[$key]['position'] = $position; |
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| 239 | $index++; |
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| 240 | $previous = $list[$key][$attribute]; |
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| 241 | } |
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| 242 | return $list; |
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| 243 | } |
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| 244 | |||
| 245 | public function getResults() |
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| 249 | } |
If you define a variable conditionally, it can happen that it is not defined for all execution paths.
Let’s take a look at an example:
In the above example, the variable $x is defined if you pass “foo” or “bar” as argument for $a. However, since the switch statement has no default case statement, if you pass any other value, the variable $x would be undefined.
Available Fixes
Check for existence of the variable explicitly:
Define a default value for the variable:
Add a value for the missing path: