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<?php |
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namespace Hangman\Entity; |
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use Broadway\EventSourcing\EventSourcedAggregateRoot; |
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use Hangman\Event\HangmanGameCreatedEvent; |
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use Hangman\Event\HangmanGameFailedStartingEvent; |
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use Hangman\Event\HangmanGameLostEvent; |
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use Hangman\Event\HangmanGameStartedEvent; |
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use Hangman\Event\HangmanPlayerCreatedEvent; |
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use Hangman\Event\HangmanPlayerFailedCreatingEvent; |
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use Hangman\Event\HangmanPlayerLostEvent; |
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use Hangman\Event\HangmanPlayerProposedInvalidAnswerEvent; |
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use Hangman\Event\HangmanPlayerTriedPlayingDuringAnotherPlayerTurnEvent; |
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use Hangman\Event\HangmanPlayerTriedPlayingInactiveGameEvent; |
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use Hangman\Event\HangmanPlayerTurnEvent; |
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use Hangman\Exception\HangmanException; |
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use Hangman\Exception\HangmanPlayerOptionsException; |
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use Hangman\Move\Answer; |
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use Hangman\Move\Proposition; |
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use Hangman\Options\HangmanPlayerOptions; |
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use Hangman\Result\HangmanBadProposition; |
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use Hangman\Result\HangmanGoodProposition; |
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use Hangman\Result\HangmanLost; |
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use Hangman\Result\HangmanWon; |
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use Hangman\Word; |
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use MiniGame\Entity\MiniGame; |
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use MiniGame\Entity\MiniGameId; |
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use MiniGame\Entity\Player; |
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use MiniGame\Entity\PlayerId; |
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use MiniGame\Entity\PlayTrait; |
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use MiniGame\GameResult; |
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use MiniGame\PlayerOptions; |
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class Hangman extends EventSourcedAggregateRoot implements MiniGame |
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{ |
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use PlayTrait; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// CONSTANTS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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const STATE_UNINITIALIZED = 'uninitialized'; |
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const STATE_READY = 'ready'; |
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const STATE_STARTED = 'started'; |
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const STATE_OVER = 'over'; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////// PROPERTIES /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @var MiniGameId |
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*/ |
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private $id; |
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/** |
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* @var Word |
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*/ |
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private $word; |
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/** |
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* @var HangmanPlayer[] |
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**/ |
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private $players; |
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/** |
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* @var array |
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*/ |
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protected $gameOrder; |
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/** |
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* @var HangmanPlayer |
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**/ |
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private $currentPlayer; |
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/** |
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* @var string |
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*/ |
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private $state; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////// PRIVATE CONSTRUCTOR ////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor |
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*/ |
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private function __construct() |
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{ |
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$this->state = self::STATE_UNINITIALIZED; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// ACCESSORS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the id of the game |
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* |
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* @return MiniGameId |
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*/ |
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public function getId() |
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{ |
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return $this->id; |
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} |
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/** |
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* Returns the aggregate id |
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* |
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* @return MiniGameId |
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*/ |
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public function getAggregateRootId() |
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{ |
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return $this->id; |
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} |
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/** |
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* Returns the name of the mini-game |
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* |
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* @return string |
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*/ |
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public static function getName() |
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{ |
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return 'HANGMAN'; |
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} |
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/** |
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* Get the player identified by PlayerId |
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* |
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* @param PlayerId $playerId |
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* |
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* @return HangmanPlayer |
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*/ |
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public function getPlayer(PlayerId $playerId = null) |
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{ |
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if ($playerId === null) { |
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return null; |
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} |
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return isset($this->players[(string)$playerId]) ? $this->players[(string)$playerId] : null; |
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} |
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/** |
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* Returns the player who can play |
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* |
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* @return Player |
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*/ |
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public function getCurrentPlayer() |
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{ |
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return $this->currentPlayer; |
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} |
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/** |
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* Get the players |
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* |
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* @return Player[] |
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*/ |
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public function getPlayers() |
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{ |
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return array_values($this->players); |
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} |
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/** |
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* Is game started? |
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* |
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* @return bool |
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*/ |
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public function isGameStarted() |
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{ |
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return $this->state === self::STATE_STARTED; |
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} |
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/** |
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* Is it the player's turn? |
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* |
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* @param PlayerId $playerId |
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* |
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* @return bool |
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*/ |
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public function canPlayerPlay(PlayerId $playerId) |
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{ |
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return $this->currentPlayer && $this->currentPlayer->getId()->equals($playerId); |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////// DOMAIN METHODS ///////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Starts the game |
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* |
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* @param PlayerId $playerId |
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* |
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* @return GameResult |
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*/ |
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public function startGame(PlayerId $playerId) |
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{ |
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if ($this->state !== self::STATE_READY) { |
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$event = new HangmanGameFailedStartingEvent( |
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$this->id, |
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$playerId, |
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HangmanGameFailedStartingEvent::BAD_STATE |
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); |
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$this->apply($event); |
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return $event; |
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} |
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if (count($this->players) === 0) { |
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$event = new HangmanGameFailedStartingEvent( |
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$this->id, |
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$playerId, |
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HangmanGameFailedStartingEvent::NO_PLAYER |
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); |
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$this->apply($event); |
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return $event; |
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} |
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$event = new HangmanGameStartedEvent($this->id, $playerId); |
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$this->apply($event); |
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$this->setNextPlayer($playerId); |
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return $event; |
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} |
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/** |
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* Adds a player to the game |
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* |
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* @param PlayerOptions $playerOptions |
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* |
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* @throws HangmanPlayerOptionsException |
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* @throws HangmanException |
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* |
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* @return GameResult |
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*/ |
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public function addPlayerToGame(PlayerOptions $playerOptions) |
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{ |
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if (! $playerOptions instanceof HangmanPlayerOptions) { |
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throw new HangmanPlayerOptionsException( |
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$playerOptions->getPlayerId(), |
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$this->getId(), |
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'Options are not recognized' |
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); |
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} |
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if ($this->state !== self::STATE_READY) { |
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$event = new HangmanPlayerFailedCreatingEvent( |
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$this->id, |
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$playerOptions->getPlayerId(), |
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$playerOptions->getExternalReference() |
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); |
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$this->apply($event); |
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return $event; |
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} |
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$event = new HangmanPlayerCreatedEvent( |
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$this->id, |
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$playerOptions->getPlayerId(), |
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$playerOptions->getName(), |
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$playerOptions->getLives(), |
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$playerOptions->getExternalReference() |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* A player leaves the game |
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* |
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* @param PlayerId $playerId |
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* |
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* @return GameResult |
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*/ |
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public function leaveGame(PlayerId $playerId) |
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{ |
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switch ($this->state) { |
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case self::STATE_STARTED: |
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$player = $this->getPlayer($playerId); |
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return $player ? $this->playerLoses($player) : null; |
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case self::STATE_OVER: |
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break; |
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default: |
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3 |
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if (isset($this->players[(string) $playerId])) { |
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unset($this->players[(string) $playerId]); |
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} |
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break; |
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} |
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return null; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////// PRIVATE METHODS ///////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Initialize the game |
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* |
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* @param MiniGameId $id |
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* @param string $word |
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*/ |
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private function initialize(MiniGameId $id, $word) |
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{ |
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$this->apply(new HangmanGameCreatedEvent($id, $word)); |
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} |
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/** |
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* Player proposes a letter |
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* |
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* @param PlayerId $playerId |
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* @param Proposition $move |
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* |
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* @return GameResult |
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*/ |
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private function playProposition(PlayerId $playerId, Proposition $move) |
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{ |
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21 |
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if ($errorEvent = $this->ensurePlayerCanPlay($playerId)) { |
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6 |
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$this->apply($errorEvent); |
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6 |
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return $errorEvent; |
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} |
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334
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15 |
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return $this->currentPlayerProposeLetter($move->getText()); |
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} |
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/** |
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* Player tries an answer |
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* |
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* @param PlayerId $playerId |
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* @param Answer $move |
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* |
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* @return GameResult |
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*/ |
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15 |
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private function playAnswer(PlayerId $playerId, Answer $move) |
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{ |
347
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15 |
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if ($errorEvent = $this->ensurePlayerCanPlay($playerId)) { |
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3 |
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$this->apply($errorEvent); |
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3 |
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return $errorEvent; |
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} |
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352
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try { |
353
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12 |
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return $this->currentPlayerProposeAnswer($move->getText()); |
354
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3 |
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} catch (HangmanException $e) { |
355
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3 |
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$event = new HangmanPlayerProposedInvalidAnswerEvent( |
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3 |
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$this->getId(), |
357
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2 |
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$playerId, |
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$move |
359
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2 |
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); |
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3 |
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$this->apply($event); |
361
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3 |
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return $event; |
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} |
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} |
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/** |
366
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* Returns an error event if player cannot play |
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* |
368
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* @param PlayerId $playerId |
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* |
370
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* @return GameResult |
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*/ |
372
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36 |
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private function ensurePlayerCanPlay(PlayerId $playerId) |
373
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{ |
374
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36 |
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if (!$this->isGameStarted()) { |
375
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3 |
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$event = new HangmanPlayerTriedPlayingInactiveGameEvent( |
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3 |
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$this->getId(), |
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$playerId |
378
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2 |
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); |
379
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3 |
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return $event; |
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} |
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382
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33 |
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if (!$this->canPlayerPlay($playerId)) { |
383
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6 |
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$event = new HangmanPlayerTriedPlayingDuringAnotherPlayerTurnEvent( |
384
|
6 |
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$this->getId(), |
385
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$playerId |
386
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4 |
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); |
387
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6 |
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return $event; |
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} |
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390
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27 |
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return null; |
391
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} |
392
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393
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/** |
394
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* Propose a letter |
395
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* |
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* @param string $letter |
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* |
398
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* @return HangmanBadProposition | HangmanGoodProposition |
399
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*/ |
400
|
15 |
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private function currentPlayerProposeLetter($letter) |
401
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{ |
402
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15 |
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$capLetter = strtoupper($letter); |
403
|
15 |
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$letterPresent = $this->word->contains($capLetter); |
404
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405
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15 |
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$result = (!$letterPresent) |
406
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13 |
|
? $this->currentPlayerBadProposition($letter) // remove a life |
407
|
15 |
|
: $this->currentPlayerGoodProposition($letter); // yay! |
408
|
|
|
|
409
|
15 |
|
return $result; |
410
|
|
|
} |
411
|
|
|
|
412
|
|
|
/** |
413
|
|
|
* Propose an answer |
414
|
|
|
* |
415
|
|
|
* @param string $answer |
416
|
|
|
* |
417
|
|
|
* @return HangmanLost | HangmanWon |
418
|
|
|
*/ |
419
|
12 |
|
private function currentPlayerProposeAnswer($answer) |
420
|
|
|
{ |
421
|
12 |
|
$this->checkAnswerIsValid($answer); |
422
|
|
|
|
423
|
9 |
|
if ($this->word->equals($answer)) { |
424
|
3 |
|
return $this->playerWins($this->currentPlayer); // you win |
425
|
|
|
} else { |
426
|
6 |
|
return $this->playerLoses($this->currentPlayer); // you lose |
427
|
|
|
} |
428
|
|
|
} |
429
|
|
|
|
430
|
|
|
/** |
431
|
|
|
* Function to call when a bad proposition has been made |
432
|
|
|
* |
433
|
|
|
* @param string $letter |
434
|
|
|
* |
435
|
|
|
* @return HangmanBadProposition | HangmanLost |
436
|
|
|
*/ |
437
|
9 |
|
private function currentPlayerBadProposition($letter) |
438
|
|
|
{ |
439
|
9 |
|
$player = $this->currentPlayer; |
440
|
|
|
|
441
|
9 |
|
$event = $player->playBadLetter($letter, 1); |
442
|
|
|
|
443
|
9 |
|
if ($event->getRemainingLives() === 0) { |
444
|
6 |
|
return $this->playerLoses($player); |
445
|
|
|
} |
446
|
|
|
|
447
|
3 |
|
$this->setNextPlayer($this->getNextPlayerId()); |
448
|
|
|
|
449
|
3 |
|
return $event; |
450
|
|
|
} |
451
|
|
|
|
452
|
|
|
/** |
453
|
|
|
* Function to call after a good proposition of letter has been made |
454
|
|
|
* |
455
|
|
|
* @param string $letter |
456
|
|
|
* |
457
|
|
|
* @return HangmanGoodProposition | HangmanWon |
458
|
|
|
*/ |
459
|
6 |
|
private function currentPlayerGoodProposition($letter) |
460
|
|
|
{ |
461
|
6 |
|
$player = $this->currentPlayer; |
462
|
|
|
|
463
|
6 |
|
$event = $player->playGoodLetter($letter); |
464
|
|
|
|
465
|
6 |
|
if ($this->isAllLettersFoundForPlayer($player)) { |
466
|
3 |
|
return $this->playerWins($player); |
467
|
|
|
} |
468
|
|
|
|
469
|
3 |
|
$this->setNextPlayer($this->getNextPlayerId()); |
470
|
|
|
|
471
|
3 |
|
return $event; |
472
|
|
|
} |
473
|
|
|
|
474
|
|
|
/** |
475
|
|
|
* Function to call when game is won by a player |
476
|
|
|
* |
477
|
|
|
* @param HangmanPlayer $player |
478
|
|
|
* |
479
|
|
|
* @return HangmanWon |
480
|
|
|
*/ |
481
|
6 |
|
private function playerWins(HangmanPlayer $player) |
482
|
|
|
{ |
483
|
6 |
|
$event = $player->win($this->word); |
484
|
|
|
|
485
|
6 |
|
foreach ($this->players as $otherPlayer) { |
486
|
6 |
|
if ($otherPlayer->equals($player) || $otherPlayer->hasLost()) { |
487
|
6 |
|
continue; |
488
|
|
|
} |
489
|
6 |
|
$otherPlayer->lose($this->word); |
490
|
4 |
|
} |
491
|
|
|
|
492
|
6 |
|
return $event; |
493
|
|
|
} |
494
|
|
|
|
495
|
|
|
/** |
496
|
|
|
* Function to call when game is lost by a player |
497
|
|
|
* |
498
|
|
|
* @param HangmanPlayer $player |
499
|
|
|
* |
500
|
|
|
* @return hangmanLost | HangmanGameLostEvent |
501
|
|
|
*/ |
502
|
15 |
|
private function playerLoses(HangmanPlayer $player) |
503
|
|
|
{ |
504
|
15 |
|
$event = $player->lose($this->word); |
505
|
|
|
|
506
|
15 |
|
if ($this->thereIsAnInGamePlayer() && |
507
|
15 |
|
$this->currentPlayer && |
508
|
13 |
|
$player->equals($this->currentPlayer) |
509
|
10 |
|
) { |
510
|
12 |
|
$this->setNextPlayer($this->getNextPlayerId()); |
511
|
12 |
|
return $event; |
512
|
|
|
} |
513
|
|
|
|
514
|
3 |
|
$event = new HangmanGameLostEvent( |
515
|
3 |
|
$this->id, |
516
|
3 |
|
$player->getId(), |
517
|
3 |
|
(string) $this->word |
518
|
2 |
|
); |
519
|
3 |
|
$this->apply($event); |
520
|
|
|
|
521
|
3 |
|
return $event; |
522
|
|
|
} |
523
|
|
|
|
524
|
|
|
/** |
525
|
|
|
* Sets the next player |
526
|
|
|
* |
527
|
|
|
* @param PlayerId $id |
528
|
|
|
*/ |
529
|
48 |
|
private function setNextPlayer(PlayerId $id = null) |
530
|
|
|
{ |
531
|
48 |
|
if ($id === null || ($this->currentPlayer && $this->currentPlayer->getId()->equals($id))) { |
532
|
|
|
return; |
533
|
|
|
} |
534
|
|
|
|
535
|
48 |
|
$this->apply( |
536
|
48 |
|
new HangmanPlayerTurnEvent($this->getId(), $id) |
537
|
32 |
|
); |
538
|
48 |
|
} |
539
|
|
|
|
540
|
|
|
/** |
541
|
|
|
* Returns the next player in line |
542
|
|
|
* |
543
|
|
|
* @return PlayerId |
544
|
|
|
*/ |
545
|
18 |
|
private function getNextPlayerId() |
546
|
|
|
{ |
547
|
18 |
|
$nbPlayers = count($this->gameOrder); |
548
|
18 |
|
$currentPlayerId = (string)$this->currentPlayer->getId(); |
549
|
18 |
|
$nextPlayerPosition = (array_search($currentPlayerId, $this->gameOrder) + 1) % $nbPlayers; |
550
|
|
|
|
551
|
18 |
|
$pos = $nextPlayerPosition; |
552
|
|
|
do { |
553
|
18 |
|
$id = PlayerId::create($this->gameOrder[$pos]); |
554
|
18 |
|
$player = $this->getPlayer($id); |
555
|
|
|
|
556
|
18 |
|
if ($player->getState() === HangmanPlayer::STATE_IN_GAME) { |
557
|
18 |
|
return $id; |
558
|
|
|
} |
559
|
|
|
|
560
|
|
|
$pos = ($pos + 1) % $nbPlayers; |
561
|
|
|
} while ($pos !== $nextPlayerPosition); |
562
|
|
|
|
563
|
|
|
return null; |
564
|
|
|
} |
565
|
|
|
|
566
|
|
|
/** |
567
|
|
|
* Build the word from played letters |
568
|
|
|
* |
569
|
|
|
* @param string[] $playedLetters |
570
|
|
|
* |
571
|
|
|
* @return string |
572
|
|
|
*/ |
573
|
42 |
|
public function buildWord($playedLetters) |
574
|
|
|
{ |
575
|
42 |
|
return $this->word->buildWord($playedLetters); |
576
|
|
|
} |
577
|
|
|
|
578
|
|
|
/** |
579
|
|
|
* Checks if all letters for the word have been found |
580
|
|
|
* |
581
|
|
|
* @param HangmanPlayer $player |
582
|
|
|
* |
583
|
|
|
* @return bool |
584
|
|
|
*/ |
585
|
6 |
|
private function isAllLettersFoundForPlayer(HangmanPlayer $player) |
586
|
|
|
{ |
587
|
6 |
|
$wordLetters = $this->word->getLetters(); |
588
|
6 |
|
$playerLetters = $player->getPlayedLetters(); |
589
|
6 |
|
return count(array_intersect($wordLetters, $playerLetters)) == count($wordLetters); |
590
|
|
|
} |
591
|
|
|
|
592
|
|
|
/** |
593
|
|
|
* Checks if the answer is valid |
594
|
|
|
* If it's not, ends player turn and throws an HangmanException |
595
|
|
|
* |
596
|
|
|
* @param string $answer |
597
|
|
|
* |
598
|
|
|
* @throws HangmanException |
599
|
|
|
*/ |
600
|
12 |
|
private function checkAnswerIsValid($answer) |
601
|
|
|
{ |
602
|
12 |
|
if (! $this->word->isValid($answer)) { |
603
|
3 |
|
throw new HangmanException(sprintf('"%s" is not a valid answer!', $answer)); |
604
|
|
|
} |
605
|
9 |
|
} |
606
|
|
|
|
607
|
|
|
/** |
608
|
|
|
* @return bool |
609
|
|
|
*/ |
610
|
15 |
|
private function thereIsAnInGamePlayer() |
611
|
|
|
{ |
612
|
15 |
|
foreach ($this->gameOrder as $gameOrder) { |
613
|
15 |
|
$player = $this->getPlayer(PlayerId::create($gameOrder)); |
614
|
|
|
|
615
|
15 |
|
if ($player->getState() === HangmanPlayer::STATE_IN_GAME) { |
616
|
13 |
|
return true; |
617
|
|
|
} |
618
|
10 |
|
} |
619
|
|
|
|
620
|
3 |
|
return false; |
621
|
|
|
} |
622
|
|
|
|
623
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
624
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
625
|
|
|
//////////////////////////////////////////// APPLY EVENTS ////////////////////////////////////////////////// |
626
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
627
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
628
|
|
|
|
629
|
|
|
/** |
630
|
|
|
* Apply the game created event |
631
|
|
|
* |
632
|
|
|
* @param HangmanGameCreatedEvent $event |
633
|
|
|
* |
634
|
|
|
* @return void |
635
|
|
|
*/ |
636
|
111 |
|
protected function applyHangmanGameCreatedEvent(HangmanGameCreatedEvent $event) |
637
|
|
|
{ |
638
|
111 |
|
$this->id = $event->getGameId(); |
639
|
111 |
|
$this->word = new Word($event->getWord()); |
640
|
111 |
|
$this->players = []; |
641
|
111 |
|
$this->gameOrder = []; |
642
|
111 |
|
$this->state = self::STATE_READY; |
643
|
111 |
|
} |
644
|
|
|
|
645
|
|
|
/** |
646
|
|
|
* Apply the player created event |
647
|
|
|
* |
648
|
|
|
* @param HangmanPlayerCreatedEvent $event |
649
|
|
|
* |
650
|
|
|
* @return void |
651
|
|
|
*/ |
652
|
63 |
|
protected function applyHangmanPlayerCreatedEvent(HangmanPlayerCreatedEvent $event) |
653
|
|
|
{ |
654
|
63 |
|
$player = new HangmanPlayer( |
655
|
63 |
|
$event->getPlayerId(), |
656
|
63 |
|
$event->getPlayerName(), |
657
|
63 |
|
$event->getLives(), |
658
|
42 |
|
$this, |
659
|
63 |
|
$event->getExternalReference() |
660
|
42 |
|
); |
661
|
|
|
|
662
|
63 |
|
$this->gameOrder[] = (string)$player->getId(); |
663
|
63 |
|
$this->players[(string)$player->getId()] = $player; |
664
|
63 |
|
} |
665
|
|
|
|
666
|
|
|
/** |
667
|
|
|
* Apply the game created event |
668
|
|
|
*/ |
669
|
48 |
|
protected function applyHangmanGameStartedEvent() |
670
|
|
|
{ |
671
|
48 |
|
$this->state = self::STATE_STARTED; |
672
|
48 |
|
} |
673
|
|
|
|
674
|
|
|
/** |
675
|
|
|
* Apply the player turn event |
676
|
|
|
* |
677
|
|
|
* @param HangmanPlayerTurnEvent $event |
678
|
|
|
*/ |
679
|
48 |
|
protected function applyHangmanPlayerTurnEvent(HangmanPlayerTurnEvent $event) |
680
|
|
|
{ |
681
|
48 |
|
$this->currentPlayer = $this->getPlayer($event->getPlayerId()); |
682
|
48 |
|
} |
683
|
|
|
|
684
|
|
|
/** |
685
|
|
|
* Apply the hangman player lost event |
686
|
|
|
* |
687
|
|
|
* @param HangmanPlayerLostEvent $event |
688
|
|
|
*/ |
689
|
21 |
|
protected function applyHangmanPlayerLostEvent(HangmanPlayerLostEvent $event) |
|
|
|
|
690
|
|
|
{ |
691
|
21 |
|
$this->state = self::STATE_OVER; |
692
|
21 |
|
} |
693
|
|
|
|
694
|
|
|
/** |
695
|
|
|
* Apply the hangman player win event |
696
|
|
|
* |
697
|
|
|
* @return void |
698
|
|
|
*/ |
699
|
6 |
|
protected function applyHangmanPlayerWinEvent() |
700
|
|
|
{ |
701
|
6 |
|
$this->currentPlayer = null; |
702
|
6 |
|
$this->state = self::STATE_OVER; |
703
|
6 |
|
} |
704
|
|
|
|
705
|
|
|
/** |
706
|
|
|
* Apply the hangman lost by all event |
707
|
|
|
* |
708
|
|
|
* @return void |
709
|
|
|
*/ |
710
|
3 |
|
protected function applyHangmanGameLostEvent() |
711
|
|
|
{ |
712
|
3 |
|
$this->currentPlayer = null; |
713
|
3 |
|
$this->state = self::STATE_OVER; |
714
|
3 |
|
} |
715
|
|
|
|
716
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
717
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
718
|
|
|
//////////////////////////////////////////// EVENT SOURCED ///////////////////////////////////////////////// |
719
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
720
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
721
|
|
|
|
722
|
|
|
/** |
723
|
|
|
* @return Player[] |
724
|
|
|
*/ |
725
|
111 |
|
protected function getChildEntities() |
726
|
|
|
{ |
727
|
111 |
|
return $this->getPlayers(); |
728
|
|
|
} |
729
|
|
|
|
730
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
731
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
732
|
|
|
///////////////////////////////////////// STATIC CONSTRUCTOR /////////////////////////////////////////////// |
733
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
734
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
735
|
|
|
|
736
|
|
|
/** |
737
|
|
|
* Create a new instance |
738
|
|
|
* |
739
|
|
|
* @param MiniGameId $id |
740
|
|
|
* @param string $word |
741
|
|
|
* |
742
|
|
|
* @return Hangman |
743
|
|
|
*/ |
744
|
111 |
|
public static function createGame(MiniGameId $id, $word) |
745
|
|
|
{ |
746
|
111 |
|
$hangman = new self(); |
747
|
111 |
|
$hangman->initialize($id, $word); |
748
|
|
|
|
749
|
111 |
|
return $hangman; |
750
|
|
|
} |
751
|
|
|
|
752
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
753
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
754
|
|
|
/////////////////////////////////////////// RECONSTITUTION ///////////////////////////////////////////////// |
755
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
756
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
757
|
|
|
|
758
|
|
|
/** |
759
|
|
|
* Static construction method for reconstitution |
760
|
|
|
* |
761
|
|
|
* @return Hangman |
762
|
|
|
*/ |
763
|
3 |
|
public static function instantiateForReconstitution() |
764
|
|
|
{ |
765
|
3 |
|
return new self(); |
766
|
|
|
} |
767
|
|
|
|
768
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
769
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
770
|
|
|
///////////////////////////////////////// APPLY RESTRICTIONS /////////////////////////////////////////////// |
771
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
772
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
773
|
|
|
|
774
|
|
|
/** |
775
|
|
|
* @param mixed $event |
776
|
|
|
*/ |
777
|
111 |
|
public function apply($event) |
778
|
|
|
{ |
779
|
111 |
|
if (! $this->isSupportedEvent($event)) { |
780
|
|
|
return; |
781
|
|
|
} |
782
|
|
|
|
783
|
111 |
|
parent::apply($event); |
784
|
111 |
|
} |
785
|
|
|
|
786
|
|
|
/** |
787
|
|
|
* @param mixed $event |
788
|
|
|
* |
789
|
|
|
* @return bool |
790
|
|
|
*/ |
791
|
111 |
|
private function isSupportedEvent($event) |
792
|
|
|
{ |
793
|
|
|
return ( |
794
|
111 |
|
$event instanceof GameResult && |
795
|
111 |
|
($this->id === null || $this->id == $event->getGameId()) |
796
|
74 |
|
); |
797
|
|
|
} |
798
|
|
|
} |
799
|
|
|
|
This check looks from parameters that have been defined for a function or method, but which are not used in the method body.