Completed
Push — master ( ef0d72...64275d )
by Rémi
02:45
created

HangmanGameFailedStartingEvent::getReason()   A

Complexity

Conditions 1
Paths 1

Size

Total Lines 4
Code Lines 2

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 4
CRAP Score 1

Importance

Changes 1
Bugs 0 Features 0
Metric Value
c 1
b 0
f 0
dl 0
loc 4
ccs 4
cts 4
cp 1
rs 10
cc 1
eloc 2
nc 1
nop 0
crap 1
1
<?php
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namespace Hangman\Event;
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use Hangman\Event\Util\HangmanErrorEvent;
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use MiniGame\Entity\MiniGameId;
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use MiniGame\Entity\PlayerId;
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class HangmanGameFailedStartingEvent extends HangmanErrorEvent
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There is one abstract method getAsMessage in this class; you could implement it, or declare this class as abstract.
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{
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    /**
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     * @var string
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     */
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    const NAME = 'hangman.starting.failed';
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    /**
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     * @var string
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     */
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    const BAD_STATE = 'alreadyStarted';
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    /**
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     * @var string
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     */
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    const NO_PLAYER = 'noPlayer';
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    /**
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     * @var string
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     */
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    private $reason;
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    /**
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     * Constructor
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     *
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     * @param MiniGameId $gameId
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     * @param PlayerId   $playerId
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     * @param string     $reason
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     */
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    public function __construct(MiniGameId $gameId, PlayerId $playerId = null, $reason = '')
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    {
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        parent::__construct(self::NAME, $gameId, $playerId);
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        $this->reason = $reason;
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    }
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    /**
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     * @return string
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     */
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    public function getReason()
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    {
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        return $this->reason;
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    }
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}
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