Completed
Push — master ( ef0d72...64275d )
by Rémi
02:45
created

HangmanGameFailedStartingEvent   A

Complexity

Total Complexity 2

Size/Duplication

Total Lines 43
Duplicated Lines 0 %

Coupling/Cohesion

Components 0
Dependencies 1

Test Coverage

Coverage 100%

Importance

Changes 7
Bugs 0 Features 2
Metric Value
wmc 2
c 7
b 0
f 2
lcom 0
cbo 1
dl 0
loc 43
ccs 11
cts 11
cp 1
rs 10

2 Methods

Rating   Name   Duplication   Size   Complexity  
A __construct() 0 5 1
A getReason() 0 4 1
1
<?php
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namespace Hangman\Event;
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use Hangman\Event\Util\HangmanErrorEvent;
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use MiniGame\Entity\MiniGameId;
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use MiniGame\Entity\PlayerId;
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class HangmanGameFailedStartingEvent extends HangmanErrorEvent
0 ignored issues
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Bug introduced by
There is one abstract method getAsMessage in this class; you could implement it, or declare this class as abstract.
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{
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    /**
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     * @var string
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     */
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    const NAME = 'hangman.starting.failed';
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    /**
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     * @var string
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     */
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    const BAD_STATE = 'alreadyStarted';
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    /**
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     * @var string
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     */
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    const NO_PLAYER = 'noPlayer';
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    /**
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     * @var string
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     */
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    private $reason;
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    /**
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     * Constructor
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     *
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     * @param MiniGameId $gameId
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     * @param PlayerId   $playerId
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     * @param string     $reason
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     */
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    public function __construct(MiniGameId $gameId, PlayerId $playerId = null, $reason = '')
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    {
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        parent::__construct(self::NAME, $gameId, $playerId);
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        $this->reason = $reason;
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    }
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    /**
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     * @return string
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     */
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    public function getReason()
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    {
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        return $this->reason;
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    }
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}
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