@@ -56,7 +56,7 @@ discard block |
||
56 | 56 | return false; |
57 | 57 | } |
58 | 58 | |
59 | - $this->debug('Iteration ' . $max_loops_round . '; min value = ' . $lock_min['num'] . '; max value = ' . $lock_max['num'] . '; slope ' . $slope); |
|
59 | + $this->debug('Iteration '.$max_loops_round.'; min value = '.$lock_min['num'].'; max value = '.$lock_max['num'].'; slope '.$slope); |
|
60 | 60 | |
61 | 61 | //If I have the goal limited to a unit, I seek decimals |
62 | 62 | if ($lock_min['num'] !== null && $lock_max['num'] !== null && abs(abs($lock_max['num']) - abs($lock_min['num'])) <= 1) { |
@@ -79,7 +79,7 @@ discard block |
||
79 | 79 | $aux_obj = $this->$functionGS($aux_obj_num); |
80 | 80 | |
81 | 81 | $this->debug( |
82 | - 'Decimal iteration ' . $max_loops_dec . '; min value = ' . $lock_min['num'] . '; max value = ' . $lock_max['num'] . '; value ' . $aux_obj |
|
82 | + 'Decimal iteration '.$max_loops_dec.'; min value = '.$lock_min['num'].'; max value = '.$lock_max['num'].'; value '.$aux_obj |
|
83 | 83 | ); |
84 | 84 | |
85 | 85 | //Like when I look without decimals |
@@ -106,10 +106,10 @@ discard block |
||
106 | 106 | |
107 | 107 | if ($aux_obj_num != $start_from) { |
108 | 108 | $aux_obj = $this->$functionGS($aux_obj_num); |
109 | - $this->debug('Testing ' . $aux_obj_num . ' with value ' . $aux_obj); |
|
109 | + $this->debug('Testing '.$aux_obj_num.' with value '.$aux_obj); |
|
110 | 110 | } else { |
111 | 111 | $aux_obj = $this->$functionGS($aux_obj_num); |
112 | - $this->debug('Testing (with initial value) ' . $aux_obj_num . ' with value ' . $aux_obj); |
|
112 | + $this->debug('Testing (with initial value) '.$aux_obj_num.' with value '.$aux_obj); |
|
113 | 113 | } |
114 | 114 | |
115 | 115 | if ($slope == null) { |