| Total Complexity | 101 |
| Total Lines | 454 |
| Duplicated Lines | 5.29 % |
| Changes | 0 | ||
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like osci.dialog.NewTaskDlg often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | # |
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| 2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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| 3 | # |
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| 4 | # This file is part of Outer Space. |
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| 5 | # |
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| 6 | # Outer Space is free software; you can redistribute it and/or modify |
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| 7 | # it under the terms of the GNU General Public License as published by |
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| 8 | # the Free Software Foundation; either version 2 of the License, or |
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| 9 | # (at your option) any later version. |
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| 10 | # |
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| 11 | # Outer Space is distributed in the hope that it will be useful, |
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| 12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | # GNU General Public License for more details. |
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| 15 | # |
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| 16 | # You should have received a copy of the GNU General Public License |
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| 17 | # along with Outer Space; if not, write to the Free Software |
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| 18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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| 19 | # |
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| 20 | |||
| 21 | import math |
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| 22 | |||
| 23 | import pygameui as ui |
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| 24 | |||
| 25 | from ige import GameException |
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| 26 | from ige.ospace import Rules |
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| 27 | import ige.ospace.Const as Const |
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| 28 | |||
| 29 | from osci import gdata, client, res |
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| 30 | from TechInfoDlg import TechInfoDlg |
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| 31 | from ConstructionDlg import ConstructionDlg |
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| 32 | from ConfirmDlg import ConfirmDlg |
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| 33 | import Utils |
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| 34 | import Filter |
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| 35 | |||
| 36 | |||
| 37 | class NewTaskDlg: |
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| 38 | |||
| 39 | def __init__(self, app): |
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| 40 | self.app = app |
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| 41 | self.showStructures = 1 |
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| 42 | self.showShips = 0 |
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| 43 | self.showOther = 0 |
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| 44 | self.techID = 0 |
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| 45 | self.showLevels = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99] |
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| 46 | self.techInfoDlg = TechInfoDlg(app) |
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| 47 | self.constructionDlg = ConstructionDlg(app) |
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| 48 | self.confirmDlg = ConfirmDlg(app) |
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| 49 | self.createUI() |
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| 50 | self.win.setTagAttr('struct', 'visible', 1) |
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| 51 | self.win.setTagAttr('ship', 'visible', 0) |
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| 52 | # set default sorting for technologies |
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| 53 | self.win.vTechs.setSort("text") |
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| 54 | |||
| 55 | def display(self, caller, prodProd, structToDemolish=Const.OID_NONE): |
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| 56 | if gdata.config.defaults.reportfinalization != None: |
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| 57 | val = gdata.config.defaults.reportfinalization |
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| 58 | self.win.vReportFin.checked = val == 'yes' |
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| 59 | |||
| 60 | self.caller = caller |
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| 61 | self.systemID = caller.systemID |
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| 62 | self.planetID = caller.planetID |
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| 63 | self.playerID = client.getPlayerID() |
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| 64 | self.targetID = caller.planetID |
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| 65 | self.maxTechLevel = 0 |
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| 66 | self.quantity = 1 |
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| 67 | self.govTransferConfirm = False |
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| 68 | self.govTransferData = None |
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| 69 | self.prodProd = prodProd |
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| 70 | self.structToDemolish = structToDemolish |
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| 71 | self.showTechs() |
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| 72 | self.showSlots() |
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| 73 | self.win.show() |
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| 74 | gdata.updateDlgs.append(self) |
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| 75 | |||
| 76 | def hide(self): |
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| 77 | self.win.setStatus(_("Ready.")) |
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| 78 | if self in gdata.updateDlgs: |
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| 79 | gdata.updateDlgs.remove(self) |
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| 80 | self.win.hide() |
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| 81 | |||
| 82 | def update(self): |
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| 83 | if self.win.visible: |
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| 84 | self.quantity = int(self.win.vQuantity.text) |
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| 85 | if self.showShips: |
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| 86 | self.win.vInfo.enabled = Utils.enableConstruction(client) |
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| 87 | self.showTechs() |
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| 88 | self.showSlots() |
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| 89 | |||
| 90 | def _processNonShips(self, tech): |
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| 91 | if self.prodProd > 0: |
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| 92 | etc = math.ceil(float(tech.buildProd) / self.prodProd) |
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| 93 | if self.targetID != self.planetID: |
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| 94 | etc *= Rules.buildOnAnotherPlanetMod |
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| 95 | etc = res.formatTime(etc) |
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| 96 | else: |
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| 97 | etc = _("N/A") |
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| 98 | |||
| 99 | item = ui.Item(tech.name, |
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| 100 | tLevel=tech.level, |
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| 101 | tProd=tech.buildProd, |
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| 102 | techID=tech.id, |
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| 103 | tIsShip=0, |
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| 104 | tETC=etc) |
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| 105 | self.maxTechLevel = max(self.maxTechLevel, tech.level) |
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| 106 | |||
| 107 | return item |
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| 108 | |||
| 109 | def _showStructures(self): |
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| 110 | items = [] |
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| 111 | _filterStructure = Filter.Filter() |
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| 112 | _filterStructure.add((lambda x: x.isMilitary) if self.win.vMilitary.checked else Filter.false) |
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| 113 | _filterStructure.add((lambda x: getattr(x, "prodBio", 0)) if self.win.vBioProduction.checked else Filter.false) |
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| 114 | # prodEnv can be negative for structures destroying environment |
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| 115 | _filterStructure.add((lambda x: getattr(x, "prodEnv", 0) > 0) if self.win.vBioProduction.checked else Filter.false) |
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| 116 | _filterStructure.add((lambda x: getattr(x, "prodEn", 0)) if self.win.vEnProduction.checked else Filter.false) |
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| 117 | _filterStructure.add((lambda x: getattr(x, "prodProd", 0)) if self.win.vCPProduction.checked else Filter.false) |
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| 118 | _filterStructure.add((lambda x: getattr(x, "prodSci", 0)) if self.win.vRPProduction.checked else Filter.false) |
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| 119 | _filterStructure.add((lambda x: getattr(x, "moraleTrgt", 0)) if self.win.vMorale.checked else Filter.false) |
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| 120 | |||
| 121 | for techID in client.getPlayer().techs.keys(): |
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| 122 | tech = client.getTechInfo(techID) |
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| 123 | if not tech.isStructure or tech.level not in self.showLevels or \ |
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| 124 | (tech.isStructure and not _filterStructure.OR(tech)): |
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| 125 | continue |
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| 126 | items.append(self._processNonShips(tech)) |
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| 127 | |||
| 128 | return items |
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| 129 | |||
| 130 | def _showProjects(self): |
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| 131 | items = [] |
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| 132 | for techID in client.getPlayer().techs.keys(): |
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| 133 | tech = client.getTechInfo(techID) |
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| 134 | if tech.level not in self.showLevels or not tech.isProject: |
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| 135 | continue |
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| 136 | items.append(self._processNonShips(tech)) |
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| 137 | |||
| 138 | return items |
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| 139 | |||
| 140 | def _showShips(self): |
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| 141 | items = [] |
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| 142 | _filterShipSize = Filter.Filter() |
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| 143 | _filterShipSize.add((lambda x: x.combatClass == 0) if self.win.vSmall.checked else Filter.false) |
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| 144 | _filterShipSize.add((lambda x: x.combatClass == 1) if self.win.vMedium.checked else Filter.false) |
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| 145 | _filterShipSize.add((lambda x: x.combatClass == 2) if self.win.vLarge.checked else Filter.false) |
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| 146 | _filterShipMilitary = Filter.Filter() |
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| 147 | _filterShipMilitary.add((lambda x: x.isMilitary) if self.win.vMilShip.checked else Filter.false) |
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| 148 | _filterShipMilitary.add((lambda x: not x.isMilitary) if self.win.vCivShip.checked else Filter.false) |
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| 149 | |||
| 150 | # special handling for ships |
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| 151 | player = client.getPlayer() |
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| 152 | |||
| 153 | for designID in player.shipDesigns.keys(): |
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| 154 | tech = player.shipDesigns[designID] |
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| 155 | if not _filterShipSize.OR(tech) or not _filterShipMilitary.OR(tech): |
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| 156 | continue |
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| 157 | |||
| 158 | if tech.upgradeTo != Const.OID_NONE: |
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| 159 | # skip ships that are set to upgrade |
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| 160 | continue |
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| 161 | if self.prodProd > 0: |
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| 162 | etc = res.formatTime(math.ceil(float(tech.buildProd) / self.prodProd)) |
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| 163 | else: |
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| 164 | etc = _("N/A") |
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| 165 | item = ui.Item(tech.name, |
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| 166 | tLevel=tech.level, |
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| 167 | tProd=tech.buildProd, |
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| 168 | techID=designID, |
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| 169 | tIsShip=1, |
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| 170 | tETC=etc) |
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| 171 | items.append(item) |
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| 172 | return items |
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| 173 | |||
| 174 | def _processTarget(self, planet): |
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| 175 | ownerName = res.getUnknownName() |
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| 176 | ownerID = Const.OID_NONE |
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| 177 | if hasattr(planet, 'owner'): |
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| 178 | ownerID = planet.owner |
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| 179 | if planet.owner != Const.OID_NONE: |
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| 180 | ownerName = client.get(planet.owner, noUpdate=1).name |
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| 181 | if planet.plType in ("A", "G"): |
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| 182 | color = gdata.sevColors[gdata.DISABLED] |
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| 183 | else: |
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| 184 | color = res.getPlayerColor(ownerID) |
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| 185 | plname = getattr(planet, 'name', res.getUnknownName()) |
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| 186 | item = ui.Item(plname, |
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| 187 | text_raw=getattr(planet, 'plEn', plname), |
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| 188 | planetID=planet.oid, |
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| 189 | plOwner=ownerName, |
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| 190 | foreground=color) |
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| 191 | return item |
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| 192 | |||
| 193 | def showTechs(self): |
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| 194 | # techs |
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| 195 | items = [] |
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| 196 | |||
| 197 | if self.showStructures: |
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| 198 | items += self._showStructures() |
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| 199 | if self.showShips: |
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| 200 | items += self._showShips() |
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| 201 | if self.showOther: |
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| 202 | items += self._showProjects() |
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| 203 | |||
| 204 | # sort it by level and then by name |
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| 205 | items.sort(key=lambda a: (100 - a.tLevel, a.text)) |
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| 206 | self.win.vTechs.items = items |
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| 207 | self.win.vTechs.itemsChanged() |
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| 208 | # preserve selection |
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| 209 | for item in items: |
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| 210 | if self.techID == item.techID: |
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| 211 | self.win.vTechs.selectItem(item) |
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| 212 | break |
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| 213 | # tech level filter |
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| 214 | for i in range(1, 7): |
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| 215 | widget = getattr(self.win, 'vLevel%d' % i) |
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| 216 | if i in self.showLevels and i <= self.maxTechLevel: |
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| 217 | widget.visible = 1 |
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| 218 | widget.pressed = 1 |
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| 219 | elif i not in self.showLevels and i <= self.maxTechLevel: |
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| 220 | widget.visible = 1 |
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| 221 | widget.pressed = 0 |
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| 222 | else: |
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| 223 | widget.visible = 0 |
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| 224 | self.win.vStructuresToggle.pressed = self.showStructures |
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| 225 | self.win.vShipsToggle.pressed = self.showShips |
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| 226 | self.win.vOtherToggle.pressed = self.showOther |
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| 227 | # targets |
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| 228 | info = [] |
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| 229 | system = client.get(self.systemID, noUpdate=1) |
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| 230 | for planetID in system.planets: |
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| 231 | planet = client.get(planetID, noUpdate=1) |
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| 232 | info.append(self._processTarget(planet)) |
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| 233 | self.win.vTargets.items = info |
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| 234 | self.win.vTargets.itemsChanged() |
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| 235 | for item in info: |
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| 236 | if self.targetID == item.planetID: |
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| 237 | self.win.vTargets.selectItem(item) |
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| 238 | break |
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| 239 | # quantity |
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| 240 | self.win.vQuantity.text = str(self.quantity) |
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| 241 | |||
| 242 | View Code Duplication | def showSlots(self): |
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| 243 | # techs |
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| 244 | items = [] |
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| 245 | techs = {} |
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| 246 | if self.showStructures: |
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| 247 | player = client.getPlayer() |
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| 248 | target = client.get(self.targetID, noUpdate=1) |
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| 249 | if hasattr(target, 'slots') and target.owner == player.oid: |
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| 250 | if len(target.slots) < target.plSlots: |
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| 251 | item = ui.Item(_("Free slot"), techID=0) |
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| 252 | items.append(item) |
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| 253 | for struct in target.slots: |
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| 254 | if not struct[Const.STRUCT_IDX_TECHID] in techs: |
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| 255 | techs[struct[Const.STRUCT_IDX_TECHID]] = 1 |
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| 256 | else: |
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| 257 | techs[struct[Const.STRUCT_IDX_TECHID]] += 1 |
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| 258 | for tech in techs.keys(): |
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| 259 | techInfo = client.getTechInfo(tech) |
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| 260 | item = ui.Item("%s (%d)" % (techInfo.name, techs[tech]), techID=tech) |
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| 261 | items.append(item) |
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| 262 | |||
| 263 | self.win.vTSlots.items = items |
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| 264 | self.win.vTSlots.itemsChanged() |
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| 265 | self.structToDemolish = Const.OID_NONE |
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| 266 | |||
| 267 | def onSelectPlanet(self, widget, action, data): |
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| 268 | self.quantity = int(self.win.vQuantity.text) |
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| 269 | self.targetID = data.planetID |
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| 270 | self.showTechs() |
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| 271 | self.showSlots() |
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| 272 | |||
| 273 | def onSelectSlot(self, widget, action, data): |
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| 274 | self.structToDemolish = data.techID |
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| 275 | |||
| 276 | def onSelectTech(self, widget, action, data): |
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| 277 | self.techID = data.techID |
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| 278 | |||
| 279 | def onToggleLevel(self, widget, action, data): |
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| 280 | i = widget.data |
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| 281 | if i in self.showLevels: |
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| 282 | self.showLevels.remove(i) |
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| 283 | else: |
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| 284 | self.showLevels.append(i) |
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| 285 | self.update() |
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| 286 | |||
| 287 | def onCancel(self, widget, action, data): |
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| 288 | self.hide() |
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| 289 | |||
| 290 | def onGovTransferConfirmed(self): |
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| 291 | # we assume player wants to build just one center - in opposite case, he may change quantity in the task itself |
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| 292 | self.win.vQuantity.text = str(1) |
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| 293 | self.govTransferConfirm = True |
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| 294 | self.onConstruct(*self.govTransferData) |
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| 295 | |||
| 296 | def onConstruct(self, widget, action, data): |
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| 297 | planet = client.get(self.planetID, noUpdate=1) |
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| 298 | player = client.getPlayer() |
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| 299 | if not self.techID: |
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| 300 | self.win.setStatus(_('Select technology to construct.')) |
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| 301 | return |
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| 302 | if not self.targetID: |
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| 303 | self.win.setStatus(_('Select planet to construct on.')) |
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| 304 | return |
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| 305 | try: |
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| 306 | self.quantity = int(self.win.vQuantity.text) |
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| 307 | except ValueError: |
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| 308 | self.win.setStatus(_('Specify quantity (1, 2, 3, ...).')) |
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| 309 | return |
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| 310 | # government centers have additional query and if confirmed, another round of this function is called |
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| 311 | if self.techID < 1000: |
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| 312 | tech = player.shipDesigns[self.techID] |
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| 313 | else: |
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| 314 | tech = client.getTechInfo(self.techID) |
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| 315 | if not getattr(tech, 'govPwr', 0) == 0 and not self.govTransferConfirm: |
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| 316 | # confirm dialog doesn't send through parameters, so we have to save them |
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| 317 | self.govTransferData = (widget, action, data) |
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| 318 | self.confirmDlg.display(_("Do you want to issue relocation of your government?"), |
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| 319 | _("Yes"), _("No"), self.onGovTransferConfirmed) |
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| 320 | else: |
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| 321 | try: |
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| 322 | self.win.setStatus(_('Executing START CONSTRUCTION command...')) |
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| 323 | planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(self.planetID, |
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| 324 | self.techID, self.quantity, self.targetID, self.techID < 1000, |
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| 325 | self.win.vReportFin.checked, self.structToDemolish) |
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| 326 | self.win.setStatus(_('Command has been executed.')) |
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| 327 | except GameException, e: |
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| 328 | self.win.setStatus(e.args[0]) |
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| 329 | return |
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| 330 | self.hide() |
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| 331 | self.caller.update() |
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| 332 | |||
| 333 | def onToggleStructures(self, widget, action, data): |
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| 334 | self.showStructures = 1 |
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| 335 | self.showShips = 0 |
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| 336 | self.showOther = 0 |
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| 337 | self.win.setTagAttr('struct', 'visible', 1) |
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| 338 | self.win.setTagAttr('ship', 'visible', 0) |
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| 339 | self.update() |
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| 340 | |||
| 341 | def onToggleShips(self, widget, action, data): |
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| 342 | self.showStructures = 0 |
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| 343 | self.showShips = 1 |
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| 344 | self.showOther = 0 |
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| 345 | self.win.setTagAttr('struct', 'visible', 0) |
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| 346 | self.win.setTagAttr('ship', 'visible', 1) |
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| 347 | self.update() |
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| 348 | |||
| 349 | def onToggleOther(self, widget, action, data): |
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| 350 | self.showStructures = 0 |
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| 351 | self.showShips = 0 |
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| 352 | self.showOther = 1 |
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| 353 | self.win.setTagAttr('struct', 'visible', 0) |
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| 354 | self.win.setTagAttr('ship', 'visible', 0) |
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| 355 | self.update() |
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| 356 | |||
| 357 | def onInfo(self, widget, action, data): |
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| 358 | if len(self.win.vTechs.selection) == 0: |
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| 359 | return |
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| 360 | task = self.win.vTechs.selection[0] |
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| 361 | if not task.tIsShip: |
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| 362 | self.techInfoDlg.display(task.techID) |
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| 363 | else: |
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| 364 | self.constructionDlg.selectedDesignID = task.techID; |
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| 365 | self.constructionDlg.display() |
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| 366 | |||
| 367 | def onFilter(self, widget, action, data): |
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| 368 | self.update() |
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| 369 | |||
| 370 | def createUI(self): |
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| 371 | w, h = gdata.scrnSize |
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| 372 | cols = 38 |
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| 373 | rows = 24 #was 23 |
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| 374 | dlgWidth = cols * 20 + 4 |
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| 375 | dlgHeight = rows * 20 + 4 |
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| 376 | self.win = ui.Window(self.app, |
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| 377 | modal=1, |
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| 378 | escKeyClose=1, |
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| 379 | movable=0, |
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| 380 | title=_('Select new task'), |
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| 381 | rect=ui.Rect((w - dlgWidth) / 2, (h - dlgHeight) / 2, dlgWidth, dlgHeight), |
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| 382 | layoutManager=ui.SimpleGridLM(), |
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| 383 | tabChange=True) |
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| 384 | self.win.subscribeAction('*', self) |
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| 385 | ui.Title(self.win, layout=(0, 0, 22, 1), text=_('Technology'), |
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| 386 | align=ui.ALIGN_W, font='normal-bold') |
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| 387 | ui.Listbox(self.win, layout=(0, 1, 22, 19), id='vTechs', |
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| 388 | columns=((_('Name'), 'text', 13, ui.ALIGN_W), (_('Lvl'), 'tLevel', 2, ui.ALIGN_E), |
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| 389 | (_('Constr'), 'tProd', 3, ui.ALIGN_E), (_('ETC'), 'tETC', 3, ui.ALIGN_E)), |
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| 390 | columnLabels=1, action='onSelectTech') |
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| 391 | # filter |
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| 392 | ui.Button(self.win, layout=(0, 20, 3, 1), text=_('Stucts'), toggle=1, |
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| 393 | id='vStructuresToggle', action='onToggleStructures') |
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| 394 | ui.Button(self.win, layout=(3, 20, 3, 1), text=_('Ships'), toggle=1, |
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| 395 | id='vShipsToggle', action='onToggleShips') |
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| 396 | ui.Button(self.win, layout=(6, 20, 3, 1), text=_('Misc'), toggle=1, |
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| 397 | id='vOtherToggle', action='onToggleOther') |
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| 398 | ui.Button(self.win, layout=(9, 20, 1, 1), text=_('1'), id='vLevel1', |
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| 399 | toggle=1, action='onToggleLevel', data=1) |
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| 400 | ui.Button(self.win, layout=(10, 20, 1, 1), text=_('2'), id='vLevel2', |
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| 401 | toggle=1, action='onToggleLevel', data=2) |
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| 402 | ui.Button(self.win, layout=(11, 20, 1, 1), text=_('3'), id='vLevel3', |
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| 403 | toggle=1, action='onToggleLevel', data=3) |
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| 404 | ui.Button(self.win, layout=(12, 20, 1, 1), text=_('4'), id='vLevel4', |
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| 405 | toggle=1, action='onToggleLevel', data=4) |
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| 406 | ui.Button(self.win, layout=(13, 20, 1, 1), text=_('5'), id='vLevel5', |
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| 407 | toggle=1, action='onToggleLevel', data=5) |
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| 408 | ui.Button(self.win, layout=(14, 20, 1, 1), text=_('6'), id='vLevel6', |
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| 409 | toggle=1, action='onToggleLevel', data=6) |
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| 410 | ui.Button(self.win, layout=(18, 20, 4, 1), text=_('Info'), action='onInfo', |
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| 411 | id='vInfo') |
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| 412 | # targets |
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| 413 | ui.Title(self.win, layout=(22, 0, 16, 1), text=_('Target planet'), |
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| 414 | align=ui.ALIGN_W, font='normal-bold') |
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| 415 | ui.Listbox(self.win, layout=(22, 1, 16, 10), id='vTargets', |
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| 416 | columns=((_('Planet'), 'text', 10, ui.ALIGN_W), (_('Owner'), 'plOwner', 5, ui.ALIGN_W)), columnLabels=1, |
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| 417 | action='onSelectPlanet') |
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| 418 | ui.Listbox(self.win, layout=(22, 11, 16, 7), id='vTSlots', |
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| 419 | columns=((_('Target slots'), 'text', 15, ui.ALIGN_W), ), columnLabels=1, |
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| 420 | action='onSelectSlot') |
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| 421 | # prod types |
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| 422 | ui.Check(self.win, layout=(0, 21, 6, 1), text=_('Bio production'), tags=['struct'], |
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| 423 | id='vBioProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 424 | ui.Check(self.win, layout=(6, 21, 6, 1), text=_('En production'), tags=['struct'], |
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| 425 | id='vEnProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 426 | ui.Check(self.win, layout=(12, 21, 6, 1), text=_('CP production'), tags=['struct'], |
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| 427 | id='vCPProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 428 | ui.Check(self.win, layout=(18, 21, 6, 1), text=_('RP production'), tags=['struct'], |
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| 429 | id='vRPProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 430 | ui.Check(self.win, layout=(24, 21, 6, 1), text=_('Military'), tags=['struct'], |
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| 431 | id='vMilitary', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 432 | ui.Check(self.win, layout=(30, 21, 6, 1), text=_('Morale'), tags=['struct'], |
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| 433 | id='vMorale', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 434 | # ship types |
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| 435 | ui.Check(self.win, layout=(0, 21, 6, 1), text=_('Small'), tags=['ship'], |
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| 436 | id='vSmall', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 437 | ui.Check(self.win, layout=(6, 21, 6, 1), text=_('Medium'), tags=['ship'], |
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| 438 | id='vMedium', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 439 | ui.Check(self.win, layout=(12, 21, 6, 1), text=_('Large'), tags=['ship'], |
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| 440 | id='vLarge', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 441 | ui.Check(self.win, layout=(18, 21, 6, 1), text=_('Civilian'), tags=['ship'], |
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| 442 | id='vCivShip', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 443 | ui.Check(self.win, layout=(24, 21, 6, 1), text=_('Military'), tags=['ship'], |
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| 444 | id='vMilShip', checked=1, align=ui.ALIGN_W, action='onFilter') |
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| 445 | # build |
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| 446 | ui.Title(self.win, layout=(22, 18, 16, 1), text=_('Options'), |
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| 447 | align=ui.ALIGN_W, font='normal-bold') |
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| 448 | ui.Label(self.win, layout=(22, 19, 10, 1), text=_('Quantity'), align=ui.ALIGN_W) |
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| 449 | ui.Entry(self.win, layout=(33, 19, 5, 1), id='vQuantity', align=ui.ALIGN_E, orderNo=1) |
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| 450 | ui.Check(self.win, layout=(31, 20, 7, 1), id='vReportFin', text=_('Report finalization')) |
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| 451 | ui.Title(self.win, layout=(0, 22, 28, 1), id='vStatusBar', align=ui.ALIGN_W) |
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| 452 | ui.TitleButton(self.win, layout=(28, 22, 5, 1), text=_('Cancel'), action='onCancel') |
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| 453 | ui.TitleButton(self.win, layout=(33, 22, 5, 1), text=_('Construct'), action='onConstruct') |
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| 454 |