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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import math |
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import pygameui as ui |
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from ige import GameException |
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from ige.ospace import Rules |
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import ige.ospace.Const as Const |
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from osci import gdata, client, res |
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from TechInfoDlg import TechInfoDlg |
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from ConstructionDlg import ConstructionDlg |
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from ConfirmDlg import ConfirmDlg |
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import Utils |
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import Filter |
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class NewTaskDlg: |
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def __init__(self, app): |
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self.app = app |
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self.showStructures = 1 |
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self.showShips = 0 |
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self.showOther = 0 |
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self.techID = 0 |
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self.showLevels = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99] |
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self.techInfoDlg = TechInfoDlg(app) |
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self.constructionDlg = ConstructionDlg(app) |
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self.confirmDlg = ConfirmDlg(app) |
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self.createUI() |
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self.win.setTagAttr('struct', 'visible', 1) |
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self.win.setTagAttr('ship', 'visible', 0) |
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# set default sorting for technologies |
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self.win.vTechs.setSort("text") |
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def display(self, caller, prodProd, structToDemolish=Const.OID_NONE): |
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if gdata.config.defaults.reportfinalization != None: |
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val = gdata.config.defaults.reportfinalization |
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self.win.vReportFin.checked = val == 'yes' |
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self.caller = caller |
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self.systemID = caller.systemID |
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self.planetID = caller.planetID |
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self.playerID = client.getPlayerID() |
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self.targetID = caller.planetID |
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self.maxTechLevel = 0 |
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self.quantity = 1 |
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self.govTransferConfirm = False |
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self.govTransferData = None |
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self.prodProd = prodProd |
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self.structToDemolish = structToDemolish |
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self.showTechs() |
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self.showSlots() |
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self.win.show() |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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self.win.hide() |
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def update(self): |
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if self.win.visible: |
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self.quantity = int(self.win.vQuantity.text) |
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if self.showShips: |
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self.win.vInfo.enabled = Utils.enableConstruction(client) |
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self.showTechs() |
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self.showSlots() |
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def _processNonShips(self, tech): |
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if self.prodProd > 0: |
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etc = math.ceil(float(tech.buildProd) / self.prodProd) |
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if self.targetID != self.planetID: |
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etc *= Rules.buildOnAnotherPlanetMod |
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etc = res.formatTime(etc) |
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else: |
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etc = _("N/A") |
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item = ui.Item(tech.name, |
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tLevel=tech.level, |
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tProd=tech.buildProd, |
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techID=tech.id, |
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tIsShip=0, |
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tETC=etc) |
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self.maxTechLevel = max(self.maxTechLevel, tech.level) |
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return item |
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def _showStructures(self): |
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items = [] |
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_filterStructure = Filter.Filter() |
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_filterStructure.add((lambda x: x.isMilitary) if self.win.vMilitary.checked else Filter.false) |
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_filterStructure.add((lambda x: getattr(x, "prodBio", 0)) if self.win.vBioProduction.checked else Filter.false) |
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# prodEnv can be negative for structures destroying environment |
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_filterStructure.add((lambda x: getattr(x, "prodEnv", 0) > 0) if self.win.vBioProduction.checked else Filter.false) |
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_filterStructure.add((lambda x: getattr(x, "prodEn", 0)) if self.win.vEnProduction.checked else Filter.false) |
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_filterStructure.add((lambda x: getattr(x, "prodProd", 0)) if self.win.vCPProduction.checked else Filter.false) |
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_filterStructure.add((lambda x: getattr(x, "prodSci", 0)) if self.win.vRPProduction.checked else Filter.false) |
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_filterStructure.add((lambda x: getattr(x, "moraleTrgt", 0)) if self.win.vMorale.checked else Filter.false) |
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for techID in client.getPlayer().techs.keys(): |
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tech = client.getTechInfo(techID) |
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if not tech.isStructure or tech.level not in self.showLevels or \ |
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(tech.isStructure and not _filterStructure.OR(tech)): |
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continue |
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items.append(self._processNonShips(tech)) |
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return items |
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def _showProjects(self): |
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items = [] |
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for techID in client.getPlayer().techs.keys(): |
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tech = client.getTechInfo(techID) |
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if tech.level not in self.showLevels or not tech.isProject: |
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continue |
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items.append(self._processNonShips(tech)) |
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return items |
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def _showShips(self): |
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items = [] |
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_filterShipSize = Filter.Filter() |
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_filterShipSize.add((lambda x: x.combatClass == 0) if self.win.vSmall.checked else Filter.false) |
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_filterShipSize.add((lambda x: x.combatClass == 1) if self.win.vMedium.checked else Filter.false) |
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_filterShipSize.add((lambda x: x.combatClass == 2) if self.win.vLarge.checked else Filter.false) |
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_filterShipMilitary = Filter.Filter() |
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_filterShipMilitary.add((lambda x: x.isMilitary) if self.win.vMilShip.checked else Filter.false) |
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_filterShipMilitary.add((lambda x: not x.isMilitary) if self.win.vCivShip.checked else Filter.false) |
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# special handling for ships |
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player = client.getPlayer() |
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for designID in player.shipDesigns.keys(): |
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tech = player.shipDesigns[designID] |
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if not _filterShipSize.OR(tech) or not _filterShipMilitary.OR(tech): |
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continue |
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if tech.upgradeTo != Const.OID_NONE: |
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# skip ships that are set to upgrade |
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continue |
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if self.prodProd > 0: |
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etc = res.formatTime(math.ceil(float(tech.buildProd) / self.prodProd)) |
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else: |
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etc = _("N/A") |
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item = ui.Item(tech.name, |
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tLevel=tech.level, |
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tProd=tech.buildProd, |
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techID=designID, |
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tIsShip=1, |
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tETC=etc) |
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items.append(item) |
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return items |
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def _processTarget(self, planet): |
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ownerName = res.getUnknownName() |
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ownerID = Const.OID_NONE |
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if hasattr(planet, 'owner'): |
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ownerID = planet.owner |
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if planet.owner != Const.OID_NONE: |
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ownerName = client.get(planet.owner, noUpdate=1).name |
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if planet.plType in ("A", "G"): |
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color = gdata.sevColors[gdata.DISABLED] |
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else: |
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color = res.getPlayerColor(ownerID) |
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plname = getattr(planet, 'name', res.getUnknownName()) |
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item = ui.Item(plname, |
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text_raw=getattr(planet, 'plEn', plname), |
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planetID=planet.oid, |
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plOwner=ownerName, |
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foreground=color) |
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return item |
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def showTechs(self): |
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# techs |
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items = [] |
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if self.showStructures: |
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items += self._showStructures() |
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if self.showShips: |
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items += self._showShips() |
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if self.showOther: |
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items += self._showProjects() |
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# sort it by level and then by name |
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items.sort(key=lambda a: (100 - a.tLevel, a.text)) |
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self.win.vTechs.items = items |
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self.win.vTechs.itemsChanged() |
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# preserve selection |
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for item in items: |
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if self.techID == item.techID: |
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self.win.vTechs.selectItem(item) |
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break |
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# tech level filter |
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for i in range(1, 7): |
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widget = getattr(self.win, 'vLevel%d' % i) |
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if i in self.showLevels and i <= self.maxTechLevel: |
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widget.visible = 1 |
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widget.pressed = 1 |
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elif i not in self.showLevels and i <= self.maxTechLevel: |
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widget.visible = 1 |
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widget.pressed = 0 |
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else: |
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widget.visible = 0 |
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self.win.vStructuresToggle.pressed = self.showStructures |
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self.win.vShipsToggle.pressed = self.showShips |
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self.win.vOtherToggle.pressed = self.showOther |
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# targets |
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info = [] |
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system = client.get(self.systemID, noUpdate=1) |
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for planetID in system.planets: |
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planet = client.get(planetID, noUpdate=1) |
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info.append(self._processTarget(planet)) |
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self.win.vTargets.items = info |
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self.win.vTargets.itemsChanged() |
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for item in info: |
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if self.targetID == item.planetID: |
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self.win.vTargets.selectItem(item) |
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break |
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# quantity |
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self.win.vQuantity.text = str(self.quantity) |
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View Code Duplication |
def showSlots(self): |
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# techs |
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items = [] |
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techs = {} |
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if self.showStructures: |
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player = client.getPlayer() |
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target = client.get(self.targetID, noUpdate=1) |
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if hasattr(target, 'slots') and target.owner == player.oid: |
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if len(target.slots) < target.plSlots: |
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item = ui.Item(_("Free slot"), techID=0) |
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items.append(item) |
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for struct in target.slots: |
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if not struct[Const.STRUCT_IDX_TECHID] in techs: |
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techs[struct[Const.STRUCT_IDX_TECHID]] = 1 |
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else: |
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techs[struct[Const.STRUCT_IDX_TECHID]] += 1 |
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for tech in techs.keys(): |
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techInfo = client.getTechInfo(tech) |
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item = ui.Item("%s (%d)" % (techInfo.name, techs[tech]), techID=tech) |
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items.append(item) |
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self.win.vTSlots.items = items |
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self.win.vTSlots.itemsChanged() |
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self.structToDemolish = Const.OID_NONE |
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def onSelectPlanet(self, widget, action, data): |
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self.quantity = int(self.win.vQuantity.text) |
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self.targetID = data.planetID |
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self.showTechs() |
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self.showSlots() |
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def onSelectSlot(self, widget, action, data): |
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self.structToDemolish = data.techID |
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def onSelectTech(self, widget, action, data): |
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self.techID = data.techID |
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def onToggleLevel(self, widget, action, data): |
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i = widget.data |
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if i in self.showLevels: |
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self.showLevels.remove(i) |
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else: |
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self.showLevels.append(i) |
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self.update() |
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def onCancel(self, widget, action, data): |
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self.hide() |
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def onGovTransferConfirmed(self): |
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# we assume player wants to build just one center - in opposite case, he may change quantity in the task itself |
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self.win.vQuantity.text = str(1) |
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self.govTransferConfirm = True |
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self.onConstruct(*self.govTransferData) |
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def onConstruct(self, widget, action, data): |
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planet = client.get(self.planetID, noUpdate=1) |
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player = client.getPlayer() |
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if not self.techID: |
|
300
|
|
|
self.win.setStatus(_('Select technology to construct.')) |
|
301
|
|
|
return |
|
302
|
|
|
if not self.targetID: |
|
303
|
|
|
self.win.setStatus(_('Select planet to construct on.')) |
|
304
|
|
|
return |
|
305
|
|
|
try: |
|
306
|
|
|
self.quantity = int(self.win.vQuantity.text) |
|
307
|
|
|
except ValueError: |
|
308
|
|
|
self.win.setStatus(_('Specify quantity (1, 2, 3, ...).')) |
|
309
|
|
|
return |
|
310
|
|
|
# government centers have additional query and if confirmed, another round of this function is called |
|
311
|
|
|
if self.techID < 1000: |
|
312
|
|
|
tech = player.shipDesigns[self.techID] |
|
313
|
|
|
else: |
|
314
|
|
|
tech = client.getTechInfo(self.techID) |
|
315
|
|
|
if not getattr(tech, 'govPwr', 0) == 0 and not self.govTransferConfirm: |
|
316
|
|
|
# confirm dialog doesn't send through parameters, so we have to save them |
|
317
|
|
|
self.govTransferData = (widget, action, data) |
|
318
|
|
|
self.confirmDlg.display(_("Do you want to issue relocation of your government?"), |
|
319
|
|
|
_("Yes"), _("No"), self.onGovTransferConfirmed) |
|
320
|
|
|
else: |
|
321
|
|
|
try: |
|
322
|
|
|
self.win.setStatus(_('Executing START CONSTRUCTION command...')) |
|
323
|
|
|
planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(self.planetID, |
|
324
|
|
|
self.techID, self.quantity, self.targetID, self.techID < 1000, |
|
325
|
|
|
self.win.vReportFin.checked, self.structToDemolish) |
|
326
|
|
|
self.win.setStatus(_('Command has been executed.')) |
|
327
|
|
|
except GameException, e: |
|
328
|
|
|
self.win.setStatus(e.args[0]) |
|
329
|
|
|
return |
|
330
|
|
|
self.hide() |
|
331
|
|
|
self.caller.update() |
|
332
|
|
|
|
|
333
|
|
|
def onToggleStructures(self, widget, action, data): |
|
334
|
|
|
self.showStructures = 1 |
|
335
|
|
|
self.showShips = 0 |
|
336
|
|
|
self.showOther = 0 |
|
337
|
|
|
self.win.setTagAttr('struct', 'visible', 1) |
|
338
|
|
|
self.win.setTagAttr('ship', 'visible', 0) |
|
339
|
|
|
self.update() |
|
340
|
|
|
|
|
341
|
|
|
def onToggleShips(self, widget, action, data): |
|
342
|
|
|
self.showStructures = 0 |
|
343
|
|
|
self.showShips = 1 |
|
344
|
|
|
self.showOther = 0 |
|
345
|
|
|
self.win.setTagAttr('struct', 'visible', 0) |
|
346
|
|
|
self.win.setTagAttr('ship', 'visible', 1) |
|
347
|
|
|
self.update() |
|
348
|
|
|
|
|
349
|
|
|
def onToggleOther(self, widget, action, data): |
|
350
|
|
|
self.showStructures = 0 |
|
351
|
|
|
self.showShips = 0 |
|
352
|
|
|
self.showOther = 1 |
|
353
|
|
|
self.win.setTagAttr('struct', 'visible', 0) |
|
354
|
|
|
self.win.setTagAttr('ship', 'visible', 0) |
|
355
|
|
|
self.update() |
|
356
|
|
|
|
|
357
|
|
|
def onInfo(self, widget, action, data): |
|
358
|
|
|
if len(self.win.vTechs.selection) == 0: |
|
359
|
|
|
return |
|
360
|
|
|
task = self.win.vTechs.selection[0] |
|
361
|
|
|
if not task.tIsShip: |
|
362
|
|
|
self.techInfoDlg.display(task.techID) |
|
363
|
|
|
else: |
|
364
|
|
|
self.constructionDlg.selectedDesignID = task.techID; |
|
365
|
|
|
self.constructionDlg.display() |
|
366
|
|
|
|
|
367
|
|
|
def onFilter(self, widget, action, data): |
|
368
|
|
|
self.update() |
|
369
|
|
|
|
|
370
|
|
|
def createUI(self): |
|
371
|
|
|
w, h = gdata.scrnSize |
|
372
|
|
|
cols = 38 |
|
373
|
|
|
rows = 24 #was 23 |
|
374
|
|
|
dlgWidth = cols * 20 + 4 |
|
375
|
|
|
dlgHeight = rows * 20 + 4 |
|
376
|
|
|
self.win = ui.Window(self.app, |
|
377
|
|
|
modal=1, |
|
378
|
|
|
escKeyClose=1, |
|
379
|
|
|
movable=0, |
|
380
|
|
|
title=_('Select new task'), |
|
381
|
|
|
rect=ui.Rect((w - dlgWidth) / 2, (h - dlgHeight) / 2, dlgWidth, dlgHeight), |
|
382
|
|
|
layoutManager=ui.SimpleGridLM(), |
|
383
|
|
|
tabChange=True) |
|
384
|
|
|
self.win.subscribeAction('*', self) |
|
385
|
|
|
ui.Title(self.win, layout=(0, 0, 22, 1), text=_('Technology'), |
|
386
|
|
|
align=ui.ALIGN_W, font='normal-bold') |
|
387
|
|
|
ui.Listbox(self.win, layout=(0, 1, 22, 19), id='vTechs', |
|
388
|
|
|
columns=((_('Name'), 'text', 13, ui.ALIGN_W), (_('Lvl'), 'tLevel', 2, ui.ALIGN_E), |
|
389
|
|
|
(_('Constr'), 'tProd', 3, ui.ALIGN_E), (_('ETC'), 'tETC', 3, ui.ALIGN_E)), |
|
390
|
|
|
columnLabels=1, action='onSelectTech') |
|
391
|
|
|
# filter |
|
392
|
|
|
ui.Button(self.win, layout=(0, 20, 3, 1), text=_('Stucts'), toggle=1, |
|
393
|
|
|
id='vStructuresToggle', action='onToggleStructures') |
|
394
|
|
|
ui.Button(self.win, layout=(3, 20, 3, 1), text=_('Ships'), toggle=1, |
|
395
|
|
|
id='vShipsToggle', action='onToggleShips') |
|
396
|
|
|
ui.Button(self.win, layout=(6, 20, 3, 1), text=_('Misc'), toggle=1, |
|
397
|
|
|
id='vOtherToggle', action='onToggleOther') |
|
398
|
|
|
ui.Button(self.win, layout=(9, 20, 1, 1), text=_('1'), id='vLevel1', |
|
399
|
|
|
toggle=1, action='onToggleLevel', data=1) |
|
400
|
|
|
ui.Button(self.win, layout=(10, 20, 1, 1), text=_('2'), id='vLevel2', |
|
401
|
|
|
toggle=1, action='onToggleLevel', data=2) |
|
402
|
|
|
ui.Button(self.win, layout=(11, 20, 1, 1), text=_('3'), id='vLevel3', |
|
403
|
|
|
toggle=1, action='onToggleLevel', data=3) |
|
404
|
|
|
ui.Button(self.win, layout=(12, 20, 1, 1), text=_('4'), id='vLevel4', |
|
405
|
|
|
toggle=1, action='onToggleLevel', data=4) |
|
406
|
|
|
ui.Button(self.win, layout=(13, 20, 1, 1), text=_('5'), id='vLevel5', |
|
407
|
|
|
toggle=1, action='onToggleLevel', data=5) |
|
408
|
|
|
ui.Button(self.win, layout=(14, 20, 1, 1), text=_('6'), id='vLevel6', |
|
409
|
|
|
toggle=1, action='onToggleLevel', data=6) |
|
410
|
|
|
ui.Button(self.win, layout=(18, 20, 4, 1), text=_('Info'), action='onInfo', |
|
411
|
|
|
id='vInfo') |
|
412
|
|
|
# targets |
|
413
|
|
|
ui.Title(self.win, layout=(22, 0, 16, 1), text=_('Target planet'), |
|
414
|
|
|
align=ui.ALIGN_W, font='normal-bold') |
|
415
|
|
|
ui.Listbox(self.win, layout=(22, 1, 16, 10), id='vTargets', |
|
416
|
|
|
columns=((_('Planet'), 'text', 10, ui.ALIGN_W), (_('Owner'), 'plOwner', 5, ui.ALIGN_W)), columnLabels=1, |
|
417
|
|
|
action='onSelectPlanet') |
|
418
|
|
|
ui.Listbox(self.win, layout=(22, 11, 16, 7), id='vTSlots', |
|
419
|
|
|
columns=((_('Target slots'), 'text', 15, ui.ALIGN_W), ), columnLabels=1, |
|
420
|
|
|
action='onSelectSlot') |
|
421
|
|
|
# prod types |
|
422
|
|
|
ui.Check(self.win, layout=(0, 21, 6, 1), text=_('Bio production'), tags=['struct'], |
|
423
|
|
|
id='vBioProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
424
|
|
|
ui.Check(self.win, layout=(6, 21, 6, 1), text=_('En production'), tags=['struct'], |
|
425
|
|
|
id='vEnProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
426
|
|
|
ui.Check(self.win, layout=(12, 21, 6, 1), text=_('CP production'), tags=['struct'], |
|
427
|
|
|
id='vCPProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
428
|
|
|
ui.Check(self.win, layout=(18, 21, 6, 1), text=_('RP production'), tags=['struct'], |
|
429
|
|
|
id='vRPProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
430
|
|
|
ui.Check(self.win, layout=(24, 21, 6, 1), text=_('Military'), tags=['struct'], |
|
431
|
|
|
id='vMilitary', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
432
|
|
|
ui.Check(self.win, layout=(30, 21, 6, 1), text=_('Morale'), tags=['struct'], |
|
433
|
|
|
id='vMorale', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
434
|
|
|
# ship types |
|
435
|
|
|
ui.Check(self.win, layout=(0, 21, 6, 1), text=_('Small'), tags=['ship'], |
|
436
|
|
|
id='vSmall', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
437
|
|
|
ui.Check(self.win, layout=(6, 21, 6, 1), text=_('Medium'), tags=['ship'], |
|
438
|
|
|
id='vMedium', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
439
|
|
|
ui.Check(self.win, layout=(12, 21, 6, 1), text=_('Large'), tags=['ship'], |
|
440
|
|
|
id='vLarge', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
441
|
|
|
ui.Check(self.win, layout=(18, 21, 6, 1), text=_('Civilian'), tags=['ship'], |
|
442
|
|
|
id='vCivShip', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
443
|
|
|
ui.Check(self.win, layout=(24, 21, 6, 1), text=_('Military'), tags=['ship'], |
|
444
|
|
|
id='vMilShip', checked=1, align=ui.ALIGN_W, action='onFilter') |
|
445
|
|
|
# build |
|
446
|
|
|
ui.Title(self.win, layout=(22, 18, 16, 1), text=_('Options'), |
|
447
|
|
|
align=ui.ALIGN_W, font='normal-bold') |
|
448
|
|
|
ui.Label(self.win, layout=(22, 19, 10, 1), text=_('Quantity'), align=ui.ALIGN_W) |
|
449
|
|
|
ui.Entry(self.win, layout=(33, 19, 5, 1), id='vQuantity', align=ui.ALIGN_E, orderNo=1) |
|
450
|
|
|
ui.Check(self.win, layout=(31, 20, 7, 1), id='vReportFin', text=_('Report finalization')) |
|
451
|
|
|
ui.Title(self.win, layout=(0, 22, 28, 1), id='vStatusBar', align=ui.ALIGN_W) |
|
452
|
|
|
ui.TitleButton(self.win, layout=(28, 22, 5, 1), text=_('Cancel'), action='onCancel') |
|
453
|
|
|
ui.TitleButton(self.win, layout=(33, 22, 5, 1), text=_('Construct'), action='onConstruct') |
|
454
|
|
|
|