Total Complexity | 63 |
Total Lines | 309 |
Duplicated Lines | 7.77 % |
Changes | 0 |
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like osci.dialog.NewGlobalTaskDlg often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
1 | # |
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2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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3 | # |
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4 | # This file is part of Outer Space. |
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5 | # |
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6 | # Outer Space is free software; you can redistribute it and/or modify |
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7 | # it under the terms of the GNU General Public License as published by |
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8 | # the Free Software Foundation; either version 2 of the License, or |
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9 | # (at your option) any later version. |
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10 | # |
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11 | # Outer Space is distributed in the hope that it will be useful, |
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12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | # GNU General Public License for more details. |
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15 | # |
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16 | # You should have received a copy of the GNU General Public License |
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17 | # along with Outer Space; if not, write to the Free Software |
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18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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19 | # |
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20 | import math |
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21 | |||
22 | import pygameui as ui |
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23 | |||
24 | from ige import GameException |
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25 | from ige.ospace import Rules |
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26 | import ige.ospace.Const as Const |
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27 | |||
28 | from osci import gdata, client, res |
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29 | from TechInfoDlg import TechInfoDlg |
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30 | from ConstructionDlg import ConstructionDlg |
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31 | import Utils |
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32 | import Filter |
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33 | |||
34 | class NewGlobalTaskDlg: |
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35 | |||
36 | def __init__(self, app): |
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37 | self.app = app |
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38 | self.showShips = 1 |
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39 | self.showOther = 0 |
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40 | self.techID = 0 |
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41 | self.showLevels = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99] |
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42 | self.techInfoDlg = TechInfoDlg(app) |
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43 | self.constructionDlg = ConstructionDlg(app) |
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44 | self.createUI() |
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45 | self.win.setTagAttr('ship', 'visible', 1) |
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46 | # set default sorting for technologies |
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47 | self.win.vTechs.setSort("text") |
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48 | |||
49 | def display(self, caller, queue, structToDemolish = Const.OID_NONE): |
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50 | if gdata.config.defaults.reportfinalization != None: |
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51 | val = gdata.config.defaults.reportfinalization |
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52 | self.win.vReportFin.checked = val == 'yes' |
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53 | |||
54 | self.caller = caller |
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55 | self.playerID = client.getPlayerID() |
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56 | self.maxTechLevel = 0 |
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57 | self.quantity = 1 |
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58 | self.queue = queue |
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59 | self.showTechs() |
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60 | self.win.show() |
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61 | gdata.updateDlgs.append(self) |
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62 | |||
63 | def hide(self): |
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64 | self.win.setStatus(_("Ready.")) |
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65 | if self in gdata.updateDlgs: |
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66 | gdata.updateDlgs.remove(self) |
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67 | self.win.hide() |
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68 | |||
69 | def update(self): |
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70 | if self.win.visible: |
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71 | if self.showShips: |
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72 | self.win.vInfo.enabled = Utils.enableConstruction(client) |
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73 | self.showTechs() |
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74 | |||
75 | def _processProjects(self): |
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76 | items = [] |
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77 | for techID in client.getPlayer().techs.keys(): |
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78 | tech = client.getTechInfo(techID) |
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79 | |||
80 | if not tech.isProject or tech.globalDisabled or tech.level not in self.showLevels: |
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81 | continue |
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82 | |||
83 | item = ui.Item(tech.name, |
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84 | tLevel=tech.level, |
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85 | tProd=tech.buildProd, |
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86 | techID=techID, |
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87 | tIsShip=0) |
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88 | items.append(item) |
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89 | return items |
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90 | |||
91 | def _processShips(self): |
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92 | items = [] |
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93 | _filterShipSize = Filter.Filter() |
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94 | _filterShipSize.add((lambda x: x.combatClass == 0) if self.win.vSmall.checked else Filter.false) |
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95 | _filterShipSize.add((lambda x: x.combatClass == 1) if self.win.vMedium.checked else Filter.false) |
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96 | _filterShipSize.add((lambda x: x.combatClass == 2) if self.win.vLarge.checked else Filter.false) |
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97 | _filterShipMilitary = Filter.Filter() |
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98 | _filterShipMilitary.add((lambda x: x.isMilitary) if self.win.vMilShip.checked else Filter.false) |
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99 | _filterShipMilitary.add((lambda x: not x.isMilitary) if self.win.vCivShip.checked else Filter.false) |
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100 | |||
101 | player = client.getPlayer() |
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102 | for designID in player.shipDesigns.keys(): |
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103 | tech = player.shipDesigns[designID] |
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104 | if not _filterShipSize.OR(tech) or not _filterShipMilitary.OR(tech) or tech.level not in self.showLevels: |
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105 | continue |
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106 | if tech.upgradeTo != Const.OID_NONE: |
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107 | # skip ships that are set to upgrade |
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108 | continue |
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109 | |||
110 | item = ui.Item(tech.name, |
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111 | tLevel=tech.level, |
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112 | tProd=tech.buildProd, |
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113 | techID=designID, |
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114 | tIsShip=1) |
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115 | items.append(item) |
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116 | return items |
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117 | |||
118 | def showTechs(self): |
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119 | # techs |
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120 | items = [] |
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121 | select = None |
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122 | |||
123 | if self.showOther: |
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124 | items += self._processProjects() |
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125 | if self.showShips: |
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126 | items += self._processShips() |
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127 | |||
128 | # special handling for ships |
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129 | # sort it by level and then by name |
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130 | items.sort(key=lambda a: (100 - a.tLevel, a.text)) |
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131 | self.win.vTechs.items = items |
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132 | self.win.vTechs.itemsChanged() |
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133 | for item in items: |
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134 | self.maxTechLevel = max(self.maxTechLevel, item.tLevel) |
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135 | if item.techID == self.techID: |
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136 | self.win.vTechs.selectItem(item) |
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137 | # filter |
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138 | for i in range(1, 10): |
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139 | widget = getattr(self.win, 'vLevel%d' % i) |
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140 | if i in self.showLevels and i <= self.maxTechLevel: |
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141 | widget.visible = 1 |
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142 | widget.pressed = 1 |
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143 | elif i not in self.showLevels and i <= self.maxTechLevel: |
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144 | widget.visible = 1 |
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145 | widget.pressed = 0 |
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146 | else: |
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147 | widget.visible = 0 |
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148 | self.win.vShipsToggle.pressed = self.showShips |
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149 | self.win.vOtherToggle.pressed = self.showOther |
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150 | # quantity |
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151 | self.win.vQuantity.text = str(self.quantity) |
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152 | |||
153 | View Code Duplication | def showSlots(self): |
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154 | # techs |
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155 | items = [] |
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156 | techs = {} |
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157 | if self.showStructures: |
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158 | player = client.getPlayer() |
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159 | target = client.get(self.targetID, noUpdate=1) |
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160 | if hasattr(target, 'slots') and target.owner == player.oid: |
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161 | if len(target.slots) < target.plSlots: |
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162 | item = ui.Item(_("Free slot"), techID=0) |
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163 | items.append(item) |
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164 | for struct in target.slots: |
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165 | if not struct[Const.STRUCT_IDX_TECHID] in techs: |
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166 | techs[struct[Const.STRUCT_IDX_TECHID]] = 1 |
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167 | else: |
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168 | techs[struct[Const.STRUCT_IDX_TECHID]] += 1 |
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169 | for tech in techs.keys(): |
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170 | techInfo = client.getTechInfo(tech) |
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171 | item = ui.Item("%s (%d)" % (techInfo.name, techs[tech]), techID=tech) |
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172 | items.append(item) |
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173 | |||
174 | self.win.vTSlots.items = items |
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175 | self.win.vTSlots.itemsChanged() |
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176 | self.structToDemolish = Const.OID_NONE |
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177 | |||
178 | |||
179 | def onSelectTech(self, widget, action, data): |
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180 | self.techID = data.techID |
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181 | |||
182 | def onToggleLevel(self, widget, action, data): |
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183 | i = widget.data |
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184 | if i in self.showLevels: |
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185 | self.showLevels.remove(i) |
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186 | else: |
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187 | self.showLevels.append(i) |
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188 | self.update() |
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189 | |||
190 | def onCancel(self, widget, action, data): |
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191 | self.hide() |
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192 | |||
193 | def onConstruct(self, widget, action, data): |
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194 | if not self.techID: |
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195 | self.win.setStatus(_('Select technology to construct.')) |
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196 | return |
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197 | try: |
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198 | self.quantity = int(self.win.vQuantity.text) |
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199 | except ValueError: |
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200 | self.win.setStatus(_('Specify quantity (1, 2, 3, ...).')) |
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201 | return |
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202 | try: |
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203 | self.win.setStatus(_('Executing START CONSTRUCTION command...')) |
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204 | player = client.getPlayer() |
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205 | |||
206 | player.prodQueues[self.queue], player.stratRes = client.cmdProxy.startGlobalConstruction(self.playerID, self.techID, self.quantity, self.techID < 1000, self.win.vReportFin.checked, self.queue) |
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207 | self.win.setStatus(_('Command has been executed.')) |
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208 | except GameException, e: |
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209 | self.win.setStatus(e.args[0]) |
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210 | return |
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211 | self.hide() |
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212 | self.caller.update() |
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213 | |||
214 | def onToggleShips(self, widget, action, data): |
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215 | self.quantity = int(self.win.vQuantity.text) |
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216 | self.showStructures = 0 |
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217 | self.showShips = 1 |
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218 | self.showOther = 0 |
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219 | self.win.setTagAttr('struct', 'visible', 0) |
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220 | self.win.setTagAttr('ship', 'visible', 1) |
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221 | self.update() |
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222 | |||
223 | def onToggleOther(self, widget, action, data): |
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224 | self.quantity = int(self.win.vQuantity.text) |
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225 | self.showStructures = 0 |
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226 | self.showShips = 0 |
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227 | self.showOther = 1 |
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228 | self.win.setTagAttr('struct', 'visible', 0) |
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229 | self.win.setTagAttr('ship', 'visible', 0) |
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230 | self.update() |
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231 | |||
232 | def onInfo(self, widget, action, data): |
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233 | if len(self.win.vTechs.selection) == 0: |
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234 | return |
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235 | task = self.win.vTechs.selection[0] |
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236 | if not task.tIsShip: |
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237 | self.techInfoDlg.display(task.techID) |
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238 | else: |
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239 | self.constructionDlg.selectedDesignID = task.techID; |
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240 | self.constructionDlg.display() |
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241 | |||
242 | def onFilter(self, widget, action, data): |
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243 | self.update() |
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244 | |||
245 | def createUI(self): |
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246 | w, h = gdata.scrnSize |
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247 | cols = 20 |
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248 | rows = 25 |
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249 | dlgWidth = cols * 20 + 4 |
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250 | dlgHeight = rows * 20 + 4 |
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251 | self.win = ui.Window(self.app, |
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252 | modal=1, |
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253 | escKeyClose=1, |
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254 | movable=0, |
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255 | title=_('Select new global task'), |
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256 | rect=ui.Rect((w - dlgWidth) / 2, (h - dlgHeight) / 2, dlgWidth, dlgHeight), |
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257 | layoutManager=ui.SimpleGridLM(), |
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258 | tabChange=True) |
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259 | self.win.subscribeAction('*', self) |
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260 | ui.Title(self.win, layout=(0, 0, 20, 1), text=_('Technology'), |
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261 | align=ui.ALIGN_W, font='normal-bold') |
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262 | ui.Listbox(self.win, layout=(0, 1, 20, 19), id='vTechs', |
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263 | columns=((_('Name'), 'text', 14, ui.ALIGN_W), (_('Lvl'), 'tLevel', 2, ui.ALIGN_E), |
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264 | (_('Constr'), 'tProd', 3, ui.ALIGN_E)), |
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265 | columnLabels=1, action='onSelectTech') |
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266 | # filter |
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267 | ui.Button(self.win, layout=(0, 20, 3, 1), text=_('Ships'), toggle=1, |
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268 | id='vShipsToggle', action='onToggleShips') |
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269 | ui.Button(self.win, layout=(3, 20, 3, 1), text=_('Misc'), toggle=1, |
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270 | id='vOtherToggle', action='onToggleOther') |
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271 | ui.Button(self.win, layout=(6, 20, 1, 1), text=_('1'), id='vLevel1', |
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272 | toggle=1, action='onToggleLevel', data=1) |
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273 | ui.Button(self.win, layout=(7, 20, 1, 1), text=_('2'), id='vLevel2', |
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274 | toggle=1, action='onToggleLevel', data=2) |
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275 | ui.Button(self.win, layout=(8, 20, 1, 1), text=_('3'), id='vLevel3', |
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276 | toggle=1, action='onToggleLevel', data=3) |
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277 | ui.Button(self.win, layout=(9, 20, 1, 1), text=_('4'), id='vLevel4', |
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278 | toggle=1, action='onToggleLevel', data=4) |
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279 | ui.Button(self.win, layout=(10, 20, 1, 1), text=_('5'), id='vLevel5', |
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280 | toggle=1, action='onToggleLevel', data=5) |
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281 | ui.Button(self.win, layout=(11, 20, 1, 1), text=_('6'), id='vLevel6', |
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282 | toggle=1, action='onToggleLevel', data=6) |
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283 | ui.Button(self.win, layout=(12, 20, 1, 1), text=_('7'), id='vLevel7', |
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284 | toggle=1, action='onToggleLevel', data=7) |
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285 | ui.Button(self.win, layout=(13, 20, 1, 1), text=_('8'), id='vLevel8', |
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286 | toggle=1, action='onToggleLevel', data=8) |
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287 | ui.Button(self.win, layout=(14, 20, 1, 1), text=_('9'), id='vLevel9', |
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288 | toggle=1, action='onToggleLevel', data=9) |
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289 | ui.Button(self.win, layout=(15, 20, 4, 1), text=_('Info'), action='onInfo', |
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290 | id='vInfo') |
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291 | # ship types |
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292 | ui.Check(self.win, layout=(0, 21, 4, 1), text=_('Small'), tags=['ship'], |
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293 | id='vSmall', checked=1, align=ui.ALIGN_W, action='onFilter') |
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294 | ui.Check(self.win, layout=(4, 21, 4, 1), text=_('Medium'), tags=['ship'], |
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295 | id='vMedium', checked=1, align=ui.ALIGN_W, action='onFilter') |
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296 | ui.Check(self.win, layout=(8, 21, 4, 1), text=_('Large'), tags=['ship'], |
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297 | id='vLarge', checked=1, align=ui.ALIGN_W, action='onFilter') |
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298 | ui.Check(self.win, layout=(12, 21, 4, 1), text=_('Civilian'), tags=['ship'], |
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299 | id='vCivShip', checked=1, align=ui.ALIGN_W, action='onFilter') |
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300 | ui.Check(self.win, layout=(16, 21, 4, 1), text=_('Military'), tags=['ship'], |
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301 | id='vMilShip', checked=1, align=ui.ALIGN_W, action='onFilter') |
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302 | # build |
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303 | ui.Label(self.win, layout=(0, 22, 5, 1), text=_('Quantity'), align=ui.ALIGN_W) |
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304 | ui.Entry(self.win, layout=(5, 22, 6, 1), id='vQuantity', align=ui.ALIGN_E, orderNo=1) |
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305 | ui.Check(self.win, layout=(13, 22, 7, 1), id='vReportFin', text=_('Report finalization')) |
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306 | ui.Title(self.win, layout=(0, 23, 10, 1), id='vStatusBar', align=ui.ALIGN_W) |
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307 | ui.TitleButton(self.win, layout=(10, 23, 5, 1), text=_('Cancel'), action='onCancel') |
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308 | ui.TitleButton(self.win, layout=(15, 23, 5, 1), text=_('Construct'), action='onConstruct') |
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309 |