1
|
|
|
# |
2
|
|
|
# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
3
|
|
|
# |
4
|
|
|
# This file is part of Outer Space. |
5
|
|
|
# |
6
|
|
|
# Outer Space is free software; you can redistribute it and/or modify |
7
|
|
|
# it under the terms of the GNU General Public License as published by |
8
|
|
|
# the Free Software Foundation; either version 2 of the License, or |
9
|
|
|
# (at your option) any later version. |
10
|
|
|
# |
11
|
|
|
# Outer Space is distributed in the hope that it will be useful, |
12
|
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
13
|
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14
|
|
|
# GNU General Public License for more details. |
15
|
|
|
# |
16
|
|
|
# You should have received a copy of the GNU General Public License |
17
|
|
|
# along with Outer Space; if not, write to the Free Software |
18
|
|
|
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
19
|
|
|
# |
20
|
|
|
import math |
21
|
|
|
|
22
|
|
|
import pygameui as ui |
23
|
|
|
|
24
|
|
|
from ige import GameException |
25
|
|
|
from ige.ospace import Rules |
26
|
|
|
import ige.ospace.Const as Const |
27
|
|
|
|
28
|
|
|
from osci import gdata, client, res |
29
|
|
|
from TechInfoDlg import TechInfoDlg |
30
|
|
|
from ConstructionDlg import ConstructionDlg |
31
|
|
|
import Utils |
32
|
|
|
import Filter |
33
|
|
|
|
34
|
|
|
class NewGlobalTaskDlg: |
35
|
|
|
|
36
|
|
|
def __init__(self, app): |
37
|
|
|
self.app = app |
38
|
|
|
self.showShips = 1 |
39
|
|
|
self.showOther = 0 |
40
|
|
|
self.techID = 0 |
41
|
|
|
self.showLevels = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99] |
42
|
|
|
self.techInfoDlg = TechInfoDlg(app) |
43
|
|
|
self.constructionDlg = ConstructionDlg(app) |
44
|
|
|
self.createUI() |
45
|
|
|
self.win.setTagAttr('ship', 'visible', 1) |
46
|
|
|
# set default sorting for technologies |
47
|
|
|
self.win.vTechs.setSort("text") |
48
|
|
|
|
49
|
|
|
def display(self, caller, queue, structToDemolish = Const.OID_NONE): |
50
|
|
|
if gdata.config.defaults.reportfinalization != None: |
51
|
|
|
val = gdata.config.defaults.reportfinalization |
52
|
|
|
self.win.vReportFin.checked = val == 'yes' |
53
|
|
|
|
54
|
|
|
self.caller = caller |
55
|
|
|
self.playerID = client.getPlayerID() |
56
|
|
|
self.maxTechLevel = 0 |
57
|
|
|
self.quantity = 1 |
58
|
|
|
self.queue = queue |
59
|
|
|
self.showTechs() |
60
|
|
|
self.win.show() |
61
|
|
|
gdata.updateDlgs.append(self) |
62
|
|
|
|
63
|
|
|
def hide(self): |
64
|
|
|
self.win.setStatus(_("Ready.")) |
65
|
|
|
if self in gdata.updateDlgs: |
66
|
|
|
gdata.updateDlgs.remove(self) |
67
|
|
|
self.win.hide() |
68
|
|
|
|
69
|
|
|
def update(self): |
70
|
|
|
if self.win.visible: |
71
|
|
|
if self.showShips: |
72
|
|
|
self.win.vInfo.enabled = Utils.enableConstruction(client) |
73
|
|
|
self.showTechs() |
74
|
|
|
|
75
|
|
|
def _processProjects(self): |
76
|
|
|
items = [] |
77
|
|
|
for techID in client.getPlayer().techs.keys(): |
78
|
|
|
tech = client.getTechInfo(techID) |
79
|
|
|
|
80
|
|
|
if not tech.isProject or tech.globalDisabled or tech.level not in self.showLevels: |
81
|
|
|
continue |
82
|
|
|
|
83
|
|
|
item = ui.Item(tech.name, |
84
|
|
|
tLevel=tech.level, |
85
|
|
|
tProd=tech.buildProd, |
86
|
|
|
techID=techID, |
87
|
|
|
tIsShip=0) |
88
|
|
|
items.append(item) |
89
|
|
|
return items |
90
|
|
|
|
91
|
|
|
def _processShips(self): |
92
|
|
|
items = [] |
93
|
|
|
_filterShipSize = Filter.Filter() |
94
|
|
|
_filterShipSize.add((lambda x: x.combatClass == 0) if self.win.vSmall.checked else Filter.false) |
95
|
|
|
_filterShipSize.add((lambda x: x.combatClass == 1) if self.win.vMedium.checked else Filter.false) |
96
|
|
|
_filterShipSize.add((lambda x: x.combatClass == 2) if self.win.vLarge.checked else Filter.false) |
97
|
|
|
_filterShipMilitary = Filter.Filter() |
98
|
|
|
_filterShipMilitary.add((lambda x: x.isMilitary) if self.win.vMilShip.checked else Filter.false) |
99
|
|
|
_filterShipMilitary.add((lambda x: not x.isMilitary) if self.win.vCivShip.checked else Filter.false) |
100
|
|
|
|
101
|
|
|
player = client.getPlayer() |
102
|
|
|
for designID in player.shipDesigns.keys(): |
103
|
|
|
tech = player.shipDesigns[designID] |
104
|
|
|
if not _filterShipSize.OR(tech) or not _filterShipMilitary.OR(tech) or tech.level not in self.showLevels: |
105
|
|
|
continue |
106
|
|
|
if tech.upgradeTo != Const.OID_NONE: |
107
|
|
|
# skip ships that are set to upgrade |
108
|
|
|
continue |
109
|
|
|
|
110
|
|
|
item = ui.Item(tech.name, |
111
|
|
|
tLevel=tech.level, |
112
|
|
|
tProd=tech.buildProd, |
113
|
|
|
techID=designID, |
114
|
|
|
tIsShip=1) |
115
|
|
|
items.append(item) |
116
|
|
|
return items |
117
|
|
|
|
118
|
|
|
def showTechs(self): |
119
|
|
|
# techs |
120
|
|
|
items = [] |
121
|
|
|
select = None |
122
|
|
|
|
123
|
|
|
if self.showOther: |
124
|
|
|
items += self._processProjects() |
125
|
|
|
if self.showShips: |
126
|
|
|
items += self._processShips() |
127
|
|
|
|
128
|
|
|
# special handling for ships |
129
|
|
|
# sort it by level and then by name |
130
|
|
|
items.sort(key=lambda a: (100 - a.tLevel, a.text)) |
131
|
|
|
self.win.vTechs.items = items |
132
|
|
|
self.win.vTechs.itemsChanged() |
133
|
|
|
for item in items: |
134
|
|
|
self.maxTechLevel = max(self.maxTechLevel, item.tLevel) |
135
|
|
|
if item.techID == self.techID: |
136
|
|
|
self.win.vTechs.selectItem(item) |
137
|
|
|
# filter |
138
|
|
|
for i in range(1, 10): |
139
|
|
|
widget = getattr(self.win, 'vLevel%d' % i) |
140
|
|
|
if i in self.showLevels and i <= self.maxTechLevel: |
141
|
|
|
widget.visible = 1 |
142
|
|
|
widget.pressed = 1 |
143
|
|
|
elif i not in self.showLevels and i <= self.maxTechLevel: |
144
|
|
|
widget.visible = 1 |
145
|
|
|
widget.pressed = 0 |
146
|
|
|
else: |
147
|
|
|
widget.visible = 0 |
148
|
|
|
self.win.vShipsToggle.pressed = self.showShips |
149
|
|
|
self.win.vOtherToggle.pressed = self.showOther |
150
|
|
|
# quantity |
151
|
|
|
self.win.vQuantity.text = str(self.quantity) |
152
|
|
|
|
153
|
|
View Code Duplication |
def showSlots(self): |
|
|
|
|
154
|
|
|
# techs |
155
|
|
|
items = [] |
156
|
|
|
techs = {} |
157
|
|
|
if self.showStructures: |
158
|
|
|
player = client.getPlayer() |
159
|
|
|
target = client.get(self.targetID, noUpdate=1) |
160
|
|
|
if hasattr(target, 'slots') and target.owner == player.oid: |
161
|
|
|
if len(target.slots) < target.plSlots: |
162
|
|
|
item = ui.Item(_("Free slot"), techID=0) |
163
|
|
|
items.append(item) |
164
|
|
|
for struct in target.slots: |
165
|
|
|
if not struct[Const.STRUCT_IDX_TECHID] in techs: |
166
|
|
|
techs[struct[Const.STRUCT_IDX_TECHID]] = 1 |
167
|
|
|
else: |
168
|
|
|
techs[struct[Const.STRUCT_IDX_TECHID]] += 1 |
169
|
|
|
for tech in techs.keys(): |
170
|
|
|
techInfo = client.getTechInfo(tech) |
171
|
|
|
item = ui.Item("%s (%d)" % (techInfo.name, techs[tech]), techID=tech) |
172
|
|
|
items.append(item) |
173
|
|
|
|
174
|
|
|
self.win.vTSlots.items = items |
175
|
|
|
self.win.vTSlots.itemsChanged() |
176
|
|
|
self.structToDemolish = Const.OID_NONE |
177
|
|
|
|
178
|
|
|
|
179
|
|
|
def onSelectTech(self, widget, action, data): |
180
|
|
|
self.techID = data.techID |
181
|
|
|
|
182
|
|
|
def onToggleLevel(self, widget, action, data): |
183
|
|
|
i = widget.data |
184
|
|
|
if i in self.showLevels: |
185
|
|
|
self.showLevels.remove(i) |
186
|
|
|
else: |
187
|
|
|
self.showLevels.append(i) |
188
|
|
|
self.update() |
189
|
|
|
|
190
|
|
|
def onCancel(self, widget, action, data): |
191
|
|
|
self.hide() |
192
|
|
|
|
193
|
|
|
def onConstruct(self, widget, action, data): |
194
|
|
|
if not self.techID: |
195
|
|
|
self.win.setStatus(_('Select technology to construct.')) |
196
|
|
|
return |
197
|
|
|
try: |
198
|
|
|
self.quantity = int(self.win.vQuantity.text) |
199
|
|
|
except ValueError: |
200
|
|
|
self.win.setStatus(_('Specify quantity (1, 2, 3, ...).')) |
201
|
|
|
return |
202
|
|
|
try: |
203
|
|
|
self.win.setStatus(_('Executing START CONSTRUCTION command...')) |
204
|
|
|
player = client.getPlayer() |
205
|
|
|
|
206
|
|
|
player.prodQueues[self.queue], player.stratRes = client.cmdProxy.startGlobalConstruction(self.playerID, self.techID, self.quantity, self.techID < 1000, self.win.vReportFin.checked, self.queue) |
207
|
|
|
self.win.setStatus(_('Command has been executed.')) |
208
|
|
|
except GameException, e: |
209
|
|
|
self.win.setStatus(e.args[0]) |
210
|
|
|
return |
211
|
|
|
self.hide() |
212
|
|
|
self.caller.update() |
213
|
|
|
|
214
|
|
|
def onToggleShips(self, widget, action, data): |
215
|
|
|
self.quantity = int(self.win.vQuantity.text) |
216
|
|
|
self.showStructures = 0 |
217
|
|
|
self.showShips = 1 |
218
|
|
|
self.showOther = 0 |
219
|
|
|
self.win.setTagAttr('struct', 'visible', 0) |
220
|
|
|
self.win.setTagAttr('ship', 'visible', 1) |
221
|
|
|
self.update() |
222
|
|
|
|
223
|
|
|
def onToggleOther(self, widget, action, data): |
224
|
|
|
self.quantity = int(self.win.vQuantity.text) |
225
|
|
|
self.showStructures = 0 |
226
|
|
|
self.showShips = 0 |
227
|
|
|
self.showOther = 1 |
228
|
|
|
self.win.setTagAttr('struct', 'visible', 0) |
229
|
|
|
self.win.setTagAttr('ship', 'visible', 0) |
230
|
|
|
self.update() |
231
|
|
|
|
232
|
|
|
def onInfo(self, widget, action, data): |
233
|
|
|
if len(self.win.vTechs.selection) == 0: |
234
|
|
|
return |
235
|
|
|
task = self.win.vTechs.selection[0] |
236
|
|
|
if not task.tIsShip: |
237
|
|
|
self.techInfoDlg.display(task.techID) |
238
|
|
|
else: |
239
|
|
|
self.constructionDlg.selectedDesignID = task.techID; |
240
|
|
|
self.constructionDlg.display() |
241
|
|
|
|
242
|
|
|
def onFilter(self, widget, action, data): |
243
|
|
|
self.update() |
244
|
|
|
|
245
|
|
|
def createUI(self): |
246
|
|
|
w, h = gdata.scrnSize |
247
|
|
|
cols = 20 |
248
|
|
|
rows = 25 |
249
|
|
|
dlgWidth = cols * 20 + 4 |
250
|
|
|
dlgHeight = rows * 20 + 4 |
251
|
|
|
self.win = ui.Window(self.app, |
252
|
|
|
modal=1, |
253
|
|
|
escKeyClose=1, |
254
|
|
|
movable=0, |
255
|
|
|
title=_('Select new global task'), |
256
|
|
|
rect=ui.Rect((w - dlgWidth) / 2, (h - dlgHeight) / 2, dlgWidth, dlgHeight), |
257
|
|
|
layoutManager=ui.SimpleGridLM(), |
258
|
|
|
tabChange=True) |
259
|
|
|
self.win.subscribeAction('*', self) |
260
|
|
|
ui.Title(self.win, layout=(0, 0, 20, 1), text=_('Technology'), |
261
|
|
|
align=ui.ALIGN_W, font='normal-bold') |
262
|
|
|
ui.Listbox(self.win, layout=(0, 1, 20, 19), id='vTechs', |
263
|
|
|
columns=((_('Name'), 'text', 14, ui.ALIGN_W), (_('Lvl'), 'tLevel', 2, ui.ALIGN_E), |
264
|
|
|
(_('Constr'), 'tProd', 3, ui.ALIGN_E)), |
265
|
|
|
columnLabels=1, action='onSelectTech') |
266
|
|
|
# filter |
267
|
|
|
ui.Button(self.win, layout=(0, 20, 3, 1), text=_('Ships'), toggle=1, |
268
|
|
|
id='vShipsToggle', action='onToggleShips') |
269
|
|
|
ui.Button(self.win, layout=(3, 20, 3, 1), text=_('Misc'), toggle=1, |
270
|
|
|
id='vOtherToggle', action='onToggleOther') |
271
|
|
|
ui.Button(self.win, layout=(6, 20, 1, 1), text=_('1'), id='vLevel1', |
272
|
|
|
toggle=1, action='onToggleLevel', data=1) |
273
|
|
|
ui.Button(self.win, layout=(7, 20, 1, 1), text=_('2'), id='vLevel2', |
274
|
|
|
toggle=1, action='onToggleLevel', data=2) |
275
|
|
|
ui.Button(self.win, layout=(8, 20, 1, 1), text=_('3'), id='vLevel3', |
276
|
|
|
toggle=1, action='onToggleLevel', data=3) |
277
|
|
|
ui.Button(self.win, layout=(9, 20, 1, 1), text=_('4'), id='vLevel4', |
278
|
|
|
toggle=1, action='onToggleLevel', data=4) |
279
|
|
|
ui.Button(self.win, layout=(10, 20, 1, 1), text=_('5'), id='vLevel5', |
280
|
|
|
toggle=1, action='onToggleLevel', data=5) |
281
|
|
|
ui.Button(self.win, layout=(11, 20, 1, 1), text=_('6'), id='vLevel6', |
282
|
|
|
toggle=1, action='onToggleLevel', data=6) |
283
|
|
|
ui.Button(self.win, layout=(12, 20, 1, 1), text=_('7'), id='vLevel7', |
284
|
|
|
toggle=1, action='onToggleLevel', data=7) |
285
|
|
|
ui.Button(self.win, layout=(13, 20, 1, 1), text=_('8'), id='vLevel8', |
286
|
|
|
toggle=1, action='onToggleLevel', data=8) |
287
|
|
|
ui.Button(self.win, layout=(14, 20, 1, 1), text=_('9'), id='vLevel9', |
288
|
|
|
toggle=1, action='onToggleLevel', data=9) |
289
|
|
|
ui.Button(self.win, layout=(15, 20, 4, 1), text=_('Info'), action='onInfo', |
290
|
|
|
id='vInfo') |
291
|
|
|
# ship types |
292
|
|
|
ui.Check(self.win, layout=(0, 21, 4, 1), text=_('Small'), tags=['ship'], |
293
|
|
|
id='vSmall', checked=1, align=ui.ALIGN_W, action='onFilter') |
294
|
|
|
ui.Check(self.win, layout=(4, 21, 4, 1), text=_('Medium'), tags=['ship'], |
295
|
|
|
id='vMedium', checked=1, align=ui.ALIGN_W, action='onFilter') |
296
|
|
|
ui.Check(self.win, layout=(8, 21, 4, 1), text=_('Large'), tags=['ship'], |
297
|
|
|
id='vLarge', checked=1, align=ui.ALIGN_W, action='onFilter') |
298
|
|
|
ui.Check(self.win, layout=(12, 21, 4, 1), text=_('Civilian'), tags=['ship'], |
299
|
|
|
id='vCivShip', checked=1, align=ui.ALIGN_W, action='onFilter') |
300
|
|
|
ui.Check(self.win, layout=(16, 21, 4, 1), text=_('Military'), tags=['ship'], |
301
|
|
|
id='vMilShip', checked=1, align=ui.ALIGN_W, action='onFilter') |
302
|
|
|
# build |
303
|
|
|
ui.Label(self.win, layout=(0, 22, 5, 1), text=_('Quantity'), align=ui.ALIGN_W) |
304
|
|
|
ui.Entry(self.win, layout=(5, 22, 6, 1), id='vQuantity', align=ui.ALIGN_E, orderNo=1) |
305
|
|
|
ui.Check(self.win, layout=(13, 22, 7, 1), id='vReportFin', text=_('Report finalization')) |
306
|
|
|
ui.Title(self.win, layout=(0, 23, 10, 1), id='vStatusBar', align=ui.ALIGN_W) |
307
|
|
|
ui.TitleButton(self.win, layout=(10, 23, 5, 1), text=_('Cancel'), action='onCancel') |
308
|
|
|
ui.TitleButton(self.win, layout=(15, 23, 5, 1), text=_('Construct'), action='onConstruct') |
309
|
|
|
|