Total Complexity | 218 |
Total Lines | 906 |
Duplicated Lines | 11.26 % |
Changes | 0 |
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like ige.ospace.GalaxyGenerator often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
1 | # |
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2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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3 | # |
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4 | # This file is part of Outer Space. |
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5 | # |
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6 | # Outer Space is free software; you can redistribute it and/or modify |
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7 | # it under the terms of the GNU General Public License as published by |
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8 | # the Free Software Foundation; either version 2 of the License, or |
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9 | # (at your option) any later version. |
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10 | # |
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11 | # Outer Space is distributed in the hope that it will be useful, |
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12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | # GNU General Public License for more details. |
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15 | # |
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16 | # You should have received a copy of the GNU General Public License |
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17 | # along with Outer Space; if not, write to the Free Software |
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18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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19 | # |
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20 | |||
21 | import math |
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22 | import os |
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23 | import random |
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24 | import sys |
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25 | import tempfile |
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26 | |||
27 | import data |
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28 | |||
29 | import Const |
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30 | |||
31 | class GalaxyTemplate(object): |
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32 | def __init__(self): |
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33 | self.galaxyType = self.__class__.__name__ |
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34 | self.scenario = Const.SCENARIO_NONE |
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35 | self.minPlanets = 0 |
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36 | self.maxPlanets = 0 |
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37 | self.startR = (0.0, 999.0) |
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38 | self.players = 0 |
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39 | self.playerGroup = 0 |
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40 | self.groupDist = 0 |
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41 | self.minR = 0 |
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42 | # format {maxRadius: density, nextCircleRadius: differentDensity} |
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43 | self.density = {1: 1, 2: 2} |
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44 | self.minSystemLoneliness = 1.5 |
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45 | self.maxSystemLoneliness = 5 |
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46 | self.resources = { |
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47 | # format resourceID : [(minDist, maxDist, number of resources)] |
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48 | #Const.SR_TL1A : [(0, 0, 0)] |
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49 | } |
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50 | self.diseases = { |
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51 | # format diseaseID : (minDist, maxDist, number of diseases) |
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52 | #Const.DISEASE_MUTANT : [(0, 0, 0)] |
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53 | } |
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54 | |||
55 | @property |
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56 | def center(self): |
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57 | return (self.radius, self.radius) |
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58 | |||
59 | @property |
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60 | def radius(self): |
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61 | # making radius a bit bigger, as that is used in minimaps and chronicler |
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62 | return max(self.density.keys()) + 2 |
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63 | |||
64 | View Code Duplication | class Circle1SP(GalaxyTemplate): |
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65 | def __init__(self): |
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66 | super(Circle1SP, self).__init__() |
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67 | |||
68 | self.scenario = Const.SCENARIO_SINGLE |
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69 | self.minPlanets = 100 |
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70 | self.maxPlanets = 150 |
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71 | self.startR = (9.0, 11.0) |
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72 | self.players = 1 |
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73 | self.playerGroup = 1 |
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74 | self.groupDist = 0 |
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75 | self.minR = 2 |
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76 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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77 | self.density = {2: 4, 5: 4, 12: 4.5} |
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78 | self.resources = { |
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79 | # format resourceID : [(minDist, maxDist, number of resources)] |
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80 | Const.SR_TL1A : [(11, 13, 2)], |
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81 | Const.SR_TL1B : [(11, 13, 2)] |
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82 | } |
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83 | self.diseases = { |
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84 | # format diseaseID : (minDist, maxDist, number of diseases) |
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85 | Const.DISEASE_MUTANT : [(2, 5, 3)] |
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86 | } |
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87 | |||
88 | |||
89 | class Circle3BP(Circle1SP): |
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90 | def __init__(self): |
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91 | super(Circle3BP, self).__init__() |
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92 | |||
93 | self.minPlanets = int(1.3 * self.minPlanets) |
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94 | self.maxPlanets = int(1.2 * self.maxPlanets) |
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95 | self.scenario = Const.SCENARIO_BRAWL |
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96 | self.startR = (0.0, 0.0) |
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97 | self.players = 3 |
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98 | self.playerGroup = 3 |
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99 | self.groupDist = 10 |
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100 | self.resources = { |
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101 | # format resourceID : [(minDist, maxDist, number of resources)] |
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102 | Const.SR_TL1A : [(11, 13, 3)], |
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103 | Const.SR_TL1B : [(11, 13, 3)] |
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104 | } |
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105 | self.diseases = {} |
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106 | |||
107 | |||
108 | View Code Duplication | class Circle3SP(GalaxyTemplate): |
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109 | def __init__(self): |
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110 | super(Circle3SP, self).__init__() |
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111 | |||
112 | self.scenario = Const.SCENARIO_SINGLE |
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113 | self.minPlanets = 280 |
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114 | self.maxPlanets = 350 |
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115 | self.startR = (13.0, 15.0) |
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116 | self.players = 3 |
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117 | self.playerGroup = 3 |
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118 | self.groupDist = 3 |
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119 | self.minR = 2 |
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120 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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121 | self.density = {2: 2.5, 6: 4, 12: 4.5, 20: 5} |
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122 | self.resources = { |
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123 | # format resourceID : [(minDist, maxDist, number of resources)] |
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124 | Const.SR_TL1A : [(15, 17, 3)], |
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125 | Const.SR_TL1B : [(15, 17, 3)] |
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126 | } |
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127 | self.diseases = { |
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128 | # format diseaseID : (minDist, maxDist, number of diseases) |
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129 | Const.DISEASE_MUTANT : [(2, 4, 3)] |
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130 | } |
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131 | |||
132 | class Circle2CP(Circle3SP): |
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133 | def __init__(self): |
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134 | super(Circle2CP, self).__init__() |
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135 | |||
136 | self.players = 2 |
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137 | self.playerGroup = 2 |
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138 | self.scenario = Const.SCENARIO_COOP |
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139 | |||
140 | self.diseases = { |
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141 | # format diseaseID : (minDist, maxDist, number of diseases) |
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142 | Const.DISEASE_MUTANT : [(2, 4, 4)] |
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143 | } |
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144 | |||
145 | class Circle3CP(Circle3SP): |
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146 | def __init__(self): |
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147 | super(Circle3CP, self).__init__() |
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148 | |||
149 | self.scenario = Const.SCENARIO_COOP |
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150 | self.diseases = { |
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151 | # format diseaseID : (minDist, maxDist, number of diseases) |
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152 | Const.DISEASE_MUTANT : [(2, 4, 5)] |
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153 | } |
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154 | |||
155 | |||
156 | class Circle5BP(Circle3SP): |
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157 | def __init__(self): |
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158 | super(Circle5BP, self).__init__() |
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159 | |||
160 | self.scenario = Const.SCENARIO_BRAWL |
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161 | self.startR = (0.0, 0.0) |
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162 | self.players = 5 |
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163 | self.playerGroup = 5 |
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164 | self.groupDist = 10 |
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165 | self.resources = { |
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166 | # format resourceID : [(minDist, maxDist, number of resources)] |
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167 | Const.SR_TL1A : [(15, 17, 5)], |
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168 | Const.SR_TL1B : [(15, 17, 5)] |
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169 | } |
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170 | self.diseases = {} |
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171 | |||
172 | |||
173 | class Circle9P(GalaxyTemplate): |
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174 | def __init__(self): |
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175 | super(Circle9P, self).__init__() |
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176 | |||
177 | self.scenario = Const.SCENARIO_OUTERSPACE |
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178 | self.minPlanets = 500 |
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179 | self.maxPlanets = 600 |
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180 | self.startR = (15.0, 18.0) |
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181 | self.players = 9 |
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182 | self.playerGroup = 3 |
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183 | self.groupDist = 4 |
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184 | self.minR = 5 |
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185 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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186 | self.density = {5: 4, 10: 4.5, 20: 4.5, 26: 5} |
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187 | self.resources = { |
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188 | # format resourceID : [(minDist, maxDist, number of resources)] |
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189 | Const.SR_TL1A : [(20, 25, 6)], |
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190 | Const.SR_TL1B : [(20, 25, 6)] |
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191 | } |
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192 | self.diseases = { |
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193 | # format diseaseID : (minDist, maxDist, number of diseases) |
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194 | Const.DISEASE_MUTANT : [(13, 20, 6), (5, 9, 6)] |
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195 | } |
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196 | |||
197 | View Code Duplication | class Circle42P(GalaxyTemplate): |
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198 | def __init__(self): |
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199 | super(Circle42P, self).__init__() |
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200 | |||
201 | self.scenario = Const.SCENARIO_OUTERSPACE |
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202 | self.minPlanets = 1500 |
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203 | self.maxPlanets = 1800 |
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204 | self.startR = (32.0, 36.0) |
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205 | self.players = 42 |
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206 | self.playerGroup = 3 |
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207 | self.groupDist = 4 |
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208 | self.minR = 7.5 |
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209 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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210 | self.density = {7.5: 3, 10: 4, 20: 5, 30: 5.5, 40: 6, 50: 6} |
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211 | self.resources = { |
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212 | # format resourceID : [(minDist, maxDist, number of resources)] |
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213 | Const.SR_TL1A : [(20, 45, 15)], |
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214 | Const.SR_TL1B : [(20, 45, 15)], |
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215 | Const.SR_TL3A : [(8, 15, 7)], |
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216 | Const.SR_TL3B : [(8, 15, 7)], |
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217 | Const.SR_TL3C : [(8, 15, 7)], |
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218 | Const.SR_TL5A : [(7.5, 9, 1)], |
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219 | Const.SR_TL5B : [(7.5, 9, 1)], |
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220 | Const.SR_TL5C : [(7.5, 9, 1)] |
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221 | } |
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222 | self.diseases = { |
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223 | # format diseaseID : (minDist, maxDist, number of diseases) |
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224 | Const.DISEASE_MUTANT : [(20, 45, 16), (5, 15, 12), (0, 5, 3)] |
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225 | } |
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226 | |||
227 | View Code Duplication | class Circle65P(GalaxyTemplate): |
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228 | def __init__(self): |
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229 | super(Circle65P, self).__init__() |
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230 | |||
231 | self.scenario = Const.SCENARIO_OUTERSPACE |
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232 | self.minPlanets = 3200 |
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233 | self.maxPlanets = 3500 |
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234 | self.startR = (45.0, 52.5) |
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235 | self.players = 65 |
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236 | self.playerGroup = 5 |
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237 | self.groupDist = 8 |
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238 | self.minR = 7.5 |
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239 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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240 | self.density = {7.5: 3, 10: 4, 20: 5, 30: 5.5, 60: 6, 75: 6} |
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241 | self.resources = { |
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242 | # format resourceID : [(minDist, maxDist, number of resources)] |
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243 | Const.SR_TL1A : [(20, 67.5, 45)], |
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244 | Const.SR_TL1B : [(20, 67.5, 45)], |
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245 | Const.SR_TL3A : [(10, 20, 10)], |
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246 | Const.SR_TL3B : [(10, 20, 10)], |
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247 | Const.SR_TL3C : [(10, 20, 10)], |
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248 | Const.SR_TL5A : [(7.5, 9, 2)], |
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249 | Const.SR_TL5B : [(7.5, 9, 2)], |
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250 | Const.SR_TL5C : [(7.5, 9, 2)] |
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251 | } |
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252 | self.diseases = { |
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253 | # format diseaseID : (minDist, maxDist, number of diseases) |
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254 | Const.DISEASE_MUTANT : [(20, 67.5, 32), (5, 15, 18), (0, 5, 6)] |
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255 | } |
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256 | |||
257 | class Test(GalaxyTemplate): |
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258 | def __init__(self): |
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259 | super(Test, self).__init__() |
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260 | |||
261 | self.scenario = Const.SCENARIO_OUTERSPACE |
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262 | self.minPlanets = 0 |
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263 | self.maxPlanets = 200 |
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264 | self.startR = (1.0, 7.0) |
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265 | self.players = 1 |
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266 | self.playerGroup = 1 |
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267 | self.groupDist = 1 |
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268 | self.minR = 1 |
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269 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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270 | self.density = {1:1, 7: 2} |
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271 | self.resources = { |
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272 | # format resourceID : [(minDist, maxDist, number of resources)] |
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273 | Const.SR_TL1A : [(1, 7, 1)], |
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274 | Const.SR_TL1B : [(1, 7, 1)], |
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275 | Const.SR_TL3A : [(1, 7, 1)], |
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276 | Const.SR_TL3B : [(1, 7, 1)], |
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277 | Const.SR_TL3C : [(1, 7, 1)], |
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278 | Const.SR_TL5A : [(1, 7, 1)], |
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279 | Const.SR_TL5B : [(1, 7, 1)], |
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280 | Const.SR_TL5C : [(1, 7, 1)] |
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281 | } |
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282 | self.diseases = { |
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283 | # format diseaseID : (minDist, maxDist, number of diseases) |
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284 | Const.DISEASE_MUTANT : [(1, 7, 2)] |
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285 | } |
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286 | |||
287 | class GalaxyGenerator: |
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288 | def __init__(self): |
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289 | self.templates = {} |
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290 | # TODO: I guess we can autodetect this somehow, in a future |
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291 | for templateClass in [Circle1SP, Circle3BP, Circle2CP, Circle3SP, Circle3CP, Circle5BP, Circle9P, Circle42P, Circle65P, Test]: |
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292 | templateInstance = templateClass() |
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293 | self.templates[templateInstance.galaxyType] = templateInstance |
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294 | |||
295 | def generateGalaxy(self, galaxyType): |
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296 | if not galaxyType in self.templates: |
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297 | return False |
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298 | while True: |
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299 | try: |
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300 | galaxy = generateGalaxy2(self.templates[galaxyType]) |
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301 | break |
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302 | except IndexError: |
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303 | # this happens, if generator fails to place special |
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304 | # planet - easier than handling it inside is to roll |
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305 | # dice again |
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306 | continue |
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307 | self.shiftSystems(galaxy) |
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308 | |||
309 | return self.saveGalaxy(galaxy) |
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310 | |||
311 | def getGalaxyTypes(self): |
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312 | return self.templates.keys() |
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313 | |||
314 | def getGalaxyTemplate(self, galaxyType): |
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315 | return self.templates[galaxyType] |
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316 | |||
317 | def saveGalaxy(self, galaxy): |
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318 | """ saving galaxy - instance of Galaxy object into xml-formated file |
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319 | |||
320 | returns file name |
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321 | """ |
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322 | # names |
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323 | loadSystemNames() |
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324 | fileHandle, galaxyFileName = tempfile.mkstemp(text = True) |
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325 | fh = os.fdopen(fileHandle, "w") |
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326 | # save |
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327 | print >>fh, '<?xml version="1.0" encoding="UTF-8"?>' |
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328 | print >>fh, '<universe>' |
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329 | print >>fh, '\t<galaxy galaxyType="%s" x="%.2f" y="%.2f">' % ( |
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330 | galaxy.galaxyType, galaxy.centerX, galaxy.centerY |
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331 | ) |
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332 | print >>fh, '\t\t<properties radius="%.2f" scenario="%s"/>' % (galaxy.radius, galaxy.scenario) |
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333 | for system in galaxy.systems: |
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334 | self.saveSystem(fh, system) |
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335 | print >>fh, '\t</galaxy>' |
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336 | print >>fh, '</universe>' |
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337 | fh.close() |
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338 | return galaxyFileName |
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339 | |||
340 | def saveSystem(self, fh, system): |
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341 | print >>fh, '\t\t<system x="%.2f" y="%.2f">' % (system.x, system.y) |
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342 | # name = 'SCN-%04d%04d' % (system.x * 10, system.y * 10) |
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343 | global systemNames |
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344 | name = random.choice(systemNames) |
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345 | systemNames.remove(name) |
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346 | print >>fh, '\t\t\t<properties starClass="%s%d" name="%s"/>' % \ |
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347 | (system.starClass, system.starSubclass, name) |
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348 | for planet in system.planets: |
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349 | self.savePlanet(fh, planet) |
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350 | print >>fh, '\t\t</system>' |
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351 | |||
352 | def savePlanet(self, fh, planet): |
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353 | print >>fh, '\t\t\t<planet>' |
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354 | print >>fh, '\t\t\t\t<properties plType="%s" plMin="%d" plBio="%d" plEn="%d" plDiameter="%d" plSlots="%d" plMaxSlots="%d" plStratRes="%d" plDisease="%d" plStarting="%d"/>' % \ |
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355 | (planet.type, planet.minerals, planet.environ, planet.energy, planet.diameter, planet.slots, planet.maxSlots, planet.strategicRes, planet.disease, planet.starting) |
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356 | if planet.starting: |
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357 | print >>fh, '\t\t\t\t<startingpoint/>' |
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358 | print >>fh, '\t\t\t</planet>' |
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359 | |||
360 | def shiftSystems(self, galaxy): |
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361 | """ makes sure no two systems are closer than _min and there are |
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362 | no systems further than _max parsecs from their closest three neighbours). |
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363 | |||
364 | Quite naive implementation.""" |
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365 | MAX_STEP = 25 |
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366 | DELTA = 0.25 |
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367 | galaxyTemplate = self.templates[galaxy.galaxyType] |
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368 | _min = galaxyTemplate.minSystemLoneliness |
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369 | _max = galaxyTemplate.maxSystemLoneliness |
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370 | for i in xrange(MAX_STEP): |
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371 | newMin, newMax = self._shiftSystems(galaxy, _min, _max, DELTA) |
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372 | if newMin >= _min and newMax <= _max: |
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373 | break |
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374 | |||
375 | def _shiftSystems(self, galaxy, _min, _max, delta): |
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376 | # _min and _max are squared, so dist frequently calculated later |
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377 | # doesn't have to be square rooted |
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378 | print 'Shifting...' |
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379 | _min = _min * _min |
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380 | _max = _max * _max |
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381 | minMinDist = 1000000 |
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382 | maxMinDist = 0 |
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383 | for system1 in galaxy.systems: |
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384 | if not system1._moveable: |
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385 | continue |
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386 | minDist = [1000000, 100000, 100000] |
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387 | closestSystems = [None, None, None] |
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388 | for system2 in galaxy.systems: |
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389 | if system1 == system2 or not system2._moveable: |
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390 | continue |
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391 | dist = (system1.x - system2.x) ** 2 + (system1.y - system2.y) ** 2 |
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392 | if dist < minDist[0]: |
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393 | minDist.pop() |
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394 | minDist.insert(0, dist) |
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395 | closestSystems.pop() |
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396 | closestSystems.insert(0, system2) |
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397 | elif dist < minDist[1]: |
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398 | minDist.pop() |
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399 | minDist.insert(1, dist) |
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400 | closestSystems.pop() |
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401 | closestSystems.insert(1, system2) |
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402 | elif dist < minDist[2]: |
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403 | minDist.pop() |
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404 | minDist.insert(2, dist) |
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405 | closestSystems.pop() |
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406 | closestSystems.insert(2, system2) |
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407 | system1._closest = closestSystems |
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408 | for closestSystem in closestSystems: |
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409 | if not closestSystem: |
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410 | continue |
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411 | # this has to be calculated again, even though we had it before in minDist |
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412 | # because every move can alter others |
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413 | dist = (system1.x - closestSystem.x) ** 2 + (system1.y - closestSystem.y) ** 2 |
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414 | if dist < _min and closestSystem: |
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415 | # move system away |
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416 | if system1.x > closestSystem.x: |
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417 | system1.x += random.uniform(0, delta) |
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418 | closestSystem.x -= random.uniform(0, delta) |
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419 | else: |
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420 | system1.x -= random.uniform(0, delta) |
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421 | closestSystem.x += random.uniform(0, delta) |
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422 | if system1.y > closestSystem.y: |
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423 | system1.y += random.uniform(0, delta) |
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424 | closestSystem.y -= random.uniform(0, delta) |
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425 | else: |
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426 | system1.y -= random.uniform(0, delta) |
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427 | closestSystem.y += random.uniform(0, delta) |
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428 | elif dist > _max and closestSystem: |
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429 | # move systems closer |
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430 | if system1.x < closestSystem.x: |
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431 | system1.x += random.uniform(0, delta) |
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432 | closestSystem.x -= random.uniform(0, delta) |
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433 | else: |
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434 | system1.x -= random.uniform(0, delta) |
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435 | closestSystem.x += random.uniform(0, delta) |
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436 | if system1.y < closestSystem.y: |
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437 | system1.y += random.uniform(0, delta) |
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438 | closestSystem.y -= random.uniform(0, delta) |
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439 | else: |
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440 | system1.y -= random.uniform(0, delta) |
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441 | closestSystem.y += random.uniform(0, delta) |
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442 | if dist < minMinDist: minMinDist = dist |
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443 | if dist > maxMinDist: maxMinDist = dist |
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444 | print 'Finished [min. dist = <%.2f; %.2f>]' % (math.sqrt(minMinDist), math.sqrt(maxMinDist)) |
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445 | return math.sqrt(minMinDist), math.sqrt(maxMinDist) |
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446 | |||
447 | class Galaxy: |
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448 | |||
449 | def __init__(self): |
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450 | self.systems = [] |
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451 | self.centerX = 0.0 |
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452 | self.centerY = 0.0 |
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453 | self.radius = 0.0 |
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454 | |||
455 | class System: |
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456 | |||
457 | def __init__(self): |
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458 | self.x = 0.0 |
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459 | self.y = 0.0 |
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460 | self.name = '?' |
||
461 | self.compOf = None |
||
462 | self.starClass = '?' |
||
463 | self.starSubclass = 0 |
||
464 | self.planets = [] |
||
465 | self._closest = [] |
||
466 | self.hasSR = 0 |
||
467 | self.hasDisease = 0 |
||
468 | self._moveable = 1 |
||
469 | |||
470 | class Planet: |
||
471 | |||
472 | def __init__(self): |
||
473 | self.compOf = None |
||
474 | self.type = '?' |
||
475 | self.diameter = 0 |
||
476 | self.minerals = 0 |
||
477 | self.environ = 0 |
||
478 | self.energy = 0 |
||
479 | self.slots = 0 |
||
480 | self.maxSlots = 0 |
||
481 | self.starting = 0 |
||
482 | self.strategicRes = 0 |
||
483 | self.disease = 0 |
||
484 | |||
485 | def generateGalaxy2(galaxyTemplate): |
||
486 | galaxy = Galaxy() |
||
487 | stats = galaxyTemplate |
||
488 | galaxy.galaxyType = stats.galaxyType |
||
489 | galaxy.centerX, galaxy.centerY = stats.center |
||
490 | galaxy.radius = stats.radius |
||
491 | galaxy.scenario = stats.scenario |
||
492 | r = stats.minR + random.uniform(0, 0.5) |
||
493 | dkeys = stats.density.keys() |
||
494 | dkeys.sort() |
||
495 | dkeys.reverse() |
||
496 | prevR = 5 |
||
497 | while r <= galaxy.radius: |
||
498 | for key in dkeys: |
||
499 | if key <= r: |
||
500 | density = stats.density[key] |
||
501 | break |
||
502 | d = 2 * math.pi * r |
||
503 | aoff = random.uniform(0, math.pi * 2) |
||
504 | dangle = density / d * math.pi * 0.9 |
||
505 | for i in range(0, int(d / density)): |
||
506 | angle = aoff + i * density / d * math.pi * 2 |
||
507 | angle += random.uniform(-dangle, dangle) |
||
508 | tr = random.uniform(prevR + 0.1, r) |
||
509 | while 1: |
||
510 | acceptable = 0 |
||
511 | system = System() |
||
512 | generateSystem(system) |
||
513 | # check requirements |
||
514 | for planet in system.planets: |
||
515 | if planet.type in ('D', 'R', 'C', 'H', 'M', 'E') and \ |
||
516 | planet.slots > 0: |
||
517 | acceptable = 1 |
||
518 | break |
||
519 | if acceptable: |
||
520 | break |
||
521 | galaxy.systems.append(system) |
||
522 | system.x = math.cos(angle) * tr + galaxy.centerX |
||
523 | system.y = math.sin(angle) * tr + galaxy.centerY |
||
524 | system.compOf = galaxy |
||
525 | system.dist = tr |
||
526 | system.angle = angle |
||
527 | prevR = r |
||
528 | r += random.uniform(2, 4) |
||
529 | # generate central black hole |
||
530 | system = System() |
||
531 | system.x = galaxy.centerX |
||
532 | system.y = galaxy.centerY |
||
533 | system.starClass = "b-" |
||
534 | system.starSubclass = 7 |
||
535 | system.compOf = galaxy |
||
536 | system._moveable = 0 |
||
537 | galaxy.systems.append(system) |
||
538 | # generate starting systems |
||
539 | if stats.players: |
||
540 | r = (stats.startR[0] + stats.startR[1]) / 2 |
||
541 | d = 2 * math.pi * r |
||
542 | print "Player distance:", d / stats.players |
||
543 | gaoff = random.uniform(0, math.pi * 2) |
||
544 | for i in range(0, stats.players / stats.playerGroup): |
||
545 | print "Placing group:", i + 1, "of", stats.players / stats.playerGroup |
||
546 | angle = gaoff + i * math.pi * 2 / (stats.players / stats.playerGroup) |
||
547 | tr = random.uniform(stats.startR[0], stats.startR[1]) |
||
548 | gx = math.cos(angle) * tr + galaxy.centerX |
||
549 | gy = math.sin(angle) * tr + galaxy.centerY |
||
550 | aoff = random.uniform(0, math.pi * 2) |
||
551 | for j in range(0, stats.playerGroup): |
||
552 | angle = aoff + j * math.pi * 2 / stats.playerGroup |
||
553 | x = math.cos(angle) * stats.groupDist + gx |
||
554 | y = math.sin(angle) * stats.groupDist + gy |
||
555 | while 1: |
||
556 | system = System() |
||
557 | system.x = x |
||
558 | system.y = y |
||
559 | system.compOf = galaxy |
||
560 | generateSystem(system) |
||
561 | # check system properties |
||
562 | e = 0 |
||
563 | h = 0 |
||
564 | d = 0 |
||
565 | ok = 1 |
||
566 | for planet in system.planets: |
||
567 | if planet.type == 'E': e += 1; planet.starting = 1 |
||
568 | elif planet.type in ('D', 'R', 'C'): |
||
569 | if planet.slots > 5: d += 1 |
||
570 | else: ok = 0; break |
||
571 | elif planet.type == 'H': h += 1 |
||
572 | elif planet.type == 'M': ok = 0; break |
||
573 | # fast rule |
||
574 | #if ok and e == 1: |
||
575 | # break |
||
576 | # slow (better) rule |
||
577 | if ok and e == 1 and h == 1 and d == 1: |
||
578 | break |
||
579 | galaxy.systems.append(system) |
||
580 | # strategic resources |
||
581 | keys = stats.resources.keys() |
||
582 | keys.sort() |
||
583 | keys.reverse() |
||
584 | for key in keys: |
||
585 | print "Placing resource", key |
||
586 | for minR, maxR, count in stats.resources[key]: |
||
587 | aoff = random.uniform(0, math.pi * 2) |
||
588 | for i in range(0, count): |
||
589 | angle = aoff + i * math.pi * 2 / count |
||
590 | tr = random.uniform(minR, maxR) |
||
591 | x = math.cos(angle) * tr + galaxy.centerX |
||
592 | y = math.sin(angle) * tr + galaxy.centerY |
||
593 | # find closest system |
||
594 | closest = galaxy.systems[0] |
||
595 | minDist = 99999 #(closest.x - x) ** 2 + (closest.y - y) ** 2 |
||
596 | for system in galaxy.systems: |
||
597 | dist = (system.x - x) ** 2 + (system.y - y) ** 2 |
||
598 | if dist < minDist and system.hasSR == 0: |
||
599 | hasDRC = 0 |
||
600 | starting = 0 |
||
601 | # find suitable planet |
||
602 | for planet in system.planets: |
||
603 | if planet.starting: |
||
604 | starting = 1 |
||
605 | if planet.type in ("D", "R", "C"): |
||
606 | hasDRC = 1 |
||
607 | if not starting and hasDRC: |
||
608 | minDist = dist |
||
609 | closest = system |
||
610 | print " System", closest.x, closest.y, math.sqrt(minDist) |
||
611 | # find planet on the closest system |
||
612 | planets = [] |
||
613 | for planet in closest.planets: |
||
614 | if planet.type in ("D", "R", "C"): |
||
615 | planets.append(planet) |
||
616 | planet = random.choice(planets) |
||
617 | # now make sure resources are placed on big enough planets |
||
618 | # to promote more strategic and less tactical fights over them |
||
619 | # and ensure some minimal barrier is there for player to |
||
620 | # overcome |
||
621 | planet.diameter = dice(1, 6, 12) * 1000 |
||
622 | planet.maxSlots = int(planet.diameter / 1000.) |
||
623 | planet.slots = dice(1, 2, 7) |
||
624 | planet.strategicRes = key |
||
625 | system = planet.compOf |
||
626 | system.hasSR = 1 |
||
627 | print " Planet", planet.type |
||
628 | # diseases |
||
629 | keys = stats.diseases.keys() |
||
630 | keys.sort() |
||
631 | keys.reverse() |
||
632 | for key in keys: |
||
633 | print "Placing disease", key |
||
634 | for minR, maxR, count in stats.diseases[key]: |
||
635 | aoff = random.uniform(0, math.pi * 2) |
||
636 | for i in range(0, count): |
||
637 | angle = aoff + i * math.pi * 2 / count |
||
638 | tr = random.uniform(minR, maxR) |
||
639 | x = math.cos(angle) * tr + galaxy.centerX |
||
640 | y = math.sin(angle) * tr + galaxy.centerY |
||
641 | # find closest system |
||
642 | closest = galaxy.systems[0] |
||
643 | minDist = 99999 #(closest.x - x) ** 2 + (closest.y - y) ** 2 |
||
644 | for system in galaxy.systems: |
||
645 | dist = (system.x - x) ** 2 + (system.y - y) ** 2 |
||
646 | if dist < minDist and system.hasDisease == 0: |
||
647 | hasHME = 0 |
||
648 | starting = 0 |
||
649 | # find suitable planet |
||
650 | for planet in system.planets: |
||
651 | if planet.starting: |
||
652 | starting = 1 |
||
653 | if planet.type in ("M", "E"): |
||
654 | hasHME = 1 |
||
655 | if not starting and hasHME: |
||
656 | minDist = dist |
||
657 | closest = system |
||
658 | print " System", closest.x, closest.y, math.sqrt(minDist) |
||
659 | # find planet on the closest system |
||
660 | planets = [] |
||
661 | for planet in closest.planets: |
||
662 | if planet.type in ("M", "E"): |
||
663 | planets.append(planet) |
||
664 | planet = random.choice(planets) |
||
665 | planet.disease = key |
||
666 | system = planet.compOf |
||
667 | system.hasDisease = 1 |
||
668 | print " Planet", planet.type |
||
669 | # check if number of planets is in desired interval |
||
670 | noOfPlanets = 0 |
||
671 | for system in galaxy.systems: |
||
672 | noOfPlanets += len(system.planets) |
||
673 | if noOfPlanets < stats.minPlanets or noOfPlanets > stats.maxPlanets: |
||
674 | print 'There was {0} planets.\nStarting new generation...'.format(noOfPlanets) |
||
675 | return generateGalaxy2(galaxyTemplate) |
||
676 | else: |
||
677 | return galaxy |
||
678 | |||
679 | def generateSystem(system, ranges = None): |
||
680 | # system class and subclass |
||
681 | # c -> supergiant |
||
682 | # g -> giant |
||
683 | # D -> dwarf |
||
684 | # NS -> neutron star |
||
685 | # BH -> black hole |
||
686 | num = random.randrange(1, 1000000 + 1) |
||
687 | system.starSubclass = random.randrange(0, 10) |
||
688 | if num < 10: system.starClass = 'cB' |
||
689 | elif num < 20: system.starClass = 'cA' |
||
690 | elif num < 40: system.starClass = 'cF' |
||
691 | elif num < 60: system.starClass = 'cG' |
||
692 | elif num < 80: system.starClass = 'cK' |
||
693 | elif num < 100: system.starClass = 'cM' |
||
694 | elif num < 500: system.starClass = 'gF' |
||
695 | elif num < 1000: system.starClass = 'gG' |
||
696 | elif num < 5500: system.starClass = 'gK' |
||
697 | elif num < 10000: system.starClass = 'gM' |
||
698 | elif num < 20000: system.starClass = 'mO'; system.starSubclass = random.randrange(5, 10) |
||
699 | elif num < 30000: system.starClass = 'mB' |
||
700 | elif num < 40000: system.starClass = 'mA' |
||
701 | elif num < 120000: system.starClass = 'mF' |
||
702 | elif num < 225000: system.starClass = 'mG' |
||
703 | elif num < 465000: system.starClass = 'mK' |
||
704 | elif num < 930000: system.starClass = 'mM' |
||
705 | elif num < 940000: system.starClass = 'dB' |
||
706 | elif num < 960000: system.starClass = 'dA' |
||
707 | elif num < 980000: system.starClass = 'dF' |
||
708 | elif num < 990000: system.starClass = 'dG' |
||
709 | elif num < 999500: system.starClass = 'dK' |
||
710 | elif num < 999995: system.starClass = 'n-' |
||
711 | elif num < 1000000: system.starClass = 'b-' |
||
712 | else: system.starClass = 'b-' |
||
713 | # planets |
||
714 | num = random.randrange(0, 100) |
||
715 | planets = (0, 0, 0) |
||
716 | mod = 1.0 / 2.0 # was 2 / 3 |
||
717 | if system.starClass[0] in ('c', 'g'): |
||
718 | if num < 25: |
||
719 | planets = distributePlanets(mod * random.randrange(1, 7)) |
||
720 | elif system.starClass[1] in ('O', 'B'): |
||
721 | if num < 25: |
||
722 | planets = distributePlanets(mod * random.randrange(1, 11)) |
||
723 | elif system.starClass[1] == 'A': |
||
724 | if num < 75: |
||
725 | planets = distributePlanets(mod * random.randrange(1, 11)) |
||
726 | elif system.starClass[1] == 'F' or system.starClass[1] == 'G': |
||
727 | if num < 95: |
||
728 | num = random.randrange(1, 7) + random.randrange(1, 7) + 3 |
||
729 | planets = distributePlanets(mod * num) |
||
730 | elif system.starClass[1] == 'K': |
||
731 | if num < 95: |
||
732 | num = random.randrange(1, 7) + random.randrange(1, 7) |
||
733 | planets = distributePlanets(mod * num) |
||
734 | elif system.starClass[1] == 'M': |
||
735 | if num < 95: |
||
736 | num = random.randrange(1, 7) |
||
737 | planets = distributePlanets(mod * num) |
||
738 | elif system.starClass[0] == 'd': |
||
739 | if num < 10: |
||
740 | num = int(mod * random.randrange(1, 7) / 2) |
||
741 | planets = (0, 0, num) |
||
742 | elif system.starClass[0] == 'n' or system.starClass[0] == 'b': |
||
743 | if num < 5: |
||
744 | num = int(mod * random.randrange(1, 7) / 2) |
||
745 | planets = (0, 0, num) |
||
746 | # planets |
||
747 | zone = 0 |
||
748 | for num in planets: |
||
749 | for i in xrange(0, num): |
||
750 | planet = Planet() |
||
751 | planet.compOf = system |
||
752 | system.planets.append(planet) |
||
753 | generatePlanet(zone, planet) |
||
754 | zone += 1 |
||
755 | # sort planets by energy |
||
756 | system.planets.sort(key=lambda a: a.energy, reverse = True) |
||
757 | |||
758 | def distributePlanets(num): |
||
759 | num = int(num) |
||
760 | if num <= 3: return (0, 1, num - 1) |
||
761 | elif num <= 5: return (1, 1, num - 2) |
||
762 | elif num <=7: return (1, 2, num - 3) |
||
763 | elif num <=11: return (2, 2, num - 4) |
||
764 | elif num <=15: return (2, 3, num - 5) |
||
765 | |||
766 | def generatePlanet(zone, planet): |
||
767 | sc = planet.compOf.starClass |
||
768 | if sc == 'mF' or sc == 'mG' or sc == 'mK': isFGK = 1 |
||
769 | else: isFGK = 0 |
||
770 | if sc[0] == 'd' or sc == 'n-' or sc == 'b-': isDNB = 1 |
||
771 | else: isDNB = 0 |
||
772 | # diameter and type of planet |
||
773 | num = random.randrange(0, 100) |
||
774 | if zone == 0: # Zone A |
||
775 | if num < 5: planet.type = 'A' |
||
776 | elif num < 10: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
||
777 | elif num < 60: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
||
778 | elif num < 70: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
||
779 | elif num < 100: planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
780 | elif zone == 1: # Zone B |
||
781 | if num < 10: planet.type = 'A' |
||
782 | elif num < 15: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
||
783 | elif num < 25: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
||
784 | elif num < 45: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
||
785 | elif num < 70: planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
786 | elif num < 90: |
||
787 | if isFGK: |
||
788 | planet.type = 'M'; planet.diameter = dice(2, 6, 5) * 1000 |
||
789 | else: |
||
790 | planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
791 | elif num < 100: |
||
792 | if isFGK: |
||
793 | # planet.type = 'E'; planet.diameter = dice(2, 6, 5) * 1000 |
||
794 | planet.type = 'E'; planet.diameter = dice(1, 4, 13) * 1000 |
||
795 | else: |
||
796 | planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
797 | elif zone == 2: # Zone C |
||
798 | if num < 15: planet.type = 'A' |
||
799 | elif num < 75: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
||
800 | elif num < 80: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
||
801 | elif num < 90: planet.type = 'C'; planet.diameter = dice(1, 10, 0) * 1000 |
||
802 | elif num < 95: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
||
803 | elif num < 100: |
||
804 | if isDNB: |
||
805 | planet.type = 'C'; planet.diameter = dice(1, 10, 0) * 1000 |
||
806 | else: |
||
807 | planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
808 | # energy |
||
809 | planet.energy = random.randrange(100 - zone * 50, 150 - zone * 50) |
||
810 | # minerals |
||
811 | if planet.type[0] in ('R', 'D', 'H', 'M'): |
||
812 | density = dice(1, 6, 0) / 2.0 + 3 |
||
813 | planet.minerals = int(((planet.diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
||
814 | elif planet.type[0] == 'A': |
||
815 | diameter = dice(1, 10, 0) * 1000 # rock planet |
||
816 | density = dice(1, 6, 0) / 2.0 + 3 |
||
817 | planet.minerals = int(((diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
||
818 | elif planet.type[0] == 'G': |
||
819 | diameter = dice(3, 6, 1) * 1000 # earth like planet |
||
820 | density = dice(1, 6, 0) / 2.0 + 3 |
||
821 | planet.minerals = int(((diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
||
822 | elif planet.type == 'E': |
||
823 | planet.minerals = 100 |
||
824 | else: |
||
825 | planet.minerals = 0 |
||
826 | if planet.minerals < 0: |
||
827 | planet.minerals = 0 |
||
828 | # environment |
||
829 | if planet.type == 'E': planet.environ = 100 |
||
830 | elif planet.type == 'M': planet.environ = random.randrange(25, 51) |
||
831 | elif planet.type == 'H': planet.environ = random.randrange(12, 26) |
||
832 | elif planet.type == 'D': planet.environ = random.randrange(6, 13) |
||
833 | elif planet.type == 'C': planet.environ = random.randrange(0, 7) |
||
834 | elif planet.type == 'R': planet.environ = random.randrange(0, 7) |
||
835 | else: planet.environ = 0 |
||
836 | # slots |
||
837 | slotsMod = 0.67 |
||
838 | planet.maxSlots = int((planet.diameter / 1000) * 1.5 * slotsMod) |
||
839 | if planet.type == 'E': planet.slots = 9 # planet.slots = int(planet.maxSlots * 0.50) |
||
840 | elif planet.type == 'M': planet.slots = int(planet.maxSlots * 0.50) |
||
841 | elif planet.type == 'H': planet.slots = int(planet.maxSlots * 0.50) |
||
842 | elif planet.type == 'D': planet.slots = int(planet.maxSlots * 0.75) |
||
843 | elif planet.type == 'C': planet.slots = int(planet.maxSlots * 0.75) |
||
844 | elif planet.type == 'R': planet.slots = int(planet.maxSlots * 0.75) |
||
845 | else: planet.slots = 0 |
||
846 | # make sure that all planets except A and G has at least one slot |
||
847 | if planet.type in "EMHDCR" and planet.slots == 0: |
||
848 | #@print "Fixing slots", planet.type, planet.slots, planet.maxSlots |
||
849 | planet.maxSlots = max(1, planet.maxSlots) |
||
850 | planet.slots = max(1, planet.slots) |
||
851 | #print planet.type, planet.environ, planet.minerals |
||
852 | |||
853 | def dice(num, range, offset): |
||
854 | result = offset |
||
855 | for i in xrange(0, num): |
||
856 | result += random.randrange(1, range + 1) |
||
857 | return result |
||
858 | |||
859 | |||
860 | ## info |
||
861 | def getInfo(galaxy): |
||
862 | starTypes = {} |
||
863 | planetTypes = {} |
||
864 | planets = 0 |
||
865 | maxPlanets = 0 |
||
866 | minPlanets = 999 |
||
867 | planetDist = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] |
||
868 | for system in galaxy.systems: |
||
869 | starTypes[system.starClass] = starTypes.get(system.starClass, 0) + 1 |
||
870 | for planet in system.planets: |
||
871 | planetTypes[planet.type] = planetTypes.get(planet.type, 0) + 1 |
||
872 | planets += 1 |
||
873 | sysPlanets = len(system.planets) |
||
874 | maxPlanets = max(maxPlanets, sysPlanets) |
||
875 | minPlanets = min(minPlanets, sysPlanets) |
||
876 | planetDist[sysPlanets] += 1 |
||
877 | stars = len(galaxy.systems) |
||
878 | print 'Systems:', stars |
||
879 | print starTypes |
||
880 | print 'Planets per system:', planetDist |
||
881 | print 'Planets:', planets |
||
882 | print 'min %d, max %d, avg %.2f' % (minPlanets, maxPlanets, float(planets) / stars) |
||
883 | print 'Types:', planetTypes |
||
884 | return stars, starTypes, planets, planetTypes |
||
885 | |||
886 | |||
887 | ## load names |
||
888 | systemNames = [] |
||
889 | |||
890 | def loadSystemNames(): |
||
891 | global systemNames |
||
892 | names = set([]) |
||
893 | |||
894 | with open(data.SYSTEM_NAMES_FILE) as names_file: |
||
895 | for line in names_file: |
||
896 | names.add(line.strip()) |
||
897 | systemNames = list(names) |
||
898 | |||
899 | if __name__ == '__main__': |
||
900 | import sys |
||
901 | |||
902 | galaxyType = sys.argv[1] |
||
903 | targetFile = sys.argv[2] |
||
904 | with open(targetFile, 'w') as fileHandle: |
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905 | GenerateGalaxy(galaxyType, fileHandle) |
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906 |