| Total Complexity | 218 |
| Total Lines | 906 |
| Duplicated Lines | 11.26 % |
| Changes | 0 | ||
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like ige.ospace.GalaxyGenerator often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | # |
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| 2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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| 3 | # |
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| 4 | # This file is part of Outer Space. |
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| 5 | # |
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| 6 | # Outer Space is free software; you can redistribute it and/or modify |
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| 7 | # it under the terms of the GNU General Public License as published by |
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| 8 | # the Free Software Foundation; either version 2 of the License, or |
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| 9 | # (at your option) any later version. |
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| 10 | # |
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| 11 | # Outer Space is distributed in the hope that it will be useful, |
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| 12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | # GNU General Public License for more details. |
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| 15 | # |
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| 16 | # You should have received a copy of the GNU General Public License |
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| 17 | # along with Outer Space; if not, write to the Free Software |
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| 18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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| 19 | # |
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| 20 | |||
| 21 | import math |
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| 22 | import os |
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| 23 | import random |
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| 24 | import sys |
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| 25 | import tempfile |
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| 26 | |||
| 27 | import data |
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| 28 | |||
| 29 | import Const |
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| 30 | |||
| 31 | class GalaxyTemplate(object): |
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| 32 | def __init__(self): |
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| 33 | self.galaxyType = self.__class__.__name__ |
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| 34 | self.scenario = Const.SCENARIO_NONE |
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| 35 | self.minPlanets = 0 |
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| 36 | self.maxPlanets = 0 |
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| 37 | self.startR = (0.0, 999.0) |
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| 38 | self.players = 0 |
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| 39 | self.playerGroup = 0 |
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| 40 | self.groupDist = 0 |
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| 41 | self.minR = 0 |
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| 42 | # format {maxRadius: density, nextCircleRadius: differentDensity} |
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| 43 | self.density = {1: 1, 2: 2} |
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| 44 | self.minSystemLoneliness = 1.5 |
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| 45 | self.maxSystemLoneliness = 5 |
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| 46 | self.resources = { |
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| 47 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 48 | #Const.SR_TL1A : [(0, 0, 0)] |
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| 49 | } |
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| 50 | self.diseases = { |
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| 51 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 52 | #Const.DISEASE_MUTANT : [(0, 0, 0)] |
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| 53 | } |
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| 54 | |||
| 55 | @property |
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| 56 | def center(self): |
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| 57 | return (self.radius, self.radius) |
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| 58 | |||
| 59 | @property |
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| 60 | def radius(self): |
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| 61 | # making radius a bit bigger, as that is used in minimaps and chronicler |
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| 62 | return max(self.density.keys()) + 2 |
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| 63 | |||
| 64 | View Code Duplication | class Circle1SP(GalaxyTemplate): |
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| 65 | def __init__(self): |
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| 66 | super(Circle1SP, self).__init__() |
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| 67 | |||
| 68 | self.scenario = Const.SCENARIO_SINGLE |
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| 69 | self.minPlanets = 100 |
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| 70 | self.maxPlanets = 150 |
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| 71 | self.startR = (9.0, 11.0) |
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| 72 | self.players = 1 |
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| 73 | self.playerGroup = 1 |
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| 74 | self.groupDist = 0 |
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| 75 | self.minR = 2 |
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| 76 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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| 77 | self.density = {2: 4, 5: 4, 12: 4.5} |
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| 78 | self.resources = { |
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| 79 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 80 | Const.SR_TL1A : [(11, 13, 2)], |
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| 81 | Const.SR_TL1B : [(11, 13, 2)] |
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| 82 | } |
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| 83 | self.diseases = { |
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| 84 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 85 | Const.DISEASE_MUTANT : [(2, 5, 3)] |
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| 86 | } |
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| 87 | |||
| 88 | |||
| 89 | class Circle3BP(Circle1SP): |
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| 90 | def __init__(self): |
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| 91 | super(Circle3BP, self).__init__() |
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| 92 | |||
| 93 | self.minPlanets = int(1.3 * self.minPlanets) |
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| 94 | self.maxPlanets = int(1.2 * self.maxPlanets) |
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| 95 | self.scenario = Const.SCENARIO_BRAWL |
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| 96 | self.startR = (0.0, 0.0) |
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| 97 | self.players = 3 |
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| 98 | self.playerGroup = 3 |
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| 99 | self.groupDist = 10 |
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| 100 | self.resources = { |
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| 101 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 102 | Const.SR_TL1A : [(11, 13, 3)], |
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| 103 | Const.SR_TL1B : [(11, 13, 3)] |
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| 104 | } |
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| 105 | self.diseases = {} |
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| 106 | |||
| 107 | |||
| 108 | View Code Duplication | class Circle3SP(GalaxyTemplate): |
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| 109 | def __init__(self): |
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| 110 | super(Circle3SP, self).__init__() |
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| 111 | |||
| 112 | self.scenario = Const.SCENARIO_SINGLE |
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| 113 | self.minPlanets = 280 |
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| 114 | self.maxPlanets = 350 |
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| 115 | self.startR = (13.0, 15.0) |
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| 116 | self.players = 3 |
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| 117 | self.playerGroup = 3 |
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| 118 | self.groupDist = 3 |
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| 119 | self.minR = 2 |
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| 120 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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| 121 | self.density = {2: 2.5, 6: 4, 12: 4.5, 20: 5} |
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| 122 | self.resources = { |
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| 123 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 124 | Const.SR_TL1A : [(15, 17, 3)], |
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| 125 | Const.SR_TL1B : [(15, 17, 3)] |
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| 126 | } |
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| 127 | self.diseases = { |
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| 128 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 129 | Const.DISEASE_MUTANT : [(2, 4, 3)] |
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| 130 | } |
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| 131 | |||
| 132 | class Circle2CP(Circle3SP): |
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| 133 | def __init__(self): |
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| 134 | super(Circle2CP, self).__init__() |
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| 135 | |||
| 136 | self.players = 2 |
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| 137 | self.playerGroup = 2 |
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| 138 | self.scenario = Const.SCENARIO_COOP |
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| 139 | |||
| 140 | self.diseases = { |
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| 141 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 142 | Const.DISEASE_MUTANT : [(2, 4, 4)] |
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| 143 | } |
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| 144 | |||
| 145 | class Circle3CP(Circle3SP): |
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| 146 | def __init__(self): |
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| 147 | super(Circle3CP, self).__init__() |
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| 148 | |||
| 149 | self.scenario = Const.SCENARIO_COOP |
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| 150 | self.diseases = { |
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| 151 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 152 | Const.DISEASE_MUTANT : [(2, 4, 5)] |
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| 153 | } |
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| 154 | |||
| 155 | |||
| 156 | class Circle5BP(Circle3SP): |
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| 157 | def __init__(self): |
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| 158 | super(Circle5BP, self).__init__() |
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| 159 | |||
| 160 | self.scenario = Const.SCENARIO_BRAWL |
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| 161 | self.startR = (0.0, 0.0) |
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| 162 | self.players = 5 |
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| 163 | self.playerGroup = 5 |
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| 164 | self.groupDist = 10 |
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| 165 | self.resources = { |
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| 166 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 167 | Const.SR_TL1A : [(15, 17, 5)], |
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| 168 | Const.SR_TL1B : [(15, 17, 5)] |
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| 169 | } |
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| 170 | self.diseases = {} |
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| 171 | |||
| 172 | |||
| 173 | class Circle9P(GalaxyTemplate): |
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| 174 | def __init__(self): |
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| 175 | super(Circle9P, self).__init__() |
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| 176 | |||
| 177 | self.scenario = Const.SCENARIO_OUTERSPACE |
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| 178 | self.minPlanets = 500 |
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| 179 | self.maxPlanets = 600 |
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| 180 | self.startR = (15.0, 18.0) |
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| 181 | self.players = 9 |
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| 182 | self.playerGroup = 3 |
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| 183 | self.groupDist = 4 |
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| 184 | self.minR = 5 |
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| 185 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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| 186 | self.density = {5: 4, 10: 4.5, 20: 4.5, 26: 5} |
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| 187 | self.resources = { |
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| 188 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 189 | Const.SR_TL1A : [(20, 25, 6)], |
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| 190 | Const.SR_TL1B : [(20, 25, 6)] |
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| 191 | } |
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| 192 | self.diseases = { |
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| 193 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 194 | Const.DISEASE_MUTANT : [(13, 20, 6), (5, 9, 6)] |
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| 195 | } |
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| 196 | |||
| 197 | View Code Duplication | class Circle42P(GalaxyTemplate): |
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| 198 | def __init__(self): |
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| 199 | super(Circle42P, self).__init__() |
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| 200 | |||
| 201 | self.scenario = Const.SCENARIO_OUTERSPACE |
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| 202 | self.minPlanets = 1500 |
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| 203 | self.maxPlanets = 1800 |
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| 204 | self.startR = (32.0, 36.0) |
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| 205 | self.players = 42 |
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| 206 | self.playerGroup = 3 |
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| 207 | self.groupDist = 4 |
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| 208 | self.minR = 7.5 |
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| 209 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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| 210 | self.density = {7.5: 3, 10: 4, 20: 5, 30: 5.5, 40: 6, 50: 6} |
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| 211 | self.resources = { |
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| 212 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 213 | Const.SR_TL1A : [(20, 45, 15)], |
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| 214 | Const.SR_TL1B : [(20, 45, 15)], |
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| 215 | Const.SR_TL3A : [(8, 15, 7)], |
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| 216 | Const.SR_TL3B : [(8, 15, 7)], |
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| 217 | Const.SR_TL3C : [(8, 15, 7)], |
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| 218 | Const.SR_TL5A : [(7.5, 9, 1)], |
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| 219 | Const.SR_TL5B : [(7.5, 9, 1)], |
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| 220 | Const.SR_TL5C : [(7.5, 9, 1)] |
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| 221 | } |
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| 222 | self.diseases = { |
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| 223 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 224 | Const.DISEASE_MUTANT : [(20, 45, 16), (5, 15, 12), (0, 5, 3)] |
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| 225 | } |
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| 226 | |||
| 227 | View Code Duplication | class Circle65P(GalaxyTemplate): |
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| 228 | def __init__(self): |
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| 229 | super(Circle65P, self).__init__() |
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| 230 | |||
| 231 | self.scenario = Const.SCENARIO_OUTERSPACE |
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| 232 | self.minPlanets = 3200 |
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| 233 | self.maxPlanets = 3500 |
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| 234 | self.startR = (45.0, 52.5) |
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| 235 | self.players = 65 |
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| 236 | self.playerGroup = 5 |
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| 237 | self.groupDist = 8 |
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| 238 | self.minR = 7.5 |
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| 239 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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| 240 | self.density = {7.5: 3, 10: 4, 20: 5, 30: 5.5, 60: 6, 75: 6} |
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| 241 | self.resources = { |
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| 242 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 243 | Const.SR_TL1A : [(20, 67.5, 45)], |
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| 244 | Const.SR_TL1B : [(20, 67.5, 45)], |
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| 245 | Const.SR_TL3A : [(10, 20, 10)], |
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| 246 | Const.SR_TL3B : [(10, 20, 10)], |
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| 247 | Const.SR_TL3C : [(10, 20, 10)], |
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| 248 | Const.SR_TL5A : [(7.5, 9, 2)], |
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| 249 | Const.SR_TL5B : [(7.5, 9, 2)], |
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| 250 | Const.SR_TL5C : [(7.5, 9, 2)] |
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| 251 | } |
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| 252 | self.diseases = { |
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| 253 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 254 | Const.DISEASE_MUTANT : [(20, 67.5, 32), (5, 15, 18), (0, 5, 6)] |
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| 255 | } |
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| 256 | |||
| 257 | class Test(GalaxyTemplate): |
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| 258 | def __init__(self): |
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| 259 | super(Test, self).__init__() |
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| 260 | |||
| 261 | self.scenario = Const.SCENARIO_OUTERSPACE |
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| 262 | self.minPlanets = 0 |
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| 263 | self.maxPlanets = 200 |
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| 264 | self.startR = (1.0, 7.0) |
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| 265 | self.players = 1 |
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| 266 | self.playerGroup = 1 |
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| 267 | self.groupDist = 1 |
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| 268 | self.minR = 1 |
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| 269 | # format {minRadius: density, nextCircleRadius: differentDensity} |
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| 270 | self.density = {1:1, 7: 2} |
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| 271 | self.resources = { |
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| 272 | # format resourceID : [(minDist, maxDist, number of resources)] |
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| 273 | Const.SR_TL1A : [(1, 7, 1)], |
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| 274 | Const.SR_TL1B : [(1, 7, 1)], |
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| 275 | Const.SR_TL3A : [(1, 7, 1)], |
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| 276 | Const.SR_TL3B : [(1, 7, 1)], |
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| 277 | Const.SR_TL3C : [(1, 7, 1)], |
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| 278 | Const.SR_TL5A : [(1, 7, 1)], |
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| 279 | Const.SR_TL5B : [(1, 7, 1)], |
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| 280 | Const.SR_TL5C : [(1, 7, 1)] |
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| 281 | } |
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| 282 | self.diseases = { |
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| 283 | # format diseaseID : (minDist, maxDist, number of diseases) |
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| 284 | Const.DISEASE_MUTANT : [(1, 7, 2)] |
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| 285 | } |
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| 286 | |||
| 287 | class GalaxyGenerator: |
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| 288 | def __init__(self): |
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| 289 | self.templates = {} |
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| 290 | # TODO: I guess we can autodetect this somehow, in a future |
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| 291 | for templateClass in [Circle1SP, Circle3BP, Circle2CP, Circle3SP, Circle3CP, Circle5BP, Circle9P, Circle42P, Circle65P, Test]: |
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| 292 | templateInstance = templateClass() |
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| 293 | self.templates[templateInstance.galaxyType] = templateInstance |
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| 294 | |||
| 295 | def generateGalaxy(self, galaxyType): |
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| 296 | if not galaxyType in self.templates: |
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| 297 | return False |
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| 298 | while True: |
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| 299 | try: |
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| 300 | galaxy = generateGalaxy2(self.templates[galaxyType]) |
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| 301 | break |
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| 302 | except IndexError: |
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| 303 | # this happens, if generator fails to place special |
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| 304 | # planet - easier than handling it inside is to roll |
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| 305 | # dice again |
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| 306 | continue |
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| 307 | self.shiftSystems(galaxy) |
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| 308 | |||
| 309 | return self.saveGalaxy(galaxy) |
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| 310 | |||
| 311 | def getGalaxyTypes(self): |
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| 312 | return self.templates.keys() |
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| 313 | |||
| 314 | def getGalaxyTemplate(self, galaxyType): |
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| 315 | return self.templates[galaxyType] |
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| 316 | |||
| 317 | def saveGalaxy(self, galaxy): |
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| 318 | """ saving galaxy - instance of Galaxy object into xml-formated file |
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| 319 | |||
| 320 | returns file name |
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| 321 | """ |
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| 322 | # names |
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| 323 | loadSystemNames() |
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| 324 | fileHandle, galaxyFileName = tempfile.mkstemp(text = True) |
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| 325 | fh = os.fdopen(fileHandle, "w") |
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| 326 | # save |
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| 327 | print >>fh, '<?xml version="1.0" encoding="UTF-8"?>' |
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| 328 | print >>fh, '<universe>' |
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| 329 | print >>fh, '\t<galaxy galaxyType="%s" x="%.2f" y="%.2f">' % ( |
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| 330 | galaxy.galaxyType, galaxy.centerX, galaxy.centerY |
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| 331 | ) |
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| 332 | print >>fh, '\t\t<properties radius="%.2f" scenario="%s"/>' % (galaxy.radius, galaxy.scenario) |
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| 333 | for system in galaxy.systems: |
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| 334 | self.saveSystem(fh, system) |
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| 335 | print >>fh, '\t</galaxy>' |
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| 336 | print >>fh, '</universe>' |
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| 337 | fh.close() |
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| 338 | return galaxyFileName |
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| 339 | |||
| 340 | def saveSystem(self, fh, system): |
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| 341 | print >>fh, '\t\t<system x="%.2f" y="%.2f">' % (system.x, system.y) |
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| 342 | # name = 'SCN-%04d%04d' % (system.x * 10, system.y * 10) |
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| 343 | global systemNames |
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| 344 | name = random.choice(systemNames) |
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| 345 | systemNames.remove(name) |
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| 346 | print >>fh, '\t\t\t<properties starClass="%s%d" name="%s"/>' % \ |
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| 347 | (system.starClass, system.starSubclass, name) |
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| 348 | for planet in system.planets: |
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| 349 | self.savePlanet(fh, planet) |
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| 350 | print >>fh, '\t\t</system>' |
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| 351 | |||
| 352 | def savePlanet(self, fh, planet): |
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| 353 | print >>fh, '\t\t\t<planet>' |
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| 354 | print >>fh, '\t\t\t\t<properties plType="%s" plMin="%d" plBio="%d" plEn="%d" plDiameter="%d" plSlots="%d" plMaxSlots="%d" plStratRes="%d" plDisease="%d" plStarting="%d"/>' % \ |
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| 355 | (planet.type, planet.minerals, planet.environ, planet.energy, planet.diameter, planet.slots, planet.maxSlots, planet.strategicRes, planet.disease, planet.starting) |
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| 356 | if planet.starting: |
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| 357 | print >>fh, '\t\t\t\t<startingpoint/>' |
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| 358 | print >>fh, '\t\t\t</planet>' |
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| 359 | |||
| 360 | def shiftSystems(self, galaxy): |
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| 361 | """ makes sure no two systems are closer than _min and there are |
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| 362 | no systems further than _max parsecs from their closest three neighbours). |
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| 363 | |||
| 364 | Quite naive implementation.""" |
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| 365 | MAX_STEP = 25 |
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| 366 | DELTA = 0.25 |
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| 367 | galaxyTemplate = self.templates[galaxy.galaxyType] |
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| 368 | _min = galaxyTemplate.minSystemLoneliness |
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| 369 | _max = galaxyTemplate.maxSystemLoneliness |
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| 370 | for i in xrange(MAX_STEP): |
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| 371 | newMin, newMax = self._shiftSystems(galaxy, _min, _max, DELTA) |
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| 372 | if newMin >= _min and newMax <= _max: |
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| 373 | break |
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| 374 | |||
| 375 | def _shiftSystems(self, galaxy, _min, _max, delta): |
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| 376 | # _min and _max are squared, so dist frequently calculated later |
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| 377 | # doesn't have to be square rooted |
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| 378 | print 'Shifting...' |
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| 379 | _min = _min * _min |
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| 380 | _max = _max * _max |
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| 381 | minMinDist = 1000000 |
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| 382 | maxMinDist = 0 |
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| 383 | for system1 in galaxy.systems: |
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| 384 | if not system1._moveable: |
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| 385 | continue |
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| 386 | minDist = [1000000, 100000, 100000] |
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| 387 | closestSystems = [None, None, None] |
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| 388 | for system2 in galaxy.systems: |
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| 389 | if system1 == system2 or not system2._moveable: |
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| 390 | continue |
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| 391 | dist = (system1.x - system2.x) ** 2 + (system1.y - system2.y) ** 2 |
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| 392 | if dist < minDist[0]: |
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| 393 | minDist.pop() |
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| 394 | minDist.insert(0, dist) |
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| 395 | closestSystems.pop() |
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| 396 | closestSystems.insert(0, system2) |
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| 397 | elif dist < minDist[1]: |
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| 398 | minDist.pop() |
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| 399 | minDist.insert(1, dist) |
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| 400 | closestSystems.pop() |
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| 401 | closestSystems.insert(1, system2) |
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| 402 | elif dist < minDist[2]: |
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| 403 | minDist.pop() |
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| 404 | minDist.insert(2, dist) |
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| 405 | closestSystems.pop() |
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| 406 | closestSystems.insert(2, system2) |
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| 407 | system1._closest = closestSystems |
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| 408 | for closestSystem in closestSystems: |
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| 409 | if not closestSystem: |
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| 410 | continue |
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| 411 | # this has to be calculated again, even though we had it before in minDist |
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| 412 | # because every move can alter others |
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| 413 | dist = (system1.x - closestSystem.x) ** 2 + (system1.y - closestSystem.y) ** 2 |
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| 414 | if dist < _min and closestSystem: |
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| 415 | # move system away |
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| 416 | if system1.x > closestSystem.x: |
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| 417 | system1.x += random.uniform(0, delta) |
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| 418 | closestSystem.x -= random.uniform(0, delta) |
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| 419 | else: |
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| 420 | system1.x -= random.uniform(0, delta) |
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| 421 | closestSystem.x += random.uniform(0, delta) |
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| 422 | if system1.y > closestSystem.y: |
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| 423 | system1.y += random.uniform(0, delta) |
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| 424 | closestSystem.y -= random.uniform(0, delta) |
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| 425 | else: |
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| 426 | system1.y -= random.uniform(0, delta) |
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| 427 | closestSystem.y += random.uniform(0, delta) |
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| 428 | elif dist > _max and closestSystem: |
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| 429 | # move systems closer |
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| 430 | if system1.x < closestSystem.x: |
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| 431 | system1.x += random.uniform(0, delta) |
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| 432 | closestSystem.x -= random.uniform(0, delta) |
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| 433 | else: |
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| 434 | system1.x -= random.uniform(0, delta) |
||
| 435 | closestSystem.x += random.uniform(0, delta) |
||
| 436 | if system1.y < closestSystem.y: |
||
| 437 | system1.y += random.uniform(0, delta) |
||
| 438 | closestSystem.y -= random.uniform(0, delta) |
||
| 439 | else: |
||
| 440 | system1.y -= random.uniform(0, delta) |
||
| 441 | closestSystem.y += random.uniform(0, delta) |
||
| 442 | if dist < minMinDist: minMinDist = dist |
||
| 443 | if dist > maxMinDist: maxMinDist = dist |
||
| 444 | print 'Finished [min. dist = <%.2f; %.2f>]' % (math.sqrt(minMinDist), math.sqrt(maxMinDist)) |
||
| 445 | return math.sqrt(minMinDist), math.sqrt(maxMinDist) |
||
| 446 | |||
| 447 | class Galaxy: |
||
| 448 | |||
| 449 | def __init__(self): |
||
| 450 | self.systems = [] |
||
| 451 | self.centerX = 0.0 |
||
| 452 | self.centerY = 0.0 |
||
| 453 | self.radius = 0.0 |
||
| 454 | |||
| 455 | class System: |
||
| 456 | |||
| 457 | def __init__(self): |
||
| 458 | self.x = 0.0 |
||
| 459 | self.y = 0.0 |
||
| 460 | self.name = '?' |
||
| 461 | self.compOf = None |
||
| 462 | self.starClass = '?' |
||
| 463 | self.starSubclass = 0 |
||
| 464 | self.planets = [] |
||
| 465 | self._closest = [] |
||
| 466 | self.hasSR = 0 |
||
| 467 | self.hasDisease = 0 |
||
| 468 | self._moveable = 1 |
||
| 469 | |||
| 470 | class Planet: |
||
| 471 | |||
| 472 | def __init__(self): |
||
| 473 | self.compOf = None |
||
| 474 | self.type = '?' |
||
| 475 | self.diameter = 0 |
||
| 476 | self.minerals = 0 |
||
| 477 | self.environ = 0 |
||
| 478 | self.energy = 0 |
||
| 479 | self.slots = 0 |
||
| 480 | self.maxSlots = 0 |
||
| 481 | self.starting = 0 |
||
| 482 | self.strategicRes = 0 |
||
| 483 | self.disease = 0 |
||
| 484 | |||
| 485 | def generateGalaxy2(galaxyTemplate): |
||
| 486 | galaxy = Galaxy() |
||
| 487 | stats = galaxyTemplate |
||
| 488 | galaxy.galaxyType = stats.galaxyType |
||
| 489 | galaxy.centerX, galaxy.centerY = stats.center |
||
| 490 | galaxy.radius = stats.radius |
||
| 491 | galaxy.scenario = stats.scenario |
||
| 492 | r = stats.minR + random.uniform(0, 0.5) |
||
| 493 | dkeys = stats.density.keys() |
||
| 494 | dkeys.sort() |
||
| 495 | dkeys.reverse() |
||
| 496 | prevR = 5 |
||
| 497 | while r <= galaxy.radius: |
||
| 498 | for key in dkeys: |
||
| 499 | if key <= r: |
||
| 500 | density = stats.density[key] |
||
| 501 | break |
||
| 502 | d = 2 * math.pi * r |
||
| 503 | aoff = random.uniform(0, math.pi * 2) |
||
| 504 | dangle = density / d * math.pi * 0.9 |
||
| 505 | for i in range(0, int(d / density)): |
||
| 506 | angle = aoff + i * density / d * math.pi * 2 |
||
| 507 | angle += random.uniform(-dangle, dangle) |
||
| 508 | tr = random.uniform(prevR + 0.1, r) |
||
| 509 | while 1: |
||
| 510 | acceptable = 0 |
||
| 511 | system = System() |
||
| 512 | generateSystem(system) |
||
| 513 | # check requirements |
||
| 514 | for planet in system.planets: |
||
| 515 | if planet.type in ('D', 'R', 'C', 'H', 'M', 'E') and \ |
||
| 516 | planet.slots > 0: |
||
| 517 | acceptable = 1 |
||
| 518 | break |
||
| 519 | if acceptable: |
||
| 520 | break |
||
| 521 | galaxy.systems.append(system) |
||
| 522 | system.x = math.cos(angle) * tr + galaxy.centerX |
||
| 523 | system.y = math.sin(angle) * tr + galaxy.centerY |
||
| 524 | system.compOf = galaxy |
||
| 525 | system.dist = tr |
||
| 526 | system.angle = angle |
||
| 527 | prevR = r |
||
| 528 | r += random.uniform(2, 4) |
||
| 529 | # generate central black hole |
||
| 530 | system = System() |
||
| 531 | system.x = galaxy.centerX |
||
| 532 | system.y = galaxy.centerY |
||
| 533 | system.starClass = "b-" |
||
| 534 | system.starSubclass = 7 |
||
| 535 | system.compOf = galaxy |
||
| 536 | system._moveable = 0 |
||
| 537 | galaxy.systems.append(system) |
||
| 538 | # generate starting systems |
||
| 539 | if stats.players: |
||
| 540 | r = (stats.startR[0] + stats.startR[1]) / 2 |
||
| 541 | d = 2 * math.pi * r |
||
| 542 | print "Player distance:", d / stats.players |
||
| 543 | gaoff = random.uniform(0, math.pi * 2) |
||
| 544 | for i in range(0, stats.players / stats.playerGroup): |
||
| 545 | print "Placing group:", i + 1, "of", stats.players / stats.playerGroup |
||
| 546 | angle = gaoff + i * math.pi * 2 / (stats.players / stats.playerGroup) |
||
| 547 | tr = random.uniform(stats.startR[0], stats.startR[1]) |
||
| 548 | gx = math.cos(angle) * tr + galaxy.centerX |
||
| 549 | gy = math.sin(angle) * tr + galaxy.centerY |
||
| 550 | aoff = random.uniform(0, math.pi * 2) |
||
| 551 | for j in range(0, stats.playerGroup): |
||
| 552 | angle = aoff + j * math.pi * 2 / stats.playerGroup |
||
| 553 | x = math.cos(angle) * stats.groupDist + gx |
||
| 554 | y = math.sin(angle) * stats.groupDist + gy |
||
| 555 | while 1: |
||
| 556 | system = System() |
||
| 557 | system.x = x |
||
| 558 | system.y = y |
||
| 559 | system.compOf = galaxy |
||
| 560 | generateSystem(system) |
||
| 561 | # check system properties |
||
| 562 | e = 0 |
||
| 563 | h = 0 |
||
| 564 | d = 0 |
||
| 565 | ok = 1 |
||
| 566 | for planet in system.planets: |
||
| 567 | if planet.type == 'E': e += 1; planet.starting = 1 |
||
| 568 | elif planet.type in ('D', 'R', 'C'): |
||
| 569 | if planet.slots > 5: d += 1 |
||
| 570 | else: ok = 0; break |
||
| 571 | elif planet.type == 'H': h += 1 |
||
| 572 | elif planet.type == 'M': ok = 0; break |
||
| 573 | # fast rule |
||
| 574 | #if ok and e == 1: |
||
| 575 | # break |
||
| 576 | # slow (better) rule |
||
| 577 | if ok and e == 1 and h == 1 and d == 1: |
||
| 578 | break |
||
| 579 | galaxy.systems.append(system) |
||
| 580 | # strategic resources |
||
| 581 | keys = stats.resources.keys() |
||
| 582 | keys.sort() |
||
| 583 | keys.reverse() |
||
| 584 | for key in keys: |
||
| 585 | print "Placing resource", key |
||
| 586 | for minR, maxR, count in stats.resources[key]: |
||
| 587 | aoff = random.uniform(0, math.pi * 2) |
||
| 588 | for i in range(0, count): |
||
| 589 | angle = aoff + i * math.pi * 2 / count |
||
| 590 | tr = random.uniform(minR, maxR) |
||
| 591 | x = math.cos(angle) * tr + galaxy.centerX |
||
| 592 | y = math.sin(angle) * tr + galaxy.centerY |
||
| 593 | # find closest system |
||
| 594 | closest = galaxy.systems[0] |
||
| 595 | minDist = 99999 #(closest.x - x) ** 2 + (closest.y - y) ** 2 |
||
| 596 | for system in galaxy.systems: |
||
| 597 | dist = (system.x - x) ** 2 + (system.y - y) ** 2 |
||
| 598 | if dist < minDist and system.hasSR == 0: |
||
| 599 | hasDRC = 0 |
||
| 600 | starting = 0 |
||
| 601 | # find suitable planet |
||
| 602 | for planet in system.planets: |
||
| 603 | if planet.starting: |
||
| 604 | starting = 1 |
||
| 605 | if planet.type in ("D", "R", "C"): |
||
| 606 | hasDRC = 1 |
||
| 607 | if not starting and hasDRC: |
||
| 608 | minDist = dist |
||
| 609 | closest = system |
||
| 610 | print " System", closest.x, closest.y, math.sqrt(minDist) |
||
| 611 | # find planet on the closest system |
||
| 612 | planets = [] |
||
| 613 | for planet in closest.planets: |
||
| 614 | if planet.type in ("D", "R", "C"): |
||
| 615 | planets.append(planet) |
||
| 616 | planet = random.choice(planets) |
||
| 617 | # now make sure resources are placed on big enough planets |
||
| 618 | # to promote more strategic and less tactical fights over them |
||
| 619 | # and ensure some minimal barrier is there for player to |
||
| 620 | # overcome |
||
| 621 | planet.diameter = dice(1, 6, 12) * 1000 |
||
| 622 | planet.maxSlots = int(planet.diameter / 1000.) |
||
| 623 | planet.slots = dice(1, 2, 7) |
||
| 624 | planet.strategicRes = key |
||
| 625 | system = planet.compOf |
||
| 626 | system.hasSR = 1 |
||
| 627 | print " Planet", planet.type |
||
| 628 | # diseases |
||
| 629 | keys = stats.diseases.keys() |
||
| 630 | keys.sort() |
||
| 631 | keys.reverse() |
||
| 632 | for key in keys: |
||
| 633 | print "Placing disease", key |
||
| 634 | for minR, maxR, count in stats.diseases[key]: |
||
| 635 | aoff = random.uniform(0, math.pi * 2) |
||
| 636 | for i in range(0, count): |
||
| 637 | angle = aoff + i * math.pi * 2 / count |
||
| 638 | tr = random.uniform(minR, maxR) |
||
| 639 | x = math.cos(angle) * tr + galaxy.centerX |
||
| 640 | y = math.sin(angle) * tr + galaxy.centerY |
||
| 641 | # find closest system |
||
| 642 | closest = galaxy.systems[0] |
||
| 643 | minDist = 99999 #(closest.x - x) ** 2 + (closest.y - y) ** 2 |
||
| 644 | for system in galaxy.systems: |
||
| 645 | dist = (system.x - x) ** 2 + (system.y - y) ** 2 |
||
| 646 | if dist < minDist and system.hasDisease == 0: |
||
| 647 | hasHME = 0 |
||
| 648 | starting = 0 |
||
| 649 | # find suitable planet |
||
| 650 | for planet in system.planets: |
||
| 651 | if planet.starting: |
||
| 652 | starting = 1 |
||
| 653 | if planet.type in ("M", "E"): |
||
| 654 | hasHME = 1 |
||
| 655 | if not starting and hasHME: |
||
| 656 | minDist = dist |
||
| 657 | closest = system |
||
| 658 | print " System", closest.x, closest.y, math.sqrt(minDist) |
||
| 659 | # find planet on the closest system |
||
| 660 | planets = [] |
||
| 661 | for planet in closest.planets: |
||
| 662 | if planet.type in ("M", "E"): |
||
| 663 | planets.append(planet) |
||
| 664 | planet = random.choice(planets) |
||
| 665 | planet.disease = key |
||
| 666 | system = planet.compOf |
||
| 667 | system.hasDisease = 1 |
||
| 668 | print " Planet", planet.type |
||
| 669 | # check if number of planets is in desired interval |
||
| 670 | noOfPlanets = 0 |
||
| 671 | for system in galaxy.systems: |
||
| 672 | noOfPlanets += len(system.planets) |
||
| 673 | if noOfPlanets < stats.minPlanets or noOfPlanets > stats.maxPlanets: |
||
| 674 | print 'There was {0} planets.\nStarting new generation...'.format(noOfPlanets) |
||
| 675 | return generateGalaxy2(galaxyTemplate) |
||
| 676 | else: |
||
| 677 | return galaxy |
||
| 678 | |||
| 679 | def generateSystem(system, ranges = None): |
||
| 680 | # system class and subclass |
||
| 681 | # c -> supergiant |
||
| 682 | # g -> giant |
||
| 683 | # D -> dwarf |
||
| 684 | # NS -> neutron star |
||
| 685 | # BH -> black hole |
||
| 686 | num = random.randrange(1, 1000000 + 1) |
||
| 687 | system.starSubclass = random.randrange(0, 10) |
||
| 688 | if num < 10: system.starClass = 'cB' |
||
| 689 | elif num < 20: system.starClass = 'cA' |
||
| 690 | elif num < 40: system.starClass = 'cF' |
||
| 691 | elif num < 60: system.starClass = 'cG' |
||
| 692 | elif num < 80: system.starClass = 'cK' |
||
| 693 | elif num < 100: system.starClass = 'cM' |
||
| 694 | elif num < 500: system.starClass = 'gF' |
||
| 695 | elif num < 1000: system.starClass = 'gG' |
||
| 696 | elif num < 5500: system.starClass = 'gK' |
||
| 697 | elif num < 10000: system.starClass = 'gM' |
||
| 698 | elif num < 20000: system.starClass = 'mO'; system.starSubclass = random.randrange(5, 10) |
||
| 699 | elif num < 30000: system.starClass = 'mB' |
||
| 700 | elif num < 40000: system.starClass = 'mA' |
||
| 701 | elif num < 120000: system.starClass = 'mF' |
||
| 702 | elif num < 225000: system.starClass = 'mG' |
||
| 703 | elif num < 465000: system.starClass = 'mK' |
||
| 704 | elif num < 930000: system.starClass = 'mM' |
||
| 705 | elif num < 940000: system.starClass = 'dB' |
||
| 706 | elif num < 960000: system.starClass = 'dA' |
||
| 707 | elif num < 980000: system.starClass = 'dF' |
||
| 708 | elif num < 990000: system.starClass = 'dG' |
||
| 709 | elif num < 999500: system.starClass = 'dK' |
||
| 710 | elif num < 999995: system.starClass = 'n-' |
||
| 711 | elif num < 1000000: system.starClass = 'b-' |
||
| 712 | else: system.starClass = 'b-' |
||
| 713 | # planets |
||
| 714 | num = random.randrange(0, 100) |
||
| 715 | planets = (0, 0, 0) |
||
| 716 | mod = 1.0 / 2.0 # was 2 / 3 |
||
| 717 | if system.starClass[0] in ('c', 'g'): |
||
| 718 | if num < 25: |
||
| 719 | planets = distributePlanets(mod * random.randrange(1, 7)) |
||
| 720 | elif system.starClass[1] in ('O', 'B'): |
||
| 721 | if num < 25: |
||
| 722 | planets = distributePlanets(mod * random.randrange(1, 11)) |
||
| 723 | elif system.starClass[1] == 'A': |
||
| 724 | if num < 75: |
||
| 725 | planets = distributePlanets(mod * random.randrange(1, 11)) |
||
| 726 | elif system.starClass[1] == 'F' or system.starClass[1] == 'G': |
||
| 727 | if num < 95: |
||
| 728 | num = random.randrange(1, 7) + random.randrange(1, 7) + 3 |
||
| 729 | planets = distributePlanets(mod * num) |
||
| 730 | elif system.starClass[1] == 'K': |
||
| 731 | if num < 95: |
||
| 732 | num = random.randrange(1, 7) + random.randrange(1, 7) |
||
| 733 | planets = distributePlanets(mod * num) |
||
| 734 | elif system.starClass[1] == 'M': |
||
| 735 | if num < 95: |
||
| 736 | num = random.randrange(1, 7) |
||
| 737 | planets = distributePlanets(mod * num) |
||
| 738 | elif system.starClass[0] == 'd': |
||
| 739 | if num < 10: |
||
| 740 | num = int(mod * random.randrange(1, 7) / 2) |
||
| 741 | planets = (0, 0, num) |
||
| 742 | elif system.starClass[0] == 'n' or system.starClass[0] == 'b': |
||
| 743 | if num < 5: |
||
| 744 | num = int(mod * random.randrange(1, 7) / 2) |
||
| 745 | planets = (0, 0, num) |
||
| 746 | # planets |
||
| 747 | zone = 0 |
||
| 748 | for num in planets: |
||
| 749 | for i in xrange(0, num): |
||
| 750 | planet = Planet() |
||
| 751 | planet.compOf = system |
||
| 752 | system.planets.append(planet) |
||
| 753 | generatePlanet(zone, planet) |
||
| 754 | zone += 1 |
||
| 755 | # sort planets by energy |
||
| 756 | system.planets.sort(key=lambda a: a.energy, reverse = True) |
||
| 757 | |||
| 758 | def distributePlanets(num): |
||
| 759 | num = int(num) |
||
| 760 | if num <= 3: return (0, 1, num - 1) |
||
| 761 | elif num <= 5: return (1, 1, num - 2) |
||
| 762 | elif num <=7: return (1, 2, num - 3) |
||
| 763 | elif num <=11: return (2, 2, num - 4) |
||
| 764 | elif num <=15: return (2, 3, num - 5) |
||
| 765 | |||
| 766 | def generatePlanet(zone, planet): |
||
| 767 | sc = planet.compOf.starClass |
||
| 768 | if sc == 'mF' or sc == 'mG' or sc == 'mK': isFGK = 1 |
||
| 769 | else: isFGK = 0 |
||
| 770 | if sc[0] == 'd' or sc == 'n-' or sc == 'b-': isDNB = 1 |
||
| 771 | else: isDNB = 0 |
||
| 772 | # diameter and type of planet |
||
| 773 | num = random.randrange(0, 100) |
||
| 774 | if zone == 0: # Zone A |
||
| 775 | if num < 5: planet.type = 'A' |
||
| 776 | elif num < 10: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
||
| 777 | elif num < 60: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
||
| 778 | elif num < 70: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
||
| 779 | elif num < 100: planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
| 780 | elif zone == 1: # Zone B |
||
| 781 | if num < 10: planet.type = 'A' |
||
| 782 | elif num < 15: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
||
| 783 | elif num < 25: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
||
| 784 | elif num < 45: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
||
| 785 | elif num < 70: planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
| 786 | elif num < 90: |
||
| 787 | if isFGK: |
||
| 788 | planet.type = 'M'; planet.diameter = dice(2, 6, 5) * 1000 |
||
| 789 | else: |
||
| 790 | planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
| 791 | elif num < 100: |
||
| 792 | if isFGK: |
||
| 793 | # planet.type = 'E'; planet.diameter = dice(2, 6, 5) * 1000 |
||
| 794 | planet.type = 'E'; planet.diameter = dice(1, 4, 13) * 1000 |
||
| 795 | else: |
||
| 796 | planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
| 797 | elif zone == 2: # Zone C |
||
| 798 | if num < 15: planet.type = 'A' |
||
| 799 | elif num < 75: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
||
| 800 | elif num < 80: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
||
| 801 | elif num < 90: planet.type = 'C'; planet.diameter = dice(1, 10, 0) * 1000 |
||
| 802 | elif num < 95: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
||
| 803 | elif num < 100: |
||
| 804 | if isDNB: |
||
| 805 | planet.type = 'C'; planet.diameter = dice(1, 10, 0) * 1000 |
||
| 806 | else: |
||
| 807 | planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
||
| 808 | # energy |
||
| 809 | planet.energy = random.randrange(100 - zone * 50, 150 - zone * 50) |
||
| 810 | # minerals |
||
| 811 | if planet.type[0] in ('R', 'D', 'H', 'M'): |
||
| 812 | density = dice(1, 6, 0) / 2.0 + 3 |
||
| 813 | planet.minerals = int(((planet.diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
||
| 814 | elif planet.type[0] == 'A': |
||
| 815 | diameter = dice(1, 10, 0) * 1000 # rock planet |
||
| 816 | density = dice(1, 6, 0) / 2.0 + 3 |
||
| 817 | planet.minerals = int(((diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
||
| 818 | elif planet.type[0] == 'G': |
||
| 819 | diameter = dice(3, 6, 1) * 1000 # earth like planet |
||
| 820 | density = dice(1, 6, 0) / 2.0 + 3 |
||
| 821 | planet.minerals = int(((diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
||
| 822 | elif planet.type == 'E': |
||
| 823 | planet.minerals = 100 |
||
| 824 | else: |
||
| 825 | planet.minerals = 0 |
||
| 826 | if planet.minerals < 0: |
||
| 827 | planet.minerals = 0 |
||
| 828 | # environment |
||
| 829 | if planet.type == 'E': planet.environ = 100 |
||
| 830 | elif planet.type == 'M': planet.environ = random.randrange(25, 51) |
||
| 831 | elif planet.type == 'H': planet.environ = random.randrange(12, 26) |
||
| 832 | elif planet.type == 'D': planet.environ = random.randrange(6, 13) |
||
| 833 | elif planet.type == 'C': planet.environ = random.randrange(0, 7) |
||
| 834 | elif planet.type == 'R': planet.environ = random.randrange(0, 7) |
||
| 835 | else: planet.environ = 0 |
||
| 836 | # slots |
||
| 837 | slotsMod = 0.67 |
||
| 838 | planet.maxSlots = int((planet.diameter / 1000) * 1.5 * slotsMod) |
||
| 839 | if planet.type == 'E': planet.slots = 9 # planet.slots = int(planet.maxSlots * 0.50) |
||
| 840 | elif planet.type == 'M': planet.slots = int(planet.maxSlots * 0.50) |
||
| 841 | elif planet.type == 'H': planet.slots = int(planet.maxSlots * 0.50) |
||
| 842 | elif planet.type == 'D': planet.slots = int(planet.maxSlots * 0.75) |
||
| 843 | elif planet.type == 'C': planet.slots = int(planet.maxSlots * 0.75) |
||
| 844 | elif planet.type == 'R': planet.slots = int(planet.maxSlots * 0.75) |
||
| 845 | else: planet.slots = 0 |
||
| 846 | # make sure that all planets except A and G has at least one slot |
||
| 847 | if planet.type in "EMHDCR" and planet.slots == 0: |
||
| 848 | #@print "Fixing slots", planet.type, planet.slots, planet.maxSlots |
||
| 849 | planet.maxSlots = max(1, planet.maxSlots) |
||
| 850 | planet.slots = max(1, planet.slots) |
||
| 851 | #print planet.type, planet.environ, planet.minerals |
||
| 852 | |||
| 853 | def dice(num, range, offset): |
||
| 854 | result = offset |
||
| 855 | for i in xrange(0, num): |
||
| 856 | result += random.randrange(1, range + 1) |
||
| 857 | return result |
||
| 858 | |||
| 859 | |||
| 860 | ## info |
||
| 861 | def getInfo(galaxy): |
||
| 862 | starTypes = {} |
||
| 863 | planetTypes = {} |
||
| 864 | planets = 0 |
||
| 865 | maxPlanets = 0 |
||
| 866 | minPlanets = 999 |
||
| 867 | planetDist = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] |
||
| 868 | for system in galaxy.systems: |
||
| 869 | starTypes[system.starClass] = starTypes.get(system.starClass, 0) + 1 |
||
| 870 | for planet in system.planets: |
||
| 871 | planetTypes[planet.type] = planetTypes.get(planet.type, 0) + 1 |
||
| 872 | planets += 1 |
||
| 873 | sysPlanets = len(system.planets) |
||
| 874 | maxPlanets = max(maxPlanets, sysPlanets) |
||
| 875 | minPlanets = min(minPlanets, sysPlanets) |
||
| 876 | planetDist[sysPlanets] += 1 |
||
| 877 | stars = len(galaxy.systems) |
||
| 878 | print 'Systems:', stars |
||
| 879 | print starTypes |
||
| 880 | print 'Planets per system:', planetDist |
||
| 881 | print 'Planets:', planets |
||
| 882 | print 'min %d, max %d, avg %.2f' % (minPlanets, maxPlanets, float(planets) / stars) |
||
| 883 | print 'Types:', planetTypes |
||
| 884 | return stars, starTypes, planets, planetTypes |
||
| 885 | |||
| 886 | |||
| 887 | ## load names |
||
| 888 | systemNames = [] |
||
| 889 | |||
| 890 | def loadSystemNames(): |
||
| 891 | global systemNames |
||
| 892 | names = set([]) |
||
| 893 | |||
| 894 | with open(data.SYSTEM_NAMES_FILE) as names_file: |
||
| 895 | for line in names_file: |
||
| 896 | names.add(line.strip()) |
||
| 897 | systemNames = list(names) |
||
| 898 | |||
| 899 | if __name__ == '__main__': |
||
| 900 | import sys |
||
| 901 | |||
| 902 | galaxyType = sys.argv[1] |
||
| 903 | targetFile = sys.argv[2] |
||
| 904 | with open(targetFile, 'w') as fileHandle: |
||
| 905 | GenerateGalaxy(galaxyType, fileHandle) |
||
| 906 |