1
|
|
|
# |
2
|
|
|
# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
3
|
|
|
# |
4
|
|
|
# This file is part of Outer Space. |
5
|
|
|
# |
6
|
|
|
# Outer Space is free software; you can redistribute it and/or modify |
7
|
|
|
# it under the terms of the GNU General Public License as published by |
8
|
|
|
# the Free Software Foundation; either version 2 of the License, or |
9
|
|
|
# (at your option) any later version. |
10
|
|
|
# |
11
|
|
|
# Outer Space is distributed in the hope that it will be useful, |
12
|
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
13
|
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14
|
|
|
# GNU General Public License for more details. |
15
|
|
|
# |
16
|
|
|
# You should have received a copy of the GNU General Public License |
17
|
|
|
# along with Outer Space; if not, write to the Free Software |
18
|
|
|
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
19
|
|
|
# |
20
|
|
|
|
21
|
|
|
import math |
22
|
|
|
import os |
23
|
|
|
import random |
24
|
|
|
import sys |
25
|
|
|
import tempfile |
26
|
|
|
|
27
|
|
|
import data |
28
|
|
|
|
29
|
|
|
import Const |
30
|
|
|
|
31
|
|
|
class GalaxyTemplate(object): |
32
|
|
|
def __init__(self): |
33
|
|
|
self.galaxyType = self.__class__.__name__ |
34
|
|
|
self.scenario = Const.SCENARIO_NONE |
35
|
|
|
self.minPlanets = 0 |
36
|
|
|
self.maxPlanets = 0 |
37
|
|
|
self.startR = (0.0, 999.0) |
38
|
|
|
self.players = 0 |
39
|
|
|
self.playerGroup = 0 |
40
|
|
|
self.groupDist = 0 |
41
|
|
|
self.minR = 0 |
42
|
|
|
# format {maxRadius: density, nextCircleRadius: differentDensity} |
43
|
|
|
self.density = {1: 1, 2: 2} |
44
|
|
|
self.minSystemLoneliness = 1.5 |
45
|
|
|
self.maxSystemLoneliness = 5 |
46
|
|
|
self.resources = { |
47
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
48
|
|
|
#Const.SR_TL1A : [(0, 0, 0)] |
49
|
|
|
} |
50
|
|
|
self.diseases = { |
51
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
52
|
|
|
#Const.DISEASE_MUTANT : [(0, 0, 0)] |
53
|
|
|
} |
54
|
|
|
|
55
|
|
|
@property |
56
|
|
|
def center(self): |
57
|
|
|
return (self.radius, self.radius) |
58
|
|
|
|
59
|
|
|
@property |
60
|
|
|
def radius(self): |
61
|
|
|
# making radius a bit bigger, as that is used in minimaps and chronicler |
62
|
|
|
return max(self.density.keys()) + 2 |
63
|
|
|
|
64
|
|
View Code Duplication |
class Circle1SP(GalaxyTemplate): |
|
|
|
|
65
|
|
|
def __init__(self): |
66
|
|
|
super(Circle1SP, self).__init__() |
67
|
|
|
|
68
|
|
|
self.scenario = Const.SCENARIO_SINGLE |
69
|
|
|
self.minPlanets = 100 |
70
|
|
|
self.maxPlanets = 150 |
71
|
|
|
self.startR = (9.0, 11.0) |
72
|
|
|
self.players = 1 |
73
|
|
|
self.playerGroup = 1 |
74
|
|
|
self.groupDist = 0 |
75
|
|
|
self.minR = 2 |
76
|
|
|
# format {minRadius: density, nextCircleRadius: differentDensity} |
77
|
|
|
self.density = {2: 4, 5: 4, 12: 4.5} |
78
|
|
|
self.resources = { |
79
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
80
|
|
|
Const.SR_TL1A : [(11, 13, 2)], |
81
|
|
|
Const.SR_TL1B : [(11, 13, 2)] |
82
|
|
|
} |
83
|
|
|
self.diseases = { |
84
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
85
|
|
|
Const.DISEASE_MUTANT : [(2, 5, 3)] |
86
|
|
|
} |
87
|
|
|
|
88
|
|
|
|
89
|
|
|
class Circle3BP(Circle1SP): |
90
|
|
|
def __init__(self): |
91
|
|
|
super(Circle3BP, self).__init__() |
92
|
|
|
|
93
|
|
|
self.minPlanets = int(1.3 * self.minPlanets) |
94
|
|
|
self.maxPlanets = int(1.2 * self.maxPlanets) |
95
|
|
|
self.scenario = Const.SCENARIO_BRAWL |
96
|
|
|
self.startR = (0.0, 0.0) |
97
|
|
|
self.players = 3 |
98
|
|
|
self.playerGroup = 3 |
99
|
|
|
self.groupDist = 10 |
100
|
|
|
self.resources = { |
101
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
102
|
|
|
Const.SR_TL1A : [(11, 13, 3)], |
103
|
|
|
Const.SR_TL1B : [(11, 13, 3)] |
104
|
|
|
} |
105
|
|
|
self.diseases = {} |
106
|
|
|
|
107
|
|
|
|
108
|
|
View Code Duplication |
class Circle3SP(GalaxyTemplate): |
|
|
|
|
109
|
|
|
def __init__(self): |
110
|
|
|
super(Circle3SP, self).__init__() |
111
|
|
|
|
112
|
|
|
self.scenario = Const.SCENARIO_SINGLE |
113
|
|
|
self.minPlanets = 280 |
114
|
|
|
self.maxPlanets = 350 |
115
|
|
|
self.startR = (13.0, 15.0) |
116
|
|
|
self.players = 3 |
117
|
|
|
self.playerGroup = 3 |
118
|
|
|
self.groupDist = 3 |
119
|
|
|
self.minR = 2 |
120
|
|
|
# format {minRadius: density, nextCircleRadius: differentDensity} |
121
|
|
|
self.density = {2: 2.5, 6: 4, 12: 4.5, 20: 5} |
122
|
|
|
self.resources = { |
123
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
124
|
|
|
Const.SR_TL1A : [(15, 17, 3)], |
125
|
|
|
Const.SR_TL1B : [(15, 17, 3)] |
126
|
|
|
} |
127
|
|
|
self.diseases = { |
128
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
129
|
|
|
Const.DISEASE_MUTANT : [(2, 4, 3)] |
130
|
|
|
} |
131
|
|
|
|
132
|
|
|
class Circle2CP(Circle3SP): |
133
|
|
|
def __init__(self): |
134
|
|
|
super(Circle2CP, self).__init__() |
135
|
|
|
|
136
|
|
|
self.players = 2 |
137
|
|
|
self.playerGroup = 2 |
138
|
|
|
self.scenario = Const.SCENARIO_COOP |
139
|
|
|
|
140
|
|
|
self.diseases = { |
141
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
142
|
|
|
Const.DISEASE_MUTANT : [(2, 4, 4)] |
143
|
|
|
} |
144
|
|
|
|
145
|
|
|
class Circle3CP(Circle3SP): |
146
|
|
|
def __init__(self): |
147
|
|
|
super(Circle3CP, self).__init__() |
148
|
|
|
|
149
|
|
|
self.scenario = Const.SCENARIO_COOP |
150
|
|
|
self.diseases = { |
151
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
152
|
|
|
Const.DISEASE_MUTANT : [(2, 4, 5)] |
153
|
|
|
} |
154
|
|
|
|
155
|
|
|
|
156
|
|
|
class Circle5BP(Circle3SP): |
157
|
|
|
def __init__(self): |
158
|
|
|
super(Circle5BP, self).__init__() |
159
|
|
|
|
160
|
|
|
self.scenario = Const.SCENARIO_BRAWL |
161
|
|
|
self.startR = (0.0, 0.0) |
162
|
|
|
self.players = 5 |
163
|
|
|
self.playerGroup = 5 |
164
|
|
|
self.groupDist = 10 |
165
|
|
|
self.resources = { |
166
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
167
|
|
|
Const.SR_TL1A : [(15, 17, 5)], |
168
|
|
|
Const.SR_TL1B : [(15, 17, 5)] |
169
|
|
|
} |
170
|
|
|
self.diseases = {} |
171
|
|
|
|
172
|
|
|
|
173
|
|
|
class Circle9P(GalaxyTemplate): |
174
|
|
|
def __init__(self): |
175
|
|
|
super(Circle9P, self).__init__() |
176
|
|
|
|
177
|
|
|
self.scenario = Const.SCENARIO_OUTERSPACE |
178
|
|
|
self.minPlanets = 500 |
179
|
|
|
self.maxPlanets = 600 |
180
|
|
|
self.startR = (15.0, 18.0) |
181
|
|
|
self.players = 9 |
182
|
|
|
self.playerGroup = 3 |
183
|
|
|
self.groupDist = 4 |
184
|
|
|
self.minR = 5 |
185
|
|
|
# format {minRadius: density, nextCircleRadius: differentDensity} |
186
|
|
|
self.density = {5: 4, 10: 4.5, 20: 4.5, 26: 5} |
187
|
|
|
self.resources = { |
188
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
189
|
|
|
Const.SR_TL1A : [(20, 25, 6)], |
190
|
|
|
Const.SR_TL1B : [(20, 25, 6)] |
191
|
|
|
} |
192
|
|
|
self.diseases = { |
193
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
194
|
|
|
Const.DISEASE_MUTANT : [(13, 20, 6), (5, 9, 6)] |
195
|
|
|
} |
196
|
|
|
|
197
|
|
View Code Duplication |
class Circle42P(GalaxyTemplate): |
|
|
|
|
198
|
|
|
def __init__(self): |
199
|
|
|
super(Circle42P, self).__init__() |
200
|
|
|
|
201
|
|
|
self.scenario = Const.SCENARIO_OUTERSPACE |
202
|
|
|
self.minPlanets = 1500 |
203
|
|
|
self.maxPlanets = 1800 |
204
|
|
|
self.startR = (32.0, 36.0) |
205
|
|
|
self.players = 42 |
206
|
|
|
self.playerGroup = 3 |
207
|
|
|
self.groupDist = 4 |
208
|
|
|
self.minR = 7.5 |
209
|
|
|
# format {minRadius: density, nextCircleRadius: differentDensity} |
210
|
|
|
self.density = {7.5: 3, 10: 4, 20: 5, 30: 5.5, 40: 6, 50: 6} |
211
|
|
|
self.resources = { |
212
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
213
|
|
|
Const.SR_TL1A : [(20, 45, 15)], |
214
|
|
|
Const.SR_TL1B : [(20, 45, 15)], |
215
|
|
|
Const.SR_TL3A : [(8, 15, 7)], |
216
|
|
|
Const.SR_TL3B : [(8, 15, 7)], |
217
|
|
|
Const.SR_TL3C : [(8, 15, 7)], |
218
|
|
|
Const.SR_TL5A : [(7.5, 9, 1)], |
219
|
|
|
Const.SR_TL5B : [(7.5, 9, 1)], |
220
|
|
|
Const.SR_TL5C : [(7.5, 9, 1)] |
221
|
|
|
} |
222
|
|
|
self.diseases = { |
223
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
224
|
|
|
Const.DISEASE_MUTANT : [(20, 45, 16), (5, 15, 12), (0, 5, 3)] |
225
|
|
|
} |
226
|
|
|
|
227
|
|
View Code Duplication |
class Circle65P(GalaxyTemplate): |
|
|
|
|
228
|
|
|
def __init__(self): |
229
|
|
|
super(Circle65P, self).__init__() |
230
|
|
|
|
231
|
|
|
self.scenario = Const.SCENARIO_OUTERSPACE |
232
|
|
|
self.minPlanets = 3200 |
233
|
|
|
self.maxPlanets = 3500 |
234
|
|
|
self.startR = (45.0, 52.5) |
235
|
|
|
self.players = 65 |
236
|
|
|
self.playerGroup = 5 |
237
|
|
|
self.groupDist = 8 |
238
|
|
|
self.minR = 7.5 |
239
|
|
|
# format {minRadius: density, nextCircleRadius: differentDensity} |
240
|
|
|
self.density = {7.5: 3, 10: 4, 20: 5, 30: 5.5, 60: 6, 75: 6} |
241
|
|
|
self.resources = { |
242
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
243
|
|
|
Const.SR_TL1A : [(20, 67.5, 45)], |
244
|
|
|
Const.SR_TL1B : [(20, 67.5, 45)], |
245
|
|
|
Const.SR_TL3A : [(10, 20, 10)], |
246
|
|
|
Const.SR_TL3B : [(10, 20, 10)], |
247
|
|
|
Const.SR_TL3C : [(10, 20, 10)], |
248
|
|
|
Const.SR_TL5A : [(7.5, 9, 2)], |
249
|
|
|
Const.SR_TL5B : [(7.5, 9, 2)], |
250
|
|
|
Const.SR_TL5C : [(7.5, 9, 2)] |
251
|
|
|
} |
252
|
|
|
self.diseases = { |
253
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
254
|
|
|
Const.DISEASE_MUTANT : [(20, 67.5, 32), (5, 15, 18), (0, 5, 6)] |
255
|
|
|
} |
256
|
|
|
|
257
|
|
|
class Test(GalaxyTemplate): |
258
|
|
|
def __init__(self): |
259
|
|
|
super(Test, self).__init__() |
260
|
|
|
|
261
|
|
|
self.scenario = Const.SCENARIO_OUTERSPACE |
262
|
|
|
self.minPlanets = 0 |
263
|
|
|
self.maxPlanets = 200 |
264
|
|
|
self.startR = (1.0, 7.0) |
265
|
|
|
self.players = 1 |
266
|
|
|
self.playerGroup = 1 |
267
|
|
|
self.groupDist = 1 |
268
|
|
|
self.minR = 1 |
269
|
|
|
# format {minRadius: density, nextCircleRadius: differentDensity} |
270
|
|
|
self.density = {1:1, 7: 2} |
271
|
|
|
self.resources = { |
272
|
|
|
# format resourceID : [(minDist, maxDist, number of resources)] |
273
|
|
|
Const.SR_TL1A : [(1, 7, 1)], |
274
|
|
|
Const.SR_TL1B : [(1, 7, 1)], |
275
|
|
|
Const.SR_TL3A : [(1, 7, 1)], |
276
|
|
|
Const.SR_TL3B : [(1, 7, 1)], |
277
|
|
|
Const.SR_TL3C : [(1, 7, 1)], |
278
|
|
|
Const.SR_TL5A : [(1, 7, 1)], |
279
|
|
|
Const.SR_TL5B : [(1, 7, 1)], |
280
|
|
|
Const.SR_TL5C : [(1, 7, 1)] |
281
|
|
|
} |
282
|
|
|
self.diseases = { |
283
|
|
|
# format diseaseID : (minDist, maxDist, number of diseases) |
284
|
|
|
Const.DISEASE_MUTANT : [(1, 7, 2)] |
285
|
|
|
} |
286
|
|
|
|
287
|
|
|
class GalaxyGenerator: |
288
|
|
|
def __init__(self): |
289
|
|
|
self.templates = {} |
290
|
|
|
# TODO: I guess we can autodetect this somehow, in a future |
291
|
|
|
for templateClass in [Circle1SP, Circle3BP, Circle2CP, Circle3SP, Circle3CP, Circle5BP, Circle9P, Circle42P, Circle65P, Test]: |
292
|
|
|
templateInstance = templateClass() |
293
|
|
|
self.templates[templateInstance.galaxyType] = templateInstance |
294
|
|
|
|
295
|
|
|
def generateGalaxy(self, galaxyType): |
296
|
|
|
if not galaxyType in self.templates: |
297
|
|
|
return False |
298
|
|
|
while True: |
299
|
|
|
try: |
300
|
|
|
galaxy = generateGalaxy2(self.templates[galaxyType]) |
301
|
|
|
break |
302
|
|
|
except IndexError: |
303
|
|
|
# this happens, if generator fails to place special |
304
|
|
|
# planet - easier than handling it inside is to roll |
305
|
|
|
# dice again |
306
|
|
|
continue |
307
|
|
|
self.shiftSystems(galaxy) |
308
|
|
|
|
309
|
|
|
return self.saveGalaxy(galaxy) |
310
|
|
|
|
311
|
|
|
def getGalaxyTypes(self): |
312
|
|
|
return self.templates.keys() |
313
|
|
|
|
314
|
|
|
def getGalaxyTemplate(self, galaxyType): |
315
|
|
|
return self.templates[galaxyType] |
316
|
|
|
|
317
|
|
|
def saveGalaxy(self, galaxy): |
318
|
|
|
""" saving galaxy - instance of Galaxy object into xml-formated file |
319
|
|
|
|
320
|
|
|
returns file name |
321
|
|
|
""" |
322
|
|
|
# names |
323
|
|
|
loadSystemNames() |
324
|
|
|
fileHandle, galaxyFileName = tempfile.mkstemp(text = True) |
325
|
|
|
fh = os.fdopen(fileHandle, "w") |
326
|
|
|
# save |
327
|
|
|
print >>fh, '<?xml version="1.0" encoding="UTF-8"?>' |
328
|
|
|
print >>fh, '<universe>' |
329
|
|
|
print >>fh, '\t<galaxy galaxyType="%s" x="%.2f" y="%.2f">' % ( |
330
|
|
|
galaxy.galaxyType, galaxy.centerX, galaxy.centerY |
331
|
|
|
) |
332
|
|
|
print >>fh, '\t\t<properties radius="%.2f" scenario="%s"/>' % (galaxy.radius, galaxy.scenario) |
333
|
|
|
for system in galaxy.systems: |
334
|
|
|
self.saveSystem(fh, system) |
335
|
|
|
print >>fh, '\t</galaxy>' |
336
|
|
|
print >>fh, '</universe>' |
337
|
|
|
fh.close() |
338
|
|
|
return galaxyFileName |
339
|
|
|
|
340
|
|
|
def saveSystem(self, fh, system): |
341
|
|
|
print >>fh, '\t\t<system x="%.2f" y="%.2f">' % (system.x, system.y) |
342
|
|
|
# name = 'SCN-%04d%04d' % (system.x * 10, system.y * 10) |
343
|
|
|
global systemNames |
344
|
|
|
name = random.choice(systemNames) |
345
|
|
|
systemNames.remove(name) |
346
|
|
|
print >>fh, '\t\t\t<properties starClass="%s%d" name="%s"/>' % \ |
347
|
|
|
(system.starClass, system.starSubclass, name) |
348
|
|
|
for planet in system.planets: |
349
|
|
|
self.savePlanet(fh, planet) |
350
|
|
|
print >>fh, '\t\t</system>' |
351
|
|
|
|
352
|
|
|
def savePlanet(self, fh, planet): |
353
|
|
|
print >>fh, '\t\t\t<planet>' |
354
|
|
|
print >>fh, '\t\t\t\t<properties plType="%s" plMin="%d" plBio="%d" plEn="%d" plDiameter="%d" plSlots="%d" plMaxSlots="%d" plStratRes="%d" plDisease="%d" plStarting="%d"/>' % \ |
355
|
|
|
(planet.type, planet.minerals, planet.environ, planet.energy, planet.diameter, planet.slots, planet.maxSlots, planet.strategicRes, planet.disease, planet.starting) |
356
|
|
|
if planet.starting: |
357
|
|
|
print >>fh, '\t\t\t\t<startingpoint/>' |
358
|
|
|
print >>fh, '\t\t\t</planet>' |
359
|
|
|
|
360
|
|
|
def shiftSystems(self, galaxy): |
361
|
|
|
""" makes sure no two systems are closer than _min and there are |
362
|
|
|
no systems further than _max parsecs from their closest three neighbours). |
363
|
|
|
|
364
|
|
|
Quite naive implementation.""" |
365
|
|
|
MAX_STEP = 25 |
366
|
|
|
DELTA = 0.25 |
367
|
|
|
galaxyTemplate = self.templates[galaxy.galaxyType] |
368
|
|
|
_min = galaxyTemplate.minSystemLoneliness |
369
|
|
|
_max = galaxyTemplate.maxSystemLoneliness |
370
|
|
|
for i in xrange(MAX_STEP): |
|
|
|
|
371
|
|
|
newMin, newMax = self._shiftSystems(galaxy, _min, _max, DELTA) |
372
|
|
|
if newMin >= _min and newMax <= _max: |
373
|
|
|
break |
374
|
|
|
|
375
|
|
|
def _shiftSystems(self, galaxy, _min, _max, delta): |
376
|
|
|
# _min and _max are squared, so dist frequently calculated later |
377
|
|
|
# doesn't have to be square rooted |
378
|
|
|
print 'Shifting...' |
379
|
|
|
_min = _min * _min |
380
|
|
|
_max = _max * _max |
381
|
|
|
minMinDist = 1000000 |
382
|
|
|
maxMinDist = 0 |
383
|
|
|
for system1 in galaxy.systems: |
384
|
|
|
if not system1._moveable: |
385
|
|
|
continue |
386
|
|
|
minDist = [1000000, 100000, 100000] |
387
|
|
|
closestSystems = [None, None, None] |
388
|
|
|
for system2 in galaxy.systems: |
389
|
|
|
if system1 == system2 or not system2._moveable: |
390
|
|
|
continue |
391
|
|
|
dist = (system1.x - system2.x) ** 2 + (system1.y - system2.y) ** 2 |
392
|
|
|
if dist < minDist[0]: |
393
|
|
|
minDist.pop() |
394
|
|
|
minDist.insert(0, dist) |
395
|
|
|
closestSystems.pop() |
396
|
|
|
closestSystems.insert(0, system2) |
397
|
|
|
elif dist < minDist[1]: |
398
|
|
|
minDist.pop() |
399
|
|
|
minDist.insert(1, dist) |
400
|
|
|
closestSystems.pop() |
401
|
|
|
closestSystems.insert(1, system2) |
402
|
|
|
elif dist < minDist[2]: |
403
|
|
|
minDist.pop() |
404
|
|
|
minDist.insert(2, dist) |
405
|
|
|
closestSystems.pop() |
406
|
|
|
closestSystems.insert(2, system2) |
407
|
|
|
system1._closest = closestSystems |
408
|
|
|
for closestSystem in closestSystems: |
409
|
|
|
if not closestSystem: |
410
|
|
|
continue |
411
|
|
|
# this has to be calculated again, even though we had it before in minDist |
412
|
|
|
# because every move can alter others |
413
|
|
|
dist = (system1.x - closestSystem.x) ** 2 + (system1.y - closestSystem.y) ** 2 |
414
|
|
|
if dist < _min and closestSystem: |
415
|
|
|
# move system away |
416
|
|
|
if system1.x > closestSystem.x: |
417
|
|
|
system1.x += random.uniform(0, delta) |
418
|
|
|
closestSystem.x -= random.uniform(0, delta) |
419
|
|
|
else: |
420
|
|
|
system1.x -= random.uniform(0, delta) |
421
|
|
|
closestSystem.x += random.uniform(0, delta) |
422
|
|
|
if system1.y > closestSystem.y: |
423
|
|
|
system1.y += random.uniform(0, delta) |
424
|
|
|
closestSystem.y -= random.uniform(0, delta) |
425
|
|
|
else: |
426
|
|
|
system1.y -= random.uniform(0, delta) |
427
|
|
|
closestSystem.y += random.uniform(0, delta) |
428
|
|
|
elif dist > _max and closestSystem: |
429
|
|
|
# move systems closer |
430
|
|
|
if system1.x < closestSystem.x: |
431
|
|
|
system1.x += random.uniform(0, delta) |
432
|
|
|
closestSystem.x -= random.uniform(0, delta) |
433
|
|
|
else: |
434
|
|
|
system1.x -= random.uniform(0, delta) |
435
|
|
|
closestSystem.x += random.uniform(0, delta) |
436
|
|
|
if system1.y < closestSystem.y: |
437
|
|
|
system1.y += random.uniform(0, delta) |
438
|
|
|
closestSystem.y -= random.uniform(0, delta) |
439
|
|
|
else: |
440
|
|
|
system1.y -= random.uniform(0, delta) |
441
|
|
|
closestSystem.y += random.uniform(0, delta) |
442
|
|
|
if dist < minMinDist: minMinDist = dist |
443
|
|
|
if dist > maxMinDist: maxMinDist = dist |
444
|
|
|
print 'Finished [min. dist = <%.2f; %.2f>]' % (math.sqrt(minMinDist), math.sqrt(maxMinDist)) |
445
|
|
|
return math.sqrt(minMinDist), math.sqrt(maxMinDist) |
446
|
|
|
|
447
|
|
|
class Galaxy: |
448
|
|
|
|
449
|
|
|
def __init__(self): |
450
|
|
|
self.systems = [] |
451
|
|
|
self.centerX = 0.0 |
452
|
|
|
self.centerY = 0.0 |
453
|
|
|
self.radius = 0.0 |
454
|
|
|
|
455
|
|
|
class System: |
456
|
|
|
|
457
|
|
|
def __init__(self): |
458
|
|
|
self.x = 0.0 |
459
|
|
|
self.y = 0.0 |
460
|
|
|
self.name = '?' |
461
|
|
|
self.compOf = None |
462
|
|
|
self.starClass = '?' |
463
|
|
|
self.starSubclass = 0 |
464
|
|
|
self.planets = [] |
465
|
|
|
self._closest = [] |
466
|
|
|
self.hasSR = 0 |
467
|
|
|
self.hasDisease = 0 |
468
|
|
|
self._moveable = 1 |
469
|
|
|
|
470
|
|
|
class Planet: |
471
|
|
|
|
472
|
|
|
def __init__(self): |
473
|
|
|
self.compOf = None |
474
|
|
|
self.type = '?' |
475
|
|
|
self.diameter = 0 |
476
|
|
|
self.minerals = 0 |
477
|
|
|
self.environ = 0 |
478
|
|
|
self.energy = 0 |
479
|
|
|
self.slots = 0 |
480
|
|
|
self.maxSlots = 0 |
481
|
|
|
self.starting = 0 |
482
|
|
|
self.strategicRes = 0 |
483
|
|
|
self.disease = 0 |
484
|
|
|
|
485
|
|
|
def generateGalaxy2(galaxyTemplate): |
486
|
|
|
galaxy = Galaxy() |
487
|
|
|
stats = galaxyTemplate |
488
|
|
|
galaxy.galaxyType = stats.galaxyType |
489
|
|
|
galaxy.centerX, galaxy.centerY = stats.center |
490
|
|
|
galaxy.radius = stats.radius |
491
|
|
|
galaxy.scenario = stats.scenario |
492
|
|
|
r = stats.minR + random.uniform(0, 0.5) |
493
|
|
|
dkeys = stats.density.keys() |
494
|
|
|
dkeys.sort() |
495
|
|
|
dkeys.reverse() |
496
|
|
|
prevR = 5 |
497
|
|
|
while r <= galaxy.radius: |
498
|
|
|
for key in dkeys: |
499
|
|
|
if key <= r: |
500
|
|
|
density = stats.density[key] |
501
|
|
|
break |
502
|
|
|
d = 2 * math.pi * r |
503
|
|
|
aoff = random.uniform(0, math.pi * 2) |
504
|
|
|
dangle = density / d * math.pi * 0.9 |
|
|
|
|
505
|
|
|
for i in range(0, int(d / density)): |
506
|
|
|
angle = aoff + i * density / d * math.pi * 2 |
507
|
|
|
angle += random.uniform(-dangle, dangle) |
508
|
|
|
tr = random.uniform(prevR + 0.1, r) |
509
|
|
|
while 1: |
510
|
|
|
acceptable = 0 |
511
|
|
|
system = System() |
512
|
|
|
generateSystem(system) |
513
|
|
|
# check requirements |
514
|
|
|
for planet in system.planets: |
515
|
|
|
if planet.type in ('D', 'R', 'C', 'H', 'M', 'E') and \ |
516
|
|
|
planet.slots > 0: |
517
|
|
|
acceptable = 1 |
518
|
|
|
break |
519
|
|
|
if acceptable: |
520
|
|
|
break |
521
|
|
|
galaxy.systems.append(system) |
522
|
|
|
system.x = math.cos(angle) * tr + galaxy.centerX |
523
|
|
|
system.y = math.sin(angle) * tr + galaxy.centerY |
524
|
|
|
system.compOf = galaxy |
525
|
|
|
system.dist = tr |
526
|
|
|
system.angle = angle |
527
|
|
|
prevR = r |
528
|
|
|
r += random.uniform(2, 4) |
529
|
|
|
# generate central black hole |
530
|
|
|
system = System() |
531
|
|
|
system.x = galaxy.centerX |
532
|
|
|
system.y = galaxy.centerY |
533
|
|
|
system.starClass = "b-" |
534
|
|
|
system.starSubclass = 7 |
535
|
|
|
system.compOf = galaxy |
536
|
|
|
system._moveable = 0 |
537
|
|
|
galaxy.systems.append(system) |
538
|
|
|
# generate starting systems |
539
|
|
|
if stats.players: |
540
|
|
|
r = (stats.startR[0] + stats.startR[1]) / 2 |
541
|
|
|
d = 2 * math.pi * r |
542
|
|
|
print "Player distance:", d / stats.players |
543
|
|
|
gaoff = random.uniform(0, math.pi * 2) |
544
|
|
|
for i in range(0, stats.players / stats.playerGroup): |
545
|
|
|
print "Placing group:", i + 1, "of", stats.players / stats.playerGroup |
546
|
|
|
angle = gaoff + i * math.pi * 2 / (stats.players / stats.playerGroup) |
547
|
|
|
tr = random.uniform(stats.startR[0], stats.startR[1]) |
548
|
|
|
gx = math.cos(angle) * tr + galaxy.centerX |
549
|
|
|
gy = math.sin(angle) * tr + galaxy.centerY |
550
|
|
|
aoff = random.uniform(0, math.pi * 2) |
551
|
|
|
for j in range(0, stats.playerGroup): |
552
|
|
|
angle = aoff + j * math.pi * 2 / stats.playerGroup |
553
|
|
|
x = math.cos(angle) * stats.groupDist + gx |
554
|
|
|
y = math.sin(angle) * stats.groupDist + gy |
555
|
|
|
while 1: |
556
|
|
|
system = System() |
557
|
|
|
system.x = x |
558
|
|
|
system.y = y |
559
|
|
|
system.compOf = galaxy |
560
|
|
|
generateSystem(system) |
561
|
|
|
# check system properties |
562
|
|
|
e = 0 |
563
|
|
|
h = 0 |
564
|
|
|
d = 0 |
565
|
|
|
ok = 1 |
566
|
|
|
for planet in system.planets: |
567
|
|
|
if planet.type == 'E': e += 1; planet.starting = 1 |
568
|
|
|
elif planet.type in ('D', 'R', 'C'): |
569
|
|
|
if planet.slots > 5: d += 1 |
570
|
|
|
else: ok = 0; break |
571
|
|
|
elif planet.type == 'H': h += 1 |
572
|
|
|
elif planet.type == 'M': ok = 0; break |
573
|
|
|
# fast rule |
574
|
|
|
#if ok and e == 1: |
575
|
|
|
# break |
576
|
|
|
# slow (better) rule |
577
|
|
|
if ok and e == 1 and h == 1 and d == 1: |
578
|
|
|
break |
579
|
|
|
galaxy.systems.append(system) |
580
|
|
|
# strategic resources |
581
|
|
|
keys = stats.resources.keys() |
582
|
|
|
keys.sort() |
583
|
|
|
keys.reverse() |
584
|
|
|
for key in keys: |
585
|
|
|
print "Placing resource", key |
586
|
|
|
for minR, maxR, count in stats.resources[key]: |
587
|
|
|
aoff = random.uniform(0, math.pi * 2) |
588
|
|
|
for i in range(0, count): |
589
|
|
|
angle = aoff + i * math.pi * 2 / count |
590
|
|
|
tr = random.uniform(minR, maxR) |
591
|
|
|
x = math.cos(angle) * tr + galaxy.centerX |
592
|
|
|
y = math.sin(angle) * tr + galaxy.centerY |
593
|
|
|
# find closest system |
594
|
|
|
closest = galaxy.systems[0] |
595
|
|
|
minDist = 99999 #(closest.x - x) ** 2 + (closest.y - y) ** 2 |
596
|
|
|
for system in galaxy.systems: |
597
|
|
|
dist = (system.x - x) ** 2 + (system.y - y) ** 2 |
598
|
|
|
if dist < minDist and system.hasSR == 0: |
599
|
|
|
hasDRC = 0 |
600
|
|
|
starting = 0 |
601
|
|
|
# find suitable planet |
602
|
|
|
for planet in system.planets: |
603
|
|
|
if planet.starting: |
604
|
|
|
starting = 1 |
605
|
|
|
if planet.type in ("D", "R", "C"): |
606
|
|
|
hasDRC = 1 |
607
|
|
|
if not starting and hasDRC: |
608
|
|
|
minDist = dist |
609
|
|
|
closest = system |
610
|
|
|
print " System", closest.x, closest.y, math.sqrt(minDist) |
611
|
|
|
# find planet on the closest system |
612
|
|
|
planets = [] |
613
|
|
|
for planet in closest.planets: |
614
|
|
|
if planet.type in ("D", "R", "C"): |
615
|
|
|
planets.append(planet) |
616
|
|
|
planet = random.choice(planets) |
617
|
|
|
# now make sure resources are placed on big enough planets |
618
|
|
|
# to promote more strategic and less tactical fights over them |
619
|
|
|
# and ensure some minimal barrier is there for player to |
620
|
|
|
# overcome |
621
|
|
|
planet.diameter = dice(1, 6, 12) * 1000 |
622
|
|
|
planet.maxSlots = int(planet.diameter / 1000.) |
623
|
|
|
planet.slots = dice(1, 2, 7) |
624
|
|
|
planet.strategicRes = key |
625
|
|
|
system = planet.compOf |
626
|
|
|
system.hasSR = 1 |
627
|
|
|
print " Planet", planet.type |
628
|
|
|
# diseases |
629
|
|
|
keys = stats.diseases.keys() |
630
|
|
|
keys.sort() |
631
|
|
|
keys.reverse() |
632
|
|
|
for key in keys: |
633
|
|
|
print "Placing disease", key |
634
|
|
|
for minR, maxR, count in stats.diseases[key]: |
635
|
|
|
aoff = random.uniform(0, math.pi * 2) |
636
|
|
|
for i in range(0, count): |
637
|
|
|
angle = aoff + i * math.pi * 2 / count |
638
|
|
|
tr = random.uniform(minR, maxR) |
639
|
|
|
x = math.cos(angle) * tr + galaxy.centerX |
640
|
|
|
y = math.sin(angle) * tr + galaxy.centerY |
641
|
|
|
# find closest system |
642
|
|
|
closest = galaxy.systems[0] |
643
|
|
|
minDist = 99999 #(closest.x - x) ** 2 + (closest.y - y) ** 2 |
644
|
|
|
for system in galaxy.systems: |
645
|
|
|
dist = (system.x - x) ** 2 + (system.y - y) ** 2 |
646
|
|
|
if dist < minDist and system.hasDisease == 0: |
647
|
|
|
hasHME = 0 |
648
|
|
|
starting = 0 |
649
|
|
|
# find suitable planet |
650
|
|
|
for planet in system.planets: |
651
|
|
|
if planet.starting: |
652
|
|
|
starting = 1 |
653
|
|
|
if planet.type in ("M", "E"): |
654
|
|
|
hasHME = 1 |
655
|
|
|
if not starting and hasHME: |
656
|
|
|
minDist = dist |
657
|
|
|
closest = system |
658
|
|
|
print " System", closest.x, closest.y, math.sqrt(minDist) |
659
|
|
|
# find planet on the closest system |
660
|
|
|
planets = [] |
661
|
|
|
for planet in closest.planets: |
662
|
|
|
if planet.type in ("M", "E"): |
663
|
|
|
planets.append(planet) |
664
|
|
|
planet = random.choice(planets) |
665
|
|
|
planet.disease = key |
666
|
|
|
system = planet.compOf |
667
|
|
|
system.hasDisease = 1 |
668
|
|
|
print " Planet", planet.type |
669
|
|
|
# check if number of planets is in desired interval |
670
|
|
|
noOfPlanets = 0 |
671
|
|
|
for system in galaxy.systems: |
672
|
|
|
noOfPlanets += len(system.planets) |
673
|
|
|
if noOfPlanets < stats.minPlanets or noOfPlanets > stats.maxPlanets: |
674
|
|
|
print 'There was {0} planets.\nStarting new generation...'.format(noOfPlanets) |
675
|
|
|
return generateGalaxy2(galaxyTemplate) |
676
|
|
|
else: |
677
|
|
|
return galaxy |
678
|
|
|
|
679
|
|
|
def generateSystem(system, ranges = None): |
680
|
|
|
# system class and subclass |
681
|
|
|
# c -> supergiant |
682
|
|
|
# g -> giant |
683
|
|
|
# D -> dwarf |
684
|
|
|
# NS -> neutron star |
685
|
|
|
# BH -> black hole |
686
|
|
|
num = random.randrange(1, 1000000 + 1) |
687
|
|
|
system.starSubclass = random.randrange(0, 10) |
688
|
|
|
if num < 10: system.starClass = 'cB' |
689
|
|
|
elif num < 20: system.starClass = 'cA' |
690
|
|
|
elif num < 40: system.starClass = 'cF' |
691
|
|
|
elif num < 60: system.starClass = 'cG' |
692
|
|
|
elif num < 80: system.starClass = 'cK' |
693
|
|
|
elif num < 100: system.starClass = 'cM' |
694
|
|
|
elif num < 500: system.starClass = 'gF' |
695
|
|
|
elif num < 1000: system.starClass = 'gG' |
696
|
|
|
elif num < 5500: system.starClass = 'gK' |
697
|
|
|
elif num < 10000: system.starClass = 'gM' |
698
|
|
|
elif num < 20000: system.starClass = 'mO'; system.starSubclass = random.randrange(5, 10) |
699
|
|
|
elif num < 30000: system.starClass = 'mB' |
700
|
|
|
elif num < 40000: system.starClass = 'mA' |
701
|
|
|
elif num < 120000: system.starClass = 'mF' |
702
|
|
|
elif num < 225000: system.starClass = 'mG' |
703
|
|
|
elif num < 465000: system.starClass = 'mK' |
704
|
|
|
elif num < 930000: system.starClass = 'mM' |
705
|
|
|
elif num < 940000: system.starClass = 'dB' |
706
|
|
|
elif num < 960000: system.starClass = 'dA' |
707
|
|
|
elif num < 980000: system.starClass = 'dF' |
708
|
|
|
elif num < 990000: system.starClass = 'dG' |
709
|
|
|
elif num < 999500: system.starClass = 'dK' |
710
|
|
|
elif num < 999995: system.starClass = 'n-' |
711
|
|
|
elif num < 1000000: system.starClass = 'b-' |
712
|
|
|
else: system.starClass = 'b-' |
713
|
|
|
# planets |
714
|
|
|
num = random.randrange(0, 100) |
715
|
|
|
planets = (0, 0, 0) |
716
|
|
|
mod = 1.0 / 2.0 # was 2 / 3 |
717
|
|
|
if system.starClass[0] in ('c', 'g'): |
718
|
|
|
if num < 25: |
719
|
|
|
planets = distributePlanets(mod * random.randrange(1, 7)) |
720
|
|
|
elif system.starClass[1] in ('O', 'B'): |
721
|
|
|
if num < 25: |
722
|
|
|
planets = distributePlanets(mod * random.randrange(1, 11)) |
723
|
|
|
elif system.starClass[1] == 'A': |
724
|
|
|
if num < 75: |
725
|
|
|
planets = distributePlanets(mod * random.randrange(1, 11)) |
726
|
|
|
elif system.starClass[1] == 'F' or system.starClass[1] == 'G': |
727
|
|
|
if num < 95: |
728
|
|
|
num = random.randrange(1, 7) + random.randrange(1, 7) + 3 |
729
|
|
|
planets = distributePlanets(mod * num) |
730
|
|
|
elif system.starClass[1] == 'K': |
731
|
|
|
if num < 95: |
732
|
|
|
num = random.randrange(1, 7) + random.randrange(1, 7) |
733
|
|
|
planets = distributePlanets(mod * num) |
734
|
|
|
elif system.starClass[1] == 'M': |
735
|
|
|
if num < 95: |
736
|
|
|
num = random.randrange(1, 7) |
737
|
|
|
planets = distributePlanets(mod * num) |
738
|
|
|
elif system.starClass[0] == 'd': |
739
|
|
|
if num < 10: |
740
|
|
|
num = int(mod * random.randrange(1, 7) / 2) |
741
|
|
|
planets = (0, 0, num) |
742
|
|
|
elif system.starClass[0] == 'n' or system.starClass[0] == 'b': |
743
|
|
|
if num < 5: |
744
|
|
|
num = int(mod * random.randrange(1, 7) / 2) |
745
|
|
|
planets = (0, 0, num) |
746
|
|
|
# planets |
747
|
|
|
zone = 0 |
748
|
|
|
for num in planets: |
749
|
|
|
for i in xrange(0, num): |
|
|
|
|
750
|
|
|
planet = Planet() |
751
|
|
|
planet.compOf = system |
752
|
|
|
system.planets.append(planet) |
753
|
|
|
generatePlanet(zone, planet) |
754
|
|
|
zone += 1 |
755
|
|
|
# sort planets by energy |
756
|
|
|
system.planets.sort(key=lambda a: a.energy, reverse = True) |
757
|
|
|
|
758
|
|
|
def distributePlanets(num): |
759
|
|
|
num = int(num) |
760
|
|
|
if num <= 3: return (0, 1, num - 1) |
761
|
|
|
elif num <= 5: return (1, 1, num - 2) |
762
|
|
|
elif num <=7: return (1, 2, num - 3) |
763
|
|
|
elif num <=11: return (2, 2, num - 4) |
764
|
|
|
elif num <=15: return (2, 3, num - 5) |
765
|
|
|
|
766
|
|
|
def generatePlanet(zone, planet): |
767
|
|
|
sc = planet.compOf.starClass |
768
|
|
|
if sc == 'mF' or sc == 'mG' or sc == 'mK': isFGK = 1 |
769
|
|
|
else: isFGK = 0 |
770
|
|
|
if sc[0] == 'd' or sc == 'n-' or sc == 'b-': isDNB = 1 |
771
|
|
|
else: isDNB = 0 |
772
|
|
|
# diameter and type of planet |
773
|
|
|
num = random.randrange(0, 100) |
774
|
|
|
if zone == 0: # Zone A |
775
|
|
|
if num < 5: planet.type = 'A' |
776
|
|
|
elif num < 10: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
777
|
|
|
elif num < 60: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
778
|
|
|
elif num < 70: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
779
|
|
|
elif num < 100: planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
780
|
|
|
elif zone == 1: # Zone B |
781
|
|
|
if num < 10: planet.type = 'A' |
782
|
|
|
elif num < 15: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
783
|
|
|
elif num < 25: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
784
|
|
|
elif num < 45: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
785
|
|
|
elif num < 70: planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
786
|
|
|
elif num < 90: |
787
|
|
|
if isFGK: |
788
|
|
|
planet.type = 'M'; planet.diameter = dice(2, 6, 5) * 1000 |
789
|
|
|
else: |
790
|
|
|
planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
791
|
|
|
elif num < 100: |
792
|
|
|
if isFGK: |
793
|
|
|
# planet.type = 'E'; planet.diameter = dice(2, 6, 5) * 1000 |
794
|
|
|
planet.type = 'E'; planet.diameter = dice(1, 4, 13) * 1000 |
795
|
|
|
else: |
796
|
|
|
planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
797
|
|
|
elif zone == 2: # Zone C |
798
|
|
|
if num < 15: planet.type = 'A' |
799
|
|
|
elif num < 75: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
800
|
|
|
elif num < 80: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
801
|
|
|
elif num < 90: planet.type = 'C'; planet.diameter = dice(1, 10, 0) * 1000 |
802
|
|
|
elif num < 95: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
803
|
|
|
elif num < 100: |
804
|
|
|
if isDNB: |
805
|
|
|
planet.type = 'C'; planet.diameter = dice(1, 10, 0) * 1000 |
806
|
|
|
else: |
807
|
|
|
planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
808
|
|
|
# energy |
809
|
|
|
planet.energy = random.randrange(100 - zone * 50, 150 - zone * 50) |
810
|
|
|
# minerals |
811
|
|
|
if planet.type[0] in ('R', 'D', 'H', 'M'): |
812
|
|
|
density = dice(1, 6, 0) / 2.0 + 3 |
813
|
|
|
planet.minerals = int(((planet.diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
814
|
|
|
elif planet.type[0] == 'A': |
815
|
|
|
diameter = dice(1, 10, 0) * 1000 # rock planet |
816
|
|
|
density = dice(1, 6, 0) / 2.0 + 3 |
817
|
|
|
planet.minerals = int(((diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
818
|
|
|
elif planet.type[0] == 'G': |
819
|
|
|
diameter = dice(3, 6, 1) * 1000 # earth like planet |
820
|
|
|
density = dice(1, 6, 0) / 2.0 + 3 |
821
|
|
|
planet.minerals = int(((diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
822
|
|
|
elif planet.type == 'E': |
823
|
|
|
planet.minerals = 100 |
824
|
|
|
else: |
825
|
|
|
planet.minerals = 0 |
826
|
|
|
if planet.minerals < 0: |
827
|
|
|
planet.minerals = 0 |
828
|
|
|
# environment |
829
|
|
|
if planet.type == 'E': planet.environ = 100 |
830
|
|
|
elif planet.type == 'M': planet.environ = random.randrange(25, 51) |
831
|
|
|
elif planet.type == 'H': planet.environ = random.randrange(12, 26) |
832
|
|
|
elif planet.type == 'D': planet.environ = random.randrange(6, 13) |
833
|
|
|
elif planet.type == 'C': planet.environ = random.randrange(0, 7) |
834
|
|
|
elif planet.type == 'R': planet.environ = random.randrange(0, 7) |
835
|
|
|
else: planet.environ = 0 |
836
|
|
|
# slots |
837
|
|
|
slotsMod = 0.67 |
838
|
|
|
planet.maxSlots = int((planet.diameter / 1000) * 1.5 * slotsMod) |
839
|
|
|
if planet.type == 'E': planet.slots = 9 # planet.slots = int(planet.maxSlots * 0.50) |
840
|
|
|
elif planet.type == 'M': planet.slots = int(planet.maxSlots * 0.50) |
841
|
|
|
elif planet.type == 'H': planet.slots = int(planet.maxSlots * 0.50) |
842
|
|
|
elif planet.type == 'D': planet.slots = int(planet.maxSlots * 0.75) |
843
|
|
|
elif planet.type == 'C': planet.slots = int(planet.maxSlots * 0.75) |
844
|
|
|
elif planet.type == 'R': planet.slots = int(planet.maxSlots * 0.75) |
845
|
|
|
else: planet.slots = 0 |
846
|
|
|
# make sure that all planets except A and G has at least one slot |
847
|
|
|
if planet.type in "EMHDCR" and planet.slots == 0: |
848
|
|
|
#@print "Fixing slots", planet.type, planet.slots, planet.maxSlots |
849
|
|
|
planet.maxSlots = max(1, planet.maxSlots) |
850
|
|
|
planet.slots = max(1, planet.slots) |
851
|
|
|
#print planet.type, planet.environ, planet.minerals |
852
|
|
|
|
853
|
|
|
def dice(num, range, offset): |
854
|
|
|
result = offset |
855
|
|
|
for i in xrange(0, num): |
|
|
|
|
856
|
|
|
result += random.randrange(1, range + 1) |
857
|
|
|
return result |
858
|
|
|
|
859
|
|
|
|
860
|
|
|
## info |
861
|
|
|
def getInfo(galaxy): |
862
|
|
|
starTypes = {} |
863
|
|
|
planetTypes = {} |
864
|
|
|
planets = 0 |
865
|
|
|
maxPlanets = 0 |
866
|
|
|
minPlanets = 999 |
867
|
|
|
planetDist = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] |
868
|
|
|
for system in galaxy.systems: |
869
|
|
|
starTypes[system.starClass] = starTypes.get(system.starClass, 0) + 1 |
870
|
|
|
for planet in system.planets: |
871
|
|
|
planetTypes[planet.type] = planetTypes.get(planet.type, 0) + 1 |
872
|
|
|
planets += 1 |
873
|
|
|
sysPlanets = len(system.planets) |
874
|
|
|
maxPlanets = max(maxPlanets, sysPlanets) |
875
|
|
|
minPlanets = min(minPlanets, sysPlanets) |
876
|
|
|
planetDist[sysPlanets] += 1 |
877
|
|
|
stars = len(galaxy.systems) |
878
|
|
|
print 'Systems:', stars |
879
|
|
|
print starTypes |
880
|
|
|
print 'Planets per system:', planetDist |
881
|
|
|
print 'Planets:', planets |
882
|
|
|
print 'min %d, max %d, avg %.2f' % (minPlanets, maxPlanets, float(planets) / stars) |
883
|
|
|
print 'Types:', planetTypes |
884
|
|
|
return stars, starTypes, planets, planetTypes |
885
|
|
|
|
886
|
|
|
|
887
|
|
|
## load names |
888
|
|
|
systemNames = [] |
889
|
|
|
|
890
|
|
|
def loadSystemNames(): |
891
|
|
|
global systemNames |
892
|
|
|
names = set([]) |
893
|
|
|
|
894
|
|
|
with open(data.SYSTEM_NAMES_FILE) as names_file: |
895
|
|
|
for line in names_file: |
896
|
|
|
names.add(line.strip()) |
897
|
|
|
systemNames = list(names) |
898
|
|
|
|
899
|
|
|
if __name__ == '__main__': |
900
|
|
|
import sys |
901
|
|
|
|
902
|
|
|
galaxyType = sys.argv[1] |
903
|
|
|
targetFile = sys.argv[2] |
904
|
|
|
with open(targetFile, 'w') as fileHandle: |
905
|
|
|
GenerateGalaxy(galaxyType, fileHandle) |
|
|
|
|
906
|
|
|
|