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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Pygame.UI. |
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# |
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# Pygame.UI is free software; you can redistribute it and/or modify |
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# it under the terms of the Lesser GNU General Public License as published by |
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# the Free Software Foundation; either version 2.1 of the License, or |
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# (at your option) any later version. |
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# |
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# Pygame.UI is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# Lesser GNU General Public License for more details. |
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# |
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# You should have received a copy of the Lesser GNU General Public License |
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# along with Pygame.UI; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import string |
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import pygame |
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import Const |
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import Fonts |
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import os, os.path, sys, ConfigParser |
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from ige import log |
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import time |
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import resources |
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try: |
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import _winreg |
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except ImportError: |
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pass |
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skinDir = file = os.path.join(os.path.dirname(sys.modules[__name__].__file__), "DefaultSkin") |
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config = None |
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boxes = {} |
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sounds = {} |
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gridParams = None |
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soundEnabled = True |
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soundVolume = True |
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musicEnabled = True |
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musicVolume = True |
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themeMusic = None |
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class Box: |
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"""Holds all boxed graphics""" |
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pass |
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def init(): |
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global themeMusic |
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try: |
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themeMusic = config.get("general","music") |
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except ConfigParser.Error: |
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themeMusic = None |
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pass |
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# setSkin(skinDir) |
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def initMixer(): |
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global soundEnabled |
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global musicEnabled |
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if (soundEnabled == False) and (musicEnabled == False): |
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pygame.mixer.init(44100, -16, 2, 4096) |
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def closeMixer(): |
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global soundEnabled |
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global musicEnabled |
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if (soundEnabled == False) and (musicEnabled == False): |
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pygame.mixer.quit() |
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def enableSound(enable): |
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global soundEnabled |
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if (enable == True) : |
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initMixer() |
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soundEnabled = enable |
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if (enable == False) : |
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closeMixer() |
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def setVolume(volume): |
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global soundVolume |
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soundVolume = volume |
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def enableMusic(enable): |
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global musicEnabled |
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if (enable == True) : |
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initMixer() |
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else: |
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closeMixer() |
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musicEnabled = enable |
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if musicEnabled == True: |
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loadMusic(None) |
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playMusic() |
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else: |
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stopMusic() |
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time.sleep(1) |
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closeMixer() |
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def setMusicVolume(volume): |
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global musicVolume |
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global musicEnabled |
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musicVolume = volume |
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try: |
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if musicEnabled : |
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pygame.mixer.music.set_volume(volume) |
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except: |
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log.warning("Cannot set music volume") |
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def setSkin(directory = skinDir): |
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global skinDir, config, gridParams |
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skinDir = directory |
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# load skin specification |
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config = ConfigParser.ConfigParser() |
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config.read(os.path.join(skinDir, "config.ini")) |
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# grid |
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w, h = config.get("general", "grid").split(",") |
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gridParams = (int(w), int(h)) |
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# basic colors |
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global themeForeground, themeBackground, themeTitleLine1, themeTitleLine2 |
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global themeHighlightbck, themeHighlightfrg, themeCritical, themeMajor |
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global themeMinor, themeNone, themeDisabled, themeIcons |
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global themeMusic |
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themeForeground = hex2color(config.get("general", "foreground")) |
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themeIcons = hex2color(config.get("general", "icons")) |
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themeBackground = hex2color(config.get("general", "background")) |
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themeTitleLine1 = hex2color(config.get("general", "line1")) |
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themeTitleLine2 = hex2color(config.get("general", "line2")) |
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themeHighlightbck = hex2color(config.get("general", "highlightbck")) |
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themeHighlightfrg = hex2color(config.get("general", "highlightfrg")) |
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themeCritical = hex2color(config.get("general", "critical")) |
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themeMajor = hex2color(config.get("general", "major")) |
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themeMinor = hex2color(config.get("general", "minor")) |
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themeNone = hex2color(config.get("general", "none")) |
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themeDisabled = hex2color(config.get("general", "disabled")) |
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try: |
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themeMusic = config.get("general","music") |
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except ConfigParser.Error: |
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themeMusic = None |
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# create elements |
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createFont() |
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for section in config.sections(): |
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if section.endswith("box"): |
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createBox(section) |
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def createFont(): |
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# create font |
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for fontName in config.get("general", "fonts").split(","): |
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section = "%s font" % fontName |
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fontType = config.get(section, "type") |
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log.debug("Loading font", fontName, fontType) |
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if fontType == "windowsttf": |
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if os.name == "nt": |
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# get "Fonts" folder location |
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handle = _winreg.OpenKey(_winreg.HKEY_CURRENT_USER, 'Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders') |
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path, valueType = _winreg.QueryValueEx(handle, 'Fonts') |
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handle.Close() |
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filename = os.path.join(path, config.get(section, "file")) |
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else: |
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continue |
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elif fontType == "ttf": |
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filename = resources.get(config.get(section, "file")) |
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elif fontType == "default": |
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filename = None |
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# load font |
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if filename == None or os.path.exists(filename): |
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Fonts.initFont('small', filename, config.getint(section, "small")) |
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Fonts.initFont('small-bold', filename, config.getint(section, "small"), bold = 1) |
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Fonts.initFont('small-italic', filename, config.getint(section, "small"), italic = 1) |
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Fonts.initFont('normal', filename, config.getint(section, "normal")) |
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Fonts.initFont('normal-bold', filename, config.getint(section, "normal"), bold = 1) |
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Fonts.initFont('normal-italic', filename, config.getint(section, "normal"), italic = 1) |
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Fonts.initFont('large', filename, config.getint(section, "large")) |
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Fonts.initFont('large-bold', filename, config.getint(section, "large"), bold = 1) |
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Fonts.initFont('large-italic', filename, config.getint(section, "large"), italic = 1) |
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return |
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def createBox(section): |
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global boxes |
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boxName = section[:-4] |
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for option in config.options(section): |
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if option.startswith("sound-"): |
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createSounds(section, option) |
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continue |
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box = Box() |
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opt = config.get(section, option).split(",") |
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filename, x, y, r, b = opt[:5] |
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foreground, tl, tt, tr, tb = opt[5:] |
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if foreground == "-": |
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box.foreground = None |
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else: |
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box.foreground = hex2color(foreground) |
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box.cMargins = int(tl), int(tt), int(tr), int(tb) |
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# graphical reprezentation |
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x, y, r, b = int(x), int(y), int(r), int(b) |
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box.img = pygame.image.load(os.path.join(skinDir, filename)).convert_alpha() |
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w, h = box.img.get_size() |
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box.margins = x, y, r, b |
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box.rect = pygame.Rect(x, y, w - r, h - b) |
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box.topleft = box.img.subsurface(0, 0, x, y) |
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box.bottomleft = box.img.subsurface(0, h - b, x, b) |
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box.topright = box.img.subsurface(w - r, 0, r, y) |
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box.bottomright = box.img.subsurface(w - r, h - b, r, b) |
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box.top = box.img.subsurface(x, 0, w - r - x, y) |
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box.bottom = box.img.subsurface(x, h - b, w - r - x, b) |
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box.left = box.img.subsurface(0, y, x, h - b - r) |
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box.right = box.img.subsurface(w - r, y, r, h - b - r) |
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box.center = box.img.subsurface(x, y, w - r - x, h - b - y) |
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boxes["%s-%s" % (boxName, option)] = box |
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def createSounds(section, option): |
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global sounds |
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name = "%s-%s" % (section[:-4], option[6:]) |
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filename = os.path.join(skinDir, config.get(section, option)) |
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try: |
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sounds[name] = {} |
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sounds[name]["fname"] = filename |
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if soundEnabled: |
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sounds[name]["sound"] = pygame.mixer.Sound(filename) |
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else: |
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sounds[name]["sound"] = None |
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except pygame.error: |
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log.warning("Cannot create sound", name, filename) |
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def playSound(style): |
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if soundEnabled and style in sounds: |
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try: |
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if sounds[style]["sound"] == None: |
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filename = sounds[style]["fname"] |
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sounds[style]["sound"] = pygame.mixer.Sound(filename) |
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sounds[style]["sound"].set_volume(soundVolume) |
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sounds[style]["sound"].play() |
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except pygame.error: |
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log.warning("Cannot play sound", style) |
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def loadMusic(file): |
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if musicEnabled and pygame.mixer.music.get_busy() == False: |
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global themeMusic |
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if file != None: |
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musicFile = "res.ext/music/" + file |
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elif themeMusic != None: |
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musicFile = "res.ext/music/" + themeMusic |
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else: |
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musicFile = "res.ext/music/riddleofsteel.ogg" |
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if os.path.exists(musicFile): |
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try: |
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pygame.mixer.music.load(musicFile) |
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except pygame.error: |
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log.warning("Cannot load music ",musicFile) |
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def playMusic(): |
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if musicEnabled: |
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try: |
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if pygame.mixer.music.get_busy() == False: |
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pygame.mixer.music.play(-1) |
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except pygame.error: |
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log.warning("Cannot play music") |
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def stopMusic(): |
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try: |
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if pygame.mixer.music.get_busy() == True: |
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pygame.mixer.music.fadeout(1000) |
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except pygame.error: |
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log.warning("Cannot stop music") |
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except error: |
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pass |
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def getGridParams(): |
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return gridParams |
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def drawBox(surface, widget, style): |
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box = boxes[style] |
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rect = widget.rect |
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l, t, r, b = box.margins |
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oldClip = surface.get_clip() |
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# corners |
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surface.blit(box.topleft, rect.topleft) |
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surface.blit(box.topright, (rect.right - r, rect.top)) |
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surface.blit(box.bottomleft, (rect.left, rect.bottom - b)) |
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surface.blit(box.bottomright, (rect.right - r, rect.bottom - b)) |
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# center |
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surface.set_clip(rect.left + l, rect.top + t, rect.width - l - r, rect.height - t - b) |
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w, h = box.center.get_size() |
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for x in xrange(rect.left + l, rect.left + rect.width - r -l, w): |
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for y in xrange(rect.top + t, rect.top + rect.height - t - b, h): |
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surface.blit(box.center, (x, y)) |
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# top + bottom |
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surface.set_clip(rect.left + l, rect.top, rect.width - l - r, rect.height) |
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w = box.top.get_width() |
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y1 = rect.top |
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y2 = rect.bottom - b |
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for x in xrange(rect.left + l, rect.left + rect.width - r - l, w): |
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surface.blit(box.top, (x, y1)) |
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surface.blit(box.bottom, [x, y2]) |
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# left + right |
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surface.set_clip(rect.left, rect.top + t, rect.width, rect.height - t - b) |
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h = box.left.get_height() |
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for y in xrange(rect.top + t, rect.top + rect.height - t - b + h, h): |
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surface.blit(box.left, (rect.left, y)) |
|
298
|
|
|
surface.blit(box.right, (rect.right - r, y)) |
|
299
|
|
|
# restore |
|
300
|
|
|
surface.set_clip(oldClip) |
|
301
|
|
|
|
|
302
|
|
|
def drawTextAndIcons(surface, widget, style): |
|
303
|
|
|
box = boxes[style] |
|
304
|
|
|
rect = widget.rect |
|
305
|
|
|
l, t, r, b = box.cMargins |
|
306
|
|
|
oldClip = surface.get_clip() |
|
307
|
|
|
rect = pygame.Rect(rect.left + l, rect.top + t, rect.width - l - r, rect.height - t - b) |
|
308
|
|
|
surface.set_clip(rect) |
|
309
|
|
|
# icons |
|
310
|
|
|
if widget.icons: |
|
311
|
|
|
for img, align in widget.icons: |
|
312
|
|
|
r = pygame.Rect(rect) |
|
313
|
|
|
if align & Const.ALIGN_W: |
|
314
|
|
|
rect.left += img.get_width() |
|
315
|
|
|
rect.width -= img.get_width() |
|
316
|
|
|
pass |
|
317
|
|
|
elif align & Const.ALIGN_E: |
|
318
|
|
|
r.left += rect.width - img.get_width() |
|
319
|
|
|
rect.width -= img.get_width() |
|
320
|
|
|
else: |
|
321
|
|
|
r.left += (rect.width - img.get_width()) / 2 |
|
322
|
|
|
if align & Const.ALIGN_N: pass |
|
323
|
|
|
elif align & Const.ALIGN_S: r.top += rect.height - img.get_height() |
|
324
|
|
|
else: r.top += (rect.height - img.get_height()) / 2 |
|
325
|
|
|
surface.blit(img, r) |
|
326
|
|
|
# text |
|
327
|
|
|
if widget.text != None: |
|
328
|
|
|
font = widget.font or themeDefaultFont |
|
329
|
|
|
foreground = box.foreground or widget.foreground or themeForeground |
|
330
|
|
|
background = widget.background |
|
331
|
|
|
|
|
332
|
|
|
img = Fonts.renderText(font, widget.text, 1, foreground, background) |
|
333
|
|
|
r = pygame.Rect(rect) |
|
334
|
|
|
if widget.align & Const.ALIGN_W: pass |
|
335
|
|
|
elif widget.align & Const.ALIGN_E: r.left += rect.width - img.get_width() |
|
336
|
|
|
else: r.left += (rect.width - img.get_width()) / 2 |
|
337
|
|
|
if widget.align & Const.ALIGN_N: pass |
|
338
|
|
|
elif widget.align & Const.ALIGN_S: r.top += rect.height - img.get_height() |
|
339
|
|
|
else: r.top += (rect.height - img.get_height()) / 2 |
|
340
|
|
|
surface.blit(img, r) |
|
341
|
|
|
surface.set_clip(oldClip) |
|
342
|
|
|
|
|
343
|
|
|
|
|
344
|
|
|
def playButtonSound(widget): |
|
345
|
|
|
if widget.pressed: |
|
346
|
|
|
style = "%s-up" % (widget.style or "button") |
|
347
|
|
|
else: |
|
348
|
|
|
style = "%s-down" % (widget.style or "button") |
|
349
|
|
|
playSound(style) |
|
350
|
|
|
|
|
351
|
|
|
def drawButton(surface, widget): |
|
352
|
|
|
if not widget.enabled: |
|
353
|
|
|
s2 = "disabled" |
|
354
|
|
|
elif widget.focused: |
|
355
|
|
|
s2 = "focused" |
|
356
|
|
|
else: |
|
357
|
|
|
s2 = "enabled" |
|
358
|
|
|
if widget.pressed: |
|
359
|
|
|
s3 = "down" |
|
360
|
|
|
elif widget.highlighted and widget.enabled: |
|
361
|
|
|
s3 = "highlighted" |
|
362
|
|
|
else: |
|
363
|
|
|
s3 = "up" |
|
364
|
|
|
if widget.toggle: |
|
365
|
|
|
style = "%s-%s-%s" % (widget.style or "togglebutton", s2, s3) |
|
366
|
|
|
else: |
|
367
|
|
|
style = "%s-%s-%s" % (widget.style or "button", s2, s3) |
|
368
|
|
|
drawBox(surface, widget, style) |
|
369
|
|
|
drawTextAndIcons(surface, widget, style) |
|
370
|
|
|
return widget.rect |
|
371
|
|
|
|
|
372
|
|
|
def drawCheck(surface, widget): |
|
373
|
|
|
if not widget.enabled: |
|
374
|
|
|
s2 = "disabled" |
|
375
|
|
|
elif widget.focused: |
|
376
|
|
|
s2 = "focused" |
|
377
|
|
|
else: |
|
378
|
|
|
s2 = "enabled" |
|
379
|
|
|
if widget.checked: |
|
380
|
|
|
s3 = "on" |
|
381
|
|
|
else: |
|
382
|
|
|
s3 = "off" |
|
383
|
|
|
style = "%s-%s-%s" % (widget.style or "check", s2, s3) |
|
384
|
|
|
drawBox(surface, widget, style) |
|
385
|
|
|
drawTextAndIcons(surface, widget, style) |
|
386
|
|
|
return widget.rect |
|
387
|
|
|
|
|
388
|
|
|
def drawLabel(surface, widget, highlight = 0): |
|
389
|
|
|
if not widget.enabled: |
|
390
|
|
|
style = "%s-disabled" % (widget.style or "label") |
|
391
|
|
|
else: |
|
392
|
|
|
if highlight: |
|
393
|
|
|
style = "%s-highlight" % (widget.style or "label") |
|
394
|
|
|
else: |
|
395
|
|
|
style = "%s-clean" % (widget.style or "label") |
|
396
|
|
|
drawBox(surface, widget, style) |
|
397
|
|
|
drawTextAndIcons(surface, widget, style) |
|
398
|
|
|
return widget.rect |
|
399
|
|
|
|
|
400
|
|
|
## utils |
|
401
|
|
|
def hex2color(text): |
|
402
|
|
|
if len(text) == 8: |
|
403
|
|
|
return int(text[0:2], 16), int(text[2:4], 16), int(text[4:6], 16), int(text[6:8], 16) |
|
404
|
|
|
else: |
|
405
|
|
|
return int(text[0:2], 16), int(text[2:4], 16), int(text[4:6], 16) |
|
406
|
|
|
|
|
407
|
|
|
## |
|
408
|
|
|
## OLD CODE (for compatibility only) |
|
409
|
|
|
## |
|
410
|
|
|
|
|
411
|
|
|
themeForeground = 0x00, 0xd0, 0x00 |
|
412
|
|
|
# themeWindowBck = 0x20, 0x30, 0x20 |
|
413
|
|
|
themeBackground = 0x20, 0x40, 0x20 |
|
414
|
|
|
themeHighlightbck = 0x40, 0x60, 0x40 |
|
415
|
|
|
themeHighlightfrg = 0x40, 0xf0, 0x40 |
|
416
|
|
|
# themeGaugecolor = 0x00, 0x80, 0x00 |
|
417
|
|
|
themeDefaultFont = 'normal' |
|
418
|
|
|
themeBoldFont = 'normal-bold' |
|
419
|
|
|
themeItalicFont = 'normal-italic' |
|
420
|
|
|
# themeSelectionFrg = 0x00, 0xd0, 0x00 |
|
421
|
|
|
# themeSelectionBck = 0x40, 0x80, 0x40 |
|
422
|
|
|
themeTitleLine1 = 0x30, 0x50, 0x30 |
|
423
|
|
|
themeTitleLine2 = 0x40, 0x60, 0x40 |
|
424
|
|
|
themeSliderMin = 18 |
|
425
|
|
|
themeCritical = 0xFF, 0x80, 0x80 |
|
426
|
|
|
themeMajor = 0xFF, 0xFF, 0x00 |
|
427
|
|
|
themeMinor = 0xFF, 0xFF, 0xFF |
|
428
|
|
|
themeNone = 0xC0, 0xC0, 0xC0 |
|
429
|
|
|
themeDisabled = 0x80, 0x80, 0x80 |
|
430
|
|
|
|
|
431
|
|
|
|
|
432
|
|
|
def getDRect(rect): |
|
433
|
|
|
rect = pygame.Rect(rect) |
|
434
|
|
|
rect.left += 1 |
|
435
|
|
|
rect.top += 0 |
|
436
|
|
|
rect.width -= 3 |
|
437
|
|
|
rect.height -= 2 |
|
438
|
|
|
return rect |
|
439
|
|
|
|
|
440
|
|
|
def drawArrowButton(surface, widget): |
|
441
|
|
|
if not widget.enabled: |
|
442
|
|
|
s2 = "disabled" |
|
443
|
|
|
elif widget.focused: |
|
444
|
|
|
s2 = "focused" |
|
445
|
|
|
else: |
|
446
|
|
|
s2 = "enabled" |
|
447
|
|
|
if widget.pressed: |
|
448
|
|
|
s3 = "down" |
|
449
|
|
|
else: |
|
450
|
|
|
s3 = "up" |
|
451
|
|
|
if widget.toggle: |
|
452
|
|
|
style = "%s-%s-%s" % (widget.style or "togglebutton", s2, s3) |
|
453
|
|
|
else: |
|
454
|
|
|
style = "%s-%s-%s" % (widget.style or "button", s2, s3) |
|
455
|
|
|
drawBox(surface, widget, style) |
|
456
|
|
|
# arrow |
|
457
|
|
|
fg = boxes[style].foreground or widget.foreground or themeForeground |
|
458
|
|
|
r = getDRect(widget.rect) |
|
459
|
|
|
r.left += 3 |
|
460
|
|
|
r.top += 3 |
|
461
|
|
|
r.width -= 6 |
|
462
|
|
|
r.height -= 6 |
|
463
|
|
|
if widget.direction == Const.ALIGN_N: |
|
464
|
|
|
points = (r.midtop, r.bottomright, r.bottomleft) |
|
465
|
|
|
elif widget.direction == Const.ALIGN_S: |
|
466
|
|
|
points = (r.midbottom, r.topleft, r.topright) |
|
467
|
|
|
elif widget.direction == Const.ALIGN_E: |
|
468
|
|
|
points = (r.midright, r.topleft, r.bottomleft) |
|
469
|
|
|
elif widget.direction == Const.ALIGN_W: |
|
470
|
|
|
points = (r.midleft, r.topright, r.bottomright) |
|
471
|
|
|
pygame.draw.lines(surface, fg, 1, points) |
|
|
|
|
|
|
472
|
|
|
return widget.rect |
|
473
|
|
|
|
|
474
|
|
View Code Duplication |
def drawTitleButton(surface, widget): |
|
|
|
|
|
|
475
|
|
|
rect = getDRect(widget.rect) |
|
476
|
|
|
rect.height += 1 |
|
477
|
|
|
rect.width += 1 |
|
478
|
|
|
oldClip = surface.get_clip() |
|
479
|
|
|
surface.set_clip(rect) |
|
480
|
|
|
foreground = widget.foreground or themeForeground |
|
481
|
|
|
font = widget.font or themeBoldFont |
|
482
|
|
|
# nicer background |
|
483
|
|
|
surface.fill(themeTitleLine1, rect) |
|
484
|
|
|
x1 = rect.left |
|
485
|
|
|
x2 = rect.right |
|
486
|
|
|
for y in xrange(rect.top, rect.bottom, 2): |
|
|
|
|
|
|
487
|
|
|
pygame.draw.line(surface, themeTitleLine2, (x1, y), (x2, y), 1) |
|
488
|
|
|
# icon |
|
489
|
|
|
if widget.icons: |
|
490
|
|
|
for img, align in widget.icons: |
|
491
|
|
|
r = getDRect(rect) |
|
492
|
|
|
if align & Const.ALIGN_W: r.left += 1 |
|
493
|
|
|
elif align & Const.ALIGN_E: r.left += rect.width - img.get_width() |
|
494
|
|
|
else: r.left += (rect.width - img.get_width()) / 2 |
|
495
|
|
|
if align & Const.ALIGN_N: r.top += 1 |
|
496
|
|
|
elif align & Const.ALIGN_S: r.top += rect.height - img.get_height() |
|
497
|
|
|
else: r.top += (rect.height - img.get_height()) / 2 |
|
498
|
|
|
surface.blit(img, r) |
|
499
|
|
|
# text |
|
500
|
|
|
if widget.text != None: |
|
501
|
|
|
if widget.pressed: |
|
502
|
|
|
foreground = themeHighlightfrg |
|
503
|
|
|
img = Fonts.renderText(font, widget.text, 1, foreground) |
|
504
|
|
|
r = getDRect(rect) |
|
505
|
|
|
if widget.align & Const.ALIGN_W: r.left += 2 |
|
506
|
|
|
elif widget.align & Const.ALIGN_E: r.left += rect.width - img.get_width() - 1 |
|
507
|
|
|
else: r.left += (rect.width - img.get_width()) / 2 |
|
508
|
|
|
if widget.align & Const.ALIGN_N: r.top += 2 |
|
509
|
|
|
elif widget.align & Const.ALIGN_S: r.top += rect.height - img.get_height() - 1 |
|
510
|
|
|
else: r.top += (rect.height - img.get_height()) / 2 |
|
511
|
|
|
surface.blit(img, r) |
|
512
|
|
|
surface.set_clip(oldClip) |
|
513
|
|
|
|
|
514
|
|
View Code Duplication |
def drawTitle(surface, widget): |
|
|
|
|
|
|
515
|
|
|
rect = getDRect(widget.rect) |
|
516
|
|
|
rect.height += 1 |
|
517
|
|
|
rect.width += 1 |
|
518
|
|
|
oldClip = surface.get_clip() |
|
519
|
|
|
surface.set_clip(rect) |
|
520
|
|
|
foreground = widget.foreground or themeForeground |
|
521
|
|
|
font = widget.font or themeDefaultFont |
|
522
|
|
|
# nicer background |
|
523
|
|
|
surface.fill(themeTitleLine1, rect) |
|
524
|
|
|
x1 = rect.left |
|
525
|
|
|
x2 = rect.right |
|
526
|
|
|
for y in xrange(rect.top, rect.bottom, 2): |
|
|
|
|
|
|
527
|
|
|
pygame.draw.line(surface, themeTitleLine2, (x1, y), (x2, y), 1) |
|
528
|
|
|
# icon |
|
529
|
|
|
if widget.icons: |
|
530
|
|
|
for img, align in widget.icons: |
|
531
|
|
|
r = getDRect(rect) |
|
532
|
|
|
if align & Const.ALIGN_W: r.left += 1 |
|
533
|
|
|
elif align & Const.ALIGN_E: r.left += rect.width - img.get_width() |
|
534
|
|
|
else: r.left += (rect.width - img.get_width()) / 2 |
|
535
|
|
|
if align & Const.ALIGN_N: r.top += 1 |
|
536
|
|
|
elif align & Const.ALIGN_S: r.top += rect.height - img.get_height() |
|
537
|
|
|
else: r.top += (rect.height - img.get_height()) / 2 |
|
538
|
|
|
surface.blit(img, r) |
|
539
|
|
|
# text |
|
540
|
|
|
if widget.text != None: |
|
541
|
|
|
img = Fonts.renderText(font, widget.text, 1, foreground) |
|
542
|
|
|
r = getDRect(rect) |
|
543
|
|
|
if widget.align & Const.ALIGN_W: r.left += 2 |
|
544
|
|
|
elif widget.align & Const.ALIGN_E: r.left += rect.width - img.get_width() - 1 |
|
545
|
|
|
else: r.left += (rect.width - img.get_width()) / 2 |
|
546
|
|
|
if widget.align & Const.ALIGN_N: r.top += 2 |
|
547
|
|
|
elif widget.align & Const.ALIGN_S: r.top += rect.height - img.get_height() - 1 |
|
548
|
|
|
else: r.top += (rect.height - img.get_height()) / 2 |
|
549
|
|
|
surface.blit(img, r) |
|
550
|
|
|
surface.set_clip(oldClip) |
|
551
|
|
|
|
|
552
|
|
|
def drawEntry(surface, widget): |
|
553
|
|
|
rect = getDRect(widget.rect) |
|
554
|
|
|
oldClip = surface.get_clip() |
|
555
|
|
|
drawBox(surface, widget, "entry-enabled") |
|
556
|
|
|
surface.set_clip(rect) |
|
557
|
|
|
foreground = widget.foreground or themeForeground |
|
558
|
|
|
font = widget.font or themeDefaultFont |
|
559
|
|
|
# text |
|
560
|
|
|
if widget.showChar and widget.text: |
|
561
|
|
|
text = widget.showChar * len(widget.text) |
|
562
|
|
|
else: |
|
563
|
|
|
text = widget.text |
|
564
|
|
|
|
|
565
|
|
|
if text: |
|
566
|
|
|
textToCursor = text[:widget.cursorPos] |
|
567
|
|
|
else: |
|
568
|
|
|
textToCursor = '' |
|
569
|
|
|
|
|
570
|
|
|
textSize = Fonts.getTextSize(font, text) |
|
571
|
|
|
|
|
572
|
|
|
r = getDRect(rect) |
|
573
|
|
|
|
|
574
|
|
|
# rendered text is longer than we can display |
|
575
|
|
|
if textSize[0] > r.width: |
|
576
|
|
|
text2 = textToCursor |
|
577
|
|
|
textToIdx = widget.cursorPos |
|
578
|
|
|
textFromIdx = 0 |
|
579
|
|
|
text2Size = Fonts.getTextSize(font, text2) |
|
580
|
|
|
|
|
581
|
|
|
if text2Size[0] > r.width: |
|
582
|
|
|
# if text to cursor is longer then width |
|
583
|
|
|
# then delete some chars |
|
584
|
|
|
while text2Size[0] > r.width: |
|
585
|
|
|
text2 = text[textFromIdx:textToIdx] |
|
586
|
|
|
textFromIdx += 1 |
|
587
|
|
|
text2Size = Fonts.getTextSize(font, text2) |
|
588
|
|
|
else: |
|
589
|
|
|
# if text to cursor is shorter then width |
|
590
|
|
|
# then add some chars |
|
591
|
|
|
while text2Size[0] < r.width: |
|
592
|
|
|
text2 = text[textFromIdx:textToIdx] |
|
593
|
|
|
textToIdx += 1 |
|
594
|
|
|
text2Size = Fonts.getTextSize(font, text2) |
|
595
|
|
|
|
|
596
|
|
|
text = text2 |
|
597
|
|
|
|
|
598
|
|
|
img = Fonts.renderText(font, text, 1, foreground) |
|
599
|
|
|
|
|
600
|
|
|
if widget.align & Const.ALIGN_E: |
|
601
|
|
|
r.left += rect.width - img.get_width() - 2 |
|
602
|
|
|
elif not widget.align & Const.ALIGN_W: |
|
603
|
|
|
r.left += (rect.width - img.get_width()) / 2 |
|
604
|
|
|
|
|
605
|
|
|
if widget.align & Const.ALIGN_N: |
|
606
|
|
|
r.top += 2 |
|
607
|
|
|
elif widget.align & Const.ALIGN_S: |
|
608
|
|
|
r.top += rect.height - img.get_height() - 1 |
|
609
|
|
|
else: |
|
610
|
|
|
r.top += (rect.height - img.get_height()) / 2 |
|
611
|
|
|
|
|
612
|
|
|
surface.blit(img, r) |
|
613
|
|
|
|
|
614
|
|
|
if widget.focused and widget.app.cursorOn: |
|
615
|
|
|
offset = Fonts.getTextSize(font, textToCursor) |
|
616
|
|
|
if offset[0] < r.width: |
|
617
|
|
|
# draw cursor in middle of displayed text |
|
618
|
|
|
r.move_ip(offset[0], 0) |
|
619
|
|
|
else: |
|
620
|
|
|
# draw cursor at end of drawed surface |
|
621
|
|
|
r.left += img.get_width() |
|
622
|
|
|
pygame.draw.line(surface, foreground, r.topleft, r.bottomleft, 1) |
|
623
|
|
|
|
|
624
|
|
|
surface.set_clip(oldClip) |
|
625
|
|
|
|
|
626
|
|
|
def drawDecoratedWindow(surface, window): |
|
627
|
|
|
surface.fill(themeBackground) |
|
628
|
|
|
wa = surface.get_clip() |
|
629
|
|
|
# title |
|
630
|
|
|
if window.title: |
|
631
|
|
|
font = window.font or 'large-bold' |
|
632
|
|
|
if window.focused: |
|
633
|
|
|
color = themeForeground |
|
634
|
|
|
else: |
|
635
|
|
|
color = themeBackground |
|
636
|
|
|
text = Fonts.renderText(font, window.title, 1, color) |
|
637
|
|
|
r = surface.get_clip() |
|
638
|
|
|
r.height = getGridParams()[1] |
|
639
|
|
|
# nicer background |
|
640
|
|
|
surface.fill(themeTitleLine1, r) |
|
641
|
|
|
if window.focused: |
|
642
|
|
|
x1 = r.left |
|
643
|
|
|
x2 = r.right |
|
644
|
|
|
for y in xrange(r.top, r.bottom, 2): |
|
|
|
|
|
|
645
|
|
|
pygame.draw.line(surface, themeTitleLine2, (x1, y), (x2, y), 1) |
|
646
|
|
|
r.move_ip(3, (r.height - text.get_height()) / 2) |
|
647
|
|
|
surface.blit(text, r) |
|
648
|
|
|
wa.top += r.height |
|
649
|
|
|
wa.height -= r.height |
|
650
|
|
|
# lines around the window |
|
651
|
|
|
if not window.titleOnly: |
|
652
|
|
|
r = surface.get_clip() |
|
653
|
|
|
r.width -= 1 |
|
654
|
|
|
r.height -= 1 |
|
655
|
|
|
pygame.draw.lines(surface, themeTitleLine1, 1, |
|
656
|
|
|
(r.topleft, r.topright, r.bottomright, r.bottomleft)) |
|
657
|
|
|
r.top += 1 |
|
658
|
|
|
r.left += 1 |
|
659
|
|
|
r.width -= 2 |
|
660
|
|
|
r.height -= 2 |
|
661
|
|
|
pygame.draw.lines(surface, themeTitleLine2, 1, |
|
662
|
|
|
(r.topleft, r.topright, r.bottomright, r.bottomleft)) |
|
663
|
|
|
wa.top += 2 |
|
664
|
|
|
wa.height -= 3 |
|
665
|
|
|
wa.left += 2 |
|
666
|
|
|
wa.width -= 3 |
|
667
|
|
|
return wa |
|
668
|
|
|
|
|
669
|
|
|
def drawPlainWindow(surface, window): |
|
670
|
|
|
surface.fill(themeBackground) |
|
671
|
|
|
return surface.get_clip() |
|
672
|
|
|
|
|
673
|
|
|
def drawScrollSlider(surface, widget): |
|
674
|
|
|
foreground = widget.foreground or themeForeground |
|
675
|
|
|
r = getDRect(widget.rect) |
|
676
|
|
|
r.left -= 1 |
|
677
|
|
|
r.width += 1 |
|
678
|
|
|
# draw frame |
|
679
|
|
|
surface.fill(themeBackground, r) |
|
680
|
|
|
pygame.draw.lines(surface, themeHighlightbck, 1, |
|
681
|
|
|
(r.topleft, r.topright, r.bottomright, r.bottomleft)) |
|
682
|
|
|
|
|
683
|
|
|
# size of slider |
|
684
|
|
|
r.top += 2 |
|
685
|
|
|
r.left += 2 |
|
686
|
|
|
r.height -= 3 |
|
687
|
|
|
r.width -= 3 |
|
688
|
|
|
if r.width > r.height: |
|
689
|
|
|
# horizontal slider |
|
690
|
|
|
# number of items |
|
691
|
|
|
width = widget.max - widget.min |
|
692
|
|
|
# proportional size of slider |
|
693
|
|
|
slider = widget.shown * r.width / width |
|
694
|
|
|
trunc = 0 |
|
695
|
|
|
if slider < themeSliderMin: |
|
696
|
|
|
# slider has lesser size then minimal size for slider |
|
697
|
|
|
# so we store difference between minimal slider size |
|
698
|
|
|
# and size, which should slider have |
|
699
|
|
|
trunc = themeSliderMin - slider |
|
700
|
|
|
# set minimal slider size |
|
701
|
|
|
slider = themeSliderMin |
|
702
|
|
|
if slider > r.width: |
|
703
|
|
|
# if slider is longer then drawing area, cut it |
|
704
|
|
|
slider = r.width |
|
705
|
|
|
|
|
706
|
|
|
# compute drawing position withing slider |
|
707
|
|
|
pos = (widget.position - widget.min) * (r.width - trunc) / width |
|
708
|
|
|
|
|
709
|
|
|
# set drawing area width to slider size |
|
710
|
|
|
r.width = slider |
|
711
|
|
|
# move draving area to slider position |
|
712
|
|
|
r.left += pos |
|
713
|
|
|
else: |
|
714
|
|
|
# vertical slider |
|
715
|
|
|
# number of items |
|
716
|
|
|
height = widget.max - widget.min |
|
717
|
|
|
# proportional size of slider |
|
718
|
|
|
slider = widget.shown * r.height / height |
|
719
|
|
|
trunc = 0 |
|
720
|
|
|
if slider < themeSliderMin: |
|
721
|
|
|
# slider has lesser size then minimal size for slider |
|
722
|
|
|
# so we store difference between minimal slider size |
|
723
|
|
|
# and size, which should slider have |
|
724
|
|
|
trunc = themeSliderMin - slider |
|
725
|
|
|
# set minimal slider size |
|
726
|
|
|
slider = themeSliderMin |
|
727
|
|
|
if slider > r.height: |
|
728
|
|
|
# if slider is longer then drawing area, cut it |
|
729
|
|
|
slider = r.height |
|
730
|
|
|
|
|
731
|
|
|
# compute drawing position withing slider |
|
732
|
|
|
pos = (widget.position - widget.min) * (r.height - trunc) / height |
|
733
|
|
|
|
|
734
|
|
|
# set drawing area height to slider size |
|
735
|
|
|
r.height = slider |
|
736
|
|
|
# move draving area to slider position |
|
737
|
|
|
r.top += pos |
|
738
|
|
|
|
|
739
|
|
|
# draw slider |
|
740
|
|
|
surface.fill(themeHighlightbck, r) |
|
741
|
|
|
|
|
742
|
|
|
if widget.dragging: |
|
743
|
|
|
# slider is dragged by mouse |
|
744
|
|
|
# we are drawing lines, so we must shorten width and height |
|
745
|
|
|
# of slider drawing area to be 'inside' rectangle |
|
746
|
|
|
r.width -= 1 |
|
747
|
|
|
r.height -= 1 |
|
748
|
|
|
# draw lines around slider |
|
749
|
|
|
pygame.draw.lines(surface, themeHighlightfrg, 1, |
|
750
|
|
|
(r.topleft, r.topright, r.bottomright, r.bottomleft)) |
|
751
|
|
|
|
|
752
|
|
|
# shorten drawing area one pixel inside |
|
753
|
|
|
r.left += 1 |
|
754
|
|
|
r.top += 1 |
|
755
|
|
|
r.width -= 2 # one pixel from left and one from right |
|
756
|
|
|
r.height -= 2 # one pixel from top and one from bottom |
|
757
|
|
|
# draw lines inside slider |
|
758
|
|
|
pygame.draw.lines(surface, foreground, 1, |
|
759
|
|
|
(r.topleft, r.topright, r.bottomright, r.bottomleft)) |
|
760
|
|
|
else: |
|
761
|
|
|
pass |
|
762
|
|
|
|
|
763
|
|
|
# return last drawing area |
|
764
|
|
|
return r |
|
765
|
|
|
|
|
766
|
|
|
def drawTooltip(surface, widget): |
|
767
|
|
|
# position rectangle is used only for fetching position |
|
768
|
|
|
pos_r = getDRect(widget.rect) |
|
769
|
|
|
|
|
770
|
|
|
# to know what we are dealing with, we have to render all the text first |
|
771
|
|
|
foreground = widget.foreground or themeForeground |
|
772
|
|
|
title_font = widget.font or "small" |
|
773
|
|
|
body_font = widget.font or themeDefaultFont |
|
774
|
|
|
if not body_font.endswith('-italic'): |
|
775
|
|
|
body_font = body_font + "-italic" |
|
776
|
|
|
|
|
777
|
|
|
if widget.title: |
|
778
|
|
|
title_img = Fonts.renderText(title_font, widget.title, 1, foreground) |
|
779
|
|
|
title_width = title_img.get_width() |
|
780
|
|
|
title_height = title_img.get_height() |
|
781
|
|
|
max_width = title_width |
|
782
|
|
|
max_height = title_height |
|
783
|
|
|
else: |
|
784
|
|
|
max_width = 0 |
|
785
|
|
|
max_height = 0 |
|
786
|
|
|
|
|
787
|
|
|
text_images = [] |
|
788
|
|
|
if widget.text: |
|
789
|
|
|
for line in string.split(widget.text, '\n'): |
|
790
|
|
|
line_img = Fonts.renderText(body_font, line, 1, foreground) |
|
791
|
|
|
text_images += [line_img] |
|
792
|
|
|
max_height += line_img.get_height() |
|
793
|
|
|
max_width = max(max_width, line_img.get_width()) |
|
794
|
|
|
|
|
795
|
|
|
# now we have to decide how to fit the tooltip fully into the window |
|
796
|
|
|
screen_width, screen_height = pygame.display.get_surface().get_size() |
|
797
|
|
|
envelope = 8 # so we don't overflow the screen |
|
798
|
|
|
pos_r.left += 20 |
|
799
|
|
|
if pos_r.left + max_width > screen_width: |
|
800
|
|
|
pos_r.left = max(0, screen_width - max_width - envelope) |
|
801
|
|
|
if pos_r.top + max_height > screen_height: |
|
802
|
|
|
pos_r.top = max(0, screen_height - max_height - envelope) |
|
803
|
|
|
|
|
804
|
|
|
# title |
|
805
|
|
|
title_r = getDRect(pos_r) |
|
806
|
|
|
title_text_r = getDRect(title_r) |
|
807
|
|
|
if widget.title: |
|
808
|
|
|
title_text_r.width = title_width |
|
|
|
|
|
|
809
|
|
|
title_text_r.height = title_height |
|
|
|
|
|
|
810
|
|
|
# making 2 pixel free space around text |
|
811
|
|
|
title_text_r.top += 2 |
|
812
|
|
|
title_text_r.left += 2 |
|
813
|
|
|
title_r.width = title_text_r.width + 4 |
|
814
|
|
|
title_r.height = title_text_r.height + 4 |
|
815
|
|
|
else: |
|
816
|
|
|
# have to zero the widget |
|
817
|
|
|
title_r.width = 0 |
|
818
|
|
|
title_r.height = 0 |
|
819
|
|
|
|
|
820
|
|
|
# body tooltip |
|
821
|
|
|
body_r = getDRect(pos_r) |
|
822
|
|
|
if widget.text: |
|
823
|
|
|
body_r.top += title_r.height |
|
824
|
|
|
body_text_r = getDRect(body_r) |
|
825
|
|
|
body_height = 0 |
|
826
|
|
|
body_width = 0 |
|
827
|
|
|
for line_img in text_images: |
|
828
|
|
|
body_height += line_img.get_height() |
|
829
|
|
|
body_width = max(body_width, line_img.get_width()) |
|
830
|
|
|
body_text_r.height = body_height |
|
831
|
|
|
body_text_r.width = body_width |
|
832
|
|
|
# making 2 pixel free space around text |
|
833
|
|
|
body_text_r.top += 2 |
|
834
|
|
|
body_text_r.left += 2 |
|
835
|
|
|
body_r.width = body_text_r.width + 4 |
|
836
|
|
|
body_r.height = body_text_r.height + 4 |
|
837
|
|
|
|
|
838
|
|
|
# let's draw! |
|
839
|
|
|
# title |
|
840
|
|
|
if widget.title: |
|
841
|
|
|
surface.fill(themeBackground, title_r) |
|
842
|
|
|
pygame.draw.lines(surface, themeForeground, 0, |
|
843
|
|
|
(title_r.bottomleft, title_r.topleft, title_r.topright, title_r.bottomright)) |
|
844
|
|
|
surface.blit(title_img, title_text_r) |
|
|
|
|
|
|
845
|
|
|
|
|
846
|
|
|
# body |
|
847
|
|
|
if text_images: |
|
848
|
|
|
surface.fill(themeBackground, body_r) |
|
849
|
|
|
pygame.draw.lines(surface, themeForeground, 0, |
|
850
|
|
|
(body_r.topright, body_r.bottomright, body_r.bottomleft, body_r.topleft)) |
|
851
|
|
|
for img in text_images: |
|
852
|
|
|
surface.blit(img, body_text_r) |
|
853
|
|
|
body_text_r.top += img.get_height() |
|
854
|
|
|
body_text_r.height -= img.get_height() |
|
855
|
|
|
|
|
856
|
|
|
# finishing touches |
|
857
|
|
|
if text_images and widget.title: |
|
858
|
|
|
pygame.draw.line(surface, themeForeground, body_r.topright, title_r.bottomright) |
|
859
|
|
|
elif widget.title: |
|
860
|
|
|
# closing bottom of title |
|
861
|
|
|
pygame.draw.line(surface, themeForeground, title_r.bottomleft, title_r.bottomright) |
|
862
|
|
|
elif text_images: |
|
863
|
|
|
# closing top of body |
|
864
|
|
|
pygame.draw.line(surface, themeForeground, body_r.topleft, body_r.topright) |
|
865
|
|
|
|
|
866
|
|
|
|
|
867
|
|
|
# there is probably bug in pygameui, having one pixel off evaluation of rects |
|
868
|
|
|
title_r.height += 1 |
|
869
|
|
|
title_r.width += 1 |
|
870
|
|
|
body_r.width += 1 |
|
871
|
|
|
body_r.height += 1 |
|
872
|
|
|
|
|
873
|
|
|
return title_r, body_r |
|
874
|
|
|
|
|
875
|
|
|
def drawScrollbar(surface, widget): |
|
876
|
|
|
r = pygame.Rect(widget.rect) |
|
877
|
|
|
surface.fill(themeBackground, r) |
|
878
|
|
|
return r |
|
879
|
|
|
|
|
880
|
|
|
def drawListbox(surface, widget): |
|
881
|
|
|
r = pygame.Rect(widget.rect) |
|
882
|
|
|
surface.fill(widget.background or themeBackground, r) |
|
883
|
|
|
return r |
|
884
|
|
|
|
|
885
|
|
|
def drawCursor(surface, pos): |
|
886
|
|
|
surface.fill((0xff, 0xff, 0xff), (pos, (2, 2))) |
|
887
|
|
|
|
|
888
|
|
|
def drawProgressBar(surface, widget): |
|
889
|
|
|
foreground = widget.foreground or themeForeground |
|
890
|
|
|
r = getDRect(widget.rect) |
|
891
|
|
|
# frame |
|
892
|
|
|
surface.fill(themeBackground, r) |
|
893
|
|
|
pygame.draw.lines(surface, themeHighlightbck, 1, |
|
894
|
|
|
(r.topleft, r.topright, r.bottomright, r.bottomleft)) |
|
895
|
|
|
r.top += 2 |
|
896
|
|
|
r.left += 2 |
|
897
|
|
|
r.height -= 3 |
|
898
|
|
|
r.width -= 3 |
|
899
|
|
|
perc = float(widget.value - widget.min) / (widget.max - widget.min) |
|
900
|
|
|
if r.width > r.height: |
|
901
|
|
|
# horizontal |
|
902
|
|
|
r.width = int(r.width * perc) |
|
903
|
|
|
else: |
|
904
|
|
|
# vertical |
|
905
|
|
|
r.top = r.bottom - int(r.height * perc) |
|
906
|
|
|
surface.fill(themeHighlightbck, r) |
|
907
|
|
|
|
|
908
|
|
|
def getTextDrawLines(widget): |
|
909
|
|
|
r = getDRect(widget.rect) |
|
910
|
|
|
img = Fonts.renderText(widget.font or 'normal', ' ', 1, widget.foreground or themeForeground) |
|
911
|
|
|
return r.height / img.get_height() |
|
912
|
|
|
|
|
913
|
|
|
def isTextBeyondEnd(widget, text): |
|
914
|
|
|
r = getDRect(widget.rect) |
|
915
|
|
|
size = Fonts.getTextSize(widget.font or 'normal', text) |
|
916
|
|
|
return size[0] >= r.right |
|
917
|
|
|
|
|
918
|
|
|
def drawText(surface, widget): |
|
919
|
|
|
oldClip = surface.get_clip() |
|
920
|
|
|
surface.set_clip(widget.rect) |
|
921
|
|
|
fore = foreground = widget.foreground or themeForeground |
|
922
|
|
|
back = background = widget.background or themeBackground |
|
923
|
|
|
font = widget.font or 'normal' |
|
924
|
|
|
r = getDRect(widget.rect) |
|
925
|
|
|
drawBox(surface, widget, "entry-enabled") |
|
926
|
|
|
line = 0 |
|
927
|
|
|
x = r.left |
|
928
|
|
|
y = r.top |
|
929
|
|
|
img = Fonts.renderText(font, ' ', 1, foreground) |
|
930
|
|
|
row = 0 |
|
931
|
|
|
for para in widget.text: |
|
932
|
|
|
if row < widget.offsetRow: |
|
933
|
|
|
row += 1 |
|
934
|
|
|
continue |
|
935
|
|
|
onlyword = False |
|
936
|
|
|
column = 0 |
|
937
|
|
|
charIdx = 0 |
|
938
|
|
|
firstY = y |
|
939
|
|
|
previous_width = 0 |
|
940
|
|
|
for char in para: |
|
941
|
|
|
fore = foreground |
|
942
|
|
|
back = None |
|
943
|
|
|
if widget.selection and widget.selection.first <= (row, column) < widget.selection.last: |
|
944
|
|
|
# switch colors for foreground/background |
|
945
|
|
|
fore = background |
|
946
|
|
|
back = foreground |
|
947
|
|
|
|
|
948
|
|
|
# simple hack to add word wrapping |
|
949
|
|
|
# get words from the current char to end of paragraph |
|
950
|
|
|
words = para[charIdx:].split(' ') |
|
951
|
|
|
# compute length of rendered first word |
|
952
|
|
|
remainingWordSize = Fonts.getTextSize(font, words[0]) |
|
953
|
|
|
# if word doesn't fit to current line, |
|
954
|
|
|
# move to next line |
|
955
|
|
|
if x + remainingWordSize[0] + 10 > r.right: |
|
956
|
|
|
if x == (r.left + previous_width) or onlyword: # only word on line, and still too large! Render as much as we can, then move to next line. |
|
957
|
|
|
onlyword = True |
|
958
|
|
|
if x + 10 > r.right: |
|
959
|
|
|
if not r.left + remainingWordSize[0] + 10 > r.right: # finally, end of word |
|
960
|
|
|
onlyword = False |
|
961
|
|
|
x = r.left; |
|
962
|
|
|
y += remainingWordSize[1] |
|
963
|
|
|
if y + img.get_height() > r.bottom: |
|
964
|
|
|
surface.set_clip(oldClip) |
|
965
|
|
|
return |
|
966
|
|
|
else: |
|
967
|
|
|
x = r.left; |
|
968
|
|
|
y += remainingWordSize[1] |
|
969
|
|
|
if y + img.get_height() > r.bottom: |
|
970
|
|
|
surface.set_clip(oldClip) |
|
971
|
|
|
return |
|
972
|
|
|
# render next char |
|
973
|
|
|
img = Fonts.renderText(font, char, 1, fore, back) |
|
974
|
|
|
# compute next char position |
|
975
|
|
|
previous_width = img.get_width() |
|
976
|
|
|
newX = x + previous_width |
|
977
|
|
|
|
|
978
|
|
|
surface.blit(img, (x, y)) |
|
979
|
|
|
column += 1 |
|
980
|
|
|
charIdx += 1 |
|
981
|
|
|
|
|
982
|
|
|
if widget.editable and row == widget.cursorRow and \ |
|
983
|
|
|
widget.focused and widget.app.cursorOn and \ |
|
984
|
|
|
column == widget.cursorColumn: |
|
985
|
|
|
pygame.draw.line(surface, foreground, (newX, y), (newX, y + img.get_height()), 1) |
|
986
|
|
|
|
|
987
|
|
|
x = newX |
|
988
|
|
|
|
|
989
|
|
|
# draw cursor in case of zero length paragraph or begining of line |
|
990
|
|
|
if (len(para) == 0 or widget.cursorColumn == 0) and \ |
|
991
|
|
|
widget.editable and row == widget.cursorRow and \ |
|
992
|
|
|
widget.focused and widget.app.cursorOn: |
|
993
|
|
|
pygame.draw.line(surface, foreground, (r.left, firstY), (r.left, firstY + img.get_height()), 1) |
|
994
|
|
|
|
|
995
|
|
|
x = r.left |
|
996
|
|
|
y += img.get_height() |
|
997
|
|
|
row += 1 |
|
998
|
|
|
line += 1 |
|
999
|
|
|
if y + img.get_height() > r.bottom: |
|
1000
|
|
|
surface.set_clip(oldClip) |
|
1001
|
|
|
return |
|
1002
|
|
|
surface.set_clip(oldClip) |
|
1003
|
|
|
|