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@@ 474-512 (lines=39) @@
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| 471 |
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pygame.draw.lines(surface, fg, 1, points) |
| 472 |
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return widget.rect |
| 473 |
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| 474 |
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def drawTitleButton(surface, widget): |
| 475 |
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rect = getDRect(widget.rect) |
| 476 |
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rect.height += 1 |
| 477 |
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rect.width += 1 |
| 478 |
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oldClip = surface.get_clip() |
| 479 |
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surface.set_clip(rect) |
| 480 |
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foreground = widget.foreground or themeForeground |
| 481 |
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font = widget.font or themeBoldFont |
| 482 |
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# nicer background |
| 483 |
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surface.fill(themeTitleLine1, rect) |
| 484 |
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x1 = rect.left |
| 485 |
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x2 = rect.right |
| 486 |
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for y in xrange(rect.top, rect.bottom, 2): |
| 487 |
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pygame.draw.line(surface, themeTitleLine2, (x1, y), (x2, y), 1) |
| 488 |
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# icon |
| 489 |
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if widget.icons: |
| 490 |
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for img, align in widget.icons: |
| 491 |
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r = getDRect(rect) |
| 492 |
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if align & Const.ALIGN_W: r.left += 1 |
| 493 |
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elif align & Const.ALIGN_E: r.left += rect.width - img.get_width() |
| 494 |
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else: r.left += (rect.width - img.get_width()) / 2 |
| 495 |
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if align & Const.ALIGN_N: r.top += 1 |
| 496 |
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elif align & Const.ALIGN_S: r.top += rect.height - img.get_height() |
| 497 |
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else: r.top += (rect.height - img.get_height()) / 2 |
| 498 |
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surface.blit(img, r) |
| 499 |
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# text |
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if widget.text != None: |
| 501 |
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if widget.pressed: |
| 502 |
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foreground = themeHighlightfrg |
| 503 |
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img = Fonts.renderText(font, widget.text, 1, foreground) |
| 504 |
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r = getDRect(rect) |
| 505 |
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if widget.align & Const.ALIGN_W: r.left += 2 |
| 506 |
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elif widget.align & Const.ALIGN_E: r.left += rect.width - img.get_width() - 1 |
| 507 |
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else: r.left += (rect.width - img.get_width()) / 2 |
| 508 |
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if widget.align & Const.ALIGN_N: r.top += 2 |
| 509 |
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elif widget.align & Const.ALIGN_S: r.top += rect.height - img.get_height() - 1 |
| 510 |
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else: r.top += (rect.height - img.get_height()) / 2 |
| 511 |
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surface.blit(img, r) |
| 512 |
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surface.set_clip(oldClip) |
| 513 |
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| 514 |
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def drawTitle(surface, widget): |
| 515 |
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rect = getDRect(widget.rect) |
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@@ 514-550 (lines=37) @@
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| 511 |
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surface.blit(img, r) |
| 512 |
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surface.set_clip(oldClip) |
| 513 |
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| 514 |
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def drawTitle(surface, widget): |
| 515 |
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rect = getDRect(widget.rect) |
| 516 |
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rect.height += 1 |
| 517 |
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rect.width += 1 |
| 518 |
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oldClip = surface.get_clip() |
| 519 |
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surface.set_clip(rect) |
| 520 |
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foreground = widget.foreground or themeForeground |
| 521 |
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font = widget.font or themeDefaultFont |
| 522 |
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# nicer background |
| 523 |
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surface.fill(themeTitleLine1, rect) |
| 524 |
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x1 = rect.left |
| 525 |
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x2 = rect.right |
| 526 |
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for y in xrange(rect.top, rect.bottom, 2): |
| 527 |
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pygame.draw.line(surface, themeTitleLine2, (x1, y), (x2, y), 1) |
| 528 |
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# icon |
| 529 |
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if widget.icons: |
| 530 |
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for img, align in widget.icons: |
| 531 |
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r = getDRect(rect) |
| 532 |
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if align & Const.ALIGN_W: r.left += 1 |
| 533 |
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elif align & Const.ALIGN_E: r.left += rect.width - img.get_width() |
| 534 |
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else: r.left += (rect.width - img.get_width()) / 2 |
| 535 |
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if align & Const.ALIGN_N: r.top += 1 |
| 536 |
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elif align & Const.ALIGN_S: r.top += rect.height - img.get_height() |
| 537 |
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else: r.top += (rect.height - img.get_height()) / 2 |
| 538 |
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surface.blit(img, r) |
| 539 |
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# text |
| 540 |
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if widget.text != None: |
| 541 |
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img = Fonts.renderText(font, widget.text, 1, foreground) |
| 542 |
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r = getDRect(rect) |
| 543 |
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if widget.align & Const.ALIGN_W: r.left += 2 |
| 544 |
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elif widget.align & Const.ALIGN_E: r.left += rect.width - img.get_width() - 1 |
| 545 |
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else: r.left += (rect.width - img.get_width()) / 2 |
| 546 |
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if widget.align & Const.ALIGN_N: r.top += 2 |
| 547 |
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elif widget.align & Const.ALIGN_S: r.top += rect.height - img.get_height() - 1 |
| 548 |
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else: r.top += (rect.height - img.get_height()) / 2 |
| 549 |
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surface.blit(img, r) |
| 550 |
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surface.set_clip(oldClip) |
| 551 |
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| 552 |
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def drawEntry(surface, widget): |
| 553 |
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rect = getDRect(widget.rect) |