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<?php |
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/** @formatter:off |
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* ****************************************************************** |
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* Created by Marko Kungla on Jun 20, 2016 - 9:12:11 PM |
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* Contact [email protected] |
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* @copyright 2016 Marko Kungla - https://github.com/mkungla |
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* @license The MIT License (MIT) |
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* |
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* @category AframeVR |
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* @package aframe-php |
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* |
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* Lang PHP (php version >= 7) |
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* Encoding UTF-8 |
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* File Mixin.php |
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* Code format PSR-2 and 12 |
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* @link https://github.com/mkungla/aframe-php |
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* @issues https://github.com/mkungla/aframe-php/issues |
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* ******************************************************************** |
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* Contributors: |
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* @author Marko Kungla <[email protected]> |
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* ******************************************************************** |
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* Comments: |
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* @formatter:on */ |
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namespace AframeVR\Core\Assets; |
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use \AframeVR\Core\Exceptions\BadComponentCallException; |
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use \AframeVR\Interfaces\Core\Assets\MixinInterface; |
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use \AframeVR\Core\Helpers\AssetsAbstract; |
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use \Closure; |
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final class Mixin extends AssetsAbstract implements MixinInterface |
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{ |
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/** |
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* DOM tag name of asset item |
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* |
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* @var string |
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*/ |
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protected $element_tag = 'a-mixin'; |
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/** |
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* Array of mocked components |
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* |
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* @var array |
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*/ |
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protected $components = array(); |
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/** |
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* Load component for this entity |
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* |
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* @param string $component_name |
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* @throws \AframeVR\Core\Exceptions\BadComponentCallException |
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* @return object|null |
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*/ |
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public function component(string $component_name) |
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{ |
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if (! array_key_exists($component_name, $this->components)) { |
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$component = sprintf('\AframeVR\Core\Components\%s\%sComponent', ucfirst($component_name), |
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ucfirst($component_name)); |
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if (class_exists($component)) { |
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$this->components[$component_name] = new $component(); |
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} else { |
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throw new BadComponentCallException($component_name); |
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} |
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} |
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return $this->components[$component_name] ?? null; |
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} |
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/** |
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* Handle entity components |
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* |
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* Since we might need to customize these to have |
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* custom components loaded as $this->methosd aswell therefore |
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* we have these placeholder magic methods here |
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* |
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* @param string $component_name |
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* @param array $args |
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*/ |
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public function __call(string $component_name, array $args) |
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{ |
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if (! method_exists($this, $component_name)) { |
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$this->{$component_name} = Closure::bind( |
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function () use ($component_name) { |
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return $this->component($component_name); |
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}, $this, get_class()); |
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} |
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return call_user_func($this->{$component_name}, $args); |
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} |
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/** |
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* material.color |
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* |
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* @param string $color |
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* @return EntityInterface |
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*/ |
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public function color(string $color = 'gray') |
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{ |
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$this->component('Material') |
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->shader() |
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->color($color); |
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return $this; |
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} |
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/** |
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* material.metalness |
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* |
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* @param int|float $metalness |
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* @return EntityInterface |
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*/ |
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public function metalness(float $metalness = 0) |
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{ |
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$this->component('Material') |
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->shader() |
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->metalness($metalness); |
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return $this; |
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} |
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/** |
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* material.roughness |
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* |
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* @param float $roughness |
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* @return EntityInterface |
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*/ |
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public function roughness(float $roughness = 0.5) |
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{ |
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$this->component('Material') |
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->shader() |
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->roughness($roughness); |
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return $this; |
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} |
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/** |
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* material.src |
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* |
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* @param null|string $src |
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* @return EntityInterface |
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*/ |
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public function src(string $src = null) |
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{ |
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$this->component('Material') |
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->shader() |
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->src($src); |
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return $this; |
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} |
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/** |
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* geometry.translate |
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* |
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* @param int|float $x |
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* @param int|float $y |
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* @param int|float $z |
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* @return EntityInterface |
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*/ |
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public function translate(float $x = 0, float $y = 0, float $z = 0) |
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{ |
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$this->component('Geometry')->translate($x, $y, $z); |
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return $this; |
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} |
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/** |
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* material.shader |
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* |
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* @param string $shader |
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* @return EntityInterface |
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*/ |
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public function shader($shader = 'standard') |
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{ |
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$this->component('Material')->shader($shader); |
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return $this; |
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} |
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/** |
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* material.opacity |
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* |
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* @param float $opacity |
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* @return EntityInterface |
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*/ |
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public function opacity(float $opacity = 1.0) |
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{ |
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$this->component('Material')->opacity($opacity); |
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return $this; |
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} |
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/** |
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* material.transparent |
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* |
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* @param bool $transparent |
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* @return EntityInterface |
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*/ |
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public function transparent(bool $transparent = false) |
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{ |
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$this->component('Material')->transparent($transparent); |
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return $this; |
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} |
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} |
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Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.